1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2016 Brian Paul, et al All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include <stdarg.h>
27 #include <stdio.h>
28 #include "context.h"
29 #include "debug_output.h"
30 #include "dispatch.h"
31 #include "enums.h"
32 #include "imports.h"
33 #include "hash.h"
34 #include "mtypes.h"
35 #include "version.h"
36 #include "util/hash_table.h"
37 #include "util/simple_list.h"
38
39
40 static simple_mtx_t DynamicIDMutex = _SIMPLE_MTX_INITIALIZER_NP;
41 static GLuint NextDynamicID = 1;
42
43
44 /**
45 * A namespace element.
46 */
47 struct gl_debug_element
48 {
49 struct simple_node link;
50
51 GLuint ID;
52 /* at which severity levels (mesa_debug_severity) is the message enabled */
53 GLbitfield State;
54 };
55
56
57 struct gl_debug_namespace
58 {
59 struct simple_node Elements;
60 GLbitfield DefaultState;
61 };
62
63
64 struct gl_debug_group {
65 struct gl_debug_namespace Namespaces[MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
66 };
67
68
69 /**
70 * An error, warning, or other piece of debug information for an application
71 * to consume via GL_ARB_debug_output/GL_KHR_debug.
72 */
73 struct gl_debug_message
74 {
75 enum mesa_debug_source source;
76 enum mesa_debug_type type;
77 GLuint id;
78 enum mesa_debug_severity severity;
79 /* length as given by the user - if message was explicitly null terminated,
80 * length can be negative */
81 GLsizei length;
82 GLcharARB *message;
83 };
84
85
86 /**
87 * Debug message log. It works like a ring buffer.
88 */
89 struct gl_debug_log {
90 struct gl_debug_message Messages[MAX_DEBUG_LOGGED_MESSAGES];
91 GLint NextMessage;
92 GLint NumMessages;
93 };
94
95
96 struct gl_debug_state
97 {
98 GLDEBUGPROC Callback;
99 const void *CallbackData;
100 GLboolean SyncOutput;
101 GLboolean DebugOutput;
102 GLboolean LogToStderr;
103
104 struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
105 struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH];
106 GLint CurrentGroup; // GroupStackDepth - 1
107
108 struct gl_debug_log Log;
109 };
110
111
112 static char out_of_memory[] = "Debugging error: out of memory";
113
114 static const GLenum debug_source_enums[] = {
115 GL_DEBUG_SOURCE_API,
116 GL_DEBUG_SOURCE_WINDOW_SYSTEM,
117 GL_DEBUG_SOURCE_SHADER_COMPILER,
118 GL_DEBUG_SOURCE_THIRD_PARTY,
119 GL_DEBUG_SOURCE_APPLICATION,
120 GL_DEBUG_SOURCE_OTHER,
121 };
122
123 static const GLenum debug_type_enums[] = {
124 GL_DEBUG_TYPE_ERROR,
125 GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
126 GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
127 GL_DEBUG_TYPE_PORTABILITY,
128 GL_DEBUG_TYPE_PERFORMANCE,
129 GL_DEBUG_TYPE_OTHER,
130 GL_DEBUG_TYPE_MARKER,
131 GL_DEBUG_TYPE_PUSH_GROUP,
132 GL_DEBUG_TYPE_POP_GROUP,
133 };
134
135 static const GLenum debug_severity_enums[] = {
136 GL_DEBUG_SEVERITY_LOW,
137 GL_DEBUG_SEVERITY_MEDIUM,
138 GL_DEBUG_SEVERITY_HIGH,
139 GL_DEBUG_SEVERITY_NOTIFICATION,
140 };
141
142
143 static enum mesa_debug_source
gl_enum_to_debug_source(GLenum e)144 gl_enum_to_debug_source(GLenum e)
145 {
146 unsigned i;
147
148 for (i = 0; i < ARRAY_SIZE(debug_source_enums); i++) {
149 if (debug_source_enums[i] == e)
150 break;
151 }
152 return i;
153 }
154
155 static enum mesa_debug_type
gl_enum_to_debug_type(GLenum e)156 gl_enum_to_debug_type(GLenum e)
157 {
158 unsigned i;
159
160 for (i = 0; i < ARRAY_SIZE(debug_type_enums); i++) {
161 if (debug_type_enums[i] == e)
162 break;
163 }
164 return i;
165 }
166
167 static enum mesa_debug_severity
gl_enum_to_debug_severity(GLenum e)168 gl_enum_to_debug_severity(GLenum e)
169 {
170 unsigned i;
171
172 for (i = 0; i < ARRAY_SIZE(debug_severity_enums); i++) {
173 if (debug_severity_enums[i] == e)
174 break;
175 }
176 return i;
177 }
178
179
180 /**
181 * Handles generating a GL_ARB_debug_output message ID generated by the GL or
182 * GLSL compiler.
183 *
184 * The GL API has this "ID" mechanism, where the intention is to allow a
185 * client to filter in/out messages based on source, type, and ID. Of course,
186 * building a giant enum list of all debug output messages that Mesa might
187 * generate is ridiculous, so instead we have our caller pass us a pointer to
188 * static storage where the ID should get stored. This ID will be shared
189 * across all contexts for that message (which seems like a desirable
190 * property, even if it's not expected by the spec), but note that it won't be
191 * the same between executions if messages aren't generated in the same order.
192 */
193 void
_mesa_debug_get_id(GLuint * id)194 _mesa_debug_get_id(GLuint *id)
195 {
196 if (!(*id)) {
197 simple_mtx_lock(&DynamicIDMutex);
198 if (!(*id))
199 *id = NextDynamicID++;
200 simple_mtx_unlock(&DynamicIDMutex);
201 }
202 }
203
204 static void
debug_message_clear(struct gl_debug_message * msg)205 debug_message_clear(struct gl_debug_message *msg)
206 {
207 if (msg->message != (char*)out_of_memory)
208 free(msg->message);
209 msg->message = NULL;
210 msg->length = 0;
211 }
212
213 static void
debug_message_store(struct gl_debug_message * msg,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity,GLsizei len,const char * buf)214 debug_message_store(struct gl_debug_message *msg,
215 enum mesa_debug_source source,
216 enum mesa_debug_type type, GLuint id,
217 enum mesa_debug_severity severity,
218 GLsizei len, const char *buf)
219 {
220 GLsizei length = len;
221
222 assert(!msg->message && !msg->length);
223
224 if (length < 0)
225 length = strlen(buf);
226
227 msg->message = malloc(length+1);
228 if (msg->message) {
229 (void) strncpy(msg->message, buf, (size_t)length);
230 msg->message[length] = '\0';
231
232 msg->length = len;
233 msg->source = source;
234 msg->type = type;
235 msg->id = id;
236 msg->severity = severity;
237 } else {
238 static GLuint oom_msg_id = 0;
239 _mesa_debug_get_id(&oom_msg_id);
240
241 /* malloc failed! */
242 msg->message = out_of_memory;
243 msg->length = -1;
244 msg->source = MESA_DEBUG_SOURCE_OTHER;
245 msg->type = MESA_DEBUG_TYPE_ERROR;
246 msg->id = oom_msg_id;
247 msg->severity = MESA_DEBUG_SEVERITY_HIGH;
248 }
249 }
250
251 static void
debug_namespace_init(struct gl_debug_namespace * ns)252 debug_namespace_init(struct gl_debug_namespace *ns)
253 {
254 make_empty_list(&ns->Elements);
255
256 /* Enable all the messages with severity HIGH or MEDIUM by default */
257 ns->DefaultState = (1 << MESA_DEBUG_SEVERITY_MEDIUM ) |
258 (1 << MESA_DEBUG_SEVERITY_HIGH) |
259 (1 << MESA_DEBUG_SEVERITY_NOTIFICATION);
260 }
261
262 static void
debug_namespace_clear(struct gl_debug_namespace * ns)263 debug_namespace_clear(struct gl_debug_namespace *ns)
264 {
265 struct simple_node *node, *tmp;
266
267 foreach_s(node, tmp, &ns->Elements)
268 free(node);
269 }
270
271 static bool
debug_namespace_copy(struct gl_debug_namespace * dst,const struct gl_debug_namespace * src)272 debug_namespace_copy(struct gl_debug_namespace *dst,
273 const struct gl_debug_namespace *src)
274 {
275 struct simple_node *node;
276
277 dst->DefaultState = src->DefaultState;
278
279 make_empty_list(&dst->Elements);
280 foreach(node, &src->Elements) {
281 const struct gl_debug_element *elem =
282 (const struct gl_debug_element *) node;
283 struct gl_debug_element *copy;
284
285 copy = malloc(sizeof(*copy));
286 if (!copy) {
287 debug_namespace_clear(dst);
288 return false;
289 }
290
291 copy->ID = elem->ID;
292 copy->State = elem->State;
293 insert_at_tail(&dst->Elements, ©->link);
294 }
295
296 return true;
297 }
298
299 /**
300 * Set the state of \p id in the namespace.
301 */
302 static bool
debug_namespace_set(struct gl_debug_namespace * ns,GLuint id,bool enabled)303 debug_namespace_set(struct gl_debug_namespace *ns,
304 GLuint id, bool enabled)
305 {
306 const uint32_t state = (enabled) ?
307 ((1 << MESA_DEBUG_SEVERITY_COUNT) - 1) : 0;
308 struct gl_debug_element *elem = NULL;
309 struct simple_node *node;
310
311 /* find the element */
312 foreach(node, &ns->Elements) {
313 struct gl_debug_element *tmp = (struct gl_debug_element *) node;
314 if (tmp->ID == id) {
315 elem = tmp;
316 break;
317 }
318 }
319
320 /* we do not need the element if it has the default state */
321 if (ns->DefaultState == state) {
322 if (elem) {
323 remove_from_list(&elem->link);
324 free(elem);
325 }
326 return true;
327 }
328
329 if (!elem) {
330 elem = malloc(sizeof(*elem));
331 if (!elem)
332 return false;
333
334 elem->ID = id;
335 insert_at_tail(&ns->Elements, &elem->link);
336 }
337
338 elem->State = state;
339
340 return true;
341 }
342
343 /**
344 * Set the default state of the namespace for \p severity. When \p severity
345 * is MESA_DEBUG_SEVERITY_COUNT, the default values for all severities are
346 * updated.
347 */
348 static void
debug_namespace_set_all(struct gl_debug_namespace * ns,enum mesa_debug_severity severity,bool enabled)349 debug_namespace_set_all(struct gl_debug_namespace *ns,
350 enum mesa_debug_severity severity,
351 bool enabled)
352 {
353 struct simple_node *node, *tmp;
354 uint32_t mask, val;
355
356 /* set all elements to the same state */
357 if (severity == MESA_DEBUG_SEVERITY_COUNT) {
358 ns->DefaultState = (enabled) ? ((1 << severity) - 1) : 0;
359 debug_namespace_clear(ns);
360 make_empty_list(&ns->Elements);
361 return;
362 }
363
364 mask = 1 << severity;
365 val = (enabled) ? mask : 0;
366
367 ns->DefaultState = (ns->DefaultState & ~mask) | val;
368
369 foreach_s(node, tmp, &ns->Elements) {
370 struct gl_debug_element *elem = (struct gl_debug_element *) node;
371
372 elem->State = (elem->State & ~mask) | val;
373 if (elem->State == ns->DefaultState) {
374 remove_from_list(node);
375 free(node);
376 }
377 }
378 }
379
380 /**
381 * Get the state of \p id in the namespace.
382 */
383 static bool
debug_namespace_get(const struct gl_debug_namespace * ns,GLuint id,enum mesa_debug_severity severity)384 debug_namespace_get(const struct gl_debug_namespace *ns, GLuint id,
385 enum mesa_debug_severity severity)
386 {
387 struct simple_node *node;
388 uint32_t state;
389
390 state = ns->DefaultState;
391 foreach(node, &ns->Elements) {
392 struct gl_debug_element *elem = (struct gl_debug_element *) node;
393
394 if (elem->ID == id) {
395 state = elem->State;
396 break;
397 }
398 }
399
400 return (state & (1 << severity));
401 }
402
403 /**
404 * Allocate and initialize context debug state.
405 */
406 static struct gl_debug_state *
debug_create(void)407 debug_create(void)
408 {
409 struct gl_debug_state *debug;
410 int s, t;
411
412 debug = CALLOC_STRUCT(gl_debug_state);
413 if (!debug)
414 return NULL;
415
416 debug->Groups[0] = malloc(sizeof(*debug->Groups[0]));
417 if (!debug->Groups[0]) {
418 free(debug);
419 return NULL;
420 }
421
422 /* Initialize state for filtering known debug messages. */
423 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
424 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
425 debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]);
426 }
427
428 return debug;
429 }
430
431 /**
432 * Return true if the top debug group points to the group below it.
433 */
434 static bool
debug_is_group_read_only(const struct gl_debug_state * debug)435 debug_is_group_read_only(const struct gl_debug_state *debug)
436 {
437 const GLint gstack = debug->CurrentGroup;
438 return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]);
439 }
440
441 /**
442 * Make the top debug group writable.
443 */
444 static bool
debug_make_group_writable(struct gl_debug_state * debug)445 debug_make_group_writable(struct gl_debug_state *debug)
446 {
447 const GLint gstack = debug->CurrentGroup;
448 const struct gl_debug_group *src = debug->Groups[gstack];
449 struct gl_debug_group *dst;
450 int s, t;
451
452 if (!debug_is_group_read_only(debug))
453 return true;
454
455 dst = malloc(sizeof(*dst));
456 if (!dst)
457 return false;
458
459 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
460 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
461 if (!debug_namespace_copy(&dst->Namespaces[s][t],
462 &src->Namespaces[s][t])) {
463 /* error path! */
464 for (t = t - 1; t >= 0; t--)
465 debug_namespace_clear(&dst->Namespaces[s][t]);
466 for (s = s - 1; s >= 0; s--) {
467 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
468 debug_namespace_clear(&dst->Namespaces[s][t]);
469 }
470 free(dst);
471 return false;
472 }
473 }
474 }
475
476 debug->Groups[gstack] = dst;
477
478 return true;
479 }
480
481 /**
482 * Free the top debug group.
483 */
484 static void
debug_clear_group(struct gl_debug_state * debug)485 debug_clear_group(struct gl_debug_state *debug)
486 {
487 const GLint gstack = debug->CurrentGroup;
488
489 if (!debug_is_group_read_only(debug)) {
490 struct gl_debug_group *grp = debug->Groups[gstack];
491 int s, t;
492
493 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
494 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
495 debug_namespace_clear(&grp->Namespaces[s][t]);
496 }
497
498 free(grp);
499 }
500
501 debug->Groups[gstack] = NULL;
502 }
503
504 /**
505 * Delete the oldest debug messages out of the log.
506 */
507 static void
debug_delete_messages(struct gl_debug_state * debug,int count)508 debug_delete_messages(struct gl_debug_state *debug, int count)
509 {
510 struct gl_debug_log *log = &debug->Log;
511
512 if (count > log->NumMessages)
513 count = log->NumMessages;
514
515 while (count--) {
516 struct gl_debug_message *msg = &log->Messages[log->NextMessage];
517
518 debug_message_clear(msg);
519
520 log->NumMessages--;
521 log->NextMessage++;
522 log->NextMessage %= MAX_DEBUG_LOGGED_MESSAGES;
523 }
524 }
525
526 /**
527 * Loop through debug group stack tearing down states for
528 * filtering debug messages. Then free debug output state.
529 */
530 static void
debug_destroy(struct gl_debug_state * debug)531 debug_destroy(struct gl_debug_state *debug)
532 {
533 while (debug->CurrentGroup > 0) {
534 debug_clear_group(debug);
535 debug->CurrentGroup--;
536 }
537
538 debug_clear_group(debug);
539 debug_delete_messages(debug, debug->Log.NumMessages);
540 free(debug);
541 }
542
543 /**
544 * Sets the state of the given message source/type/ID tuple.
545 */
546 static void
debug_set_message_enable(struct gl_debug_state * debug,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,GLboolean enabled)547 debug_set_message_enable(struct gl_debug_state *debug,
548 enum mesa_debug_source source,
549 enum mesa_debug_type type,
550 GLuint id, GLboolean enabled)
551 {
552 const GLint gstack = debug->CurrentGroup;
553 struct gl_debug_namespace *ns;
554
555 debug_make_group_writable(debug);
556 ns = &debug->Groups[gstack]->Namespaces[source][type];
557
558 debug_namespace_set(ns, id, enabled);
559 }
560
561 /*
562 * Set the state of all message IDs found in the given intersection of
563 * 'source', 'type', and 'severity'. The _COUNT enum can be used for
564 * GL_DONT_CARE (include all messages in the class).
565 *
566 * This requires both setting the state of all previously seen message
567 * IDs in the hash table, and setting the default state for all
568 * applicable combinations of source/type/severity, so that all the
569 * yet-unknown message IDs that may be used in the future will be
570 * impacted as if they were already known.
571 */
572 static void
debug_set_message_enable_all(struct gl_debug_state * debug,enum mesa_debug_source source,enum mesa_debug_type type,enum mesa_debug_severity severity,GLboolean enabled)573 debug_set_message_enable_all(struct gl_debug_state *debug,
574 enum mesa_debug_source source,
575 enum mesa_debug_type type,
576 enum mesa_debug_severity severity,
577 GLboolean enabled)
578 {
579 const GLint gstack = debug->CurrentGroup;
580 int s, t, smax, tmax;
581
582 if (source == MESA_DEBUG_SOURCE_COUNT) {
583 source = 0;
584 smax = MESA_DEBUG_SOURCE_COUNT;
585 } else {
586 smax = source+1;
587 }
588
589 if (type == MESA_DEBUG_TYPE_COUNT) {
590 type = 0;
591 tmax = MESA_DEBUG_TYPE_COUNT;
592 } else {
593 tmax = type+1;
594 }
595
596 debug_make_group_writable(debug);
597
598 for (s = source; s < smax; s++) {
599 for (t = type; t < tmax; t++) {
600 struct gl_debug_namespace *nspace =
601 &debug->Groups[gstack]->Namespaces[s][t];
602 debug_namespace_set_all(nspace, severity, enabled);
603 }
604 }
605 }
606
607 /**
608 * Returns if the given message source/type/ID tuple is enabled.
609 */
610 bool
_mesa_debug_is_message_enabled(const struct gl_debug_state * debug,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity)611 _mesa_debug_is_message_enabled(const struct gl_debug_state *debug,
612 enum mesa_debug_source source,
613 enum mesa_debug_type type,
614 GLuint id,
615 enum mesa_debug_severity severity)
616 {
617 const GLint gstack = debug->CurrentGroup;
618 struct gl_debug_group *grp = debug->Groups[gstack];
619 struct gl_debug_namespace *nspace = &grp->Namespaces[source][type];
620
621 if (!debug->DebugOutput)
622 return false;
623
624 return debug_namespace_get(nspace, id, severity);
625 }
626
627 /**
628 * 'buf' is not necessarily a null-terminated string. When logging, copy
629 * 'len' characters from it, store them in a new, null-terminated string,
630 * and remember the number of bytes used by that string, *including*
631 * the null terminator this time.
632 */
633 static void
debug_log_message(struct gl_debug_state * debug,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity,GLsizei len,const char * buf)634 debug_log_message(struct gl_debug_state *debug,
635 enum mesa_debug_source source,
636 enum mesa_debug_type type, GLuint id,
637 enum mesa_debug_severity severity,
638 GLsizei len, const char *buf)
639 {
640 struct gl_debug_log *log = &debug->Log;
641 GLint nextEmpty;
642 struct gl_debug_message *emptySlot;
643
644 if (debug->LogToStderr) {
645 _mesa_log("Mesa debug output: %.*s\n", len, buf);
646 }
647
648 assert(len < MAX_DEBUG_MESSAGE_LENGTH);
649
650 if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
651 return;
652
653 nextEmpty = (log->NextMessage + log->NumMessages)
654 % MAX_DEBUG_LOGGED_MESSAGES;
655 emptySlot = &log->Messages[nextEmpty];
656
657 debug_message_store(emptySlot, source, type,
658 id, severity, len, buf);
659
660 log->NumMessages++;
661 }
662
663 /**
664 * Return the oldest debug message out of the log.
665 */
666 static const struct gl_debug_message *
debug_fetch_message(const struct gl_debug_state * debug)667 debug_fetch_message(const struct gl_debug_state *debug)
668 {
669 const struct gl_debug_log *log = &debug->Log;
670
671 return (log->NumMessages) ? &log->Messages[log->NextMessage] : NULL;
672 }
673
674 static struct gl_debug_message *
debug_get_group_message(struct gl_debug_state * debug)675 debug_get_group_message(struct gl_debug_state *debug)
676 {
677 return &debug->GroupMessages[debug->CurrentGroup];
678 }
679
680 static void
debug_push_group(struct gl_debug_state * debug)681 debug_push_group(struct gl_debug_state *debug)
682 {
683 const GLint gstack = debug->CurrentGroup;
684
685 /* just point to the previous stack */
686 debug->Groups[gstack + 1] = debug->Groups[gstack];
687 debug->CurrentGroup++;
688 }
689
690 static void
debug_pop_group(struct gl_debug_state * debug)691 debug_pop_group(struct gl_debug_state *debug)
692 {
693 debug_clear_group(debug);
694 debug->CurrentGroup--;
695 }
696
697
698 /**
699 * Lock and return debug state for the context. The debug state will be
700 * allocated and initialized upon the first call. When NULL is returned, the
701 * debug state is not locked.
702 */
703 static struct gl_debug_state *
_mesa_lock_debug_state(struct gl_context * ctx)704 _mesa_lock_debug_state(struct gl_context *ctx)
705 {
706 simple_mtx_lock(&ctx->DebugMutex);
707
708 if (!ctx->Debug) {
709 ctx->Debug = debug_create();
710 if (!ctx->Debug) {
711 GET_CURRENT_CONTEXT(cur);
712 simple_mtx_unlock(&ctx->DebugMutex);
713
714 /*
715 * This function may be called from other threads. When that is the
716 * case, we cannot record this OOM error.
717 */
718 if (ctx == cur)
719 _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
720
721 return NULL;
722 }
723 }
724
725 return ctx->Debug;
726 }
727
728 static void
_mesa_unlock_debug_state(struct gl_context * ctx)729 _mesa_unlock_debug_state(struct gl_context *ctx)
730 {
731 simple_mtx_unlock(&ctx->DebugMutex);
732 }
733
734 /**
735 * Set the integer debug state specified by \p pname. This can be called from
736 * _mesa_set_enable for example.
737 */
738 bool
_mesa_set_debug_state_int(struct gl_context * ctx,GLenum pname,GLint val)739 _mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val)
740 {
741 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
742
743 if (!debug)
744 return false;
745
746 switch (pname) {
747 case GL_DEBUG_OUTPUT:
748 debug->DebugOutput = (val != 0);
749 break;
750 case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
751 debug->SyncOutput = (val != 0);
752 break;
753 default:
754 assert(!"unknown debug output param");
755 break;
756 }
757
758 _mesa_unlock_debug_state(ctx);
759
760 return true;
761 }
762
763 /**
764 * Query the integer debug state specified by \p pname. This can be called
765 * _mesa_GetIntegerv for example.
766 */
767 GLint
_mesa_get_debug_state_int(struct gl_context * ctx,GLenum pname)768 _mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname)
769 {
770 GLint val;
771
772 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
773 if (!debug)
774 return 0;
775
776 switch (pname) {
777 case GL_DEBUG_OUTPUT:
778 val = debug->DebugOutput;
779 break;
780 case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
781 val = debug->SyncOutput;
782 break;
783 case GL_DEBUG_LOGGED_MESSAGES:
784 val = debug->Log.NumMessages;
785 break;
786 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
787 val = (debug->Log.NumMessages) ?
788 debug->Log.Messages[debug->Log.NextMessage].length + 1 : 0;
789 break;
790 case GL_DEBUG_GROUP_STACK_DEPTH:
791 val = debug->CurrentGroup + 1;
792 break;
793 default:
794 assert(!"unknown debug output param");
795 val = 0;
796 break;
797 }
798
799 _mesa_unlock_debug_state(ctx);
800
801 return val;
802 }
803
804 /**
805 * Query the pointer debug state specified by \p pname. This can be called
806 * _mesa_GetPointerv for example.
807 */
808 void *
_mesa_get_debug_state_ptr(struct gl_context * ctx,GLenum pname)809 _mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname)
810 {
811 void *val;
812 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
813
814 if (!debug)
815 return NULL;
816
817 switch (pname) {
818 case GL_DEBUG_CALLBACK_FUNCTION_ARB:
819 val = (void *) debug->Callback;
820 break;
821 case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
822 val = (void *) debug->CallbackData;
823 break;
824 default:
825 assert(!"unknown debug output param");
826 val = NULL;
827 break;
828 }
829
830 _mesa_unlock_debug_state(ctx);
831
832 return val;
833 }
834
835 /**
836 * Insert a debug message. The mutex is assumed to be locked, and will be
837 * unlocked by this call.
838 */
839 static void
log_msg_locked_and_unlock(struct gl_context * ctx,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity,GLint len,const char * buf)840 log_msg_locked_and_unlock(struct gl_context *ctx,
841 enum mesa_debug_source source,
842 enum mesa_debug_type type, GLuint id,
843 enum mesa_debug_severity severity,
844 GLint len, const char *buf)
845 {
846 struct gl_debug_state *debug = ctx->Debug;
847
848 if (!_mesa_debug_is_message_enabled(debug, source, type, id, severity)) {
849 _mesa_unlock_debug_state(ctx);
850 return;
851 }
852
853 if (ctx->Debug->Callback) {
854 /* Call the user's callback function */
855 GLenum gl_source = debug_source_enums[source];
856 GLenum gl_type = debug_type_enums[type];
857 GLenum gl_severity = debug_severity_enums[severity];
858 GLDEBUGPROC callback = ctx->Debug->Callback;
859 const void *data = ctx->Debug->CallbackData;
860
861 /*
862 * When ctx->Debug->SyncOutput is GL_FALSE, the client is prepared for
863 * unsynchronous calls. When it is GL_TRUE, we will not spawn threads.
864 * In either case, we can call the callback unlocked.
865 */
866 _mesa_unlock_debug_state(ctx);
867 callback(gl_source, gl_type, id, gl_severity, len, buf, data);
868 }
869 else {
870 /* add debug message to queue */
871 debug_log_message(ctx->Debug, source, type, id, severity, len, buf);
872 _mesa_unlock_debug_state(ctx);
873 }
874 }
875
876 /**
877 * Log a client or driver debug message.
878 */
879 void
_mesa_log_msg(struct gl_context * ctx,enum mesa_debug_source source,enum mesa_debug_type type,GLuint id,enum mesa_debug_severity severity,GLint len,const char * buf)880 _mesa_log_msg(struct gl_context *ctx, enum mesa_debug_source source,
881 enum mesa_debug_type type, GLuint id,
882 enum mesa_debug_severity severity, GLint len, const char *buf)
883 {
884 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
885
886 if (!debug)
887 return;
888
889 log_msg_locked_and_unlock(ctx, source, type, id, severity, len, buf);
890 }
891
892
893 /**
894 * Verify that source, type, and severity are valid enums.
895 *
896 * The 'caller' param is used for handling values available
897 * only in glDebugMessageInsert or glDebugMessageControl
898 */
899 static GLboolean
validate_params(struct gl_context * ctx,unsigned caller,const char * callerstr,GLenum source,GLenum type,GLenum severity)900 validate_params(struct gl_context *ctx, unsigned caller,
901 const char *callerstr, GLenum source, GLenum type,
902 GLenum severity)
903 {
904 #define INSERT 1
905 #define CONTROL 2
906 switch(source) {
907 case GL_DEBUG_SOURCE_APPLICATION_ARB:
908 case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
909 break;
910 case GL_DEBUG_SOURCE_API_ARB:
911 case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
912 case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
913 case GL_DEBUG_SOURCE_OTHER_ARB:
914 if (caller != INSERT)
915 break;
916 else
917 goto error;
918 case GL_DONT_CARE:
919 if (caller == CONTROL)
920 break;
921 else
922 goto error;
923 default:
924 goto error;
925 }
926
927 switch(type) {
928 case GL_DEBUG_TYPE_ERROR_ARB:
929 case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
930 case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
931 case GL_DEBUG_TYPE_PERFORMANCE_ARB:
932 case GL_DEBUG_TYPE_PORTABILITY_ARB:
933 case GL_DEBUG_TYPE_OTHER_ARB:
934 case GL_DEBUG_TYPE_MARKER:
935 case GL_DEBUG_TYPE_PUSH_GROUP:
936 case GL_DEBUG_TYPE_POP_GROUP:
937 break;
938 case GL_DONT_CARE:
939 if (caller == CONTROL)
940 break;
941 else
942 goto error;
943 default:
944 goto error;
945 }
946
947 switch(severity) {
948 case GL_DEBUG_SEVERITY_HIGH_ARB:
949 case GL_DEBUG_SEVERITY_MEDIUM_ARB:
950 case GL_DEBUG_SEVERITY_LOW_ARB:
951 case GL_DEBUG_SEVERITY_NOTIFICATION:
952 break;
953 case GL_DONT_CARE:
954 if (caller == CONTROL)
955 break;
956 else
957 goto error;
958 default:
959 goto error;
960 }
961 return GL_TRUE;
962
963 error:
964 _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s"
965 "(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
966 source, type, severity);
967
968 return GL_FALSE;
969 }
970
971
972 static GLboolean
validate_length(struct gl_context * ctx,const char * callerstr,GLsizei length,const GLchar * buf)973 validate_length(struct gl_context *ctx, const char *callerstr, GLsizei length,
974 const GLchar *buf)
975 {
976
977 if (length < 0) {
978 GLsizei len = strlen(buf);
979
980 if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
981 _mesa_error(ctx, GL_INVALID_VALUE,
982 "%s(null terminated string length=%d, is not less than "
983 "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, len,
984 MAX_DEBUG_MESSAGE_LENGTH);
985 return GL_FALSE;
986 }
987 }
988
989 if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
990 _mesa_error(ctx, GL_INVALID_VALUE,
991 "%s(length=%d, which is not less than "
992 "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length,
993 MAX_DEBUG_MESSAGE_LENGTH);
994 return GL_FALSE;
995 }
996
997 return GL_TRUE;
998 }
999
1000
1001 void GLAPIENTRY
_mesa_DebugMessageInsert(GLenum source,GLenum type,GLuint id,GLenum severity,GLint length,const GLchar * buf)1002 _mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
1003 GLenum severity, GLint length,
1004 const GLchar *buf)
1005 {
1006 GET_CURRENT_CONTEXT(ctx);
1007 const char *callerstr;
1008
1009 if (_mesa_is_desktop_gl(ctx))
1010 callerstr = "glDebugMessageInsert";
1011 else
1012 callerstr = "glDebugMessageInsertKHR";
1013
1014 if (!validate_params(ctx, INSERT, callerstr, source, type, severity))
1015 return; /* GL_INVALID_ENUM */
1016
1017 if (!validate_length(ctx, callerstr, length, buf))
1018 return; /* GL_INVALID_VALUE */
1019
1020 /* if length not specified, string will be null terminated: */
1021 if (length < 0)
1022 length = strlen(buf);
1023
1024 _mesa_log_msg(ctx, gl_enum_to_debug_source(source),
1025 gl_enum_to_debug_type(type), id,
1026 gl_enum_to_debug_severity(severity),
1027 length, buf);
1028
1029 if (type == GL_DEBUG_TYPE_MARKER && ctx->Driver.EmitStringMarker) {
1030 ctx->Driver.EmitStringMarker(ctx, buf, length);
1031 }
1032 }
1033
1034
1035 GLuint GLAPIENTRY
_mesa_GetDebugMessageLog(GLuint count,GLsizei logSize,GLenum * sources,GLenum * types,GLenum * ids,GLenum * severities,GLsizei * lengths,GLchar * messageLog)1036 _mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources,
1037 GLenum *types, GLenum *ids, GLenum *severities,
1038 GLsizei *lengths, GLchar *messageLog)
1039 {
1040 GET_CURRENT_CONTEXT(ctx);
1041 struct gl_debug_state *debug;
1042 const char *callerstr;
1043 GLuint ret;
1044
1045 if (_mesa_is_desktop_gl(ctx))
1046 callerstr = "glGetDebugMessageLog";
1047 else
1048 callerstr = "glGetDebugMessageLogKHR";
1049
1050 if (!messageLog)
1051 logSize = 0;
1052
1053 if (logSize < 0) {
1054 _mesa_error(ctx, GL_INVALID_VALUE,
1055 "%s(logSize=%d : logSize must not be negative)",
1056 callerstr, logSize);
1057 return 0;
1058 }
1059
1060 debug = _mesa_lock_debug_state(ctx);
1061 if (!debug)
1062 return 0;
1063
1064 for (ret = 0; ret < count; ret++) {
1065 const struct gl_debug_message *msg = debug_fetch_message(debug);
1066 GLsizei len;
1067
1068 if (!msg)
1069 break;
1070
1071 len = msg->length;
1072 if (len < 0)
1073 len = strlen(msg->message);
1074
1075 if (logSize < len+1 && messageLog != NULL)
1076 break;
1077
1078 if (messageLog) {
1079 assert(msg->message[len] == '\0');
1080 (void) strncpy(messageLog, msg->message, (size_t)len+1);
1081
1082 messageLog += len+1;
1083 logSize -= len+1;
1084 }
1085
1086 if (lengths)
1087 *lengths++ = len+1;
1088 if (severities)
1089 *severities++ = debug_severity_enums[msg->severity];
1090 if (sources)
1091 *sources++ = debug_source_enums[msg->source];
1092 if (types)
1093 *types++ = debug_type_enums[msg->type];
1094 if (ids)
1095 *ids++ = msg->id;
1096
1097 debug_delete_messages(debug, 1);
1098 }
1099
1100 _mesa_unlock_debug_state(ctx);
1101
1102 return ret;
1103 }
1104
1105
1106 void GLAPIENTRY
_mesa_DebugMessageControl(GLenum gl_source,GLenum gl_type,GLenum gl_severity,GLsizei count,const GLuint * ids,GLboolean enabled)1107 _mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type,
1108 GLenum gl_severity, GLsizei count,
1109 const GLuint *ids, GLboolean enabled)
1110 {
1111 GET_CURRENT_CONTEXT(ctx);
1112 enum mesa_debug_source source = gl_enum_to_debug_source(gl_source);
1113 enum mesa_debug_type type = gl_enum_to_debug_type(gl_type);
1114 enum mesa_debug_severity severity = gl_enum_to_debug_severity(gl_severity);
1115 const char *callerstr;
1116 struct gl_debug_state *debug;
1117
1118 if (_mesa_is_desktop_gl(ctx))
1119 callerstr = "glDebugMessageControl";
1120 else
1121 callerstr = "glDebugMessageControlKHR";
1122
1123 if (count < 0) {
1124 _mesa_error(ctx, GL_INVALID_VALUE,
1125 "%s(count=%d : count must not be negative)", callerstr,
1126 count);
1127 return;
1128 }
1129
1130 if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type,
1131 gl_severity))
1132 return; /* GL_INVALID_ENUM */
1133
1134 if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE
1135 || gl_source == GL_DONT_CARE)) {
1136 _mesa_error(ctx, GL_INVALID_OPERATION,
1137 "%s(When passing an array of ids, severity must be"
1138 " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.",
1139 callerstr);
1140 return;
1141 }
1142
1143 debug = _mesa_lock_debug_state(ctx);
1144 if (!debug)
1145 return;
1146
1147 if (count) {
1148 GLsizei i;
1149 for (i = 0; i < count; i++)
1150 debug_set_message_enable(debug, source, type, ids[i], enabled);
1151 }
1152 else {
1153 debug_set_message_enable_all(debug, source, type, severity, enabled);
1154 }
1155
1156 _mesa_unlock_debug_state(ctx);
1157 }
1158
1159
1160 void GLAPIENTRY
_mesa_DebugMessageCallback(GLDEBUGPROC callback,const void * userParam)1161 _mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
1162 {
1163 GET_CURRENT_CONTEXT(ctx);
1164 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
1165 if (debug) {
1166 debug->Callback = callback;
1167 debug->CallbackData = userParam;
1168 _mesa_unlock_debug_state(ctx);
1169 }
1170 }
1171
1172
1173 void GLAPIENTRY
_mesa_PushDebugGroup(GLenum source,GLuint id,GLsizei length,const GLchar * message)1174 _mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
1175 const GLchar *message)
1176 {
1177 GET_CURRENT_CONTEXT(ctx);
1178 const char *callerstr;
1179 struct gl_debug_state *debug;
1180 struct gl_debug_message *emptySlot;
1181
1182 if (_mesa_is_desktop_gl(ctx))
1183 callerstr = "glPushDebugGroup";
1184 else
1185 callerstr = "glPushDebugGroupKHR";
1186
1187 switch(source) {
1188 case GL_DEBUG_SOURCE_APPLICATION:
1189 case GL_DEBUG_SOURCE_THIRD_PARTY:
1190 break;
1191 default:
1192 _mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s"
1193 "(source=0x%x)", callerstr, source);
1194 return;
1195 }
1196
1197 if (!validate_length(ctx, callerstr, length, message))
1198 return; /* GL_INVALID_VALUE */
1199
1200 if (length < 0)
1201 length = strlen(message);
1202
1203 debug = _mesa_lock_debug_state(ctx);
1204 if (!debug)
1205 return;
1206
1207 if (debug->CurrentGroup >= MAX_DEBUG_GROUP_STACK_DEPTH-1) {
1208 _mesa_unlock_debug_state(ctx);
1209 _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr);
1210 return;
1211 }
1212
1213 /* pop reuses the message details from push so we store this */
1214 emptySlot = debug_get_group_message(debug);
1215 debug_message_store(emptySlot,
1216 gl_enum_to_debug_source(source),
1217 gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
1218 id,
1219 gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
1220 length, message);
1221
1222 debug_push_group(debug);
1223
1224 log_msg_locked_and_unlock(ctx,
1225 gl_enum_to_debug_source(source),
1226 MESA_DEBUG_TYPE_PUSH_GROUP, id,
1227 MESA_DEBUG_SEVERITY_NOTIFICATION, length,
1228 message);
1229 }
1230
1231
1232 void GLAPIENTRY
_mesa_PopDebugGroup(void)1233 _mesa_PopDebugGroup(void)
1234 {
1235 GET_CURRENT_CONTEXT(ctx);
1236 const char *callerstr;
1237 struct gl_debug_state *debug;
1238 struct gl_debug_message *gdmessage, msg;
1239
1240 if (_mesa_is_desktop_gl(ctx))
1241 callerstr = "glPopDebugGroup";
1242 else
1243 callerstr = "glPopDebugGroupKHR";
1244
1245 debug = _mesa_lock_debug_state(ctx);
1246 if (!debug)
1247 return;
1248
1249 if (debug->CurrentGroup <= 0) {
1250 _mesa_unlock_debug_state(ctx);
1251 _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr);
1252 return;
1253 }
1254
1255 debug_pop_group(debug);
1256
1257 /* make a shallow copy */
1258 gdmessage = debug_get_group_message(debug);
1259 msg = *gdmessage;
1260 gdmessage->message = NULL;
1261 gdmessage->length = 0;
1262
1263 log_msg_locked_and_unlock(ctx,
1264 msg.source,
1265 gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP),
1266 msg.id,
1267 gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
1268 msg.length, msg.message);
1269
1270 debug_message_clear(&msg);
1271 }
1272
1273
1274 void
_mesa_init_debug_output(struct gl_context * ctx)1275 _mesa_init_debug_output(struct gl_context *ctx)
1276 {
1277 simple_mtx_init(&ctx->DebugMutex, mtx_plain);
1278
1279 if (MESA_DEBUG_FLAGS & DEBUG_CONTEXT) {
1280 /* If the MESA_DEBUG env is set to "context", we'll turn on the
1281 * GL_CONTEXT_FLAG_DEBUG_BIT context flag and log debug output
1282 * messages to stderr (or whatever MESA_LOG_FILE points at).
1283 */
1284 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
1285 if (!debug) {
1286 return;
1287 }
1288 debug->DebugOutput = GL_TRUE;
1289 debug->LogToStderr = GL_TRUE;
1290 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
1291 _mesa_unlock_debug_state(ctx);
1292 }
1293 }
1294
1295
1296 void
_mesa_free_errors_data(struct gl_context * ctx)1297 _mesa_free_errors_data(struct gl_context *ctx)
1298 {
1299 if (ctx->Debug) {
1300 debug_destroy(ctx->Debug);
1301 /* set to NULL just in case it is used before context is completely gone. */
1302 ctx->Debug = NULL;
1303 }
1304
1305 simple_mtx_destroy(&ctx->DebugMutex);
1306 }
1307
1308 void GLAPIENTRY
_mesa_StringMarkerGREMEDY(GLsizei len,const GLvoid * string)1309 _mesa_StringMarkerGREMEDY(GLsizei len, const GLvoid *string)
1310 {
1311 GET_CURRENT_CONTEXT(ctx);
1312 if (ctx->Extensions.GREMEDY_string_marker) {
1313 /* if length not specified, string will be null terminated: */
1314 if (len <= 0)
1315 len = strlen(string);
1316 ctx->Driver.EmitStringMarker(ctx, string, len);
1317 } else {
1318 _mesa_error(ctx, GL_INVALID_OPERATION, "StringMarkerGREMEDY");
1319 }
1320 }
1321