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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 /**
27  * Functions for allocating/managing framebuffers and renderbuffers.
28  * Also, routines for reading/writing renderbuffer data as ubytes,
29  * ushorts, uints, etc.
30  */
31 
32 #include <stdio.h>
33 #include "glheader.h"
34 #include "imports.h"
35 #include "blend.h"
36 #include "buffers.h"
37 #include "context.h"
38 #include "enums.h"
39 #include "formats.h"
40 #include "macros.h"
41 #include "mtypes.h"
42 #include "fbobject.h"
43 #include "framebuffer.h"
44 #include "renderbuffer.h"
45 #include "texobj.h"
46 #include "glformats.h"
47 #include "state.h"
48 
49 
50 
51 /**
52  * Compute/set the _DepthMax field for the given framebuffer.
53  * This value depends on the Z buffer resolution.
54  */
55 static void
compute_depth_max(struct gl_framebuffer * fb)56 compute_depth_max(struct gl_framebuffer *fb)
57 {
58    if (fb->Visual.depthBits == 0) {
59       /* Special case.  Even if we don't have a depth buffer we need
60        * good values for DepthMax for Z vertex transformation purposes
61        * and for per-fragment fog computation.
62        */
63       fb->_DepthMax = (1 << 16) - 1;
64    }
65    else if (fb->Visual.depthBits < 32) {
66       fb->_DepthMax = (1 << fb->Visual.depthBits) - 1;
67    }
68    else {
69       /* Special case since shift values greater than or equal to the
70        * number of bits in the left hand expression's type are undefined.
71        */
72       fb->_DepthMax = 0xffffffff;
73    }
74    fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
75 
76    /* Minimum resolvable depth value, for polygon offset */
77    fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF;
78 }
79 
80 /**
81  * Create and initialize a gl_framebuffer object.
82  * This is intended for creating _window_system_ framebuffers, not generic
83  * framebuffer objects ala GL_EXT_framebuffer_object.
84  *
85  * \sa _mesa_new_framebuffer
86  */
87 struct gl_framebuffer *
_mesa_create_framebuffer(const struct gl_config * visual)88 _mesa_create_framebuffer(const struct gl_config *visual)
89 {
90    struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
91    assert(visual);
92    if (fb) {
93       _mesa_initialize_window_framebuffer(fb, visual);
94    }
95    return fb;
96 }
97 
98 
99 /**
100  * Allocate a new gl_framebuffer object.
101  * This is the default function for ctx->Driver.NewFramebuffer().
102  * This is for allocating user-created framebuffers, not window-system
103  * framebuffers!
104  * \sa _mesa_create_framebuffer
105  */
106 struct gl_framebuffer *
_mesa_new_framebuffer(struct gl_context * ctx,GLuint name)107 _mesa_new_framebuffer(struct gl_context *ctx, GLuint name)
108 {
109    struct gl_framebuffer *fb;
110    (void) ctx;
111    assert(name != 0);
112    fb = CALLOC_STRUCT(gl_framebuffer);
113    if (fb) {
114       _mesa_initialize_user_framebuffer(fb, name);
115    }
116    return fb;
117 }
118 
119 
120 /**
121  * Initialize a gl_framebuffer object.  Typically used to initialize
122  * window system-created framebuffers, not user-created framebuffers.
123  * \sa _mesa_initialize_user_framebuffer
124  */
125 void
_mesa_initialize_window_framebuffer(struct gl_framebuffer * fb,const struct gl_config * visual)126 _mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
127 				     const struct gl_config *visual)
128 {
129    assert(fb);
130    assert(visual);
131 
132    memset(fb, 0, sizeof(struct gl_framebuffer));
133 
134    simple_mtx_init(&fb->Mutex, mtx_plain);
135 
136    fb->RefCount = 1;
137 
138    /* save the visual */
139    fb->Visual = *visual;
140 
141    /* Init read/draw renderbuffer state */
142    if (visual->doubleBufferMode) {
143       fb->_NumColorDrawBuffers = 1;
144       fb->ColorDrawBuffer[0] = GL_BACK;
145       fb->_ColorDrawBufferIndexes[0] = BUFFER_BACK_LEFT;
146       fb->ColorReadBuffer = GL_BACK;
147       fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT;
148    }
149    else {
150       fb->_NumColorDrawBuffers = 1;
151       fb->ColorDrawBuffer[0] = GL_FRONT;
152       fb->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT;
153       fb->ColorReadBuffer = GL_FRONT;
154       fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT;
155    }
156 
157    fb->Delete = _mesa_destroy_framebuffer;
158    fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
159    fb->_AllColorBuffersFixedPoint = !visual->floatMode;
160    fb->_HasSNormOrFloatColorBuffer = visual->floatMode;
161    fb->_HasAttachments = true;
162 
163    compute_depth_max(fb);
164 }
165 
166 
167 /**
168  * Initialize a user-created gl_framebuffer object.
169  * \sa _mesa_initialize_window_framebuffer
170  */
171 void
_mesa_initialize_user_framebuffer(struct gl_framebuffer * fb,GLuint name)172 _mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name)
173 {
174    assert(fb);
175    assert(name);
176 
177    memset(fb, 0, sizeof(struct gl_framebuffer));
178 
179    fb->Name = name;
180    fb->RefCount = 1;
181    fb->_NumColorDrawBuffers = 1;
182    fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
183    fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
184    fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
185    fb->_ColorReadBufferIndex = BUFFER_COLOR0;
186    fb->Delete = _mesa_destroy_framebuffer;
187    simple_mtx_init(&fb->Mutex, mtx_plain);
188 }
189 
190 
191 /**
192  * Deallocate buffer and everything attached to it.
193  * Typically called via the gl_framebuffer->Delete() method.
194  */
195 void
_mesa_destroy_framebuffer(struct gl_framebuffer * fb)196 _mesa_destroy_framebuffer(struct gl_framebuffer *fb)
197 {
198    if (fb) {
199       _mesa_free_framebuffer_data(fb);
200       free(fb->Label);
201       free(fb);
202    }
203 }
204 
205 
206 /**
207  * Free all the data hanging off the given gl_framebuffer, but don't free
208  * the gl_framebuffer object itself.
209  */
210 void
_mesa_free_framebuffer_data(struct gl_framebuffer * fb)211 _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
212 {
213    GLuint i;
214 
215    assert(fb);
216    assert(fb->RefCount == 0);
217 
218    simple_mtx_destroy(&fb->Mutex);
219 
220    for (i = 0; i < BUFFER_COUNT; i++) {
221       struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
222       if (att->Renderbuffer) {
223          _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
224       }
225       if (att->Texture) {
226          _mesa_reference_texobj(&att->Texture, NULL);
227       }
228       assert(!att->Renderbuffer);
229       assert(!att->Texture);
230       att->Type = GL_NONE;
231    }
232 }
233 
234 
235 /**
236  * Set *ptr to point to fb, with refcounting and locking.
237  * This is normally only called from the _mesa_reference_framebuffer() macro
238  * when there's a real pointer change.
239  */
240 void
_mesa_reference_framebuffer_(struct gl_framebuffer ** ptr,struct gl_framebuffer * fb)241 _mesa_reference_framebuffer_(struct gl_framebuffer **ptr,
242                              struct gl_framebuffer *fb)
243 {
244    if (*ptr) {
245       /* unreference old renderbuffer */
246       GLboolean deleteFlag = GL_FALSE;
247       struct gl_framebuffer *oldFb = *ptr;
248 
249       simple_mtx_lock(&oldFb->Mutex);
250       assert(oldFb->RefCount > 0);
251       oldFb->RefCount--;
252       deleteFlag = (oldFb->RefCount == 0);
253       simple_mtx_unlock(&oldFb->Mutex);
254 
255       if (deleteFlag)
256          oldFb->Delete(oldFb);
257 
258       *ptr = NULL;
259    }
260 
261    if (fb) {
262       simple_mtx_lock(&fb->Mutex);
263       fb->RefCount++;
264       simple_mtx_unlock(&fb->Mutex);
265       *ptr = fb;
266    }
267 }
268 
269 
270 /**
271  * Resize the given framebuffer's renderbuffers to the new width and height.
272  * This should only be used for window-system framebuffers, not
273  * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
274  * This will typically be called directly from a device driver.
275  *
276  * \note it's possible for ctx to be null since a window can be resized
277  * without a currently bound rendering context.
278  */
279 void
_mesa_resize_framebuffer(struct gl_context * ctx,struct gl_framebuffer * fb,GLuint width,GLuint height)280 _mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
281                          GLuint width, GLuint height)
282 {
283    GLuint i;
284 
285    /* XXX I think we could check if the size is not changing
286     * and return early.
287     */
288 
289    /* Can only resize win-sys framebuffer objects */
290    assert(_mesa_is_winsys_fbo(fb));
291 
292    for (i = 0; i < BUFFER_COUNT; i++) {
293       struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
294       if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
295          struct gl_renderbuffer *rb = att->Renderbuffer;
296          /* only resize if size is changing */
297          if (rb->Width != width || rb->Height != height) {
298             if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
299                assert(rb->Width == width);
300                assert(rb->Height == height);
301             }
302             else {
303                _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
304                /* no return */
305             }
306          }
307       }
308    }
309 
310    fb->Width = width;
311    fb->Height = height;
312 
313    if (ctx) {
314       /* update scissor / window bounds */
315       _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
316       /* Signal new buffer state so that swrast will update its clipping
317        * info (the CLIP_BIT flag).
318        */
319       ctx->NewState |= _NEW_BUFFERS;
320    }
321 }
322 
323 /**
324  * Given a bounding box, intersect the bounding box with the scissor of
325  * a specified vieport.
326  *
327  * \param ctx     GL context.
328  * \param idx     Index of the desired viewport
329  * \param bbox    Bounding box for the scissored viewport.  Stored as xmin,
330  *                xmax, ymin, ymax.
331  */
332 void
_mesa_intersect_scissor_bounding_box(const struct gl_context * ctx,unsigned idx,int * bbox)333 _mesa_intersect_scissor_bounding_box(const struct gl_context *ctx,
334                                      unsigned idx, int *bbox)
335 {
336    if (ctx->Scissor.EnableFlags & (1u << idx)) {
337       if (ctx->Scissor.ScissorArray[idx].X > bbox[0]) {
338          bbox[0] = ctx->Scissor.ScissorArray[idx].X;
339       }
340       if (ctx->Scissor.ScissorArray[idx].Y > bbox[2]) {
341          bbox[2] = ctx->Scissor.ScissorArray[idx].Y;
342       }
343       if (ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width < bbox[1]) {
344          bbox[1] = ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width;
345       }
346       if (ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height < bbox[3]) {
347          bbox[3] = ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height;
348       }
349       /* finally, check for empty region */
350       if (bbox[0] > bbox[1]) {
351          bbox[0] = bbox[1];
352       }
353       if (bbox[2] > bbox[3]) {
354          bbox[2] = bbox[3];
355       }
356    }
357 }
358 
359 /**
360  * Calculate the inclusive bounding box for the scissor of a specific viewport
361  *
362  * \param ctx     GL context.
363  * \param buffer  Framebuffer to be checked against
364  * \param idx     Index of the desired viewport
365  * \param bbox    Bounding box for the scissored viewport.  Stored as xmin,
366  *                xmax, ymin, ymax.
367  *
368  * \warning This function assumes that the framebuffer dimensions are up to
369  * date.
370  *
371  * \sa _mesa_clip_to_region
372  */
373 static void
scissor_bounding_box(const struct gl_context * ctx,const struct gl_framebuffer * buffer,unsigned idx,int * bbox)374 scissor_bounding_box(const struct gl_context *ctx,
375                      const struct gl_framebuffer *buffer,
376                      unsigned idx, int *bbox)
377 {
378    bbox[0] = 0;
379    bbox[2] = 0;
380    bbox[1] = buffer->Width;
381    bbox[3] = buffer->Height;
382 
383    _mesa_intersect_scissor_bounding_box(ctx, idx, bbox);
384 
385    assert(bbox[0] <= bbox[1]);
386    assert(bbox[2] <= bbox[3]);
387 }
388 
389 /**
390  * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
391  * These values are computed from the buffer's width and height and
392  * the scissor box, if it's enabled.
393  * \param ctx  the GL context.
394  */
395 void
_mesa_update_draw_buffer_bounds(struct gl_context * ctx,struct gl_framebuffer * buffer)396 _mesa_update_draw_buffer_bounds(struct gl_context *ctx,
397                                 struct gl_framebuffer *buffer)
398 {
399    int bbox[4];
400 
401    if (!buffer)
402       return;
403 
404    /* Default to the first scissor as that's always valid */
405    scissor_bounding_box(ctx, buffer, 0, bbox);
406    buffer->_Xmin = bbox[0];
407    buffer->_Ymin = bbox[2];
408    buffer->_Xmax = bbox[1];
409    buffer->_Ymax = bbox[3];
410 }
411 
412 
413 /**
414  * The glGet queries of the framebuffer red/green/blue size, stencil size,
415  * etc. are satisfied by the fields of ctx->DrawBuffer->Visual.  These can
416  * change depending on the renderbuffer bindings.  This function updates
417  * the given framebuffer's Visual from the current renderbuffer bindings.
418  *
419  * This may apply to user-created framebuffers or window system framebuffers.
420  *
421  * Also note: ctx->DrawBuffer->Visual.depthBits might not equal
422  * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits.
423  * The former one is used to convert floating point depth values into
424  * integer Z values.
425  */
426 void
_mesa_update_framebuffer_visual(struct gl_context * ctx,struct gl_framebuffer * fb)427 _mesa_update_framebuffer_visual(struct gl_context *ctx,
428 				struct gl_framebuffer *fb)
429 {
430    GLuint i;
431 
432    memset(&fb->Visual, 0, sizeof(fb->Visual));
433    fb->Visual.rgbMode = GL_TRUE; /* assume this */
434 
435    /* find first RGB renderbuffer */
436    for (i = 0; i < BUFFER_COUNT; i++) {
437       if (fb->Attachment[i].Renderbuffer) {
438          const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
439          const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
440          const mesa_format fmt = rb->Format;
441 
442          /* Grab samples and sampleBuffers from any attachment point (assuming
443           * the framebuffer is complete, we'll get the same answer from all
444           * attachments).
445           */
446          fb->Visual.samples = rb->NumSamples;
447          fb->Visual.sampleBuffers = rb->NumSamples > 0 ? 1 : 0;
448 
449          if (_mesa_is_legal_color_format(ctx, baseFormat)) {
450             fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
451             fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
452             fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
453             fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
454             fb->Visual.rgbBits = fb->Visual.redBits
455                + fb->Visual.greenBits + fb->Visual.blueBits;
456             if (_mesa_get_format_color_encoding(fmt) == GL_SRGB)
457                 fb->Visual.sRGBCapable = ctx->Extensions.EXT_framebuffer_sRGB;
458             break;
459          }
460       }
461    }
462 
463    fb->Visual.floatMode = GL_FALSE;
464    for (i = 0; i < BUFFER_COUNT; i++) {
465       if (fb->Attachment[i].Renderbuffer) {
466          const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
467          const mesa_format fmt = rb->Format;
468 
469          if (_mesa_get_format_datatype(fmt) == GL_FLOAT) {
470             fb->Visual.floatMode = GL_TRUE;
471             break;
472          }
473       }
474    }
475 
476    if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
477       const struct gl_renderbuffer *rb =
478          fb->Attachment[BUFFER_DEPTH].Renderbuffer;
479       const mesa_format fmt = rb->Format;
480       fb->Visual.haveDepthBuffer = GL_TRUE;
481       fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS);
482    }
483 
484    if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
485       const struct gl_renderbuffer *rb =
486          fb->Attachment[BUFFER_STENCIL].Renderbuffer;
487       const mesa_format fmt = rb->Format;
488       fb->Visual.haveStencilBuffer = GL_TRUE;
489       fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS);
490    }
491 
492    if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) {
493       const struct gl_renderbuffer *rb =
494          fb->Attachment[BUFFER_ACCUM].Renderbuffer;
495       const mesa_format fmt = rb->Format;
496       fb->Visual.haveAccumBuffer = GL_TRUE;
497       fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
498       fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
499       fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
500       fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
501    }
502 
503    compute_depth_max(fb);
504 }
505 
506 
507 /*
508  * Example DrawBuffers scenarios:
509  *
510  * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to
511  * "gl_FragColor" or program writes to the "result.color" register:
512  *
513  *   fragment color output   renderbuffer
514  *   ---------------------   ---------------
515  *   color[0]                Front, Back
516  *
517  *
518  * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to
519  * gl_FragData[i] or program writes to result.color[i] registers:
520  *
521  *   fragment color output   renderbuffer
522  *   ---------------------   ---------------
523  *   color[0]                Front
524  *   color[1]                Aux0
525  *   color[3]                Aux1
526  *
527  *
528  * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to
529  * gl_FragColor, or fixed function:
530  *
531  *   fragment color output   renderbuffer
532  *   ---------------------   ---------------
533  *   color[0]                Front, Aux0, Aux1
534  *
535  *
536  * In either case, the list of renderbuffers is stored in the
537  * framebuffer->_ColorDrawBuffers[] array and
538  * framebuffer->_NumColorDrawBuffers indicates the number of buffers.
539  * The renderer (like swrast) has to look at the current fragment shader
540  * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine
541  * how to map color outputs to renderbuffers.
542  *
543  * Note that these two calls are equivalent (for fixed function fragment
544  * shading anyway):
545  *   a)  glDrawBuffer(GL_FRONT_AND_BACK);  (assuming non-stereo framebuffer)
546  *   b)  glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]);
547  */
548 
549 
550 
551 
552 /**
553  * Update the (derived) list of color drawing renderbuffer pointers.
554  * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
555  * writing colors.
556  */
557 static void
update_color_draw_buffers(struct gl_context * ctx,struct gl_framebuffer * fb)558 update_color_draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb)
559 {
560    GLuint output;
561 
562    /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */
563    fb->_ColorDrawBuffers[0] = NULL;
564 
565    for (output = 0; output < fb->_NumColorDrawBuffers; output++) {
566       gl_buffer_index buf = fb->_ColorDrawBufferIndexes[output];
567       if (buf != BUFFER_NONE) {
568          fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer;
569       }
570       else {
571          fb->_ColorDrawBuffers[output] = NULL;
572       }
573    }
574 }
575 
576 
577 /**
578  * Update the (derived) color read renderbuffer pointer.
579  * Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
580  */
581 static void
update_color_read_buffer(struct gl_context * ctx,struct gl_framebuffer * fb)582 update_color_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
583 {
584    (void) ctx;
585    if (fb->_ColorReadBufferIndex == BUFFER_NONE ||
586        fb->DeletePending ||
587        fb->Width == 0 ||
588        fb->Height == 0) {
589       fb->_ColorReadBuffer = NULL; /* legal! */
590    }
591    else {
592       assert(fb->_ColorReadBufferIndex >= 0);
593       assert(fb->_ColorReadBufferIndex < BUFFER_COUNT);
594       fb->_ColorReadBuffer
595          = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
596    }
597 }
598 
599 
600 /**
601  * Update a gl_framebuffer's derived state.
602  *
603  * Specifically, update these framebuffer fields:
604  *    _ColorDrawBuffers
605  *    _NumColorDrawBuffers
606  *    _ColorReadBuffer
607  *
608  * If the framebuffer is user-created, make sure it's complete.
609  *
610  * The following functions (at least) can effect framebuffer state:
611  * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT,
612  * glRenderbufferStorageEXT.
613  */
614 static void
update_framebuffer(struct gl_context * ctx,struct gl_framebuffer * fb)615 update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
616 {
617    if (_mesa_is_winsys_fbo(fb)) {
618       /* This is a window-system framebuffer */
619       /* Need to update the FB's GL_DRAW_BUFFER state to match the
620        * context state (GL_READ_BUFFER too).
621        */
622       if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) {
623          _mesa_drawbuffers(ctx, fb, ctx->Const.MaxDrawBuffers,
624                            ctx->Color.DrawBuffer, NULL);
625       }
626    }
627    else {
628       /* This is a user-created framebuffer.
629        * Completeness only matters for user-created framebuffers.
630        */
631       if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) {
632          _mesa_test_framebuffer_completeness(ctx, fb);
633       }
634    }
635 
636    /* Strictly speaking, we don't need to update the draw-state
637     * if this FB is bound as ctx->ReadBuffer (and conversely, the
638     * read-state if this FB is bound as ctx->DrawBuffer), but no
639     * harm.
640     */
641    update_color_draw_buffers(ctx, fb);
642    update_color_read_buffer(ctx, fb);
643 
644    compute_depth_max(fb);
645 }
646 
647 
648 /**
649  * Update state related to the draw/read framebuffers.
650  */
651 void
_mesa_update_framebuffer(struct gl_context * ctx,struct gl_framebuffer * readFb,struct gl_framebuffer * drawFb)652 _mesa_update_framebuffer(struct gl_context *ctx,
653                          struct gl_framebuffer *readFb,
654                          struct gl_framebuffer *drawFb)
655 {
656    assert(ctx);
657 
658    update_framebuffer(ctx, drawFb);
659    if (readFb != drawFb)
660       update_framebuffer(ctx, readFb);
661 
662    _mesa_update_clamp_vertex_color(ctx, drawFb);
663    _mesa_update_clamp_fragment_color(ctx, drawFb);
664 }
665 
666 
667 /**
668  * Check if the renderbuffer for a read/draw operation exists.
669  * \param format  a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
670  *                GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
671  * \param reading  if TRUE, we're going to read from the buffer,
672                    if FALSE, we're going to write to the buffer.
673  * \return GL_TRUE if buffer exists, GL_FALSE otherwise
674  */
675 static GLboolean
renderbuffer_exists(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum format,GLboolean reading)676 renderbuffer_exists(struct gl_context *ctx,
677                     struct gl_framebuffer *fb,
678                     GLenum format,
679                     GLboolean reading)
680 {
681    const struct gl_renderbuffer_attachment *att = fb->Attachment;
682 
683    /* If we don't know the framebuffer status, update it now */
684    if (fb->_Status == 0) {
685       _mesa_test_framebuffer_completeness(ctx, fb);
686    }
687 
688    if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
689       return GL_FALSE;
690    }
691 
692    switch (format) {
693    case GL_COLOR:
694    case GL_RED:
695    case GL_GREEN:
696    case GL_BLUE:
697    case GL_ALPHA:
698    case GL_LUMINANCE:
699    case GL_LUMINANCE_ALPHA:
700    case GL_INTENSITY:
701    case GL_RG:
702    case GL_RGB:
703    case GL_BGR:
704    case GL_RGBA:
705    case GL_BGRA:
706    case GL_ABGR_EXT:
707    case GL_RED_INTEGER_EXT:
708    case GL_RG_INTEGER:
709    case GL_GREEN_INTEGER_EXT:
710    case GL_BLUE_INTEGER_EXT:
711    case GL_ALPHA_INTEGER_EXT:
712    case GL_RGB_INTEGER_EXT:
713    case GL_RGBA_INTEGER_EXT:
714    case GL_BGR_INTEGER_EXT:
715    case GL_BGRA_INTEGER_EXT:
716    case GL_LUMINANCE_INTEGER_EXT:
717    case GL_LUMINANCE_ALPHA_INTEGER_EXT:
718       if (reading) {
719          /* about to read from a color buffer */
720          const struct gl_renderbuffer *readBuf = fb->_ColorReadBuffer;
721          if (!readBuf) {
722             return GL_FALSE;
723          }
724          assert(_mesa_get_format_bits(readBuf->Format, GL_RED_BITS) > 0 ||
725                 _mesa_get_format_bits(readBuf->Format, GL_ALPHA_BITS) > 0 ||
726                 _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_LUMINANCE_SIZE) > 0 ||
727                 _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_INTENSITY_SIZE) > 0 ||
728                 _mesa_get_format_bits(readBuf->Format, GL_INDEX_BITS) > 0);
729       }
730       else {
731          /* about to draw to zero or more color buffers (none is OK) */
732          return GL_TRUE;
733       }
734       break;
735    case GL_DEPTH:
736    case GL_DEPTH_COMPONENT:
737       if (att[BUFFER_DEPTH].Type == GL_NONE) {
738          return GL_FALSE;
739       }
740       break;
741    case GL_STENCIL:
742    case GL_STENCIL_INDEX:
743       if (att[BUFFER_STENCIL].Type == GL_NONE) {
744          return GL_FALSE;
745       }
746       break;
747    case GL_DEPTH_STENCIL_EXT:
748       if (att[BUFFER_DEPTH].Type == GL_NONE ||
749           att[BUFFER_STENCIL].Type == GL_NONE) {
750          return GL_FALSE;
751       }
752       break;
753    default:
754       _mesa_problem(ctx,
755                     "Unexpected format 0x%x in renderbuffer_exists",
756                     format);
757       return GL_FALSE;
758    }
759 
760    /* OK */
761    return GL_TRUE;
762 }
763 
764 
765 /**
766  * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels,
767  * glCopyTex[Sub]Image, etc) exists.
768  * \param format  a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
769  *                GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
770  * \return GL_TRUE if buffer exists, GL_FALSE otherwise
771  */
772 GLboolean
_mesa_source_buffer_exists(struct gl_context * ctx,GLenum format)773 _mesa_source_buffer_exists(struct gl_context *ctx, GLenum format)
774 {
775    return renderbuffer_exists(ctx, ctx->ReadBuffer, format, GL_TRUE);
776 }
777 
778 
779 /**
780  * As above, but for drawing operations.
781  */
782 GLboolean
_mesa_dest_buffer_exists(struct gl_context * ctx,GLenum format)783 _mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format)
784 {
785    return renderbuffer_exists(ctx, ctx->DrawBuffer, format, GL_FALSE);
786 }
787 
788 
789 /**
790  * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES queries (using
791  * GetIntegerv, GetFramebufferParameteriv, etc)
792  *
793  * If @fb is NULL, the method returns the value for the current bound
794  * framebuffer.
795  */
796 GLenum
_mesa_get_color_read_format(struct gl_context * ctx,struct gl_framebuffer * fb,const char * caller)797 _mesa_get_color_read_format(struct gl_context *ctx,
798                             struct gl_framebuffer *fb,
799                             const char *caller)
800 {
801    if (ctx->NewState)
802       _mesa_update_state(ctx);
803 
804    if (fb == NULL)
805       fb = ctx->ReadBuffer;
806 
807    if (!fb || !fb->_ColorReadBuffer) {
808       /*
809        * From OpenGL 4.5 spec, section 18.2.2 "ReadPixels":
810        *
811        *    "An INVALID_OPERATION error is generated by GetIntegerv if pname
812        *     is IMPLEMENTATION_COLOR_READ_FORMAT or IMPLEMENTATION_COLOR_-
813        *     READ_TYPE and any of:
814        *      * the read framebuffer is not framebuffer complete.
815        *      * the read framebuffer is a framebuffer object, and the selected
816        *        read buffer (see section 18.2.1) has no image attached.
817        *      * the selected read buffer is NONE."
818        *
819        * There is not equivalent quote for GetFramebufferParameteriv or
820        * GetNamedFramebufferParameteriv, but from section 9.2.3 "Framebuffer
821        * Object Queries":
822        *
823        *    "Values of framebuffer-dependent state are identical to those that
824        *     would be obtained were the framebuffer object bound and queried
825        *     using the simple state queries in that table."
826        *
827        * Where "using the simple state queries" refer to use GetIntegerv. So
828        * we will assume that on that situation the same error should be
829        * triggered too.
830        */
831       _mesa_error(ctx, GL_INVALID_OPERATION,
832                   "%s(GL_IMPLEMENTATION_COLOR_READ_FORMAT: no GL_READ_BUFFER)",
833                   caller);
834       return GL_NONE;
835    }
836    else {
837       const mesa_format format = fb->_ColorReadBuffer->Format;
838       const GLenum data_type = _mesa_get_format_datatype(format);
839 
840       if (format == MESA_FORMAT_B8G8R8A8_UNORM)
841          return GL_BGRA;
842       else if (format == MESA_FORMAT_B5G6R5_UNORM)
843          return GL_RGB;
844       else if (format == MESA_FORMAT_R_UNORM8)
845          return GL_RED;
846 
847       switch (data_type) {
848       case GL_UNSIGNED_INT:
849       case GL_INT:
850          return GL_RGBA_INTEGER;
851       default:
852          return GL_RGBA;
853       }
854    }
855 }
856 
857 
858 /**
859  * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES queries (using
860  * GetIntegerv, GetFramebufferParameteriv, etc)
861  *
862  * If @fb is NULL, the method returns the value for the current bound
863  * framebuffer.
864  */
865 GLenum
_mesa_get_color_read_type(struct gl_context * ctx,struct gl_framebuffer * fb,const char * caller)866 _mesa_get_color_read_type(struct gl_context *ctx,
867                           struct gl_framebuffer *fb,
868                           const char *caller)
869 {
870    if (ctx->NewState)
871       _mesa_update_state(ctx);
872 
873    if (fb == NULL)
874       fb = ctx->ReadBuffer;
875 
876    if (!fb || !fb->_ColorReadBuffer) {
877       /*
878        * See comment on _mesa_get_color_read_format
879        */
880       _mesa_error(ctx, GL_INVALID_OPERATION,
881                   "%s(GL_IMPLEMENTATION_COLOR_READ_TYPE: no GL_READ_BUFFER)",
882                   caller);
883       return GL_NONE;
884    }
885    else {
886       const GLenum format = fb->_ColorReadBuffer->Format;
887       const GLenum data_type = _mesa_get_format_datatype(format);
888 
889       if (format == MESA_FORMAT_B5G6R5_UNORM)
890          return GL_UNSIGNED_SHORT_5_6_5;
891 
892       if (format == MESA_FORMAT_B10G10R10A2_UNORM ||
893           format == MESA_FORMAT_B10G10R10X2_UNORM)
894          return GL_UNSIGNED_INT_2_10_10_10_REV;
895 
896       switch (data_type) {
897       case GL_SIGNED_NORMALIZED:
898          return GL_BYTE;
899       case GL_UNSIGNED_INT:
900       case GL_INT:
901       case GL_FLOAT:
902          return data_type;
903       case GL_UNSIGNED_NORMALIZED:
904       default:
905          return GL_UNSIGNED_BYTE;
906       }
907    }
908 }
909 
910 
911 /**
912  * Returns the read renderbuffer for the specified format.
913  */
914 struct gl_renderbuffer *
_mesa_get_read_renderbuffer_for_format(const struct gl_context * ctx,GLenum format)915 _mesa_get_read_renderbuffer_for_format(const struct gl_context *ctx,
916                                        GLenum format)
917 {
918    const struct gl_framebuffer *rfb = ctx->ReadBuffer;
919 
920    if (_mesa_is_color_format(format)) {
921       return rfb->Attachment[rfb->_ColorReadBufferIndex].Renderbuffer;
922    } else if (_mesa_is_depth_format(format) ||
923               _mesa_is_depthstencil_format(format)) {
924       return rfb->Attachment[BUFFER_DEPTH].Renderbuffer;
925    } else {
926       return rfb->Attachment[BUFFER_STENCIL].Renderbuffer;
927    }
928 }
929 
930 
931 /**
932  * Print framebuffer info to stderr, for debugging.
933  */
934 void
_mesa_print_framebuffer(const struct gl_framebuffer * fb)935 _mesa_print_framebuffer(const struct gl_framebuffer *fb)
936 {
937    GLuint i;
938 
939    fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb);
940    fprintf(stderr, "  Size: %u x %u  Status: %s\n", fb->Width, fb->Height,
941            _mesa_enum_to_string(fb->_Status));
942    fprintf(stderr, "  Attachments:\n");
943 
944    for (i = 0; i < BUFFER_COUNT; i++) {
945       const struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
946       if (att->Type == GL_TEXTURE) {
947          const struct gl_texture_image *texImage = att->Renderbuffer->TexImage;
948          fprintf(stderr,
949                  "  %2d: Texture %u, level %u, face %u, slice %u, complete %d\n",
950                  i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
951                  att->Zoffset, att->Complete);
952          fprintf(stderr, "       Size: %u x %u x %u  Format %s\n",
953                  texImage->Width, texImage->Height, texImage->Depth,
954                  _mesa_get_format_name(texImage->TexFormat));
955       }
956       else if (att->Type == GL_RENDERBUFFER) {
957          fprintf(stderr, "  %2d: Renderbuffer %u, complete %d\n",
958                  i, att->Renderbuffer->Name, att->Complete);
959          fprintf(stderr, "       Size: %u x %u  Format %s\n",
960                  att->Renderbuffer->Width, att->Renderbuffer->Height,
961                  _mesa_get_format_name(att->Renderbuffer->Format));
962       }
963       else {
964          fprintf(stderr, "  %2d: none\n", i);
965       }
966    }
967 }
968 
969 bool
_mesa_is_front_buffer_reading(const struct gl_framebuffer * fb)970 _mesa_is_front_buffer_reading(const struct gl_framebuffer *fb)
971 {
972    if (!fb || _mesa_is_user_fbo(fb))
973       return false;
974 
975    return fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT;
976 }
977 
978 bool
_mesa_is_front_buffer_drawing(const struct gl_framebuffer * fb)979 _mesa_is_front_buffer_drawing(const struct gl_framebuffer *fb)
980 {
981    if (!fb || _mesa_is_user_fbo(fb))
982       return false;
983 
984    return (fb->_NumColorDrawBuffers >= 1 &&
985            fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT);
986 }
987 
988 static inline GLuint
_mesa_geometric_nonvalidated_samples(const struct gl_framebuffer * buffer)989 _mesa_geometric_nonvalidated_samples(const struct gl_framebuffer *buffer)
990 {
991    return buffer->_HasAttachments ?
992       buffer->Visual.samples :
993       buffer->DefaultGeometry.NumSamples;
994 }
995 
996 bool
_mesa_is_multisample_enabled(const struct gl_context * ctx)997 _mesa_is_multisample_enabled(const struct gl_context *ctx)
998 {
999    /* The sample count may not be validated by the driver, but when it is set,
1000     * we know that is in a valid range and no driver should ever validate a
1001     * multisampled framebuffer to non-multisampled and vice-versa.
1002     */
1003    return ctx->Multisample.Enabled &&
1004           ctx->DrawBuffer &&
1005           _mesa_geometric_nonvalidated_samples(ctx->DrawBuffer) >= 1;
1006 }
1007 
1008 /**
1009  * Is alpha testing enabled and applicable to the currently bound
1010  * framebuffer?
1011  */
1012 bool
_mesa_is_alpha_test_enabled(const struct gl_context * ctx)1013 _mesa_is_alpha_test_enabled(const struct gl_context *ctx)
1014 {
1015    bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1;
1016    return (ctx->Color.AlphaEnabled && !buffer0_is_integer);
1017 }
1018 
1019 /**
1020  * Is alpha to coverage enabled and applicable to the currently bound
1021  * framebuffer?
1022  */
1023 bool
_mesa_is_alpha_to_coverage_enabled(const struct gl_context * ctx)1024 _mesa_is_alpha_to_coverage_enabled(const struct gl_context *ctx)
1025 {
1026    bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1;
1027    return (ctx->Multisample.SampleAlphaToCoverage &&
1028            _mesa_is_multisample_enabled(ctx) &&
1029            !buffer0_is_integer);
1030 }
1031