1 /**
2 * \file texstate.h
3 * Texture state management.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef TEXSTATE_H
32 #define TEXSTATE_H
33
34
35 #include "enums.h"
36 #include "macros.h"
37 #include "mtypes.h"
38
39
40 static inline struct gl_texture_unit *
_mesa_get_tex_unit(struct gl_context * ctx,GLuint unit)41 _mesa_get_tex_unit(struct gl_context *ctx, GLuint unit)
42 {
43 assert(unit < ARRAY_SIZE(ctx->Texture.Unit));
44 return &(ctx->Texture.Unit[unit]);
45 }
46
47 /**
48 * Return pointer to current texture unit.
49 * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
50 */
51 static inline struct gl_texture_unit *
_mesa_get_current_tex_unit(struct gl_context * ctx)52 _mesa_get_current_tex_unit(struct gl_context *ctx)
53 {
54 return _mesa_get_tex_unit(ctx, ctx->Texture.CurrentUnit);
55 }
56
57 static inline GLuint
_mesa_max_tex_unit(struct gl_context * ctx)58 _mesa_max_tex_unit(struct gl_context *ctx)
59 {
60 /* See OpenGL spec for glActiveTexture: */
61 return MAX2(ctx->Const.MaxCombinedTextureImageUnits,
62 ctx->Const.MaxTextureCoordUnits);
63 }
64
65
66 extern void
67 _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst );
68
69 extern void
70 _mesa_print_texunit_state( struct gl_context *ctx, GLuint unit );
71
72
73
74 /**
75 * \name Called from API
76 */
77 /*@{*/
78
79 extern void GLAPIENTRY
80 _mesa_ActiveTexture_no_error( GLenum target );
81
82 extern void GLAPIENTRY
83 _mesa_ActiveTexture( GLenum target );
84
85 extern void GLAPIENTRY
86 _mesa_ClientActiveTexture( GLenum target );
87
88 /*@}*/
89
90
91 /**
92 * \name Initialization, state maintenance
93 */
94 /*@{*/
95
96 extern void
97 _mesa_update_texture_matrices(struct gl_context *ctx);
98
99 extern void
100 _mesa_update_texture_state(struct gl_context *ctx);
101
102 extern GLboolean
103 _mesa_init_texture( struct gl_context *ctx );
104
105 extern void
106 _mesa_free_texture_data( struct gl_context *ctx );
107
108 extern void
109 _mesa_update_default_objects_texture(struct gl_context *ctx);
110
111 /*@}*/
112
113 #endif
114