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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 #include <stdio.h>
27 #include "mtypes.h"
28 #include "attrib.h"
29 #include "enums.h"
30 #include "formats.h"
31 #include "hash.h"
32 #include "imports.h"
33 #include "macros.h"
34 #include "debug.h"
35 #include "get.h"
36 #include "pixelstore.h"
37 #include "readpix.h"
38 #include "texobj.h"
39 
40 
41 static const char *
tex_target_name(GLenum tgt)42 tex_target_name(GLenum tgt)
43 {
44    static const struct {
45       GLenum target;
46       const char *name;
47    } tex_targets[] = {
48       { GL_TEXTURE_1D, "GL_TEXTURE_1D" },
49       { GL_TEXTURE_2D, "GL_TEXTURE_2D" },
50       { GL_TEXTURE_3D, "GL_TEXTURE_3D" },
51       { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
52       { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
53       { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
54       { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" },
55       { GL_TEXTURE_CUBE_MAP_ARRAY, "GL_TEXTURE_CUBE_MAP_ARRAY" },
56       { GL_TEXTURE_BUFFER, "GL_TEXTURE_BUFFER" },
57       { GL_TEXTURE_2D_MULTISAMPLE, "GL_TEXTURE_2D_MULTISAMPLE" },
58       { GL_TEXTURE_2D_MULTISAMPLE_ARRAY, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" },
59       { GL_TEXTURE_EXTERNAL_OES, "GL_TEXTURE_EXTERNAL_OES" }
60    };
61    GLuint i;
62    STATIC_ASSERT(ARRAY_SIZE(tex_targets) == NUM_TEXTURE_TARGETS);
63    for (i = 0; i < ARRAY_SIZE(tex_targets); i++) {
64       if (tex_targets[i].target == tgt)
65          return tex_targets[i].name;
66    }
67    return "UNKNOWN TEX TARGET";
68 }
69 
70 
71 void
_mesa_print_state(const char * msg,GLuint state)72 _mesa_print_state( const char *msg, GLuint state )
73 {
74    _mesa_debug(NULL,
75 	   "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
76 	   msg,
77 	   state,
78 	   (state & _NEW_MODELVIEW)       ? "ctx->ModelView, " : "",
79 	   (state & _NEW_PROJECTION)      ? "ctx->Projection, " : "",
80 	   (state & _NEW_TEXTURE_MATRIX)  ? "ctx->TextureMatrix, " : "",
81 	   (state & _NEW_COLOR)           ? "ctx->Color, " : "",
82 	   (state & _NEW_DEPTH)           ? "ctx->Depth, " : "",
83 	   (state & _NEW_EVAL)            ? "ctx->Eval/EvalMap, " : "",
84 	   (state & _NEW_FOG)             ? "ctx->Fog, " : "",
85 	   (state & _NEW_HINT)            ? "ctx->Hint, " : "",
86 	   (state & _NEW_LIGHT)           ? "ctx->Light, " : "",
87 	   (state & _NEW_LINE)            ? "ctx->Line, " : "",
88 	   (state & _NEW_PIXEL)           ? "ctx->Pixel, " : "",
89 	   (state & _NEW_POINT)           ? "ctx->Point, " : "",
90 	   (state & _NEW_POLYGON)         ? "ctx->Polygon, " : "",
91 	   (state & _NEW_POLYGONSTIPPLE)  ? "ctx->PolygonStipple, " : "",
92 	   (state & _NEW_SCISSOR)         ? "ctx->Scissor, " : "",
93 	   (state & _NEW_STENCIL)         ? "ctx->Stencil, " : "",
94 	   (state & _NEW_TEXTURE_OBJECT)  ? "ctx->Texture(Object), " : "",
95 	   (state & _NEW_TRANSFORM)       ? "ctx->Transform, " : "",
96 	   (state & _NEW_VIEWPORT)        ? "ctx->Viewport, " : "",
97            (state & _NEW_TEXTURE_STATE)   ? "ctx->Texture(State), " : "",
98 	   (state & _NEW_ARRAY)           ? "ctx->Array, " : "",
99 	   (state & _NEW_RENDERMODE)      ? "ctx->RenderMode, " : "",
100 	   (state & _NEW_BUFFERS)         ? "ctx->Visual, ctx->DrawBuffer,, " : "");
101 }
102 
103 
104 
105 /**
106  * Print information about this Mesa version and build options.
107  */
_mesa_print_info(struct gl_context * ctx)108 void _mesa_print_info( struct gl_context *ctx )
109 {
110    _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
111 	   (char *) _mesa_GetString(GL_VERSION));
112    _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
113 	   (char *) _mesa_GetString(GL_RENDERER));
114    _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
115 	   (char *) _mesa_GetString(GL_VENDOR));
116 
117    /* use ctx as GL_EXTENSIONS will not work on 3.0 or higher
118     * core contexts.
119     */
120    _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", ctx->Extensions.String);
121 
122 #if defined(USE_X86_ASM)
123    _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
124 #else
125    _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
126 #endif
127 #if defined(USE_SPARC_ASM)
128    _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
129 #else
130    _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
131 #endif
132 }
133 
134 
135 /**
136  * Set verbose logging flags.  When these flags are set, GL API calls
137  * in the various categories will be printed to stderr.
138  * \param str  a comma-separated list of keywords
139  */
140 static void
set_verbose_flags(const char * str)141 set_verbose_flags(const char *str)
142 {
143 #ifdef DEBUG
144    struct option {
145       const char *name;
146       GLbitfield flag;
147    };
148    static const struct option opts[] = {
149       { "varray",    VERBOSE_VARRAY },
150       { "tex",       VERBOSE_TEXTURE },
151       { "mat",       VERBOSE_MATERIAL },
152       { "pipe",      VERBOSE_PIPELINE },
153       { "driver",    VERBOSE_DRIVER },
154       { "state",     VERBOSE_STATE },
155       { "api",       VERBOSE_API },
156       { "list",      VERBOSE_DISPLAY_LIST },
157       { "lighting",  VERBOSE_LIGHTING },
158       { "disassem",  VERBOSE_DISASSEM },
159       { "draw",      VERBOSE_DRAW },
160       { "swap",      VERBOSE_SWAPBUFFERS }
161    };
162    GLuint i;
163 
164    if (!str)
165       return;
166 
167    MESA_VERBOSE = 0x0;
168    for (i = 0; i < ARRAY_SIZE(opts); i++) {
169       if (strstr(str, opts[i].name) || strcmp(str, "all") == 0)
170          MESA_VERBOSE |= opts[i].flag;
171    }
172 #endif
173 }
174 
175 
176 /**
177  * Set debugging flags.  When these flags are set, Mesa will do additional
178  * debug checks or actions.
179  * \param str  a comma-separated list of keywords
180  */
181 static void
set_debug_flags(const char * str)182 set_debug_flags(const char *str)
183 {
184 #ifdef DEBUG
185    struct option {
186       const char *name;
187       GLbitfield flag;
188    };
189    static const struct option opts[] = {
190       { "silent", DEBUG_SILENT }, /* turn off debug messages */
191       { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */
192       { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE },
193       { "incomplete_fbo", DEBUG_INCOMPLETE_FBO },
194       { "context", DEBUG_CONTEXT } /* force set GL_CONTEXT_FLAG_DEBUG_BIT flag */
195    };
196    GLuint i;
197 
198    if (!str)
199       return;
200 
201    MESA_DEBUG_FLAGS = 0x0;
202    for (i = 0; i < ARRAY_SIZE(opts); i++) {
203       if (strstr(str, opts[i].name))
204          MESA_DEBUG_FLAGS |= opts[i].flag;
205    }
206 #endif
207 }
208 
209 
210 /**
211  * Initialize debugging variables from env vars.
212  */
213 void
_mesa_init_debug(struct gl_context * ctx)214 _mesa_init_debug( struct gl_context *ctx )
215 {
216    set_debug_flags(getenv("MESA_DEBUG"));
217    set_verbose_flags(getenv("MESA_VERBOSE"));
218 }
219 
220 
221 /*
222  * Write ppm file
223  */
224 static void
write_ppm(const char * filename,const GLubyte * buffer,int width,int height,int comps,int rcomp,int gcomp,int bcomp,GLboolean invert)225 write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
226           int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
227 {
228    FILE *f = fopen( filename, "w" );
229    if (f) {
230       int x, y;
231       const GLubyte *ptr = buffer;
232       fprintf(f,"P6\n");
233       fprintf(f,"# ppm-file created by osdemo.c\n");
234       fprintf(f,"%i %i\n", width,height);
235       fprintf(f,"255\n");
236       fclose(f);
237       f = fopen( filename, "ab" );  /* reopen in binary append mode */
238       if (!f) {
239          fprintf(stderr, "Error while reopening %s in write_ppm()\n",
240                  filename);
241          return;
242       }
243       for (y=0; y < height; y++) {
244          for (x = 0; x < width; x++) {
245             int yy = invert ? (height - 1 - y) : y;
246             int i = (yy * width + x) * comps;
247             fputc(ptr[i+rcomp], f); /* write red */
248             fputc(ptr[i+gcomp], f); /* write green */
249             fputc(ptr[i+bcomp], f); /* write blue */
250          }
251       }
252       fclose(f);
253    }
254    else {
255       fprintf(stderr, "Unable to create %s in write_ppm()\n", filename);
256    }
257 }
258 
259 
260 /**
261  * Write a texture image to a ppm file.
262  * \param face  cube face in [0,5]
263  * \param level  mipmap level
264  */
265 static void
write_texture_image(struct gl_texture_object * texObj,GLuint face,GLuint level)266 write_texture_image(struct gl_texture_object *texObj,
267                     GLuint face, GLuint level)
268 {
269    struct gl_texture_image *img = texObj->Image[face][level];
270    if (img) {
271       GET_CURRENT_CONTEXT(ctx);
272       struct gl_pixelstore_attrib store;
273       GLubyte *buffer;
274       char s[100];
275 
276       buffer = malloc(img->Width * img->Height
277                                         * img->Depth * 4);
278 
279       store = ctx->Pack; /* save */
280       ctx->Pack = ctx->DefaultPacking;
281 
282       ctx->Driver.GetTexSubImage(ctx,
283                                  0, 0, 0, img->Width, img->Height, img->Depth,
284                                  GL_RGBA, GL_UNSIGNED_BYTE, buffer, img);
285 
286       /* make filename */
287       _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
288 
289       printf("  Writing image level %u to %s\n", level, s);
290       write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
291 
292       ctx->Pack = store; /* restore */
293 
294       free(buffer);
295    }
296 }
297 
298 
299 /**
300  * Write renderbuffer image to a ppm file.
301  */
302 void
_mesa_write_renderbuffer_image(const struct gl_renderbuffer * rb)303 _mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb)
304 {
305    GET_CURRENT_CONTEXT(ctx);
306    GLubyte *buffer;
307    char s[100];
308    GLenum format, type;
309 
310    if (rb->_BaseFormat == GL_RGB ||
311        rb->_BaseFormat == GL_RGBA) {
312       format = GL_RGBA;
313       type = GL_UNSIGNED_BYTE;
314    }
315    else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
316       format = GL_DEPTH_STENCIL;
317       type = GL_UNSIGNED_INT_24_8;
318    }
319    else {
320       _mesa_debug(NULL,
321                   "Unsupported BaseFormat 0x%x in "
322                   "_mesa_write_renderbuffer_image()\n",
323                   rb->_BaseFormat);
324       return;
325    }
326 
327    buffer = malloc(rb->Width * rb->Height * 4);
328 
329    ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
330                           format, type, &ctx->DefaultPacking, buffer);
331 
332    /* make filename */
333    _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
334    _mesa_snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name);
335 
336    printf("  Writing renderbuffer image to %s\n", s);
337 
338    _mesa_debug(NULL, "  Writing renderbuffer image to %s\n", s);
339 
340    write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
341 
342    free(buffer);
343 }
344 
345 
346 /** How many texture images (mipmap levels, faces) to write to files */
347 #define WRITE_NONE 0
348 #define WRITE_ONE  1
349 #define WRITE_ALL  2
350 
351 static GLuint WriteImages;
352 
353 
354 static void
dump_texture(struct gl_texture_object * texObj,GLuint writeImages)355 dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
356 {
357    const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
358    GLboolean written = GL_FALSE;
359    GLuint i, j;
360 
361    printf("Texture %u\n", texObj->Name);
362    printf("  Target %s\n", tex_target_name(texObj->Target));
363    for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
364       for (j = 0; j < numFaces; j++) {
365          struct gl_texture_image *texImg = texObj->Image[j][i];
366          if (texImg) {
367             printf("  Face %u level %u: %d x %d x %d, format %s\n",
368 		   j, i,
369 		   texImg->Width, texImg->Height, texImg->Depth,
370 		   _mesa_get_format_name(texImg->TexFormat));
371             if (writeImages == WRITE_ALL ||
372                 (writeImages == WRITE_ONE && !written)) {
373                write_texture_image(texObj, j, i);
374                written = GL_TRUE;
375             }
376          }
377       }
378    }
379 }
380 
381 
382 /**
383  * Dump a single texture.
384  */
385 void
_mesa_dump_texture(GLuint texture,GLuint writeImages)386 _mesa_dump_texture(GLuint texture, GLuint writeImages)
387 {
388    GET_CURRENT_CONTEXT(ctx);
389    struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
390    if (texObj) {
391       dump_texture(texObj, writeImages);
392    }
393 }
394 
395 
396 static void
dump_texture_cb(GLuint id,void * data,void * userData)397 dump_texture_cb(GLuint id, void *data, void *userData)
398 {
399    struct gl_texture_object *texObj = (struct gl_texture_object *) data;
400    (void) userData;
401    dump_texture(texObj, WriteImages);
402 }
403 
404 
405 /**
406  * Print basic info about all texture objext to stdout.
407  * If dumpImages is true, write PPM of level[0] image to a file.
408  */
409 void
_mesa_dump_textures(GLuint writeImages)410 _mesa_dump_textures(GLuint writeImages)
411 {
412    GET_CURRENT_CONTEXT(ctx);
413    WriteImages = writeImages;
414    _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
415 }
416 
417 
418 static void
dump_renderbuffer(const struct gl_renderbuffer * rb,GLboolean writeImage)419 dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
420 {
421    printf("Renderbuffer %u: %u x %u  IntFormat = %s\n",
422 	  rb->Name, rb->Width, rb->Height,
423 	  _mesa_enum_to_string(rb->InternalFormat));
424    if (writeImage) {
425       _mesa_write_renderbuffer_image(rb);
426    }
427 }
428 
429 
430 static void
dump_renderbuffer_cb(GLuint id,void * data,void * userData)431 dump_renderbuffer_cb(GLuint id, void *data, void *userData)
432 {
433    const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
434    (void) userData;
435    dump_renderbuffer(rb, WriteImages);
436 }
437 
438 
439 /**
440  * Print basic info about all renderbuffers to stdout.
441  * If dumpImages is true, write PPM of level[0] image to a file.
442  */
443 void
_mesa_dump_renderbuffers(GLboolean writeImages)444 _mesa_dump_renderbuffers(GLboolean writeImages)
445 {
446    GET_CURRENT_CONTEXT(ctx);
447    WriteImages = writeImages;
448    _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
449 }
450 
451 
452 
453 void
_mesa_dump_color_buffer(const char * filename)454 _mesa_dump_color_buffer(const char *filename)
455 {
456    GET_CURRENT_CONTEXT(ctx);
457    const GLuint w = ctx->DrawBuffer->Width;
458    const GLuint h = ctx->DrawBuffer->Height;
459    GLubyte *buf;
460 
461    buf = malloc(w * h * 4);
462 
463    _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
464    _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
465    _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
466 
467    _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
468 
469    printf("ReadBuffer %p 0x%x  DrawBuffer %p 0x%x\n",
470 	  (void *) ctx->ReadBuffer->_ColorReadBuffer,
471 	  ctx->ReadBuffer->ColorReadBuffer,
472 	  (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
473 	  ctx->DrawBuffer->ColorDrawBuffer[0]);
474    printf("Writing %d x %d color buffer to %s\n", w, h, filename);
475    write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
476 
477    _mesa_PopClientAttrib();
478 
479    free(buf);
480 }
481 
482 
483 void
_mesa_dump_depth_buffer(const char * filename)484 _mesa_dump_depth_buffer(const char *filename)
485 {
486    GET_CURRENT_CONTEXT(ctx);
487    const GLuint w = ctx->DrawBuffer->Width;
488    const GLuint h = ctx->DrawBuffer->Height;
489    GLuint *buf;
490    GLubyte *buf2;
491    GLuint i;
492 
493    buf = malloc(w * h * 4);  /* 4 bpp */
494    buf2 = malloc(w * h * 3); /* 3 bpp */
495 
496    _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
497    _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
498    _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
499 
500    _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
501 
502    /* spread 24 bits of Z across R, G, B */
503    for (i = 0; i < w * h; i++) {
504       buf2[i*3+0] = (buf[i] >> 24) & 0xff;
505       buf2[i*3+1] = (buf[i] >> 16) & 0xff;
506       buf2[i*3+2] = (buf[i] >>  8) & 0xff;
507    }
508 
509    printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
510    write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
511 
512    _mesa_PopClientAttrib();
513 
514    free(buf);
515    free(buf2);
516 }
517 
518 
519 void
_mesa_dump_stencil_buffer(const char * filename)520 _mesa_dump_stencil_buffer(const char *filename)
521 {
522    GET_CURRENT_CONTEXT(ctx);
523    const GLuint w = ctx->DrawBuffer->Width;
524    const GLuint h = ctx->DrawBuffer->Height;
525    GLubyte *buf;
526    GLubyte *buf2;
527    GLuint i;
528 
529    buf = malloc(w * h);  /* 1 bpp */
530    buf2 = malloc(w * h * 3); /* 3 bpp */
531 
532    _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
533    _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
534    _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
535 
536    _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
537 
538    for (i = 0; i < w * h; i++) {
539       buf2[i*3+0] = buf[i];
540       buf2[i*3+1] = (buf[i] & 127) * 2;
541       buf2[i*3+2] = (buf[i] - 128) * 2;
542    }
543 
544    printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
545    write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
546 
547    _mesa_PopClientAttrib();
548 
549    free(buf);
550    free(buf2);
551 }
552 
553 
554 void
_mesa_dump_image(const char * filename,const void * image,GLuint w,GLuint h,GLenum format,GLenum type)555 _mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
556                  GLenum format, GLenum type)
557 {
558    GLboolean invert = GL_TRUE;
559 
560    if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
561       write_ppm(filename, image, w, h, 4, 0, 1, 2, invert);
562    }
563    else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) {
564       write_ppm(filename, image, w, h, 4, 2, 1, 0, invert);
565    }
566    else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) {
567       write_ppm(filename, image, w, h, 2, 1, 0, 0, invert);
568    }
569    else if (format == GL_RED && type == GL_UNSIGNED_BYTE) {
570       write_ppm(filename, image, w, h, 1, 0, 0, 0, invert);
571    }
572    else if (format == GL_RGBA && type == GL_FLOAT) {
573       /* convert floats to ubyte */
574       GLubyte *buf = malloc(w * h * 4 * sizeof(GLubyte));
575       const GLfloat *f = (const GLfloat *) image;
576       GLuint i;
577       for (i = 0; i < w * h * 4; i++) {
578          UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
579       }
580       write_ppm(filename, buf, w, h, 4, 0, 1, 2, invert);
581       free(buf);
582    }
583    else if (format == GL_RED && type == GL_FLOAT) {
584       /* convert floats to ubyte */
585       GLubyte *buf = malloc(w * h * sizeof(GLubyte));
586       const GLfloat *f = (const GLfloat *) image;
587       GLuint i;
588       for (i = 0; i < w * h; i++) {
589          UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
590       }
591       write_ppm(filename, buf, w, h, 1, 0, 0, 0, invert);
592       free(buf);
593    }
594    else {
595       _mesa_problem(NULL,
596                  "Unsupported format 0x%x / type 0x%x in _mesa_dump_image()",
597                  format, type);
598    }
599 }
600 
601 
602 /**
603  * Quick and dirty function to "print" a texture to stdout.
604  */
605 void
_mesa_print_texture(struct gl_context * ctx,struct gl_texture_image * img)606 _mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img)
607 {
608    const GLint slice = 0;
609    GLint srcRowStride;
610    GLuint i, j, c;
611    GLubyte *data;
612 
613    ctx->Driver.MapTextureImage(ctx, img, slice,
614                                0, 0, img->Width, img->Height, GL_MAP_READ_BIT,
615                                &data, &srcRowStride);
616 
617    if (!data) {
618       printf("No texture data\n");
619    }
620    else {
621       /* XXX add more formats or make into a new format utility function */
622       switch (img->TexFormat) {
623          case MESA_FORMAT_A_UNORM8:
624          case MESA_FORMAT_L_UNORM8:
625          case MESA_FORMAT_I_UNORM8:
626             c = 1;
627             break;
628          case MESA_FORMAT_L8A8_UNORM:
629          case MESA_FORMAT_A8L8_UNORM:
630             c = 2;
631             break;
632          case MESA_FORMAT_BGR_UNORM8:
633          case MESA_FORMAT_RGB_UNORM8:
634             c = 3;
635             break;
636          case MESA_FORMAT_A8B8G8R8_UNORM:
637          case MESA_FORMAT_B8G8R8A8_UNORM:
638             c = 4;
639             break;
640          default:
641             _mesa_problem(NULL, "error in PrintTexture\n");
642             return;
643       }
644 
645       for (i = 0; i < img->Height; i++) {
646          for (j = 0; j < img->Width; j++) {
647             if (c==1)
648                printf("%02x  ", data[0]);
649             else if (c==2)
650                printf("%02x%02x  ", data[0], data[1]);
651             else if (c==3)
652                printf("%02x%02x%02x  ", data[0], data[1], data[2]);
653             else if (c==4)
654                printf("%02x%02x%02x%02x  ", data[0], data[1], data[2], data[3]);
655             data += (srcRowStride - img->Width) * c;
656          }
657          /* XXX use img->ImageStride here */
658          printf("\n");
659 
660       }
661    }
662 
663    ctx->Driver.UnmapTextureImage(ctx, img, slice);
664 }
665