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1 /**
2  * \file texstate.h
3  * Texture state management.
4  */
5 
6 /*
7  * Mesa 3-D graphics library
8  *
9  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
10  *
11  * Permission is hereby granted, free of charge, to any person obtaining a
12  * copy of this software and associated documentation files (the "Software"),
13  * to deal in the Software without restriction, including without limitation
14  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15  * and/or sell copies of the Software, and to permit persons to whom the
16  * Software is furnished to do so, subject to the following conditions:
17  *
18  * The above copyright notice and this permission notice shall be included
19  * in all copies or substantial portions of the Software.
20  *
21  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
24  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27  * OTHER DEALINGS IN THE SOFTWARE.
28  */
29 
30 
31 #ifndef TEXSTATE_H
32 #define TEXSTATE_H
33 
34 
35 #include "enums.h"
36 #include "macros.h"
37 #include "mtypes.h"
38 
39 
40 static inline struct gl_texture_unit *
_mesa_get_tex_unit(struct gl_context * ctx,GLuint unit)41 _mesa_get_tex_unit(struct gl_context *ctx, GLuint unit)
42 {
43    assert(unit < ARRAY_SIZE(ctx->Texture.Unit));
44    return &(ctx->Texture.Unit[unit]);
45 }
46 
47 /**
48  * Return pointer to current texture unit.
49  * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
50  */
51 static inline struct gl_texture_unit *
_mesa_get_current_tex_unit(struct gl_context * ctx)52 _mesa_get_current_tex_unit(struct gl_context *ctx)
53 {
54    return _mesa_get_tex_unit(ctx, ctx->Texture.CurrentUnit);
55 }
56 
57 static inline GLuint
_mesa_max_tex_unit(struct gl_context * ctx)58 _mesa_max_tex_unit(struct gl_context *ctx)
59 {
60    /* See OpenGL spec for glActiveTexture: */
61    return MAX2(ctx->Const.MaxCombinedTextureImageUnits,
62                ctx->Const.MaxTextureCoordUnits);
63 }
64 
65 
66 extern void
67 _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst );
68 
69 extern void
70 _mesa_print_texunit_state( struct gl_context *ctx, GLuint unit );
71 
72 
73 
74 /**
75  * \name Called from API
76  */
77 /*@{*/
78 
79 extern void GLAPIENTRY
80 _mesa_ActiveTexture_no_error( GLenum target );
81 
82 extern void GLAPIENTRY
83 _mesa_ActiveTexture( GLenum target );
84 
85 extern void GLAPIENTRY
86 _mesa_ClientActiveTexture( GLenum target );
87 
88 /*@}*/
89 
90 
91 /**
92  * \name Initialization, state maintenance
93  */
94 /*@{*/
95 
96 extern void
97 _mesa_update_texture_matrices(struct gl_context *ctx);
98 
99 extern void
100 _mesa_update_texture_state(struct gl_context *ctx);
101 
102 extern GLboolean
103 _mesa_init_texture( struct gl_context *ctx );
104 
105 extern void
106 _mesa_free_texture_data( struct gl_context *ctx );
107 
108 extern void
109 _mesa_update_default_objects_texture(struct gl_context *ctx);
110 
111 /*@}*/
112 
113 #endif
114