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Searched defs:_mesa_glsl_parse_state (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dglsl_parser_extras.h74 struct _mesa_glsl_parse_state { struct
84 const char *get_version_string() in get_version_string()
102 bool is_version(unsigned required_glsl_version, in is_version()
117 bool check_arrays_of_arrays_allowed(YYLTYPE *locp) in check_arrays_of_arrays_allowed()
131 bool check_precision_qualifiers_allowed(YYLTYPE *locp) in check_precision_qualifiers_allowed()
137 bool check_bitwise_operations_allowed(YYLTYPE *locp) in check_bitwise_operations_allowed()
142 bool check_explicit_attrib_stream_allowed(YYLTYPE *locp) in check_explicit_attrib_stream_allowed()
155 bool check_explicit_attrib_location_allowed(YYLTYPE *locp, in check_explicit_attrib_location_allowed()
171 bool check_separate_shader_objects_allowed(YYLTYPE *locp, in check_separate_shader_objects_allowed()
187 bool check_explicit_uniform_location_allowed(YYLTYPE *locp, in check_explicit_uniform_location_allowed()
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Dir_reader.cpp220 always_available(const _mesa_glsl_parse_state *) in always_available()
Dglsl_parser_extras.cpp62 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, in _mesa_glsl_parse_state() function in _mesa_glsl_parse_state
Dbuiltin_functions.cpp98 always_available(const _mesa_glsl_parse_state *) in always_available()