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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2016  Brian Paul, et al   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 #include <stdarg.h>
27 #include <stdio.h>
28 #include "context.h"
29 #include "debug_output.h"
30 #include "dispatch.h"
31 #include "enums.h"
32 #include "imports.h"
33 #include "hash.h"
34 #include "mtypes.h"
35 #include "version.h"
36 #include "util/hash_table.h"
37 #include "util/simple_list.h"
38 
39 
40 static simple_mtx_t DynamicIDMutex = _SIMPLE_MTX_INITIALIZER_NP;
41 static GLuint NextDynamicID = 1;
42 
43 
44 /**
45  * A namespace element.
46  */
47 struct gl_debug_element
48 {
49    struct simple_node link;
50 
51    GLuint ID;
52    /* at which severity levels (mesa_debug_severity) is the message enabled */
53    GLbitfield State;
54 };
55 
56 
57 struct gl_debug_namespace
58 {
59    struct simple_node Elements;
60    GLbitfield DefaultState;
61 };
62 
63 
64 struct gl_debug_group {
65    struct gl_debug_namespace Namespaces[MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
66 };
67 
68 
69 /**
70  * An error, warning, or other piece of debug information for an application
71  * to consume via GL_ARB_debug_output/GL_KHR_debug.
72  */
73 struct gl_debug_message
74 {
75    enum mesa_debug_source source;
76    enum mesa_debug_type type;
77    GLuint id;
78    enum mesa_debug_severity severity;
79    /* length as given by the user - if message was explicitly null terminated,
80     * length can be negative */
81    GLsizei length;
82    GLcharARB *message;
83 };
84 
85 
86 /**
87  * Debug message log.  It works like a ring buffer.
88  */
89 struct gl_debug_log {
90    struct gl_debug_message Messages[MAX_DEBUG_LOGGED_MESSAGES];
91    GLint NextMessage;
92    GLint NumMessages;
93 };
94 
95 
96 struct gl_debug_state
97 {
98    GLDEBUGPROC Callback;
99    const void *CallbackData;
100    GLboolean SyncOutput;
101    GLboolean DebugOutput;
102    GLboolean LogToStderr;
103 
104    struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
105    struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH];
106    GLint CurrentGroup; // GroupStackDepth - 1
107 
108    struct gl_debug_log Log;
109 };
110 
111 
112 static char out_of_memory[] = "Debugging error: out of memory";
113 
114 static const GLenum debug_source_enums[] = {
115    GL_DEBUG_SOURCE_API,
116    GL_DEBUG_SOURCE_WINDOW_SYSTEM,
117    GL_DEBUG_SOURCE_SHADER_COMPILER,
118    GL_DEBUG_SOURCE_THIRD_PARTY,
119    GL_DEBUG_SOURCE_APPLICATION,
120    GL_DEBUG_SOURCE_OTHER,
121 };
122 
123 static const GLenum debug_type_enums[] = {
124    GL_DEBUG_TYPE_ERROR,
125    GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
126    GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
127    GL_DEBUG_TYPE_PORTABILITY,
128    GL_DEBUG_TYPE_PERFORMANCE,
129    GL_DEBUG_TYPE_OTHER,
130    GL_DEBUG_TYPE_MARKER,
131    GL_DEBUG_TYPE_PUSH_GROUP,
132    GL_DEBUG_TYPE_POP_GROUP,
133 };
134 
135 static const GLenum debug_severity_enums[] = {
136    GL_DEBUG_SEVERITY_LOW,
137    GL_DEBUG_SEVERITY_MEDIUM,
138    GL_DEBUG_SEVERITY_HIGH,
139    GL_DEBUG_SEVERITY_NOTIFICATION,
140 };
141 
142 
143 static enum mesa_debug_source
gl_enum_to_debug_source(GLenum e)144 gl_enum_to_debug_source(GLenum e)
145 {
146    unsigned i;
147 
148    for (i = 0; i < ARRAY_SIZE(debug_source_enums); i++) {
149       if (debug_source_enums[i] == e)
150          break;
151    }
152    return i;
153 }
154 
155 static enum mesa_debug_type
gl_enum_to_debug_type(GLenum e)156 gl_enum_to_debug_type(GLenum e)
157 {
158    unsigned i;
159 
160    for (i = 0; i < ARRAY_SIZE(debug_type_enums); i++) {
161       if (debug_type_enums[i] == e)
162          break;
163    }
164    return i;
165 }
166 
167 static enum mesa_debug_severity
gl_enum_to_debug_severity(GLenum e)168 gl_enum_to_debug_severity(GLenum e)
169 {
170    unsigned i;
171 
172    for (i = 0; i < ARRAY_SIZE(debug_severity_enums); i++) {
173       if (debug_severity_enums[i] == e)
174          break;
175    }
176    return i;
177 }
178 
179 
180 /**
181  * Handles generating a GL_ARB_debug_output message ID generated by the GL or
182  * GLSL compiler.
183  *
184  * The GL API has this "ID" mechanism, where the intention is to allow a
185  * client to filter in/out messages based on source, type, and ID.  Of course,
186  * building a giant enum list of all debug output messages that Mesa might
187  * generate is ridiculous, so instead we have our caller pass us a pointer to
188  * static storage where the ID should get stored.  This ID will be shared
189  * across all contexts for that message (which seems like a desirable
190  * property, even if it's not expected by the spec), but note that it won't be
191  * the same between executions if messages aren't generated in the same order.
192  */
193 void
_mesa_debug_get_id(GLuint * id)194 _mesa_debug_get_id(GLuint *id)
195 {
196    if (!(*id)) {
197       simple_mtx_lock(&DynamicIDMutex);
198       if (!(*id))
199          *id = NextDynamicID++;
200       simple_mtx_unlock(&DynamicIDMutex);
201    }
202 }
203 
204 static void
debug_message_clear(struct gl_debug_message * msg)205 debug_message_clear(struct gl_debug_message *msg)
206 {
207    if (msg->message != (char*)out_of_memory)
208       free(msg->message);
209    msg->message = NULL;
210    msg->length = 0;
211 }
212 
213 static void
debug_message_store(struct gl_debug_message * msg,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity,GLsizei len,const char * buf)214 debug_message_store(struct gl_debug_message *msg,
215                     enum mesa_debug_source source,
216                     enum mesa_debug_type type, GLuint id,
217                     enum mesa_debug_severity severity,
218                     GLsizei len, const char *buf)
219 {
220    GLsizei length = len;
221 
222    assert(!msg->message && !msg->length);
223 
224    if (length < 0)
225       length = strlen(buf);
226 
227    msg->message = malloc(length+1);
228    if (msg->message) {
229       (void) strncpy(msg->message, buf, (size_t)length);
230       msg->message[length] = '\0';
231 
232       msg->length = len;
233       msg->source = source;
234       msg->type = type;
235       msg->id = id;
236       msg->severity = severity;
237    } else {
238       static GLuint oom_msg_id = 0;
239       _mesa_debug_get_id(&oom_msg_id);
240 
241       /* malloc failed! */
242       msg->message = out_of_memory;
243       msg->length = -1;
244       msg->source = MESA_DEBUG_SOURCE_OTHER;
245       msg->type = MESA_DEBUG_TYPE_ERROR;
246       msg->id = oom_msg_id;
247       msg->severity = MESA_DEBUG_SEVERITY_HIGH;
248    }
249 }
250 
251 static void
debug_namespace_init(struct gl_debug_namespace * ns)252 debug_namespace_init(struct gl_debug_namespace *ns)
253 {
254    make_empty_list(&ns->Elements);
255 
256    /* Enable all the messages with severity HIGH or MEDIUM by default */
257    ns->DefaultState = (1 << MESA_DEBUG_SEVERITY_MEDIUM ) |
258                       (1 << MESA_DEBUG_SEVERITY_HIGH) |
259                       (1 << MESA_DEBUG_SEVERITY_NOTIFICATION);
260 }
261 
262 static void
debug_namespace_clear(struct gl_debug_namespace * ns)263 debug_namespace_clear(struct gl_debug_namespace *ns)
264 {
265    struct simple_node *node, *tmp;
266 
267    foreach_s(node, tmp, &ns->Elements)
268       free(node);
269 }
270 
271 static bool
debug_namespace_copy(struct gl_debug_namespace * dst,const struct gl_debug_namespace * src)272 debug_namespace_copy(struct gl_debug_namespace *dst,
273                      const struct gl_debug_namespace *src)
274 {
275    struct simple_node *node;
276 
277    dst->DefaultState = src->DefaultState;
278 
279    make_empty_list(&dst->Elements);
280    foreach(node, &src->Elements) {
281       const struct gl_debug_element *elem =
282          (const struct gl_debug_element *) node;
283       struct gl_debug_element *copy;
284 
285       copy = malloc(sizeof(*copy));
286       if (!copy) {
287          debug_namespace_clear(dst);
288          return false;
289       }
290 
291       copy->ID = elem->ID;
292       copy->State = elem->State;
293       insert_at_tail(&dst->Elements, &copy->link);
294    }
295 
296    return true;
297 }
298 
299 /**
300  * Set the state of \p id in the namespace.
301  */
302 static bool
debug_namespace_set(struct gl_debug_namespace * ns,GLuint id,bool enabled)303 debug_namespace_set(struct gl_debug_namespace *ns,
304                     GLuint id, bool enabled)
305 {
306    const uint32_t state = (enabled) ?
307       ((1 << MESA_DEBUG_SEVERITY_COUNT) - 1) : 0;
308    struct gl_debug_element *elem = NULL;
309    struct simple_node *node;
310 
311    /* find the element */
312    foreach(node, &ns->Elements) {
313       struct gl_debug_element *tmp = (struct gl_debug_element *) node;
314       if (tmp->ID == id) {
315          elem = tmp;
316          break;
317       }
318    }
319 
320    /* we do not need the element if it has the default state */
321    if (ns->DefaultState == state) {
322       if (elem) {
323          remove_from_list(&elem->link);
324          free(elem);
325       }
326       return true;
327    }
328 
329    if (!elem) {
330       elem = malloc(sizeof(*elem));
331       if (!elem)
332          return false;
333 
334       elem->ID = id;
335       insert_at_tail(&ns->Elements, &elem->link);
336    }
337 
338    elem->State = state;
339 
340    return true;
341 }
342 
343 /**
344  * Set the default state of the namespace for \p severity.  When \p severity
345  * is MESA_DEBUG_SEVERITY_COUNT, the default values for all severities are
346  * updated.
347  */
348 static void
debug_namespace_set_all(struct gl_debug_namespace * ns,enum mesa_debug_severity severity,bool enabled)349 debug_namespace_set_all(struct gl_debug_namespace *ns,
350                         enum mesa_debug_severity severity,
351                         bool enabled)
352 {
353    struct simple_node *node, *tmp;
354    uint32_t mask, val;
355 
356    /* set all elements to the same state */
357    if (severity == MESA_DEBUG_SEVERITY_COUNT) {
358       ns->DefaultState = (enabled) ? ((1 << severity) - 1) : 0;
359       debug_namespace_clear(ns);
360       make_empty_list(&ns->Elements);
361       return;
362    }
363 
364    mask = 1 << severity;
365    val = (enabled) ? mask : 0;
366 
367    ns->DefaultState = (ns->DefaultState & ~mask) | val;
368 
369    foreach_s(node, tmp, &ns->Elements) {
370       struct gl_debug_element *elem = (struct gl_debug_element *) node;
371 
372       elem->State = (elem->State & ~mask) | val;
373       if (elem->State == ns->DefaultState) {
374          remove_from_list(node);
375          free(node);
376       }
377    }
378 }
379 
380 /**
381  * Get the state of \p id in the namespace.
382  */
383 static bool
debug_namespace_get(const struct gl_debug_namespace * ns,GLuint id,enum mesa_debug_severity severity)384 debug_namespace_get(const struct gl_debug_namespace *ns, GLuint id,
385                     enum mesa_debug_severity severity)
386 {
387    struct simple_node *node;
388    uint32_t state;
389 
390    state = ns->DefaultState;
391    foreach(node, &ns->Elements) {
392       struct gl_debug_element *elem = (struct gl_debug_element *) node;
393 
394       if (elem->ID == id) {
395          state = elem->State;
396          break;
397       }
398    }
399 
400    return (state & (1 << severity));
401 }
402 
403 /**
404  * Allocate and initialize context debug state.
405  */
406 static struct gl_debug_state *
debug_create(void)407 debug_create(void)
408 {
409    struct gl_debug_state *debug;
410    int s, t;
411 
412    debug = CALLOC_STRUCT(gl_debug_state);
413    if (!debug)
414       return NULL;
415 
416    debug->Groups[0] = malloc(sizeof(*debug->Groups[0]));
417    if (!debug->Groups[0]) {
418       free(debug);
419       return NULL;
420    }
421 
422    /* Initialize state for filtering known debug messages. */
423    for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
424       for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
425          debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]);
426    }
427 
428    return debug;
429 }
430 
431 /**
432  * Return true if the top debug group points to the group below it.
433  */
434 static bool
debug_is_group_read_only(const struct gl_debug_state * debug)435 debug_is_group_read_only(const struct gl_debug_state *debug)
436 {
437    const GLint gstack = debug->CurrentGroup;
438    return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]);
439 }
440 
441 /**
442  * Make the top debug group writable.
443  */
444 static bool
debug_make_group_writable(struct gl_debug_state * debug)445 debug_make_group_writable(struct gl_debug_state *debug)
446 {
447    const GLint gstack = debug->CurrentGroup;
448    const struct gl_debug_group *src = debug->Groups[gstack];
449    struct gl_debug_group *dst;
450    int s, t;
451 
452    if (!debug_is_group_read_only(debug))
453       return true;
454 
455    dst = malloc(sizeof(*dst));
456    if (!dst)
457       return false;
458 
459    for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
460       for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
461          if (!debug_namespace_copy(&dst->Namespaces[s][t],
462                                    &src->Namespaces[s][t])) {
463             /* error path! */
464             for (t = t - 1; t >= 0; t--)
465                debug_namespace_clear(&dst->Namespaces[s][t]);
466             for (s = s - 1; s >= 0; s--) {
467                for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
468                   debug_namespace_clear(&dst->Namespaces[s][t]);
469             }
470             free(dst);
471             return false;
472          }
473       }
474    }
475 
476    debug->Groups[gstack] = dst;
477 
478    return true;
479 }
480 
481 /**
482  * Free the top debug group.
483  */
484 static void
debug_clear_group(struct gl_debug_state * debug)485 debug_clear_group(struct gl_debug_state *debug)
486 {
487    const GLint gstack = debug->CurrentGroup;
488 
489    if (!debug_is_group_read_only(debug)) {
490       struct gl_debug_group *grp = debug->Groups[gstack];
491       int s, t;
492 
493       for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
494          for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
495             debug_namespace_clear(&grp->Namespaces[s][t]);
496       }
497 
498       free(grp);
499    }
500 
501    debug->Groups[gstack] = NULL;
502 }
503 
504 /**
505  * Delete the oldest debug messages out of the log.
506  */
507 static void
debug_delete_messages(struct gl_debug_state * debug,int count)508 debug_delete_messages(struct gl_debug_state *debug, int count)
509 {
510    struct gl_debug_log *log = &debug->Log;
511 
512    if (count > log->NumMessages)
513       count = log->NumMessages;
514 
515    while (count--) {
516       struct gl_debug_message *msg = &log->Messages[log->NextMessage];
517 
518       debug_message_clear(msg);
519 
520       log->NumMessages--;
521       log->NextMessage++;
522       log->NextMessage %= MAX_DEBUG_LOGGED_MESSAGES;
523    }
524 }
525 
526 /**
527  * Loop through debug group stack tearing down states for
528  * filtering debug messages.  Then free debug output state.
529  */
530 static void
debug_destroy(struct gl_debug_state * debug)531 debug_destroy(struct gl_debug_state *debug)
532 {
533    while (debug->CurrentGroup > 0) {
534       debug_clear_group(debug);
535       debug->CurrentGroup--;
536    }
537 
538    debug_clear_group(debug);
539    debug_delete_messages(debug, debug->Log.NumMessages);
540    free(debug);
541 }
542 
543 /**
544  * Sets the state of the given message source/type/ID tuple.
545  */
546 static void
debug_set_message_enable(struct gl_debug_state * debug,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,GLboolean enabled)547 debug_set_message_enable(struct gl_debug_state *debug,
548                          enum mesa_debug_source source,
549                          enum mesa_debug_type type,
550                          GLuint id, GLboolean enabled)
551 {
552    const GLint gstack = debug->CurrentGroup;
553    struct gl_debug_namespace *ns;
554 
555    debug_make_group_writable(debug);
556    ns = &debug->Groups[gstack]->Namespaces[source][type];
557 
558    debug_namespace_set(ns, id, enabled);
559 }
560 
561 /*
562  * Set the state of all message IDs found in the given intersection of
563  * 'source', 'type', and 'severity'.  The _COUNT enum can be used for
564  * GL_DONT_CARE (include all messages in the class).
565  *
566  * This requires both setting the state of all previously seen message
567  * IDs in the hash table, and setting the default state for all
568  * applicable combinations of source/type/severity, so that all the
569  * yet-unknown message IDs that may be used in the future will be
570  * impacted as if they were already known.
571  */
572 static void
debug_set_message_enable_all(struct gl_debug_state * debug,enum mesa_debug_source source,enum mesa_debug_type type,enum mesa_debug_severity severity,GLboolean enabled)573 debug_set_message_enable_all(struct gl_debug_state *debug,
574                              enum mesa_debug_source source,
575                              enum mesa_debug_type type,
576                              enum mesa_debug_severity severity,
577                              GLboolean enabled)
578 {
579    const GLint gstack = debug->CurrentGroup;
580    int s, t, smax, tmax;
581 
582    if (source == MESA_DEBUG_SOURCE_COUNT) {
583       source = 0;
584       smax = MESA_DEBUG_SOURCE_COUNT;
585    } else {
586       smax = source+1;
587    }
588 
589    if (type == MESA_DEBUG_TYPE_COUNT) {
590       type = 0;
591       tmax = MESA_DEBUG_TYPE_COUNT;
592    } else {
593       tmax = type+1;
594    }
595 
596    debug_make_group_writable(debug);
597 
598    for (s = source; s < smax; s++) {
599       for (t = type; t < tmax; t++) {
600          struct gl_debug_namespace *nspace =
601             &debug->Groups[gstack]->Namespaces[s][t];
602          debug_namespace_set_all(nspace, severity, enabled);
603       }
604    }
605 }
606 
607 /**
608  * Returns if the given message source/type/ID tuple is enabled.
609  */
610 bool
_mesa_debug_is_message_enabled(const struct gl_debug_state * debug,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity)611 _mesa_debug_is_message_enabled(const struct gl_debug_state *debug,
612                                enum mesa_debug_source source,
613                                enum mesa_debug_type type,
614                                GLuint id,
615                                enum mesa_debug_severity severity)
616 {
617    const GLint gstack = debug->CurrentGroup;
618    struct gl_debug_group *grp = debug->Groups[gstack];
619    struct gl_debug_namespace *nspace = &grp->Namespaces[source][type];
620 
621    if (!debug->DebugOutput)
622       return false;
623 
624    return debug_namespace_get(nspace, id, severity);
625 }
626 
627 /**
628  * 'buf' is not necessarily a null-terminated string. When logging, copy
629  * 'len' characters from it, store them in a new, null-terminated string,
630  * and remember the number of bytes used by that string, *including*
631  * the null terminator this time.
632  */
633 static void
debug_log_message(struct gl_debug_state * debug,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity,GLsizei len,const char * buf)634 debug_log_message(struct gl_debug_state *debug,
635                   enum mesa_debug_source source,
636                   enum mesa_debug_type type, GLuint id,
637                   enum mesa_debug_severity severity,
638                   GLsizei len, const char *buf)
639 {
640    struct gl_debug_log *log = &debug->Log;
641    GLint nextEmpty;
642    struct gl_debug_message *emptySlot;
643 
644    if (debug->LogToStderr) {
645       _mesa_log("Mesa debug output: %.*s\n", len, buf);
646    }
647 
648    assert(len < MAX_DEBUG_MESSAGE_LENGTH);
649 
650    if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
651       return;
652 
653    nextEmpty = (log->NextMessage + log->NumMessages)
654       % MAX_DEBUG_LOGGED_MESSAGES;
655    emptySlot = &log->Messages[nextEmpty];
656 
657    debug_message_store(emptySlot, source, type,
658                        id, severity, len, buf);
659 
660    log->NumMessages++;
661 }
662 
663 /**
664  * Return the oldest debug message out of the log.
665  */
666 static const struct gl_debug_message *
debug_fetch_message(const struct gl_debug_state * debug)667 debug_fetch_message(const struct gl_debug_state *debug)
668 {
669    const struct gl_debug_log *log = &debug->Log;
670 
671    return (log->NumMessages) ? &log->Messages[log->NextMessage] : NULL;
672 }
673 
674 static struct gl_debug_message *
debug_get_group_message(struct gl_debug_state * debug)675 debug_get_group_message(struct gl_debug_state *debug)
676 {
677    return &debug->GroupMessages[debug->CurrentGroup];
678 }
679 
680 static void
debug_push_group(struct gl_debug_state * debug)681 debug_push_group(struct gl_debug_state *debug)
682 {
683    const GLint gstack = debug->CurrentGroup;
684 
685    /* just point to the previous stack */
686    debug->Groups[gstack + 1] = debug->Groups[gstack];
687    debug->CurrentGroup++;
688 }
689 
690 static void
debug_pop_group(struct gl_debug_state * debug)691 debug_pop_group(struct gl_debug_state *debug)
692 {
693    debug_clear_group(debug);
694    debug->CurrentGroup--;
695 }
696 
697 
698 /**
699  * Lock and return debug state for the context.  The debug state will be
700  * allocated and initialized upon the first call.  When NULL is returned, the
701  * debug state is not locked.
702  */
703 static struct gl_debug_state *
_mesa_lock_debug_state(struct gl_context * ctx)704 _mesa_lock_debug_state(struct gl_context *ctx)
705 {
706    simple_mtx_lock(&ctx->DebugMutex);
707 
708    if (!ctx->Debug) {
709       ctx->Debug = debug_create();
710       if (!ctx->Debug) {
711          GET_CURRENT_CONTEXT(cur);
712          simple_mtx_unlock(&ctx->DebugMutex);
713 
714          /*
715           * This function may be called from other threads.  When that is the
716           * case, we cannot record this OOM error.
717           */
718          if (ctx == cur)
719             _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
720 
721          return NULL;
722       }
723    }
724 
725    return ctx->Debug;
726 }
727 
728 static void
_mesa_unlock_debug_state(struct gl_context * ctx)729 _mesa_unlock_debug_state(struct gl_context *ctx)
730 {
731    simple_mtx_unlock(&ctx->DebugMutex);
732 }
733 
734 /**
735  * Set the integer debug state specified by \p pname.  This can be called from
736  * _mesa_set_enable for example.
737  */
738 bool
_mesa_set_debug_state_int(struct gl_context * ctx,GLenum pname,GLint val)739 _mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val)
740 {
741    struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
742 
743    if (!debug)
744       return false;
745 
746    switch (pname) {
747    case GL_DEBUG_OUTPUT:
748       debug->DebugOutput = (val != 0);
749       break;
750    case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
751       debug->SyncOutput = (val != 0);
752       break;
753    default:
754       assert(!"unknown debug output param");
755       break;
756    }
757 
758    _mesa_unlock_debug_state(ctx);
759 
760    return true;
761 }
762 
763 /**
764  * Query the integer debug state specified by \p pname.  This can be called
765  * _mesa_GetIntegerv for example.
766  */
767 GLint
_mesa_get_debug_state_int(struct gl_context * ctx,GLenum pname)768 _mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname)
769 {
770    GLint val;
771 
772    struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
773    if (!debug)
774       return 0;
775 
776    switch (pname) {
777    case GL_DEBUG_OUTPUT:
778       val = debug->DebugOutput;
779       break;
780    case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
781       val = debug->SyncOutput;
782       break;
783    case GL_DEBUG_LOGGED_MESSAGES:
784       val = debug->Log.NumMessages;
785       break;
786    case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
787       val = (debug->Log.NumMessages) ?
788          debug->Log.Messages[debug->Log.NextMessage].length + 1 : 0;
789       break;
790    case GL_DEBUG_GROUP_STACK_DEPTH:
791       val = debug->CurrentGroup + 1;
792       break;
793    default:
794       assert(!"unknown debug output param");
795       val = 0;
796       break;
797    }
798 
799    _mesa_unlock_debug_state(ctx);
800 
801    return val;
802 }
803 
804 /**
805  * Query the pointer debug state specified by \p pname.  This can be called
806  * _mesa_GetPointerv for example.
807  */
808 void *
_mesa_get_debug_state_ptr(struct gl_context * ctx,GLenum pname)809 _mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname)
810 {
811    void *val;
812    struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
813 
814    if (!debug)
815       return NULL;
816 
817    switch (pname) {
818    case GL_DEBUG_CALLBACK_FUNCTION_ARB:
819       val = (void *) debug->Callback;
820       break;
821    case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
822       val = (void *) debug->CallbackData;
823       break;
824    default:
825       assert(!"unknown debug output param");
826       val = NULL;
827       break;
828    }
829 
830    _mesa_unlock_debug_state(ctx);
831 
832    return val;
833 }
834 
835 /**
836  * Insert a debug message.  The mutex is assumed to be locked, and will be
837  * unlocked by this call.
838  */
839 static void
log_msg_locked_and_unlock(struct gl_context * ctx,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity,GLint len,const char * buf)840 log_msg_locked_and_unlock(struct gl_context *ctx,
841                           enum mesa_debug_source source,
842                           enum mesa_debug_type type, GLuint id,
843                           enum mesa_debug_severity severity,
844                           GLint len, const char *buf)
845 {
846    struct gl_debug_state *debug = ctx->Debug;
847 
848    if (!_mesa_debug_is_message_enabled(debug, source, type, id, severity)) {
849       _mesa_unlock_debug_state(ctx);
850       return;
851    }
852 
853    if (ctx->Debug->Callback) {
854       /* Call the user's callback function */
855       GLenum gl_source = debug_source_enums[source];
856       GLenum gl_type = debug_type_enums[type];
857       GLenum gl_severity = debug_severity_enums[severity];
858       GLDEBUGPROC callback = ctx->Debug->Callback;
859       const void *data = ctx->Debug->CallbackData;
860 
861       /*
862        * When ctx->Debug->SyncOutput is GL_FALSE, the client is prepared for
863        * unsynchronous calls.  When it is GL_TRUE, we will not spawn threads.
864        * In either case, we can call the callback unlocked.
865        */
866       _mesa_unlock_debug_state(ctx);
867       callback(gl_source, gl_type, id, gl_severity, len, buf, data);
868    }
869    else {
870       /* add debug message to queue */
871       debug_log_message(ctx->Debug, source, type, id, severity, len, buf);
872       _mesa_unlock_debug_state(ctx);
873    }
874 }
875 
876 /**
877  * Log a client or driver debug message.
878  */
879 void
_mesa_log_msg(struct gl_context * ctx,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity,GLint len,const char * buf)880 _mesa_log_msg(struct gl_context *ctx, enum mesa_debug_source source,
881               enum mesa_debug_type type, GLuint id,
882               enum mesa_debug_severity severity, GLint len, const char *buf)
883 {
884    struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
885 
886    if (!debug)
887       return;
888 
889    log_msg_locked_and_unlock(ctx, source, type, id, severity, len, buf);
890 }
891 
892 
893 /**
894  * Verify that source, type, and severity are valid enums.
895  *
896  * The 'caller' param is used for handling values available
897  * only in glDebugMessageInsert or glDebugMessageControl
898  */
899 static GLboolean
validate_params(struct gl_context * ctx,unsigned caller,const char * callerstr,GLenum source,GLenum type,GLenum severity)900 validate_params(struct gl_context *ctx, unsigned caller,
901                 const char *callerstr, GLenum source, GLenum type,
902                 GLenum severity)
903 {
904 #define INSERT 1
905 #define CONTROL 2
906    switch(source) {
907    case GL_DEBUG_SOURCE_APPLICATION_ARB:
908    case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
909       break;
910    case GL_DEBUG_SOURCE_API_ARB:
911    case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
912    case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
913    case GL_DEBUG_SOURCE_OTHER_ARB:
914       if (caller != INSERT)
915          break;
916       else
917          goto error;
918    case GL_DONT_CARE:
919       if (caller == CONTROL)
920          break;
921       else
922          goto error;
923    default:
924       goto error;
925    }
926 
927    switch(type) {
928    case GL_DEBUG_TYPE_ERROR_ARB:
929    case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
930    case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
931    case GL_DEBUG_TYPE_PERFORMANCE_ARB:
932    case GL_DEBUG_TYPE_PORTABILITY_ARB:
933    case GL_DEBUG_TYPE_OTHER_ARB:
934    case GL_DEBUG_TYPE_MARKER:
935    case GL_DEBUG_TYPE_PUSH_GROUP:
936    case GL_DEBUG_TYPE_POP_GROUP:
937       break;
938    case GL_DONT_CARE:
939       if (caller == CONTROL)
940          break;
941       else
942          goto error;
943    default:
944       goto error;
945    }
946 
947    switch(severity) {
948    case GL_DEBUG_SEVERITY_HIGH_ARB:
949    case GL_DEBUG_SEVERITY_MEDIUM_ARB:
950    case GL_DEBUG_SEVERITY_LOW_ARB:
951    case GL_DEBUG_SEVERITY_NOTIFICATION:
952       break;
953    case GL_DONT_CARE:
954       if (caller == CONTROL)
955          break;
956       else
957          goto error;
958    default:
959       goto error;
960    }
961    return GL_TRUE;
962 
963 error:
964    _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s"
965                "(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
966                source, type, severity);
967 
968    return GL_FALSE;
969 }
970 
971 
972 static GLboolean
validate_length(struct gl_context * ctx,const char * callerstr,GLsizei length,const GLchar * buf)973 validate_length(struct gl_context *ctx, const char *callerstr, GLsizei length,
974                 const GLchar *buf)
975 {
976 
977    if (length < 0) {
978       GLsizei len = strlen(buf);
979 
980       if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
981          _mesa_error(ctx, GL_INVALID_VALUE,
982                     "%s(null terminated string length=%d, is not less than "
983                     "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, len,
984                     MAX_DEBUG_MESSAGE_LENGTH);
985          return GL_FALSE;
986       }
987    }
988 
989    if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
990       _mesa_error(ctx, GL_INVALID_VALUE,
991                  "%s(length=%d, which is not less than "
992                  "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length,
993                  MAX_DEBUG_MESSAGE_LENGTH);
994       return GL_FALSE;
995    }
996 
997    return GL_TRUE;
998 }
999 
1000 
1001 void GLAPIENTRY
_mesa_DebugMessageInsert(GLenum source,GLenum type,GLuint id,GLenum severity,GLint length,const GLchar * buf)1002 _mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
1003                          GLenum severity, GLint length,
1004                          const GLchar *buf)
1005 {
1006    GET_CURRENT_CONTEXT(ctx);
1007    const char *callerstr;
1008 
1009    if (_mesa_is_desktop_gl(ctx))
1010       callerstr = "glDebugMessageInsert";
1011    else
1012       callerstr = "glDebugMessageInsertKHR";
1013 
1014    if (!validate_params(ctx, INSERT, callerstr, source, type, severity))
1015       return; /* GL_INVALID_ENUM */
1016 
1017    if (!validate_length(ctx, callerstr, length, buf))
1018       return; /* GL_INVALID_VALUE */
1019 
1020    /* if length not specified, string will be null terminated: */
1021    if (length < 0)
1022       length = strlen(buf);
1023 
1024    _mesa_log_msg(ctx, gl_enum_to_debug_source(source),
1025                  gl_enum_to_debug_type(type), id,
1026                  gl_enum_to_debug_severity(severity),
1027                  length, buf);
1028 
1029    if (type == GL_DEBUG_TYPE_MARKER && ctx->Driver.EmitStringMarker) {
1030       ctx->Driver.EmitStringMarker(ctx, buf, length);
1031    }
1032 }
1033 
1034 
1035 GLuint GLAPIENTRY
_mesa_GetDebugMessageLog(GLuint count,GLsizei logSize,GLenum * sources,GLenum * types,GLenum * ids,GLenum * severities,GLsizei * lengths,GLchar * messageLog)1036 _mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources,
1037                          GLenum *types, GLenum *ids, GLenum *severities,
1038                          GLsizei *lengths, GLchar *messageLog)
1039 {
1040    GET_CURRENT_CONTEXT(ctx);
1041    struct gl_debug_state *debug;
1042    const char *callerstr;
1043    GLuint ret;
1044 
1045    if (_mesa_is_desktop_gl(ctx))
1046       callerstr = "glGetDebugMessageLog";
1047    else
1048       callerstr = "glGetDebugMessageLogKHR";
1049 
1050    if (!messageLog)
1051       logSize = 0;
1052 
1053    if (logSize < 0) {
1054       _mesa_error(ctx, GL_INVALID_VALUE,
1055                   "%s(logSize=%d : logSize must not be negative)",
1056                   callerstr, logSize);
1057       return 0;
1058    }
1059 
1060    debug = _mesa_lock_debug_state(ctx);
1061    if (!debug)
1062       return 0;
1063 
1064    for (ret = 0; ret < count; ret++) {
1065       const struct gl_debug_message *msg = debug_fetch_message(debug);
1066       GLsizei len;
1067 
1068       if (!msg)
1069          break;
1070 
1071       len = msg->length;
1072       if (len < 0)
1073          len = strlen(msg->message);
1074 
1075       if (logSize < len+1 && messageLog != NULL)
1076          break;
1077 
1078       if (messageLog) {
1079          assert(msg->message[len] == '\0');
1080          (void) strncpy(messageLog, msg->message, (size_t)len+1);
1081 
1082          messageLog += len+1;
1083          logSize -= len+1;
1084       }
1085 
1086       if (lengths)
1087          *lengths++ = len+1;
1088       if (severities)
1089          *severities++ = debug_severity_enums[msg->severity];
1090       if (sources)
1091          *sources++ = debug_source_enums[msg->source];
1092       if (types)
1093          *types++ = debug_type_enums[msg->type];
1094       if (ids)
1095          *ids++ = msg->id;
1096 
1097       debug_delete_messages(debug, 1);
1098    }
1099 
1100    _mesa_unlock_debug_state(ctx);
1101 
1102    return ret;
1103 }
1104 
1105 
1106 void GLAPIENTRY
_mesa_DebugMessageControl(GLenum gl_source,GLenum gl_type,GLenum gl_severity,GLsizei count,const GLuint * ids,GLboolean enabled)1107 _mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type,
1108                           GLenum gl_severity, GLsizei count,
1109                           const GLuint *ids, GLboolean enabled)
1110 {
1111    GET_CURRENT_CONTEXT(ctx);
1112    enum mesa_debug_source source = gl_enum_to_debug_source(gl_source);
1113    enum mesa_debug_type type = gl_enum_to_debug_type(gl_type);
1114    enum mesa_debug_severity severity = gl_enum_to_debug_severity(gl_severity);
1115    const char *callerstr;
1116    struct gl_debug_state *debug;
1117 
1118    if (_mesa_is_desktop_gl(ctx))
1119       callerstr = "glDebugMessageControl";
1120    else
1121       callerstr = "glDebugMessageControlKHR";
1122 
1123    if (count < 0) {
1124       _mesa_error(ctx, GL_INVALID_VALUE,
1125                   "%s(count=%d : count must not be negative)", callerstr,
1126                   count);
1127       return;
1128    }
1129 
1130    if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type,
1131                         gl_severity))
1132       return; /* GL_INVALID_ENUM */
1133 
1134    if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE
1135                  || gl_source == GL_DONT_CARE)) {
1136       _mesa_error(ctx, GL_INVALID_OPERATION,
1137                   "%s(When passing an array of ids, severity must be"
1138          " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.",
1139                   callerstr);
1140       return;
1141    }
1142 
1143    debug = _mesa_lock_debug_state(ctx);
1144    if (!debug)
1145       return;
1146 
1147    if (count) {
1148       GLsizei i;
1149       for (i = 0; i < count; i++)
1150          debug_set_message_enable(debug, source, type, ids[i], enabled);
1151    }
1152    else {
1153       debug_set_message_enable_all(debug, source, type, severity, enabled);
1154    }
1155 
1156    _mesa_unlock_debug_state(ctx);
1157 }
1158 
1159 
1160 void GLAPIENTRY
_mesa_DebugMessageCallback(GLDEBUGPROC callback,const void * userParam)1161 _mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
1162 {
1163    GET_CURRENT_CONTEXT(ctx);
1164    struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
1165    if (debug) {
1166       debug->Callback = callback;
1167       debug->CallbackData = userParam;
1168       _mesa_unlock_debug_state(ctx);
1169    }
1170 }
1171 
1172 
1173 void GLAPIENTRY
_mesa_PushDebugGroup(GLenum source,GLuint id,GLsizei length,const GLchar * message)1174 _mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
1175                      const GLchar *message)
1176 {
1177    GET_CURRENT_CONTEXT(ctx);
1178    const char *callerstr;
1179    struct gl_debug_state *debug;
1180    struct gl_debug_message *emptySlot;
1181 
1182    if (_mesa_is_desktop_gl(ctx))
1183       callerstr = "glPushDebugGroup";
1184    else
1185       callerstr = "glPushDebugGroupKHR";
1186 
1187    switch(source) {
1188    case GL_DEBUG_SOURCE_APPLICATION:
1189    case GL_DEBUG_SOURCE_THIRD_PARTY:
1190       break;
1191    default:
1192       _mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s"
1193                   "(source=0x%x)", callerstr, source);
1194       return;
1195    }
1196 
1197    if (!validate_length(ctx, callerstr, length, message))
1198       return; /* GL_INVALID_VALUE */
1199 
1200    if (length < 0)
1201       length = strlen(message);
1202 
1203    debug = _mesa_lock_debug_state(ctx);
1204    if (!debug)
1205       return;
1206 
1207    if (debug->CurrentGroup >= MAX_DEBUG_GROUP_STACK_DEPTH-1) {
1208       _mesa_unlock_debug_state(ctx);
1209       _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr);
1210       return;
1211    }
1212 
1213    /* pop reuses the message details from push so we store this */
1214    emptySlot = debug_get_group_message(debug);
1215    debug_message_store(emptySlot,
1216                        gl_enum_to_debug_source(source),
1217                        gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
1218                        id,
1219                        gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
1220                        length, message);
1221 
1222    debug_push_group(debug);
1223 
1224    log_msg_locked_and_unlock(ctx,
1225          gl_enum_to_debug_source(source),
1226          MESA_DEBUG_TYPE_PUSH_GROUP, id,
1227          MESA_DEBUG_SEVERITY_NOTIFICATION, length,
1228          message);
1229 }
1230 
1231 
1232 void GLAPIENTRY
_mesa_PopDebugGroup(void)1233 _mesa_PopDebugGroup(void)
1234 {
1235    GET_CURRENT_CONTEXT(ctx);
1236    const char *callerstr;
1237    struct gl_debug_state *debug;
1238    struct gl_debug_message *gdmessage, msg;
1239 
1240    if (_mesa_is_desktop_gl(ctx))
1241       callerstr = "glPopDebugGroup";
1242    else
1243       callerstr = "glPopDebugGroupKHR";
1244 
1245    debug = _mesa_lock_debug_state(ctx);
1246    if (!debug)
1247       return;
1248 
1249    if (debug->CurrentGroup <= 0) {
1250       _mesa_unlock_debug_state(ctx);
1251       _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr);
1252       return;
1253    }
1254 
1255    debug_pop_group(debug);
1256 
1257    /* make a shallow copy */
1258    gdmessage = debug_get_group_message(debug);
1259    msg = *gdmessage;
1260    gdmessage->message = NULL;
1261    gdmessage->length = 0;
1262 
1263    log_msg_locked_and_unlock(ctx,
1264          msg.source,
1265          gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP),
1266          msg.id,
1267          gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
1268          msg.length, msg.message);
1269 
1270    debug_message_clear(&msg);
1271 }
1272 
1273 
1274 void
_mesa_init_debug_output(struct gl_context * ctx)1275 _mesa_init_debug_output(struct gl_context *ctx)
1276 {
1277    simple_mtx_init(&ctx->DebugMutex, mtx_plain);
1278 
1279    if (MESA_DEBUG_FLAGS & DEBUG_CONTEXT) {
1280       /* If the MESA_DEBUG env is set to "context", we'll turn on the
1281        * GL_CONTEXT_FLAG_DEBUG_BIT context flag and log debug output
1282        * messages to stderr (or whatever MESA_LOG_FILE points at).
1283        */
1284       struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
1285       if (!debug) {
1286          return;
1287       }
1288       debug->DebugOutput = GL_TRUE;
1289       debug->LogToStderr = GL_TRUE;
1290       ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
1291       _mesa_unlock_debug_state(ctx);
1292    }
1293 }
1294 
1295 
1296 void
_mesa_free_errors_data(struct gl_context * ctx)1297 _mesa_free_errors_data(struct gl_context *ctx)
1298 {
1299    if (ctx->Debug) {
1300       debug_destroy(ctx->Debug);
1301       /* set to NULL just in case it is used before context is completely gone. */
1302       ctx->Debug = NULL;
1303    }
1304 
1305    simple_mtx_destroy(&ctx->DebugMutex);
1306 }
1307 
1308 void GLAPIENTRY
_mesa_StringMarkerGREMEDY(GLsizei len,const GLvoid * string)1309 _mesa_StringMarkerGREMEDY(GLsizei len, const GLvoid *string)
1310 {
1311    GET_CURRENT_CONTEXT(ctx);
1312    if (ctx->Extensions.GREMEDY_string_marker) {
1313       /* if length not specified, string will be null terminated: */
1314       if (len <= 0)
1315          len = strlen(string);
1316       ctx->Driver.EmitStringMarker(ctx, string, len);
1317    } else {
1318       _mesa_error(ctx, GL_INVALID_OPERATION, "StringMarkerGREMEDY");
1319    }
1320 }
1321