1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32 #include <stdbool.h>
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43 #include "mipmap.h"
44 #include "multisample.h"
45 #include "pixelstore.h"
46 #include "state.h"
47 #include "texcompress.h"
48 #include "texcompress_cpal.h"
49 #include "teximage.h"
50 #include "texobj.h"
51 #include "texstate.h"
52 #include "texstorage.h"
53 #include "textureview.h"
54 #include "mtypes.h"
55 #include "glformats.h"
56 #include "texstore.h"
57 #include "pbo.h"
58
59
60 /**
61 * State changes which we care about for glCopyTex[Sub]Image() calls.
62 * In particular, we care about pixel transfer state and buffer state
63 * (such as glReadBuffer to make sure we read from the right renderbuffer).
64 */
65 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
66
67 /**
68 * Returns a corresponding internal floating point format for a given base
69 * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal
70 * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it
71 * needs to be a 16 bit component.
72 *
73 * For example, given base format GL_RGBA, type GL_FLOAT return GL_RGBA32F_ARB.
74 */
75 static GLenum
adjust_for_oes_float_texture(const struct gl_context * ctx,GLenum format,GLenum type)76 adjust_for_oes_float_texture(const struct gl_context *ctx,
77 GLenum format, GLenum type)
78 {
79 switch (type) {
80 case GL_FLOAT:
81 if (ctx->Extensions.OES_texture_float) {
82 switch (format) {
83 case GL_RGBA:
84 return GL_RGBA32F;
85 case GL_RGB:
86 return GL_RGB32F;
87 case GL_ALPHA:
88 return GL_ALPHA32F_ARB;
89 case GL_LUMINANCE:
90 return GL_LUMINANCE32F_ARB;
91 case GL_LUMINANCE_ALPHA:
92 return GL_LUMINANCE_ALPHA32F_ARB;
93 default:
94 break;
95 }
96 }
97 break;
98
99 case GL_HALF_FLOAT_OES:
100 if (ctx->Extensions.OES_texture_half_float) {
101 switch (format) {
102 case GL_RGBA:
103 return GL_RGBA16F;
104 case GL_RGB:
105 return GL_RGB16F;
106 case GL_ALPHA:
107 return GL_ALPHA16F_ARB;
108 case GL_LUMINANCE:
109 return GL_LUMINANCE16F_ARB;
110 case GL_LUMINANCE_ALPHA:
111 return GL_LUMINANCE_ALPHA16F_ARB;
112 default:
113 break;
114 }
115 }
116 break;
117
118 default:
119 break;
120 }
121
122 return format;
123 }
124
125 /**
126 * Returns a corresponding base format for a given internal floating point
127 * format as specifed by OES_texture_float.
128 */
129 static GLenum
oes_float_internal_format(const struct gl_context * ctx,GLenum format,GLenum type)130 oes_float_internal_format(const struct gl_context *ctx,
131 GLenum format, GLenum type)
132 {
133 switch (type) {
134 case GL_FLOAT:
135 if (ctx->Extensions.OES_texture_float) {
136 switch (format) {
137 case GL_RGBA32F:
138 return GL_RGBA;
139 case GL_RGB32F:
140 return GL_RGB;
141 case GL_ALPHA32F_ARB:
142 return GL_ALPHA;
143 case GL_LUMINANCE32F_ARB:
144 return GL_LUMINANCE;
145 case GL_LUMINANCE_ALPHA32F_ARB:
146 return GL_LUMINANCE_ALPHA;
147 default:
148 break;
149 }
150 }
151 break;
152
153 case GL_HALF_FLOAT_OES:
154 if (ctx->Extensions.OES_texture_half_float) {
155 switch (format) {
156 case GL_RGBA16F:
157 return GL_RGBA;
158 case GL_RGB16F:
159 return GL_RGB;
160 case GL_ALPHA16F_ARB:
161 return GL_ALPHA;
162 case GL_LUMINANCE16F_ARB:
163 return GL_LUMINANCE;
164 case GL_LUMINANCE_ALPHA16F_ARB:
165 return GL_LUMINANCE_ALPHA;
166 default:
167 break;
168 }
169 }
170 break;
171 }
172 return format;
173 }
174
175
176 /**
177 * Install gl_texture_image in a gl_texture_object according to the target
178 * and level parameters.
179 *
180 * \param tObj texture object.
181 * \param target texture target.
182 * \param level image level.
183 * \param texImage texture image.
184 */
185 static void
set_tex_image(struct gl_texture_object * tObj,GLenum target,GLint level,struct gl_texture_image * texImage)186 set_tex_image(struct gl_texture_object *tObj,
187 GLenum target, GLint level,
188 struct gl_texture_image *texImage)
189 {
190 const GLuint face = _mesa_tex_target_to_face(target);
191
192 assert(tObj);
193 assert(texImage);
194 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
195 assert(level == 0);
196
197 tObj->Image[face][level] = texImage;
198
199 /* Set the 'back' pointer */
200 texImage->TexObject = tObj;
201 texImage->Level = level;
202 texImage->Face = face;
203 }
204
205
206 /**
207 * Free a gl_texture_image and associated data.
208 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
209 *
210 * \param texImage texture image.
211 *
212 * Free the texture image structure and the associated image data.
213 */
214 void
_mesa_delete_texture_image(struct gl_context * ctx,struct gl_texture_image * texImage)215 _mesa_delete_texture_image(struct gl_context *ctx,
216 struct gl_texture_image *texImage)
217 {
218 /* Free texImage->Data and/or any other driver-specific texture
219 * image storage.
220 */
221 assert(ctx->Driver.FreeTextureImageBuffer);
222 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
223 free(texImage);
224 }
225
226
227 /**
228 * Test if a target is a proxy target.
229 *
230 * \param target texture target.
231 *
232 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
233 */
234 GLboolean
_mesa_is_proxy_texture(GLenum target)235 _mesa_is_proxy_texture(GLenum target)
236 {
237 unsigned i;
238 static const GLenum targets[] = {
239 GL_PROXY_TEXTURE_1D,
240 GL_PROXY_TEXTURE_2D,
241 GL_PROXY_TEXTURE_3D,
242 GL_PROXY_TEXTURE_CUBE_MAP,
243 GL_PROXY_TEXTURE_RECTANGLE,
244 GL_PROXY_TEXTURE_1D_ARRAY,
245 GL_PROXY_TEXTURE_2D_ARRAY,
246 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
247 GL_PROXY_TEXTURE_2D_MULTISAMPLE,
248 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
249 };
250 /*
251 * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
252 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
253 */
254 STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2);
255
256 for (i = 0; i < ARRAY_SIZE(targets); ++i)
257 if (target == targets[i])
258 return GL_TRUE;
259 return GL_FALSE;
260 }
261
262
263 /**
264 * Test if a target is an array target.
265 *
266 * \param target texture target.
267 *
268 * \return true if the target is an array target, false otherwise.
269 */
270 bool
_mesa_is_array_texture(GLenum target)271 _mesa_is_array_texture(GLenum target)
272 {
273 switch (target) {
274 case GL_TEXTURE_1D_ARRAY:
275 case GL_TEXTURE_2D_ARRAY:
276 case GL_TEXTURE_CUBE_MAP_ARRAY:
277 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
278 return true;
279 default:
280 return false;
281 };
282 }
283
284 /**
285 * Test if a target is a cube map.
286 *
287 * \param target texture target.
288 *
289 * \return true if the target is a cube map, false otherwise.
290 */
291 bool
_mesa_is_cube_map_texture(GLenum target)292 _mesa_is_cube_map_texture(GLenum target)
293 {
294 switch(target) {
295 case GL_TEXTURE_CUBE_MAP:
296 case GL_TEXTURE_CUBE_MAP_ARRAY:
297 return true;
298 default:
299 return false;
300 }
301 }
302
303 /**
304 * Return the proxy target which corresponds to the given texture target
305 */
306 static GLenum
proxy_target(GLenum target)307 proxy_target(GLenum target)
308 {
309 switch (target) {
310 case GL_TEXTURE_1D:
311 case GL_PROXY_TEXTURE_1D:
312 return GL_PROXY_TEXTURE_1D;
313 case GL_TEXTURE_2D:
314 case GL_PROXY_TEXTURE_2D:
315 return GL_PROXY_TEXTURE_2D;
316 case GL_TEXTURE_3D:
317 case GL_PROXY_TEXTURE_3D:
318 return GL_PROXY_TEXTURE_3D;
319 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
320 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
321 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
322 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
323 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
324 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
325 case GL_TEXTURE_CUBE_MAP:
326 case GL_PROXY_TEXTURE_CUBE_MAP:
327 return GL_PROXY_TEXTURE_CUBE_MAP;
328 case GL_TEXTURE_RECTANGLE_NV:
329 case GL_PROXY_TEXTURE_RECTANGLE_NV:
330 return GL_PROXY_TEXTURE_RECTANGLE_NV;
331 case GL_TEXTURE_1D_ARRAY_EXT:
332 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
333 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
334 case GL_TEXTURE_2D_ARRAY_EXT:
335 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
336 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
337 case GL_TEXTURE_CUBE_MAP_ARRAY:
338 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
339 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
340 case GL_TEXTURE_2D_MULTISAMPLE:
341 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
342 return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
343 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
344 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
345 return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
346 default:
347 _mesa_problem(NULL, "unexpected target in proxy_target()");
348 return 0;
349 }
350 }
351
352
353
354
355 /**
356 * Get a texture image pointer from a texture object, given a texture
357 * target and mipmap level. The target and level parameters should
358 * have already been error-checked.
359 *
360 * \param texObj texture unit.
361 * \param target texture target.
362 * \param level image level.
363 *
364 * \return pointer to the texture image structure, or NULL on failure.
365 */
366 struct gl_texture_image *
_mesa_select_tex_image(const struct gl_texture_object * texObj,GLenum target,GLint level)367 _mesa_select_tex_image(const struct gl_texture_object *texObj,
368 GLenum target, GLint level)
369 {
370 const GLuint face = _mesa_tex_target_to_face(target);
371
372 assert(texObj);
373 assert(level >= 0);
374 assert(level < MAX_TEXTURE_LEVELS);
375
376 return texObj->Image[face][level];
377 }
378
379
380 /**
381 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
382 * it and install it. Only return NULL if passed a bad parameter or run
383 * out of memory.
384 */
385 struct gl_texture_image *
_mesa_get_tex_image(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level)386 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
387 GLenum target, GLint level)
388 {
389 struct gl_texture_image *texImage;
390
391 if (!texObj)
392 return NULL;
393
394 texImage = _mesa_select_tex_image(texObj, target, level);
395 if (!texImage) {
396 texImage = ctx->Driver.NewTextureImage(ctx);
397 if (!texImage) {
398 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
399 return NULL;
400 }
401
402 set_tex_image(texObj, target, level, texImage);
403 }
404
405 return texImage;
406 }
407
408
409 /**
410 * Return pointer to the specified proxy texture image.
411 * Note that proxy textures are per-context, not per-texture unit.
412 * \return pointer to texture image or NULL if invalid target, invalid
413 * level, or out of memory.
414 */
415 static struct gl_texture_image *
get_proxy_tex_image(struct gl_context * ctx,GLenum target,GLint level)416 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
417 {
418 struct gl_texture_image *texImage;
419 GLuint texIndex;
420
421 if (level < 0)
422 return NULL;
423
424 switch (target) {
425 case GL_PROXY_TEXTURE_1D:
426 if (level >= ctx->Const.MaxTextureLevels)
427 return NULL;
428 texIndex = TEXTURE_1D_INDEX;
429 break;
430 case GL_PROXY_TEXTURE_2D:
431 if (level >= ctx->Const.MaxTextureLevels)
432 return NULL;
433 texIndex = TEXTURE_2D_INDEX;
434 break;
435 case GL_PROXY_TEXTURE_3D:
436 if (level >= ctx->Const.Max3DTextureLevels)
437 return NULL;
438 texIndex = TEXTURE_3D_INDEX;
439 break;
440 case GL_PROXY_TEXTURE_CUBE_MAP:
441 if (level >= ctx->Const.MaxCubeTextureLevels)
442 return NULL;
443 texIndex = TEXTURE_CUBE_INDEX;
444 break;
445 case GL_PROXY_TEXTURE_RECTANGLE_NV:
446 if (level > 0)
447 return NULL;
448 texIndex = TEXTURE_RECT_INDEX;
449 break;
450 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
451 if (level >= ctx->Const.MaxTextureLevels)
452 return NULL;
453 texIndex = TEXTURE_1D_ARRAY_INDEX;
454 break;
455 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
456 if (level >= ctx->Const.MaxTextureLevels)
457 return NULL;
458 texIndex = TEXTURE_2D_ARRAY_INDEX;
459 break;
460 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
461 if (level >= ctx->Const.MaxCubeTextureLevels)
462 return NULL;
463 texIndex = TEXTURE_CUBE_ARRAY_INDEX;
464 break;
465 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
466 if (level > 0)
467 return 0;
468 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
469 break;
470 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
471 if (level > 0)
472 return 0;
473 texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
474 break;
475 default:
476 return NULL;
477 }
478
479 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
480 if (!texImage) {
481 texImage = ctx->Driver.NewTextureImage(ctx);
482 if (!texImage) {
483 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
484 return NULL;
485 }
486 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
487 /* Set the 'back' pointer */
488 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
489 }
490 return texImage;
491 }
492
493
494 /**
495 * Get the maximum number of allowed mipmap levels.
496 *
497 * \param ctx GL context.
498 * \param target texture target.
499 *
500 * \return the maximum number of allowed mipmap levels for the given
501 * texture target, or zero if passed a bad target.
502 *
503 * \sa gl_constants.
504 */
505 GLint
_mesa_max_texture_levels(struct gl_context * ctx,GLenum target)506 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
507 {
508 switch (target) {
509 case GL_TEXTURE_1D:
510 case GL_PROXY_TEXTURE_1D:
511 case GL_TEXTURE_2D:
512 case GL_PROXY_TEXTURE_2D:
513 return ctx->Const.MaxTextureLevels;
514 case GL_TEXTURE_3D:
515 case GL_PROXY_TEXTURE_3D:
516 return ctx->Const.Max3DTextureLevels;
517 case GL_TEXTURE_CUBE_MAP:
518 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
519 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
520 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
521 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
522 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
523 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
524 case GL_PROXY_TEXTURE_CUBE_MAP:
525 return ctx->Extensions.ARB_texture_cube_map
526 ? ctx->Const.MaxCubeTextureLevels : 0;
527 case GL_TEXTURE_RECTANGLE_NV:
528 case GL_PROXY_TEXTURE_RECTANGLE_NV:
529 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
530 case GL_TEXTURE_1D_ARRAY_EXT:
531 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
532 case GL_TEXTURE_2D_ARRAY_EXT:
533 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
534 return ctx->Extensions.EXT_texture_array
535 ? ctx->Const.MaxTextureLevels : 0;
536 case GL_TEXTURE_CUBE_MAP_ARRAY:
537 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
538 return _mesa_has_texture_cube_map_array(ctx)
539 ? ctx->Const.MaxCubeTextureLevels : 0;
540 case GL_TEXTURE_BUFFER:
541 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
542 _mesa_has_OES_texture_buffer(ctx)) ? 1 : 0;
543 case GL_TEXTURE_2D_MULTISAMPLE:
544 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
545 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
546 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
547 return (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx))
548 && ctx->Extensions.ARB_texture_multisample
549 ? 1 : 0;
550 case GL_TEXTURE_EXTERNAL_OES:
551 /* fall-through */
552 default:
553 return 0; /* bad target */
554 }
555 }
556
557
558 /**
559 * Return number of dimensions per mipmap level for the given texture target.
560 */
561 GLint
_mesa_get_texture_dimensions(GLenum target)562 _mesa_get_texture_dimensions(GLenum target)
563 {
564 switch (target) {
565 case GL_TEXTURE_1D:
566 case GL_PROXY_TEXTURE_1D:
567 return 1;
568 case GL_TEXTURE_2D:
569 case GL_TEXTURE_RECTANGLE:
570 case GL_TEXTURE_CUBE_MAP:
571 case GL_PROXY_TEXTURE_2D:
572 case GL_PROXY_TEXTURE_RECTANGLE:
573 case GL_PROXY_TEXTURE_CUBE_MAP:
574 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
575 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
576 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
577 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
578 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
579 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
580 case GL_TEXTURE_1D_ARRAY:
581 case GL_PROXY_TEXTURE_1D_ARRAY:
582 case GL_TEXTURE_EXTERNAL_OES:
583 case GL_TEXTURE_2D_MULTISAMPLE:
584 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
585 return 2;
586 case GL_TEXTURE_3D:
587 case GL_PROXY_TEXTURE_3D:
588 case GL_TEXTURE_2D_ARRAY:
589 case GL_PROXY_TEXTURE_2D_ARRAY:
590 case GL_TEXTURE_CUBE_MAP_ARRAY:
591 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
592 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
593 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
594 return 3;
595 case GL_TEXTURE_BUFFER:
596 /* fall-through */
597 default:
598 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
599 target);
600 return 2;
601 }
602 }
603
604
605 /**
606 * Check if a texture target can have more than one layer.
607 */
608 GLboolean
_mesa_tex_target_is_layered(GLenum target)609 _mesa_tex_target_is_layered(GLenum target)
610 {
611 switch (target) {
612 case GL_TEXTURE_1D:
613 case GL_PROXY_TEXTURE_1D:
614 case GL_TEXTURE_2D:
615 case GL_PROXY_TEXTURE_2D:
616 case GL_TEXTURE_RECTANGLE:
617 case GL_PROXY_TEXTURE_RECTANGLE:
618 case GL_TEXTURE_2D_MULTISAMPLE:
619 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
620 case GL_TEXTURE_BUFFER:
621 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
622 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
623 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
624 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
625 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
626 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
627 case GL_TEXTURE_EXTERNAL_OES:
628 return GL_FALSE;
629
630 case GL_TEXTURE_3D:
631 case GL_PROXY_TEXTURE_3D:
632 case GL_TEXTURE_CUBE_MAP:
633 case GL_PROXY_TEXTURE_CUBE_MAP:
634 case GL_TEXTURE_1D_ARRAY:
635 case GL_PROXY_TEXTURE_1D_ARRAY:
636 case GL_TEXTURE_2D_ARRAY:
637 case GL_PROXY_TEXTURE_2D_ARRAY:
638 case GL_TEXTURE_CUBE_MAP_ARRAY:
639 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
640 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
641 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
642 return GL_TRUE;
643
644 default:
645 assert(!"Invalid texture target.");
646 return GL_FALSE;
647 }
648 }
649
650
651 /**
652 * Return the number of layers present in the given level of an array,
653 * cubemap or 3D texture. If the texture is not layered return zero.
654 */
655 GLuint
_mesa_get_texture_layers(const struct gl_texture_object * texObj,GLint level)656 _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level)
657 {
658 assert(level >= 0 && level < MAX_TEXTURE_LEVELS);
659
660 switch (texObj->Target) {
661 case GL_TEXTURE_1D:
662 case GL_TEXTURE_2D:
663 case GL_TEXTURE_RECTANGLE:
664 case GL_TEXTURE_2D_MULTISAMPLE:
665 case GL_TEXTURE_BUFFER:
666 case GL_TEXTURE_EXTERNAL_OES:
667 return 0;
668
669 case GL_TEXTURE_CUBE_MAP:
670 return 6;
671
672 case GL_TEXTURE_1D_ARRAY: {
673 struct gl_texture_image *img = texObj->Image[0][level];
674 return img ? img->Height : 0;
675 }
676
677 case GL_TEXTURE_3D:
678 case GL_TEXTURE_2D_ARRAY:
679 case GL_TEXTURE_CUBE_MAP_ARRAY:
680 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
681 struct gl_texture_image *img = texObj->Image[0][level];
682 return img ? img->Depth : 0;
683 }
684
685 default:
686 assert(!"Invalid texture target.");
687 return 0;
688 }
689 }
690
691
692 /**
693 * Return the maximum number of mipmap levels for the given target
694 * and the dimensions.
695 * The dimensions are expected not to include the border.
696 */
697 GLsizei
_mesa_get_tex_max_num_levels(GLenum target,GLsizei width,GLsizei height,GLsizei depth)698 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
699 GLsizei depth)
700 {
701 GLsizei size;
702
703 switch (target) {
704 case GL_TEXTURE_1D:
705 case GL_TEXTURE_1D_ARRAY:
706 case GL_PROXY_TEXTURE_1D:
707 case GL_PROXY_TEXTURE_1D_ARRAY:
708 size = width;
709 break;
710 case GL_TEXTURE_CUBE_MAP:
711 case GL_TEXTURE_CUBE_MAP_ARRAY:
712 case GL_PROXY_TEXTURE_CUBE_MAP:
713 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
714 size = width;
715 break;
716 case GL_TEXTURE_2D:
717 case GL_TEXTURE_2D_ARRAY:
718 case GL_PROXY_TEXTURE_2D:
719 case GL_PROXY_TEXTURE_2D_ARRAY:
720 size = MAX2(width, height);
721 break;
722 case GL_TEXTURE_3D:
723 case GL_PROXY_TEXTURE_3D:
724 size = MAX3(width, height, depth);
725 break;
726 case GL_TEXTURE_RECTANGLE:
727 case GL_TEXTURE_EXTERNAL_OES:
728 case GL_TEXTURE_2D_MULTISAMPLE:
729 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
730 case GL_PROXY_TEXTURE_RECTANGLE:
731 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
732 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
733 return 1;
734 default:
735 assert(0);
736 return 1;
737 }
738
739 return _mesa_logbase2(size) + 1;
740 }
741
742
743 #if 000 /* not used anymore */
744 /*
745 * glTexImage[123]D can accept a NULL image pointer. In this case we
746 * create a texture image with unspecified image contents per the OpenGL
747 * spec.
748 */
749 static GLubyte *
750 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
751 {
752 const GLint components = _mesa_components_in_format(format);
753 const GLint numPixels = width * height * depth;
754 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
755
756 #ifdef DEBUG
757 /*
758 * Let's see if anyone finds this. If glTexImage2D() is called with
759 * a NULL image pointer then load the texture image with something
760 * interesting instead of leaving it indeterminate.
761 */
762 if (data) {
763 static const char message[8][32] = {
764 " X X XXXXX XXX X ",
765 " XX XX X X X X X ",
766 " X X X X X X X ",
767 " X X XXXX XXX XXXXX ",
768 " X X X X X X ",
769 " X X X X X X X ",
770 " X X XXXXX XXX X X ",
771 " "
772 };
773
774 GLubyte *imgPtr = data;
775 GLint h, i, j, k;
776 for (h = 0; h < depth; h++) {
777 for (i = 0; i < height; i++) {
778 GLint srcRow = 7 - (i % 8);
779 for (j = 0; j < width; j++) {
780 GLint srcCol = j % 32;
781 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
782 for (k = 0; k < components; k++) {
783 *imgPtr++ = texel;
784 }
785 }
786 }
787 }
788 }
789 #endif
790
791 return data;
792 }
793 #endif
794
795
796
797 /**
798 * Set the size and format-related fields of a gl_texture_image struct
799 * to zero. This is used when a proxy texture test fails.
800 */
801 static void
clear_teximage_fields(struct gl_texture_image * img)802 clear_teximage_fields(struct gl_texture_image *img)
803 {
804 assert(img);
805 img->_BaseFormat = 0;
806 img->InternalFormat = 0;
807 img->Border = 0;
808 img->Width = 0;
809 img->Height = 0;
810 img->Depth = 0;
811 img->Width2 = 0;
812 img->Height2 = 0;
813 img->Depth2 = 0;
814 img->WidthLog2 = 0;
815 img->HeightLog2 = 0;
816 img->DepthLog2 = 0;
817 img->TexFormat = MESA_FORMAT_NONE;
818 img->NumSamples = 0;
819 img->FixedSampleLocations = GL_TRUE;
820 }
821
822
823 /**
824 * Initialize basic fields of the gl_texture_image struct.
825 *
826 * \param ctx GL context.
827 * \param img texture image structure to be initialized.
828 * \param width image width.
829 * \param height image height.
830 * \param depth image depth.
831 * \param border image border.
832 * \param internalFormat internal format.
833 * \param format the actual hardware format (one of MESA_FORMAT_*)
834 * \param numSamples number of samples per texel, or zero for non-MS.
835 * \param fixedSampleLocations are sample locations fixed?
836 *
837 * Fills in the fields of \p img with the given information.
838 * Note: width, height and depth include the border.
839 */
840 void
_mesa_init_teximage_fields_ms(struct gl_context * ctx,struct gl_texture_image * img,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum internalFormat,mesa_format format,GLuint numSamples,GLboolean fixedSampleLocations)841 _mesa_init_teximage_fields_ms(struct gl_context *ctx,
842 struct gl_texture_image *img,
843 GLsizei width, GLsizei height, GLsizei depth,
844 GLint border, GLenum internalFormat,
845 mesa_format format,
846 GLuint numSamples, GLboolean fixedSampleLocations)
847 {
848 GLenum target;
849 assert(img);
850 assert(width >= 0);
851 assert(height >= 0);
852 assert(depth >= 0);
853
854 target = img->TexObject->Target;
855 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
856 assert(img->_BaseFormat != -1);
857 img->InternalFormat = internalFormat;
858 img->Border = border;
859 img->Width = width;
860 img->Height = height;
861 img->Depth = depth;
862
863 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
864 img->WidthLog2 = _mesa_logbase2(img->Width2);
865
866 switch(target) {
867 case GL_TEXTURE_1D:
868 case GL_TEXTURE_BUFFER:
869 case GL_PROXY_TEXTURE_1D:
870 if (height == 0)
871 img->Height2 = 0;
872 else
873 img->Height2 = 1;
874 img->HeightLog2 = 0;
875 if (depth == 0)
876 img->Depth2 = 0;
877 else
878 img->Depth2 = 1;
879 img->DepthLog2 = 0;
880 break;
881 case GL_TEXTURE_1D_ARRAY:
882 case GL_PROXY_TEXTURE_1D_ARRAY:
883 img->Height2 = height; /* no border */
884 img->HeightLog2 = 0; /* not used */
885 if (depth == 0)
886 img->Depth2 = 0;
887 else
888 img->Depth2 = 1;
889 img->DepthLog2 = 0;
890 break;
891 case GL_TEXTURE_2D:
892 case GL_TEXTURE_RECTANGLE:
893 case GL_TEXTURE_CUBE_MAP:
894 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
895 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
896 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
897 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
898 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
899 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
900 case GL_TEXTURE_EXTERNAL_OES:
901 case GL_PROXY_TEXTURE_2D:
902 case GL_PROXY_TEXTURE_RECTANGLE:
903 case GL_PROXY_TEXTURE_CUBE_MAP:
904 case GL_TEXTURE_2D_MULTISAMPLE:
905 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
906 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
907 img->HeightLog2 = _mesa_logbase2(img->Height2);
908 if (depth == 0)
909 img->Depth2 = 0;
910 else
911 img->Depth2 = 1;
912 img->DepthLog2 = 0;
913 break;
914 case GL_TEXTURE_2D_ARRAY:
915 case GL_PROXY_TEXTURE_2D_ARRAY:
916 case GL_TEXTURE_CUBE_MAP_ARRAY:
917 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
918 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
919 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
920 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
921 img->HeightLog2 = _mesa_logbase2(img->Height2);
922 img->Depth2 = depth; /* no border */
923 img->DepthLog2 = 0; /* not used */
924 break;
925 case GL_TEXTURE_3D:
926 case GL_PROXY_TEXTURE_3D:
927 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
928 img->HeightLog2 = _mesa_logbase2(img->Height2);
929 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
930 img->DepthLog2 = _mesa_logbase2(img->Depth2);
931 break;
932 default:
933 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
934 target);
935 }
936
937 img->MaxNumLevels =
938 _mesa_get_tex_max_num_levels(target,
939 img->Width2, img->Height2, img->Depth2);
940 img->TexFormat = format;
941 img->NumSamples = numSamples;
942 img->FixedSampleLocations = fixedSampleLocations;
943 }
944
945
946 void
_mesa_init_teximage_fields(struct gl_context * ctx,struct gl_texture_image * img,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum internalFormat,mesa_format format)947 _mesa_init_teximage_fields(struct gl_context *ctx,
948 struct gl_texture_image *img,
949 GLsizei width, GLsizei height, GLsizei depth,
950 GLint border, GLenum internalFormat,
951 mesa_format format)
952 {
953 _mesa_init_teximage_fields_ms(ctx, img, width, height, depth, border,
954 internalFormat, format, 0, GL_TRUE);
955 }
956
957
958 /**
959 * Free and clear fields of the gl_texture_image struct.
960 *
961 * \param ctx GL context.
962 * \param texImage texture image structure to be cleared.
963 *
964 * After the call, \p texImage will have no data associated with it. Its
965 * fields are cleared so that its parent object will test incomplete.
966 */
967 void
_mesa_clear_texture_image(struct gl_context * ctx,struct gl_texture_image * texImage)968 _mesa_clear_texture_image(struct gl_context *ctx,
969 struct gl_texture_image *texImage)
970 {
971 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
972 clear_teximage_fields(texImage);
973 }
974
975
976 /**
977 * Check the width, height, depth and border of a texture image are legal.
978 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
979 * functions.
980 * The target and level parameters will have already been validated.
981 * \return GL_TRUE if size is OK, GL_FALSE otherwise.
982 */
983 GLboolean
_mesa_legal_texture_dimensions(struct gl_context * ctx,GLenum target,GLint level,GLint width,GLint height,GLint depth,GLint border)984 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
985 GLint level, GLint width, GLint height,
986 GLint depth, GLint border)
987 {
988 GLint maxSize;
989
990 switch (target) {
991 case GL_TEXTURE_1D:
992 case GL_PROXY_TEXTURE_1D:
993 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */
994 maxSize >>= level; /* level size */
995 if (width < 2 * border || width > 2 * border + maxSize)
996 return GL_FALSE;
997 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
998 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
999 return GL_FALSE;
1000 }
1001 return GL_TRUE;
1002
1003 case GL_TEXTURE_2D:
1004 case GL_PROXY_TEXTURE_2D:
1005 case GL_TEXTURE_2D_MULTISAMPLE:
1006 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1007 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1008 maxSize >>= level;
1009 if (width < 2 * border || width > 2 * border + maxSize)
1010 return GL_FALSE;
1011 if (height < 2 * border || height > 2 * border + maxSize)
1012 return GL_FALSE;
1013 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1014 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1015 return GL_FALSE;
1016 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1017 return GL_FALSE;
1018 }
1019 return GL_TRUE;
1020
1021 case GL_TEXTURE_3D:
1022 case GL_PROXY_TEXTURE_3D:
1023 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1024 maxSize >>= level;
1025 if (width < 2 * border || width > 2 * border + maxSize)
1026 return GL_FALSE;
1027 if (height < 2 * border || height > 2 * border + maxSize)
1028 return GL_FALSE;
1029 if (depth < 2 * border || depth > 2 * border + maxSize)
1030 return GL_FALSE;
1031 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1032 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1033 return GL_FALSE;
1034 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1035 return GL_FALSE;
1036 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1037 return GL_FALSE;
1038 }
1039 return GL_TRUE;
1040
1041 case GL_TEXTURE_RECTANGLE_NV:
1042 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1043 if (level != 0)
1044 return GL_FALSE;
1045 maxSize = ctx->Const.MaxTextureRectSize;
1046 if (width < 0 || width > maxSize)
1047 return GL_FALSE;
1048 if (height < 0 || height > maxSize)
1049 return GL_FALSE;
1050 return GL_TRUE;
1051
1052 case GL_TEXTURE_CUBE_MAP:
1053 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1054 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1055 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1056 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1057 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1058 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1059 case GL_PROXY_TEXTURE_CUBE_MAP:
1060 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1061 maxSize >>= level;
1062 if (width != height)
1063 return GL_FALSE;
1064 if (width < 2 * border || width > 2 * border + maxSize)
1065 return GL_FALSE;
1066 if (height < 2 * border || height > 2 * border + maxSize)
1067 return GL_FALSE;
1068 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1069 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1070 return GL_FALSE;
1071 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1072 return GL_FALSE;
1073 }
1074 return GL_TRUE;
1075
1076 case GL_TEXTURE_1D_ARRAY_EXT:
1077 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1078 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1079 maxSize >>= level;
1080 if (width < 2 * border || width > 2 * border + maxSize)
1081 return GL_FALSE;
1082 if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
1083 return GL_FALSE;
1084 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1085 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1086 return GL_FALSE;
1087 }
1088 return GL_TRUE;
1089
1090 case GL_TEXTURE_2D_ARRAY_EXT:
1091 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1092 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1093 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1094 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1095 maxSize >>= level;
1096 if (width < 2 * border || width > 2 * border + maxSize)
1097 return GL_FALSE;
1098 if (height < 2 * border || height > 2 * border + maxSize)
1099 return GL_FALSE;
1100 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers)
1101 return GL_FALSE;
1102 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1103 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1104 return GL_FALSE;
1105 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1106 return GL_FALSE;
1107 }
1108 return GL_TRUE;
1109
1110 case GL_TEXTURE_CUBE_MAP_ARRAY:
1111 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1112 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1113 if (width < 2 * border || width > 2 * border + maxSize)
1114 return GL_FALSE;
1115 if (height < 2 * border || height > 2 * border + maxSize)
1116 return GL_FALSE;
1117 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
1118 return GL_FALSE;
1119 if (width != height)
1120 return GL_FALSE;
1121 if (level >= ctx->Const.MaxCubeTextureLevels)
1122 return GL_FALSE;
1123 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1124 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1125 return GL_FALSE;
1126 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1127 return GL_FALSE;
1128 }
1129 return GL_TRUE;
1130 default:
1131 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1132 return GL_FALSE;
1133 }
1134 }
1135
1136 static bool
error_check_subtexture_negative_dimensions(struct gl_context * ctx,GLuint dims,GLsizei subWidth,GLsizei subHeight,GLsizei subDepth,const char * func)1137 error_check_subtexture_negative_dimensions(struct gl_context *ctx,
1138 GLuint dims,
1139 GLsizei subWidth,
1140 GLsizei subHeight,
1141 GLsizei subDepth,
1142 const char *func)
1143 {
1144 /* Check size */
1145 if (subWidth < 0) {
1146 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth);
1147 return true;
1148 }
1149
1150 if (dims > 1 && subHeight < 0) {
1151 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight);
1152 return true;
1153 }
1154
1155 if (dims > 2 && subDepth < 0) {
1156 _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth);
1157 return true;
1158 }
1159
1160 return false;
1161 }
1162
1163 /**
1164 * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1165 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1166 * \param destImage the destination texture image.
1167 * \return GL_TRUE if error found, GL_FALSE otherwise.
1168 */
1169 static GLboolean
error_check_subtexture_dimensions(struct gl_context * ctx,GLuint dims,const struct gl_texture_image * destImage,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei subWidth,GLsizei subHeight,GLsizei subDepth,const char * func)1170 error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
1171 const struct gl_texture_image *destImage,
1172 GLint xoffset, GLint yoffset, GLint zoffset,
1173 GLsizei subWidth, GLsizei subHeight,
1174 GLsizei subDepth, const char *func)
1175 {
1176 const GLenum target = destImage->TexObject->Target;
1177 GLuint bw, bh, bd;
1178
1179 /* check xoffset and width */
1180 if (xoffset < - (GLint) destImage->Border) {
1181 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
1182 return GL_TRUE;
1183 }
1184
1185 if (xoffset + subWidth > (GLint) destImage->Width) {
1186 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset %d + width %d > %u)", func,
1187 xoffset, subWidth, destImage->Width);
1188 return GL_TRUE;
1189 }
1190
1191 /* check yoffset and height */
1192 if (dims > 1) {
1193 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1194 if (yoffset < -yBorder) {
1195 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func);
1196 return GL_TRUE;
1197 }
1198 if (yoffset + subHeight > (GLint) destImage->Height) {
1199 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset %d + height %d > %u)",
1200 func, yoffset, subHeight, destImage->Height);
1201 return GL_TRUE;
1202 }
1203 }
1204
1205 /* check zoffset and depth */
1206 if (dims > 2) {
1207 GLint depth;
1208 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
1209 target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
1210 0 : destImage->Border;
1211
1212 if (zoffset < -zBorder) {
1213 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func);
1214 return GL_TRUE;
1215 }
1216
1217 depth = (GLint) destImage->Depth;
1218 if (target == GL_TEXTURE_CUBE_MAP)
1219 depth = 6;
1220 if (zoffset + subDepth > depth) {
1221 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset %d + depth %d > %u)",
1222 func, zoffset, subDepth, depth);
1223 return GL_TRUE;
1224 }
1225 }
1226
1227 /*
1228 * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1229 * compressed texture images can be updated. But, that restriction may be
1230 * relaxed for particular compressed formats. At this time, all the
1231 * compressed formats supported by Mesa allow sub-textures to be updated
1232 * along compressed block boundaries.
1233 */
1234 _mesa_get_format_block_size_3d(destImage->TexFormat, &bw, &bh, &bd);
1235
1236 if (bw != 1 || bh != 1 || bd != 1) {
1237 /* offset must be multiple of block size */
1238 if ((xoffset % bw != 0) || (yoffset % bh != 0) || (zoffset % bd != 0)) {
1239 _mesa_error(ctx, GL_INVALID_OPERATION,
1240 "%s(xoffset = %d, yoffset = %d, zoffset = %d)",
1241 func, xoffset, yoffset, zoffset);
1242 return GL_TRUE;
1243 }
1244
1245 /* The size must be a multiple of bw x bh, or we must be using a
1246 * offset+size that exactly hits the edge of the image. This
1247 * is important for small mipmap levels (1x1, 2x1, etc) and for
1248 * NPOT textures.
1249 */
1250 if ((subWidth % bw != 0) &&
1251 (xoffset + subWidth != (GLint) destImage->Width)) {
1252 _mesa_error(ctx, GL_INVALID_OPERATION,
1253 "%s(width = %d)", func, subWidth);
1254 return GL_TRUE;
1255 }
1256
1257 if ((subHeight % bh != 0) &&
1258 (yoffset + subHeight != (GLint) destImage->Height)) {
1259 _mesa_error(ctx, GL_INVALID_OPERATION,
1260 "%s(height = %d)", func, subHeight);
1261 return GL_TRUE;
1262 }
1263
1264 if ((subDepth % bd != 0) &&
1265 (zoffset + subDepth != (GLint) destImage->Depth)) {
1266 _mesa_error(ctx, GL_INVALID_OPERATION,
1267 "%s(depth = %d)", func, subDepth);
1268 return GL_TRUE;
1269 }
1270 }
1271
1272 return GL_FALSE;
1273 }
1274
1275
1276
1277
1278 /**
1279 * This is the fallback for Driver.TestProxyTexImage() for doing device-
1280 * specific texture image size checks.
1281 *
1282 * A hardware driver might override this function if, for example, the
1283 * max 3D texture size is 512x512x64 (i.e. not a cube).
1284 *
1285 * Note that width, height, depth == 0 is not an error. However, a
1286 * texture with zero width/height/depth will be considered "incomplete"
1287 * and texturing will effectively be disabled.
1288 *
1289 * \param target any texture target/type
1290 * \param numLevels number of mipmap levels in the texture or 0 if not known
1291 * \param level as passed to glTexImage
1292 * \param format the MESA_FORMAT_x for the tex image
1293 * \param numSamples number of samples per texel
1294 * \param width as passed to glTexImage
1295 * \param height as passed to glTexImage
1296 * \param depth as passed to glTexImage
1297 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1298 */
1299 GLboolean
_mesa_test_proxy_teximage(struct gl_context * ctx,GLenum target,GLuint numLevels,GLint level,mesa_format format,GLuint numSamples,GLint width,GLint height,GLint depth)1300 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target,
1301 GLuint numLevels, GLint level,
1302 mesa_format format, GLuint numSamples,
1303 GLint width, GLint height, GLint depth)
1304 {
1305 uint64_t bytes, mbytes;
1306
1307 if (numLevels > 0) {
1308 /* Compute total memory for a whole mipmap. This is the path
1309 * taken for glTexStorage(GL_PROXY_TEXTURE_x).
1310 */
1311 unsigned l;
1312
1313 assert(level == 0);
1314
1315 bytes = 0;
1316
1317 for (l = 0; l < numLevels; l++) {
1318 GLint nextWidth, nextHeight, nextDepth;
1319
1320 bytes += _mesa_format_image_size64(format, width, height, depth);
1321
1322 if (_mesa_next_mipmap_level_size(target, 0, width, height, depth,
1323 &nextWidth, &nextHeight,
1324 &nextDepth)) {
1325 width = nextWidth;
1326 height = nextHeight;
1327 depth = nextDepth;
1328 } else {
1329 break;
1330 }
1331 }
1332 } else {
1333 /* We just compute the size of one mipmap level. This is the path
1334 * taken for glTexImage(GL_PROXY_TEXTURE_x).
1335 */
1336 bytes = _mesa_format_image_size64(format, width, height, depth);
1337 }
1338
1339 bytes *= _mesa_num_tex_faces(target);
1340 bytes *= MAX2(1, numSamples);
1341
1342 mbytes = bytes / (1024 * 1024); /* convert to MB */
1343
1344 /* We just check if the image size is less than MaxTextureMbytes.
1345 * Some drivers may do more specific checks.
1346 */
1347 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1348 }
1349
1350
1351 /**
1352 * Return true if the format is only valid for glCompressedTexImage.
1353 */
1354 static bool
compressedteximage_only_format(const struct gl_context * ctx,GLenum format)1355 compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1356 {
1357 switch (format) {
1358 case GL_PALETTE4_RGB8_OES:
1359 case GL_PALETTE4_RGBA8_OES:
1360 case GL_PALETTE4_R5_G6_B5_OES:
1361 case GL_PALETTE4_RGBA4_OES:
1362 case GL_PALETTE4_RGB5_A1_OES:
1363 case GL_PALETTE8_RGB8_OES:
1364 case GL_PALETTE8_RGBA8_OES:
1365 case GL_PALETTE8_R5_G6_B5_OES:
1366 case GL_PALETTE8_RGBA4_OES:
1367 case GL_PALETTE8_RGB5_A1_OES:
1368 return true;
1369 default:
1370 return false;
1371 }
1372 }
1373
1374 /**
1375 * Return true if the format doesn't support online compression.
1376 */
1377 bool
_mesa_format_no_online_compression(const struct gl_context * ctx,GLenum format)1378 _mesa_format_no_online_compression(const struct gl_context *ctx, GLenum format)
1379 {
1380 return _mesa_is_astc_format(format) ||
1381 _mesa_is_etc2_format(format) ||
1382 compressedteximage_only_format(ctx, format);
1383 }
1384
1385 /* Writes to an GL error pointer if non-null and returns whether or not the
1386 * error is GL_NO_ERROR */
1387 static bool
write_error(GLenum * err_ptr,GLenum error)1388 write_error(GLenum *err_ptr, GLenum error)
1389 {
1390 if (err_ptr)
1391 *err_ptr = error;
1392
1393 return error == GL_NO_ERROR;
1394 }
1395
1396 /**
1397 * Helper function to determine whether a target and specific compression
1398 * format are supported. The error parameter returns GL_NO_ERROR if the
1399 * target can be compressed. Otherwise it returns either GL_INVALID_OPERATION
1400 * or GL_INVALID_ENUM, whichever is more appropriate.
1401 */
1402 GLboolean
_mesa_target_can_be_compressed(const struct gl_context * ctx,GLenum target,GLenum intFormat,GLenum * error)1403 _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1404 GLenum intFormat, GLenum *error)
1405 {
1406 GLboolean target_can_be_compresed = GL_FALSE;
1407 mesa_format format = _mesa_glenum_to_compressed_format(intFormat);
1408 enum mesa_format_layout layout = _mesa_get_format_layout(format);
1409
1410 switch (target) {
1411 case GL_TEXTURE_2D:
1412 case GL_PROXY_TEXTURE_2D:
1413 target_can_be_compresed = GL_TRUE; /* true for any compressed format so far */
1414 break;
1415 case GL_PROXY_TEXTURE_CUBE_MAP:
1416 case GL_TEXTURE_CUBE_MAP:
1417 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1418 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1419 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1420 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1421 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1422 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1423 target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map;
1424 break;
1425 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1426 case GL_TEXTURE_2D_ARRAY_EXT:
1427 target_can_be_compresed = ctx->Extensions.EXT_texture_array;
1428 break;
1429 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1430 case GL_TEXTURE_CUBE_MAP_ARRAY:
1431 /* From the KHR_texture_compression_astc_hdr spec:
1432 *
1433 * Add a second new column "3D Tex." which is empty for all non-ASTC
1434 * formats. If only the LDR profile is supported by the
1435 * implementation, this column is also empty for all ASTC formats. If
1436 * both the LDR and HDR profiles are supported only, this column is
1437 * checked for all ASTC formats.
1438 *
1439 * Add a third new column "Cube Map Array Tex." which is empty for all
1440 * non-ASTC formats, and checked for all ASTC formats.
1441 *
1442 * and,
1443 *
1444 * 'An INVALID_OPERATION error is generated by CompressedTexImage3D
1445 * if <internalformat> is TEXTURE_CUBE_MAP_ARRAY and the
1446 * "Cube Map Array" column of table 8.19 is *not* checked, or if
1447 * <internalformat> is TEXTURE_3D and the "3D Tex." column of table
1448 * 8.19 is *not* checked'
1449 *
1450 * The instances of <internalformat> above should say <target>.
1451 *
1452 * ETC2/EAC formats are the only alternative in GLES and thus such errors
1453 * have already been handled by normal ETC2/EAC behavior.
1454 */
1455
1456 /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
1457 *
1458 * "The ETC2/EAC texture compression algorithm supports only
1459 * two-dimensional images. If internalformat is an ETC2/EAC format,
1460 * glCompressedTexImage3D will generate an INVALID_OPERATION error if
1461 * target is not TEXTURE_2D_ARRAY."
1462 *
1463 * This should also be applicable for glTexStorage3D(). Other available
1464 * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
1465 *
1466 * Section 8.7, page 179 of OpenGL ES 3.2 adds:
1467 *
1468 * An INVALID_OPERATION error is generated by CompressedTexImage3D
1469 * if internalformat is one of the the formats in table 8.17 and target is
1470 * not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
1471 *
1472 * An INVALID_OPERATION error is generated by CompressedTexImage3D
1473 * if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map
1474 * Array” column of table 8.17 is not checked, or if internalformat
1475 * is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 is not
1476 * checked.
1477 *
1478 * The instances of <internalformat> above should say <target>.
1479 *
1480 * Such table 8.17 has checked "Cube Map Array" column for all the
1481 * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid for OpenGL ES 3.2
1482 */
1483 if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) &&
1484 !_mesa_is_gles32(ctx))
1485 return write_error(error, GL_INVALID_OPERATION);
1486 target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx);
1487 break;
1488 case GL_TEXTURE_3D:
1489 switch (layout) {
1490 case MESA_FORMAT_LAYOUT_ETC2:
1491 /* See ETC2/EAC comment in case GL_TEXTURE_CUBE_MAP_ARRAY. */
1492 if (_mesa_is_gles3(ctx))
1493 return write_error(error, GL_INVALID_OPERATION);
1494 break;
1495 case MESA_FORMAT_LAYOUT_BPTC:
1496 target_can_be_compresed = ctx->Extensions.ARB_texture_compression_bptc;
1497 break;
1498 case MESA_FORMAT_LAYOUT_ASTC:
1499 target_can_be_compresed =
1500 ctx->Extensions.KHR_texture_compression_astc_hdr ||
1501 ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
1502
1503 /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and
1504 * neither of the above extensions are supported. See comment in
1505 * switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info.
1506 */
1507 if (!target_can_be_compresed)
1508 return write_error(error, GL_INVALID_OPERATION);
1509 break;
1510 default:
1511 break;
1512 }
1513 default:
1514 break;
1515 }
1516 return write_error(error,
1517 target_can_be_compresed ? GL_NO_ERROR : GL_INVALID_ENUM);
1518 }
1519
1520
1521 /**
1522 * Check if the given texture target value is legal for a
1523 * glTexImage1/2/3D call.
1524 */
1525 static GLboolean
legal_teximage_target(struct gl_context * ctx,GLuint dims,GLenum target)1526 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1527 {
1528 switch (dims) {
1529 case 1:
1530 switch (target) {
1531 case GL_TEXTURE_1D:
1532 case GL_PROXY_TEXTURE_1D:
1533 return _mesa_is_desktop_gl(ctx);
1534 default:
1535 return GL_FALSE;
1536 }
1537 case 2:
1538 switch (target) {
1539 case GL_TEXTURE_2D:
1540 return GL_TRUE;
1541 case GL_PROXY_TEXTURE_2D:
1542 return _mesa_is_desktop_gl(ctx);
1543 case GL_PROXY_TEXTURE_CUBE_MAP:
1544 return _mesa_is_desktop_gl(ctx)
1545 && ctx->Extensions.ARB_texture_cube_map;
1546 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1547 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1548 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1549 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1550 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1551 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1552 return ctx->Extensions.ARB_texture_cube_map;
1553 case GL_TEXTURE_RECTANGLE_NV:
1554 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1555 return _mesa_is_desktop_gl(ctx)
1556 && ctx->Extensions.NV_texture_rectangle;
1557 case GL_TEXTURE_1D_ARRAY_EXT:
1558 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1559 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1560 default:
1561 return GL_FALSE;
1562 }
1563 case 3:
1564 switch (target) {
1565 case GL_TEXTURE_3D:
1566 return GL_TRUE;
1567 case GL_PROXY_TEXTURE_3D:
1568 return _mesa_is_desktop_gl(ctx);
1569 case GL_TEXTURE_2D_ARRAY_EXT:
1570 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1571 || _mesa_is_gles3(ctx);
1572 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1573 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1574 case GL_TEXTURE_CUBE_MAP_ARRAY:
1575 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1576 return _mesa_has_texture_cube_map_array(ctx);
1577 default:
1578 return GL_FALSE;
1579 }
1580 default:
1581 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1582 return GL_FALSE;
1583 }
1584 }
1585
1586
1587 /**
1588 * Check if the given texture target value is legal for a
1589 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1590 * The difference compared to legal_teximage_target() above is that
1591 * proxy targets are not supported.
1592 */
1593 static GLboolean
legal_texsubimage_target(struct gl_context * ctx,GLuint dims,GLenum target,bool dsa)1594 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target,
1595 bool dsa)
1596 {
1597 switch (dims) {
1598 case 1:
1599 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1600 case 2:
1601 switch (target) {
1602 case GL_TEXTURE_2D:
1603 return GL_TRUE;
1604 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1605 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1606 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1607 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1608 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1609 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1610 return ctx->Extensions.ARB_texture_cube_map;
1611 case GL_TEXTURE_RECTANGLE_NV:
1612 return _mesa_is_desktop_gl(ctx)
1613 && ctx->Extensions.NV_texture_rectangle;
1614 case GL_TEXTURE_1D_ARRAY_EXT:
1615 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1616 default:
1617 return GL_FALSE;
1618 }
1619 case 3:
1620 switch (target) {
1621 case GL_TEXTURE_3D:
1622 return GL_TRUE;
1623 case GL_TEXTURE_2D_ARRAY_EXT:
1624 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1625 || _mesa_is_gles3(ctx);
1626 case GL_TEXTURE_CUBE_MAP_ARRAY:
1627 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1628 return _mesa_has_texture_cube_map_array(ctx);
1629
1630 /* Table 8.15 of the OpenGL 4.5 core profile spec
1631 * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D
1632 * and CopyTextureSubImage3D.
1633 */
1634 case GL_TEXTURE_CUBE_MAP:
1635 return dsa;
1636 default:
1637 return GL_FALSE;
1638 }
1639 default:
1640 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1641 dims);
1642 return GL_FALSE;
1643 }
1644 }
1645
1646
1647 /**
1648 * Helper function to determine if a texture object is mutable (in terms
1649 * of GL_ARB_texture_storage/GL_ARB_bindless_texture).
1650 */
1651 static GLboolean
mutable_tex_object(struct gl_context * ctx,GLenum target)1652 mutable_tex_object(struct gl_context *ctx, GLenum target)
1653 {
1654 struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
1655 if (!texObj)
1656 return GL_FALSE;
1657
1658 if (texObj->HandleAllocated) {
1659 /* The ARB_bindless_texture spec says:
1660 *
1661 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
1662 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
1663 * functions defined in terms of these, if the texture object to be
1664 * modified is referenced by one or more texture or image handles."
1665 */
1666 return GL_FALSE;
1667 }
1668
1669 return !texObj->Immutable;
1670 }
1671
1672
1673 /**
1674 * Return expected size of a compressed texture.
1675 */
1676 static GLuint
compressed_tex_size(GLsizei width,GLsizei height,GLsizei depth,GLenum glformat)1677 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1678 GLenum glformat)
1679 {
1680 mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1681 return _mesa_format_image_size(mesaFormat, width, height, depth);
1682 }
1683
1684 /**
1685 * Verify that a texture format is valid with a particular target
1686 *
1687 * In particular, textures with base format of \c GL_DEPTH_COMPONENT or
1688 * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture
1689 * targets.
1690 *
1691 * \param ctx GL context
1692 * \param target Texture target
1693 * \param internalFormat Internal format of the texture image
1694 *
1695 * \returns true if the combination is legal, false otherwise.
1696 */
1697 bool
_mesa_legal_texture_base_format_for_target(struct gl_context * ctx,GLenum target,GLenum internalFormat)1698 _mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
1699 GLenum target, GLenum internalFormat)
1700 {
1701 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
1702 || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL
1703 || _mesa_base_tex_format(ctx, internalFormat) == GL_STENCIL_INDEX) {
1704 /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
1705 * Profile spec says:
1706 *
1707 * "Textures with a base internal format of DEPTH_COMPONENT or
1708 * DEPTH_STENCIL are supported by texture image specification
1709 * commands only if target is TEXTURE_1D, TEXTURE_2D,
1710 * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
1711 * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
1712 * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
1713 * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
1714 * formats in conjunction with any other target will result in an
1715 * INVALID_OPERATION error."
1716 *
1717 * Cubemaps are only supported with desktop OpenGL version >= 3.0,
1718 * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
1719 */
1720 if (target != GL_TEXTURE_1D &&
1721 target != GL_PROXY_TEXTURE_1D &&
1722 target != GL_TEXTURE_2D &&
1723 target != GL_PROXY_TEXTURE_2D &&
1724 target != GL_TEXTURE_1D_ARRAY &&
1725 target != GL_PROXY_TEXTURE_1D_ARRAY &&
1726 target != GL_TEXTURE_2D_ARRAY &&
1727 target != GL_PROXY_TEXTURE_2D_ARRAY &&
1728 target != GL_TEXTURE_RECTANGLE_ARB &&
1729 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1730 !((_mesa_is_cube_face(target) ||
1731 target == GL_TEXTURE_CUBE_MAP ||
1732 target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1733 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
1734 || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
1735 !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
1736 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
1737 _mesa_has_texture_cube_map_array(ctx))) {
1738 return false;
1739 }
1740 }
1741
1742 return true;
1743 }
1744
1745 static bool
texture_formats_agree(GLenum internalFormat,GLenum format)1746 texture_formats_agree(GLenum internalFormat,
1747 GLenum format)
1748 {
1749 GLboolean colorFormat;
1750 GLboolean is_format_depth_or_depthstencil;
1751 GLboolean is_internalFormat_depth_or_depthstencil;
1752
1753 /* Even though there are no color-index textures, we still have to support
1754 * uploading color-index data and remapping it to RGB via the
1755 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1756 */
1757 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1758
1759 is_internalFormat_depth_or_depthstencil =
1760 _mesa_is_depth_format(internalFormat) ||
1761 _mesa_is_depthstencil_format(internalFormat);
1762
1763 is_format_depth_or_depthstencil =
1764 _mesa_is_depth_format(format) ||
1765 _mesa_is_depthstencil_format(format);
1766
1767 colorFormat = _mesa_is_color_format(format);
1768
1769 if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat)
1770 return false;
1771
1772 if (is_internalFormat_depth_or_depthstencil !=
1773 is_format_depth_or_depthstencil)
1774 return false;
1775
1776 if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format))
1777 return false;
1778
1779 return true;
1780 }
1781
1782 /**
1783 * Test the combination of format, type and internal format arguments of
1784 * different texture operations on GLES.
1785 *
1786 * \param ctx GL context.
1787 * \param format pixel data format given by the user.
1788 * \param type pixel data type given by the user.
1789 * \param internalFormat internal format given by the user.
1790 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1791 * \param callerName name of the caller function to print in the error message
1792 *
1793 * \return true if a error is found, false otherwise
1794 *
1795 * Currently, it is used by texture_error_check() and texsubimage_error_check().
1796 */
1797 static bool
texture_format_error_check_gles(struct gl_context * ctx,GLenum format,GLenum type,GLenum internalFormat,GLuint dimensions,const char * callerName)1798 texture_format_error_check_gles(struct gl_context *ctx, GLenum format,
1799 GLenum type, GLenum internalFormat,
1800 GLuint dimensions, const char *callerName)
1801 {
1802 GLenum err = _mesa_es3_error_check_format_and_type(ctx, format, type,
1803 internalFormat);
1804 if (err != GL_NO_ERROR) {
1805 _mesa_error(ctx, err,
1806 "%s(format = %s, type = %s, internalformat = %s)",
1807 callerName, _mesa_enum_to_string(format),
1808 _mesa_enum_to_string(type),
1809 _mesa_enum_to_string(internalFormat));
1810 return true;
1811 }
1812
1813 return false;
1814 }
1815
1816 /**
1817 * Test the glTexImage[123]D() parameters for errors.
1818 *
1819 * \param ctx GL context.
1820 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1821 * \param target texture target given by the user (already validated).
1822 * \param level image level given by the user.
1823 * \param internalFormat internal format given by the user.
1824 * \param format pixel data format given by the user.
1825 * \param type pixel data type given by the user.
1826 * \param width image width given by the user.
1827 * \param height image height given by the user.
1828 * \param depth image depth given by the user.
1829 * \param border image border given by the user.
1830 *
1831 * \return GL_TRUE if a error is found, GL_FALSE otherwise
1832 *
1833 * Verifies each of the parameters against the constants specified in
1834 * __struct gl_contextRec::Const and the supported extensions, and according
1835 * to the OpenGL specification.
1836 * Note that we don't fully error-check the width, height, depth values
1837 * here. That's done in _mesa_legal_texture_dimensions() which is used
1838 * by several other GL entrypoints. Plus, texture dims have a special
1839 * interaction with proxy textures.
1840 */
1841 static GLboolean
texture_error_check(struct gl_context * ctx,GLuint dimensions,GLenum target,GLint level,GLint internalFormat,GLenum format,GLenum type,GLint width,GLint height,GLint depth,GLint border,const GLvoid * pixels)1842 texture_error_check( struct gl_context *ctx,
1843 GLuint dimensions, GLenum target,
1844 GLint level, GLint internalFormat,
1845 GLenum format, GLenum type,
1846 GLint width, GLint height,
1847 GLint depth, GLint border,
1848 const GLvoid *pixels )
1849 {
1850 GLenum err;
1851
1852 /* Note: for proxy textures, some error conditions immediately generate
1853 * a GL error in the usual way. But others do not generate a GL error.
1854 * Instead, they cause the width, height, depth, format fields of the
1855 * texture image to be zeroed-out. The GL spec seems to indicate that the
1856 * zero-out behaviour is only used in cases related to memory allocation.
1857 */
1858
1859 /* level check */
1860 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
1861 _mesa_error(ctx, GL_INVALID_VALUE,
1862 "glTexImage%dD(level=%d)", dimensions, level);
1863 return GL_TRUE;
1864 }
1865
1866 /* Check border */
1867 if (border < 0 || border > 1 ||
1868 ((ctx->API != API_OPENGL_COMPAT ||
1869 target == GL_TEXTURE_RECTANGLE_NV ||
1870 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1871 _mesa_error(ctx, GL_INVALID_VALUE,
1872 "glTexImage%dD(border=%d)", dimensions, border);
1873 return GL_TRUE;
1874 }
1875
1876 if (width < 0 || height < 0 || depth < 0) {
1877 _mesa_error(ctx, GL_INVALID_VALUE,
1878 "glTexImage%dD(width, height or depth < 0)", dimensions);
1879 return GL_TRUE;
1880 }
1881
1882 /* Check incoming image format and type */
1883 err = _mesa_error_check_format_and_type(ctx, format, type);
1884 if (err != GL_NO_ERROR) {
1885 /* Prior to OpenGL-ES 2.0, an INVALID_VALUE is expected instead of
1886 * INVALID_ENUM. From page 73 OpenGL ES 1.1 spec:
1887 *
1888 * "Specifying a value for internalformat that is not one of the
1889 * above (acceptable) values generates the error INVALID VALUE."
1890 */
1891 if (err == GL_INVALID_ENUM && _mesa_is_gles(ctx) && ctx->Version < 20)
1892 err = GL_INVALID_VALUE;
1893
1894 _mesa_error(ctx, err,
1895 "glTexImage%dD(incompatible format = %s, type = %s)",
1896 dimensions, _mesa_enum_to_string(format),
1897 _mesa_enum_to_string(type));
1898 return GL_TRUE;
1899 }
1900
1901 /* Check internalFormat */
1902 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1903 _mesa_error(ctx, GL_INVALID_VALUE,
1904 "glTexImage%dD(internalFormat=%s)",
1905 dimensions, _mesa_enum_to_string(internalFormat));
1906 return GL_TRUE;
1907 }
1908
1909 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1910 * combinations of format, internalFormat, and type that can be used.
1911 * Formats and types that require additional extensions (e.g., GL_FLOAT
1912 * requires GL_OES_texture_float) are filtered elsewhere.
1913 */
1914 if (_mesa_is_gles(ctx) &&
1915 texture_format_error_check_gles(ctx, format, type, internalFormat,
1916 dimensions, "glTexImage%dD")) {
1917 return GL_TRUE;
1918 }
1919
1920 /* validate the bound PBO, if any */
1921 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
1922 width, height, depth, format, type,
1923 INT_MAX, pixels, "glTexImage")) {
1924 return GL_TRUE;
1925 }
1926
1927 /* make sure internal format and format basically agree */
1928 if (!texture_formats_agree(internalFormat, format)) {
1929 _mesa_error(ctx, GL_INVALID_OPERATION,
1930 "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
1931 dimensions, _mesa_enum_to_string(internalFormat),
1932 _mesa_enum_to_string(format));
1933 return GL_TRUE;
1934 }
1935
1936 /* additional checks for ycbcr textures */
1937 if (internalFormat == GL_YCBCR_MESA) {
1938 assert(ctx->Extensions.MESA_ycbcr_texture);
1939 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1940 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1941 char message[100];
1942 _mesa_snprintf(message, sizeof(message),
1943 "glTexImage%dD(format/type YCBCR mismatch)",
1944 dimensions);
1945 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1946 return GL_TRUE; /* error */
1947 }
1948 if (target != GL_TEXTURE_2D &&
1949 target != GL_PROXY_TEXTURE_2D &&
1950 target != GL_TEXTURE_RECTANGLE_NV &&
1951 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1952 _mesa_error(ctx, GL_INVALID_ENUM,
1953 "glTexImage%dD(bad target for YCbCr texture)",
1954 dimensions);
1955 return GL_TRUE;
1956 }
1957 if (border != 0) {
1958 char message[100];
1959 _mesa_snprintf(message, sizeof(message),
1960 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1961 dimensions, border);
1962 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1963 return GL_TRUE;
1964 }
1965 }
1966
1967 /* additional checks for depth textures */
1968 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat)) {
1969 _mesa_error(ctx, GL_INVALID_OPERATION,
1970 "glTexImage%dD(bad target for texture)", dimensions);
1971 return GL_TRUE;
1972 }
1973
1974 /* additional checks for compressed textures */
1975 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1976 GLenum err;
1977 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
1978 _mesa_error(ctx, err,
1979 "glTexImage%dD(target can't be compressed)", dimensions);
1980 return GL_TRUE;
1981 }
1982 if (_mesa_format_no_online_compression(ctx, internalFormat)) {
1983 _mesa_error(ctx, GL_INVALID_OPERATION,
1984 "glTexImage%dD(no compression for format)", dimensions);
1985 return GL_TRUE;
1986 }
1987 if (border != 0) {
1988 _mesa_error(ctx, GL_INVALID_OPERATION,
1989 "glTexImage%dD(border!=0)", dimensions);
1990 return GL_TRUE;
1991 }
1992 }
1993
1994 /* additional checks for integer textures */
1995 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
1996 (_mesa_is_enum_format_integer(format) !=
1997 _mesa_is_enum_format_integer(internalFormat))) {
1998 _mesa_error(ctx, GL_INVALID_OPERATION,
1999 "glTexImage%dD(integer/non-integer format mismatch)",
2000 dimensions);
2001 return GL_TRUE;
2002 }
2003
2004 if (!mutable_tex_object(ctx, target)) {
2005 _mesa_error(ctx, GL_INVALID_OPERATION,
2006 "glTexImage%dD(immutable texture)", dimensions);
2007 return GL_TRUE;
2008 }
2009
2010 /* if we get here, the parameters are OK */
2011 return GL_FALSE;
2012 }
2013
2014
2015 /**
2016 * Error checking for glCompressedTexImage[123]D().
2017 * Note that the width, height and depth values are not fully error checked
2018 * here.
2019 * \return GL_TRUE if a error is found, GL_FALSE otherwise
2020 */
2021 static GLenum
compressed_texture_error_check(struct gl_context * ctx,GLint dimensions,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)2022 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2023 GLenum target, GLint level,
2024 GLenum internalFormat, GLsizei width,
2025 GLsizei height, GLsizei depth, GLint border,
2026 GLsizei imageSize, const GLvoid *data)
2027 {
2028 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2029 GLint expectedSize;
2030 GLenum error = GL_NO_ERROR;
2031 char *reason = ""; /* no error */
2032
2033 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &error)) {
2034 reason = "target";
2035 goto error;
2036 }
2037
2038 /* This will detect any invalid internalFormat value */
2039 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
2040 _mesa_error(ctx, GL_INVALID_ENUM,
2041 "glCompressedTexImage%dD(internalFormat=%s)",
2042 dimensions, _mesa_enum_to_string(internalFormat));
2043 return GL_TRUE;
2044 }
2045
2046 /* validate the bound PBO, if any */
2047 if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack,
2048 imageSize, data,
2049 "glCompressedTexImage")) {
2050 return GL_TRUE;
2051 }
2052
2053 switch (internalFormat) {
2054 case GL_PALETTE4_RGB8_OES:
2055 case GL_PALETTE4_RGBA8_OES:
2056 case GL_PALETTE4_R5_G6_B5_OES:
2057 case GL_PALETTE4_RGBA4_OES:
2058 case GL_PALETTE4_RGB5_A1_OES:
2059 case GL_PALETTE8_RGB8_OES:
2060 case GL_PALETTE8_RGBA8_OES:
2061 case GL_PALETTE8_R5_G6_B5_OES:
2062 case GL_PALETTE8_RGBA4_OES:
2063 case GL_PALETTE8_RGB5_A1_OES:
2064 /* check level (note that level should be zero or less!) */
2065 if (level > 0 || level < -maxLevels) {
2066 reason = "level";
2067 error = GL_INVALID_VALUE;
2068 goto error;
2069 }
2070
2071 if (dimensions != 2) {
2072 reason = "compressed paletted textures must be 2D";
2073 error = GL_INVALID_OPERATION;
2074 goto error;
2075 }
2076
2077 /* Figure out the expected texture size (in bytes). This will be
2078 * checked against the actual size later.
2079 */
2080 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
2081 width, height);
2082
2083 /* This is for the benefit of the TestProxyTexImage below. It expects
2084 * level to be non-negative. OES_compressed_paletted_texture uses a
2085 * weird mechanism where the level specified to glCompressedTexImage2D
2086 * is -(n-1) number of levels in the texture, and the data specifies the
2087 * complete mipmap stack. This is done to ensure the palette is the
2088 * same for all levels.
2089 */
2090 level = -level;
2091 break;
2092
2093 default:
2094 /* check level */
2095 if (level < 0 || level >= maxLevels) {
2096 reason = "level";
2097 error = GL_INVALID_VALUE;
2098 goto error;
2099 }
2100
2101 /* Figure out the expected texture size (in bytes). This will be
2102 * checked against the actual size later.
2103 */
2104 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2105 break;
2106 }
2107
2108 /* This should really never fail */
2109 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2110 reason = "internalFormat";
2111 error = GL_INVALID_ENUM;
2112 goto error;
2113 }
2114
2115 /* No compressed formats support borders at this time */
2116 if (border != 0) {
2117 reason = "border != 0";
2118 error = GL_INVALID_VALUE;
2119 goto error;
2120 }
2121
2122 /* Check for invalid pixel storage modes */
2123 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
2124 &ctx->Unpack,
2125 "glCompressedTexImage")) {
2126 return GL_FALSE;
2127 }
2128
2129 /* check image size in bytes */
2130 if (expectedSize != imageSize) {
2131 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2132 * if <imageSize> is not consistent with the format, dimensions, and
2133 * contents of the specified image.
2134 */
2135 reason = "imageSize inconsistent with width/height/format";
2136 error = GL_INVALID_VALUE;
2137 goto error;
2138 }
2139
2140 if (!mutable_tex_object(ctx, target)) {
2141 reason = "immutable texture";
2142 error = GL_INVALID_OPERATION;
2143 goto error;
2144 }
2145
2146 return GL_FALSE;
2147
2148 error:
2149 /* Note: not all error paths exit through here. */
2150 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)",
2151 dimensions, reason);
2152 return GL_TRUE;
2153 }
2154
2155
2156
2157 /**
2158 * Test glTexSubImage[123]D() parameters for errors.
2159 *
2160 * \param ctx GL context.
2161 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2162 * \param target texture target given by the user (already validated)
2163 * \param level image level given by the user.
2164 * \param xoffset sub-image x offset given by the user.
2165 * \param yoffset sub-image y offset given by the user.
2166 * \param zoffset sub-image z offset given by the user.
2167 * \param format pixel data format given by the user.
2168 * \param type pixel data type given by the user.
2169 * \param width image width given by the user.
2170 * \param height image height given by the user.
2171 * \param depth image depth given by the user.
2172 *
2173 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2174 *
2175 * Verifies each of the parameters against the constants specified in
2176 * __struct gl_contextRec::Const and the supported extensions, and according
2177 * to the OpenGL specification.
2178 */
2179 static GLboolean
texsubimage_error_check(struct gl_context * ctx,GLuint dimensions,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint width,GLint height,GLint depth,GLenum format,GLenum type,const GLvoid * pixels,bool dsa,const char * callerName)2180 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2181 struct gl_texture_object *texObj,
2182 GLenum target, GLint level,
2183 GLint xoffset, GLint yoffset, GLint zoffset,
2184 GLint width, GLint height, GLint depth,
2185 GLenum format, GLenum type, const GLvoid *pixels,
2186 bool dsa, const char *callerName)
2187 {
2188 struct gl_texture_image *texImage;
2189 GLenum err;
2190
2191 if (!texObj) {
2192 /* must be out of memory */
2193 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName);
2194 return GL_TRUE;
2195 }
2196
2197 /* level check */
2198 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2199 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
2200 return GL_TRUE;
2201 }
2202
2203 if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2204 width, height, depth,
2205 callerName)) {
2206 return GL_TRUE;
2207 }
2208
2209 texImage = _mesa_select_tex_image(texObj, target, level);
2210 if (!texImage) {
2211 /* non-existant texture level */
2212 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
2213 callerName, level);
2214 return GL_TRUE;
2215 }
2216
2217 err = _mesa_error_check_format_and_type(ctx, format, type);
2218 if (err != GL_NO_ERROR) {
2219 _mesa_error(ctx, err,
2220 "%s(incompatible format = %s, type = %s)",
2221 callerName, _mesa_enum_to_string(format),
2222 _mesa_enum_to_string(type));
2223 return GL_TRUE;
2224 }
2225
2226 GLenum internalFormat = _mesa_is_gles(ctx) ?
2227 oes_float_internal_format(ctx, texImage->InternalFormat, type) :
2228 texImage->InternalFormat;
2229
2230 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2231 * combinations of format, internalFormat, and type that can be used.
2232 * Formats and types that require additional extensions (e.g., GL_FLOAT
2233 * requires GL_OES_texture_float) are filtered elsewhere.
2234 */
2235 if (_mesa_is_gles(ctx) &&
2236 texture_format_error_check_gles(ctx, format, type,
2237 internalFormat,
2238 dimensions, callerName)) {
2239 return GL_TRUE;
2240 }
2241
2242 /* validate the bound PBO, if any */
2243 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2244 width, height, depth, format, type,
2245 INT_MAX, pixels, callerName)) {
2246 return GL_TRUE;
2247 }
2248
2249 if (error_check_subtexture_dimensions(ctx, dimensions,
2250 texImage, xoffset, yoffset, zoffset,
2251 width, height, depth, callerName)) {
2252 return GL_TRUE;
2253 }
2254
2255 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2256 if (_mesa_format_no_online_compression(ctx, texImage->InternalFormat)) {
2257 _mesa_error(ctx, GL_INVALID_OPERATION,
2258 "%s(no compression for format)", callerName);
2259 return GL_TRUE;
2260 }
2261 }
2262
2263 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2264 /* both source and dest must be integer-valued, or neither */
2265 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2266 _mesa_is_enum_format_integer(format)) {
2267 _mesa_error(ctx, GL_INVALID_OPERATION,
2268 "%s(integer/non-integer format mismatch)", callerName);
2269 return GL_TRUE;
2270 }
2271 }
2272
2273 return GL_FALSE;
2274 }
2275
2276
2277 /**
2278 * Test glCopyTexImage[12]D() parameters for errors.
2279 *
2280 * \param ctx GL context.
2281 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2282 * \param target texture target given by the user.
2283 * \param level image level given by the user.
2284 * \param internalFormat internal format given by the user.
2285 * \param width image width given by the user.
2286 * \param height image height given by the user.
2287 * \param border texture border.
2288 *
2289 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2290 *
2291 * Verifies each of the parameters against the constants specified in
2292 * __struct gl_contextRec::Const and the supported extensions, and according
2293 * to the OpenGL specification.
2294 */
2295 static GLboolean
copytexture_error_check(struct gl_context * ctx,GLuint dimensions,GLenum target,GLint level,GLint internalFormat,GLint width,GLint height,GLint border)2296 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2297 GLenum target, GLint level, GLint internalFormat,
2298 GLint width, GLint height, GLint border )
2299 {
2300 GLint baseFormat;
2301 GLint rb_base_format;
2302 struct gl_renderbuffer *rb;
2303 GLenum rb_internal_format;
2304
2305 /* check target */
2306 if (!legal_texsubimage_target(ctx, dimensions, target, false)) {
2307 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2308 dimensions, _mesa_enum_to_string(target));
2309 return GL_TRUE;
2310 }
2311
2312 /* level check */
2313 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2314 _mesa_error(ctx, GL_INVALID_VALUE,
2315 "glCopyTexImage%dD(level=%d)", dimensions, level);
2316 return GL_TRUE;
2317 }
2318
2319 /* Check that the source buffer is complete */
2320 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2321 if (ctx->ReadBuffer->_Status == 0) {
2322 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2323 }
2324 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2325 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2326 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2327 return GL_TRUE;
2328 }
2329
2330 if (ctx->ReadBuffer->Visual.samples > 0) {
2331 _mesa_error(ctx, GL_INVALID_OPERATION,
2332 "glCopyTexImage%dD(multisample FBO)", dimensions);
2333 return GL_TRUE;
2334 }
2335 }
2336
2337 /* Check border */
2338 if (border < 0 || border > 1 ||
2339 ((ctx->API != API_OPENGL_COMPAT ||
2340 target == GL_TEXTURE_RECTANGLE_NV ||
2341 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2342 _mesa_error(ctx, GL_INVALID_VALUE,
2343 "glCopyTexImage%dD(border=%d)", dimensions, border);
2344 return GL_TRUE;
2345 }
2346
2347 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2348 * internalFormat.
2349 */
2350 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2351 switch (internalFormat) {
2352 case GL_ALPHA:
2353 case GL_RGB:
2354 case GL_RGBA:
2355 case GL_LUMINANCE:
2356 case GL_LUMINANCE_ALPHA:
2357 break;
2358 default:
2359 _mesa_error(ctx, GL_INVALID_ENUM,
2360 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2361 _mesa_enum_to_string(internalFormat));
2362 return GL_TRUE;
2363 }
2364 } else {
2365 /*
2366 * Section 8.6 (Alternate Texture Image Specification Commands) of the
2367 * OpenGL 4.5 (Compatibility Profile) spec says:
2368 *
2369 * "Parameters level, internalformat, and border are specified using
2370 * the same values, with the same meanings, as the corresponding
2371 * arguments of TexImage2D, except that internalformat may not be
2372 * specified as 1, 2, 3, or 4."
2373 */
2374 if (internalFormat >= 1 && internalFormat <= 4) {
2375 _mesa_error(ctx, GL_INVALID_ENUM,
2376 "glCopyTexImage%dD(internalFormat=%d)", dimensions,
2377 internalFormat);
2378 return GL_TRUE;
2379 }
2380 }
2381
2382 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2383 if (baseFormat < 0) {
2384 _mesa_error(ctx, GL_INVALID_ENUM,
2385 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2386 _mesa_enum_to_string(internalFormat));
2387 return GL_TRUE;
2388 }
2389
2390 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
2391 if (rb == NULL) {
2392 _mesa_error(ctx, GL_INVALID_OPERATION,
2393 "glCopyTexImage%dD(read buffer)", dimensions);
2394 return GL_TRUE;
2395 }
2396
2397 rb_internal_format = rb->InternalFormat;
2398 rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
2399 if (_mesa_is_color_format(internalFormat)) {
2400 if (rb_base_format < 0) {
2401 _mesa_error(ctx, GL_INVALID_VALUE,
2402 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2403 _mesa_enum_to_string(internalFormat));
2404 return GL_TRUE;
2405 }
2406 }
2407
2408 if (_mesa_is_gles(ctx)) {
2409 bool valid = true;
2410 if (_mesa_base_format_component_count(baseFormat) >
2411 _mesa_base_format_component_count(rb_base_format)) {
2412 valid = false;
2413 }
2414 if (baseFormat == GL_DEPTH_COMPONENT ||
2415 baseFormat == GL_DEPTH_STENCIL ||
2416 baseFormat == GL_STENCIL_INDEX ||
2417 rb_base_format == GL_DEPTH_COMPONENT ||
2418 rb_base_format == GL_DEPTH_STENCIL ||
2419 rb_base_format == GL_STENCIL_INDEX ||
2420 ((baseFormat == GL_LUMINANCE_ALPHA ||
2421 baseFormat == GL_ALPHA) &&
2422 rb_base_format != GL_RGBA) ||
2423 internalFormat == GL_RGB9_E5) {
2424 valid = false;
2425 }
2426 if (internalFormat == GL_RGB9_E5) {
2427 valid = false;
2428 }
2429 if (!valid) {
2430 _mesa_error(ctx, GL_INVALID_OPERATION,
2431 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2432 _mesa_enum_to_string(internalFormat));
2433 return GL_TRUE;
2434 }
2435 }
2436
2437 if (_mesa_is_gles3(ctx)) {
2438 bool rb_is_srgb = false;
2439 bool dst_is_srgb = false;
2440
2441 if (ctx->Extensions.EXT_framebuffer_sRGB &&
2442 _mesa_get_format_color_encoding(rb->Format) == GL_SRGB) {
2443 rb_is_srgb = true;
2444 }
2445
2446 if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
2447 dst_is_srgb = true;
2448 }
2449
2450 if (rb_is_srgb != dst_is_srgb) {
2451 /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
2452 * OpenGLES 3.0.0 spec says:
2453 *
2454 * "The error INVALID_OPERATION is also generated if the
2455 * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
2456 * framebuffer attachment corresponding to the read buffer
2457 * is LINEAR (see section 6.1.13) and internalformat is
2458 * one of the sRGB formats described in section 3.8.16, or
2459 * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
2460 * SRGB and internalformat is not one of the sRGB formats."
2461 */
2462 _mesa_error(ctx, GL_INVALID_OPERATION,
2463 "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
2464 return GL_TRUE;
2465 }
2466
2467 /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels
2468 * types for SNORM formats. Also, conversion to SNORM formats is not
2469 * allowed by Table 3.2 on Page 110.
2470 */
2471 if (_mesa_is_enum_format_snorm(internalFormat)) {
2472 _mesa_error(ctx, GL_INVALID_OPERATION,
2473 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2474 _mesa_enum_to_string(internalFormat));
2475 return GL_TRUE;
2476 }
2477 }
2478
2479 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2480 _mesa_error(ctx, GL_INVALID_OPERATION,
2481 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2482 return GL_TRUE;
2483 }
2484
2485 /* From the EXT_texture_integer spec:
2486 *
2487 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2488 * if the texture internalformat is an integer format and the read color
2489 * buffer is not an integer format, or if the internalformat is not an
2490 * integer format and the read color buffer is an integer format."
2491 */
2492 if (_mesa_is_color_format(internalFormat)) {
2493 bool is_int = _mesa_is_enum_format_integer(internalFormat);
2494 bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
2495 bool is_unorm = _mesa_is_enum_format_unorm(internalFormat);
2496 bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format);
2497 if (is_int || is_rbint) {
2498 if (is_int != is_rbint) {
2499 _mesa_error(ctx, GL_INVALID_OPERATION,
2500 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2501 return GL_TRUE;
2502 } else if (_mesa_is_gles(ctx) &&
2503 _mesa_is_enum_format_unsigned_int(internalFormat) !=
2504 _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
2505 _mesa_error(ctx, GL_INVALID_OPERATION,
2506 "glCopyTexImage%dD(signed vs unsigned integer)",
2507 dimensions);
2508 return GL_TRUE;
2509 }
2510 }
2511
2512 /* From page 138 of OpenGL ES 3.0 spec:
2513 * "The error INVALID_OPERATION is generated if floating-point RGBA
2514 * data is required; if signed integer RGBA data is required and the
2515 * format of the current color buffer is not signed integer; if
2516 * unsigned integer RGBA data is required and the format of the
2517 * current color buffer is not unsigned integer; or if fixed-point
2518 * RGBA data is required and the format of the current color buffer
2519 * is not fixed-point.
2520 */
2521 if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm)
2522 _mesa_error(ctx, GL_INVALID_OPERATION,
2523 "glCopyTexImage%dD(unorm vs non-unorm)", dimensions);
2524 }
2525
2526 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2527 GLenum err;
2528 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
2529 _mesa_error(ctx, err,
2530 "glCopyTexImage%dD(target can't be compressed)", dimensions);
2531 return GL_TRUE;
2532 }
2533 if (_mesa_format_no_online_compression(ctx, internalFormat)) {
2534 _mesa_error(ctx, GL_INVALID_OPERATION,
2535 "glCopyTexImage%dD(no compression for format)", dimensions);
2536 return GL_TRUE;
2537 }
2538 if (border != 0) {
2539 _mesa_error(ctx, GL_INVALID_OPERATION,
2540 "glCopyTexImage%dD(border!=0)", dimensions);
2541 return GL_TRUE;
2542 }
2543 }
2544
2545 if (!mutable_tex_object(ctx, target)) {
2546 _mesa_error(ctx, GL_INVALID_OPERATION,
2547 "glCopyTexImage%dD(immutable texture)", dimensions);
2548 return GL_TRUE;
2549 }
2550
2551 /* if we get here, the parameters are OK */
2552 return GL_FALSE;
2553 }
2554
2555
2556 /**
2557 * Test glCopyTexSubImage[12]D() parameters for errors.
2558 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2559 */
2560 static GLboolean
copytexsubimage_error_check(struct gl_context * ctx,GLuint dimensions,const struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint width,GLint height,const char * caller)2561 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2562 const struct gl_texture_object *texObj,
2563 GLenum target, GLint level,
2564 GLint xoffset, GLint yoffset, GLint zoffset,
2565 GLint width, GLint height, const char *caller)
2566 {
2567 assert(texObj);
2568
2569 struct gl_texture_image *texImage;
2570
2571 /* Check that the source buffer is complete */
2572 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2573 if (ctx->ReadBuffer->_Status == 0) {
2574 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2575 }
2576 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2577 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2578 "%s(invalid readbuffer)", caller);
2579 return GL_TRUE;
2580 }
2581
2582 if (ctx->ReadBuffer->Visual.samples > 0) {
2583 _mesa_error(ctx, GL_INVALID_OPERATION,
2584 "%s(multisample FBO)", caller);
2585 return GL_TRUE;
2586 }
2587 }
2588
2589 /* Check level */
2590 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2591 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level);
2592 return GL_TRUE;
2593 }
2594
2595 texImage = _mesa_select_tex_image(texObj, target, level);
2596 if (!texImage) {
2597 /* destination image does not exist */
2598 _mesa_error(ctx, GL_INVALID_OPERATION,
2599 "%s(invalid texture level %d)", caller, level);
2600 return GL_TRUE;
2601 }
2602
2603 if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2604 width, height, 1, caller)) {
2605 return GL_TRUE;
2606 }
2607
2608 if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
2609 xoffset, yoffset, zoffset,
2610 width, height, 1, caller)) {
2611 return GL_TRUE;
2612 }
2613
2614 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2615 if (_mesa_format_no_online_compression(ctx, texImage->InternalFormat)) {
2616 _mesa_error(ctx, GL_INVALID_OPERATION,
2617 "%s(no compression for format)", caller);
2618 return GL_TRUE;
2619 }
2620 }
2621
2622 if (texImage->InternalFormat == GL_YCBCR_MESA) {
2623 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller);
2624 return GL_TRUE;
2625 }
2626
2627 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2628 _mesa_error(ctx, GL_INVALID_OPERATION,
2629 "%s(missing readbuffer, format=%s)", caller,
2630 _mesa_enum_to_string(texImage->_BaseFormat));
2631 return GL_TRUE;
2632 }
2633
2634 /* From the EXT_texture_integer spec:
2635 *
2636 * "INVALID_OPERATION is generated by CopyTexImage* and
2637 * CopyTexSubImage* if the texture internalformat is an integer format
2638 * and the read color buffer is not an integer format, or if the
2639 * internalformat is not an integer format and the read color buffer
2640 * is an integer format."
2641 */
2642 if (_mesa_is_color_format(texImage->InternalFormat)) {
2643 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2644
2645 if (_mesa_is_format_integer_color(rb->Format) !=
2646 _mesa_is_format_integer_color(texImage->TexFormat)) {
2647 _mesa_error(ctx, GL_INVALID_OPERATION,
2648 "%s(integer vs non-integer)", caller);
2649 return GL_TRUE;
2650 }
2651 }
2652
2653 /* In the ES 3.2 specification's Table 8.13 (Valid CopyTexImage source
2654 * framebuffer/destination texture base internal format combinations),
2655 * all the entries for stencil are left blank (unsupported).
2656 */
2657 if (_mesa_is_gles(ctx) && _mesa_is_stencil_format(texImage->_BaseFormat)) {
2658 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(stencil disallowed)", caller);
2659 return GL_TRUE;
2660 }
2661
2662 /* if we get here, the parameters are OK */
2663 return GL_FALSE;
2664 }
2665
2666
2667 /** Callback info for walking over FBO hash table */
2668 struct cb_info
2669 {
2670 struct gl_context *ctx;
2671 struct gl_texture_object *texObj;
2672 GLuint level, face;
2673 };
2674
2675
2676 /**
2677 * Check render to texture callback. Called from _mesa_HashWalk().
2678 */
2679 static void
check_rtt_cb(GLuint key,void * data,void * userData)2680 check_rtt_cb(GLuint key, void *data, void *userData)
2681 {
2682 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2683 const struct cb_info *info = (struct cb_info *) userData;
2684 struct gl_context *ctx = info->ctx;
2685 const struct gl_texture_object *texObj = info->texObj;
2686 const GLuint level = info->level, face = info->face;
2687
2688 /* If this is a user-created FBO */
2689 if (_mesa_is_user_fbo(fb)) {
2690 GLuint i;
2691 /* check if any of the FBO's attachments point to 'texObj' */
2692 for (i = 0; i < BUFFER_COUNT; i++) {
2693 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2694 if (att->Type == GL_TEXTURE &&
2695 att->Texture == texObj &&
2696 att->TextureLevel == level &&
2697 att->CubeMapFace == face) {
2698 _mesa_update_texture_renderbuffer(ctx, fb, att);
2699 assert(att->Renderbuffer->TexImage);
2700 /* Mark fb status as indeterminate to force re-validation */
2701 fb->_Status = 0;
2702
2703 /* Make sure that the revalidation actually happens if this is
2704 * being done to currently-bound buffers.
2705 */
2706 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer)
2707 ctx->NewState |= _NEW_BUFFERS;
2708 }
2709 }
2710 }
2711 }
2712
2713
2714 /**
2715 * When a texture image is specified we have to check if it's bound to
2716 * any framebuffer objects (render to texture) in order to detect changes
2717 * in size or format since that effects FBO completeness.
2718 * Any FBOs rendering into the texture must be re-validated.
2719 */
2720 void
_mesa_update_fbo_texture(struct gl_context * ctx,struct gl_texture_object * texObj,GLuint face,GLuint level)2721 _mesa_update_fbo_texture(struct gl_context *ctx,
2722 struct gl_texture_object *texObj,
2723 GLuint face, GLuint level)
2724 {
2725 /* Only check this texture if it's been marked as RenderToTexture */
2726 if (texObj->_RenderToTexture) {
2727 struct cb_info info;
2728 info.ctx = ctx;
2729 info.texObj = texObj;
2730 info.level = level;
2731 info.face = face;
2732 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2733 }
2734 }
2735
2736
2737 /**
2738 * If the texture object's GenerateMipmap flag is set and we've
2739 * changed the texture base level image, regenerate the rest of the
2740 * mipmap levels now.
2741 */
2742 static inline void
check_gen_mipmap(struct gl_context * ctx,GLenum target,struct gl_texture_object * texObj,GLint level)2743 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2744 struct gl_texture_object *texObj, GLint level)
2745 {
2746 if (texObj->GenerateMipmap &&
2747 level == texObj->BaseLevel &&
2748 level < texObj->MaxLevel) {
2749 assert(ctx->Driver.GenerateMipmap);
2750 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2751 }
2752 }
2753
2754
2755 /** Debug helper: override the user-requested internal format */
2756 static GLenum
override_internal_format(GLenum internalFormat,GLint width,GLint height)2757 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2758 {
2759 #if 0
2760 if (internalFormat == GL_RGBA16F_ARB ||
2761 internalFormat == GL_RGBA32F_ARB) {
2762 printf("Convert rgba float tex to int %d x %d\n", width, height);
2763 return GL_RGBA;
2764 }
2765 else if (internalFormat == GL_RGB16F_ARB ||
2766 internalFormat == GL_RGB32F_ARB) {
2767 printf("Convert rgb float tex to int %d x %d\n", width, height);
2768 return GL_RGB;
2769 }
2770 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2771 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2772 printf("Convert luminance float tex to int %d x %d\n", width, height);
2773 return GL_LUMINANCE_ALPHA;
2774 }
2775 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2776 internalFormat == GL_LUMINANCE32F_ARB) {
2777 printf("Convert luminance float tex to int %d x %d\n", width, height);
2778 return GL_LUMINANCE;
2779 }
2780 else if (internalFormat == GL_ALPHA16F_ARB ||
2781 internalFormat == GL_ALPHA32F_ARB) {
2782 printf("Convert luminance float tex to int %d x %d\n", width, height);
2783 return GL_ALPHA;
2784 }
2785 /*
2786 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2787 internalFormat = GL_RGBA;
2788 }
2789 */
2790 else {
2791 return internalFormat;
2792 }
2793 #else
2794 return internalFormat;
2795 #endif
2796 }
2797
2798
2799 /**
2800 * Choose the actual hardware format for a texture image.
2801 * Try to use the same format as the previous image level when possible.
2802 * Otherwise, ask the driver for the best format.
2803 * It's important to try to choose a consistant format for all levels
2804 * for efficient texture memory layout/allocation. In particular, this
2805 * comes up during automatic mipmap generation.
2806 */
2807 mesa_format
_mesa_choose_texture_format(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLenum internalFormat,GLenum format,GLenum type)2808 _mesa_choose_texture_format(struct gl_context *ctx,
2809 struct gl_texture_object *texObj,
2810 GLenum target, GLint level,
2811 GLenum internalFormat, GLenum format, GLenum type)
2812 {
2813 mesa_format f;
2814
2815 /* see if we've already chosen a format for the previous level */
2816 if (level > 0) {
2817 struct gl_texture_image *prevImage =
2818 _mesa_select_tex_image(texObj, target, level - 1);
2819 /* See if the prev level is defined and has an internal format which
2820 * matches the new internal format.
2821 */
2822 if (prevImage &&
2823 prevImage->Width > 0 &&
2824 prevImage->InternalFormat == internalFormat) {
2825 /* use the same format */
2826 assert(prevImage->TexFormat != MESA_FORMAT_NONE);
2827 return prevImage->TexFormat;
2828 }
2829 }
2830
2831 f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat,
2832 format, type);
2833 assert(f != MESA_FORMAT_NONE);
2834 return f;
2835 }
2836
2837
2838 /**
2839 * Adjust pixel unpack params and image dimensions to strip off the
2840 * one-pixel texture border.
2841 *
2842 * Gallium and intel don't support texture borders. They've seldem been used
2843 * and seldom been implemented correctly anyway.
2844 *
2845 * \param unpackNew returns the new pixel unpack parameters
2846 */
2847 static void
strip_texture_border(GLenum target,GLint * width,GLint * height,GLint * depth,const struct gl_pixelstore_attrib * unpack,struct gl_pixelstore_attrib * unpackNew)2848 strip_texture_border(GLenum target,
2849 GLint *width, GLint *height, GLint *depth,
2850 const struct gl_pixelstore_attrib *unpack,
2851 struct gl_pixelstore_attrib *unpackNew)
2852 {
2853 assert(width);
2854 assert(height);
2855 assert(depth);
2856
2857 *unpackNew = *unpack;
2858
2859 if (unpackNew->RowLength == 0)
2860 unpackNew->RowLength = *width;
2861
2862 if (unpackNew->ImageHeight == 0)
2863 unpackNew->ImageHeight = *height;
2864
2865 assert(*width >= 3);
2866 unpackNew->SkipPixels++; /* skip the border */
2867 *width = *width - 2; /* reduce the width by two border pixels */
2868
2869 /* The min height of a texture with a border is 3 */
2870 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2871 unpackNew->SkipRows++; /* skip the border */
2872 *height = *height - 2; /* reduce the height by two border pixels */
2873 }
2874
2875 if (*depth >= 3 &&
2876 target != GL_TEXTURE_2D_ARRAY &&
2877 target != GL_TEXTURE_CUBE_MAP_ARRAY) {
2878 unpackNew->SkipImages++; /* skip the border */
2879 *depth = *depth - 2; /* reduce the depth by two border pixels */
2880 }
2881 }
2882
2883
2884 /**
2885 * Common code to implement all the glTexImage1D/2D/3D functions
2886 * as well as glCompressedTexImage1D/2D/3D.
2887 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
2888 * \param format the user's image format (only used if !compressed)
2889 * \param type the user's image type (only used if !compressed)
2890 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
2891 */
2892 static ALWAYS_INLINE void
teximage(struct gl_context * ctx,GLboolean compressed,GLuint dims,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,GLsizei imageSize,const GLvoid * pixels,bool no_error)2893 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
2894 GLenum target, GLint level, GLint internalFormat,
2895 GLsizei width, GLsizei height, GLsizei depth,
2896 GLint border, GLenum format, GLenum type,
2897 GLsizei imageSize, const GLvoid *pixels, bool no_error)
2898 {
2899 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
2900 struct gl_pixelstore_attrib unpack_no_border;
2901 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2902 struct gl_texture_object *texObj;
2903 mesa_format texFormat;
2904 bool dimensionsOK = true, sizeOK = true;
2905
2906 FLUSH_VERTICES(ctx, 0);
2907
2908 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
2909 if (compressed)
2910 _mesa_debug(ctx,
2911 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
2912 dims,
2913 _mesa_enum_to_string(target), level,
2914 _mesa_enum_to_string(internalFormat),
2915 width, height, depth, border, pixels);
2916 else
2917 _mesa_debug(ctx,
2918 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2919 dims,
2920 _mesa_enum_to_string(target), level,
2921 _mesa_enum_to_string(internalFormat),
2922 width, height, depth, border,
2923 _mesa_enum_to_string(format),
2924 _mesa_enum_to_string(type), pixels);
2925 }
2926
2927 internalFormat = override_internal_format(internalFormat, width, height);
2928
2929 if (!no_error) {
2930 /* target error checking */
2931 if (!legal_teximage_target(ctx, dims, target)) {
2932 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
2933 func, dims, _mesa_enum_to_string(target));
2934 return;
2935 }
2936
2937 /* general error checking */
2938 if (compressed) {
2939 if (compressed_texture_error_check(ctx, dims, target, level,
2940 internalFormat,
2941 width, height, depth,
2942 border, imageSize, pixels))
2943 return;
2944 } else {
2945 if (texture_error_check(ctx, dims, target, level, internalFormat,
2946 format, type, width, height, depth, border,
2947 pixels))
2948 return;
2949 }
2950 }
2951
2952 /* Here we convert a cpal compressed image into a regular glTexImage2D
2953 * call by decompressing the texture. If we really want to support cpal
2954 * textures in any driver this would have to be changed.
2955 */
2956 if (ctx->API == API_OPENGLES && compressed && dims == 2) {
2957 switch (internalFormat) {
2958 case GL_PALETTE4_RGB8_OES:
2959 case GL_PALETTE4_RGBA8_OES:
2960 case GL_PALETTE4_R5_G6_B5_OES:
2961 case GL_PALETTE4_RGBA4_OES:
2962 case GL_PALETTE4_RGB5_A1_OES:
2963 case GL_PALETTE8_RGB8_OES:
2964 case GL_PALETTE8_RGBA8_OES:
2965 case GL_PALETTE8_R5_G6_B5_OES:
2966 case GL_PALETTE8_RGBA4_OES:
2967 case GL_PALETTE8_RGB5_A1_OES:
2968 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
2969 width, height, imageSize, pixels);
2970 return;
2971 }
2972 }
2973
2974 texObj = _mesa_get_current_tex_object(ctx, target);
2975 assert(texObj);
2976
2977 if (compressed) {
2978 /* For glCompressedTexImage() the driver has no choice about the
2979 * texture format since we'll never transcode the user's compressed
2980 * image data. The internalFormat was error checked earlier.
2981 */
2982 texFormat = _mesa_glenum_to_compressed_format(internalFormat);
2983 }
2984 else {
2985 /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized
2986 * internal floating point format for the given base format.
2987 */
2988 if (_mesa_is_gles(ctx) && format == internalFormat) {
2989 if (type == GL_FLOAT) {
2990 texObj->_IsFloat = GL_TRUE;
2991 } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) {
2992 texObj->_IsHalfFloat = GL_TRUE;
2993 }
2994
2995 internalFormat = adjust_for_oes_float_texture(ctx, format, type);
2996 }
2997
2998 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2999 internalFormat, format, type);
3000 }
3001
3002 assert(texFormat != MESA_FORMAT_NONE);
3003
3004 if (!no_error) {
3005 /* check that width, height, depth are legal for the mipmap level */
3006 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
3007 height, depth, border);
3008
3009 /* check that the texture won't take too much memory, etc */
3010 sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
3011 0, level, texFormat, 1,
3012 width, height, depth);
3013 }
3014
3015 if (_mesa_is_proxy_texture(target)) {
3016 /* Proxy texture: just clear or set state depending on error checking */
3017 struct gl_texture_image *texImage =
3018 get_proxy_tex_image(ctx, target, level);
3019
3020 if (!texImage)
3021 return; /* GL_OUT_OF_MEMORY already recorded */
3022
3023 if (dimensionsOK && sizeOK) {
3024 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
3025 border, internalFormat, texFormat);
3026 }
3027 else {
3028 clear_teximage_fields(texImage);
3029 }
3030 }
3031 else {
3032 /* non-proxy target */
3033 const GLuint face = _mesa_tex_target_to_face(target);
3034 struct gl_texture_image *texImage;
3035
3036 if (!dimensionsOK) {
3037 _mesa_error(ctx, GL_INVALID_VALUE,
3038 "%s%uD(invalid width=%d or height=%d or depth=%d)",
3039 func, dims, width, height, depth);
3040 return;
3041 }
3042
3043 if (!sizeOK) {
3044 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3045 "%s%uD(image too large: %d x %d x %d, %s format)",
3046 func, dims, width, height, depth,
3047 _mesa_enum_to_string(internalFormat));
3048 return;
3049 }
3050
3051 /* Allow a hardware driver to just strip out the border, to provide
3052 * reliable but slightly incorrect hardware rendering instead of
3053 * rarely-tested software fallback rendering.
3054 */
3055 if (border && ctx->Const.StripTextureBorder) {
3056 strip_texture_border(target, &width, &height, &depth, unpack,
3057 &unpack_no_border);
3058 border = 0;
3059 unpack = &unpack_no_border;
3060 }
3061
3062 if (ctx->NewState & _NEW_PIXEL)
3063 _mesa_update_state(ctx);
3064
3065 _mesa_lock_texture(ctx, texObj);
3066 {
3067 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3068
3069 if (!texImage) {
3070 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3071 }
3072 else {
3073 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3074
3075 _mesa_init_teximage_fields(ctx, texImage,
3076 width, height, depth,
3077 border, internalFormat, texFormat);
3078
3079 /* Give the texture to the driver. <pixels> may be null. */
3080 if (width > 0 && height > 0 && depth > 0) {
3081 if (compressed) {
3082 ctx->Driver.CompressedTexImage(ctx, dims, texImage,
3083 imageSize, pixels);
3084 }
3085 else {
3086 ctx->Driver.TexImage(ctx, dims, texImage, format,
3087 type, pixels, unpack);
3088 }
3089 }
3090
3091 check_gen_mipmap(ctx, target, texObj, level);
3092
3093 _mesa_update_fbo_texture(ctx, texObj, face, level);
3094
3095 _mesa_dirty_texobj(ctx, texObj);
3096 }
3097 }
3098 _mesa_unlock_texture(ctx, texObj);
3099 }
3100 }
3101
3102
3103 /* This is a wrapper around teximage() so that we can force the KHR_no_error
3104 * logic to be inlined without inlining the function into all the callers.
3105 */
3106 static void
teximage_err(struct gl_context * ctx,GLboolean compressed,GLuint dims,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,GLsizei imageSize,const GLvoid * pixels)3107 teximage_err(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3108 GLenum target, GLint level, GLint internalFormat,
3109 GLsizei width, GLsizei height, GLsizei depth,
3110 GLint border, GLenum format, GLenum type,
3111 GLsizei imageSize, const GLvoid *pixels)
3112 {
3113 teximage(ctx, compressed, dims, target, level, internalFormat, width, height,
3114 depth, border, format, type, imageSize, pixels, false);
3115 }
3116
3117
3118 static void
teximage_no_error(struct gl_context * ctx,GLboolean compressed,GLuint dims,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,GLsizei imageSize,const GLvoid * pixels)3119 teximage_no_error(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3120 GLenum target, GLint level, GLint internalFormat,
3121 GLsizei width, GLsizei height, GLsizei depth,
3122 GLint border, GLenum format, GLenum type,
3123 GLsizei imageSize, const GLvoid *pixels)
3124 {
3125 teximage(ctx, compressed, dims, target, level, internalFormat, width, height,
3126 depth, border, format, type, imageSize, pixels, true);
3127 }
3128
3129
3130 /*
3131 * Called from the API. Note that width includes the border.
3132 */
3133 void GLAPIENTRY
_mesa_TexImage1D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3134 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3135 GLsizei width, GLint border, GLenum format,
3136 GLenum type, const GLvoid *pixels )
3137 {
3138 GET_CURRENT_CONTEXT(ctx);
3139 teximage_err(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3140 border, format, type, 0, pixels);
3141 }
3142
3143
3144 void GLAPIENTRY
_mesa_TexImage2D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3145 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3146 GLsizei width, GLsizei height, GLint border,
3147 GLenum format, GLenum type,
3148 const GLvoid *pixels )
3149 {
3150 GET_CURRENT_CONTEXT(ctx);
3151 teximage_err(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3152 border, format, type, 0, pixels);
3153 }
3154
3155
3156 /*
3157 * Called by the API or display list executor.
3158 * Note that width and height include the border.
3159 */
3160 void GLAPIENTRY
_mesa_TexImage3D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3161 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3162 GLsizei width, GLsizei height, GLsizei depth,
3163 GLint border, GLenum format, GLenum type,
3164 const GLvoid *pixels )
3165 {
3166 GET_CURRENT_CONTEXT(ctx);
3167 teximage_err(ctx, GL_FALSE, 3, target, level, internalFormat,
3168 width, height, depth, border, format, type, 0, pixels);
3169 }
3170
3171
3172 void GLAPIENTRY
_mesa_TexImage3DEXT(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3173 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3174 GLsizei width, GLsizei height, GLsizei depth,
3175 GLint border, GLenum format, GLenum type,
3176 const GLvoid *pixels )
3177 {
3178 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3179 depth, border, format, type, pixels);
3180 }
3181
3182
3183 void GLAPIENTRY
_mesa_TexImage1D_no_error(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3184 _mesa_TexImage1D_no_error(GLenum target, GLint level, GLint internalFormat,
3185 GLsizei width, GLint border, GLenum format,
3186 GLenum type, const GLvoid *pixels)
3187 {
3188 GET_CURRENT_CONTEXT(ctx);
3189 teximage_no_error(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1,
3190 1, border, format, type, 0, pixels);
3191 }
3192
3193
3194 void GLAPIENTRY
_mesa_TexImage2D_no_error(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3195 _mesa_TexImage2D_no_error(GLenum target, GLint level, GLint internalFormat,
3196 GLsizei width, GLsizei height, GLint border,
3197 GLenum format, GLenum type, const GLvoid *pixels)
3198 {
3199 GET_CURRENT_CONTEXT(ctx);
3200 teximage_no_error(ctx, GL_FALSE, 2, target, level, internalFormat, width,
3201 height, 1, border, format, type, 0, pixels);
3202 }
3203
3204
3205 void GLAPIENTRY
_mesa_TexImage3D_no_error(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3206 _mesa_TexImage3D_no_error(GLenum target, GLint level, GLint internalFormat,
3207 GLsizei width, GLsizei height, GLsizei depth,
3208 GLint border, GLenum format, GLenum type,
3209 const GLvoid *pixels )
3210 {
3211 GET_CURRENT_CONTEXT(ctx);
3212 teximage_no_error(ctx, GL_FALSE, 3, target, level, internalFormat,
3213 width, height, depth, border, format, type, 0, pixels);
3214 }
3215
3216
3217 void GLAPIENTRY
_mesa_EGLImageTargetTexture2DOES(GLenum target,GLeglImageOES image)3218 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
3219 {
3220 struct gl_texture_object *texObj;
3221 struct gl_texture_image *texImage;
3222 bool valid_target;
3223 GET_CURRENT_CONTEXT(ctx);
3224 FLUSH_VERTICES(ctx, 0);
3225
3226 switch (target) {
3227 case GL_TEXTURE_2D:
3228 valid_target = ctx->Extensions.OES_EGL_image;
3229 break;
3230 case GL_TEXTURE_EXTERNAL_OES:
3231 valid_target =
3232 _mesa_is_gles(ctx) ? ctx->Extensions.OES_EGL_image_external : false;
3233 break;
3234 default:
3235 valid_target = false;
3236 break;
3237 }
3238
3239 if (!valid_target) {
3240 _mesa_error(ctx, GL_INVALID_ENUM,
3241 "glEGLImageTargetTexture2D(target=%d)", target);
3242 return;
3243 }
3244
3245 if (!image) {
3246 _mesa_error(ctx, GL_INVALID_OPERATION,
3247 "glEGLImageTargetTexture2D(image=%p)", image);
3248 return;
3249 }
3250
3251 if (ctx->NewState & _NEW_PIXEL)
3252 _mesa_update_state(ctx);
3253
3254 texObj = _mesa_get_current_tex_object(ctx, target);
3255 if (!texObj)
3256 return;
3257
3258 _mesa_lock_texture(ctx, texObj);
3259
3260 if (texObj->Immutable) {
3261 _mesa_error(ctx, GL_INVALID_OPERATION,
3262 "glEGLImageTargetTexture2D(texture is immutable)");
3263 _mesa_unlock_texture(ctx, texObj);
3264 return;
3265 }
3266
3267 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3268 if (!texImage) {
3269 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
3270 } else {
3271 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3272
3273 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
3274 texObj, texImage, image);
3275
3276 _mesa_dirty_texobj(ctx, texObj);
3277 }
3278 _mesa_unlock_texture(ctx, texObj);
3279 }
3280
3281
3282 /**
3283 * Helper that implements the glTexSubImage1/2/3D()
3284 * and glTextureSubImage1/2/3D() functions.
3285 */
3286 static void
texture_sub_image(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_texture_image * texImage,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,bool dsa)3287 texture_sub_image(struct gl_context *ctx, GLuint dims,
3288 struct gl_texture_object *texObj,
3289 struct gl_texture_image *texImage,
3290 GLenum target, GLint level,
3291 GLint xoffset, GLint yoffset, GLint zoffset,
3292 GLsizei width, GLsizei height, GLsizei depth,
3293 GLenum format, GLenum type, const GLvoid *pixels,
3294 bool dsa)
3295 {
3296 FLUSH_VERTICES(ctx, 0);
3297
3298 if (ctx->NewState & _NEW_PIXEL)
3299 _mesa_update_state(ctx);
3300
3301 _mesa_lock_texture(ctx, texObj);
3302 {
3303 if (width > 0 && height > 0 && depth > 0) {
3304 /* If we have a border, offset=-1 is legal. Bias by border width. */
3305 switch (dims) {
3306 case 3:
3307 if (target != GL_TEXTURE_2D_ARRAY)
3308 zoffset += texImage->Border;
3309 /* fall-through */
3310 case 2:
3311 if (target != GL_TEXTURE_1D_ARRAY)
3312 yoffset += texImage->Border;
3313 /* fall-through */
3314 case 1:
3315 xoffset += texImage->Border;
3316 }
3317
3318 ctx->Driver.TexSubImage(ctx, dims, texImage,
3319 xoffset, yoffset, zoffset,
3320 width, height, depth,
3321 format, type, pixels, &ctx->Unpack);
3322
3323 check_gen_mipmap(ctx, target, texObj, level);
3324
3325 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
3326 * the texel data, not the texture format, size, etc.
3327 */
3328 }
3329 }
3330 _mesa_unlock_texture(ctx, texObj);
3331 }
3332
3333 /**
3334 * Implement all the glTexSubImage1/2/3D() functions.
3335 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3336 */
3337 static void
texsubimage_err(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName)3338 texsubimage_err(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3339 GLint xoffset, GLint yoffset, GLint zoffset,
3340 GLsizei width, GLsizei height, GLsizei depth,
3341 GLenum format, GLenum type, const GLvoid *pixels,
3342 const char *callerName)
3343 {
3344 struct gl_texture_object *texObj;
3345 struct gl_texture_image *texImage;
3346
3347 /* check target (proxies not allowed) */
3348 if (!legal_texsubimage_target(ctx, dims, target, false)) {
3349 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3350 dims, _mesa_enum_to_string(target));
3351 return;
3352 }
3353
3354 texObj = _mesa_get_current_tex_object(ctx, target);
3355 if (!texObj)
3356 return;
3357
3358 if (texsubimage_error_check(ctx, dims, texObj, target, level,
3359 xoffset, yoffset, zoffset,
3360 width, height, depth, format, type,
3361 pixels, false, callerName)) {
3362 return; /* error was detected */
3363 }
3364
3365 texImage = _mesa_select_tex_image(texObj, target, level);
3366 /* texsubimage_error_check ensures that texImage is not NULL */
3367
3368 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3369 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3370 dims,
3371 _mesa_enum_to_string(target), level,
3372 xoffset, yoffset, zoffset, width, height, depth,
3373 _mesa_enum_to_string(format),
3374 _mesa_enum_to_string(type), pixels);
3375
3376 texture_sub_image(ctx, dims, texObj, texImage, target, level,
3377 xoffset, yoffset, zoffset, width, height, depth,
3378 format, type, pixels, false);
3379 }
3380
3381
3382 static void
texsubimage(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3383 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3384 GLint xoffset, GLint yoffset, GLint zoffset,
3385 GLsizei width, GLsizei height, GLsizei depth,
3386 GLenum format, GLenum type, const GLvoid *pixels)
3387 {
3388 struct gl_texture_object *texObj;
3389 struct gl_texture_image *texImage;
3390
3391 texObj = _mesa_get_current_tex_object(ctx, target);
3392 texImage = _mesa_select_tex_image(texObj, target, level);
3393
3394 texture_sub_image(ctx, dims, texObj, texImage, target, level,
3395 xoffset, yoffset, zoffset, width, height, depth,
3396 format, type, pixels, false);
3397 }
3398
3399
3400 /**
3401 * Implement all the glTextureSubImage1/2/3D() functions.
3402 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3403 */
3404 static ALWAYS_INLINE void
texturesubimage(struct gl_context * ctx,GLuint dims,GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName,bool no_error)3405 texturesubimage(struct gl_context *ctx, GLuint dims,
3406 GLuint texture, GLint level,
3407 GLint xoffset, GLint yoffset, GLint zoffset,
3408 GLsizei width, GLsizei height, GLsizei depth,
3409 GLenum format, GLenum type, const GLvoid *pixels,
3410 const char *callerName, bool no_error)
3411 {
3412 struct gl_texture_object *texObj;
3413 struct gl_texture_image *texImage;
3414 int i;
3415
3416 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3417 _mesa_debug(ctx,
3418 "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n",
3419 dims, texture, level,
3420 xoffset, yoffset, zoffset, width, height, depth,
3421 _mesa_enum_to_string(format),
3422 _mesa_enum_to_string(type), pixels);
3423
3424 /* Get the texture object by Name. */
3425 if (!no_error) {
3426 texObj = _mesa_lookup_texture_err(ctx, texture, callerName);
3427 if (!texObj)
3428 return;
3429 } else {
3430 texObj = _mesa_lookup_texture(ctx, texture);
3431 }
3432
3433 if (!no_error) {
3434 /* check target (proxies not allowed) */
3435 if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) {
3436 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%s)",
3437 callerName, _mesa_enum_to_string(texObj->Target));
3438 return;
3439 }
3440
3441 if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level,
3442 xoffset, yoffset, zoffset,
3443 width, height, depth, format, type,
3444 pixels, true, callerName)) {
3445 return; /* error was detected */
3446 }
3447 }
3448
3449 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
3450 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3451 GLint imageStride;
3452
3453 /*
3454 * What do we do if the user created a texture with the following code
3455 * and then called this function with its handle?
3456 *
3457 * GLuint tex;
3458 * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
3459 * glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
3460 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
3461 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
3462 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
3463 * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
3464 * // wrong format, or given the wrong size, etc.
3465 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
3466 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
3467 *
3468 * A bug has been filed against the spec for this case. In the
3469 * meantime, we will check for cube completeness.
3470 *
3471 * According to Section 8.17 Texture Completeness in the OpenGL 4.5
3472 * Core Profile spec (30.10.2014):
3473 * "[A] cube map texture is cube complete if the
3474 * following conditions all hold true: The [base level] texture
3475 * images of each of the six cube map faces have identical, positive,
3476 * and square dimensions. The [base level] images were each specified
3477 * with the same internal format."
3478 *
3479 * It seems reasonable to check for cube completeness of an arbitrary
3480 * level here so that the image data has a consistent format and size.
3481 */
3482 if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
3483 _mesa_error(ctx, GL_INVALID_OPERATION,
3484 "glTextureSubImage%uD(cube map incomplete)",
3485 dims);
3486 return;
3487 }
3488
3489 imageStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
3490 format, type);
3491 /* Copy in each face. */
3492 for (i = zoffset; i < zoffset + depth; ++i) {
3493 texImage = texObj->Image[i][level];
3494 assert(texImage);
3495
3496 texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
3497 level, xoffset, yoffset, 0,
3498 width, height, 1, format,
3499 type, pixels, true);
3500 pixels = (GLubyte *) pixels + imageStride;
3501 }
3502 }
3503 else {
3504 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
3505 assert(texImage);
3506
3507 texture_sub_image(ctx, dims, texObj, texImage, texObj->Target,
3508 level, xoffset, yoffset, zoffset,
3509 width, height, depth, format,
3510 type, pixels, true);
3511 }
3512 }
3513
3514
3515 static void
texturesubimage_error(struct gl_context * ctx,GLuint dims,GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName)3516 texturesubimage_error(struct gl_context *ctx, GLuint dims,
3517 GLuint texture, GLint level,
3518 GLint xoffset, GLint yoffset, GLint zoffset,
3519 GLsizei width, GLsizei height, GLsizei depth,
3520 GLenum format, GLenum type, const GLvoid *pixels,
3521 const char *callerName)
3522 {
3523 texturesubimage(ctx, dims, texture, level, xoffset, yoffset, zoffset,
3524 width, height, depth, format, type, pixels, callerName,
3525 false);
3526 }
3527
3528
3529 static void
texturesubimage_no_error(struct gl_context * ctx,GLuint dims,GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName)3530 texturesubimage_no_error(struct gl_context *ctx, GLuint dims,
3531 GLuint texture, GLint level,
3532 GLint xoffset, GLint yoffset, GLint zoffset,
3533 GLsizei width, GLsizei height, GLsizei depth,
3534 GLenum format, GLenum type, const GLvoid *pixels,
3535 const char *callerName)
3536 {
3537 texturesubimage(ctx, dims, texture, level, xoffset, yoffset, zoffset,
3538 width, height, depth, format, type, pixels, callerName,
3539 true);
3540 }
3541
3542
3543 void GLAPIENTRY
_mesa_TexSubImage1D_no_error(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3544 _mesa_TexSubImage1D_no_error(GLenum target, GLint level,
3545 GLint xoffset, GLsizei width,
3546 GLenum format, GLenum type,
3547 const GLvoid *pixels)
3548 {
3549 GET_CURRENT_CONTEXT(ctx);
3550 texsubimage(ctx, 1, target, level,
3551 xoffset, 0, 0,
3552 width, 1, 1,
3553 format, type, pixels);
3554 }
3555
3556
3557 void GLAPIENTRY
_mesa_TexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3558 _mesa_TexSubImage1D( GLenum target, GLint level,
3559 GLint xoffset, GLsizei width,
3560 GLenum format, GLenum type,
3561 const GLvoid *pixels )
3562 {
3563 GET_CURRENT_CONTEXT(ctx);
3564 texsubimage_err(ctx, 1, target, level,
3565 xoffset, 0, 0,
3566 width, 1, 1,
3567 format, type, pixels, "glTexSubImage1D");
3568 }
3569
3570
3571 void GLAPIENTRY
_mesa_TexSubImage2D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3572 _mesa_TexSubImage2D_no_error(GLenum target, GLint level,
3573 GLint xoffset, GLint yoffset,
3574 GLsizei width, GLsizei height,
3575 GLenum format, GLenum type,
3576 const GLvoid *pixels)
3577 {
3578 GET_CURRENT_CONTEXT(ctx);
3579 texsubimage(ctx, 2, target, level,
3580 xoffset, yoffset, 0,
3581 width, height, 1,
3582 format, type, pixels);
3583 }
3584
3585
3586 void GLAPIENTRY
_mesa_TexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3587 _mesa_TexSubImage2D( GLenum target, GLint level,
3588 GLint xoffset, GLint yoffset,
3589 GLsizei width, GLsizei height,
3590 GLenum format, GLenum type,
3591 const GLvoid *pixels )
3592 {
3593 GET_CURRENT_CONTEXT(ctx);
3594 texsubimage_err(ctx, 2, target, level,
3595 xoffset, yoffset, 0,
3596 width, height, 1,
3597 format, type, pixels, "glTexSubImage2D");
3598 }
3599
3600
3601 void GLAPIENTRY
_mesa_TexSubImage3D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3602 _mesa_TexSubImage3D_no_error(GLenum target, GLint level,
3603 GLint xoffset, GLint yoffset, GLint zoffset,
3604 GLsizei width, GLsizei height, GLsizei depth,
3605 GLenum format, GLenum type,
3606 const GLvoid *pixels)
3607 {
3608 GET_CURRENT_CONTEXT(ctx);
3609 texsubimage(ctx, 3, target, level,
3610 xoffset, yoffset, zoffset,
3611 width, height, depth,
3612 format, type, pixels);
3613 }
3614
3615
3616 void GLAPIENTRY
_mesa_TexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3617 _mesa_TexSubImage3D( GLenum target, GLint level,
3618 GLint xoffset, GLint yoffset, GLint zoffset,
3619 GLsizei width, GLsizei height, GLsizei depth,
3620 GLenum format, GLenum type,
3621 const GLvoid *pixels )
3622 {
3623 GET_CURRENT_CONTEXT(ctx);
3624 texsubimage_err(ctx, 3, target, level,
3625 xoffset, yoffset, zoffset,
3626 width, height, depth,
3627 format, type, pixels, "glTexSubImage3D");
3628 }
3629
3630
3631 void GLAPIENTRY
_mesa_TextureSubImage1D_no_error(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3632 _mesa_TextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
3633 GLsizei width, GLenum format, GLenum type,
3634 const GLvoid *pixels)
3635 {
3636 GET_CURRENT_CONTEXT(ctx);
3637 texturesubimage_no_error(ctx, 1, texture, level, xoffset, 0, 0, width, 1, 1,
3638 format, type, pixels, "glTextureSubImage1D");
3639 }
3640
3641
3642 void GLAPIENTRY
_mesa_TextureSubImage1D(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3643 _mesa_TextureSubImage1D(GLuint texture, GLint level,
3644 GLint xoffset, GLsizei width,
3645 GLenum format, GLenum type,
3646 const GLvoid *pixels)
3647 {
3648 GET_CURRENT_CONTEXT(ctx);
3649 texturesubimage_error(ctx, 1, texture, level, xoffset, 0, 0, width, 1, 1,
3650 format, type, pixels, "glTextureSubImage1D");
3651 }
3652
3653
3654 void GLAPIENTRY
_mesa_TextureSubImage2D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3655 _mesa_TextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
3656 GLint yoffset, GLsizei width, GLsizei height,
3657 GLenum format, GLenum type,
3658 const GLvoid *pixels)
3659 {
3660 GET_CURRENT_CONTEXT(ctx);
3661 texturesubimage_no_error(ctx, 2, texture, level, xoffset, yoffset, 0, width,
3662 height, 1, format, type, pixels,
3663 "glTextureSubImage2D");
3664 }
3665
3666
3667 void GLAPIENTRY
_mesa_TextureSubImage2D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3668 _mesa_TextureSubImage2D(GLuint texture, GLint level,
3669 GLint xoffset, GLint yoffset,
3670 GLsizei width, GLsizei height,
3671 GLenum format, GLenum type,
3672 const GLvoid *pixels)
3673 {
3674 GET_CURRENT_CONTEXT(ctx);
3675 texturesubimage_error(ctx, 2, texture, level, xoffset, yoffset, 0, width,
3676 height, 1, format, type, pixels,
3677 "glTextureSubImage2D");
3678 }
3679
3680
3681 void GLAPIENTRY
_mesa_TextureSubImage3D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3682 _mesa_TextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
3683 GLint yoffset, GLint zoffset, GLsizei width,
3684 GLsizei height, GLsizei depth, GLenum format,
3685 GLenum type, const GLvoid *pixels)
3686 {
3687 GET_CURRENT_CONTEXT(ctx);
3688 texturesubimage_no_error(ctx, 3, texture, level, xoffset, yoffset, zoffset,
3689 width, height, depth, format, type, pixels,
3690 "glTextureSubImage3D");
3691 }
3692
3693
3694 void GLAPIENTRY
_mesa_TextureSubImage3D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3695 _mesa_TextureSubImage3D(GLuint texture, GLint level,
3696 GLint xoffset, GLint yoffset, GLint zoffset,
3697 GLsizei width, GLsizei height, GLsizei depth,
3698 GLenum format, GLenum type,
3699 const GLvoid *pixels)
3700 {
3701 GET_CURRENT_CONTEXT(ctx);
3702 texturesubimage_error(ctx, 3, texture, level, xoffset, yoffset, zoffset,
3703 width, height, depth, format, type, pixels,
3704 "glTextureSubImage3D");
3705 }
3706
3707
3708 /**
3709 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3710 * from. This depends on whether the texture contains color or depth values.
3711 */
3712 static struct gl_renderbuffer *
get_copy_tex_image_source(struct gl_context * ctx,mesa_format texFormat)3713 get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
3714 {
3715 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3716 /* reading from depth/stencil buffer */
3717 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3718 } else if (_mesa_get_format_bits(texFormat, GL_STENCIL_BITS) > 0) {
3719 return ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
3720 } else {
3721 /* copying from color buffer */
3722 return ctx->ReadBuffer->_ColorReadBuffer;
3723 }
3724 }
3725
3726
3727 static void
copytexsubimage_by_slice(struct gl_context * ctx,struct gl_texture_image * texImage,GLuint dims,GLint xoffset,GLint yoffset,GLint zoffset,struct gl_renderbuffer * rb,GLint x,GLint y,GLsizei width,GLsizei height)3728 copytexsubimage_by_slice(struct gl_context *ctx,
3729 struct gl_texture_image *texImage,
3730 GLuint dims,
3731 GLint xoffset, GLint yoffset, GLint zoffset,
3732 struct gl_renderbuffer *rb,
3733 GLint x, GLint y,
3734 GLsizei width, GLsizei height)
3735 {
3736 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
3737 int slice;
3738
3739 /* For 1D arrays, we copy each scanline of the source rectangle into the
3740 * next array slice.
3741 */
3742 assert(zoffset == 0);
3743
3744 for (slice = 0; slice < height; slice++) {
3745 assert(yoffset + slice < texImage->Height);
3746 ctx->Driver.CopyTexSubImage(ctx, 2, texImage,
3747 xoffset, 0, yoffset + slice,
3748 rb, x, y + slice, width, 1);
3749 }
3750 } else {
3751 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3752 xoffset, yoffset, zoffset,
3753 rb, x, y, width, height);
3754 }
3755 }
3756
3757
3758 static GLboolean
formats_differ_in_component_sizes(mesa_format f1,mesa_format f2)3759 formats_differ_in_component_sizes(mesa_format f1, mesa_format f2)
3760 {
3761 GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
3762 GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
3763 GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS);
3764 GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS);
3765
3766 GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS);
3767 GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS);
3768 GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS);
3769 GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS);
3770
3771 if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits)
3772 || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits)
3773 || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits)
3774 || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits))
3775 return GL_TRUE;
3776
3777 return GL_FALSE;
3778 }
3779
3780
3781 /**
3782 * Check if the given texture format and size arguments match those
3783 * of the texture image.
3784 * \param return true if arguments match, false otherwise.
3785 */
3786 static bool
can_avoid_reallocation(const struct gl_texture_image * texImage,GLenum internalFormat,mesa_format texFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)3787 can_avoid_reallocation(const struct gl_texture_image *texImage,
3788 GLenum internalFormat,
3789 mesa_format texFormat, GLint x, GLint y, GLsizei width,
3790 GLsizei height, GLint border)
3791 {
3792 if (texImage->InternalFormat != internalFormat)
3793 return false;
3794 if (texImage->TexFormat != texFormat)
3795 return false;
3796 if (texImage->Border != border)
3797 return false;
3798 if (texImage->Width2 != width)
3799 return false;
3800 if (texImage->Height2 != height)
3801 return false;
3802 return true;
3803 }
3804
3805
3806 /**
3807 * Implementation for glCopyTex(ture)SubImage1/2/3D() functions.
3808 */
3809 static void
copy_texture_sub_image(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)3810 copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
3811 struct gl_texture_object *texObj,
3812 GLenum target, GLint level,
3813 GLint xoffset, GLint yoffset, GLint zoffset,
3814 GLint x, GLint y, GLsizei width, GLsizei height)
3815 {
3816 struct gl_texture_image *texImage;
3817
3818 _mesa_lock_texture(ctx, texObj);
3819
3820 texImage = _mesa_select_tex_image(texObj, target, level);
3821
3822 /* If we have a border, offset=-1 is legal. Bias by border width. */
3823 switch (dims) {
3824 case 3:
3825 if (target != GL_TEXTURE_2D_ARRAY)
3826 zoffset += texImage->Border;
3827 /* fall-through */
3828 case 2:
3829 if (target != GL_TEXTURE_1D_ARRAY)
3830 yoffset += texImage->Border;
3831 /* fall-through */
3832 case 1:
3833 xoffset += texImage->Border;
3834 }
3835
3836 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3837 &width, &height)) {
3838 struct gl_renderbuffer *srcRb =
3839 get_copy_tex_image_source(ctx, texImage->TexFormat);
3840
3841 copytexsubimage_by_slice(ctx, texImage, dims, xoffset, yoffset, zoffset,
3842 srcRb, x, y, width, height);
3843
3844 check_gen_mipmap(ctx, target, texObj, level);
3845
3846 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
3847 * the texel data, not the texture format, size, etc.
3848 */
3849 }
3850
3851 _mesa_unlock_texture(ctx, texObj);
3852 }
3853
3854
3855 static void
copy_texture_sub_image_err(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height,const char * caller)3856 copy_texture_sub_image_err(struct gl_context *ctx, GLuint dims,
3857 struct gl_texture_object *texObj,
3858 GLenum target, GLint level,
3859 GLint xoffset, GLint yoffset, GLint zoffset,
3860 GLint x, GLint y, GLsizei width, GLsizei height,
3861 const char *caller)
3862 {
3863 FLUSH_VERTICES(ctx, 0);
3864
3865 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3866 _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller,
3867 _mesa_enum_to_string(target),
3868 level, xoffset, yoffset, zoffset, x, y, width, height);
3869
3870 if (ctx->NewState & NEW_COPY_TEX_STATE)
3871 _mesa_update_state(ctx);
3872
3873 if (copytexsubimage_error_check(ctx, dims, texObj, target, level,
3874 xoffset, yoffset, zoffset,
3875 width, height, caller)) {
3876 return;
3877 }
3878
3879 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
3880 zoffset, x, y, width, height);
3881 }
3882
3883
3884 static void
copy_texture_sub_image_no_error(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)3885 copy_texture_sub_image_no_error(struct gl_context *ctx, GLuint dims,
3886 struct gl_texture_object *texObj,
3887 GLenum target, GLint level,
3888 GLint xoffset, GLint yoffset, GLint zoffset,
3889 GLint x, GLint y, GLsizei width, GLsizei height)
3890 {
3891 FLUSH_VERTICES(ctx, 0);
3892
3893 if (ctx->NewState & NEW_COPY_TEX_STATE)
3894 _mesa_update_state(ctx);
3895
3896 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
3897 zoffset, x, y, width, height);
3898 }
3899
3900
3901 /**
3902 * Implement the glCopyTexImage1/2D() functions.
3903 */
3904 static ALWAYS_INLINE void
copyteximage(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border,bool no_error)3905 copyteximage(struct gl_context *ctx, GLuint dims,
3906 GLenum target, GLint level, GLenum internalFormat,
3907 GLint x, GLint y, GLsizei width, GLsizei height, GLint border,
3908 bool no_error)
3909 {
3910 struct gl_texture_image *texImage;
3911 struct gl_texture_object *texObj;
3912 mesa_format texFormat;
3913
3914 FLUSH_VERTICES(ctx, 0);
3915
3916 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3917 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
3918 dims,
3919 _mesa_enum_to_string(target), level,
3920 _mesa_enum_to_string(internalFormat),
3921 x, y, width, height, border);
3922
3923 if (ctx->NewState & NEW_COPY_TEX_STATE)
3924 _mesa_update_state(ctx);
3925
3926 if (!no_error) {
3927 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
3928 width, height, border))
3929 return;
3930
3931 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
3932 1, border)) {
3933 _mesa_error(ctx, GL_INVALID_VALUE,
3934 "glCopyTexImage%uD(invalid width=%d or height=%d)",
3935 dims, width, height);
3936 return;
3937 }
3938 }
3939
3940 texObj = _mesa_get_current_tex_object(ctx, target);
3941 assert(texObj);
3942
3943 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3944 internalFormat, GL_NONE, GL_NONE);
3945
3946 /* First check if reallocating the texture buffer can be avoided.
3947 * Without the realloc the copy can be 20x faster.
3948 */
3949 _mesa_lock_texture(ctx, texObj);
3950 {
3951 texImage = _mesa_select_tex_image(texObj, target, level);
3952 if (texImage && can_avoid_reallocation(texImage, internalFormat, texFormat,
3953 x, y, width, height, border)) {
3954 _mesa_unlock_texture(ctx, texObj);
3955 if (no_error) {
3956 copy_texture_sub_image_no_error(ctx, dims, texObj, target, level, 0,
3957 0, 0, x, y, width, height);
3958 } else {
3959 copy_texture_sub_image_err(ctx, dims, texObj, target, level, 0, 0,
3960 0, x, y, width, height,"CopyTexImage");
3961 }
3962 return;
3963 }
3964 }
3965 _mesa_unlock_texture(ctx, texObj);
3966 _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_LOW, "glCopyTexImage "
3967 "can't avoid reallocating texture storage\n");
3968
3969 if (!no_error && _mesa_is_gles3(ctx)) {
3970 struct gl_renderbuffer *rb =
3971 _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
3972
3973 if (_mesa_is_enum_format_unsized(internalFormat)) {
3974 /* Conversion from GL_RGB10_A2 source buffer format is not allowed in
3975 * OpenGL ES 3.0. Khronos bug# 9807.
3976 */
3977 if (rb->InternalFormat == GL_RGB10_A2) {
3978 _mesa_error(ctx, GL_INVALID_OPERATION,
3979 "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer"
3980 " and writing to unsized internal format)", dims);
3981 return;
3982 }
3983 }
3984 /* From Page 139 of OpenGL ES 3.0 spec:
3985 * "If internalformat is sized, the internal format of the new texel
3986 * array is internalformat, and this is also the new texel array’s
3987 * effective internal format. If the component sizes of internalformat
3988 * do not exactly match the corresponding component sizes of the source
3989 * buffer’s effective internal format, described below, an
3990 * INVALID_OPERATION error is generated. If internalformat is unsized,
3991 * the internal format of the new texel array is the effective internal
3992 * format of the source buffer, and this is also the new texel array’s
3993 * effective internal format.
3994 */
3995 else if (formats_differ_in_component_sizes (texFormat, rb->Format)) {
3996 _mesa_error(ctx, GL_INVALID_OPERATION,
3997 "glCopyTexImage%uD(componenet size changed in"
3998 " internal format)", dims);
3999 return;
4000 }
4001 }
4002
4003 assert(texFormat != MESA_FORMAT_NONE);
4004
4005 if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
4006 0, level, texFormat, 1,
4007 width, height, 1)) {
4008 _mesa_error(ctx, GL_OUT_OF_MEMORY,
4009 "glCopyTexImage%uD(image too large)", dims);
4010 return;
4011 }
4012
4013 if (border && ctx->Const.StripTextureBorder) {
4014 x += border;
4015 width -= border * 2;
4016 if (dims == 2) {
4017 y += border;
4018 height -= border * 2;
4019 }
4020 border = 0;
4021 }
4022
4023 _mesa_lock_texture(ctx, texObj);
4024 {
4025 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
4026
4027 if (!texImage) {
4028 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
4029 }
4030 else {
4031 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
4032 const GLuint face = _mesa_tex_target_to_face(target);
4033
4034 /* Free old texture image */
4035 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
4036
4037 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
4038 border, internalFormat, texFormat);
4039
4040 if (width && height) {
4041 /* Allocate texture memory (no pixel data yet) */
4042 ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
4043
4044 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
4045 &width, &height)) {
4046 struct gl_renderbuffer *srcRb =
4047 get_copy_tex_image_source(ctx, texImage->TexFormat);
4048
4049 copytexsubimage_by_slice(ctx, texImage, dims,
4050 dstX, dstY, dstZ,
4051 srcRb, srcX, srcY, width, height);
4052 }
4053
4054 check_gen_mipmap(ctx, target, texObj, level);
4055 }
4056
4057 _mesa_update_fbo_texture(ctx, texObj, face, level);
4058
4059 _mesa_dirty_texobj(ctx, texObj);
4060 }
4061 }
4062 _mesa_unlock_texture(ctx, texObj);
4063 }
4064
4065
4066 static void
copyteximage_err(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4067 copyteximage_err(struct gl_context *ctx, GLuint dims, GLenum target,
4068 GLint level, GLenum internalFormat, GLint x, GLint y,
4069 GLsizei width, GLsizei height, GLint border)
4070 {
4071 copyteximage(ctx, dims, target, level, internalFormat, x, y, width, height,
4072 border, false);
4073 }
4074
4075
4076 static void
copyteximage_no_error(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4077 copyteximage_no_error(struct gl_context *ctx, GLuint dims, GLenum target,
4078 GLint level, GLenum internalFormat, GLint x, GLint y,
4079 GLsizei width, GLsizei height, GLint border)
4080 {
4081 copyteximage(ctx, dims, target, level, internalFormat, x, y, width, height,
4082 border, true);
4083 }
4084
4085
4086 void GLAPIENTRY
_mesa_CopyTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4087 _mesa_CopyTexImage1D( GLenum target, GLint level,
4088 GLenum internalFormat,
4089 GLint x, GLint y,
4090 GLsizei width, GLint border )
4091 {
4092 GET_CURRENT_CONTEXT(ctx);
4093 copyteximage_err(ctx, 1, target, level, internalFormat, x, y, width, 1,
4094 border);
4095 }
4096
4097
4098 void GLAPIENTRY
_mesa_CopyTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4099 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
4100 GLint x, GLint y, GLsizei width, GLsizei height,
4101 GLint border )
4102 {
4103 GET_CURRENT_CONTEXT(ctx);
4104 copyteximage_err(ctx, 2, target, level, internalFormat,
4105 x, y, width, height, border);
4106 }
4107
4108
4109 void GLAPIENTRY
_mesa_CopyTexImage1D_no_error(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4110 _mesa_CopyTexImage1D_no_error(GLenum target, GLint level, GLenum internalFormat,
4111 GLint x, GLint y, GLsizei width, GLint border)
4112 {
4113 GET_CURRENT_CONTEXT(ctx);
4114 copyteximage_no_error(ctx, 1, target, level, internalFormat, x, y, width, 1,
4115 border);
4116 }
4117
4118
4119 void GLAPIENTRY
_mesa_CopyTexImage2D_no_error(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4120 _mesa_CopyTexImage2D_no_error(GLenum target, GLint level, GLenum internalFormat,
4121 GLint x, GLint y, GLsizei width, GLsizei height,
4122 GLint border)
4123 {
4124 GET_CURRENT_CONTEXT(ctx);
4125 copyteximage_no_error(ctx, 2, target, level, internalFormat,
4126 x, y, width, height, border);
4127 }
4128
4129
4130 void GLAPIENTRY
_mesa_CopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4131 _mesa_CopyTexSubImage1D(GLenum target, GLint level,
4132 GLint xoffset, GLint x, GLint y, GLsizei width)
4133 {
4134 struct gl_texture_object* texObj;
4135 const char *self = "glCopyTexSubImage1D";
4136 GET_CURRENT_CONTEXT(ctx);
4137
4138 /* Check target (proxies not allowed). Target must be checked prior to
4139 * calling _mesa_get_current_tex_object.
4140 */
4141 if (!legal_texsubimage_target(ctx, 1, target, false)) {
4142 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4143 _mesa_enum_to_string(target));
4144 return;
4145 }
4146
4147 texObj = _mesa_get_current_tex_object(ctx, target);
4148 if (!texObj)
4149 return;
4150
4151 copy_texture_sub_image_err(ctx, 1, texObj, target, level, xoffset, 0, 0,
4152 x, y, width, 1, self);
4153 }
4154
4155
4156 void GLAPIENTRY
_mesa_CopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4157 _mesa_CopyTexSubImage2D(GLenum target, GLint level,
4158 GLint xoffset, GLint yoffset,
4159 GLint x, GLint y, GLsizei width, GLsizei height)
4160 {
4161 struct gl_texture_object* texObj;
4162 const char *self = "glCopyTexSubImage2D";
4163 GET_CURRENT_CONTEXT(ctx);
4164
4165 /* Check target (proxies not allowed). Target must be checked prior to
4166 * calling _mesa_get_current_tex_object.
4167 */
4168 if (!legal_texsubimage_target(ctx, 2, target, false)) {
4169 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4170 _mesa_enum_to_string(target));
4171 return;
4172 }
4173
4174 texObj = _mesa_get_current_tex_object(ctx, target);
4175 if (!texObj)
4176 return;
4177
4178 copy_texture_sub_image_err(ctx, 2, texObj, target, level, xoffset, yoffset,
4179 0, x, y, width, height, self);
4180 }
4181
4182
4183 void GLAPIENTRY
_mesa_CopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4184 _mesa_CopyTexSubImage3D(GLenum target, GLint level,
4185 GLint xoffset, GLint yoffset, GLint zoffset,
4186 GLint x, GLint y, GLsizei width, GLsizei height)
4187 {
4188 struct gl_texture_object* texObj;
4189 const char *self = "glCopyTexSubImage3D";
4190 GET_CURRENT_CONTEXT(ctx);
4191
4192 /* Check target (proxies not allowed). Target must be checked prior to
4193 * calling _mesa_get_current_tex_object.
4194 */
4195 if (!legal_texsubimage_target(ctx, 3, target, false)) {
4196 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4197 _mesa_enum_to_string(target));
4198 return;
4199 }
4200
4201 texObj = _mesa_get_current_tex_object(ctx, target);
4202 if (!texObj)
4203 return;
4204
4205 copy_texture_sub_image_err(ctx, 3, texObj, target, level, xoffset, yoffset,
4206 zoffset, x, y, width, height, self);
4207 }
4208
4209
4210 void GLAPIENTRY
_mesa_CopyTextureSubImage1D(GLuint texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4211 _mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
4212 GLint xoffset, GLint x, GLint y, GLsizei width)
4213 {
4214 struct gl_texture_object* texObj;
4215 const char *self = "glCopyTextureSubImage1D";
4216 GET_CURRENT_CONTEXT(ctx);
4217
4218 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4219 if (!texObj)
4220 return;
4221
4222 /* Check target (proxies not allowed). */
4223 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
4224 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4225 _mesa_enum_to_string(texObj->Target));
4226 return;
4227 }
4228
4229 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4230 0, x, y, width, 1, self);
4231 }
4232
4233
4234 void GLAPIENTRY
_mesa_CopyTextureSubImage2D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4235 _mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
4236 GLint xoffset, GLint yoffset,
4237 GLint x, GLint y, GLsizei width, GLsizei height)
4238 {
4239 struct gl_texture_object* texObj;
4240 const char *self = "glCopyTextureSubImage2D";
4241 GET_CURRENT_CONTEXT(ctx);
4242
4243 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4244 if (!texObj)
4245 return;
4246
4247 /* Check target (proxies not allowed). */
4248 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
4249 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4250 _mesa_enum_to_string(texObj->Target));
4251 return;
4252 }
4253
4254 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
4255 yoffset, 0, x, y, width, height, self);
4256 }
4257
4258
4259 void GLAPIENTRY
_mesa_CopyTextureSubImage3D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4260 _mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
4261 GLint xoffset, GLint yoffset, GLint zoffset,
4262 GLint x, GLint y, GLsizei width, GLsizei height)
4263 {
4264 struct gl_texture_object* texObj;
4265 const char *self = "glCopyTextureSubImage3D";
4266 GET_CURRENT_CONTEXT(ctx);
4267
4268 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4269 if (!texObj)
4270 return;
4271
4272 /* Check target (proxies not allowed). */
4273 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
4274 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4275 _mesa_enum_to_string(texObj->Target));
4276 return;
4277 }
4278
4279 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4280 /* Act like CopyTexSubImage2D */
4281 copy_texture_sub_image_err(ctx, 2, texObj,
4282 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4283 level, xoffset, yoffset, 0, x, y, width, height,
4284 self);
4285 }
4286 else
4287 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
4288 yoffset, zoffset, x, y, width, height, self);
4289 }
4290
4291
4292 void GLAPIENTRY
_mesa_CopyTexSubImage1D_no_error(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4293 _mesa_CopyTexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset,
4294 GLint x, GLint y, GLsizei width)
4295 {
4296 GET_CURRENT_CONTEXT(ctx);
4297
4298 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4299 copy_texture_sub_image_no_error(ctx, 1, texObj, target, level, xoffset, 0, 0,
4300 x, y, width, 1);
4301 }
4302
4303
4304 void GLAPIENTRY
_mesa_CopyTexSubImage2D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4305 _mesa_CopyTexSubImage2D_no_error(GLenum target, GLint level, GLint xoffset,
4306 GLint yoffset, GLint x, GLint y, GLsizei width,
4307 GLsizei height)
4308 {
4309 GET_CURRENT_CONTEXT(ctx);
4310
4311 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4312 copy_texture_sub_image_no_error(ctx, 2, texObj, target, level, xoffset,
4313 yoffset, 0, x, y, width, height);
4314 }
4315
4316
4317 void GLAPIENTRY
_mesa_CopyTexSubImage3D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4318 _mesa_CopyTexSubImage3D_no_error(GLenum target, GLint level, GLint xoffset,
4319 GLint yoffset, GLint zoffset, GLint x, GLint y,
4320 GLsizei width, GLsizei height)
4321 {
4322 GET_CURRENT_CONTEXT(ctx);
4323
4324 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4325 copy_texture_sub_image_no_error(ctx, 3, texObj, target, level, xoffset,
4326 yoffset, zoffset, x, y, width, height);
4327 }
4328
4329
4330 void GLAPIENTRY
_mesa_CopyTextureSubImage1D_no_error(GLuint texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4331 _mesa_CopyTextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
4332 GLint x, GLint y, GLsizei width)
4333 {
4334 GET_CURRENT_CONTEXT(ctx);
4335
4336 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4337 copy_texture_sub_image_no_error(ctx, 1, texObj, texObj->Target, level,
4338 xoffset, 0, 0, x, y, width, 1);
4339 }
4340
4341
4342 void GLAPIENTRY
_mesa_CopyTextureSubImage2D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4343 _mesa_CopyTextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
4344 GLint yoffset, GLint x, GLint y,
4345 GLsizei width, GLsizei height)
4346 {
4347 GET_CURRENT_CONTEXT(ctx);
4348
4349 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4350 copy_texture_sub_image_no_error(ctx, 2, texObj, texObj->Target, level,
4351 xoffset, yoffset, 0, x, y, width, height);
4352 }
4353
4354
4355 void GLAPIENTRY
_mesa_CopyTextureSubImage3D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4356 _mesa_CopyTextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
4357 GLint yoffset, GLint zoffset, GLint x,
4358 GLint y, GLsizei width, GLsizei height)
4359 {
4360 GET_CURRENT_CONTEXT(ctx);
4361
4362 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4363 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4364 /* Act like CopyTexSubImage2D */
4365 copy_texture_sub_image_no_error(ctx, 2, texObj,
4366 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4367 level, xoffset, yoffset, 0, x, y, width,
4368 height);
4369 }
4370 else
4371 copy_texture_sub_image_no_error(ctx, 3, texObj, texObj->Target, level,
4372 xoffset, yoffset, zoffset, x, y, width,
4373 height);
4374 }
4375
4376
4377 static bool
check_clear_tex_image(struct gl_context * ctx,const char * function,struct gl_texture_image * texImage,GLenum format,GLenum type,const void * data,GLubyte * clearValue)4378 check_clear_tex_image(struct gl_context *ctx,
4379 const char *function,
4380 struct gl_texture_image *texImage,
4381 GLenum format, GLenum type,
4382 const void *data,
4383 GLubyte *clearValue)
4384 {
4385 struct gl_texture_object *texObj = texImage->TexObject;
4386 static const GLubyte zeroData[MAX_PIXEL_BYTES];
4387 GLenum internalFormat = texImage->InternalFormat;
4388 GLenum err;
4389
4390 if (texObj->Target == GL_TEXTURE_BUFFER) {
4391 _mesa_error(ctx, GL_INVALID_OPERATION,
4392 "%s(buffer texture)", function);
4393 return false;
4394 }
4395
4396 if (_mesa_is_compressed_format(ctx, internalFormat)) {
4397 _mesa_error(ctx, GL_INVALID_OPERATION,
4398 "%s(compressed texture)", function);
4399 return false;
4400 }
4401
4402 err = _mesa_error_check_format_and_type(ctx, format, type);
4403 if (err != GL_NO_ERROR) {
4404 _mesa_error(ctx, err,
4405 "%s(incompatible format = %s, type = %s)",
4406 function,
4407 _mesa_enum_to_string(format),
4408 _mesa_enum_to_string(type));
4409 return false;
4410 }
4411
4412 /* make sure internal format and format basically agree */
4413 if (!texture_formats_agree(internalFormat, format)) {
4414 _mesa_error(ctx, GL_INVALID_OPERATION,
4415 "%s(incompatible internalFormat = %s, format = %s)",
4416 function,
4417 _mesa_enum_to_string(internalFormat),
4418 _mesa_enum_to_string(format));
4419 return false;
4420 }
4421
4422 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
4423 /* both source and dest must be integer-valued, or neither */
4424 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
4425 _mesa_is_enum_format_integer(format)) {
4426 _mesa_error(ctx, GL_INVALID_OPERATION,
4427 "%s(integer/non-integer format mismatch)",
4428 function);
4429 return false;
4430 }
4431 }
4432
4433 if (!_mesa_texstore(ctx,
4434 1, /* dims */
4435 texImage->_BaseFormat,
4436 texImage->TexFormat,
4437 0, /* dstRowStride */
4438 &clearValue,
4439 1, 1, 1, /* srcWidth/Height/Depth */
4440 format, type,
4441 data ? data : zeroData,
4442 &ctx->DefaultPacking)) {
4443 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function);
4444 return false;
4445 }
4446
4447 return true;
4448 }
4449
4450
4451 static struct gl_texture_object *
get_tex_obj_for_clear(struct gl_context * ctx,const char * function,GLuint texture)4452 get_tex_obj_for_clear(struct gl_context *ctx,
4453 const char *function,
4454 GLuint texture)
4455 {
4456 struct gl_texture_object *texObj;
4457
4458 texObj = _mesa_lookup_texture_err(ctx, texture, function);
4459 if (!texObj)
4460 return NULL;
4461
4462 if (texObj->Target == 0) {
4463 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
4464 return NULL;
4465 }
4466
4467 return texObj;
4468 }
4469
4470
4471 /**
4472 * For clearing cube textures, the zoffset and depth parameters indicate
4473 * which cube map faces are to be cleared. This is the one case where we
4474 * need to be concerned with multiple gl_texture_images. This function
4475 * returns the array of texture images to clear for cube maps, or one
4476 * texture image otherwise.
4477 * \return number of texture images, 0 for error, 6 for cube, 1 otherwise.
4478 */
4479 static int
get_tex_images_for_clear(struct gl_context * ctx,const char * function,struct gl_texture_object * texObj,GLint level,struct gl_texture_image ** texImages)4480 get_tex_images_for_clear(struct gl_context *ctx,
4481 const char *function,
4482 struct gl_texture_object *texObj,
4483 GLint level,
4484 struct gl_texture_image **texImages)
4485 {
4486 GLenum target;
4487 int numFaces, i;
4488
4489 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
4490 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4491 return 0;
4492 }
4493
4494 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4495 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
4496 numFaces = MAX_FACES;
4497 }
4498 else {
4499 target = texObj->Target;
4500 numFaces = 1;
4501 }
4502
4503 for (i = 0; i < numFaces; i++) {
4504 texImages[i] = _mesa_select_tex_image(texObj, target + i, level);
4505 if (texImages[i] == NULL) {
4506 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4507 return 0;
4508 }
4509 }
4510
4511 return numFaces;
4512 }
4513
4514
4515 void GLAPIENTRY
_mesa_ClearTexSubImage(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * data)4516 _mesa_ClearTexSubImage(GLuint texture, GLint level,
4517 GLint xoffset, GLint yoffset, GLint zoffset,
4518 GLsizei width, GLsizei height, GLsizei depth,
4519 GLenum format, GLenum type, const void *data)
4520 {
4521 GET_CURRENT_CONTEXT(ctx);
4522 struct gl_texture_object *texObj;
4523 struct gl_texture_image *texImages[MAX_FACES];
4524 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4525 int i, numImages;
4526 int minDepth, maxDepth;
4527
4528 texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture);
4529
4530 if (texObj == NULL)
4531 return;
4532
4533 _mesa_lock_texture(ctx, texObj);
4534
4535 numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage",
4536 texObj, level, texImages);
4537 if (numImages == 0)
4538 goto out;
4539
4540 if (numImages == 1) {
4541 minDepth = -(int) texImages[0]->Border;
4542 maxDepth = texImages[0]->Depth;
4543 } else {
4544 assert(numImages == MAX_FACES);
4545 minDepth = 0;
4546 maxDepth = numImages;
4547 }
4548
4549 if (xoffset < -(GLint) texImages[0]->Border ||
4550 yoffset < -(GLint) texImages[0]->Border ||
4551 zoffset < minDepth ||
4552 width < 0 ||
4553 height < 0 ||
4554 depth < 0 ||
4555 xoffset + width > texImages[0]->Width ||
4556 yoffset + height > texImages[0]->Height ||
4557 zoffset + depth > maxDepth) {
4558 _mesa_error(ctx, GL_INVALID_OPERATION,
4559 "glClearSubTexImage(invalid dimensions)");
4560 goto out;
4561 }
4562
4563 if (numImages == 1) {
4564 if (check_clear_tex_image(ctx, "glClearTexSubImage", texImages[0],
4565 format, type, data, clearValue[0])) {
4566 ctx->Driver.ClearTexSubImage(ctx,
4567 texImages[0],
4568 xoffset, yoffset, zoffset,
4569 width, height, depth,
4570 data ? clearValue[0] : NULL);
4571 }
4572 } else {
4573 /* loop over cube face images */
4574 for (i = zoffset; i < zoffset + depth; i++) {
4575 assert(i < MAX_FACES);
4576 if (!check_clear_tex_image(ctx, "glClearTexSubImage", texImages[i],
4577 format, type, data, clearValue[i]))
4578 goto out;
4579 }
4580 for (i = zoffset; i < zoffset + depth; i++) {
4581 ctx->Driver.ClearTexSubImage(ctx,
4582 texImages[i],
4583 xoffset, yoffset, 0,
4584 width, height, 1,
4585 data ? clearValue[i] : NULL);
4586 }
4587 }
4588
4589 out:
4590 _mesa_unlock_texture(ctx, texObj);
4591 }
4592
4593
4594 void GLAPIENTRY
_mesa_ClearTexImage(GLuint texture,GLint level,GLenum format,GLenum type,const void * data)4595 _mesa_ClearTexImage( GLuint texture, GLint level,
4596 GLenum format, GLenum type, const void *data )
4597 {
4598 GET_CURRENT_CONTEXT(ctx);
4599 struct gl_texture_object *texObj;
4600 struct gl_texture_image *texImages[MAX_FACES];
4601 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4602 int i, numImages;
4603
4604 texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture);
4605
4606 if (texObj == NULL)
4607 return;
4608
4609 _mesa_lock_texture(ctx, texObj);
4610
4611 numImages = get_tex_images_for_clear(ctx, "glClearTexImage",
4612 texObj, level, texImages);
4613
4614 for (i = 0; i < numImages; i++) {
4615 if (!check_clear_tex_image(ctx, "glClearTexImage", texImages[i], format,
4616 type, data, clearValue[i]))
4617 goto out;
4618 }
4619
4620 for (i = 0; i < numImages; i++) {
4621 ctx->Driver.ClearTexSubImage(ctx, texImages[i],
4622 -(GLint) texImages[i]->Border, /* xoffset */
4623 -(GLint) texImages[i]->Border, /* yoffset */
4624 -(GLint) texImages[i]->Border, /* zoffset */
4625 texImages[i]->Width,
4626 texImages[i]->Height,
4627 texImages[i]->Depth,
4628 data ? clearValue[i] : NULL);
4629 }
4630
4631 out:
4632 _mesa_unlock_texture(ctx, texObj);
4633 }
4634
4635
4636
4637
4638 /**********************************************************************/
4639 /****** Compressed Textures ******/
4640 /**********************************************************************/
4641
4642
4643 /**
4644 * Target checking for glCompressedTexSubImage[123]D().
4645 * \return GL_TRUE if error, GL_FALSE if no error
4646 * Must come before other error checking so that the texture object can
4647 * be correctly retrieved using _mesa_get_current_tex_object.
4648 */
4649 static GLboolean
compressed_subtexture_target_check(struct gl_context * ctx,GLenum target,GLint dims,GLenum format,bool dsa,const char * caller)4650 compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
4651 GLint dims, GLenum format, bool dsa,
4652 const char *caller)
4653 {
4654 GLboolean targetOK;
4655
4656 if (dsa && target == GL_TEXTURE_RECTANGLE) {
4657 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller,
4658 _mesa_enum_to_string(target));
4659 return GL_TRUE;
4660 }
4661
4662 switch (dims) {
4663 case 2:
4664 switch (target) {
4665 case GL_TEXTURE_2D:
4666 targetOK = GL_TRUE;
4667 break;
4668 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
4669 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
4670 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
4671 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
4672 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
4673 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
4674 targetOK = ctx->Extensions.ARB_texture_cube_map;
4675 break;
4676 default:
4677 targetOK = GL_FALSE;
4678 break;
4679 }
4680 break;
4681 case 3:
4682 switch (target) {
4683 case GL_TEXTURE_CUBE_MAP:
4684 targetOK = dsa && ctx->Extensions.ARB_texture_cube_map;
4685 break;
4686 case GL_TEXTURE_2D_ARRAY:
4687 targetOK = _mesa_is_gles3(ctx) ||
4688 (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array);
4689 break;
4690 case GL_TEXTURE_CUBE_MAP_ARRAY:
4691 targetOK = _mesa_has_texture_cube_map_array(ctx);
4692 break;
4693 case GL_TEXTURE_3D:
4694 targetOK = GL_TRUE;
4695 /*
4696 * OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
4697 * Images:
4698 * "An INVALID_OPERATION error is generated by
4699 * CompressedTex*SubImage3D if the internal format of the texture
4700 * is one of the EAC, ETC2, or RGTC formats and either border is
4701 * non-zero, or the effective target for the texture is not
4702 * TEXTURE_2D_ARRAY."
4703 *
4704 * NOTE: that's probably a spec error. It should probably say
4705 * "... or the effective target for the texture is not
4706 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor
4707 * GL_TEXTURE_CUBE_MAP_ARRAY."
4708 * since those targets are 2D images and they support all compression
4709 * formats.
4710 *
4711 * Instead of listing all these, just list those which are allowed,
4712 * which is (at this time) only bptc. Otherwise we'd say s3tc (and
4713 * more) are valid here, which they are not, but of course not
4714 * mentioned by core spec.
4715 */
4716 switch (format) {
4717 /* These are the only 3D compression formats supported at this time */
4718 case GL_COMPRESSED_RGBA_BPTC_UNORM:
4719 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
4720 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
4721 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
4722 /* valid format */
4723 break;
4724 default:
4725 /* invalid format */
4726 _mesa_error(ctx, GL_INVALID_OPERATION,
4727 "%s(invalid target %s for format %s)", caller,
4728 _mesa_enum_to_string(target),
4729 _mesa_enum_to_string(format));
4730 return GL_TRUE;
4731 }
4732 break;
4733 default:
4734 targetOK = GL_FALSE;
4735 }
4736
4737 break;
4738 default:
4739 assert(dims == 1);
4740 /* no 1D compressed textures at this time */
4741 targetOK = GL_FALSE;
4742 break;
4743 }
4744
4745 if (!targetOK) {
4746 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
4747 _mesa_enum_to_string(target));
4748 return GL_TRUE;
4749 }
4750
4751 return GL_FALSE;
4752 }
4753
4754 /**
4755 * Error checking for glCompressedTexSubImage[123]D().
4756 * \return GL_TRUE if error, GL_FALSE if no error
4757 */
4758 static GLboolean
compressed_subtexture_error_check(struct gl_context * ctx,GLint dims,const struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data,const char * callerName)4759 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
4760 const struct gl_texture_object *texObj,
4761 GLenum target, GLint level,
4762 GLint xoffset, GLint yoffset, GLint zoffset,
4763 GLsizei width, GLsizei height, GLsizei depth,
4764 GLenum format, GLsizei imageSize,
4765 const GLvoid *data, const char *callerName)
4766 {
4767 struct gl_texture_image *texImage;
4768 GLint expectedSize;
4769
4770 /* this will catch any invalid compressed format token */
4771 if (!_mesa_is_compressed_format(ctx, format)) {
4772 _mesa_error(ctx, GL_INVALID_ENUM, "%s(format)", callerName);
4773 return GL_TRUE;
4774 }
4775
4776 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
4777 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
4778 return GL_TRUE;
4779 }
4780
4781 /* validate the bound PBO, if any */
4782 if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack,
4783 imageSize, data, callerName)) {
4784 return GL_TRUE;
4785 }
4786
4787 /* Check for invalid pixel storage modes */
4788 if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
4789 &ctx->Unpack, callerName)) {
4790 return GL_TRUE;
4791 }
4792
4793 expectedSize = compressed_tex_size(width, height, depth, format);
4794 if (expectedSize != imageSize) {
4795 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", callerName, imageSize);
4796 return GL_TRUE;
4797 }
4798
4799 texImage = _mesa_select_tex_image(texObj, target, level);
4800 if (!texImage) {
4801 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
4802 callerName, level);
4803 return GL_TRUE;
4804 }
4805
4806 if ((GLint) format != texImage->InternalFormat) {
4807 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s)",
4808 callerName, _mesa_enum_to_string(format));
4809 return GL_TRUE;
4810 }
4811
4812 if (compressedteximage_only_format(ctx, format)) {
4813 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s cannot be updated)",
4814 callerName, _mesa_enum_to_string(format));
4815 return GL_TRUE;
4816 }
4817
4818 if (error_check_subtexture_negative_dimensions(ctx, dims, width, height,
4819 depth, callerName)) {
4820 return GL_TRUE;
4821 }
4822
4823 if (error_check_subtexture_dimensions(ctx, dims, texImage, xoffset, yoffset,
4824 zoffset, width, height, depth,
4825 callerName)) {
4826 return GL_TRUE;
4827 }
4828
4829 return GL_FALSE;
4830 }
4831
4832
4833 void GLAPIENTRY
_mesa_CompressedTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)4834 _mesa_CompressedTexImage1D(GLenum target, GLint level,
4835 GLenum internalFormat, GLsizei width,
4836 GLint border, GLsizei imageSize,
4837 const GLvoid *data)
4838 {
4839 GET_CURRENT_CONTEXT(ctx);
4840 teximage_err(ctx, GL_TRUE, 1, target, level, internalFormat,
4841 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
4842 }
4843
4844
4845 void GLAPIENTRY
_mesa_CompressedTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)4846 _mesa_CompressedTexImage2D(GLenum target, GLint level,
4847 GLenum internalFormat, GLsizei width,
4848 GLsizei height, GLint border, GLsizei imageSize,
4849 const GLvoid *data)
4850 {
4851 GET_CURRENT_CONTEXT(ctx);
4852 teximage_err(ctx, GL_TRUE, 2, target, level, internalFormat,
4853 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
4854 }
4855
4856
4857 void GLAPIENTRY
_mesa_CompressedTexImage3D(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)4858 _mesa_CompressedTexImage3D(GLenum target, GLint level,
4859 GLenum internalFormat, GLsizei width,
4860 GLsizei height, GLsizei depth, GLint border,
4861 GLsizei imageSize, const GLvoid *data)
4862 {
4863 GET_CURRENT_CONTEXT(ctx);
4864 teximage_err(ctx, GL_TRUE, 3, target, level, internalFormat, width, height,
4865 depth, border, GL_NONE, GL_NONE, imageSize, data);
4866 }
4867
4868
4869 void GLAPIENTRY
_mesa_CompressedTexImage1D_no_error(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)4870 _mesa_CompressedTexImage1D_no_error(GLenum target, GLint level,
4871 GLenum internalFormat, GLsizei width,
4872 GLint border, GLsizei imageSize,
4873 const GLvoid *data)
4874 {
4875 GET_CURRENT_CONTEXT(ctx);
4876 teximage_no_error(ctx, GL_TRUE, 1, target, level, internalFormat, width, 1,
4877 1, border, GL_NONE, GL_NONE, imageSize, data);
4878 }
4879
4880
4881 void GLAPIENTRY
_mesa_CompressedTexImage2D_no_error(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)4882 _mesa_CompressedTexImage2D_no_error(GLenum target, GLint level,
4883 GLenum internalFormat, GLsizei width,
4884 GLsizei height, GLint border,
4885 GLsizei imageSize, const GLvoid *data)
4886 {
4887 GET_CURRENT_CONTEXT(ctx);
4888 teximage_no_error(ctx, GL_TRUE, 2, target, level, internalFormat, width,
4889 height, 1, border, GL_NONE, GL_NONE, imageSize, data);
4890 }
4891
4892
4893 void GLAPIENTRY
_mesa_CompressedTexImage3D_no_error(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)4894 _mesa_CompressedTexImage3D_no_error(GLenum target, GLint level,
4895 GLenum internalFormat, GLsizei width,
4896 GLsizei height, GLsizei depth, GLint border,
4897 GLsizei imageSize, const GLvoid *data)
4898 {
4899 GET_CURRENT_CONTEXT(ctx);
4900 teximage_no_error(ctx, GL_TRUE, 3, target, level, internalFormat, width,
4901 height, depth, border, GL_NONE, GL_NONE, imageSize, data);
4902 }
4903
4904
4905 /**
4906 * Common helper for glCompressedTexSubImage1/2/3D() and
4907 * glCompressedTextureSubImage1/2/3D().
4908 */
4909 static void
compressed_texture_sub_image(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_texture_image * texImage,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)4910 compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
4911 struct gl_texture_object *texObj,
4912 struct gl_texture_image *texImage,
4913 GLenum target, GLint level, GLint xoffset,
4914 GLint yoffset, GLint zoffset, GLsizei width,
4915 GLsizei height, GLsizei depth, GLenum format,
4916 GLsizei imageSize, const GLvoid *data)
4917 {
4918 FLUSH_VERTICES(ctx, 0);
4919
4920 _mesa_lock_texture(ctx, texObj);
4921 {
4922 if (width > 0 && height > 0 && depth > 0) {
4923 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
4924 xoffset, yoffset, zoffset,
4925 width, height, depth,
4926 format, imageSize, data);
4927
4928 check_gen_mipmap(ctx, target, texObj, level);
4929
4930 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
4931 * the texel data, not the texture format, size, etc.
4932 */
4933 }
4934 }
4935 _mesa_unlock_texture(ctx, texObj);
4936 }
4937
4938
4939 static ALWAYS_INLINE void
compressed_tex_sub_image(unsigned dim,GLenum target,GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data,bool dsa,bool no_error,const char * caller)4940 compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture,
4941 GLint level, GLint xoffset, GLint yoffset,
4942 GLint zoffset, GLsizei width, GLsizei height,
4943 GLsizei depth, GLenum format, GLsizei imageSize,
4944 const GLvoid *data, bool dsa, bool no_error,
4945 const char *caller)
4946 {
4947 struct gl_texture_object *texObj = NULL;
4948 struct gl_texture_image *texImage;
4949
4950 GET_CURRENT_CONTEXT(ctx);
4951
4952 if (dsa) {
4953 if (no_error) {
4954 texObj = _mesa_lookup_texture(ctx, texture);
4955 } else {
4956 texObj = _mesa_lookup_texture_err(ctx, texture, caller);
4957 if (!texObj)
4958 return;
4959 }
4960
4961 target = texObj->Target;
4962 }
4963
4964 if (!no_error &&
4965 compressed_subtexture_target_check(ctx, target, dim, format, dsa,
4966 caller)) {
4967 return;
4968 }
4969
4970 if (!dsa) {
4971 texObj = _mesa_get_current_tex_object(ctx, target);
4972 if (!no_error && !texObj)
4973 return;
4974 }
4975
4976 if (!no_error &&
4977 compressed_subtexture_error_check(ctx, dim, texObj, target, level,
4978 xoffset, yoffset, zoffset, width,
4979 height, depth, format,
4980 imageSize, data, caller)) {
4981 return;
4982 }
4983
4984 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
4985 if (dim == 3 && dsa && texObj->Target == GL_TEXTURE_CUBE_MAP) {
4986 const char *pixels = data;
4987 GLint image_stride;
4988
4989 /* Make sure the texture object is a proper cube.
4990 * (See texturesubimage in teximage.c for details on why this check is
4991 * performed.)
4992 */
4993 if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
4994 _mesa_error(ctx, GL_INVALID_OPERATION,
4995 "glCompressedTextureSubImage3D(cube map incomplete)");
4996 return;
4997 }
4998
4999 /* Copy in each face. */
5000 for (int i = zoffset; i < zoffset + depth; ++i) {
5001 texImage = texObj->Image[i][level];
5002 assert(texImage);
5003
5004 compressed_texture_sub_image(ctx, 3, texObj, texImage,
5005 texObj->Target, level, xoffset, yoffset,
5006 0, width, height, 1, format,
5007 imageSize, pixels);
5008
5009 /* Compressed images don't have a client format */
5010 image_stride = _mesa_format_image_size(texImage->TexFormat,
5011 texImage->Width,
5012 texImage->Height, 1);
5013
5014 pixels += image_stride;
5015 imageSize -= image_stride;
5016 }
5017 } else {
5018 texImage = _mesa_select_tex_image(texObj, target, level);
5019 assert(texImage);
5020
5021 compressed_texture_sub_image(ctx, dim, texObj, texImage, target, level,
5022 xoffset, yoffset, zoffset, width, height,
5023 depth, format, imageSize, data);
5024 }
5025 }
5026
5027 static void
compressed_tex_sub_image_error(unsigned dim,GLenum target,GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data,bool dsa,const char * caller)5028 compressed_tex_sub_image_error(unsigned dim, GLenum target, GLuint texture,
5029 GLint level, GLint xoffset, GLint yoffset,
5030 GLint zoffset, GLsizei width, GLsizei height,
5031 GLsizei depth, GLenum format, GLsizei imageSize,
5032 const GLvoid *data, bool dsa,
5033 const char *caller)
5034 {
5035 compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset,
5036 zoffset, width, height, depth, format, imageSize,
5037 data, dsa, false, caller);
5038 }
5039
5040 static void
compressed_tex_sub_image_no_error(unsigned dim,GLenum target,GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data,bool dsa,const char * caller)5041 compressed_tex_sub_image_no_error(unsigned dim, GLenum target, GLuint texture,
5042 GLint level, GLint xoffset, GLint yoffset,
5043 GLint zoffset, GLsizei width, GLsizei height,
5044 GLsizei depth, GLenum format, GLsizei imageSize,
5045 const GLvoid *data, bool dsa,
5046 const char *caller)
5047 {
5048 compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset,
5049 zoffset, width, height, depth, format, imageSize,
5050 data, dsa, true, caller);
5051 }
5052
5053 void GLAPIENTRY
_mesa_CompressedTexSubImage1D_no_error(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5054 _mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
5055 GLint xoffset, GLsizei width,
5056 GLenum format, GLsizei imageSize,
5057 const GLvoid *data)
5058 {
5059 compressed_tex_sub_image_no_error(1, target, 0, level, xoffset, 0, 0, width,
5060 1, 1, format, imageSize, data, false,
5061 "glCompressedTexSubImage1D");
5062 }
5063
5064
5065 void GLAPIENTRY
_mesa_CompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5066 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
5067 GLsizei width, GLenum format,
5068 GLsizei imageSize, const GLvoid *data)
5069 {
5070 compressed_tex_sub_image_error(1, target, 0, level, xoffset, 0, 0, width, 1,
5071 1, format, imageSize, data, false,
5072 "glCompressedTexSubImage1D");
5073 }
5074
5075
5076 void GLAPIENTRY
_mesa_CompressedTextureSubImage1D_no_error(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5077 _mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level,
5078 GLint xoffset, GLsizei width,
5079 GLenum format, GLsizei imageSize,
5080 const GLvoid *data)
5081 {
5082 compressed_tex_sub_image_no_error(1, 0, texture, level, xoffset, 0, 0, width,
5083 1, 1, format, imageSize, data, true,
5084 "glCompressedTextureSubImage1D");
5085 }
5086
5087
5088 void GLAPIENTRY
_mesa_CompressedTextureSubImage1D(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5089 _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
5090 GLsizei width, GLenum format,
5091 GLsizei imageSize, const GLvoid *data)
5092 {
5093 compressed_tex_sub_image_error(1, 0, texture, level, xoffset, 0, 0, width,
5094 1, 1, format, imageSize, data, true,
5095 "glCompressedTextureSubImage1D");
5096 }
5097
5098 void GLAPIENTRY
_mesa_CompressedTexSubImage2D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5099 _mesa_CompressedTexSubImage2D_no_error(GLenum target, GLint level,
5100 GLint xoffset, GLint yoffset,
5101 GLsizei width, GLsizei height,
5102 GLenum format, GLsizei imageSize,
5103 const GLvoid *data)
5104 {
5105 compressed_tex_sub_image_no_error(2, target, 0, level, xoffset, yoffset, 0,
5106 width, height, 1, format, imageSize, data,
5107 false, "glCompressedTexSubImage2D");
5108 }
5109
5110
5111 void GLAPIENTRY
_mesa_CompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5112 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
5113 GLint yoffset, GLsizei width, GLsizei height,
5114 GLenum format, GLsizei imageSize,
5115 const GLvoid *data)
5116 {
5117 compressed_tex_sub_image_error(2, target, 0, level, xoffset, yoffset, 0,
5118 width, height, 1, format, imageSize, data,
5119 false, "glCompressedTexSubImage2D");
5120 }
5121
5122
5123 void GLAPIENTRY
_mesa_CompressedTextureSubImage2D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5124 _mesa_CompressedTextureSubImage2D_no_error(GLuint texture, GLint level,
5125 GLint xoffset, GLint yoffset,
5126 GLsizei width, GLsizei height,
5127 GLenum format, GLsizei imageSize,
5128 const GLvoid *data)
5129 {
5130 compressed_tex_sub_image_no_error(2, 0, texture, level, xoffset, yoffset, 0,
5131 width, height, 1, format, imageSize, data,
5132 true, "glCompressedTextureSubImage2D");
5133 }
5134
5135
5136 void GLAPIENTRY
_mesa_CompressedTextureSubImage2D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5137 _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
5138 GLint yoffset,
5139 GLsizei width, GLsizei height,
5140 GLenum format, GLsizei imageSize,
5141 const GLvoid *data)
5142 {
5143 compressed_tex_sub_image_error(2, 0, texture, level, xoffset, yoffset, 0,
5144 width, height, 1, format, imageSize, data,
5145 true, "glCompressedTextureSubImage2D");
5146 }
5147
5148 void GLAPIENTRY
_mesa_CompressedTexSubImage3D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)5149 _mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level,
5150 GLint xoffset, GLint yoffset,
5151 GLint zoffset, GLsizei width,
5152 GLsizei height, GLsizei depth,
5153 GLenum format, GLsizei imageSize,
5154 const GLvoid *data)
5155 {
5156 compressed_tex_sub_image_no_error(3, target, 0, level, xoffset, yoffset,
5157 zoffset, width, height, depth, format,
5158 imageSize, data, false,
5159 "glCompressedTexSubImage3D");
5160 }
5161
5162 void GLAPIENTRY
_mesa_CompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)5163 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
5164 GLint yoffset, GLint zoffset, GLsizei width,
5165 GLsizei height, GLsizei depth, GLenum format,
5166 GLsizei imageSize, const GLvoid *data)
5167 {
5168 compressed_tex_sub_image_error(3, target, 0, level, xoffset, yoffset,
5169 zoffset, width, height, depth, format,
5170 imageSize, data, false,
5171 "glCompressedTexSubImage3D");
5172 }
5173
5174 void GLAPIENTRY
_mesa_CompressedTextureSubImage3D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)5175 _mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level,
5176 GLint xoffset, GLint yoffset,
5177 GLint zoffset, GLsizei width,
5178 GLsizei height, GLsizei depth,
5179 GLenum format, GLsizei imageSize,
5180 const GLvoid *data)
5181 {
5182 compressed_tex_sub_image_no_error(3, 0, texture, level, xoffset, yoffset,
5183 zoffset, width, height, depth, format,
5184 imageSize, data, true,
5185 "glCompressedTextureSubImage3D");
5186 }
5187
5188 void GLAPIENTRY
_mesa_CompressedTextureSubImage3D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)5189 _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
5190 GLint yoffset, GLint zoffset, GLsizei width,
5191 GLsizei height, GLsizei depth,
5192 GLenum format, GLsizei imageSize,
5193 const GLvoid *data)
5194 {
5195 compressed_tex_sub_image_error(3, 0, texture, level, xoffset, yoffset,
5196 zoffset, width, height, depth, format,
5197 imageSize, data, true,
5198 "glCompressedTextureSubImage3D");
5199 }
5200
5201 mesa_format
_mesa_get_texbuffer_format(const struct gl_context * ctx,GLenum internalFormat)5202 _mesa_get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
5203 {
5204 if (ctx->API == API_OPENGL_COMPAT) {
5205 switch (internalFormat) {
5206 case GL_ALPHA8:
5207 return MESA_FORMAT_A_UNORM8;
5208 case GL_ALPHA16:
5209 return MESA_FORMAT_A_UNORM16;
5210 case GL_ALPHA16F_ARB:
5211 return MESA_FORMAT_A_FLOAT16;
5212 case GL_ALPHA32F_ARB:
5213 return MESA_FORMAT_A_FLOAT32;
5214 case GL_ALPHA8I_EXT:
5215 return MESA_FORMAT_A_SINT8;
5216 case GL_ALPHA16I_EXT:
5217 return MESA_FORMAT_A_SINT16;
5218 case GL_ALPHA32I_EXT:
5219 return MESA_FORMAT_A_SINT32;
5220 case GL_ALPHA8UI_EXT:
5221 return MESA_FORMAT_A_UINT8;
5222 case GL_ALPHA16UI_EXT:
5223 return MESA_FORMAT_A_UINT16;
5224 case GL_ALPHA32UI_EXT:
5225 return MESA_FORMAT_A_UINT32;
5226 case GL_LUMINANCE8:
5227 return MESA_FORMAT_L_UNORM8;
5228 case GL_LUMINANCE16:
5229 return MESA_FORMAT_L_UNORM16;
5230 case GL_LUMINANCE16F_ARB:
5231 return MESA_FORMAT_L_FLOAT16;
5232 case GL_LUMINANCE32F_ARB:
5233 return MESA_FORMAT_L_FLOAT32;
5234 case GL_LUMINANCE8I_EXT:
5235 return MESA_FORMAT_L_SINT8;
5236 case GL_LUMINANCE16I_EXT:
5237 return MESA_FORMAT_L_SINT16;
5238 case GL_LUMINANCE32I_EXT:
5239 return MESA_FORMAT_L_SINT32;
5240 case GL_LUMINANCE8UI_EXT:
5241 return MESA_FORMAT_L_UINT8;
5242 case GL_LUMINANCE16UI_EXT:
5243 return MESA_FORMAT_L_UINT16;
5244 case GL_LUMINANCE32UI_EXT:
5245 return MESA_FORMAT_L_UINT32;
5246 case GL_LUMINANCE8_ALPHA8:
5247 return MESA_FORMAT_L8A8_UNORM;
5248 case GL_LUMINANCE16_ALPHA16:
5249 return MESA_FORMAT_L16A16_UNORM;
5250 case GL_LUMINANCE_ALPHA16F_ARB:
5251 return MESA_FORMAT_LA_FLOAT16;
5252 case GL_LUMINANCE_ALPHA32F_ARB:
5253 return MESA_FORMAT_LA_FLOAT32;
5254 case GL_LUMINANCE_ALPHA8I_EXT:
5255 return MESA_FORMAT_LA_SINT8;
5256 case GL_LUMINANCE_ALPHA16I_EXT:
5257 return MESA_FORMAT_LA_SINT16;
5258 case GL_LUMINANCE_ALPHA32I_EXT:
5259 return MESA_FORMAT_LA_SINT32;
5260 case GL_LUMINANCE_ALPHA8UI_EXT:
5261 return MESA_FORMAT_LA_UINT8;
5262 case GL_LUMINANCE_ALPHA16UI_EXT:
5263 return MESA_FORMAT_LA_UINT16;
5264 case GL_LUMINANCE_ALPHA32UI_EXT:
5265 return MESA_FORMAT_LA_UINT32;
5266 case GL_INTENSITY8:
5267 return MESA_FORMAT_I_UNORM8;
5268 case GL_INTENSITY16:
5269 return MESA_FORMAT_I_UNORM16;
5270 case GL_INTENSITY16F_ARB:
5271 return MESA_FORMAT_I_FLOAT16;
5272 case GL_INTENSITY32F_ARB:
5273 return MESA_FORMAT_I_FLOAT32;
5274 case GL_INTENSITY8I_EXT:
5275 return MESA_FORMAT_I_SINT8;
5276 case GL_INTENSITY16I_EXT:
5277 return MESA_FORMAT_I_SINT16;
5278 case GL_INTENSITY32I_EXT:
5279 return MESA_FORMAT_I_SINT32;
5280 case GL_INTENSITY8UI_EXT:
5281 return MESA_FORMAT_I_UINT8;
5282 case GL_INTENSITY16UI_EXT:
5283 return MESA_FORMAT_I_UINT16;
5284 case GL_INTENSITY32UI_EXT:
5285 return MESA_FORMAT_I_UINT32;
5286 default:
5287 break;
5288 }
5289 }
5290
5291 if (_mesa_has_ARB_texture_buffer_object_rgb32(ctx) ||
5292 _mesa_has_OES_texture_buffer(ctx)) {
5293 switch (internalFormat) {
5294 case GL_RGB32F:
5295 return MESA_FORMAT_RGB_FLOAT32;
5296 case GL_RGB32UI:
5297 return MESA_FORMAT_RGB_UINT32;
5298 case GL_RGB32I:
5299 return MESA_FORMAT_RGB_SINT32;
5300 default:
5301 break;
5302 }
5303 }
5304
5305 switch (internalFormat) {
5306 case GL_RGBA8:
5307 return MESA_FORMAT_R8G8B8A8_UNORM;
5308 case GL_RGBA16:
5309 if (_mesa_is_gles(ctx))
5310 return MESA_FORMAT_NONE;
5311 return MESA_FORMAT_RGBA_UNORM16;
5312 case GL_RGBA16F_ARB:
5313 return MESA_FORMAT_RGBA_FLOAT16;
5314 case GL_RGBA32F_ARB:
5315 return MESA_FORMAT_RGBA_FLOAT32;
5316 case GL_RGBA8I_EXT:
5317 return MESA_FORMAT_RGBA_SINT8;
5318 case GL_RGBA16I_EXT:
5319 return MESA_FORMAT_RGBA_SINT16;
5320 case GL_RGBA32I_EXT:
5321 return MESA_FORMAT_RGBA_SINT32;
5322 case GL_RGBA8UI_EXT:
5323 return MESA_FORMAT_RGBA_UINT8;
5324 case GL_RGBA16UI_EXT:
5325 return MESA_FORMAT_RGBA_UINT16;
5326 case GL_RGBA32UI_EXT:
5327 return MESA_FORMAT_RGBA_UINT32;
5328
5329 case GL_RG8:
5330 return MESA_FORMAT_R8G8_UNORM;
5331 case GL_RG16:
5332 if (_mesa_is_gles(ctx))
5333 return MESA_FORMAT_NONE;
5334 return MESA_FORMAT_R16G16_UNORM;
5335 case GL_RG16F:
5336 return MESA_FORMAT_RG_FLOAT16;
5337 case GL_RG32F:
5338 return MESA_FORMAT_RG_FLOAT32;
5339 case GL_RG8I:
5340 return MESA_FORMAT_RG_SINT8;
5341 case GL_RG16I:
5342 return MESA_FORMAT_RG_SINT16;
5343 case GL_RG32I:
5344 return MESA_FORMAT_RG_SINT32;
5345 case GL_RG8UI:
5346 return MESA_FORMAT_RG_UINT8;
5347 case GL_RG16UI:
5348 return MESA_FORMAT_RG_UINT16;
5349 case GL_RG32UI:
5350 return MESA_FORMAT_RG_UINT32;
5351
5352 case GL_R8:
5353 return MESA_FORMAT_R_UNORM8;
5354 case GL_R16:
5355 if (_mesa_is_gles(ctx))
5356 return MESA_FORMAT_NONE;
5357 return MESA_FORMAT_R_UNORM16;
5358 case GL_R16F:
5359 return MESA_FORMAT_R_FLOAT16;
5360 case GL_R32F:
5361 return MESA_FORMAT_R_FLOAT32;
5362 case GL_R8I:
5363 return MESA_FORMAT_R_SINT8;
5364 case GL_R16I:
5365 return MESA_FORMAT_R_SINT16;
5366 case GL_R32I:
5367 return MESA_FORMAT_R_SINT32;
5368 case GL_R8UI:
5369 return MESA_FORMAT_R_UINT8;
5370 case GL_R16UI:
5371 return MESA_FORMAT_R_UINT16;
5372 case GL_R32UI:
5373 return MESA_FORMAT_R_UINT32;
5374
5375 default:
5376 return MESA_FORMAT_NONE;
5377 }
5378 }
5379
5380
5381 mesa_format
_mesa_validate_texbuffer_format(const struct gl_context * ctx,GLenum internalFormat)5382 _mesa_validate_texbuffer_format(const struct gl_context *ctx,
5383 GLenum internalFormat)
5384 {
5385 mesa_format format = _mesa_get_texbuffer_format(ctx, internalFormat);
5386 GLenum datatype;
5387
5388 if (format == MESA_FORMAT_NONE)
5389 return MESA_FORMAT_NONE;
5390
5391 datatype = _mesa_get_format_datatype(format);
5392
5393 /* The GL_ARB_texture_buffer_object spec says:
5394 *
5395 * "If ARB_texture_float is not supported, references to the
5396 * floating-point internal formats provided by that extension should be
5397 * removed, and such formats may not be passed to TexBufferARB."
5398 *
5399 * As a result, GL_HALF_FLOAT internal format depends on both
5400 * GL_ARB_texture_float and GL_ARB_half_float_pixel.
5401 */
5402 if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) &&
5403 !ctx->Extensions.ARB_texture_float)
5404 return MESA_FORMAT_NONE;
5405
5406 if (!ctx->Extensions.ARB_texture_rg) {
5407 GLenum base_format = _mesa_get_format_base_format(format);
5408 if (base_format == GL_R || base_format == GL_RG)
5409 return MESA_FORMAT_NONE;
5410 }
5411
5412 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
5413 GLenum base_format = _mesa_get_format_base_format(format);
5414 if (base_format == GL_RGB)
5415 return MESA_FORMAT_NONE;
5416 }
5417 return format;
5418 }
5419
5420
5421 /**
5422 * Do work common to glTexBuffer, glTexBufferRange, glTextureBuffer
5423 * and glTextureBufferRange, including some error checking.
5424 */
5425 static void
texture_buffer_range(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum internalFormat,struct gl_buffer_object * bufObj,GLintptr offset,GLsizeiptr size,const char * caller)5426 texture_buffer_range(struct gl_context *ctx,
5427 struct gl_texture_object *texObj,
5428 GLenum internalFormat,
5429 struct gl_buffer_object *bufObj,
5430 GLintptr offset, GLsizeiptr size,
5431 const char *caller)
5432 {
5433 GLintptr oldOffset = texObj->BufferOffset;
5434 GLsizeiptr oldSize = texObj->BufferSize;
5435 mesa_format format;
5436
5437 /* NOTE: ARB_texture_buffer_object has interactions with
5438 * the compatibility profile that are not implemented.
5439 */
5440 if (!_mesa_has_ARB_texture_buffer_object(ctx) &&
5441 !_mesa_has_OES_texture_buffer(ctx)) {
5442 _mesa_error(ctx, GL_INVALID_OPERATION,
5443 "%s(ARB_texture_buffer_object is not"
5444 " implemented for the compatibility profile)", caller);
5445 return;
5446 }
5447
5448 if (texObj->HandleAllocated) {
5449 /* The ARB_bindless_texture spec says:
5450 *
5451 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
5452 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
5453 * functions defined in terms of these, if the texture object to be
5454 * modified is referenced by one or more texture or image handles."
5455 */
5456 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable texture)", caller);
5457 return;
5458 }
5459
5460 format = _mesa_validate_texbuffer_format(ctx, internalFormat);
5461 if (format == MESA_FORMAT_NONE) {
5462 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat %s)",
5463 caller, _mesa_enum_to_string(internalFormat));
5464 return;
5465 }
5466
5467 FLUSH_VERTICES(ctx, 0);
5468
5469 _mesa_lock_texture(ctx, texObj);
5470 {
5471 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
5472 texObj->BufferObjectFormat = internalFormat;
5473 texObj->_BufferObjectFormat = format;
5474 texObj->BufferOffset = offset;
5475 texObj->BufferSize = size;
5476 }
5477 _mesa_unlock_texture(ctx, texObj);
5478
5479 if (ctx->Driver.TexParameter) {
5480 if (offset != oldOffset) {
5481 ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_OFFSET);
5482 }
5483 if (size != oldSize) {
5484 ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_SIZE);
5485 }
5486 }
5487
5488 ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer;
5489
5490 if (bufObj) {
5491 bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
5492 }
5493 }
5494
5495
5496 /**
5497 * Make sure the texture buffer target is GL_TEXTURE_BUFFER.
5498 * Return true if it is, and return false if it is not
5499 * (and throw INVALID ENUM as dictated in the OpenGL 4.5
5500 * core spec, 02.02.2015, PDF page 245).
5501 */
5502 static bool
check_texture_buffer_target(struct gl_context * ctx,GLenum target,const char * caller)5503 check_texture_buffer_target(struct gl_context *ctx, GLenum target,
5504 const char *caller)
5505 {
5506 if (target != GL_TEXTURE_BUFFER_ARB) {
5507 _mesa_error(ctx, GL_INVALID_ENUM,
5508 "%s(texture target is not GL_TEXTURE_BUFFER)", caller);
5509 return false;
5510 }
5511 else
5512 return true;
5513 }
5514
5515 /**
5516 * Check for errors related to the texture buffer range.
5517 * Return false if errors are found, true if none are found.
5518 */
5519 static bool
check_texture_buffer_range(struct gl_context * ctx,struct gl_buffer_object * bufObj,GLintptr offset,GLsizeiptr size,const char * caller)5520 check_texture_buffer_range(struct gl_context *ctx,
5521 struct gl_buffer_object *bufObj,
5522 GLintptr offset, GLsizeiptr size,
5523 const char *caller)
5524 {
5525 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5526 * Textures (PDF page 245):
5527 * "An INVALID_VALUE error is generated if offset is negative, if
5528 * size is less than or equal to zero, or if offset + size is greater
5529 * than the value of BUFFER_SIZE for the buffer bound to target."
5530 */
5531 if (offset < 0) {
5532 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller,
5533 (int) offset);
5534 return false;
5535 }
5536
5537 if (size <= 0) {
5538 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller,
5539 (int) size);
5540 return false;
5541 }
5542
5543 if (offset + size > bufObj->Size) {
5544 _mesa_error(ctx, GL_INVALID_VALUE,
5545 "%s(offset=%d + size=%d > buffer_size=%d)", caller,
5546 (int) offset, (int) size, (int) bufObj->Size);
5547 return false;
5548 }
5549
5550 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5551 * Textures (PDF page 245):
5552 * "An INVALID_VALUE error is generated if offset is not an integer
5553 * multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
5554 */
5555 if (offset % ctx->Const.TextureBufferOffsetAlignment) {
5556 _mesa_error(ctx, GL_INVALID_VALUE,
5557 "%s(invalid offset alignment)", caller);
5558 return false;
5559 }
5560
5561 return true;
5562 }
5563
5564
5565 /** GL_ARB_texture_buffer_object */
5566 void GLAPIENTRY
_mesa_TexBuffer(GLenum target,GLenum internalFormat,GLuint buffer)5567 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
5568 {
5569 struct gl_texture_object *texObj;
5570 struct gl_buffer_object *bufObj;
5571
5572 GET_CURRENT_CONTEXT(ctx);
5573
5574 /* Need to catch a bad target before it gets to
5575 * _mesa_get_current_tex_object.
5576 */
5577 if (!check_texture_buffer_target(ctx, target, "glTexBuffer"))
5578 return;
5579
5580 if (buffer) {
5581 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer");
5582 if (!bufObj)
5583 return;
5584 } else
5585 bufObj = NULL;
5586
5587 texObj = _mesa_get_current_tex_object(ctx, target);
5588 if (!texObj)
5589 return;
5590
5591 texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0,
5592 buffer ? -1 : 0, "glTexBuffer");
5593 }
5594
5595
5596 /** GL_ARB_texture_buffer_range */
5597 void GLAPIENTRY
_mesa_TexBufferRange(GLenum target,GLenum internalFormat,GLuint buffer,GLintptr offset,GLsizeiptr size)5598 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
5599 GLintptr offset, GLsizeiptr size)
5600 {
5601 struct gl_texture_object *texObj;
5602 struct gl_buffer_object *bufObj;
5603
5604 GET_CURRENT_CONTEXT(ctx);
5605
5606 /* Need to catch a bad target before it gets to
5607 * _mesa_get_current_tex_object.
5608 */
5609 if (!check_texture_buffer_target(ctx, target, "glTexBufferRange"))
5610 return;
5611
5612 if (buffer) {
5613 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange");
5614 if (!bufObj)
5615 return;
5616
5617 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5618 "glTexBufferRange"))
5619 return;
5620
5621 } else {
5622 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5623 * Textures (PDF page 254):
5624 * "If buffer is zero, then any buffer object attached to the buffer
5625 * texture is detached, the values offset and size are ignored and
5626 * the state for offset and size for the buffer texture are reset to
5627 * zero."
5628 */
5629 offset = 0;
5630 size = 0;
5631 bufObj = NULL;
5632 }
5633
5634 texObj = _mesa_get_current_tex_object(ctx, target);
5635 if (!texObj)
5636 return;
5637
5638 texture_buffer_range(ctx, texObj, internalFormat, bufObj,
5639 offset, size, "glTexBufferRange");
5640 }
5641
5642 void GLAPIENTRY
_mesa_TextureBuffer(GLuint texture,GLenum internalFormat,GLuint buffer)5643 _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
5644 {
5645 struct gl_texture_object *texObj;
5646 struct gl_buffer_object *bufObj;
5647
5648 GET_CURRENT_CONTEXT(ctx);
5649
5650 if (buffer) {
5651 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
5652 if (!bufObj)
5653 return;
5654 } else
5655 bufObj = NULL;
5656
5657 /* Get the texture object by Name. */
5658 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
5659 if (!texObj)
5660 return;
5661
5662 if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer"))
5663 return;
5664
5665 texture_buffer_range(ctx, texObj, internalFormat,
5666 bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
5667 }
5668
5669 void GLAPIENTRY
_mesa_TextureBufferRange(GLuint texture,GLenum internalFormat,GLuint buffer,GLintptr offset,GLsizeiptr size)5670 _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
5671 GLintptr offset, GLsizeiptr size)
5672 {
5673 struct gl_texture_object *texObj;
5674 struct gl_buffer_object *bufObj;
5675
5676 GET_CURRENT_CONTEXT(ctx);
5677
5678 if (buffer) {
5679 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
5680 "glTextureBufferRange");
5681 if (!bufObj)
5682 return;
5683
5684 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5685 "glTextureBufferRange"))
5686 return;
5687
5688 } else {
5689 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5690 * Textures (PDF page 254):
5691 * "If buffer is zero, then any buffer object attached to the buffer
5692 * texture is detached, the values offset and size are ignored and
5693 * the state for offset and size for the buffer texture are reset to
5694 * zero."
5695 */
5696 offset = 0;
5697 size = 0;
5698 bufObj = NULL;
5699 }
5700
5701 /* Get the texture object by Name. */
5702 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
5703 if (!texObj)
5704 return;
5705
5706 if (!check_texture_buffer_target(ctx, texObj->Target,
5707 "glTextureBufferRange"))
5708 return;
5709
5710 texture_buffer_range(ctx, texObj, internalFormat,
5711 bufObj, offset, size, "glTextureBufferRange");
5712 }
5713
5714 GLboolean
_mesa_is_renderable_texture_format(const struct gl_context * ctx,GLenum internalformat)5715 _mesa_is_renderable_texture_format(const struct gl_context *ctx,
5716 GLenum internalformat)
5717 {
5718 /* Everything that is allowed for renderbuffers,
5719 * except for a base format of GL_STENCIL_INDEX, unless supported.
5720 */
5721 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
5722 if (ctx->Extensions.ARB_texture_stencil8)
5723 return baseFormat != 0;
5724 else
5725 return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
5726 }
5727
5728
5729 /** GL_ARB_texture_multisample */
5730 static GLboolean
check_multisample_target(GLuint dims,GLenum target,bool dsa)5731 check_multisample_target(GLuint dims, GLenum target, bool dsa)
5732 {
5733 switch(target) {
5734 case GL_TEXTURE_2D_MULTISAMPLE:
5735 return dims == 2;
5736 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
5737 return dims == 2 && !dsa;
5738 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
5739 return dims == 3;
5740 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
5741 return dims == 3 && !dsa;
5742 default:
5743 return GL_FALSE;
5744 }
5745 }
5746
5747
5748 static void
texture_image_multisample(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_memory_object * memObj,GLenum target,GLsizei samples,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations,GLboolean immutable,GLuint64 offset,const char * func)5749 texture_image_multisample(struct gl_context *ctx, GLuint dims,
5750 struct gl_texture_object *texObj,
5751 struct gl_memory_object *memObj,
5752 GLenum target, GLsizei samples,
5753 GLint internalformat, GLsizei width,
5754 GLsizei height, GLsizei depth,
5755 GLboolean fixedsamplelocations,
5756 GLboolean immutable, GLuint64 offset,
5757 const char *func)
5758 {
5759 struct gl_texture_image *texImage;
5760 GLboolean sizeOK, dimensionsOK, samplesOK;
5761 mesa_format texFormat;
5762 GLenum sample_count_error;
5763 bool dsa = strstr(func, "ture") ? true : false;
5764
5765 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
5766 _mesa_debug(ctx, "%s(target=%s, samples=%d)\n", func,
5767 _mesa_enum_to_string(target), samples);
5768 }
5769
5770 if (!((ctx->Extensions.ARB_texture_multisample
5771 && _mesa_is_desktop_gl(ctx))) && !_mesa_is_gles31(ctx)) {
5772 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
5773 return;
5774 }
5775
5776 if (samples < 1) {
5777 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func);
5778 return;
5779 }
5780
5781 if (!check_multisample_target(dims, target, dsa)) {
5782 GLenum err = dsa ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
5783 _mesa_error(ctx, err, "%s(target=%s)", func,
5784 _mesa_enum_to_string(target));
5785 return;
5786 }
5787
5788 /* check that the specified internalformat is color/depth/stencil-renderable;
5789 * refer GL3.1 spec 4.4.4
5790 */
5791
5792 if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
5793 _mesa_error(ctx, GL_INVALID_ENUM,
5794 "%s(internalformat=%s not legal for immutable-format)",
5795 func, _mesa_enum_to_string(internalformat));
5796 return;
5797 }
5798
5799 if (!_mesa_is_renderable_texture_format(ctx, internalformat)) {
5800 /* Page 172 of OpenGL ES 3.1 spec says:
5801 * "An INVALID_ENUM error is generated if sizedinternalformat is not
5802 * color-renderable, depth-renderable, or stencil-renderable (as
5803 * defined in section 9.4).
5804 *
5805 * (Same error is also defined for desktop OpenGL for multisample
5806 * teximage/texstorage functions.)
5807 */
5808 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalformat=%s)", func,
5809 _mesa_enum_to_string(internalformat));
5810 return;
5811 }
5812
5813 sample_count_error = _mesa_check_sample_count(ctx, target,
5814 internalformat, samples);
5815 samplesOK = sample_count_error == GL_NO_ERROR;
5816
5817 /* Page 254 of OpenGL 4.4 spec says:
5818 * "Proxy arrays for two-dimensional multisample and two-dimensional
5819 * multisample array textures are operated on in the same way when
5820 * TexImage2DMultisample is called with target specified as
5821 * PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called
5822 * with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
5823 * However, if samples is not supported, then no error is generated.
5824 */
5825 if (!samplesOK && !_mesa_is_proxy_texture(target)) {
5826 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
5827 return;
5828 }
5829
5830 if (immutable && (!texObj || (texObj->Name == 0))) {
5831 _mesa_error(ctx, GL_INVALID_OPERATION,
5832 "%s(texture object 0)",
5833 func);
5834 return;
5835 }
5836
5837 texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
5838
5839 if (texImage == NULL) {
5840 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
5841 return;
5842 }
5843
5844 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
5845 internalformat, GL_NONE, GL_NONE);
5846 assert(texFormat != MESA_FORMAT_NONE);
5847
5848 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
5849 width, height, depth, 0);
5850
5851 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, 0, texFormat,
5852 samples, width, height, depth);
5853
5854 if (_mesa_is_proxy_texture(target)) {
5855 if (samplesOK && dimensionsOK && sizeOK) {
5856 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5857 internalformat, texFormat,
5858 samples, fixedsamplelocations);
5859 }
5860 else {
5861 /* clear all image fields */
5862 clear_teximage_fields(texImage);
5863 }
5864 }
5865 else {
5866 if (!dimensionsOK) {
5867 _mesa_error(ctx, GL_INVALID_VALUE,
5868 "%s(invalid width=%d or height=%d)", func, width, height);
5869 return;
5870 }
5871
5872 if (!sizeOK) {
5873 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func);
5874 return;
5875 }
5876
5877 /* Check if texObj->Immutable is set */
5878 if (texObj->Immutable) {
5879 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
5880 return;
5881 }
5882
5883 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
5884
5885 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5886 internalformat, texFormat,
5887 samples, fixedsamplelocations);
5888
5889 if (width > 0 && height > 0 && depth > 0) {
5890 if (memObj) {
5891 if (!ctx->Driver.SetTextureStorageForMemoryObject(ctx, texObj,
5892 memObj, 1, width,
5893 height, depth,
5894 offset)) {
5895
5896 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
5897 internalformat, texFormat);
5898 }
5899 } else {
5900 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
5901 width, height, depth)) {
5902 /* tidy up the texture image state. strictly speaking,
5903 * we're allowed to just leave this in whatever state we
5904 * like, but being tidy is good.
5905 */
5906 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
5907 internalformat, texFormat);
5908 }
5909 }
5910 }
5911
5912 texObj->Immutable |= immutable;
5913
5914 if (immutable) {
5915 _mesa_set_texture_view_state(ctx, texObj, target, 1);
5916 }
5917
5918 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
5919 }
5920 }
5921
5922
5923 void GLAPIENTRY
_mesa_TexImage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)5924 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
5925 GLenum internalformat, GLsizei width,
5926 GLsizei height, GLboolean fixedsamplelocations)
5927 {
5928 struct gl_texture_object *texObj;
5929 GET_CURRENT_CONTEXT(ctx);
5930
5931 texObj = _mesa_get_current_tex_object(ctx, target);
5932 if (!texObj)
5933 return;
5934
5935 texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
5936 internalformat, width, height, 1,
5937 fixedsamplelocations, GL_FALSE, 0,
5938 "glTexImage2DMultisample");
5939 }
5940
5941
5942 void GLAPIENTRY
_mesa_TexImage3DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)5943 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
5944 GLenum internalformat, GLsizei width,
5945 GLsizei height, GLsizei depth,
5946 GLboolean fixedsamplelocations)
5947 {
5948 struct gl_texture_object *texObj;
5949 GET_CURRENT_CONTEXT(ctx);
5950
5951 texObj = _mesa_get_current_tex_object(ctx, target);
5952 if (!texObj)
5953 return;
5954
5955 texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
5956 internalformat, width, height, depth,
5957 fixedsamplelocations, GL_FALSE, 0,
5958 "glTexImage3DMultisample");
5959 }
5960
5961 static bool
valid_texstorage_ms_parameters(GLsizei width,GLsizei height,GLsizei depth,GLsizei samples,unsigned dims)5962 valid_texstorage_ms_parameters(GLsizei width, GLsizei height, GLsizei depth,
5963 GLsizei samples, unsigned dims)
5964 {
5965 GET_CURRENT_CONTEXT(ctx);
5966
5967 if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
5968 _mesa_error(ctx, GL_INVALID_VALUE,
5969 "glTexStorage%uDMultisample(width=%d,height=%d,depth=%d)",
5970 dims, width, height, depth);
5971 return false;
5972 }
5973 return true;
5974 }
5975
5976 void GLAPIENTRY
_mesa_TexStorage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)5977 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
5978 GLenum internalformat, GLsizei width,
5979 GLsizei height, GLboolean fixedsamplelocations)
5980 {
5981 struct gl_texture_object *texObj;
5982 GET_CURRENT_CONTEXT(ctx);
5983
5984 texObj = _mesa_get_current_tex_object(ctx, target);
5985 if (!texObj)
5986 return;
5987
5988 if (!valid_texstorage_ms_parameters(width, height, 1, samples, 2))
5989 return;
5990
5991 texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
5992 internalformat, width, height, 1,
5993 fixedsamplelocations, GL_TRUE, 0,
5994 "glTexStorage2DMultisample");
5995 }
5996
5997 void GLAPIENTRY
_mesa_TexStorage3DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)5998 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
5999 GLenum internalformat, GLsizei width,
6000 GLsizei height, GLsizei depth,
6001 GLboolean fixedsamplelocations)
6002 {
6003 struct gl_texture_object *texObj;
6004 GET_CURRENT_CONTEXT(ctx);
6005
6006 texObj = _mesa_get_current_tex_object(ctx, target);
6007 if (!texObj)
6008 return;
6009
6010 if (!valid_texstorage_ms_parameters(width, height, depth, samples, 3))
6011 return;
6012
6013 texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
6014 internalformat, width, height, depth,
6015 fixedsamplelocations, GL_TRUE, 0,
6016 "glTexStorage3DMultisample");
6017 }
6018
6019 void GLAPIENTRY
_mesa_TextureStorage2DMultisample(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)6020 _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
6021 GLenum internalformat, GLsizei width,
6022 GLsizei height,
6023 GLboolean fixedsamplelocations)
6024 {
6025 struct gl_texture_object *texObj;
6026 GET_CURRENT_CONTEXT(ctx);
6027
6028 texObj = _mesa_lookup_texture_err(ctx, texture,
6029 "glTextureStorage2DMultisample");
6030 if (!texObj)
6031 return;
6032
6033 if (!valid_texstorage_ms_parameters(width, height, 1, samples, 2))
6034 return;
6035
6036 texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
6037 samples, internalformat, width, height, 1,
6038 fixedsamplelocations, GL_TRUE, 0,
6039 "glTextureStorage2DMultisample");
6040 }
6041
6042 void GLAPIENTRY
_mesa_TextureStorage3DMultisample(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)6043 _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
6044 GLenum internalformat, GLsizei width,
6045 GLsizei height, GLsizei depth,
6046 GLboolean fixedsamplelocations)
6047 {
6048 struct gl_texture_object *texObj;
6049 GET_CURRENT_CONTEXT(ctx);
6050
6051 /* Get the texture object by Name. */
6052 texObj = _mesa_lookup_texture_err(ctx, texture,
6053 "glTextureStorage3DMultisample");
6054 if (!texObj)
6055 return;
6056
6057 if (!valid_texstorage_ms_parameters(width, height, depth, samples, 3))
6058 return;
6059
6060 texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
6061 internalformat, width, height, depth,
6062 fixedsamplelocations, GL_TRUE, 0,
6063 "glTextureStorage3DMultisample");
6064 }
6065
6066 void
_mesa_texture_storage_ms_memory(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_memory_object * memObj,GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint64 offset,const char * func)6067 _mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
6068 struct gl_texture_object *texObj,
6069 struct gl_memory_object *memObj,
6070 GLenum target, GLsizei samples,
6071 GLenum internalFormat, GLsizei width,
6072 GLsizei height, GLsizei depth,
6073 GLboolean fixedSampleLocations,
6074 GLuint64 offset, const char* func)
6075 {
6076 assert(memObj);
6077
6078 texture_image_multisample(ctx, dims, texObj, memObj, target, samples,
6079 internalFormat, width, height, depth,
6080 fixedSampleLocations, GL_TRUE, offset,
6081 func);
6082 }
6083