• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 
27 /**
28  * \file teximage.c
29  * Texture image-related functions.
30  */
31 
32 #include <stdbool.h>
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43 #include "mipmap.h"
44 #include "multisample.h"
45 #include "pixelstore.h"
46 #include "state.h"
47 #include "texcompress.h"
48 #include "texcompress_cpal.h"
49 #include "teximage.h"
50 #include "texobj.h"
51 #include "texstate.h"
52 #include "texstorage.h"
53 #include "textureview.h"
54 #include "mtypes.h"
55 #include "glformats.h"
56 #include "texstore.h"
57 #include "pbo.h"
58 
59 
60 /**
61  * State changes which we care about for glCopyTex[Sub]Image() calls.
62  * In particular, we care about pixel transfer state and buffer state
63  * (such as glReadBuffer to make sure we read from the right renderbuffer).
64  */
65 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
66 
67 /**
68  * Returns a corresponding internal floating point format for a given base
69  * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal
70  * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it
71  * needs to be a 16 bit component.
72  *
73  * For example, given base format GL_RGBA, type GL_FLOAT return GL_RGBA32F_ARB.
74  */
75 static GLenum
adjust_for_oes_float_texture(const struct gl_context * ctx,GLenum format,GLenum type)76 adjust_for_oes_float_texture(const struct gl_context *ctx,
77                              GLenum format, GLenum type)
78 {
79    switch (type) {
80    case GL_FLOAT:
81       if (ctx->Extensions.OES_texture_float) {
82          switch (format) {
83          case GL_RGBA:
84             return GL_RGBA32F;
85          case GL_RGB:
86             return GL_RGB32F;
87          case GL_ALPHA:
88             return GL_ALPHA32F_ARB;
89          case GL_LUMINANCE:
90             return GL_LUMINANCE32F_ARB;
91          case GL_LUMINANCE_ALPHA:
92             return GL_LUMINANCE_ALPHA32F_ARB;
93          default:
94             break;
95          }
96       }
97       break;
98 
99    case GL_HALF_FLOAT_OES:
100       if (ctx->Extensions.OES_texture_half_float) {
101          switch (format) {
102          case GL_RGBA:
103             return GL_RGBA16F;
104          case GL_RGB:
105             return GL_RGB16F;
106          case GL_ALPHA:
107             return GL_ALPHA16F_ARB;
108          case GL_LUMINANCE:
109             return GL_LUMINANCE16F_ARB;
110          case GL_LUMINANCE_ALPHA:
111             return GL_LUMINANCE_ALPHA16F_ARB;
112          default:
113             break;
114          }
115       }
116       break;
117 
118    default:
119       break;
120    }
121 
122    return format;
123 }
124 
125 /**
126  * Returns a corresponding base format for a given internal floating point
127  * format as specifed by OES_texture_float.
128  */
129 static GLenum
oes_float_internal_format(const struct gl_context * ctx,GLenum format,GLenum type)130 oes_float_internal_format(const struct gl_context *ctx,
131                           GLenum format, GLenum type)
132 {
133    switch (type) {
134    case GL_FLOAT:
135       if (ctx->Extensions.OES_texture_float) {
136          switch (format) {
137          case GL_RGBA32F:
138             return GL_RGBA;
139          case GL_RGB32F:
140             return GL_RGB;
141          case GL_ALPHA32F_ARB:
142             return GL_ALPHA;
143          case GL_LUMINANCE32F_ARB:
144             return GL_LUMINANCE;
145          case GL_LUMINANCE_ALPHA32F_ARB:
146             return GL_LUMINANCE_ALPHA;
147          default:
148             break;
149          }
150       }
151       break;
152 
153    case GL_HALF_FLOAT_OES:
154       if (ctx->Extensions.OES_texture_half_float) {
155          switch (format) {
156          case GL_RGBA16F:
157             return GL_RGBA;
158          case GL_RGB16F:
159             return GL_RGB;
160          case GL_ALPHA16F_ARB:
161             return GL_ALPHA;
162          case GL_LUMINANCE16F_ARB:
163             return GL_LUMINANCE;
164          case GL_LUMINANCE_ALPHA16F_ARB:
165             return GL_LUMINANCE_ALPHA;
166          default:
167             break;
168          }
169       }
170       break;
171    }
172    return format;
173 }
174 
175 
176 /**
177  * Install gl_texture_image in a gl_texture_object according to the target
178  * and level parameters.
179  *
180  * \param tObj texture object.
181  * \param target texture target.
182  * \param level image level.
183  * \param texImage texture image.
184  */
185 static void
set_tex_image(struct gl_texture_object * tObj,GLenum target,GLint level,struct gl_texture_image * texImage)186 set_tex_image(struct gl_texture_object *tObj,
187               GLenum target, GLint level,
188               struct gl_texture_image *texImage)
189 {
190    const GLuint face = _mesa_tex_target_to_face(target);
191 
192    assert(tObj);
193    assert(texImage);
194    if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
195       assert(level == 0);
196 
197    tObj->Image[face][level] = texImage;
198 
199    /* Set the 'back' pointer */
200    texImage->TexObject = tObj;
201    texImage->Level = level;
202    texImage->Face = face;
203 }
204 
205 
206 /**
207  * Free a gl_texture_image and associated data.
208  * This function is a fallback called via ctx->Driver.DeleteTextureImage().
209  *
210  * \param texImage texture image.
211  *
212  * Free the texture image structure and the associated image data.
213  */
214 void
_mesa_delete_texture_image(struct gl_context * ctx,struct gl_texture_image * texImage)215 _mesa_delete_texture_image(struct gl_context *ctx,
216                            struct gl_texture_image *texImage)
217 {
218    /* Free texImage->Data and/or any other driver-specific texture
219     * image storage.
220     */
221    assert(ctx->Driver.FreeTextureImageBuffer);
222    ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
223    free(texImage);
224 }
225 
226 
227 /**
228  * Test if a target is a proxy target.
229  *
230  * \param target texture target.
231  *
232  * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
233  */
234 GLboolean
_mesa_is_proxy_texture(GLenum target)235 _mesa_is_proxy_texture(GLenum target)
236 {
237    unsigned i;
238    static const GLenum targets[] = {
239       GL_PROXY_TEXTURE_1D,
240       GL_PROXY_TEXTURE_2D,
241       GL_PROXY_TEXTURE_3D,
242       GL_PROXY_TEXTURE_CUBE_MAP,
243       GL_PROXY_TEXTURE_RECTANGLE,
244       GL_PROXY_TEXTURE_1D_ARRAY,
245       GL_PROXY_TEXTURE_2D_ARRAY,
246       GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
247       GL_PROXY_TEXTURE_2D_MULTISAMPLE,
248       GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
249    };
250    /*
251     * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
252     * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
253     */
254    STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2);
255 
256    for (i = 0; i < ARRAY_SIZE(targets); ++i)
257       if (target == targets[i])
258          return GL_TRUE;
259    return GL_FALSE;
260 }
261 
262 
263 /**
264  * Test if a target is an array target.
265  *
266  * \param target texture target.
267  *
268  * \return true if the target is an array target, false otherwise.
269  */
270 bool
_mesa_is_array_texture(GLenum target)271 _mesa_is_array_texture(GLenum target)
272 {
273    switch (target) {
274    case GL_TEXTURE_1D_ARRAY:
275    case GL_TEXTURE_2D_ARRAY:
276    case GL_TEXTURE_CUBE_MAP_ARRAY:
277    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
278       return true;
279    default:
280       return false;
281    };
282 }
283 
284 /**
285  * Test if a target is a cube map.
286  *
287  * \param target texture target.
288  *
289  * \return true if the target is a cube map, false otherwise.
290  */
291 bool
_mesa_is_cube_map_texture(GLenum target)292 _mesa_is_cube_map_texture(GLenum target)
293 {
294    switch(target) {
295    case GL_TEXTURE_CUBE_MAP:
296    case GL_TEXTURE_CUBE_MAP_ARRAY:
297       return true;
298    default:
299       return false;
300    }
301 }
302 
303 /**
304  * Return the proxy target which corresponds to the given texture target
305  */
306 static GLenum
proxy_target(GLenum target)307 proxy_target(GLenum target)
308 {
309    switch (target) {
310    case GL_TEXTURE_1D:
311    case GL_PROXY_TEXTURE_1D:
312       return GL_PROXY_TEXTURE_1D;
313    case GL_TEXTURE_2D:
314    case GL_PROXY_TEXTURE_2D:
315       return GL_PROXY_TEXTURE_2D;
316    case GL_TEXTURE_3D:
317    case GL_PROXY_TEXTURE_3D:
318       return GL_PROXY_TEXTURE_3D;
319    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
320    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
321    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
322    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
323    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
324    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
325    case GL_TEXTURE_CUBE_MAP:
326    case GL_PROXY_TEXTURE_CUBE_MAP:
327       return GL_PROXY_TEXTURE_CUBE_MAP;
328    case GL_TEXTURE_RECTANGLE_NV:
329    case GL_PROXY_TEXTURE_RECTANGLE_NV:
330       return GL_PROXY_TEXTURE_RECTANGLE_NV;
331    case GL_TEXTURE_1D_ARRAY_EXT:
332    case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
333       return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
334    case GL_TEXTURE_2D_ARRAY_EXT:
335    case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
336       return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
337    case GL_TEXTURE_CUBE_MAP_ARRAY:
338    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
339       return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
340    case GL_TEXTURE_2D_MULTISAMPLE:
341    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
342       return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
343    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
344    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
345       return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
346    default:
347       _mesa_problem(NULL, "unexpected target in proxy_target()");
348       return 0;
349    }
350 }
351 
352 
353 
354 
355 /**
356  * Get a texture image pointer from a texture object, given a texture
357  * target and mipmap level.  The target and level parameters should
358  * have already been error-checked.
359  *
360  * \param texObj texture unit.
361  * \param target texture target.
362  * \param level image level.
363  *
364  * \return pointer to the texture image structure, or NULL on failure.
365  */
366 struct gl_texture_image *
_mesa_select_tex_image(const struct gl_texture_object * texObj,GLenum target,GLint level)367 _mesa_select_tex_image(const struct gl_texture_object *texObj,
368 		                 GLenum target, GLint level)
369 {
370    const GLuint face = _mesa_tex_target_to_face(target);
371 
372    assert(texObj);
373    assert(level >= 0);
374    assert(level < MAX_TEXTURE_LEVELS);
375 
376    return texObj->Image[face][level];
377 }
378 
379 
380 /**
381  * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
382  * it and install it.  Only return NULL if passed a bad parameter or run
383  * out of memory.
384  */
385 struct gl_texture_image *
_mesa_get_tex_image(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level)386 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
387                     GLenum target, GLint level)
388 {
389    struct gl_texture_image *texImage;
390 
391    if (!texObj)
392       return NULL;
393 
394    texImage = _mesa_select_tex_image(texObj, target, level);
395    if (!texImage) {
396       texImage = ctx->Driver.NewTextureImage(ctx);
397       if (!texImage) {
398          _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
399          return NULL;
400       }
401 
402       set_tex_image(texObj, target, level, texImage);
403    }
404 
405    return texImage;
406 }
407 
408 
409 /**
410  * Return pointer to the specified proxy texture image.
411  * Note that proxy textures are per-context, not per-texture unit.
412  * \return pointer to texture image or NULL if invalid target, invalid
413  *         level, or out of memory.
414  */
415 static struct gl_texture_image *
get_proxy_tex_image(struct gl_context * ctx,GLenum target,GLint level)416 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
417 {
418    struct gl_texture_image *texImage;
419    GLuint texIndex;
420 
421    if (level < 0)
422       return NULL;
423 
424    switch (target) {
425    case GL_PROXY_TEXTURE_1D:
426       if (level >= ctx->Const.MaxTextureLevels)
427          return NULL;
428       texIndex = TEXTURE_1D_INDEX;
429       break;
430    case GL_PROXY_TEXTURE_2D:
431       if (level >= ctx->Const.MaxTextureLevels)
432          return NULL;
433       texIndex = TEXTURE_2D_INDEX;
434       break;
435    case GL_PROXY_TEXTURE_3D:
436       if (level >= ctx->Const.Max3DTextureLevels)
437          return NULL;
438       texIndex = TEXTURE_3D_INDEX;
439       break;
440    case GL_PROXY_TEXTURE_CUBE_MAP:
441       if (level >= ctx->Const.MaxCubeTextureLevels)
442          return NULL;
443       texIndex = TEXTURE_CUBE_INDEX;
444       break;
445    case GL_PROXY_TEXTURE_RECTANGLE_NV:
446       if (level > 0)
447          return NULL;
448       texIndex = TEXTURE_RECT_INDEX;
449       break;
450    case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
451       if (level >= ctx->Const.MaxTextureLevels)
452          return NULL;
453       texIndex = TEXTURE_1D_ARRAY_INDEX;
454       break;
455    case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
456       if (level >= ctx->Const.MaxTextureLevels)
457          return NULL;
458       texIndex = TEXTURE_2D_ARRAY_INDEX;
459       break;
460    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
461       if (level >= ctx->Const.MaxCubeTextureLevels)
462          return NULL;
463       texIndex = TEXTURE_CUBE_ARRAY_INDEX;
464       break;
465    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
466       if (level > 0)
467          return 0;
468       texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
469       break;
470    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
471       if (level > 0)
472          return 0;
473       texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
474       break;
475    default:
476       return NULL;
477    }
478 
479    texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
480    if (!texImage) {
481       texImage = ctx->Driver.NewTextureImage(ctx);
482       if (!texImage) {
483          _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
484          return NULL;
485       }
486       ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
487       /* Set the 'back' pointer */
488       texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
489    }
490    return texImage;
491 }
492 
493 
494 /**
495  * Get the maximum number of allowed mipmap levels.
496  *
497  * \param ctx GL context.
498  * \param target texture target.
499  *
500  * \return the maximum number of allowed mipmap levels for the given
501  * texture target, or zero if passed a bad target.
502  *
503  * \sa gl_constants.
504  */
505 GLint
_mesa_max_texture_levels(struct gl_context * ctx,GLenum target)506 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
507 {
508    switch (target) {
509    case GL_TEXTURE_1D:
510    case GL_PROXY_TEXTURE_1D:
511    case GL_TEXTURE_2D:
512    case GL_PROXY_TEXTURE_2D:
513       return ctx->Const.MaxTextureLevels;
514    case GL_TEXTURE_3D:
515    case GL_PROXY_TEXTURE_3D:
516       return ctx->Const.Max3DTextureLevels;
517    case GL_TEXTURE_CUBE_MAP:
518    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
519    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
520    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
521    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
522    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
523    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
524    case GL_PROXY_TEXTURE_CUBE_MAP:
525       return ctx->Extensions.ARB_texture_cube_map
526          ? ctx->Const.MaxCubeTextureLevels : 0;
527    case GL_TEXTURE_RECTANGLE_NV:
528    case GL_PROXY_TEXTURE_RECTANGLE_NV:
529       return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
530    case GL_TEXTURE_1D_ARRAY_EXT:
531    case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
532    case GL_TEXTURE_2D_ARRAY_EXT:
533    case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
534       return ctx->Extensions.EXT_texture_array
535          ? ctx->Const.MaxTextureLevels : 0;
536    case GL_TEXTURE_CUBE_MAP_ARRAY:
537    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
538       return _mesa_has_texture_cube_map_array(ctx)
539          ? ctx->Const.MaxCubeTextureLevels : 0;
540    case GL_TEXTURE_BUFFER:
541       return (_mesa_has_ARB_texture_buffer_object(ctx) ||
542               _mesa_has_OES_texture_buffer(ctx)) ? 1 : 0;
543    case GL_TEXTURE_2D_MULTISAMPLE:
544    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
545    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
546    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
547       return (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx))
548          && ctx->Extensions.ARB_texture_multisample
549          ? 1 : 0;
550    case GL_TEXTURE_EXTERNAL_OES:
551       /* fall-through */
552    default:
553       return 0; /* bad target */
554    }
555 }
556 
557 
558 /**
559  * Return number of dimensions per mipmap level for the given texture target.
560  */
561 GLint
_mesa_get_texture_dimensions(GLenum target)562 _mesa_get_texture_dimensions(GLenum target)
563 {
564    switch (target) {
565    case GL_TEXTURE_1D:
566    case GL_PROXY_TEXTURE_1D:
567       return 1;
568    case GL_TEXTURE_2D:
569    case GL_TEXTURE_RECTANGLE:
570    case GL_TEXTURE_CUBE_MAP:
571    case GL_PROXY_TEXTURE_2D:
572    case GL_PROXY_TEXTURE_RECTANGLE:
573    case GL_PROXY_TEXTURE_CUBE_MAP:
574    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
575    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
576    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
577    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
578    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
579    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
580    case GL_TEXTURE_1D_ARRAY:
581    case GL_PROXY_TEXTURE_1D_ARRAY:
582    case GL_TEXTURE_EXTERNAL_OES:
583    case GL_TEXTURE_2D_MULTISAMPLE:
584    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
585       return 2;
586    case GL_TEXTURE_3D:
587    case GL_PROXY_TEXTURE_3D:
588    case GL_TEXTURE_2D_ARRAY:
589    case GL_PROXY_TEXTURE_2D_ARRAY:
590    case GL_TEXTURE_CUBE_MAP_ARRAY:
591    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
592    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
593    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
594       return 3;
595    case GL_TEXTURE_BUFFER:
596       /* fall-through */
597    default:
598       _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
599                     target);
600       return 2;
601    }
602 }
603 
604 
605 /**
606  * Check if a texture target can have more than one layer.
607  */
608 GLboolean
_mesa_tex_target_is_layered(GLenum target)609 _mesa_tex_target_is_layered(GLenum target)
610 {
611    switch (target) {
612    case GL_TEXTURE_1D:
613    case GL_PROXY_TEXTURE_1D:
614    case GL_TEXTURE_2D:
615    case GL_PROXY_TEXTURE_2D:
616    case GL_TEXTURE_RECTANGLE:
617    case GL_PROXY_TEXTURE_RECTANGLE:
618    case GL_TEXTURE_2D_MULTISAMPLE:
619    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
620    case GL_TEXTURE_BUFFER:
621    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
622    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
623    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
624    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
625    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
626    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
627    case GL_TEXTURE_EXTERNAL_OES:
628       return GL_FALSE;
629 
630    case GL_TEXTURE_3D:
631    case GL_PROXY_TEXTURE_3D:
632    case GL_TEXTURE_CUBE_MAP:
633    case GL_PROXY_TEXTURE_CUBE_MAP:
634    case GL_TEXTURE_1D_ARRAY:
635    case GL_PROXY_TEXTURE_1D_ARRAY:
636    case GL_TEXTURE_2D_ARRAY:
637    case GL_PROXY_TEXTURE_2D_ARRAY:
638    case GL_TEXTURE_CUBE_MAP_ARRAY:
639    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
640    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
641    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
642       return GL_TRUE;
643 
644    default:
645       assert(!"Invalid texture target.");
646       return GL_FALSE;
647    }
648 }
649 
650 
651 /**
652  * Return the number of layers present in the given level of an array,
653  * cubemap or 3D texture.  If the texture is not layered return zero.
654  */
655 GLuint
_mesa_get_texture_layers(const struct gl_texture_object * texObj,GLint level)656 _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level)
657 {
658    assert(level >= 0 && level < MAX_TEXTURE_LEVELS);
659 
660    switch (texObj->Target) {
661    case GL_TEXTURE_1D:
662    case GL_TEXTURE_2D:
663    case GL_TEXTURE_RECTANGLE:
664    case GL_TEXTURE_2D_MULTISAMPLE:
665    case GL_TEXTURE_BUFFER:
666    case GL_TEXTURE_EXTERNAL_OES:
667       return 0;
668 
669    case GL_TEXTURE_CUBE_MAP:
670       return 6;
671 
672    case GL_TEXTURE_1D_ARRAY: {
673       struct gl_texture_image *img = texObj->Image[0][level];
674       return img ? img->Height : 0;
675    }
676 
677    case GL_TEXTURE_3D:
678    case GL_TEXTURE_2D_ARRAY:
679    case GL_TEXTURE_CUBE_MAP_ARRAY:
680    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
681       struct gl_texture_image *img = texObj->Image[0][level];
682       return img ? img->Depth : 0;
683    }
684 
685    default:
686       assert(!"Invalid texture target.");
687       return 0;
688    }
689 }
690 
691 
692 /**
693  * Return the maximum number of mipmap levels for the given target
694  * and the dimensions.
695  * The dimensions are expected not to include the border.
696  */
697 GLsizei
_mesa_get_tex_max_num_levels(GLenum target,GLsizei width,GLsizei height,GLsizei depth)698 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
699                              GLsizei depth)
700 {
701    GLsizei size;
702 
703    switch (target) {
704    case GL_TEXTURE_1D:
705    case GL_TEXTURE_1D_ARRAY:
706    case GL_PROXY_TEXTURE_1D:
707    case GL_PROXY_TEXTURE_1D_ARRAY:
708       size = width;
709       break;
710    case GL_TEXTURE_CUBE_MAP:
711    case GL_TEXTURE_CUBE_MAP_ARRAY:
712    case GL_PROXY_TEXTURE_CUBE_MAP:
713    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
714       size = width;
715       break;
716    case GL_TEXTURE_2D:
717    case GL_TEXTURE_2D_ARRAY:
718    case GL_PROXY_TEXTURE_2D:
719    case GL_PROXY_TEXTURE_2D_ARRAY:
720       size = MAX2(width, height);
721       break;
722    case GL_TEXTURE_3D:
723    case GL_PROXY_TEXTURE_3D:
724       size = MAX3(width, height, depth);
725       break;
726    case GL_TEXTURE_RECTANGLE:
727    case GL_TEXTURE_EXTERNAL_OES:
728    case GL_TEXTURE_2D_MULTISAMPLE:
729    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
730    case GL_PROXY_TEXTURE_RECTANGLE:
731    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
732    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
733       return 1;
734    default:
735       assert(0);
736       return 1;
737    }
738 
739    return _mesa_logbase2(size) + 1;
740 }
741 
742 
743 #if 000 /* not used anymore */
744 /*
745  * glTexImage[123]D can accept a NULL image pointer.  In this case we
746  * create a texture image with unspecified image contents per the OpenGL
747  * spec.
748  */
749 static GLubyte *
750 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
751 {
752    const GLint components = _mesa_components_in_format(format);
753    const GLint numPixels = width * height * depth;
754    GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
755 
756 #ifdef DEBUG
757    /*
758     * Let's see if anyone finds this.  If glTexImage2D() is called with
759     * a NULL image pointer then load the texture image with something
760     * interesting instead of leaving it indeterminate.
761     */
762    if (data) {
763       static const char message[8][32] = {
764          "   X   X  XXXXX   XXX     X    ",
765          "   XX XX  X      X   X   X X   ",
766          "   X X X  X      X      X   X  ",
767          "   X   X  XXXX    XXX   XXXXX  ",
768          "   X   X  X          X  X   X  ",
769          "   X   X  X      X   X  X   X  ",
770          "   X   X  XXXXX   XXX   X   X  ",
771          "                               "
772       };
773 
774       GLubyte *imgPtr = data;
775       GLint h, i, j, k;
776       for (h = 0; h < depth; h++) {
777          for (i = 0; i < height; i++) {
778             GLint srcRow = 7 - (i % 8);
779             for (j = 0; j < width; j++) {
780                GLint srcCol = j % 32;
781                GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
782                for (k = 0; k < components; k++) {
783                   *imgPtr++ = texel;
784                }
785             }
786          }
787       }
788    }
789 #endif
790 
791    return data;
792 }
793 #endif
794 
795 
796 
797 /**
798  * Set the size and format-related fields of a gl_texture_image struct
799  * to zero.  This is used when a proxy texture test fails.
800  */
801 static void
clear_teximage_fields(struct gl_texture_image * img)802 clear_teximage_fields(struct gl_texture_image *img)
803 {
804    assert(img);
805    img->_BaseFormat = 0;
806    img->InternalFormat = 0;
807    img->Border = 0;
808    img->Width = 0;
809    img->Height = 0;
810    img->Depth = 0;
811    img->Width2 = 0;
812    img->Height2 = 0;
813    img->Depth2 = 0;
814    img->WidthLog2 = 0;
815    img->HeightLog2 = 0;
816    img->DepthLog2 = 0;
817    img->TexFormat = MESA_FORMAT_NONE;
818    img->NumSamples = 0;
819    img->FixedSampleLocations = GL_TRUE;
820 }
821 
822 
823 /**
824  * Initialize basic fields of the gl_texture_image struct.
825  *
826  * \param ctx GL context.
827  * \param img texture image structure to be initialized.
828  * \param width image width.
829  * \param height image height.
830  * \param depth image depth.
831  * \param border image border.
832  * \param internalFormat internal format.
833  * \param format  the actual hardware format (one of MESA_FORMAT_*)
834  * \param numSamples  number of samples per texel, or zero for non-MS.
835  * \param fixedSampleLocations  are sample locations fixed?
836  *
837  * Fills in the fields of \p img with the given information.
838  * Note: width, height and depth include the border.
839  */
840 void
_mesa_init_teximage_fields_ms(struct gl_context * ctx,struct gl_texture_image * img,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum internalFormat,mesa_format format,GLuint numSamples,GLboolean fixedSampleLocations)841 _mesa_init_teximage_fields_ms(struct gl_context *ctx,
842                         struct gl_texture_image *img,
843                         GLsizei width, GLsizei height, GLsizei depth,
844                         GLint border, GLenum internalFormat,
845                         mesa_format format,
846                         GLuint numSamples, GLboolean fixedSampleLocations)
847 {
848    GLenum target;
849    assert(img);
850    assert(width >= 0);
851    assert(height >= 0);
852    assert(depth >= 0);
853 
854    target = img->TexObject->Target;
855    img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
856    assert(img->_BaseFormat != -1);
857    img->InternalFormat = internalFormat;
858    img->Border = border;
859    img->Width = width;
860    img->Height = height;
861    img->Depth = depth;
862 
863    img->Width2 = width - 2 * border;   /* == 1 << img->WidthLog2; */
864    img->WidthLog2 = _mesa_logbase2(img->Width2);
865 
866    switch(target) {
867    case GL_TEXTURE_1D:
868    case GL_TEXTURE_BUFFER:
869    case GL_PROXY_TEXTURE_1D:
870       if (height == 0)
871          img->Height2 = 0;
872       else
873          img->Height2 = 1;
874       img->HeightLog2 = 0;
875       if (depth == 0)
876          img->Depth2 = 0;
877       else
878          img->Depth2 = 1;
879       img->DepthLog2 = 0;
880       break;
881    case GL_TEXTURE_1D_ARRAY:
882    case GL_PROXY_TEXTURE_1D_ARRAY:
883       img->Height2 = height; /* no border */
884       img->HeightLog2 = 0; /* not used */
885       if (depth == 0)
886          img->Depth2 = 0;
887       else
888          img->Depth2 = 1;
889       img->DepthLog2 = 0;
890       break;
891    case GL_TEXTURE_2D:
892    case GL_TEXTURE_RECTANGLE:
893    case GL_TEXTURE_CUBE_MAP:
894    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
895    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
896    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
897    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
898    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
899    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
900    case GL_TEXTURE_EXTERNAL_OES:
901    case GL_PROXY_TEXTURE_2D:
902    case GL_PROXY_TEXTURE_RECTANGLE:
903    case GL_PROXY_TEXTURE_CUBE_MAP:
904    case GL_TEXTURE_2D_MULTISAMPLE:
905    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
906       img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
907       img->HeightLog2 = _mesa_logbase2(img->Height2);
908       if (depth == 0)
909          img->Depth2 = 0;
910       else
911          img->Depth2 = 1;
912       img->DepthLog2 = 0;
913       break;
914    case GL_TEXTURE_2D_ARRAY:
915    case GL_PROXY_TEXTURE_2D_ARRAY:
916    case GL_TEXTURE_CUBE_MAP_ARRAY:
917    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
918    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
919    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
920       img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
921       img->HeightLog2 = _mesa_logbase2(img->Height2);
922       img->Depth2 = depth; /* no border */
923       img->DepthLog2 = 0; /* not used */
924       break;
925    case GL_TEXTURE_3D:
926    case GL_PROXY_TEXTURE_3D:
927       img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
928       img->HeightLog2 = _mesa_logbase2(img->Height2);
929       img->Depth2 = depth - 2 * border;   /* == 1 << img->DepthLog2; */
930       img->DepthLog2 = _mesa_logbase2(img->Depth2);
931       break;
932    default:
933       _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
934                     target);
935    }
936 
937    img->MaxNumLevels =
938       _mesa_get_tex_max_num_levels(target,
939                                    img->Width2, img->Height2, img->Depth2);
940    img->TexFormat = format;
941    img->NumSamples = numSamples;
942    img->FixedSampleLocations = fixedSampleLocations;
943 }
944 
945 
946 void
_mesa_init_teximage_fields(struct gl_context * ctx,struct gl_texture_image * img,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum internalFormat,mesa_format format)947 _mesa_init_teximage_fields(struct gl_context *ctx,
948                            struct gl_texture_image *img,
949                            GLsizei width, GLsizei height, GLsizei depth,
950                            GLint border, GLenum internalFormat,
951                            mesa_format format)
952 {
953    _mesa_init_teximage_fields_ms(ctx, img, width, height, depth, border,
954                                  internalFormat, format, 0, GL_TRUE);
955 }
956 
957 
958 /**
959  * Free and clear fields of the gl_texture_image struct.
960  *
961  * \param ctx GL context.
962  * \param texImage texture image structure to be cleared.
963  *
964  * After the call, \p texImage will have no data associated with it.  Its
965  * fields are cleared so that its parent object will test incomplete.
966  */
967 void
_mesa_clear_texture_image(struct gl_context * ctx,struct gl_texture_image * texImage)968 _mesa_clear_texture_image(struct gl_context *ctx,
969                           struct gl_texture_image *texImage)
970 {
971    ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
972    clear_teximage_fields(texImage);
973 }
974 
975 
976 /**
977  * Check the width, height, depth and border of a texture image are legal.
978  * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
979  * functions.
980  * The target and level parameters will have already been validated.
981  * \return GL_TRUE if size is OK, GL_FALSE otherwise.
982  */
983 GLboolean
_mesa_legal_texture_dimensions(struct gl_context * ctx,GLenum target,GLint level,GLint width,GLint height,GLint depth,GLint border)984 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
985                                GLint level, GLint width, GLint height,
986                                GLint depth, GLint border)
987 {
988    GLint maxSize;
989 
990    switch (target) {
991    case GL_TEXTURE_1D:
992    case GL_PROXY_TEXTURE_1D:
993       maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */
994       maxSize >>= level;  /* level size */
995       if (width < 2 * border || width > 2 * border + maxSize)
996          return GL_FALSE;
997       if (!ctx->Extensions.ARB_texture_non_power_of_two) {
998          if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
999             return GL_FALSE;
1000       }
1001       return GL_TRUE;
1002 
1003    case GL_TEXTURE_2D:
1004    case GL_PROXY_TEXTURE_2D:
1005    case GL_TEXTURE_2D_MULTISAMPLE:
1006    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1007       maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1008       maxSize >>= level;
1009       if (width < 2 * border || width > 2 * border + maxSize)
1010          return GL_FALSE;
1011       if (height < 2 * border || height > 2 * border + maxSize)
1012          return GL_FALSE;
1013       if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1014          if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1015             return GL_FALSE;
1016          if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1017             return GL_FALSE;
1018       }
1019       return GL_TRUE;
1020 
1021    case GL_TEXTURE_3D:
1022    case GL_PROXY_TEXTURE_3D:
1023       maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1024       maxSize >>= level;
1025       if (width < 2 * border || width > 2 * border + maxSize)
1026          return GL_FALSE;
1027       if (height < 2 * border || height > 2 * border + maxSize)
1028          return GL_FALSE;
1029       if (depth < 2 * border || depth > 2 * border + maxSize)
1030          return GL_FALSE;
1031       if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1032          if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1033             return GL_FALSE;
1034          if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1035             return GL_FALSE;
1036          if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1037             return GL_FALSE;
1038       }
1039       return GL_TRUE;
1040 
1041    case GL_TEXTURE_RECTANGLE_NV:
1042    case GL_PROXY_TEXTURE_RECTANGLE_NV:
1043       if (level != 0)
1044          return GL_FALSE;
1045       maxSize = ctx->Const.MaxTextureRectSize;
1046       if (width < 0 || width > maxSize)
1047          return GL_FALSE;
1048       if (height < 0 || height > maxSize)
1049          return GL_FALSE;
1050       return GL_TRUE;
1051 
1052    case GL_TEXTURE_CUBE_MAP:
1053    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1054    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1055    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1056    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1057    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1058    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1059    case GL_PROXY_TEXTURE_CUBE_MAP:
1060       maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1061       maxSize >>= level;
1062       if (width != height)
1063          return GL_FALSE;
1064       if (width < 2 * border || width > 2 * border + maxSize)
1065          return GL_FALSE;
1066       if (height < 2 * border || height > 2 * border + maxSize)
1067          return GL_FALSE;
1068       if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1069          if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1070             return GL_FALSE;
1071          if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1072             return GL_FALSE;
1073       }
1074       return GL_TRUE;
1075 
1076    case GL_TEXTURE_1D_ARRAY_EXT:
1077    case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1078       maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1079       maxSize >>= level;
1080       if (width < 2 * border || width > 2 * border + maxSize)
1081          return GL_FALSE;
1082       if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
1083          return GL_FALSE;
1084       if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1085          if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1086             return GL_FALSE;
1087       }
1088       return GL_TRUE;
1089 
1090    case GL_TEXTURE_2D_ARRAY_EXT:
1091    case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1092    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1093    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1094       maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1095       maxSize >>= level;
1096       if (width < 2 * border || width > 2 * border + maxSize)
1097          return GL_FALSE;
1098       if (height < 2 * border || height > 2 * border + maxSize)
1099          return GL_FALSE;
1100       if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers)
1101          return GL_FALSE;
1102       if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1103          if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1104             return GL_FALSE;
1105          if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1106             return GL_FALSE;
1107       }
1108       return GL_TRUE;
1109 
1110    case GL_TEXTURE_CUBE_MAP_ARRAY:
1111    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1112       maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1113       if (width < 2 * border || width > 2 * border + maxSize)
1114          return GL_FALSE;
1115       if (height < 2 * border || height > 2 * border + maxSize)
1116          return GL_FALSE;
1117       if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
1118          return GL_FALSE;
1119       if (width != height)
1120          return GL_FALSE;
1121       if (level >= ctx->Const.MaxCubeTextureLevels)
1122          return GL_FALSE;
1123       if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1124          if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1125             return GL_FALSE;
1126          if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1127             return GL_FALSE;
1128       }
1129       return GL_TRUE;
1130    default:
1131       _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1132       return GL_FALSE;
1133    }
1134 }
1135 
1136 static bool
error_check_subtexture_negative_dimensions(struct gl_context * ctx,GLuint dims,GLsizei subWidth,GLsizei subHeight,GLsizei subDepth,const char * func)1137 error_check_subtexture_negative_dimensions(struct gl_context *ctx,
1138                                            GLuint dims,
1139                                            GLsizei subWidth,
1140                                            GLsizei subHeight,
1141                                            GLsizei subDepth,
1142                                            const char *func)
1143 {
1144    /* Check size */
1145    if (subWidth < 0) {
1146       _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth);
1147       return true;
1148    }
1149 
1150    if (dims > 1 && subHeight < 0) {
1151       _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight);
1152       return true;
1153    }
1154 
1155    if (dims > 2 && subDepth < 0) {
1156       _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth);
1157       return true;
1158    }
1159 
1160    return false;
1161 }
1162 
1163 /**
1164  * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1165  * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1166  * \param destImage  the destination texture image.
1167  * \return GL_TRUE if error found, GL_FALSE otherwise.
1168  */
1169 static GLboolean
error_check_subtexture_dimensions(struct gl_context * ctx,GLuint dims,const struct gl_texture_image * destImage,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei subWidth,GLsizei subHeight,GLsizei subDepth,const char * func)1170 error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
1171                                   const struct gl_texture_image *destImage,
1172                                   GLint xoffset, GLint yoffset, GLint zoffset,
1173                                   GLsizei subWidth, GLsizei subHeight,
1174                                   GLsizei subDepth, const char *func)
1175 {
1176    const GLenum target = destImage->TexObject->Target;
1177    GLuint bw, bh, bd;
1178 
1179    /* check xoffset and width */
1180    if (xoffset < - (GLint) destImage->Border) {
1181       _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
1182       return GL_TRUE;
1183    }
1184 
1185    if (xoffset + subWidth > (GLint) destImage->Width) {
1186       _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset %d + width %d > %u)", func,
1187                   xoffset, subWidth, destImage->Width);
1188       return GL_TRUE;
1189    }
1190 
1191    /* check yoffset and height */
1192    if (dims > 1) {
1193       GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1194       if (yoffset < -yBorder) {
1195          _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func);
1196          return GL_TRUE;
1197       }
1198       if (yoffset + subHeight > (GLint) destImage->Height) {
1199          _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset %d + height %d > %u)",
1200                      func, yoffset, subHeight, destImage->Height);
1201          return GL_TRUE;
1202       }
1203    }
1204 
1205    /* check zoffset and depth */
1206    if (dims > 2) {
1207       GLint depth;
1208       GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
1209                        target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
1210                          0 : destImage->Border;
1211 
1212       if (zoffset < -zBorder) {
1213          _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func);
1214          return GL_TRUE;
1215       }
1216 
1217       depth = (GLint) destImage->Depth;
1218       if (target == GL_TEXTURE_CUBE_MAP)
1219          depth = 6;
1220       if (zoffset + subDepth  > depth) {
1221          _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset %d + depth %d > %u)",
1222                      func, zoffset, subDepth, depth);
1223          return GL_TRUE;
1224       }
1225    }
1226 
1227    /*
1228     * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1229     * compressed texture images can be updated.  But, that restriction may be
1230     * relaxed for particular compressed formats.  At this time, all the
1231     * compressed formats supported by Mesa allow sub-textures to be updated
1232     * along compressed block boundaries.
1233     */
1234    _mesa_get_format_block_size_3d(destImage->TexFormat, &bw, &bh, &bd);
1235 
1236    if (bw != 1 || bh != 1 || bd != 1) {
1237       /* offset must be multiple of block size */
1238       if ((xoffset % bw != 0) || (yoffset % bh != 0) || (zoffset % bd != 0)) {
1239          _mesa_error(ctx, GL_INVALID_OPERATION,
1240                      "%s(xoffset = %d, yoffset = %d, zoffset = %d)",
1241                      func, xoffset, yoffset, zoffset);
1242          return GL_TRUE;
1243       }
1244 
1245       /* The size must be a multiple of bw x bh, or we must be using a
1246        * offset+size that exactly hits the edge of the image.  This
1247        * is important for small mipmap levels (1x1, 2x1, etc) and for
1248        * NPOT textures.
1249        */
1250       if ((subWidth % bw != 0) &&
1251           (xoffset + subWidth != (GLint) destImage->Width)) {
1252          _mesa_error(ctx, GL_INVALID_OPERATION,
1253                      "%s(width = %d)", func, subWidth);
1254          return GL_TRUE;
1255       }
1256 
1257       if ((subHeight % bh != 0) &&
1258           (yoffset + subHeight != (GLint) destImage->Height)) {
1259          _mesa_error(ctx, GL_INVALID_OPERATION,
1260                      "%s(height = %d)", func, subHeight);
1261          return GL_TRUE;
1262       }
1263 
1264       if ((subDepth % bd != 0) &&
1265           (zoffset + subDepth != (GLint) destImage->Depth)) {
1266          _mesa_error(ctx, GL_INVALID_OPERATION,
1267                      "%s(depth = %d)", func, subDepth);
1268          return GL_TRUE;
1269       }
1270    }
1271 
1272    return GL_FALSE;
1273 }
1274 
1275 
1276 
1277 
1278 /**
1279  * This is the fallback for Driver.TestProxyTexImage() for doing device-
1280  * specific texture image size checks.
1281  *
1282  * A hardware driver might override this function if, for example, the
1283  * max 3D texture size is 512x512x64 (i.e. not a cube).
1284  *
1285  * Note that width, height, depth == 0 is not an error.  However, a
1286  * texture with zero width/height/depth will be considered "incomplete"
1287  * and texturing will effectively be disabled.
1288  *
1289  * \param target  any texture target/type
1290  * \param numLevels  number of mipmap levels in the texture or 0 if not known
1291  * \param level  as passed to glTexImage
1292  * \param format  the MESA_FORMAT_x for the tex image
1293  * \param numSamples  number of samples per texel
1294  * \param width  as passed to glTexImage
1295  * \param height  as passed to glTexImage
1296  * \param depth  as passed to glTexImage
1297  * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1298  */
1299 GLboolean
_mesa_test_proxy_teximage(struct gl_context * ctx,GLenum target,GLuint numLevels,GLint level,mesa_format format,GLuint numSamples,GLint width,GLint height,GLint depth)1300 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target,
1301                           GLuint numLevels, GLint level,
1302                           mesa_format format, GLuint numSamples,
1303                           GLint width, GLint height, GLint depth)
1304 {
1305    uint64_t bytes, mbytes;
1306 
1307    if (numLevels > 0) {
1308       /* Compute total memory for a whole mipmap.  This is the path
1309        * taken for glTexStorage(GL_PROXY_TEXTURE_x).
1310        */
1311       unsigned l;
1312 
1313       assert(level == 0);
1314 
1315       bytes = 0;
1316 
1317       for (l = 0; l < numLevels; l++) {
1318          GLint nextWidth, nextHeight, nextDepth;
1319 
1320          bytes += _mesa_format_image_size64(format, width, height, depth);
1321 
1322          if (_mesa_next_mipmap_level_size(target, 0, width, height, depth,
1323                                           &nextWidth, &nextHeight,
1324                                           &nextDepth)) {
1325             width = nextWidth;
1326             height = nextHeight;
1327             depth = nextDepth;
1328          } else {
1329             break;
1330          }
1331       }
1332    } else {
1333       /* We just compute the size of one mipmap level.  This is the path
1334        * taken for glTexImage(GL_PROXY_TEXTURE_x).
1335        */
1336       bytes = _mesa_format_image_size64(format, width, height, depth);
1337    }
1338 
1339    bytes *= _mesa_num_tex_faces(target);
1340    bytes *= MAX2(1, numSamples);
1341 
1342    mbytes = bytes / (1024 * 1024); /* convert to MB */
1343 
1344    /* We just check if the image size is less than MaxTextureMbytes.
1345     * Some drivers may do more specific checks.
1346     */
1347    return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1348 }
1349 
1350 
1351 /**
1352  * Return true if the format is only valid for glCompressedTexImage.
1353  */
1354 static bool
compressedteximage_only_format(const struct gl_context * ctx,GLenum format)1355 compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1356 {
1357    switch (format) {
1358    case GL_PALETTE4_RGB8_OES:
1359    case GL_PALETTE4_RGBA8_OES:
1360    case GL_PALETTE4_R5_G6_B5_OES:
1361    case GL_PALETTE4_RGBA4_OES:
1362    case GL_PALETTE4_RGB5_A1_OES:
1363    case GL_PALETTE8_RGB8_OES:
1364    case GL_PALETTE8_RGBA8_OES:
1365    case GL_PALETTE8_R5_G6_B5_OES:
1366    case GL_PALETTE8_RGBA4_OES:
1367    case GL_PALETTE8_RGB5_A1_OES:
1368       return true;
1369    default:
1370       return false;
1371    }
1372 }
1373 
1374 /**
1375  * Return true if the format doesn't support online compression.
1376  */
1377 bool
_mesa_format_no_online_compression(const struct gl_context * ctx,GLenum format)1378 _mesa_format_no_online_compression(const struct gl_context *ctx, GLenum format)
1379 {
1380    return _mesa_is_astc_format(format) ||
1381           _mesa_is_etc2_format(format) ||
1382           compressedteximage_only_format(ctx, format);
1383 }
1384 
1385 /* Writes to an GL error pointer if non-null and returns whether or not the
1386  * error is GL_NO_ERROR */
1387 static bool
write_error(GLenum * err_ptr,GLenum error)1388 write_error(GLenum *err_ptr, GLenum error)
1389 {
1390    if (err_ptr)
1391       *err_ptr = error;
1392 
1393    return error == GL_NO_ERROR;
1394 }
1395 
1396 /**
1397  * Helper function to determine whether a target and specific compression
1398  * format are supported. The error parameter returns GL_NO_ERROR if the
1399  * target can be compressed. Otherwise it returns either GL_INVALID_OPERATION
1400  * or GL_INVALID_ENUM, whichever is more appropriate.
1401  */
1402 GLboolean
_mesa_target_can_be_compressed(const struct gl_context * ctx,GLenum target,GLenum intFormat,GLenum * error)1403 _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1404                                GLenum intFormat, GLenum *error)
1405 {
1406    GLboolean target_can_be_compresed = GL_FALSE;
1407    mesa_format format = _mesa_glenum_to_compressed_format(intFormat);
1408    enum mesa_format_layout layout = _mesa_get_format_layout(format);
1409 
1410    switch (target) {
1411    case GL_TEXTURE_2D:
1412    case GL_PROXY_TEXTURE_2D:
1413       target_can_be_compresed = GL_TRUE; /* true for any compressed format so far */
1414       break;
1415    case GL_PROXY_TEXTURE_CUBE_MAP:
1416    case GL_TEXTURE_CUBE_MAP:
1417    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1418    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1419    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1420    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1421    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1422    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1423       target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map;
1424       break;
1425    case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1426    case GL_TEXTURE_2D_ARRAY_EXT:
1427       target_can_be_compresed = ctx->Extensions.EXT_texture_array;
1428       break;
1429    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1430    case GL_TEXTURE_CUBE_MAP_ARRAY:
1431       /* From the KHR_texture_compression_astc_hdr spec:
1432        *
1433        *     Add a second new column "3D Tex." which is empty for all non-ASTC
1434        *     formats. If only the LDR profile is supported by the
1435        *     implementation, this column is also empty for all ASTC formats. If
1436        *     both the LDR and HDR profiles are supported only, this column is
1437        *     checked for all ASTC formats.
1438        *
1439        *     Add a third new column "Cube Map Array Tex." which is empty for all
1440        *     non-ASTC formats, and checked for all ASTC formats.
1441        *
1442        * and,
1443        *
1444        *     'An INVALID_OPERATION error is generated by CompressedTexImage3D
1445        *      if <internalformat> is TEXTURE_CUBE_MAP_ARRAY and the
1446        *      "Cube Map Array" column of table 8.19 is *not* checked, or if
1447        *      <internalformat> is TEXTURE_3D and the "3D Tex." column of table
1448        *      8.19 is *not* checked'
1449        *
1450        * The instances of <internalformat> above should say <target>.
1451        *
1452        * ETC2/EAC formats are the only alternative in GLES and thus such errors
1453        * have already been handled by normal ETC2/EAC behavior.
1454        */
1455 
1456       /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
1457        *
1458        *    "The ETC2/EAC texture compression algorithm supports only
1459        *     two-dimensional images. If internalformat is an ETC2/EAC format,
1460        *     glCompressedTexImage3D will generate an INVALID_OPERATION error if
1461        *     target is not TEXTURE_2D_ARRAY."
1462        *
1463        * This should also be applicable for glTexStorage3D(). Other available
1464        * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
1465        *
1466        * Section 8.7, page 179 of OpenGL ES 3.2 adds:
1467        *
1468        *      An INVALID_OPERATION error is generated by CompressedTexImage3D
1469        *      if internalformat is one of the the formats in table 8.17 and target is
1470        *      not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
1471        *
1472        *      An INVALID_OPERATION error is generated by CompressedTexImage3D
1473        *      if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map
1474        *      Array” column of table 8.17 is not checked, or if internalformat
1475        *      is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 is not
1476        *      checked.
1477        *
1478        * The instances of <internalformat> above should say <target>.
1479        *
1480        * Such table 8.17 has checked "Cube Map Array" column for all the
1481        * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid for OpenGL ES 3.2
1482        */
1483       if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) &&
1484           !_mesa_is_gles32(ctx))
1485             return write_error(error, GL_INVALID_OPERATION);
1486       target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx);
1487       break;
1488    case GL_TEXTURE_3D:
1489       switch (layout) {
1490       case MESA_FORMAT_LAYOUT_ETC2:
1491          /* See ETC2/EAC comment in case GL_TEXTURE_CUBE_MAP_ARRAY. */
1492          if (_mesa_is_gles3(ctx))
1493             return write_error(error, GL_INVALID_OPERATION);
1494          break;
1495       case MESA_FORMAT_LAYOUT_BPTC:
1496          target_can_be_compresed = ctx->Extensions.ARB_texture_compression_bptc;
1497          break;
1498       case MESA_FORMAT_LAYOUT_ASTC:
1499          target_can_be_compresed =
1500             ctx->Extensions.KHR_texture_compression_astc_hdr ||
1501             ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
1502 
1503          /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and
1504           * neither of the above extensions are supported. See comment in
1505           * switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info.
1506           */
1507          if (!target_can_be_compresed)
1508             return write_error(error, GL_INVALID_OPERATION);
1509          break;
1510       default:
1511          break;
1512       }
1513    default:
1514       break;
1515    }
1516    return write_error(error,
1517                       target_can_be_compresed ? GL_NO_ERROR : GL_INVALID_ENUM);
1518 }
1519 
1520 
1521 /**
1522  * Check if the given texture target value is legal for a
1523  * glTexImage1/2/3D call.
1524  */
1525 static GLboolean
legal_teximage_target(struct gl_context * ctx,GLuint dims,GLenum target)1526 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1527 {
1528    switch (dims) {
1529    case 1:
1530       switch (target) {
1531       case GL_TEXTURE_1D:
1532       case GL_PROXY_TEXTURE_1D:
1533          return _mesa_is_desktop_gl(ctx);
1534       default:
1535          return GL_FALSE;
1536       }
1537    case 2:
1538       switch (target) {
1539       case GL_TEXTURE_2D:
1540          return GL_TRUE;
1541       case GL_PROXY_TEXTURE_2D:
1542          return _mesa_is_desktop_gl(ctx);
1543       case GL_PROXY_TEXTURE_CUBE_MAP:
1544          return _mesa_is_desktop_gl(ctx)
1545             && ctx->Extensions.ARB_texture_cube_map;
1546       case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1547       case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1548       case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1549       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1550       case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1551       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1552          return ctx->Extensions.ARB_texture_cube_map;
1553       case GL_TEXTURE_RECTANGLE_NV:
1554       case GL_PROXY_TEXTURE_RECTANGLE_NV:
1555          return _mesa_is_desktop_gl(ctx)
1556             && ctx->Extensions.NV_texture_rectangle;
1557       case GL_TEXTURE_1D_ARRAY_EXT:
1558       case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1559          return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1560       default:
1561          return GL_FALSE;
1562       }
1563    case 3:
1564       switch (target) {
1565       case GL_TEXTURE_3D:
1566          return GL_TRUE;
1567       case GL_PROXY_TEXTURE_3D:
1568          return _mesa_is_desktop_gl(ctx);
1569       case GL_TEXTURE_2D_ARRAY_EXT:
1570          return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1571             || _mesa_is_gles3(ctx);
1572       case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1573          return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1574       case GL_TEXTURE_CUBE_MAP_ARRAY:
1575       case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1576          return _mesa_has_texture_cube_map_array(ctx);
1577       default:
1578          return GL_FALSE;
1579       }
1580    default:
1581       _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1582       return GL_FALSE;
1583    }
1584 }
1585 
1586 
1587 /**
1588  * Check if the given texture target value is legal for a
1589  * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1590  * The difference compared to legal_teximage_target() above is that
1591  * proxy targets are not supported.
1592  */
1593 static GLboolean
legal_texsubimage_target(struct gl_context * ctx,GLuint dims,GLenum target,bool dsa)1594 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target,
1595                          bool dsa)
1596 {
1597    switch (dims) {
1598    case 1:
1599       return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1600    case 2:
1601       switch (target) {
1602       case GL_TEXTURE_2D:
1603          return GL_TRUE;
1604       case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1605       case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1606       case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1607       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1608       case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1609       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1610          return ctx->Extensions.ARB_texture_cube_map;
1611       case GL_TEXTURE_RECTANGLE_NV:
1612          return _mesa_is_desktop_gl(ctx)
1613             && ctx->Extensions.NV_texture_rectangle;
1614       case GL_TEXTURE_1D_ARRAY_EXT:
1615          return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1616       default:
1617          return GL_FALSE;
1618       }
1619    case 3:
1620       switch (target) {
1621       case GL_TEXTURE_3D:
1622          return GL_TRUE;
1623       case GL_TEXTURE_2D_ARRAY_EXT:
1624          return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1625             || _mesa_is_gles3(ctx);
1626       case GL_TEXTURE_CUBE_MAP_ARRAY:
1627       case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1628          return _mesa_has_texture_cube_map_array(ctx);
1629 
1630       /* Table 8.15 of the OpenGL 4.5 core profile spec
1631        * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D
1632        * and CopyTextureSubImage3D.
1633        */
1634       case GL_TEXTURE_CUBE_MAP:
1635          return dsa;
1636       default:
1637          return GL_FALSE;
1638       }
1639    default:
1640       _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1641                     dims);
1642       return GL_FALSE;
1643    }
1644 }
1645 
1646 
1647 /**
1648  * Helper function to determine if a texture object is mutable (in terms
1649  * of GL_ARB_texture_storage/GL_ARB_bindless_texture).
1650  */
1651 static GLboolean
mutable_tex_object(struct gl_context * ctx,GLenum target)1652 mutable_tex_object(struct gl_context *ctx, GLenum target)
1653 {
1654    struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
1655    if (!texObj)
1656       return GL_FALSE;
1657 
1658    if (texObj->HandleAllocated) {
1659       /* The ARB_bindless_texture spec says:
1660        *
1661        * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
1662        *  CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
1663        *  functions defined in terms of these, if the texture object to be
1664        *  modified is referenced by one or more texture or image handles."
1665        */
1666       return GL_FALSE;
1667    }
1668 
1669    return !texObj->Immutable;
1670 }
1671 
1672 
1673 /**
1674  * Return expected size of a compressed texture.
1675  */
1676 static GLuint
compressed_tex_size(GLsizei width,GLsizei height,GLsizei depth,GLenum glformat)1677 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1678                     GLenum glformat)
1679 {
1680    mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1681    return _mesa_format_image_size(mesaFormat, width, height, depth);
1682 }
1683 
1684 /**
1685  * Verify that a texture format is valid with a particular target
1686  *
1687  * In particular, textures with base format of \c GL_DEPTH_COMPONENT or
1688  * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture
1689  * targets.
1690  *
1691  * \param ctx             GL context
1692  * \param target          Texture target
1693  * \param internalFormat  Internal format of the texture image
1694  *
1695  * \returns true if the combination is legal, false otherwise.
1696  */
1697 bool
_mesa_legal_texture_base_format_for_target(struct gl_context * ctx,GLenum target,GLenum internalFormat)1698 _mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
1699                                            GLenum target, GLenum internalFormat)
1700 {
1701    if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
1702        || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL
1703        || _mesa_base_tex_format(ctx, internalFormat) == GL_STENCIL_INDEX) {
1704       /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
1705        * Profile spec says:
1706        *
1707        *     "Textures with a base internal format of DEPTH_COMPONENT or
1708        *     DEPTH_STENCIL are supported by texture image specification
1709        *     commands only if target is TEXTURE_1D, TEXTURE_2D,
1710        *     TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
1711        *     TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
1712        *     PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
1713        *     PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
1714        *     formats in conjunction with any other target will result in an
1715        *     INVALID_OPERATION error."
1716        *
1717        * Cubemaps are only supported with desktop OpenGL version >= 3.0,
1718        * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
1719        */
1720       if (target != GL_TEXTURE_1D &&
1721           target != GL_PROXY_TEXTURE_1D &&
1722           target != GL_TEXTURE_2D &&
1723           target != GL_PROXY_TEXTURE_2D &&
1724           target != GL_TEXTURE_1D_ARRAY &&
1725           target != GL_PROXY_TEXTURE_1D_ARRAY &&
1726           target != GL_TEXTURE_2D_ARRAY &&
1727           target != GL_PROXY_TEXTURE_2D_ARRAY &&
1728           target != GL_TEXTURE_RECTANGLE_ARB &&
1729           target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1730          !((_mesa_is_cube_face(target) ||
1731             target == GL_TEXTURE_CUBE_MAP ||
1732             target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1733            (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
1734             || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
1735           !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
1736              target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
1737             _mesa_has_texture_cube_map_array(ctx))) {
1738          return false;
1739       }
1740    }
1741 
1742    return true;
1743 }
1744 
1745 static bool
texture_formats_agree(GLenum internalFormat,GLenum format)1746 texture_formats_agree(GLenum internalFormat,
1747                       GLenum format)
1748 {
1749    GLboolean colorFormat;
1750    GLboolean is_format_depth_or_depthstencil;
1751    GLboolean is_internalFormat_depth_or_depthstencil;
1752 
1753    /* Even though there are no color-index textures, we still have to support
1754     * uploading color-index data and remapping it to RGB via the
1755     * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1756     */
1757    const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1758 
1759    is_internalFormat_depth_or_depthstencil =
1760       _mesa_is_depth_format(internalFormat) ||
1761       _mesa_is_depthstencil_format(internalFormat);
1762 
1763    is_format_depth_or_depthstencil =
1764       _mesa_is_depth_format(format) ||
1765       _mesa_is_depthstencil_format(format);
1766 
1767    colorFormat = _mesa_is_color_format(format);
1768 
1769    if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat)
1770       return false;
1771 
1772    if (is_internalFormat_depth_or_depthstencil !=
1773        is_format_depth_or_depthstencil)
1774       return false;
1775 
1776    if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format))
1777       return false;
1778 
1779    return true;
1780 }
1781 
1782 /**
1783  * Test the combination of format, type and internal format arguments of
1784  * different texture operations on GLES.
1785  *
1786  * \param ctx GL context.
1787  * \param format pixel data format given by the user.
1788  * \param type pixel data type given by the user.
1789  * \param internalFormat internal format given by the user.
1790  * \param dimensions texture image dimensions (must be 1, 2 or 3).
1791  * \param callerName name of the caller function to print in the error message
1792  *
1793  * \return true if a error is found, false otherwise
1794  *
1795  * Currently, it is used by texture_error_check() and texsubimage_error_check().
1796  */
1797 static bool
texture_format_error_check_gles(struct gl_context * ctx,GLenum format,GLenum type,GLenum internalFormat,GLuint dimensions,const char * callerName)1798 texture_format_error_check_gles(struct gl_context *ctx, GLenum format,
1799                                 GLenum type, GLenum internalFormat,
1800                                 GLuint dimensions, const char *callerName)
1801 {
1802    GLenum err = _mesa_es3_error_check_format_and_type(ctx, format, type,
1803                                                       internalFormat);
1804    if (err != GL_NO_ERROR) {
1805       _mesa_error(ctx, err,
1806                   "%s(format = %s, type = %s, internalformat = %s)",
1807                   callerName, _mesa_enum_to_string(format),
1808                   _mesa_enum_to_string(type),
1809                   _mesa_enum_to_string(internalFormat));
1810       return true;
1811    }
1812 
1813    return false;
1814 }
1815 
1816 /**
1817  * Test the glTexImage[123]D() parameters for errors.
1818  *
1819  * \param ctx GL context.
1820  * \param dimensions texture image dimensions (must be 1, 2 or 3).
1821  * \param target texture target given by the user (already validated).
1822  * \param level image level given by the user.
1823  * \param internalFormat internal format given by the user.
1824  * \param format pixel data format given by the user.
1825  * \param type pixel data type given by the user.
1826  * \param width image width given by the user.
1827  * \param height image height given by the user.
1828  * \param depth image depth given by the user.
1829  * \param border image border given by the user.
1830  *
1831  * \return GL_TRUE if a error is found, GL_FALSE otherwise
1832  *
1833  * Verifies each of the parameters against the constants specified in
1834  * __struct gl_contextRec::Const and the supported extensions, and according
1835  * to the OpenGL specification.
1836  * Note that we don't fully error-check the width, height, depth values
1837  * here.  That's done in _mesa_legal_texture_dimensions() which is used
1838  * by several other GL entrypoints.  Plus, texture dims have a special
1839  * interaction with proxy textures.
1840  */
1841 static GLboolean
texture_error_check(struct gl_context * ctx,GLuint dimensions,GLenum target,GLint level,GLint internalFormat,GLenum format,GLenum type,GLint width,GLint height,GLint depth,GLint border,const GLvoid * pixels)1842 texture_error_check( struct gl_context *ctx,
1843                      GLuint dimensions, GLenum target,
1844                      GLint level, GLint internalFormat,
1845                      GLenum format, GLenum type,
1846                      GLint width, GLint height,
1847                      GLint depth, GLint border,
1848                      const GLvoid *pixels )
1849 {
1850    GLenum err;
1851 
1852    /* Note: for proxy textures, some error conditions immediately generate
1853     * a GL error in the usual way.  But others do not generate a GL error.
1854     * Instead, they cause the width, height, depth, format fields of the
1855     * texture image to be zeroed-out.  The GL spec seems to indicate that the
1856     * zero-out behaviour is only used in cases related to memory allocation.
1857     */
1858 
1859    /* level check */
1860    if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
1861       _mesa_error(ctx, GL_INVALID_VALUE,
1862                   "glTexImage%dD(level=%d)", dimensions, level);
1863       return GL_TRUE;
1864    }
1865 
1866    /* Check border */
1867    if (border < 0 || border > 1 ||
1868        ((ctx->API != API_OPENGL_COMPAT ||
1869          target == GL_TEXTURE_RECTANGLE_NV ||
1870          target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1871       _mesa_error(ctx, GL_INVALID_VALUE,
1872                   "glTexImage%dD(border=%d)", dimensions, border);
1873       return GL_TRUE;
1874    }
1875 
1876    if (width < 0 || height < 0 || depth < 0) {
1877       _mesa_error(ctx, GL_INVALID_VALUE,
1878                   "glTexImage%dD(width, height or depth < 0)", dimensions);
1879       return GL_TRUE;
1880    }
1881 
1882    /* Check incoming image format and type */
1883    err = _mesa_error_check_format_and_type(ctx, format, type);
1884    if (err != GL_NO_ERROR) {
1885       /* Prior to OpenGL-ES 2.0, an INVALID_VALUE is expected instead of
1886        * INVALID_ENUM. From page 73 OpenGL ES 1.1 spec:
1887        *
1888        *     "Specifying a value for internalformat that is not one of the
1889        *      above (acceptable) values generates the error INVALID VALUE."
1890        */
1891       if (err == GL_INVALID_ENUM && _mesa_is_gles(ctx) && ctx->Version < 20)
1892          err = GL_INVALID_VALUE;
1893 
1894       _mesa_error(ctx, err,
1895                   "glTexImage%dD(incompatible format = %s, type = %s)",
1896                   dimensions, _mesa_enum_to_string(format),
1897                   _mesa_enum_to_string(type));
1898       return GL_TRUE;
1899    }
1900 
1901    /* Check internalFormat */
1902    if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1903       _mesa_error(ctx, GL_INVALID_VALUE,
1904                   "glTexImage%dD(internalFormat=%s)",
1905                   dimensions, _mesa_enum_to_string(internalFormat));
1906       return GL_TRUE;
1907    }
1908 
1909    /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1910     * combinations of format, internalFormat, and type that can be used.
1911     * Formats and types that require additional extensions (e.g., GL_FLOAT
1912     * requires GL_OES_texture_float) are filtered elsewhere.
1913     */
1914    if (_mesa_is_gles(ctx) &&
1915        texture_format_error_check_gles(ctx, format, type, internalFormat,
1916                                        dimensions, "glTexImage%dD")) {
1917       return GL_TRUE;
1918    }
1919 
1920    /* validate the bound PBO, if any */
1921    if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
1922                                   width, height, depth, format, type,
1923                                   INT_MAX, pixels, "glTexImage")) {
1924       return GL_TRUE;
1925    }
1926 
1927    /* make sure internal format and format basically agree */
1928    if (!texture_formats_agree(internalFormat, format)) {
1929       _mesa_error(ctx, GL_INVALID_OPERATION,
1930                   "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
1931                   dimensions, _mesa_enum_to_string(internalFormat),
1932                   _mesa_enum_to_string(format));
1933       return GL_TRUE;
1934    }
1935 
1936    /* additional checks for ycbcr textures */
1937    if (internalFormat == GL_YCBCR_MESA) {
1938       assert(ctx->Extensions.MESA_ycbcr_texture);
1939       if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1940           type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1941          char message[100];
1942          _mesa_snprintf(message, sizeof(message),
1943                         "glTexImage%dD(format/type YCBCR mismatch)",
1944                         dimensions);
1945          _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1946          return GL_TRUE; /* error */
1947       }
1948       if (target != GL_TEXTURE_2D &&
1949           target != GL_PROXY_TEXTURE_2D &&
1950           target != GL_TEXTURE_RECTANGLE_NV &&
1951           target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1952          _mesa_error(ctx, GL_INVALID_ENUM,
1953                      "glTexImage%dD(bad target for YCbCr texture)",
1954                      dimensions);
1955          return GL_TRUE;
1956       }
1957       if (border != 0) {
1958          char message[100];
1959          _mesa_snprintf(message, sizeof(message),
1960                         "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1961                         dimensions, border);
1962          _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1963          return GL_TRUE;
1964       }
1965    }
1966 
1967    /* additional checks for depth textures */
1968    if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat)) {
1969       _mesa_error(ctx, GL_INVALID_OPERATION,
1970                   "glTexImage%dD(bad target for texture)", dimensions);
1971       return GL_TRUE;
1972    }
1973 
1974    /* additional checks for compressed textures */
1975    if (_mesa_is_compressed_format(ctx, internalFormat)) {
1976       GLenum err;
1977       if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
1978          _mesa_error(ctx, err,
1979                      "glTexImage%dD(target can't be compressed)", dimensions);
1980          return GL_TRUE;
1981       }
1982       if (_mesa_format_no_online_compression(ctx, internalFormat)) {
1983          _mesa_error(ctx, GL_INVALID_OPERATION,
1984                      "glTexImage%dD(no compression for format)", dimensions);
1985          return GL_TRUE;
1986       }
1987       if (border != 0) {
1988          _mesa_error(ctx, GL_INVALID_OPERATION,
1989                      "glTexImage%dD(border!=0)", dimensions);
1990          return GL_TRUE;
1991       }
1992    }
1993 
1994    /* additional checks for integer textures */
1995    if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
1996        (_mesa_is_enum_format_integer(format) !=
1997         _mesa_is_enum_format_integer(internalFormat))) {
1998       _mesa_error(ctx, GL_INVALID_OPERATION,
1999                   "glTexImage%dD(integer/non-integer format mismatch)",
2000                   dimensions);
2001       return GL_TRUE;
2002    }
2003 
2004    if (!mutable_tex_object(ctx, target)) {
2005       _mesa_error(ctx, GL_INVALID_OPERATION,
2006                   "glTexImage%dD(immutable texture)", dimensions);
2007       return GL_TRUE;
2008    }
2009 
2010    /* if we get here, the parameters are OK */
2011    return GL_FALSE;
2012 }
2013 
2014 
2015 /**
2016  * Error checking for glCompressedTexImage[123]D().
2017  * Note that the width, height and depth values are not fully error checked
2018  * here.
2019  * \return GL_TRUE if a error is found, GL_FALSE otherwise
2020  */
2021 static GLenum
compressed_texture_error_check(struct gl_context * ctx,GLint dimensions,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)2022 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2023                                GLenum target, GLint level,
2024                                GLenum internalFormat, GLsizei width,
2025                                GLsizei height, GLsizei depth, GLint border,
2026                                GLsizei imageSize, const GLvoid *data)
2027 {
2028    const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2029    GLint expectedSize;
2030    GLenum error = GL_NO_ERROR;
2031    char *reason = ""; /* no error */
2032 
2033    if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &error)) {
2034       reason = "target";
2035       goto error;
2036    }
2037 
2038    /* This will detect any invalid internalFormat value */
2039    if (!_mesa_is_compressed_format(ctx, internalFormat)) {
2040       _mesa_error(ctx, GL_INVALID_ENUM,
2041                   "glCompressedTexImage%dD(internalFormat=%s)",
2042                   dimensions, _mesa_enum_to_string(internalFormat));
2043       return GL_TRUE;
2044    }
2045 
2046    /* validate the bound PBO, if any */
2047    if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack,
2048                                              imageSize, data,
2049                                              "glCompressedTexImage")) {
2050       return GL_TRUE;
2051    }
2052 
2053    switch (internalFormat) {
2054    case GL_PALETTE4_RGB8_OES:
2055    case GL_PALETTE4_RGBA8_OES:
2056    case GL_PALETTE4_R5_G6_B5_OES:
2057    case GL_PALETTE4_RGBA4_OES:
2058    case GL_PALETTE4_RGB5_A1_OES:
2059    case GL_PALETTE8_RGB8_OES:
2060    case GL_PALETTE8_RGBA8_OES:
2061    case GL_PALETTE8_R5_G6_B5_OES:
2062    case GL_PALETTE8_RGBA4_OES:
2063    case GL_PALETTE8_RGB5_A1_OES:
2064       /* check level (note that level should be zero or less!) */
2065       if (level > 0 || level < -maxLevels) {
2066          reason = "level";
2067          error = GL_INVALID_VALUE;
2068          goto error;
2069       }
2070 
2071       if (dimensions != 2) {
2072          reason = "compressed paletted textures must be 2D";
2073          error = GL_INVALID_OPERATION;
2074          goto error;
2075       }
2076 
2077       /* Figure out the expected texture size (in bytes).  This will be
2078        * checked against the actual size later.
2079        */
2080       expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
2081                                                 width, height);
2082 
2083       /* This is for the benefit of the TestProxyTexImage below.  It expects
2084        * level to be non-negative.  OES_compressed_paletted_texture uses a
2085        * weird mechanism where the level specified to glCompressedTexImage2D
2086        * is -(n-1) number of levels in the texture, and the data specifies the
2087        * complete mipmap stack.  This is done to ensure the palette is the
2088        * same for all levels.
2089        */
2090       level = -level;
2091       break;
2092 
2093    default:
2094       /* check level */
2095       if (level < 0 || level >= maxLevels) {
2096          reason = "level";
2097          error = GL_INVALID_VALUE;
2098          goto error;
2099       }
2100 
2101       /* Figure out the expected texture size (in bytes).  This will be
2102        * checked against the actual size later.
2103        */
2104       expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2105       break;
2106    }
2107 
2108    /* This should really never fail */
2109    if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2110       reason = "internalFormat";
2111       error = GL_INVALID_ENUM;
2112       goto error;
2113    }
2114 
2115    /* No compressed formats support borders at this time */
2116    if (border != 0) {
2117       reason = "border != 0";
2118       error = GL_INVALID_VALUE;
2119       goto error;
2120    }
2121 
2122    /* Check for invalid pixel storage modes */
2123    if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
2124                                                    &ctx->Unpack,
2125                                                    "glCompressedTexImage")) {
2126       return GL_FALSE;
2127    }
2128 
2129    /* check image size in bytes */
2130    if (expectedSize != imageSize) {
2131       /* Per GL_ARB_texture_compression:  GL_INVALID_VALUE is generated [...]
2132        * if <imageSize> is not consistent with the format, dimensions, and
2133        * contents of the specified image.
2134        */
2135       reason = "imageSize inconsistent with width/height/format";
2136       error = GL_INVALID_VALUE;
2137       goto error;
2138    }
2139 
2140    if (!mutable_tex_object(ctx, target)) {
2141       reason = "immutable texture";
2142       error = GL_INVALID_OPERATION;
2143       goto error;
2144    }
2145 
2146    return GL_FALSE;
2147 
2148 error:
2149    /* Note: not all error paths exit through here. */
2150    _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)",
2151                dimensions, reason);
2152    return GL_TRUE;
2153 }
2154 
2155 
2156 
2157 /**
2158  * Test glTexSubImage[123]D() parameters for errors.
2159  *
2160  * \param ctx GL context.
2161  * \param dimensions texture image dimensions (must be 1, 2 or 3).
2162  * \param target texture target given by the user (already validated)
2163  * \param level image level given by the user.
2164  * \param xoffset sub-image x offset given by the user.
2165  * \param yoffset sub-image y offset given by the user.
2166  * \param zoffset sub-image z offset given by the user.
2167  * \param format pixel data format given by the user.
2168  * \param type pixel data type given by the user.
2169  * \param width image width given by the user.
2170  * \param height image height given by the user.
2171  * \param depth image depth given by the user.
2172  *
2173  * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2174  *
2175  * Verifies each of the parameters against the constants specified in
2176  * __struct gl_contextRec::Const and the supported extensions, and according
2177  * to the OpenGL specification.
2178  */
2179 static GLboolean
texsubimage_error_check(struct gl_context * ctx,GLuint dimensions,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint width,GLint height,GLint depth,GLenum format,GLenum type,const GLvoid * pixels,bool dsa,const char * callerName)2180 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2181                         struct gl_texture_object *texObj,
2182                         GLenum target, GLint level,
2183                         GLint xoffset, GLint yoffset, GLint zoffset,
2184                         GLint width, GLint height, GLint depth,
2185                         GLenum format, GLenum type, const GLvoid *pixels,
2186                         bool dsa, const char *callerName)
2187 {
2188    struct gl_texture_image *texImage;
2189    GLenum err;
2190 
2191    if (!texObj) {
2192       /* must be out of memory */
2193       _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName);
2194       return GL_TRUE;
2195    }
2196 
2197    /* level check */
2198    if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2199       _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
2200       return GL_TRUE;
2201    }
2202 
2203    if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2204                                                   width, height, depth,
2205                                                   callerName)) {
2206       return GL_TRUE;
2207    }
2208 
2209    texImage = _mesa_select_tex_image(texObj, target, level);
2210    if (!texImage) {
2211       /* non-existant texture level */
2212       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
2213                   callerName, level);
2214       return GL_TRUE;
2215    }
2216 
2217    err = _mesa_error_check_format_and_type(ctx, format, type);
2218    if (err != GL_NO_ERROR) {
2219       _mesa_error(ctx, err,
2220                   "%s(incompatible format = %s, type = %s)",
2221                   callerName, _mesa_enum_to_string(format),
2222                   _mesa_enum_to_string(type));
2223       return GL_TRUE;
2224    }
2225 
2226    GLenum internalFormat = _mesa_is_gles(ctx) ?
2227       oes_float_internal_format(ctx, texImage->InternalFormat, type) :
2228       texImage->InternalFormat;
2229 
2230    /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2231     * combinations of format, internalFormat, and type that can be used.
2232     * Formats and types that require additional extensions (e.g., GL_FLOAT
2233     * requires GL_OES_texture_float) are filtered elsewhere.
2234     */
2235    if (_mesa_is_gles(ctx) &&
2236        texture_format_error_check_gles(ctx, format, type,
2237                                        internalFormat,
2238                                        dimensions, callerName)) {
2239       return GL_TRUE;
2240    }
2241 
2242    /* validate the bound PBO, if any */
2243    if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2244                                   width, height, depth, format, type,
2245                                   INT_MAX, pixels, callerName)) {
2246       return GL_TRUE;
2247    }
2248 
2249    if (error_check_subtexture_dimensions(ctx, dimensions,
2250                                          texImage, xoffset, yoffset, zoffset,
2251                                          width, height, depth, callerName)) {
2252       return GL_TRUE;
2253    }
2254 
2255    if (_mesa_is_format_compressed(texImage->TexFormat)) {
2256       if (_mesa_format_no_online_compression(ctx, texImage->InternalFormat)) {
2257          _mesa_error(ctx, GL_INVALID_OPERATION,
2258                "%s(no compression for format)", callerName);
2259          return GL_TRUE;
2260       }
2261    }
2262 
2263    if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2264       /* both source and dest must be integer-valued, or neither */
2265       if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2266           _mesa_is_enum_format_integer(format)) {
2267          _mesa_error(ctx, GL_INVALID_OPERATION,
2268                      "%s(integer/non-integer format mismatch)", callerName);
2269          return GL_TRUE;
2270       }
2271    }
2272 
2273    return GL_FALSE;
2274 }
2275 
2276 
2277 /**
2278  * Test glCopyTexImage[12]D() parameters for errors.
2279  *
2280  * \param ctx GL context.
2281  * \param dimensions texture image dimensions (must be 1, 2 or 3).
2282  * \param target texture target given by the user.
2283  * \param level image level given by the user.
2284  * \param internalFormat internal format given by the user.
2285  * \param width image width given by the user.
2286  * \param height image height given by the user.
2287  * \param border texture border.
2288  *
2289  * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2290  *
2291  * Verifies each of the parameters against the constants specified in
2292  * __struct gl_contextRec::Const and the supported extensions, and according
2293  * to the OpenGL specification.
2294  */
2295 static GLboolean
copytexture_error_check(struct gl_context * ctx,GLuint dimensions,GLenum target,GLint level,GLint internalFormat,GLint width,GLint height,GLint border)2296 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2297                          GLenum target, GLint level, GLint internalFormat,
2298                          GLint width, GLint height, GLint border )
2299 {
2300    GLint baseFormat;
2301    GLint rb_base_format;
2302    struct gl_renderbuffer *rb;
2303    GLenum rb_internal_format;
2304 
2305    /* check target */
2306    if (!legal_texsubimage_target(ctx, dimensions, target, false)) {
2307       _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2308                   dimensions, _mesa_enum_to_string(target));
2309       return GL_TRUE;
2310    }
2311 
2312    /* level check */
2313    if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2314       _mesa_error(ctx, GL_INVALID_VALUE,
2315                   "glCopyTexImage%dD(level=%d)", dimensions, level);
2316       return GL_TRUE;
2317    }
2318 
2319    /* Check that the source buffer is complete */
2320    if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2321       if (ctx->ReadBuffer->_Status == 0) {
2322          _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2323       }
2324       if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2325          _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2326                      "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2327          return GL_TRUE;
2328       }
2329 
2330       if (ctx->ReadBuffer->Visual.samples > 0) {
2331          _mesa_error(ctx, GL_INVALID_OPERATION,
2332                      "glCopyTexImage%dD(multisample FBO)", dimensions);
2333          return GL_TRUE;
2334       }
2335    }
2336 
2337    /* Check border */
2338    if (border < 0 || border > 1 ||
2339        ((ctx->API != API_OPENGL_COMPAT ||
2340          target == GL_TEXTURE_RECTANGLE_NV ||
2341          target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2342       _mesa_error(ctx, GL_INVALID_VALUE,
2343                   "glCopyTexImage%dD(border=%d)", dimensions, border);
2344       return GL_TRUE;
2345    }
2346 
2347    /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2348     * internalFormat.
2349     */
2350    if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2351       switch (internalFormat) {
2352       case GL_ALPHA:
2353       case GL_RGB:
2354       case GL_RGBA:
2355       case GL_LUMINANCE:
2356       case GL_LUMINANCE_ALPHA:
2357          break;
2358       default:
2359          _mesa_error(ctx, GL_INVALID_ENUM,
2360                      "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2361                      _mesa_enum_to_string(internalFormat));
2362          return GL_TRUE;
2363       }
2364    } else {
2365       /*
2366        * Section 8.6 (Alternate Texture Image Specification Commands) of the
2367        * OpenGL 4.5 (Compatibility Profile) spec says:
2368        *
2369        *     "Parameters level, internalformat, and border are specified using
2370        *     the same values, with the same meanings, as the corresponding
2371        *     arguments of TexImage2D, except that internalformat may not be
2372        *     specified as 1, 2, 3, or 4."
2373        */
2374       if (internalFormat >= 1 && internalFormat <= 4) {
2375          _mesa_error(ctx, GL_INVALID_ENUM,
2376                      "glCopyTexImage%dD(internalFormat=%d)", dimensions,
2377                      internalFormat);
2378          return GL_TRUE;
2379       }
2380    }
2381 
2382    baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2383    if (baseFormat < 0) {
2384       _mesa_error(ctx, GL_INVALID_ENUM,
2385                   "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2386                   _mesa_enum_to_string(internalFormat));
2387       return GL_TRUE;
2388    }
2389 
2390    rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
2391    if (rb == NULL) {
2392       _mesa_error(ctx, GL_INVALID_OPERATION,
2393                   "glCopyTexImage%dD(read buffer)", dimensions);
2394       return GL_TRUE;
2395    }
2396 
2397    rb_internal_format = rb->InternalFormat;
2398    rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
2399    if (_mesa_is_color_format(internalFormat)) {
2400       if (rb_base_format < 0) {
2401          _mesa_error(ctx, GL_INVALID_VALUE,
2402                      "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2403                      _mesa_enum_to_string(internalFormat));
2404          return GL_TRUE;
2405       }
2406    }
2407 
2408    if (_mesa_is_gles(ctx)) {
2409       bool valid = true;
2410       if (_mesa_base_format_component_count(baseFormat) >
2411           _mesa_base_format_component_count(rb_base_format)) {
2412          valid = false;
2413       }
2414       if (baseFormat == GL_DEPTH_COMPONENT ||
2415           baseFormat == GL_DEPTH_STENCIL ||
2416           baseFormat == GL_STENCIL_INDEX ||
2417           rb_base_format == GL_DEPTH_COMPONENT ||
2418           rb_base_format == GL_DEPTH_STENCIL ||
2419           rb_base_format == GL_STENCIL_INDEX ||
2420           ((baseFormat == GL_LUMINANCE_ALPHA ||
2421             baseFormat == GL_ALPHA) &&
2422            rb_base_format != GL_RGBA) ||
2423           internalFormat == GL_RGB9_E5) {
2424          valid = false;
2425       }
2426       if (internalFormat == GL_RGB9_E5) {
2427          valid = false;
2428       }
2429       if (!valid) {
2430          _mesa_error(ctx, GL_INVALID_OPERATION,
2431                      "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2432                      _mesa_enum_to_string(internalFormat));
2433          return GL_TRUE;
2434       }
2435    }
2436 
2437    if (_mesa_is_gles3(ctx)) {
2438       bool rb_is_srgb = false;
2439       bool dst_is_srgb = false;
2440 
2441       if (ctx->Extensions.EXT_framebuffer_sRGB &&
2442           _mesa_get_format_color_encoding(rb->Format) == GL_SRGB) {
2443          rb_is_srgb = true;
2444       }
2445 
2446       if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
2447          dst_is_srgb = true;
2448       }
2449 
2450       if (rb_is_srgb != dst_is_srgb) {
2451          /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
2452           * OpenGLES 3.0.0 spec says:
2453           *
2454           *     "The error INVALID_OPERATION is also generated if the
2455           *     value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
2456           *     framebuffer attachment corresponding to the read buffer
2457           *     is LINEAR (see section 6.1.13) and internalformat is
2458           *     one of the sRGB formats described in section 3.8.16, or
2459           *     if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
2460           *     SRGB and internalformat is not one of the sRGB formats."
2461           */
2462          _mesa_error(ctx, GL_INVALID_OPERATION,
2463                      "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
2464          return GL_TRUE;
2465       }
2466 
2467       /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels
2468        * types for SNORM formats. Also, conversion to SNORM formats is not
2469        * allowed by Table 3.2 on Page 110.
2470        */
2471       if (_mesa_is_enum_format_snorm(internalFormat)) {
2472          _mesa_error(ctx, GL_INVALID_OPERATION,
2473                      "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2474                      _mesa_enum_to_string(internalFormat));
2475          return GL_TRUE;
2476       }
2477    }
2478 
2479    if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2480       _mesa_error(ctx, GL_INVALID_OPERATION,
2481                   "glCopyTexImage%dD(missing readbuffer)", dimensions);
2482       return GL_TRUE;
2483    }
2484 
2485    /* From the EXT_texture_integer spec:
2486     *
2487     *     "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2488     *      if the texture internalformat is an integer format and the read color
2489     *      buffer is not an integer format, or if the internalformat is not an
2490     *      integer format and the read color buffer is an integer format."
2491     */
2492    if (_mesa_is_color_format(internalFormat)) {
2493       bool is_int = _mesa_is_enum_format_integer(internalFormat);
2494       bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
2495       bool is_unorm = _mesa_is_enum_format_unorm(internalFormat);
2496       bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format);
2497       if (is_int || is_rbint) {
2498          if (is_int != is_rbint) {
2499             _mesa_error(ctx, GL_INVALID_OPERATION,
2500                         "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2501             return GL_TRUE;
2502          } else if (_mesa_is_gles(ctx) &&
2503                     _mesa_is_enum_format_unsigned_int(internalFormat) !=
2504                       _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
2505             _mesa_error(ctx, GL_INVALID_OPERATION,
2506                         "glCopyTexImage%dD(signed vs unsigned integer)",
2507                         dimensions);
2508             return GL_TRUE;
2509          }
2510       }
2511 
2512       /* From page 138 of OpenGL ES 3.0 spec:
2513        *    "The error INVALID_OPERATION is generated if floating-point RGBA
2514        *    data is required; if signed integer RGBA data is required and the
2515        *    format of the current color buffer is not signed integer; if
2516        *    unsigned integer RGBA data is required and the format of the
2517        *    current color buffer is not unsigned integer; or if fixed-point
2518        *    RGBA data is required and the format of the current color buffer
2519        *    is not fixed-point.
2520        */
2521       if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm)
2522             _mesa_error(ctx, GL_INVALID_OPERATION,
2523                         "glCopyTexImage%dD(unorm vs non-unorm)", dimensions);
2524    }
2525 
2526    if (_mesa_is_compressed_format(ctx, internalFormat)) {
2527       GLenum err;
2528       if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
2529          _mesa_error(ctx, err,
2530                      "glCopyTexImage%dD(target can't be compressed)", dimensions);
2531          return GL_TRUE;
2532       }
2533       if (_mesa_format_no_online_compression(ctx, internalFormat)) {
2534          _mesa_error(ctx, GL_INVALID_OPERATION,
2535                "glCopyTexImage%dD(no compression for format)", dimensions);
2536          return GL_TRUE;
2537       }
2538       if (border != 0) {
2539          _mesa_error(ctx, GL_INVALID_OPERATION,
2540                      "glCopyTexImage%dD(border!=0)", dimensions);
2541          return GL_TRUE;
2542       }
2543    }
2544 
2545    if (!mutable_tex_object(ctx, target)) {
2546       _mesa_error(ctx, GL_INVALID_OPERATION,
2547                   "glCopyTexImage%dD(immutable texture)", dimensions);
2548       return GL_TRUE;
2549    }
2550 
2551    /* if we get here, the parameters are OK */
2552    return GL_FALSE;
2553 }
2554 
2555 
2556 /**
2557  * Test glCopyTexSubImage[12]D() parameters for errors.
2558  * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2559  */
2560 static GLboolean
copytexsubimage_error_check(struct gl_context * ctx,GLuint dimensions,const struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint width,GLint height,const char * caller)2561 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2562                             const struct gl_texture_object *texObj,
2563                             GLenum target, GLint level,
2564                             GLint xoffset, GLint yoffset, GLint zoffset,
2565                             GLint width, GLint height, const char *caller)
2566 {
2567    assert(texObj);
2568 
2569    struct gl_texture_image *texImage;
2570 
2571    /* Check that the source buffer is complete */
2572    if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2573       if (ctx->ReadBuffer->_Status == 0) {
2574          _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2575       }
2576       if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2577          _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2578                      "%s(invalid readbuffer)", caller);
2579          return GL_TRUE;
2580       }
2581 
2582       if (ctx->ReadBuffer->Visual.samples > 0) {
2583          _mesa_error(ctx, GL_INVALID_OPERATION,
2584                 "%s(multisample FBO)", caller);
2585          return GL_TRUE;
2586       }
2587    }
2588 
2589    /* Check level */
2590    if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2591       _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level);
2592       return GL_TRUE;
2593    }
2594 
2595    texImage = _mesa_select_tex_image(texObj, target, level);
2596    if (!texImage) {
2597       /* destination image does not exist */
2598       _mesa_error(ctx, GL_INVALID_OPERATION,
2599                   "%s(invalid texture level %d)", caller, level);
2600       return GL_TRUE;
2601    }
2602 
2603    if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2604                                                   width, height, 1, caller)) {
2605       return GL_TRUE;
2606    }
2607 
2608    if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
2609                                          xoffset, yoffset, zoffset,
2610                                          width, height, 1, caller)) {
2611       return GL_TRUE;
2612    }
2613 
2614    if (_mesa_is_format_compressed(texImage->TexFormat)) {
2615       if (_mesa_format_no_online_compression(ctx, texImage->InternalFormat)) {
2616          _mesa_error(ctx, GL_INVALID_OPERATION,
2617                "%s(no compression for format)", caller);
2618          return GL_TRUE;
2619       }
2620    }
2621 
2622    if (texImage->InternalFormat == GL_YCBCR_MESA) {
2623       _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller);
2624       return GL_TRUE;
2625    }
2626 
2627    if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2628       _mesa_error(ctx, GL_INVALID_OPERATION,
2629                   "%s(missing readbuffer, format=%s)", caller,
2630                   _mesa_enum_to_string(texImage->_BaseFormat));
2631       return GL_TRUE;
2632    }
2633 
2634    /* From the EXT_texture_integer spec:
2635     *
2636     *     "INVALID_OPERATION is generated by CopyTexImage* and
2637     *     CopyTexSubImage* if the texture internalformat is an integer format
2638     *     and the read color buffer is not an integer format, or if the
2639     *     internalformat is not an integer format and the read color buffer
2640     *     is an integer format."
2641     */
2642    if (_mesa_is_color_format(texImage->InternalFormat)) {
2643       struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2644 
2645       if (_mesa_is_format_integer_color(rb->Format) !=
2646           _mesa_is_format_integer_color(texImage->TexFormat)) {
2647          _mesa_error(ctx, GL_INVALID_OPERATION,
2648                      "%s(integer vs non-integer)", caller);
2649          return GL_TRUE;
2650       }
2651    }
2652 
2653    /* In the ES 3.2 specification's Table 8.13 (Valid CopyTexImage source
2654     * framebuffer/destination texture base internal format combinations),
2655     * all the entries for stencil are left blank (unsupported).
2656     */
2657    if (_mesa_is_gles(ctx) && _mesa_is_stencil_format(texImage->_BaseFormat)) {
2658       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(stencil disallowed)", caller);
2659       return GL_TRUE;
2660    }
2661 
2662    /* if we get here, the parameters are OK */
2663    return GL_FALSE;
2664 }
2665 
2666 
2667 /** Callback info for walking over FBO hash table */
2668 struct cb_info
2669 {
2670    struct gl_context *ctx;
2671    struct gl_texture_object *texObj;
2672    GLuint level, face;
2673 };
2674 
2675 
2676 /**
2677  * Check render to texture callback.  Called from _mesa_HashWalk().
2678  */
2679 static void
check_rtt_cb(GLuint key,void * data,void * userData)2680 check_rtt_cb(GLuint key, void *data, void *userData)
2681 {
2682    struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2683    const struct cb_info *info = (struct cb_info *) userData;
2684    struct gl_context *ctx = info->ctx;
2685    const struct gl_texture_object *texObj = info->texObj;
2686    const GLuint level = info->level, face = info->face;
2687 
2688    /* If this is a user-created FBO */
2689    if (_mesa_is_user_fbo(fb)) {
2690       GLuint i;
2691       /* check if any of the FBO's attachments point to 'texObj' */
2692       for (i = 0; i < BUFFER_COUNT; i++) {
2693          struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2694          if (att->Type == GL_TEXTURE &&
2695              att->Texture == texObj &&
2696              att->TextureLevel == level &&
2697              att->CubeMapFace == face) {
2698             _mesa_update_texture_renderbuffer(ctx, fb, att);
2699             assert(att->Renderbuffer->TexImage);
2700             /* Mark fb status as indeterminate to force re-validation */
2701             fb->_Status = 0;
2702 
2703             /* Make sure that the revalidation actually happens if this is
2704              * being done to currently-bound buffers.
2705              */
2706             if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer)
2707                ctx->NewState |= _NEW_BUFFERS;
2708          }
2709       }
2710    }
2711 }
2712 
2713 
2714 /**
2715  * When a texture image is specified we have to check if it's bound to
2716  * any framebuffer objects (render to texture) in order to detect changes
2717  * in size or format since that effects FBO completeness.
2718  * Any FBOs rendering into the texture must be re-validated.
2719  */
2720 void
_mesa_update_fbo_texture(struct gl_context * ctx,struct gl_texture_object * texObj,GLuint face,GLuint level)2721 _mesa_update_fbo_texture(struct gl_context *ctx,
2722                          struct gl_texture_object *texObj,
2723                          GLuint face, GLuint level)
2724 {
2725    /* Only check this texture if it's been marked as RenderToTexture */
2726    if (texObj->_RenderToTexture) {
2727       struct cb_info info;
2728       info.ctx = ctx;
2729       info.texObj = texObj;
2730       info.level = level;
2731       info.face = face;
2732       _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2733    }
2734 }
2735 
2736 
2737 /**
2738  * If the texture object's GenerateMipmap flag is set and we've
2739  * changed the texture base level image, regenerate the rest of the
2740  * mipmap levels now.
2741  */
2742 static inline void
check_gen_mipmap(struct gl_context * ctx,GLenum target,struct gl_texture_object * texObj,GLint level)2743 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2744                  struct gl_texture_object *texObj, GLint level)
2745 {
2746    if (texObj->GenerateMipmap &&
2747        level == texObj->BaseLevel &&
2748        level < texObj->MaxLevel) {
2749       assert(ctx->Driver.GenerateMipmap);
2750       ctx->Driver.GenerateMipmap(ctx, target, texObj);
2751    }
2752 }
2753 
2754 
2755 /** Debug helper: override the user-requested internal format */
2756 static GLenum
override_internal_format(GLenum internalFormat,GLint width,GLint height)2757 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2758 {
2759 #if 0
2760    if (internalFormat == GL_RGBA16F_ARB ||
2761        internalFormat == GL_RGBA32F_ARB) {
2762       printf("Convert rgba float tex to int %d x %d\n", width, height);
2763       return GL_RGBA;
2764    }
2765    else if (internalFormat == GL_RGB16F_ARB ||
2766             internalFormat == GL_RGB32F_ARB) {
2767       printf("Convert rgb float tex to int %d x %d\n", width, height);
2768       return GL_RGB;
2769    }
2770    else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2771             internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2772       printf("Convert luminance float tex to int %d x %d\n", width, height);
2773       return GL_LUMINANCE_ALPHA;
2774    }
2775    else if (internalFormat == GL_LUMINANCE16F_ARB ||
2776             internalFormat == GL_LUMINANCE32F_ARB) {
2777       printf("Convert luminance float tex to int %d x %d\n", width, height);
2778       return GL_LUMINANCE;
2779    }
2780    else if (internalFormat == GL_ALPHA16F_ARB ||
2781             internalFormat == GL_ALPHA32F_ARB) {
2782       printf("Convert luminance float tex to int %d x %d\n", width, height);
2783       return GL_ALPHA;
2784    }
2785    /*
2786    else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2787       internalFormat = GL_RGBA;
2788    }
2789    */
2790    else {
2791       return internalFormat;
2792    }
2793 #else
2794    return internalFormat;
2795 #endif
2796 }
2797 
2798 
2799 /**
2800  * Choose the actual hardware format for a texture image.
2801  * Try to use the same format as the previous image level when possible.
2802  * Otherwise, ask the driver for the best format.
2803  * It's important to try to choose a consistant format for all levels
2804  * for efficient texture memory layout/allocation.  In particular, this
2805  * comes up during automatic mipmap generation.
2806  */
2807 mesa_format
_mesa_choose_texture_format(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLenum internalFormat,GLenum format,GLenum type)2808 _mesa_choose_texture_format(struct gl_context *ctx,
2809                             struct gl_texture_object *texObj,
2810                             GLenum target, GLint level,
2811                             GLenum internalFormat, GLenum format, GLenum type)
2812 {
2813    mesa_format f;
2814 
2815    /* see if we've already chosen a format for the previous level */
2816    if (level > 0) {
2817       struct gl_texture_image *prevImage =
2818          _mesa_select_tex_image(texObj, target, level - 1);
2819       /* See if the prev level is defined and has an internal format which
2820        * matches the new internal format.
2821        */
2822       if (prevImage &&
2823           prevImage->Width > 0 &&
2824           prevImage->InternalFormat == internalFormat) {
2825          /* use the same format */
2826          assert(prevImage->TexFormat != MESA_FORMAT_NONE);
2827          return prevImage->TexFormat;
2828       }
2829    }
2830 
2831    f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat,
2832                                        format, type);
2833    assert(f != MESA_FORMAT_NONE);
2834    return f;
2835 }
2836 
2837 
2838 /**
2839  * Adjust pixel unpack params and image dimensions to strip off the
2840  * one-pixel texture border.
2841  *
2842  * Gallium and intel don't support texture borders.  They've seldem been used
2843  * and seldom been implemented correctly anyway.
2844  *
2845  * \param unpackNew returns the new pixel unpack parameters
2846  */
2847 static void
strip_texture_border(GLenum target,GLint * width,GLint * height,GLint * depth,const struct gl_pixelstore_attrib * unpack,struct gl_pixelstore_attrib * unpackNew)2848 strip_texture_border(GLenum target,
2849                      GLint *width, GLint *height, GLint *depth,
2850                      const struct gl_pixelstore_attrib *unpack,
2851                      struct gl_pixelstore_attrib *unpackNew)
2852 {
2853    assert(width);
2854    assert(height);
2855    assert(depth);
2856 
2857    *unpackNew = *unpack;
2858 
2859    if (unpackNew->RowLength == 0)
2860       unpackNew->RowLength = *width;
2861 
2862    if (unpackNew->ImageHeight == 0)
2863       unpackNew->ImageHeight = *height;
2864 
2865    assert(*width >= 3);
2866    unpackNew->SkipPixels++;  /* skip the border */
2867    *width = *width - 2;      /* reduce the width by two border pixels */
2868 
2869    /* The min height of a texture with a border is 3 */
2870    if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2871       unpackNew->SkipRows++;  /* skip the border */
2872       *height = *height - 2;  /* reduce the height by two border pixels */
2873    }
2874 
2875    if (*depth >= 3 &&
2876        target != GL_TEXTURE_2D_ARRAY &&
2877        target != GL_TEXTURE_CUBE_MAP_ARRAY) {
2878       unpackNew->SkipImages++;  /* skip the border */
2879       *depth = *depth - 2;      /* reduce the depth by two border pixels */
2880    }
2881 }
2882 
2883 
2884 /**
2885  * Common code to implement all the glTexImage1D/2D/3D functions
2886  * as well as glCompressedTexImage1D/2D/3D.
2887  * \param compressed  only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
2888  * \param format  the user's image format (only used if !compressed)
2889  * \param type  the user's image type (only used if !compressed)
2890  * \param imageSize  only used for glCompressedTexImage1D/2D/3D calls.
2891  */
2892 static ALWAYS_INLINE void
teximage(struct gl_context * ctx,GLboolean compressed,GLuint dims,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,GLsizei imageSize,const GLvoid * pixels,bool no_error)2893 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
2894          GLenum target, GLint level, GLint internalFormat,
2895          GLsizei width, GLsizei height, GLsizei depth,
2896          GLint border, GLenum format, GLenum type,
2897          GLsizei imageSize, const GLvoid *pixels, bool no_error)
2898 {
2899    const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
2900    struct gl_pixelstore_attrib unpack_no_border;
2901    const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2902    struct gl_texture_object *texObj;
2903    mesa_format texFormat;
2904    bool dimensionsOK = true, sizeOK = true;
2905 
2906    FLUSH_VERTICES(ctx, 0);
2907 
2908    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
2909       if (compressed)
2910          _mesa_debug(ctx,
2911                      "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
2912                      dims,
2913                      _mesa_enum_to_string(target), level,
2914                      _mesa_enum_to_string(internalFormat),
2915                      width, height, depth, border, pixels);
2916       else
2917          _mesa_debug(ctx,
2918                      "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2919                      dims,
2920                      _mesa_enum_to_string(target), level,
2921                      _mesa_enum_to_string(internalFormat),
2922                      width, height, depth, border,
2923                      _mesa_enum_to_string(format),
2924                      _mesa_enum_to_string(type), pixels);
2925    }
2926 
2927    internalFormat = override_internal_format(internalFormat, width, height);
2928 
2929    if (!no_error) {
2930       /* target error checking */
2931       if (!legal_teximage_target(ctx, dims, target)) {
2932          _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
2933                      func, dims, _mesa_enum_to_string(target));
2934          return;
2935       }
2936 
2937       /* general error checking */
2938       if (compressed) {
2939          if (compressed_texture_error_check(ctx, dims, target, level,
2940                                             internalFormat,
2941                                             width, height, depth,
2942                                             border, imageSize, pixels))
2943             return;
2944       } else {
2945          if (texture_error_check(ctx, dims, target, level, internalFormat,
2946                                  format, type, width, height, depth, border,
2947                                  pixels))
2948             return;
2949       }
2950    }
2951 
2952    /* Here we convert a cpal compressed image into a regular glTexImage2D
2953     * call by decompressing the texture.  If we really want to support cpal
2954     * textures in any driver this would have to be changed.
2955     */
2956    if (ctx->API == API_OPENGLES && compressed && dims == 2) {
2957       switch (internalFormat) {
2958       case GL_PALETTE4_RGB8_OES:
2959       case GL_PALETTE4_RGBA8_OES:
2960       case GL_PALETTE4_R5_G6_B5_OES:
2961       case GL_PALETTE4_RGBA4_OES:
2962       case GL_PALETTE4_RGB5_A1_OES:
2963       case GL_PALETTE8_RGB8_OES:
2964       case GL_PALETTE8_RGBA8_OES:
2965       case GL_PALETTE8_R5_G6_B5_OES:
2966       case GL_PALETTE8_RGBA4_OES:
2967       case GL_PALETTE8_RGB5_A1_OES:
2968          _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
2969                                           width, height, imageSize, pixels);
2970          return;
2971       }
2972    }
2973 
2974    texObj = _mesa_get_current_tex_object(ctx, target);
2975    assert(texObj);
2976 
2977    if (compressed) {
2978       /* For glCompressedTexImage() the driver has no choice about the
2979        * texture format since we'll never transcode the user's compressed
2980        * image data.  The internalFormat was error checked earlier.
2981        */
2982       texFormat = _mesa_glenum_to_compressed_format(internalFormat);
2983    }
2984    else {
2985       /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized
2986        * internal floating point format for the given base format.
2987        */
2988       if (_mesa_is_gles(ctx) && format == internalFormat) {
2989          if (type == GL_FLOAT) {
2990             texObj->_IsFloat = GL_TRUE;
2991          } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) {
2992             texObj->_IsHalfFloat = GL_TRUE;
2993          }
2994 
2995          internalFormat = adjust_for_oes_float_texture(ctx, format, type);
2996       }
2997 
2998       texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2999                                               internalFormat, format, type);
3000    }
3001 
3002    assert(texFormat != MESA_FORMAT_NONE);
3003 
3004    if (!no_error) {
3005       /* check that width, height, depth are legal for the mipmap level */
3006       dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
3007                                                     height, depth, border);
3008 
3009       /* check that the texture won't take too much memory, etc */
3010       sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
3011                                              0, level, texFormat, 1,
3012                                              width, height, depth);
3013    }
3014 
3015    if (_mesa_is_proxy_texture(target)) {
3016       /* Proxy texture: just clear or set state depending on error checking */
3017       struct gl_texture_image *texImage =
3018          get_proxy_tex_image(ctx, target, level);
3019 
3020       if (!texImage)
3021          return;  /* GL_OUT_OF_MEMORY already recorded */
3022 
3023       if (dimensionsOK && sizeOK) {
3024          _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
3025                                     border, internalFormat, texFormat);
3026       }
3027       else {
3028          clear_teximage_fields(texImage);
3029       }
3030    }
3031    else {
3032       /* non-proxy target */
3033       const GLuint face = _mesa_tex_target_to_face(target);
3034       struct gl_texture_image *texImage;
3035 
3036       if (!dimensionsOK) {
3037          _mesa_error(ctx, GL_INVALID_VALUE,
3038                      "%s%uD(invalid width=%d or height=%d or depth=%d)",
3039                      func, dims, width, height, depth);
3040          return;
3041       }
3042 
3043       if (!sizeOK) {
3044          _mesa_error(ctx, GL_OUT_OF_MEMORY,
3045                      "%s%uD(image too large: %d x %d x %d, %s format)",
3046                      func, dims, width, height, depth,
3047                      _mesa_enum_to_string(internalFormat));
3048          return;
3049       }
3050 
3051       /* Allow a hardware driver to just strip out the border, to provide
3052        * reliable but slightly incorrect hardware rendering instead of
3053        * rarely-tested software fallback rendering.
3054        */
3055       if (border && ctx->Const.StripTextureBorder) {
3056          strip_texture_border(target, &width, &height, &depth, unpack,
3057                               &unpack_no_border);
3058          border = 0;
3059          unpack = &unpack_no_border;
3060       }
3061 
3062       if (ctx->NewState & _NEW_PIXEL)
3063          _mesa_update_state(ctx);
3064 
3065       _mesa_lock_texture(ctx, texObj);
3066       {
3067          texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3068 
3069          if (!texImage) {
3070             _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3071          }
3072          else {
3073             ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3074 
3075             _mesa_init_teximage_fields(ctx, texImage,
3076                                        width, height, depth,
3077                                        border, internalFormat, texFormat);
3078 
3079             /* Give the texture to the driver.  <pixels> may be null. */
3080             if (width > 0 && height > 0 && depth > 0) {
3081                if (compressed) {
3082                   ctx->Driver.CompressedTexImage(ctx, dims, texImage,
3083                                                  imageSize, pixels);
3084                }
3085                else {
3086                   ctx->Driver.TexImage(ctx, dims, texImage, format,
3087                                        type, pixels, unpack);
3088                }
3089             }
3090 
3091             check_gen_mipmap(ctx, target, texObj, level);
3092 
3093             _mesa_update_fbo_texture(ctx, texObj, face, level);
3094 
3095             _mesa_dirty_texobj(ctx, texObj);
3096          }
3097       }
3098       _mesa_unlock_texture(ctx, texObj);
3099    }
3100 }
3101 
3102 
3103 /* This is a wrapper around teximage() so that we can force the KHR_no_error
3104  * logic to be inlined without inlining the function into all the callers.
3105  */
3106 static void
teximage_err(struct gl_context * ctx,GLboolean compressed,GLuint dims,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,GLsizei imageSize,const GLvoid * pixels)3107 teximage_err(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3108              GLenum target, GLint level, GLint internalFormat,
3109              GLsizei width, GLsizei height, GLsizei depth,
3110              GLint border, GLenum format, GLenum type,
3111              GLsizei imageSize, const GLvoid *pixels)
3112 {
3113    teximage(ctx, compressed, dims, target, level, internalFormat, width, height,
3114             depth, border, format, type, imageSize, pixels, false);
3115 }
3116 
3117 
3118 static void
teximage_no_error(struct gl_context * ctx,GLboolean compressed,GLuint dims,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,GLsizei imageSize,const GLvoid * pixels)3119 teximage_no_error(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3120                   GLenum target, GLint level, GLint internalFormat,
3121                   GLsizei width, GLsizei height, GLsizei depth,
3122                   GLint border, GLenum format, GLenum type,
3123                   GLsizei imageSize, const GLvoid *pixels)
3124 {
3125    teximage(ctx, compressed, dims, target, level, internalFormat, width, height,
3126             depth, border, format, type, imageSize, pixels, true);
3127 }
3128 
3129 
3130 /*
3131  * Called from the API.  Note that width includes the border.
3132  */
3133 void GLAPIENTRY
_mesa_TexImage1D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3134 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3135                   GLsizei width, GLint border, GLenum format,
3136                   GLenum type, const GLvoid *pixels )
3137 {
3138    GET_CURRENT_CONTEXT(ctx);
3139    teximage_err(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3140                 border, format, type, 0, pixels);
3141 }
3142 
3143 
3144 void GLAPIENTRY
_mesa_TexImage2D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3145 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3146                   GLsizei width, GLsizei height, GLint border,
3147                   GLenum format, GLenum type,
3148                   const GLvoid *pixels )
3149 {
3150    GET_CURRENT_CONTEXT(ctx);
3151    teximage_err(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3152                 border, format, type, 0, pixels);
3153 }
3154 
3155 
3156 /*
3157  * Called by the API or display list executor.
3158  * Note that width and height include the border.
3159  */
3160 void GLAPIENTRY
_mesa_TexImage3D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3161 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3162                   GLsizei width, GLsizei height, GLsizei depth,
3163                   GLint border, GLenum format, GLenum type,
3164                   const GLvoid *pixels )
3165 {
3166    GET_CURRENT_CONTEXT(ctx);
3167    teximage_err(ctx, GL_FALSE, 3, target, level, internalFormat,
3168                 width, height, depth, border, format, type, 0, pixels);
3169 }
3170 
3171 
3172 void GLAPIENTRY
_mesa_TexImage3DEXT(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3173 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3174                      GLsizei width, GLsizei height, GLsizei depth,
3175                      GLint border, GLenum format, GLenum type,
3176                      const GLvoid *pixels )
3177 {
3178    _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3179                     depth, border, format, type, pixels);
3180 }
3181 
3182 
3183 void GLAPIENTRY
_mesa_TexImage1D_no_error(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3184 _mesa_TexImage1D_no_error(GLenum target, GLint level, GLint internalFormat,
3185                           GLsizei width, GLint border, GLenum format,
3186                           GLenum type, const GLvoid *pixels)
3187 {
3188    GET_CURRENT_CONTEXT(ctx);
3189    teximage_no_error(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1,
3190                      1, border, format, type, 0, pixels);
3191 }
3192 
3193 
3194 void GLAPIENTRY
_mesa_TexImage2D_no_error(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3195 _mesa_TexImage2D_no_error(GLenum target, GLint level, GLint internalFormat,
3196                           GLsizei width, GLsizei height, GLint border,
3197                           GLenum format, GLenum type, const GLvoid *pixels)
3198 {
3199    GET_CURRENT_CONTEXT(ctx);
3200    teximage_no_error(ctx, GL_FALSE, 2, target, level, internalFormat, width,
3201                      height, 1, border, format, type, 0, pixels);
3202 }
3203 
3204 
3205 void GLAPIENTRY
_mesa_TexImage3D_no_error(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3206 _mesa_TexImage3D_no_error(GLenum target, GLint level, GLint internalFormat,
3207                           GLsizei width, GLsizei height, GLsizei depth,
3208                           GLint border, GLenum format, GLenum type,
3209                           const GLvoid *pixels )
3210 {
3211    GET_CURRENT_CONTEXT(ctx);
3212    teximage_no_error(ctx, GL_FALSE, 3, target, level, internalFormat,
3213                      width, height, depth, border, format, type, 0, pixels);
3214 }
3215 
3216 
3217 void GLAPIENTRY
_mesa_EGLImageTargetTexture2DOES(GLenum target,GLeglImageOES image)3218 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
3219 {
3220    struct gl_texture_object *texObj;
3221    struct gl_texture_image *texImage;
3222    bool valid_target;
3223    GET_CURRENT_CONTEXT(ctx);
3224    FLUSH_VERTICES(ctx, 0);
3225 
3226    switch (target) {
3227    case GL_TEXTURE_2D:
3228       valid_target = ctx->Extensions.OES_EGL_image;
3229       break;
3230    case GL_TEXTURE_EXTERNAL_OES:
3231       valid_target =
3232          _mesa_is_gles(ctx) ? ctx->Extensions.OES_EGL_image_external : false;
3233       break;
3234    default:
3235       valid_target = false;
3236       break;
3237    }
3238 
3239    if (!valid_target) {
3240       _mesa_error(ctx, GL_INVALID_ENUM,
3241                   "glEGLImageTargetTexture2D(target=%d)", target);
3242       return;
3243    }
3244 
3245    if (!image) {
3246       _mesa_error(ctx, GL_INVALID_OPERATION,
3247                   "glEGLImageTargetTexture2D(image=%p)", image);
3248       return;
3249    }
3250 
3251    if (ctx->NewState & _NEW_PIXEL)
3252       _mesa_update_state(ctx);
3253 
3254    texObj = _mesa_get_current_tex_object(ctx, target);
3255    if (!texObj)
3256       return;
3257 
3258    _mesa_lock_texture(ctx, texObj);
3259 
3260    if (texObj->Immutable) {
3261       _mesa_error(ctx, GL_INVALID_OPERATION,
3262                   "glEGLImageTargetTexture2D(texture is immutable)");
3263       _mesa_unlock_texture(ctx, texObj);
3264       return;
3265    }
3266 
3267    texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3268    if (!texImage) {
3269       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
3270    } else {
3271       ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3272 
3273       ctx->Driver.EGLImageTargetTexture2D(ctx, target,
3274                                           texObj, texImage, image);
3275 
3276       _mesa_dirty_texobj(ctx, texObj);
3277    }
3278    _mesa_unlock_texture(ctx, texObj);
3279 }
3280 
3281 
3282 /**
3283  * Helper that implements the glTexSubImage1/2/3D()
3284  * and glTextureSubImage1/2/3D() functions.
3285  */
3286 static void
texture_sub_image(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_texture_image * texImage,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,bool dsa)3287 texture_sub_image(struct gl_context *ctx, GLuint dims,
3288                   struct gl_texture_object *texObj,
3289                   struct gl_texture_image *texImage,
3290                   GLenum target, GLint level,
3291                   GLint xoffset, GLint yoffset, GLint zoffset,
3292                   GLsizei width, GLsizei height, GLsizei depth,
3293                   GLenum format, GLenum type, const GLvoid *pixels,
3294                   bool dsa)
3295 {
3296    FLUSH_VERTICES(ctx, 0);
3297 
3298    if (ctx->NewState & _NEW_PIXEL)
3299       _mesa_update_state(ctx);
3300 
3301    _mesa_lock_texture(ctx, texObj);
3302    {
3303       if (width > 0 && height > 0 && depth > 0) {
3304          /* If we have a border, offset=-1 is legal.  Bias by border width. */
3305          switch (dims) {
3306          case 3:
3307             if (target != GL_TEXTURE_2D_ARRAY)
3308                zoffset += texImage->Border;
3309             /* fall-through */
3310          case 2:
3311             if (target != GL_TEXTURE_1D_ARRAY)
3312                yoffset += texImage->Border;
3313             /* fall-through */
3314          case 1:
3315             xoffset += texImage->Border;
3316          }
3317 
3318          ctx->Driver.TexSubImage(ctx, dims, texImage,
3319                                  xoffset, yoffset, zoffset,
3320                                  width, height, depth,
3321                                  format, type, pixels, &ctx->Unpack);
3322 
3323          check_gen_mipmap(ctx, target, texObj, level);
3324 
3325          /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
3326           * the texel data, not the texture format, size, etc.
3327           */
3328       }
3329    }
3330    _mesa_unlock_texture(ctx, texObj);
3331 }
3332 
3333 /**
3334  * Implement all the glTexSubImage1/2/3D() functions.
3335  * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3336  */
3337 static void
texsubimage_err(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName)3338 texsubimage_err(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3339                 GLint xoffset, GLint yoffset, GLint zoffset,
3340                 GLsizei width, GLsizei height, GLsizei depth,
3341                 GLenum format, GLenum type, const GLvoid *pixels,
3342                 const char *callerName)
3343 {
3344    struct gl_texture_object *texObj;
3345    struct gl_texture_image *texImage;
3346 
3347    /* check target (proxies not allowed) */
3348    if (!legal_texsubimage_target(ctx, dims, target, false)) {
3349       _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3350                   dims, _mesa_enum_to_string(target));
3351       return;
3352    }
3353 
3354    texObj = _mesa_get_current_tex_object(ctx, target);
3355    if (!texObj)
3356       return;
3357 
3358    if (texsubimage_error_check(ctx, dims, texObj, target, level,
3359                                xoffset, yoffset, zoffset,
3360                                width, height, depth, format, type,
3361                                pixels, false, callerName)) {
3362       return;   /* error was detected */
3363    }
3364 
3365    texImage = _mesa_select_tex_image(texObj, target, level);
3366    /* texsubimage_error_check ensures that texImage is not NULL */
3367 
3368    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3369       _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3370                   dims,
3371                   _mesa_enum_to_string(target), level,
3372                   xoffset, yoffset, zoffset, width, height, depth,
3373                   _mesa_enum_to_string(format),
3374                   _mesa_enum_to_string(type), pixels);
3375 
3376    texture_sub_image(ctx, dims, texObj, texImage, target, level,
3377                      xoffset, yoffset, zoffset, width, height, depth,
3378                      format, type, pixels, false);
3379 }
3380 
3381 
3382 static void
texsubimage(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3383 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3384             GLint xoffset, GLint yoffset, GLint zoffset,
3385             GLsizei width, GLsizei height, GLsizei depth,
3386             GLenum format, GLenum type, const GLvoid *pixels)
3387 {
3388    struct gl_texture_object *texObj;
3389    struct gl_texture_image *texImage;
3390 
3391    texObj = _mesa_get_current_tex_object(ctx, target);
3392    texImage = _mesa_select_tex_image(texObj, target, level);
3393 
3394    texture_sub_image(ctx, dims, texObj, texImage, target, level,
3395                      xoffset, yoffset, zoffset, width, height, depth,
3396                      format, type, pixels, false);
3397 }
3398 
3399 
3400 /**
3401  * Implement all the glTextureSubImage1/2/3D() functions.
3402  * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3403  */
3404 static ALWAYS_INLINE void
texturesubimage(struct gl_context * ctx,GLuint dims,GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName,bool no_error)3405 texturesubimage(struct gl_context *ctx, GLuint dims,
3406                 GLuint texture, GLint level,
3407                 GLint xoffset, GLint yoffset, GLint zoffset,
3408                 GLsizei width, GLsizei height, GLsizei depth,
3409                 GLenum format, GLenum type, const GLvoid *pixels,
3410                 const char *callerName, bool no_error)
3411 {
3412    struct gl_texture_object *texObj;
3413    struct gl_texture_image *texImage;
3414    int i;
3415 
3416    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3417       _mesa_debug(ctx,
3418                   "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n",
3419                   dims, texture, level,
3420                   xoffset, yoffset, zoffset, width, height, depth,
3421                   _mesa_enum_to_string(format),
3422                   _mesa_enum_to_string(type), pixels);
3423 
3424    /* Get the texture object by Name. */
3425    if (!no_error) {
3426       texObj = _mesa_lookup_texture_err(ctx, texture, callerName);
3427       if (!texObj)
3428          return;
3429    } else {
3430       texObj = _mesa_lookup_texture(ctx, texture);
3431    }
3432 
3433    if (!no_error) {
3434       /* check target (proxies not allowed) */
3435       if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) {
3436          _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%s)",
3437                      callerName, _mesa_enum_to_string(texObj->Target));
3438          return;
3439       }
3440 
3441       if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level,
3442                                   xoffset, yoffset, zoffset,
3443                                   width, height, depth, format, type,
3444                                   pixels, true, callerName)) {
3445          return;   /* error was detected */
3446       }
3447    }
3448 
3449    /* Must handle special case GL_TEXTURE_CUBE_MAP. */
3450    if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3451       GLint imageStride;
3452 
3453       /*
3454        * What do we do if the user created a texture with the following code
3455        * and then called this function with its handle?
3456        *
3457        *    GLuint tex;
3458        *    glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
3459        *    glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
3460        *    glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
3461        *    glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
3462        *    glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
3463        *    // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
3464        *    // wrong format, or given the wrong size, etc.
3465        *    glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
3466        *    glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
3467        *
3468        * A bug has been filed against the spec for this case.  In the
3469        * meantime, we will check for cube completeness.
3470        *
3471        * According to Section 8.17 Texture Completeness in the OpenGL 4.5
3472        * Core Profile spec (30.10.2014):
3473        *    "[A] cube map texture is cube complete if the
3474        *    following conditions all hold true: The [base level] texture
3475        *    images of each of the six cube map faces have identical, positive,
3476        *    and square dimensions. The [base level] images were each specified
3477        *    with the same internal format."
3478        *
3479        * It seems reasonable to check for cube completeness of an arbitrary
3480        * level here so that the image data has a consistent format and size.
3481        */
3482       if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
3483          _mesa_error(ctx, GL_INVALID_OPERATION,
3484                      "glTextureSubImage%uD(cube map incomplete)",
3485                      dims);
3486          return;
3487       }
3488 
3489       imageStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
3490                                              format, type);
3491       /* Copy in each face. */
3492       for (i = zoffset; i < zoffset + depth; ++i) {
3493          texImage = texObj->Image[i][level];
3494          assert(texImage);
3495 
3496          texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
3497                            level, xoffset, yoffset, 0,
3498                            width, height, 1, format,
3499                            type, pixels, true);
3500          pixels = (GLubyte *) pixels + imageStride;
3501       }
3502    }
3503    else {
3504       texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
3505       assert(texImage);
3506 
3507       texture_sub_image(ctx, dims, texObj, texImage, texObj->Target,
3508                         level, xoffset, yoffset, zoffset,
3509                         width, height, depth, format,
3510                         type, pixels, true);
3511    }
3512 }
3513 
3514 
3515 static void
texturesubimage_error(struct gl_context * ctx,GLuint dims,GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName)3516 texturesubimage_error(struct gl_context *ctx, GLuint dims,
3517                       GLuint texture, GLint level,
3518                       GLint xoffset, GLint yoffset, GLint zoffset,
3519                       GLsizei width, GLsizei height, GLsizei depth,
3520                       GLenum format, GLenum type, const GLvoid *pixels,
3521                       const char *callerName)
3522 {
3523    texturesubimage(ctx, dims, texture, level, xoffset, yoffset, zoffset,
3524                    width, height, depth, format, type, pixels, callerName,
3525                    false);
3526 }
3527 
3528 
3529 static void
texturesubimage_no_error(struct gl_context * ctx,GLuint dims,GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName)3530 texturesubimage_no_error(struct gl_context *ctx, GLuint dims,
3531                          GLuint texture, GLint level,
3532                          GLint xoffset, GLint yoffset, GLint zoffset,
3533                          GLsizei width, GLsizei height, GLsizei depth,
3534                          GLenum format, GLenum type, const GLvoid *pixels,
3535                          const char *callerName)
3536 {
3537    texturesubimage(ctx, dims, texture, level, xoffset, yoffset, zoffset,
3538                    width, height, depth, format, type, pixels, callerName,
3539                    true);
3540 }
3541 
3542 
3543 void GLAPIENTRY
_mesa_TexSubImage1D_no_error(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3544 _mesa_TexSubImage1D_no_error(GLenum target, GLint level,
3545                              GLint xoffset, GLsizei width,
3546                              GLenum format, GLenum type,
3547                              const GLvoid *pixels)
3548 {
3549    GET_CURRENT_CONTEXT(ctx);
3550    texsubimage(ctx, 1, target, level,
3551                xoffset, 0, 0,
3552                width, 1, 1,
3553                format, type, pixels);
3554 }
3555 
3556 
3557 void GLAPIENTRY
_mesa_TexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3558 _mesa_TexSubImage1D( GLenum target, GLint level,
3559                      GLint xoffset, GLsizei width,
3560                      GLenum format, GLenum type,
3561                      const GLvoid *pixels )
3562 {
3563    GET_CURRENT_CONTEXT(ctx);
3564    texsubimage_err(ctx, 1, target, level,
3565                    xoffset, 0, 0,
3566                    width, 1, 1,
3567                    format, type, pixels, "glTexSubImage1D");
3568 }
3569 
3570 
3571 void GLAPIENTRY
_mesa_TexSubImage2D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3572 _mesa_TexSubImage2D_no_error(GLenum target, GLint level,
3573                              GLint xoffset, GLint yoffset,
3574                              GLsizei width, GLsizei height,
3575                              GLenum format, GLenum type,
3576                              const GLvoid *pixels)
3577 {
3578    GET_CURRENT_CONTEXT(ctx);
3579    texsubimage(ctx, 2, target, level,
3580                xoffset, yoffset, 0,
3581                width, height, 1,
3582                format, type, pixels);
3583 }
3584 
3585 
3586 void GLAPIENTRY
_mesa_TexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3587 _mesa_TexSubImage2D( GLenum target, GLint level,
3588                      GLint xoffset, GLint yoffset,
3589                      GLsizei width, GLsizei height,
3590                      GLenum format, GLenum type,
3591                      const GLvoid *pixels )
3592 {
3593    GET_CURRENT_CONTEXT(ctx);
3594    texsubimage_err(ctx, 2, target, level,
3595                    xoffset, yoffset, 0,
3596                    width, height, 1,
3597                    format, type, pixels, "glTexSubImage2D");
3598 }
3599 
3600 
3601 void GLAPIENTRY
_mesa_TexSubImage3D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3602 _mesa_TexSubImage3D_no_error(GLenum target, GLint level,
3603                              GLint xoffset, GLint yoffset, GLint zoffset,
3604                              GLsizei width, GLsizei height, GLsizei depth,
3605                              GLenum format, GLenum type,
3606                              const GLvoid *pixels)
3607 {
3608    GET_CURRENT_CONTEXT(ctx);
3609    texsubimage(ctx, 3, target, level,
3610                xoffset, yoffset, zoffset,
3611                width, height, depth,
3612                format, type, pixels);
3613 }
3614 
3615 
3616 void GLAPIENTRY
_mesa_TexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3617 _mesa_TexSubImage3D( GLenum target, GLint level,
3618                      GLint xoffset, GLint yoffset, GLint zoffset,
3619                      GLsizei width, GLsizei height, GLsizei depth,
3620                      GLenum format, GLenum type,
3621                      const GLvoid *pixels )
3622 {
3623    GET_CURRENT_CONTEXT(ctx);
3624    texsubimage_err(ctx, 3, target, level,
3625                    xoffset, yoffset, zoffset,
3626                    width, height, depth,
3627                    format, type, pixels, "glTexSubImage3D");
3628 }
3629 
3630 
3631 void GLAPIENTRY
_mesa_TextureSubImage1D_no_error(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3632 _mesa_TextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
3633                                  GLsizei width, GLenum format, GLenum type,
3634                                  const GLvoid *pixels)
3635 {
3636    GET_CURRENT_CONTEXT(ctx);
3637    texturesubimage_no_error(ctx, 1, texture, level, xoffset, 0, 0, width, 1, 1,
3638                             format, type, pixels, "glTextureSubImage1D");
3639 }
3640 
3641 
3642 void GLAPIENTRY
_mesa_TextureSubImage1D(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3643 _mesa_TextureSubImage1D(GLuint texture, GLint level,
3644                         GLint xoffset, GLsizei width,
3645                         GLenum format, GLenum type,
3646                         const GLvoid *pixels)
3647 {
3648    GET_CURRENT_CONTEXT(ctx);
3649    texturesubimage_error(ctx, 1, texture, level, xoffset, 0, 0, width, 1, 1,
3650                          format, type, pixels, "glTextureSubImage1D");
3651 }
3652 
3653 
3654 void GLAPIENTRY
_mesa_TextureSubImage2D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3655 _mesa_TextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
3656                                  GLint yoffset, GLsizei width, GLsizei height,
3657                                  GLenum format, GLenum type,
3658                                  const GLvoid *pixels)
3659 {
3660    GET_CURRENT_CONTEXT(ctx);
3661    texturesubimage_no_error(ctx, 2, texture, level, xoffset, yoffset, 0, width,
3662                             height, 1, format, type, pixels,
3663                             "glTextureSubImage2D");
3664 }
3665 
3666 
3667 void GLAPIENTRY
_mesa_TextureSubImage2D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3668 _mesa_TextureSubImage2D(GLuint texture, GLint level,
3669                         GLint xoffset, GLint yoffset,
3670                         GLsizei width, GLsizei height,
3671                         GLenum format, GLenum type,
3672                         const GLvoid *pixels)
3673 {
3674    GET_CURRENT_CONTEXT(ctx);
3675    texturesubimage_error(ctx, 2, texture, level, xoffset, yoffset, 0, width,
3676                          height, 1, format, type, pixels,
3677                          "glTextureSubImage2D");
3678 }
3679 
3680 
3681 void GLAPIENTRY
_mesa_TextureSubImage3D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3682 _mesa_TextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
3683                                  GLint yoffset, GLint zoffset, GLsizei width,
3684                                  GLsizei height, GLsizei depth, GLenum format,
3685                                  GLenum type, const GLvoid *pixels)
3686 {
3687    GET_CURRENT_CONTEXT(ctx);
3688    texturesubimage_no_error(ctx, 3, texture, level, xoffset, yoffset, zoffset,
3689                             width, height, depth, format, type, pixels,
3690                             "glTextureSubImage3D");
3691 }
3692 
3693 
3694 void GLAPIENTRY
_mesa_TextureSubImage3D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3695 _mesa_TextureSubImage3D(GLuint texture, GLint level,
3696                         GLint xoffset, GLint yoffset, GLint zoffset,
3697                         GLsizei width, GLsizei height, GLsizei depth,
3698                         GLenum format, GLenum type,
3699                         const GLvoid *pixels)
3700 {
3701    GET_CURRENT_CONTEXT(ctx);
3702    texturesubimage_error(ctx, 3, texture, level, xoffset, yoffset, zoffset,
3703                          width, height, depth, format, type, pixels,
3704                          "glTextureSubImage3D");
3705 }
3706 
3707 
3708 /**
3709  * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3710  * from.  This depends on whether the texture contains color or depth values.
3711  */
3712 static struct gl_renderbuffer *
get_copy_tex_image_source(struct gl_context * ctx,mesa_format texFormat)3713 get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
3714 {
3715    if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3716       /* reading from depth/stencil buffer */
3717       return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3718    } else if (_mesa_get_format_bits(texFormat, GL_STENCIL_BITS) > 0) {
3719       return ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
3720    } else {
3721       /* copying from color buffer */
3722       return ctx->ReadBuffer->_ColorReadBuffer;
3723    }
3724 }
3725 
3726 
3727 static void
copytexsubimage_by_slice(struct gl_context * ctx,struct gl_texture_image * texImage,GLuint dims,GLint xoffset,GLint yoffset,GLint zoffset,struct gl_renderbuffer * rb,GLint x,GLint y,GLsizei width,GLsizei height)3728 copytexsubimage_by_slice(struct gl_context *ctx,
3729                          struct gl_texture_image *texImage,
3730                          GLuint dims,
3731                          GLint xoffset, GLint yoffset, GLint zoffset,
3732                          struct gl_renderbuffer *rb,
3733                          GLint x, GLint y,
3734                          GLsizei width, GLsizei height)
3735 {
3736    if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
3737       int slice;
3738 
3739       /* For 1D arrays, we copy each scanline of the source rectangle into the
3740        * next array slice.
3741        */
3742       assert(zoffset == 0);
3743 
3744       for (slice = 0; slice < height; slice++) {
3745          assert(yoffset + slice < texImage->Height);
3746          ctx->Driver.CopyTexSubImage(ctx, 2, texImage,
3747                                      xoffset, 0, yoffset + slice,
3748                                      rb, x, y + slice, width, 1);
3749       }
3750    } else {
3751       ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3752                                   xoffset, yoffset, zoffset,
3753                                   rb, x, y, width, height);
3754    }
3755 }
3756 
3757 
3758 static GLboolean
formats_differ_in_component_sizes(mesa_format f1,mesa_format f2)3759 formats_differ_in_component_sizes(mesa_format f1, mesa_format f2)
3760 {
3761    GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
3762    GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
3763    GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS);
3764    GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS);
3765 
3766    GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS);
3767    GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS);
3768    GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS);
3769    GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS);
3770 
3771    if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits)
3772        || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits)
3773        || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits)
3774        || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits))
3775       return GL_TRUE;
3776 
3777    return GL_FALSE;
3778 }
3779 
3780 
3781 /**
3782  * Check if the given texture format and size arguments match those
3783  * of the texture image.
3784  * \param return true if arguments match, false otherwise.
3785  */
3786 static bool
can_avoid_reallocation(const struct gl_texture_image * texImage,GLenum internalFormat,mesa_format texFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)3787 can_avoid_reallocation(const struct gl_texture_image *texImage,
3788                        GLenum internalFormat,
3789                        mesa_format texFormat, GLint x, GLint y, GLsizei width,
3790                        GLsizei height, GLint border)
3791 {
3792    if (texImage->InternalFormat != internalFormat)
3793       return false;
3794    if (texImage->TexFormat != texFormat)
3795       return false;
3796    if (texImage->Border != border)
3797       return false;
3798    if (texImage->Width2 != width)
3799       return false;
3800    if (texImage->Height2 != height)
3801       return false;
3802    return true;
3803 }
3804 
3805 
3806 /**
3807  * Implementation for glCopyTex(ture)SubImage1/2/3D() functions.
3808  */
3809 static void
copy_texture_sub_image(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)3810 copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
3811                        struct gl_texture_object *texObj,
3812                        GLenum target, GLint level,
3813                        GLint xoffset, GLint yoffset, GLint zoffset,
3814                        GLint x, GLint y, GLsizei width, GLsizei height)
3815 {
3816    struct gl_texture_image *texImage;
3817 
3818    _mesa_lock_texture(ctx, texObj);
3819 
3820    texImage = _mesa_select_tex_image(texObj, target, level);
3821 
3822    /* If we have a border, offset=-1 is legal.  Bias by border width. */
3823    switch (dims) {
3824    case 3:
3825       if (target != GL_TEXTURE_2D_ARRAY)
3826          zoffset += texImage->Border;
3827       /* fall-through */
3828    case 2:
3829       if (target != GL_TEXTURE_1D_ARRAY)
3830          yoffset += texImage->Border;
3831       /* fall-through */
3832    case 1:
3833       xoffset += texImage->Border;
3834    }
3835 
3836    if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3837                                   &width, &height)) {
3838       struct gl_renderbuffer *srcRb =
3839          get_copy_tex_image_source(ctx, texImage->TexFormat);
3840 
3841       copytexsubimage_by_slice(ctx, texImage, dims, xoffset, yoffset, zoffset,
3842                                srcRb, x, y, width, height);
3843 
3844       check_gen_mipmap(ctx, target, texObj, level);
3845 
3846       /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
3847        * the texel data, not the texture format, size, etc.
3848        */
3849    }
3850 
3851    _mesa_unlock_texture(ctx, texObj);
3852 }
3853 
3854 
3855 static void
copy_texture_sub_image_err(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height,const char * caller)3856 copy_texture_sub_image_err(struct gl_context *ctx, GLuint dims,
3857                            struct gl_texture_object *texObj,
3858                            GLenum target, GLint level,
3859                            GLint xoffset, GLint yoffset, GLint zoffset,
3860                            GLint x, GLint y, GLsizei width, GLsizei height,
3861                            const char *caller)
3862 {
3863    FLUSH_VERTICES(ctx, 0);
3864 
3865    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3866       _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller,
3867                   _mesa_enum_to_string(target),
3868                   level, xoffset, yoffset, zoffset, x, y, width, height);
3869 
3870    if (ctx->NewState & NEW_COPY_TEX_STATE)
3871       _mesa_update_state(ctx);
3872 
3873    if (copytexsubimage_error_check(ctx, dims, texObj, target, level,
3874                                    xoffset, yoffset, zoffset,
3875                                    width, height, caller)) {
3876       return;
3877    }
3878 
3879    copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
3880                           zoffset, x, y, width, height);
3881 }
3882 
3883 
3884 static void
copy_texture_sub_image_no_error(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)3885 copy_texture_sub_image_no_error(struct gl_context *ctx, GLuint dims,
3886                                 struct gl_texture_object *texObj,
3887                                 GLenum target, GLint level,
3888                                 GLint xoffset, GLint yoffset, GLint zoffset,
3889                                 GLint x, GLint y, GLsizei width, GLsizei height)
3890 {
3891    FLUSH_VERTICES(ctx, 0);
3892 
3893    if (ctx->NewState & NEW_COPY_TEX_STATE)
3894       _mesa_update_state(ctx);
3895 
3896    copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
3897                           zoffset, x, y, width, height);
3898 }
3899 
3900 
3901 /**
3902  * Implement the glCopyTexImage1/2D() functions.
3903  */
3904 static ALWAYS_INLINE void
copyteximage(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border,bool no_error)3905 copyteximage(struct gl_context *ctx, GLuint dims,
3906              GLenum target, GLint level, GLenum internalFormat,
3907              GLint x, GLint y, GLsizei width, GLsizei height, GLint border,
3908              bool no_error)
3909 {
3910    struct gl_texture_image *texImage;
3911    struct gl_texture_object *texObj;
3912    mesa_format texFormat;
3913 
3914    FLUSH_VERTICES(ctx, 0);
3915 
3916    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3917       _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
3918                   dims,
3919                   _mesa_enum_to_string(target), level,
3920                   _mesa_enum_to_string(internalFormat),
3921                   x, y, width, height, border);
3922 
3923    if (ctx->NewState & NEW_COPY_TEX_STATE)
3924       _mesa_update_state(ctx);
3925 
3926    if (!no_error) {
3927       if (copytexture_error_check(ctx, dims, target, level, internalFormat,
3928                                   width, height, border))
3929          return;
3930 
3931       if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
3932                                           1, border)) {
3933          _mesa_error(ctx, GL_INVALID_VALUE,
3934                      "glCopyTexImage%uD(invalid width=%d or height=%d)",
3935                      dims, width, height);
3936          return;
3937       }
3938    }
3939 
3940    texObj = _mesa_get_current_tex_object(ctx, target);
3941    assert(texObj);
3942 
3943    texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3944                                            internalFormat, GL_NONE, GL_NONE);
3945 
3946    /* First check if reallocating the texture buffer can be avoided.
3947     * Without the realloc the copy can be 20x faster.
3948     */
3949    _mesa_lock_texture(ctx, texObj);
3950    {
3951       texImage = _mesa_select_tex_image(texObj, target, level);
3952       if (texImage && can_avoid_reallocation(texImage, internalFormat, texFormat,
3953                                              x, y, width, height, border)) {
3954          _mesa_unlock_texture(ctx, texObj);
3955          if (no_error) {
3956             copy_texture_sub_image_no_error(ctx, dims, texObj, target, level, 0,
3957                                             0, 0, x, y, width, height);
3958          } else {
3959             copy_texture_sub_image_err(ctx, dims, texObj, target, level, 0, 0,
3960                                        0, x, y, width, height,"CopyTexImage");
3961          }
3962          return;
3963       }
3964    }
3965    _mesa_unlock_texture(ctx, texObj);
3966    _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_LOW, "glCopyTexImage "
3967                     "can't avoid reallocating texture storage\n");
3968 
3969    if (!no_error && _mesa_is_gles3(ctx)) {
3970       struct gl_renderbuffer *rb =
3971          _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
3972 
3973       if (_mesa_is_enum_format_unsized(internalFormat)) {
3974       /* Conversion from GL_RGB10_A2 source buffer format is not allowed in
3975        * OpenGL ES 3.0. Khronos bug# 9807.
3976        */
3977          if (rb->InternalFormat == GL_RGB10_A2) {
3978                _mesa_error(ctx, GL_INVALID_OPERATION,
3979                            "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer"
3980                            " and writing to unsized internal format)", dims);
3981                return;
3982          }
3983       }
3984       /* From Page 139 of OpenGL ES 3.0 spec:
3985        *    "If internalformat is sized, the internal format of the new texel
3986        *    array is internalformat, and this is also the new texel array’s
3987        *    effective internal format. If the component sizes of internalformat
3988        *    do not exactly match the corresponding component sizes of the source
3989        *    buffer’s effective internal format, described below, an
3990        *    INVALID_OPERATION error is generated. If internalformat is unsized,
3991        *    the internal format of the new texel array is the effective internal
3992        *    format of the source buffer, and this is also the new texel array’s
3993        *    effective internal format.
3994        */
3995       else if (formats_differ_in_component_sizes (texFormat, rb->Format)) {
3996             _mesa_error(ctx, GL_INVALID_OPERATION,
3997                         "glCopyTexImage%uD(componenet size changed in"
3998                         " internal format)", dims);
3999             return;
4000       }
4001    }
4002 
4003    assert(texFormat != MESA_FORMAT_NONE);
4004 
4005    if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
4006                                       0, level, texFormat, 1,
4007                                       width, height, 1)) {
4008       _mesa_error(ctx, GL_OUT_OF_MEMORY,
4009                   "glCopyTexImage%uD(image too large)", dims);
4010       return;
4011    }
4012 
4013    if (border && ctx->Const.StripTextureBorder) {
4014       x += border;
4015       width -= border * 2;
4016       if (dims == 2) {
4017          y += border;
4018          height -= border * 2;
4019       }
4020       border = 0;
4021    }
4022 
4023    _mesa_lock_texture(ctx, texObj);
4024    {
4025       texImage = _mesa_get_tex_image(ctx, texObj, target, level);
4026 
4027       if (!texImage) {
4028          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
4029       }
4030       else {
4031          GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
4032          const GLuint face = _mesa_tex_target_to_face(target);
4033 
4034          /* Free old texture image */
4035          ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
4036 
4037          _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
4038                                     border, internalFormat, texFormat);
4039 
4040          if (width && height) {
4041             /* Allocate texture memory (no pixel data yet) */
4042             ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
4043 
4044             if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
4045                                            &width, &height)) {
4046                struct gl_renderbuffer *srcRb =
4047                   get_copy_tex_image_source(ctx, texImage->TexFormat);
4048 
4049                copytexsubimage_by_slice(ctx, texImage, dims,
4050                                         dstX, dstY, dstZ,
4051                                         srcRb, srcX, srcY, width, height);
4052             }
4053 
4054             check_gen_mipmap(ctx, target, texObj, level);
4055          }
4056 
4057          _mesa_update_fbo_texture(ctx, texObj, face, level);
4058 
4059          _mesa_dirty_texobj(ctx, texObj);
4060       }
4061    }
4062    _mesa_unlock_texture(ctx, texObj);
4063 }
4064 
4065 
4066 static void
copyteximage_err(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4067 copyteximage_err(struct gl_context *ctx, GLuint dims, GLenum target,
4068                  GLint level, GLenum internalFormat, GLint x, GLint y,
4069                  GLsizei width, GLsizei height, GLint border)
4070 {
4071    copyteximage(ctx, dims, target, level, internalFormat, x, y, width, height,
4072                 border, false);
4073 }
4074 
4075 
4076 static void
copyteximage_no_error(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4077 copyteximage_no_error(struct gl_context *ctx, GLuint dims, GLenum target,
4078                       GLint level, GLenum internalFormat, GLint x, GLint y,
4079                       GLsizei width, GLsizei height, GLint border)
4080 {
4081    copyteximage(ctx, dims, target, level, internalFormat, x, y, width, height,
4082                 border, true);
4083 }
4084 
4085 
4086 void GLAPIENTRY
_mesa_CopyTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4087 _mesa_CopyTexImage1D( GLenum target, GLint level,
4088                       GLenum internalFormat,
4089                       GLint x, GLint y,
4090                       GLsizei width, GLint border )
4091 {
4092    GET_CURRENT_CONTEXT(ctx);
4093    copyteximage_err(ctx, 1, target, level, internalFormat, x, y, width, 1,
4094                     border);
4095 }
4096 
4097 
4098 void GLAPIENTRY
_mesa_CopyTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4099 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
4100                       GLint x, GLint y, GLsizei width, GLsizei height,
4101                       GLint border )
4102 {
4103    GET_CURRENT_CONTEXT(ctx);
4104    copyteximage_err(ctx, 2, target, level, internalFormat,
4105                     x, y, width, height, border);
4106 }
4107 
4108 
4109 void GLAPIENTRY
_mesa_CopyTexImage1D_no_error(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4110 _mesa_CopyTexImage1D_no_error(GLenum target, GLint level, GLenum internalFormat,
4111                               GLint x, GLint y, GLsizei width, GLint border)
4112 {
4113    GET_CURRENT_CONTEXT(ctx);
4114    copyteximage_no_error(ctx, 1, target, level, internalFormat, x, y, width, 1,
4115                          border);
4116 }
4117 
4118 
4119 void GLAPIENTRY
_mesa_CopyTexImage2D_no_error(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4120 _mesa_CopyTexImage2D_no_error(GLenum target, GLint level, GLenum internalFormat,
4121                               GLint x, GLint y, GLsizei width, GLsizei height,
4122                               GLint border)
4123 {
4124    GET_CURRENT_CONTEXT(ctx);
4125    copyteximage_no_error(ctx, 2, target, level, internalFormat,
4126                          x, y, width, height, border);
4127 }
4128 
4129 
4130 void GLAPIENTRY
_mesa_CopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4131 _mesa_CopyTexSubImage1D(GLenum target, GLint level,
4132                         GLint xoffset, GLint x, GLint y, GLsizei width)
4133 {
4134    struct gl_texture_object* texObj;
4135    const char *self = "glCopyTexSubImage1D";
4136    GET_CURRENT_CONTEXT(ctx);
4137 
4138    /* Check target (proxies not allowed). Target must be checked prior to
4139     * calling _mesa_get_current_tex_object.
4140     */
4141    if (!legal_texsubimage_target(ctx, 1, target, false)) {
4142       _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4143                   _mesa_enum_to_string(target));
4144       return;
4145    }
4146 
4147    texObj = _mesa_get_current_tex_object(ctx, target);
4148    if (!texObj)
4149       return;
4150 
4151    copy_texture_sub_image_err(ctx, 1, texObj, target, level, xoffset, 0, 0,
4152                               x, y, width, 1, self);
4153 }
4154 
4155 
4156 void GLAPIENTRY
_mesa_CopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4157 _mesa_CopyTexSubImage2D(GLenum target, GLint level,
4158                         GLint xoffset, GLint yoffset,
4159                         GLint x, GLint y, GLsizei width, GLsizei height)
4160 {
4161    struct gl_texture_object* texObj;
4162    const char *self = "glCopyTexSubImage2D";
4163    GET_CURRENT_CONTEXT(ctx);
4164 
4165    /* Check target (proxies not allowed). Target must be checked prior to
4166     * calling _mesa_get_current_tex_object.
4167     */
4168    if (!legal_texsubimage_target(ctx, 2, target, false)) {
4169       _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4170                   _mesa_enum_to_string(target));
4171       return;
4172    }
4173 
4174    texObj = _mesa_get_current_tex_object(ctx, target);
4175    if (!texObj)
4176       return;
4177 
4178    copy_texture_sub_image_err(ctx, 2, texObj, target, level, xoffset, yoffset,
4179                               0, x, y, width, height, self);
4180 }
4181 
4182 
4183 void GLAPIENTRY
_mesa_CopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4184 _mesa_CopyTexSubImage3D(GLenum target, GLint level,
4185                         GLint xoffset, GLint yoffset, GLint zoffset,
4186                         GLint x, GLint y, GLsizei width, GLsizei height)
4187 {
4188    struct gl_texture_object* texObj;
4189    const char *self = "glCopyTexSubImage3D";
4190    GET_CURRENT_CONTEXT(ctx);
4191 
4192    /* Check target (proxies not allowed). Target must be checked prior to
4193     * calling _mesa_get_current_tex_object.
4194     */
4195    if (!legal_texsubimage_target(ctx, 3, target, false)) {
4196       _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4197                   _mesa_enum_to_string(target));
4198       return;
4199    }
4200 
4201    texObj = _mesa_get_current_tex_object(ctx, target);
4202    if (!texObj)
4203       return;
4204 
4205    copy_texture_sub_image_err(ctx, 3, texObj, target, level, xoffset, yoffset,
4206                               zoffset, x, y, width, height, self);
4207 }
4208 
4209 
4210 void GLAPIENTRY
_mesa_CopyTextureSubImage1D(GLuint texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4211 _mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
4212                             GLint xoffset, GLint x, GLint y, GLsizei width)
4213 {
4214    struct gl_texture_object* texObj;
4215    const char *self = "glCopyTextureSubImage1D";
4216    GET_CURRENT_CONTEXT(ctx);
4217 
4218    texObj = _mesa_lookup_texture_err(ctx, texture, self);
4219    if (!texObj)
4220       return;
4221 
4222    /* Check target (proxies not allowed). */
4223    if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
4224       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4225                   _mesa_enum_to_string(texObj->Target));
4226       return;
4227    }
4228 
4229    copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4230                               0, x, y, width, 1, self);
4231 }
4232 
4233 
4234 void GLAPIENTRY
_mesa_CopyTextureSubImage2D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4235 _mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
4236                             GLint xoffset, GLint yoffset,
4237                             GLint x, GLint y, GLsizei width, GLsizei height)
4238 {
4239    struct gl_texture_object* texObj;
4240    const char *self = "glCopyTextureSubImage2D";
4241    GET_CURRENT_CONTEXT(ctx);
4242 
4243    texObj = _mesa_lookup_texture_err(ctx, texture, self);
4244    if (!texObj)
4245       return;
4246 
4247    /* Check target (proxies not allowed). */
4248    if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
4249       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4250                   _mesa_enum_to_string(texObj->Target));
4251       return;
4252    }
4253 
4254    copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
4255                               yoffset, 0, x, y, width, height, self);
4256 }
4257 
4258 
4259 void GLAPIENTRY
_mesa_CopyTextureSubImage3D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4260 _mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
4261                             GLint xoffset, GLint yoffset, GLint zoffset,
4262                             GLint x, GLint y, GLsizei width, GLsizei height)
4263 {
4264    struct gl_texture_object* texObj;
4265    const char *self = "glCopyTextureSubImage3D";
4266    GET_CURRENT_CONTEXT(ctx);
4267 
4268    texObj = _mesa_lookup_texture_err(ctx, texture, self);
4269    if (!texObj)
4270       return;
4271 
4272    /* Check target (proxies not allowed). */
4273    if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
4274       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4275                   _mesa_enum_to_string(texObj->Target));
4276       return;
4277    }
4278 
4279    if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4280       /* Act like CopyTexSubImage2D */
4281       copy_texture_sub_image_err(ctx, 2, texObj,
4282                                 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4283                                 level, xoffset, yoffset, 0, x, y, width, height,
4284                                 self);
4285    }
4286    else
4287       copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
4288                                  yoffset, zoffset, x, y, width, height, self);
4289 }
4290 
4291 
4292 void GLAPIENTRY
_mesa_CopyTexSubImage1D_no_error(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4293 _mesa_CopyTexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset,
4294                                  GLint x, GLint y, GLsizei width)
4295 {
4296    GET_CURRENT_CONTEXT(ctx);
4297 
4298    struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4299    copy_texture_sub_image_no_error(ctx, 1, texObj, target, level, xoffset, 0, 0,
4300                                    x, y, width, 1);
4301 }
4302 
4303 
4304 void GLAPIENTRY
_mesa_CopyTexSubImage2D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4305 _mesa_CopyTexSubImage2D_no_error(GLenum target, GLint level, GLint xoffset,
4306                                  GLint yoffset, GLint x, GLint y, GLsizei width,
4307                                  GLsizei height)
4308 {
4309    GET_CURRENT_CONTEXT(ctx);
4310 
4311    struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4312    copy_texture_sub_image_no_error(ctx, 2, texObj, target, level, xoffset,
4313                                    yoffset, 0, x, y, width, height);
4314 }
4315 
4316 
4317 void GLAPIENTRY
_mesa_CopyTexSubImage3D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4318 _mesa_CopyTexSubImage3D_no_error(GLenum target, GLint level, GLint xoffset,
4319                                  GLint yoffset, GLint zoffset, GLint x, GLint y,
4320                                  GLsizei width, GLsizei height)
4321 {
4322    GET_CURRENT_CONTEXT(ctx);
4323 
4324    struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4325    copy_texture_sub_image_no_error(ctx, 3, texObj, target, level, xoffset,
4326                                    yoffset, zoffset, x, y, width, height);
4327 }
4328 
4329 
4330 void GLAPIENTRY
_mesa_CopyTextureSubImage1D_no_error(GLuint texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4331 _mesa_CopyTextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
4332                                      GLint x, GLint y, GLsizei width)
4333 {
4334    GET_CURRENT_CONTEXT(ctx);
4335 
4336    struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4337    copy_texture_sub_image_no_error(ctx, 1, texObj, texObj->Target, level,
4338                                    xoffset, 0, 0, x, y, width, 1);
4339 }
4340 
4341 
4342 void GLAPIENTRY
_mesa_CopyTextureSubImage2D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4343 _mesa_CopyTextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
4344                                      GLint yoffset, GLint x, GLint y,
4345                                      GLsizei width, GLsizei height)
4346 {
4347    GET_CURRENT_CONTEXT(ctx);
4348 
4349    struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4350    copy_texture_sub_image_no_error(ctx, 2, texObj, texObj->Target, level,
4351                                    xoffset, yoffset, 0, x, y, width, height);
4352 }
4353 
4354 
4355 void GLAPIENTRY
_mesa_CopyTextureSubImage3D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4356 _mesa_CopyTextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
4357                                      GLint yoffset, GLint zoffset, GLint x,
4358                                      GLint y, GLsizei width, GLsizei height)
4359 {
4360    GET_CURRENT_CONTEXT(ctx);
4361 
4362    struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4363    if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4364       /* Act like CopyTexSubImage2D */
4365       copy_texture_sub_image_no_error(ctx, 2, texObj,
4366                                       GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4367                                       level, xoffset, yoffset, 0, x, y, width,
4368                                       height);
4369    }
4370    else
4371       copy_texture_sub_image_no_error(ctx, 3, texObj, texObj->Target, level,
4372                                       xoffset, yoffset, zoffset, x, y, width,
4373                                       height);
4374 }
4375 
4376 
4377 static bool
check_clear_tex_image(struct gl_context * ctx,const char * function,struct gl_texture_image * texImage,GLenum format,GLenum type,const void * data,GLubyte * clearValue)4378 check_clear_tex_image(struct gl_context *ctx,
4379                       const char *function,
4380                       struct gl_texture_image *texImage,
4381                       GLenum format, GLenum type,
4382                       const void *data,
4383                       GLubyte *clearValue)
4384 {
4385    struct gl_texture_object *texObj = texImage->TexObject;
4386    static const GLubyte zeroData[MAX_PIXEL_BYTES];
4387    GLenum internalFormat = texImage->InternalFormat;
4388    GLenum err;
4389 
4390    if (texObj->Target == GL_TEXTURE_BUFFER) {
4391       _mesa_error(ctx, GL_INVALID_OPERATION,
4392                   "%s(buffer texture)", function);
4393       return false;
4394    }
4395 
4396    if (_mesa_is_compressed_format(ctx, internalFormat)) {
4397       _mesa_error(ctx, GL_INVALID_OPERATION,
4398                   "%s(compressed texture)", function);
4399       return false;
4400    }
4401 
4402    err = _mesa_error_check_format_and_type(ctx, format, type);
4403    if (err != GL_NO_ERROR) {
4404       _mesa_error(ctx, err,
4405                   "%s(incompatible format = %s, type = %s)",
4406                   function,
4407                   _mesa_enum_to_string(format),
4408                   _mesa_enum_to_string(type));
4409       return false;
4410    }
4411 
4412    /* make sure internal format and format basically agree */
4413    if (!texture_formats_agree(internalFormat, format)) {
4414       _mesa_error(ctx, GL_INVALID_OPERATION,
4415                   "%s(incompatible internalFormat = %s, format = %s)",
4416                   function,
4417                   _mesa_enum_to_string(internalFormat),
4418                   _mesa_enum_to_string(format));
4419       return false;
4420    }
4421 
4422    if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
4423       /* both source and dest must be integer-valued, or neither */
4424       if (_mesa_is_format_integer_color(texImage->TexFormat) !=
4425           _mesa_is_enum_format_integer(format)) {
4426          _mesa_error(ctx, GL_INVALID_OPERATION,
4427                      "%s(integer/non-integer format mismatch)",
4428                      function);
4429          return false;
4430       }
4431    }
4432 
4433    if (!_mesa_texstore(ctx,
4434                        1, /* dims */
4435                        texImage->_BaseFormat,
4436                        texImage->TexFormat,
4437                        0, /* dstRowStride */
4438                        &clearValue,
4439                        1, 1, 1, /* srcWidth/Height/Depth */
4440                        format, type,
4441                        data ? data : zeroData,
4442                        &ctx->DefaultPacking)) {
4443       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function);
4444       return false;
4445    }
4446 
4447    return true;
4448 }
4449 
4450 
4451 static struct gl_texture_object *
get_tex_obj_for_clear(struct gl_context * ctx,const char * function,GLuint texture)4452 get_tex_obj_for_clear(struct gl_context *ctx,
4453                       const char *function,
4454                       GLuint texture)
4455 {
4456    struct gl_texture_object *texObj;
4457 
4458    texObj = _mesa_lookup_texture_err(ctx, texture, function);
4459    if (!texObj)
4460       return NULL;
4461 
4462    if (texObj->Target == 0) {
4463       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
4464       return NULL;
4465    }
4466 
4467    return texObj;
4468 }
4469 
4470 
4471 /**
4472  * For clearing cube textures, the zoffset and depth parameters indicate
4473  * which cube map faces are to be cleared.  This is the one case where we
4474  * need to be concerned with multiple gl_texture_images.  This function
4475  * returns the array of texture images to clear for cube maps, or one
4476  * texture image otherwise.
4477  * \return number of texture images, 0 for error, 6 for cube, 1 otherwise.
4478  */
4479 static int
get_tex_images_for_clear(struct gl_context * ctx,const char * function,struct gl_texture_object * texObj,GLint level,struct gl_texture_image ** texImages)4480 get_tex_images_for_clear(struct gl_context *ctx,
4481                          const char *function,
4482                          struct gl_texture_object *texObj,
4483                          GLint level,
4484                          struct gl_texture_image **texImages)
4485 {
4486    GLenum target;
4487    int numFaces, i;
4488 
4489    if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
4490       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4491       return 0;
4492    }
4493 
4494    if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4495       target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
4496       numFaces = MAX_FACES;
4497    }
4498    else {
4499       target = texObj->Target;
4500       numFaces = 1;
4501    }
4502 
4503    for (i = 0; i < numFaces; i++) {
4504       texImages[i] = _mesa_select_tex_image(texObj, target + i, level);
4505       if (texImages[i] == NULL) {
4506          _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4507          return 0;
4508       }
4509    }
4510 
4511    return numFaces;
4512 }
4513 
4514 
4515 void GLAPIENTRY
_mesa_ClearTexSubImage(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * data)4516 _mesa_ClearTexSubImage(GLuint texture, GLint level,
4517                        GLint xoffset, GLint yoffset, GLint zoffset,
4518                        GLsizei width, GLsizei height, GLsizei depth,
4519                        GLenum format, GLenum type, const void *data)
4520 {
4521    GET_CURRENT_CONTEXT(ctx);
4522    struct gl_texture_object *texObj;
4523    struct gl_texture_image *texImages[MAX_FACES];
4524    GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4525    int i, numImages;
4526    int minDepth, maxDepth;
4527 
4528    texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture);
4529 
4530    if (texObj == NULL)
4531       return;
4532 
4533    _mesa_lock_texture(ctx, texObj);
4534 
4535    numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage",
4536                                         texObj, level, texImages);
4537    if (numImages == 0)
4538       goto out;
4539 
4540    if (numImages == 1) {
4541       minDepth = -(int) texImages[0]->Border;
4542       maxDepth = texImages[0]->Depth;
4543    } else {
4544       assert(numImages == MAX_FACES);
4545       minDepth = 0;
4546       maxDepth = numImages;
4547    }
4548 
4549    if (xoffset < -(GLint) texImages[0]->Border ||
4550        yoffset < -(GLint) texImages[0]->Border ||
4551        zoffset < minDepth ||
4552        width < 0 ||
4553        height < 0 ||
4554        depth < 0 ||
4555        xoffset + width > texImages[0]->Width ||
4556        yoffset + height > texImages[0]->Height ||
4557        zoffset + depth > maxDepth) {
4558       _mesa_error(ctx, GL_INVALID_OPERATION,
4559                   "glClearSubTexImage(invalid dimensions)");
4560       goto out;
4561    }
4562 
4563    if (numImages == 1) {
4564       if (check_clear_tex_image(ctx, "glClearTexSubImage", texImages[0],
4565                                 format, type, data, clearValue[0])) {
4566          ctx->Driver.ClearTexSubImage(ctx,
4567                                       texImages[0],
4568                                       xoffset, yoffset, zoffset,
4569                                       width, height, depth,
4570                                       data ? clearValue[0] : NULL);
4571       }
4572    } else {
4573       /* loop over cube face images */
4574       for (i = zoffset; i < zoffset + depth; i++) {
4575          assert(i < MAX_FACES);
4576          if (!check_clear_tex_image(ctx, "glClearTexSubImage", texImages[i],
4577                                     format, type, data, clearValue[i]))
4578             goto out;
4579       }
4580       for (i = zoffset; i < zoffset + depth; i++) {
4581          ctx->Driver.ClearTexSubImage(ctx,
4582                                       texImages[i],
4583                                       xoffset, yoffset, 0,
4584                                       width, height, 1,
4585                                       data ? clearValue[i] : NULL);
4586       }
4587    }
4588 
4589  out:
4590    _mesa_unlock_texture(ctx, texObj);
4591 }
4592 
4593 
4594 void GLAPIENTRY
_mesa_ClearTexImage(GLuint texture,GLint level,GLenum format,GLenum type,const void * data)4595 _mesa_ClearTexImage( GLuint texture, GLint level,
4596                      GLenum format, GLenum type, const void *data )
4597 {
4598    GET_CURRENT_CONTEXT(ctx);
4599    struct gl_texture_object *texObj;
4600    struct gl_texture_image *texImages[MAX_FACES];
4601    GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4602    int i, numImages;
4603 
4604    texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture);
4605 
4606    if (texObj == NULL)
4607       return;
4608 
4609    _mesa_lock_texture(ctx, texObj);
4610 
4611    numImages = get_tex_images_for_clear(ctx, "glClearTexImage",
4612                                         texObj, level, texImages);
4613 
4614    for (i = 0; i < numImages; i++) {
4615       if (!check_clear_tex_image(ctx, "glClearTexImage", texImages[i], format,
4616                                  type, data, clearValue[i]))
4617          goto out;
4618    }
4619 
4620    for (i = 0; i < numImages; i++) {
4621       ctx->Driver.ClearTexSubImage(ctx, texImages[i],
4622                                    -(GLint) texImages[i]->Border, /* xoffset */
4623                                    -(GLint) texImages[i]->Border, /* yoffset */
4624                                    -(GLint) texImages[i]->Border, /* zoffset */
4625                                    texImages[i]->Width,
4626                                    texImages[i]->Height,
4627                                    texImages[i]->Depth,
4628                                    data ? clearValue[i] : NULL);
4629    }
4630 
4631 out:
4632    _mesa_unlock_texture(ctx, texObj);
4633 }
4634 
4635 
4636 
4637 
4638 /**********************************************************************/
4639 /******                   Compressed Textures                    ******/
4640 /**********************************************************************/
4641 
4642 
4643 /**
4644  * Target checking for glCompressedTexSubImage[123]D().
4645  * \return GL_TRUE if error, GL_FALSE if no error
4646  * Must come before other error checking so that the texture object can
4647  * be correctly retrieved using _mesa_get_current_tex_object.
4648  */
4649 static GLboolean
compressed_subtexture_target_check(struct gl_context * ctx,GLenum target,GLint dims,GLenum format,bool dsa,const char * caller)4650 compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
4651                                    GLint dims, GLenum format, bool dsa,
4652                                    const char *caller)
4653 {
4654    GLboolean targetOK;
4655 
4656    if (dsa && target == GL_TEXTURE_RECTANGLE) {
4657       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller,
4658                   _mesa_enum_to_string(target));
4659       return GL_TRUE;
4660    }
4661 
4662    switch (dims) {
4663    case 2:
4664       switch (target) {
4665       case GL_TEXTURE_2D:
4666          targetOK = GL_TRUE;
4667          break;
4668       case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
4669       case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
4670       case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
4671       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
4672       case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
4673       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
4674          targetOK = ctx->Extensions.ARB_texture_cube_map;
4675          break;
4676       default:
4677          targetOK = GL_FALSE;
4678          break;
4679       }
4680       break;
4681    case 3:
4682       switch (target) {
4683       case GL_TEXTURE_CUBE_MAP:
4684          targetOK = dsa && ctx->Extensions.ARB_texture_cube_map;
4685          break;
4686       case GL_TEXTURE_2D_ARRAY:
4687          targetOK = _mesa_is_gles3(ctx) ||
4688             (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array);
4689          break;
4690       case GL_TEXTURE_CUBE_MAP_ARRAY:
4691          targetOK = _mesa_has_texture_cube_map_array(ctx);
4692          break;
4693       case GL_TEXTURE_3D:
4694          targetOK = GL_TRUE;
4695          /*
4696           * OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
4697           * Images:
4698           *    "An INVALID_OPERATION error is generated by
4699           *    CompressedTex*SubImage3D if the internal format of the texture
4700           *    is one of the EAC, ETC2, or RGTC formats and either border is
4701           *    non-zero, or the effective target for the texture is not
4702           *    TEXTURE_2D_ARRAY."
4703           *
4704           * NOTE: that's probably a spec error.  It should probably say
4705           *    "... or the effective target for the texture is not
4706           *    TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor
4707           *    GL_TEXTURE_CUBE_MAP_ARRAY."
4708           * since those targets are 2D images and they support all compression
4709           * formats.
4710           *
4711           * Instead of listing all these, just list those which are allowed,
4712           * which is (at this time) only bptc. Otherwise we'd say s3tc (and
4713           * more) are valid here, which they are not, but of course not
4714           * mentioned by core spec.
4715           */
4716          switch (format) {
4717          /* These are the only 3D compression formats supported at this time */
4718          case GL_COMPRESSED_RGBA_BPTC_UNORM:
4719          case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
4720          case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
4721          case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
4722             /* valid format */
4723             break;
4724          default:
4725             /* invalid format */
4726             _mesa_error(ctx, GL_INVALID_OPERATION,
4727                         "%s(invalid target %s for format %s)", caller,
4728                         _mesa_enum_to_string(target),
4729                         _mesa_enum_to_string(format));
4730             return GL_TRUE;
4731          }
4732          break;
4733       default:
4734          targetOK = GL_FALSE;
4735       }
4736 
4737       break;
4738    default:
4739       assert(dims == 1);
4740       /* no 1D compressed textures at this time */
4741       targetOK = GL_FALSE;
4742       break;
4743    }
4744 
4745    if (!targetOK) {
4746       _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
4747                   _mesa_enum_to_string(target));
4748       return GL_TRUE;
4749    }
4750 
4751    return GL_FALSE;
4752 }
4753 
4754 /**
4755  * Error checking for glCompressedTexSubImage[123]D().
4756  * \return GL_TRUE if error, GL_FALSE if no error
4757  */
4758 static GLboolean
compressed_subtexture_error_check(struct gl_context * ctx,GLint dims,const struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data,const char * callerName)4759 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
4760                                   const struct gl_texture_object *texObj,
4761                                   GLenum target, GLint level,
4762                                   GLint xoffset, GLint yoffset, GLint zoffset,
4763                                   GLsizei width, GLsizei height, GLsizei depth,
4764                                   GLenum format, GLsizei imageSize,
4765                                   const GLvoid *data, const char *callerName)
4766 {
4767    struct gl_texture_image *texImage;
4768    GLint expectedSize;
4769 
4770    /* this will catch any invalid compressed format token */
4771    if (!_mesa_is_compressed_format(ctx, format)) {
4772       _mesa_error(ctx, GL_INVALID_ENUM, "%s(format)", callerName);
4773       return GL_TRUE;
4774    }
4775 
4776    if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
4777       _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
4778       return GL_TRUE;
4779    }
4780 
4781    /* validate the bound PBO, if any */
4782    if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack,
4783                                      imageSize, data, callerName)) {
4784       return GL_TRUE;
4785    }
4786 
4787    /* Check for invalid pixel storage modes */
4788    if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
4789                                                    &ctx->Unpack, callerName)) {
4790       return GL_TRUE;
4791    }
4792 
4793    expectedSize = compressed_tex_size(width, height, depth, format);
4794    if (expectedSize != imageSize) {
4795       _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", callerName, imageSize);
4796       return GL_TRUE;
4797    }
4798 
4799    texImage = _mesa_select_tex_image(texObj, target, level);
4800    if (!texImage) {
4801       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
4802                   callerName, level);
4803       return GL_TRUE;
4804    }
4805 
4806    if ((GLint) format != texImage->InternalFormat) {
4807       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s)",
4808                   callerName, _mesa_enum_to_string(format));
4809       return GL_TRUE;
4810    }
4811 
4812    if (compressedteximage_only_format(ctx, format)) {
4813       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s cannot be updated)",
4814                   callerName, _mesa_enum_to_string(format));
4815       return GL_TRUE;
4816    }
4817 
4818    if (error_check_subtexture_negative_dimensions(ctx, dims, width, height,
4819                                                   depth, callerName)) {
4820       return GL_TRUE;
4821    }
4822 
4823    if (error_check_subtexture_dimensions(ctx, dims, texImage, xoffset, yoffset,
4824                                          zoffset, width, height, depth,
4825                                          callerName)) {
4826       return GL_TRUE;
4827    }
4828 
4829    return GL_FALSE;
4830 }
4831 
4832 
4833 void GLAPIENTRY
_mesa_CompressedTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)4834 _mesa_CompressedTexImage1D(GLenum target, GLint level,
4835                               GLenum internalFormat, GLsizei width,
4836                               GLint border, GLsizei imageSize,
4837                               const GLvoid *data)
4838 {
4839    GET_CURRENT_CONTEXT(ctx);
4840    teximage_err(ctx, GL_TRUE, 1, target, level, internalFormat,
4841                 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
4842 }
4843 
4844 
4845 void GLAPIENTRY
_mesa_CompressedTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)4846 _mesa_CompressedTexImage2D(GLenum target, GLint level,
4847                               GLenum internalFormat, GLsizei width,
4848                               GLsizei height, GLint border, GLsizei imageSize,
4849                               const GLvoid *data)
4850 {
4851    GET_CURRENT_CONTEXT(ctx);
4852    teximage_err(ctx, GL_TRUE, 2, target, level, internalFormat,
4853                 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
4854 }
4855 
4856 
4857 void GLAPIENTRY
_mesa_CompressedTexImage3D(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)4858 _mesa_CompressedTexImage3D(GLenum target, GLint level,
4859                               GLenum internalFormat, GLsizei width,
4860                               GLsizei height, GLsizei depth, GLint border,
4861                               GLsizei imageSize, const GLvoid *data)
4862 {
4863    GET_CURRENT_CONTEXT(ctx);
4864    teximage_err(ctx, GL_TRUE, 3, target, level, internalFormat, width, height,
4865                 depth, border, GL_NONE, GL_NONE, imageSize, data);
4866 }
4867 
4868 
4869 void GLAPIENTRY
_mesa_CompressedTexImage1D_no_error(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)4870 _mesa_CompressedTexImage1D_no_error(GLenum target, GLint level,
4871                                     GLenum internalFormat, GLsizei width,
4872                                     GLint border, GLsizei imageSize,
4873                                     const GLvoid *data)
4874 {
4875    GET_CURRENT_CONTEXT(ctx);
4876    teximage_no_error(ctx, GL_TRUE, 1, target, level, internalFormat, width, 1,
4877                      1, border, GL_NONE, GL_NONE, imageSize, data);
4878 }
4879 
4880 
4881 void GLAPIENTRY
_mesa_CompressedTexImage2D_no_error(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)4882 _mesa_CompressedTexImage2D_no_error(GLenum target, GLint level,
4883                                     GLenum internalFormat, GLsizei width,
4884                                     GLsizei height, GLint border,
4885                                     GLsizei imageSize, const GLvoid *data)
4886 {
4887    GET_CURRENT_CONTEXT(ctx);
4888    teximage_no_error(ctx, GL_TRUE, 2, target, level, internalFormat, width,
4889                      height, 1, border, GL_NONE, GL_NONE, imageSize, data);
4890 }
4891 
4892 
4893 void GLAPIENTRY
_mesa_CompressedTexImage3D_no_error(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)4894 _mesa_CompressedTexImage3D_no_error(GLenum target, GLint level,
4895                                     GLenum internalFormat, GLsizei width,
4896                                     GLsizei height, GLsizei depth, GLint border,
4897                                     GLsizei imageSize, const GLvoid *data)
4898 {
4899    GET_CURRENT_CONTEXT(ctx);
4900    teximage_no_error(ctx, GL_TRUE, 3, target, level, internalFormat, width,
4901                      height, depth, border, GL_NONE, GL_NONE, imageSize, data);
4902 }
4903 
4904 
4905 /**
4906  * Common helper for glCompressedTexSubImage1/2/3D() and
4907  * glCompressedTextureSubImage1/2/3D().
4908  */
4909 static void
compressed_texture_sub_image(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_texture_image * texImage,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)4910 compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
4911                              struct gl_texture_object *texObj,
4912                              struct gl_texture_image *texImage,
4913                              GLenum target, GLint level, GLint xoffset,
4914                              GLint yoffset, GLint zoffset, GLsizei width,
4915                              GLsizei height, GLsizei depth, GLenum format,
4916                              GLsizei imageSize, const GLvoid *data)
4917 {
4918    FLUSH_VERTICES(ctx, 0);
4919 
4920    _mesa_lock_texture(ctx, texObj);
4921    {
4922       if (width > 0 && height > 0 && depth > 0) {
4923          ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
4924                                            xoffset, yoffset, zoffset,
4925                                            width, height, depth,
4926                                            format, imageSize, data);
4927 
4928          check_gen_mipmap(ctx, target, texObj, level);
4929 
4930          /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
4931           * the texel data, not the texture format, size, etc.
4932           */
4933       }
4934    }
4935    _mesa_unlock_texture(ctx, texObj);
4936 }
4937 
4938 
4939 static ALWAYS_INLINE void
compressed_tex_sub_image(unsigned dim,GLenum target,GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data,bool dsa,bool no_error,const char * caller)4940 compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture,
4941                          GLint level, GLint xoffset, GLint yoffset,
4942                          GLint zoffset, GLsizei width, GLsizei height,
4943                          GLsizei depth, GLenum format, GLsizei imageSize,
4944                          const GLvoid *data, bool dsa, bool no_error,
4945                          const char *caller)
4946 {
4947    struct gl_texture_object *texObj = NULL;
4948    struct gl_texture_image *texImage;
4949 
4950    GET_CURRENT_CONTEXT(ctx);
4951 
4952    if (dsa) {
4953       if (no_error) {
4954          texObj = _mesa_lookup_texture(ctx, texture);
4955       } else {
4956          texObj = _mesa_lookup_texture_err(ctx, texture, caller);
4957          if (!texObj)
4958             return;
4959       }
4960 
4961       target = texObj->Target;
4962    }
4963 
4964    if (!no_error &&
4965        compressed_subtexture_target_check(ctx, target, dim, format, dsa,
4966                                           caller)) {
4967       return;
4968    }
4969 
4970    if (!dsa) {
4971       texObj = _mesa_get_current_tex_object(ctx, target);
4972          if (!no_error && !texObj)
4973             return;
4974    }
4975 
4976    if (!no_error &&
4977        compressed_subtexture_error_check(ctx, dim, texObj, target, level,
4978                                          xoffset, yoffset, zoffset, width,
4979                                          height, depth, format,
4980                                          imageSize, data, caller)) {
4981       return;
4982    }
4983 
4984    /* Must handle special case GL_TEXTURE_CUBE_MAP. */
4985    if (dim == 3 && dsa && texObj->Target == GL_TEXTURE_CUBE_MAP) {
4986       const char *pixels = data;
4987       GLint image_stride;
4988 
4989       /* Make sure the texture object is a proper cube.
4990        * (See texturesubimage in teximage.c for details on why this check is
4991        * performed.)
4992        */
4993       if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
4994          _mesa_error(ctx, GL_INVALID_OPERATION,
4995                      "glCompressedTextureSubImage3D(cube map incomplete)");
4996          return;
4997       }
4998 
4999       /* Copy in each face. */
5000       for (int i = zoffset; i < zoffset + depth; ++i) {
5001          texImage = texObj->Image[i][level];
5002          assert(texImage);
5003 
5004          compressed_texture_sub_image(ctx, 3, texObj, texImage,
5005                                       texObj->Target, level, xoffset, yoffset,
5006                                       0, width, height, 1, format,
5007                                       imageSize, pixels);
5008 
5009          /* Compressed images don't have a client format */
5010          image_stride = _mesa_format_image_size(texImage->TexFormat,
5011                                                 texImage->Width,
5012                                                 texImage->Height, 1);
5013 
5014          pixels += image_stride;
5015          imageSize -= image_stride;
5016       }
5017    } else {
5018       texImage = _mesa_select_tex_image(texObj, target, level);
5019       assert(texImage);
5020 
5021       compressed_texture_sub_image(ctx, dim, texObj, texImage, target, level,
5022                                    xoffset, yoffset, zoffset, width, height,
5023                                    depth, format, imageSize, data);
5024    }
5025 }
5026 
5027 static void
compressed_tex_sub_image_error(unsigned dim,GLenum target,GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data,bool dsa,const char * caller)5028 compressed_tex_sub_image_error(unsigned dim, GLenum target, GLuint texture,
5029                                GLint level, GLint xoffset, GLint yoffset,
5030                                GLint zoffset, GLsizei width, GLsizei height,
5031                                GLsizei depth, GLenum format, GLsizei imageSize,
5032                                const GLvoid *data, bool dsa,
5033                                const char *caller)
5034 {
5035    compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset,
5036                             zoffset, width, height, depth, format, imageSize,
5037                             data, dsa, false, caller);
5038 }
5039 
5040 static void
compressed_tex_sub_image_no_error(unsigned dim,GLenum target,GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data,bool dsa,const char * caller)5041 compressed_tex_sub_image_no_error(unsigned dim, GLenum target, GLuint texture,
5042                                   GLint level, GLint xoffset, GLint yoffset,
5043                                   GLint zoffset, GLsizei width, GLsizei height,
5044                                   GLsizei depth, GLenum format, GLsizei imageSize,
5045                                   const GLvoid *data, bool dsa,
5046                                   const char *caller)
5047 {
5048    compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset,
5049                             zoffset, width, height, depth, format, imageSize,
5050                             data, dsa, true, caller);
5051 }
5052 
5053 void GLAPIENTRY
_mesa_CompressedTexSubImage1D_no_error(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5054 _mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
5055                                        GLint xoffset, GLsizei width,
5056                                        GLenum format, GLsizei imageSize,
5057                                        const GLvoid *data)
5058 {
5059    compressed_tex_sub_image_no_error(1, target, 0, level, xoffset, 0, 0, width,
5060                                      1, 1, format, imageSize, data, false,
5061                                      "glCompressedTexSubImage1D");
5062 }
5063 
5064 
5065 void GLAPIENTRY
_mesa_CompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5066 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
5067                               GLsizei width, GLenum format,
5068                               GLsizei imageSize, const GLvoid *data)
5069 {
5070    compressed_tex_sub_image_error(1, target, 0, level, xoffset, 0, 0, width, 1,
5071                                   1, format, imageSize, data, false,
5072                                   "glCompressedTexSubImage1D");
5073 }
5074 
5075 
5076 void GLAPIENTRY
_mesa_CompressedTextureSubImage1D_no_error(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5077 _mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level,
5078                                            GLint xoffset, GLsizei width,
5079                                            GLenum format, GLsizei imageSize,
5080                                            const GLvoid *data)
5081 {
5082    compressed_tex_sub_image_no_error(1, 0, texture, level, xoffset, 0, 0, width,
5083                                      1, 1, format, imageSize, data, true,
5084                                      "glCompressedTextureSubImage1D");
5085 }
5086 
5087 
5088 void GLAPIENTRY
_mesa_CompressedTextureSubImage1D(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5089 _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
5090                                   GLsizei width, GLenum format,
5091                                   GLsizei imageSize, const GLvoid *data)
5092 {
5093    compressed_tex_sub_image_error(1, 0, texture, level, xoffset, 0, 0, width,
5094                                   1, 1, format, imageSize, data, true,
5095                                   "glCompressedTextureSubImage1D");
5096 }
5097 
5098 void GLAPIENTRY
_mesa_CompressedTexSubImage2D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5099 _mesa_CompressedTexSubImage2D_no_error(GLenum target, GLint level,
5100                                        GLint xoffset, GLint yoffset,
5101                                        GLsizei width, GLsizei height,
5102                                        GLenum format, GLsizei imageSize,
5103                                        const GLvoid *data)
5104 {
5105    compressed_tex_sub_image_no_error(2, target, 0, level, xoffset, yoffset, 0,
5106                                      width, height, 1, format, imageSize, data,
5107                                      false, "glCompressedTexSubImage2D");
5108 }
5109 
5110 
5111 void GLAPIENTRY
_mesa_CompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5112 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
5113                               GLint yoffset, GLsizei width, GLsizei height,
5114                               GLenum format, GLsizei imageSize,
5115                               const GLvoid *data)
5116 {
5117    compressed_tex_sub_image_error(2, target, 0, level, xoffset, yoffset, 0,
5118                                   width, height, 1, format, imageSize, data,
5119                                   false, "glCompressedTexSubImage2D");
5120 }
5121 
5122 
5123 void GLAPIENTRY
_mesa_CompressedTextureSubImage2D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5124 _mesa_CompressedTextureSubImage2D_no_error(GLuint texture, GLint level,
5125                                            GLint xoffset, GLint yoffset,
5126                                            GLsizei width, GLsizei height,
5127                                            GLenum format, GLsizei imageSize,
5128                                            const GLvoid *data)
5129 {
5130    compressed_tex_sub_image_no_error(2, 0, texture, level, xoffset, yoffset, 0,
5131                                      width, height, 1, format, imageSize, data,
5132                                      true, "glCompressedTextureSubImage2D");
5133 }
5134 
5135 
5136 void GLAPIENTRY
_mesa_CompressedTextureSubImage2D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5137 _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
5138                                   GLint yoffset,
5139                                   GLsizei width, GLsizei height,
5140                                   GLenum format, GLsizei imageSize,
5141                                   const GLvoid *data)
5142 {
5143    compressed_tex_sub_image_error(2, 0, texture, level, xoffset, yoffset, 0,
5144                                   width, height, 1, format, imageSize, data,
5145                                   true, "glCompressedTextureSubImage2D");
5146 }
5147 
5148 void GLAPIENTRY
_mesa_CompressedTexSubImage3D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)5149 _mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level,
5150                                        GLint xoffset, GLint yoffset,
5151                                        GLint zoffset, GLsizei width,
5152                                        GLsizei height, GLsizei depth,
5153                                        GLenum format, GLsizei imageSize,
5154                                        const GLvoid *data)
5155 {
5156    compressed_tex_sub_image_no_error(3, target, 0, level, xoffset, yoffset,
5157                                      zoffset, width, height, depth, format,
5158                                      imageSize, data, false,
5159                                      "glCompressedTexSubImage3D");
5160 }
5161 
5162 void GLAPIENTRY
_mesa_CompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)5163 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
5164                               GLint yoffset, GLint zoffset, GLsizei width,
5165                               GLsizei height, GLsizei depth, GLenum format,
5166                               GLsizei imageSize, const GLvoid *data)
5167 {
5168    compressed_tex_sub_image_error(3, target, 0, level, xoffset, yoffset,
5169                                   zoffset, width, height, depth, format,
5170                                   imageSize, data, false,
5171                                   "glCompressedTexSubImage3D");
5172 }
5173 
5174 void GLAPIENTRY
_mesa_CompressedTextureSubImage3D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)5175 _mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level,
5176                                            GLint xoffset, GLint yoffset,
5177                                            GLint zoffset, GLsizei width,
5178                                            GLsizei height, GLsizei depth,
5179                                            GLenum format, GLsizei imageSize,
5180                                            const GLvoid *data)
5181 {
5182    compressed_tex_sub_image_no_error(3, 0, texture, level, xoffset, yoffset,
5183                                      zoffset, width, height, depth, format,
5184                                      imageSize, data, true,
5185                                      "glCompressedTextureSubImage3D");
5186 }
5187 
5188 void GLAPIENTRY
_mesa_CompressedTextureSubImage3D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)5189 _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
5190                                   GLint yoffset, GLint zoffset, GLsizei width,
5191                                   GLsizei height, GLsizei depth,
5192                                   GLenum format, GLsizei imageSize,
5193                                   const GLvoid *data)
5194 {
5195    compressed_tex_sub_image_error(3, 0, texture, level, xoffset, yoffset,
5196                                   zoffset, width, height, depth, format,
5197                                   imageSize, data, true,
5198                                   "glCompressedTextureSubImage3D");
5199 }
5200 
5201 mesa_format
_mesa_get_texbuffer_format(const struct gl_context * ctx,GLenum internalFormat)5202 _mesa_get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
5203 {
5204    if (ctx->API == API_OPENGL_COMPAT) {
5205       switch (internalFormat) {
5206       case GL_ALPHA8:
5207          return MESA_FORMAT_A_UNORM8;
5208       case GL_ALPHA16:
5209          return MESA_FORMAT_A_UNORM16;
5210       case GL_ALPHA16F_ARB:
5211          return MESA_FORMAT_A_FLOAT16;
5212       case GL_ALPHA32F_ARB:
5213          return MESA_FORMAT_A_FLOAT32;
5214       case GL_ALPHA8I_EXT:
5215          return MESA_FORMAT_A_SINT8;
5216       case GL_ALPHA16I_EXT:
5217          return MESA_FORMAT_A_SINT16;
5218       case GL_ALPHA32I_EXT:
5219          return MESA_FORMAT_A_SINT32;
5220       case GL_ALPHA8UI_EXT:
5221          return MESA_FORMAT_A_UINT8;
5222       case GL_ALPHA16UI_EXT:
5223          return MESA_FORMAT_A_UINT16;
5224       case GL_ALPHA32UI_EXT:
5225          return MESA_FORMAT_A_UINT32;
5226       case GL_LUMINANCE8:
5227          return MESA_FORMAT_L_UNORM8;
5228       case GL_LUMINANCE16:
5229          return MESA_FORMAT_L_UNORM16;
5230       case GL_LUMINANCE16F_ARB:
5231          return MESA_FORMAT_L_FLOAT16;
5232       case GL_LUMINANCE32F_ARB:
5233          return MESA_FORMAT_L_FLOAT32;
5234       case GL_LUMINANCE8I_EXT:
5235          return MESA_FORMAT_L_SINT8;
5236       case GL_LUMINANCE16I_EXT:
5237          return MESA_FORMAT_L_SINT16;
5238       case GL_LUMINANCE32I_EXT:
5239          return MESA_FORMAT_L_SINT32;
5240       case GL_LUMINANCE8UI_EXT:
5241          return MESA_FORMAT_L_UINT8;
5242       case GL_LUMINANCE16UI_EXT:
5243          return MESA_FORMAT_L_UINT16;
5244       case GL_LUMINANCE32UI_EXT:
5245          return MESA_FORMAT_L_UINT32;
5246       case GL_LUMINANCE8_ALPHA8:
5247          return MESA_FORMAT_L8A8_UNORM;
5248       case GL_LUMINANCE16_ALPHA16:
5249          return MESA_FORMAT_L16A16_UNORM;
5250       case GL_LUMINANCE_ALPHA16F_ARB:
5251          return MESA_FORMAT_LA_FLOAT16;
5252       case GL_LUMINANCE_ALPHA32F_ARB:
5253          return MESA_FORMAT_LA_FLOAT32;
5254       case GL_LUMINANCE_ALPHA8I_EXT:
5255          return MESA_FORMAT_LA_SINT8;
5256       case GL_LUMINANCE_ALPHA16I_EXT:
5257          return MESA_FORMAT_LA_SINT16;
5258       case GL_LUMINANCE_ALPHA32I_EXT:
5259          return MESA_FORMAT_LA_SINT32;
5260       case GL_LUMINANCE_ALPHA8UI_EXT:
5261          return MESA_FORMAT_LA_UINT8;
5262       case GL_LUMINANCE_ALPHA16UI_EXT:
5263          return MESA_FORMAT_LA_UINT16;
5264       case GL_LUMINANCE_ALPHA32UI_EXT:
5265          return MESA_FORMAT_LA_UINT32;
5266       case GL_INTENSITY8:
5267          return MESA_FORMAT_I_UNORM8;
5268       case GL_INTENSITY16:
5269          return MESA_FORMAT_I_UNORM16;
5270       case GL_INTENSITY16F_ARB:
5271          return MESA_FORMAT_I_FLOAT16;
5272       case GL_INTENSITY32F_ARB:
5273          return MESA_FORMAT_I_FLOAT32;
5274       case GL_INTENSITY8I_EXT:
5275          return MESA_FORMAT_I_SINT8;
5276       case GL_INTENSITY16I_EXT:
5277          return MESA_FORMAT_I_SINT16;
5278       case GL_INTENSITY32I_EXT:
5279          return MESA_FORMAT_I_SINT32;
5280       case GL_INTENSITY8UI_EXT:
5281          return MESA_FORMAT_I_UINT8;
5282       case GL_INTENSITY16UI_EXT:
5283          return MESA_FORMAT_I_UINT16;
5284       case GL_INTENSITY32UI_EXT:
5285          return MESA_FORMAT_I_UINT32;
5286       default:
5287          break;
5288       }
5289    }
5290 
5291    if (_mesa_has_ARB_texture_buffer_object_rgb32(ctx) ||
5292        _mesa_has_OES_texture_buffer(ctx)) {
5293       switch (internalFormat) {
5294       case GL_RGB32F:
5295          return MESA_FORMAT_RGB_FLOAT32;
5296       case GL_RGB32UI:
5297          return MESA_FORMAT_RGB_UINT32;
5298       case GL_RGB32I:
5299          return MESA_FORMAT_RGB_SINT32;
5300       default:
5301          break;
5302       }
5303    }
5304 
5305    switch (internalFormat) {
5306    case GL_RGBA8:
5307       return MESA_FORMAT_R8G8B8A8_UNORM;
5308    case GL_RGBA16:
5309       if (_mesa_is_gles(ctx))
5310          return MESA_FORMAT_NONE;
5311       return MESA_FORMAT_RGBA_UNORM16;
5312    case GL_RGBA16F_ARB:
5313       return MESA_FORMAT_RGBA_FLOAT16;
5314    case GL_RGBA32F_ARB:
5315       return MESA_FORMAT_RGBA_FLOAT32;
5316    case GL_RGBA8I_EXT:
5317       return MESA_FORMAT_RGBA_SINT8;
5318    case GL_RGBA16I_EXT:
5319       return MESA_FORMAT_RGBA_SINT16;
5320    case GL_RGBA32I_EXT:
5321       return MESA_FORMAT_RGBA_SINT32;
5322    case GL_RGBA8UI_EXT:
5323       return MESA_FORMAT_RGBA_UINT8;
5324    case GL_RGBA16UI_EXT:
5325       return MESA_FORMAT_RGBA_UINT16;
5326    case GL_RGBA32UI_EXT:
5327       return MESA_FORMAT_RGBA_UINT32;
5328 
5329    case GL_RG8:
5330       return MESA_FORMAT_R8G8_UNORM;
5331    case GL_RG16:
5332       if (_mesa_is_gles(ctx))
5333          return MESA_FORMAT_NONE;
5334       return MESA_FORMAT_R16G16_UNORM;
5335    case GL_RG16F:
5336       return MESA_FORMAT_RG_FLOAT16;
5337    case GL_RG32F:
5338       return MESA_FORMAT_RG_FLOAT32;
5339    case GL_RG8I:
5340       return MESA_FORMAT_RG_SINT8;
5341    case GL_RG16I:
5342       return MESA_FORMAT_RG_SINT16;
5343    case GL_RG32I:
5344       return MESA_FORMAT_RG_SINT32;
5345    case GL_RG8UI:
5346       return MESA_FORMAT_RG_UINT8;
5347    case GL_RG16UI:
5348       return MESA_FORMAT_RG_UINT16;
5349    case GL_RG32UI:
5350       return MESA_FORMAT_RG_UINT32;
5351 
5352    case GL_R8:
5353       return MESA_FORMAT_R_UNORM8;
5354    case GL_R16:
5355       if (_mesa_is_gles(ctx))
5356          return MESA_FORMAT_NONE;
5357       return MESA_FORMAT_R_UNORM16;
5358    case GL_R16F:
5359       return MESA_FORMAT_R_FLOAT16;
5360    case GL_R32F:
5361       return MESA_FORMAT_R_FLOAT32;
5362    case GL_R8I:
5363       return MESA_FORMAT_R_SINT8;
5364    case GL_R16I:
5365       return MESA_FORMAT_R_SINT16;
5366    case GL_R32I:
5367       return MESA_FORMAT_R_SINT32;
5368    case GL_R8UI:
5369       return MESA_FORMAT_R_UINT8;
5370    case GL_R16UI:
5371       return MESA_FORMAT_R_UINT16;
5372    case GL_R32UI:
5373       return MESA_FORMAT_R_UINT32;
5374 
5375    default:
5376       return MESA_FORMAT_NONE;
5377    }
5378 }
5379 
5380 
5381 mesa_format
_mesa_validate_texbuffer_format(const struct gl_context * ctx,GLenum internalFormat)5382 _mesa_validate_texbuffer_format(const struct gl_context *ctx,
5383                                 GLenum internalFormat)
5384 {
5385    mesa_format format = _mesa_get_texbuffer_format(ctx, internalFormat);
5386    GLenum datatype;
5387 
5388    if (format == MESA_FORMAT_NONE)
5389       return MESA_FORMAT_NONE;
5390 
5391    datatype = _mesa_get_format_datatype(format);
5392 
5393    /* The GL_ARB_texture_buffer_object spec says:
5394     *
5395     *     "If ARB_texture_float is not supported, references to the
5396     *     floating-point internal formats provided by that extension should be
5397     *     removed, and such formats may not be passed to TexBufferARB."
5398     *
5399     * As a result, GL_HALF_FLOAT internal format depends on both
5400     * GL_ARB_texture_float and GL_ARB_half_float_pixel.
5401     */
5402    if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) &&
5403        !ctx->Extensions.ARB_texture_float)
5404       return MESA_FORMAT_NONE;
5405 
5406    if (!ctx->Extensions.ARB_texture_rg) {
5407       GLenum base_format = _mesa_get_format_base_format(format);
5408       if (base_format == GL_R || base_format == GL_RG)
5409          return MESA_FORMAT_NONE;
5410    }
5411 
5412    if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
5413       GLenum base_format = _mesa_get_format_base_format(format);
5414       if (base_format == GL_RGB)
5415          return MESA_FORMAT_NONE;
5416    }
5417    return format;
5418 }
5419 
5420 
5421 /**
5422  * Do work common to glTexBuffer, glTexBufferRange, glTextureBuffer
5423  * and glTextureBufferRange, including some error checking.
5424  */
5425 static void
texture_buffer_range(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum internalFormat,struct gl_buffer_object * bufObj,GLintptr offset,GLsizeiptr size,const char * caller)5426 texture_buffer_range(struct gl_context *ctx,
5427                      struct gl_texture_object *texObj,
5428                      GLenum internalFormat,
5429                      struct gl_buffer_object *bufObj,
5430                      GLintptr offset, GLsizeiptr size,
5431                      const char *caller)
5432 {
5433    GLintptr oldOffset = texObj->BufferOffset;
5434    GLsizeiptr oldSize = texObj->BufferSize;
5435    mesa_format format;
5436 
5437    /* NOTE: ARB_texture_buffer_object has interactions with
5438     * the compatibility profile that are not implemented.
5439     */
5440    if (!_mesa_has_ARB_texture_buffer_object(ctx) &&
5441        !_mesa_has_OES_texture_buffer(ctx)) {
5442       _mesa_error(ctx, GL_INVALID_OPERATION,
5443                   "%s(ARB_texture_buffer_object is not"
5444                   " implemented for the compatibility profile)", caller);
5445       return;
5446    }
5447 
5448    if (texObj->HandleAllocated) {
5449       /* The ARB_bindless_texture spec says:
5450        *
5451        * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
5452        *  CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
5453        *  functions defined in terms of these, if the texture object to be
5454        *  modified is referenced by one or more texture or image handles."
5455        */
5456       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable texture)", caller);
5457       return;
5458    }
5459 
5460    format = _mesa_validate_texbuffer_format(ctx, internalFormat);
5461    if (format == MESA_FORMAT_NONE) {
5462       _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat %s)",
5463                   caller, _mesa_enum_to_string(internalFormat));
5464       return;
5465    }
5466 
5467    FLUSH_VERTICES(ctx, 0);
5468 
5469    _mesa_lock_texture(ctx, texObj);
5470    {
5471       _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
5472       texObj->BufferObjectFormat = internalFormat;
5473       texObj->_BufferObjectFormat = format;
5474       texObj->BufferOffset = offset;
5475       texObj->BufferSize = size;
5476    }
5477    _mesa_unlock_texture(ctx, texObj);
5478 
5479    if (ctx->Driver.TexParameter) {
5480       if (offset != oldOffset) {
5481          ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_OFFSET);
5482       }
5483       if (size != oldSize) {
5484          ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_SIZE);
5485       }
5486    }
5487 
5488    ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer;
5489 
5490    if (bufObj) {
5491       bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
5492    }
5493 }
5494 
5495 
5496 /**
5497  * Make sure the texture buffer target is GL_TEXTURE_BUFFER.
5498  * Return true if it is, and return false if it is not
5499  * (and throw INVALID ENUM as dictated in the OpenGL 4.5
5500  * core spec, 02.02.2015, PDF page 245).
5501  */
5502 static bool
check_texture_buffer_target(struct gl_context * ctx,GLenum target,const char * caller)5503 check_texture_buffer_target(struct gl_context *ctx, GLenum target,
5504                             const char *caller)
5505 {
5506    if (target != GL_TEXTURE_BUFFER_ARB) {
5507       _mesa_error(ctx, GL_INVALID_ENUM,
5508                   "%s(texture target is not GL_TEXTURE_BUFFER)", caller);
5509       return false;
5510    }
5511    else
5512       return true;
5513 }
5514 
5515 /**
5516  * Check for errors related to the texture buffer range.
5517  * Return false if errors are found, true if none are found.
5518  */
5519 static bool
check_texture_buffer_range(struct gl_context * ctx,struct gl_buffer_object * bufObj,GLintptr offset,GLsizeiptr size,const char * caller)5520 check_texture_buffer_range(struct gl_context *ctx,
5521                            struct gl_buffer_object *bufObj,
5522                            GLintptr offset, GLsizeiptr size,
5523                            const char *caller)
5524 {
5525    /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5526     * Textures (PDF page 245):
5527     *    "An INVALID_VALUE error is generated if offset is negative, if
5528     *    size is less than or equal to zero, or if offset + size is greater
5529     *    than the value of BUFFER_SIZE for the buffer bound to target."
5530     */
5531    if (offset < 0) {
5532       _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller,
5533                   (int) offset);
5534       return false;
5535    }
5536 
5537    if (size <= 0) {
5538       _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller,
5539                   (int) size);
5540       return false;
5541    }
5542 
5543    if (offset + size > bufObj->Size) {
5544       _mesa_error(ctx, GL_INVALID_VALUE,
5545                   "%s(offset=%d + size=%d > buffer_size=%d)", caller,
5546                   (int) offset, (int) size, (int) bufObj->Size);
5547       return false;
5548    }
5549 
5550    /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5551     * Textures (PDF page 245):
5552     *    "An INVALID_VALUE error is generated if offset is not an integer
5553     *    multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
5554     */
5555    if (offset % ctx->Const.TextureBufferOffsetAlignment) {
5556       _mesa_error(ctx, GL_INVALID_VALUE,
5557                   "%s(invalid offset alignment)", caller);
5558       return false;
5559    }
5560 
5561    return true;
5562 }
5563 
5564 
5565 /** GL_ARB_texture_buffer_object */
5566 void GLAPIENTRY
_mesa_TexBuffer(GLenum target,GLenum internalFormat,GLuint buffer)5567 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
5568 {
5569    struct gl_texture_object *texObj;
5570    struct gl_buffer_object *bufObj;
5571 
5572    GET_CURRENT_CONTEXT(ctx);
5573 
5574    /* Need to catch a bad target before it gets to
5575     * _mesa_get_current_tex_object.
5576     */
5577    if (!check_texture_buffer_target(ctx, target, "glTexBuffer"))
5578       return;
5579 
5580    if (buffer) {
5581       bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer");
5582       if (!bufObj)
5583          return;
5584    } else
5585       bufObj = NULL;
5586 
5587    texObj = _mesa_get_current_tex_object(ctx, target);
5588    if (!texObj)
5589       return;
5590 
5591    texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0,
5592                         buffer ? -1 : 0, "glTexBuffer");
5593 }
5594 
5595 
5596 /** GL_ARB_texture_buffer_range */
5597 void GLAPIENTRY
_mesa_TexBufferRange(GLenum target,GLenum internalFormat,GLuint buffer,GLintptr offset,GLsizeiptr size)5598 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
5599                      GLintptr offset, GLsizeiptr size)
5600 {
5601    struct gl_texture_object *texObj;
5602    struct gl_buffer_object *bufObj;
5603 
5604    GET_CURRENT_CONTEXT(ctx);
5605 
5606    /* Need to catch a bad target before it gets to
5607     * _mesa_get_current_tex_object.
5608     */
5609    if (!check_texture_buffer_target(ctx, target, "glTexBufferRange"))
5610       return;
5611 
5612    if (buffer) {
5613       bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange");
5614       if (!bufObj)
5615          return;
5616 
5617       if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5618           "glTexBufferRange"))
5619          return;
5620 
5621    } else {
5622       /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5623        * Textures (PDF page 254):
5624        *    "If buffer is zero, then any buffer object attached to the buffer
5625        *    texture is detached, the values offset and size are ignored and
5626        *    the state for offset and size for the buffer texture are reset to
5627        *    zero."
5628        */
5629       offset = 0;
5630       size = 0;
5631       bufObj = NULL;
5632    }
5633 
5634    texObj = _mesa_get_current_tex_object(ctx, target);
5635    if (!texObj)
5636       return;
5637 
5638    texture_buffer_range(ctx, texObj, internalFormat, bufObj,
5639                         offset, size, "glTexBufferRange");
5640 }
5641 
5642 void GLAPIENTRY
_mesa_TextureBuffer(GLuint texture,GLenum internalFormat,GLuint buffer)5643 _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
5644 {
5645    struct gl_texture_object *texObj;
5646    struct gl_buffer_object *bufObj;
5647 
5648    GET_CURRENT_CONTEXT(ctx);
5649 
5650    if (buffer) {
5651       bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
5652       if (!bufObj)
5653          return;
5654    } else
5655       bufObj = NULL;
5656 
5657    /* Get the texture object by Name. */
5658    texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
5659    if (!texObj)
5660       return;
5661 
5662    if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer"))
5663       return;
5664 
5665    texture_buffer_range(ctx, texObj, internalFormat,
5666                         bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
5667 }
5668 
5669 void GLAPIENTRY
_mesa_TextureBufferRange(GLuint texture,GLenum internalFormat,GLuint buffer,GLintptr offset,GLsizeiptr size)5670 _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
5671                          GLintptr offset, GLsizeiptr size)
5672 {
5673    struct gl_texture_object *texObj;
5674    struct gl_buffer_object *bufObj;
5675 
5676    GET_CURRENT_CONTEXT(ctx);
5677 
5678    if (buffer) {
5679       bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
5680                                           "glTextureBufferRange");
5681       if (!bufObj)
5682          return;
5683 
5684       if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5685           "glTextureBufferRange"))
5686          return;
5687 
5688    } else {
5689       /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5690        * Textures (PDF page 254):
5691        *    "If buffer is zero, then any buffer object attached to the buffer
5692        *    texture is detached, the values offset and size are ignored and
5693        *    the state for offset and size for the buffer texture are reset to
5694        *    zero."
5695        */
5696       offset = 0;
5697       size = 0;
5698       bufObj = NULL;
5699    }
5700 
5701    /* Get the texture object by Name. */
5702    texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
5703    if (!texObj)
5704       return;
5705 
5706    if (!check_texture_buffer_target(ctx, texObj->Target,
5707        "glTextureBufferRange"))
5708       return;
5709 
5710    texture_buffer_range(ctx, texObj, internalFormat,
5711                         bufObj, offset, size, "glTextureBufferRange");
5712 }
5713 
5714 GLboolean
_mesa_is_renderable_texture_format(const struct gl_context * ctx,GLenum internalformat)5715 _mesa_is_renderable_texture_format(const struct gl_context *ctx,
5716                                    GLenum internalformat)
5717 {
5718    /* Everything that is allowed for renderbuffers,
5719     * except for a base format of GL_STENCIL_INDEX, unless supported.
5720     */
5721    GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
5722    if (ctx->Extensions.ARB_texture_stencil8)
5723       return baseFormat != 0;
5724    else
5725       return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
5726 }
5727 
5728 
5729 /** GL_ARB_texture_multisample */
5730 static GLboolean
check_multisample_target(GLuint dims,GLenum target,bool dsa)5731 check_multisample_target(GLuint dims, GLenum target, bool dsa)
5732 {
5733    switch(target) {
5734    case GL_TEXTURE_2D_MULTISAMPLE:
5735       return dims == 2;
5736    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
5737       return dims == 2 && !dsa;
5738    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
5739       return dims == 3;
5740    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
5741       return dims == 3 && !dsa;
5742    default:
5743       return GL_FALSE;
5744    }
5745 }
5746 
5747 
5748 static void
texture_image_multisample(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_memory_object * memObj,GLenum target,GLsizei samples,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations,GLboolean immutable,GLuint64 offset,const char * func)5749 texture_image_multisample(struct gl_context *ctx, GLuint dims,
5750                           struct gl_texture_object *texObj,
5751                           struct gl_memory_object *memObj,
5752                           GLenum target, GLsizei samples,
5753                           GLint internalformat, GLsizei width,
5754                           GLsizei height, GLsizei depth,
5755                           GLboolean fixedsamplelocations,
5756                           GLboolean immutable, GLuint64 offset,
5757                           const char *func)
5758 {
5759    struct gl_texture_image *texImage;
5760    GLboolean sizeOK, dimensionsOK, samplesOK;
5761    mesa_format texFormat;
5762    GLenum sample_count_error;
5763    bool dsa = strstr(func, "ture") ? true : false;
5764 
5765    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
5766       _mesa_debug(ctx, "%s(target=%s, samples=%d)\n", func,
5767                   _mesa_enum_to_string(target), samples);
5768    }
5769 
5770    if (!((ctx->Extensions.ARB_texture_multisample
5771          && _mesa_is_desktop_gl(ctx))) && !_mesa_is_gles31(ctx)) {
5772       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
5773       return;
5774    }
5775 
5776    if (samples < 1) {
5777       _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func);
5778       return;
5779    }
5780 
5781    if (!check_multisample_target(dims, target, dsa)) {
5782       GLenum err = dsa ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
5783       _mesa_error(ctx, err, "%s(target=%s)", func,
5784                   _mesa_enum_to_string(target));
5785       return;
5786    }
5787 
5788    /* check that the specified internalformat is color/depth/stencil-renderable;
5789     * refer GL3.1 spec 4.4.4
5790     */
5791 
5792    if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
5793       _mesa_error(ctx, GL_INVALID_ENUM,
5794             "%s(internalformat=%s not legal for immutable-format)",
5795             func, _mesa_enum_to_string(internalformat));
5796       return;
5797    }
5798 
5799    if (!_mesa_is_renderable_texture_format(ctx, internalformat)) {
5800       /* Page 172 of OpenGL ES 3.1 spec says:
5801        *   "An INVALID_ENUM error is generated if sizedinternalformat is not
5802        *   color-renderable, depth-renderable, or stencil-renderable (as
5803        *   defined in section 9.4).
5804        *
5805        *  (Same error is also defined for desktop OpenGL for multisample
5806        *  teximage/texstorage functions.)
5807        */
5808       _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalformat=%s)", func,
5809                   _mesa_enum_to_string(internalformat));
5810       return;
5811    }
5812 
5813    sample_count_error = _mesa_check_sample_count(ctx, target,
5814          internalformat, samples);
5815    samplesOK = sample_count_error == GL_NO_ERROR;
5816 
5817    /* Page 254 of OpenGL 4.4 spec says:
5818     *   "Proxy arrays for two-dimensional multisample and two-dimensional
5819     *    multisample array textures are operated on in the same way when
5820     *    TexImage2DMultisample is called with target specified as
5821     *    PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called
5822     *    with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
5823     *    However, if samples is not supported, then no error is generated.
5824     */
5825    if (!samplesOK && !_mesa_is_proxy_texture(target)) {
5826       _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
5827       return;
5828    }
5829 
5830    if (immutable && (!texObj || (texObj->Name == 0))) {
5831       _mesa_error(ctx, GL_INVALID_OPERATION,
5832             "%s(texture object 0)",
5833             func);
5834       return;
5835    }
5836 
5837    texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
5838 
5839    if (texImage == NULL) {
5840       _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
5841       return;
5842    }
5843 
5844    texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
5845          internalformat, GL_NONE, GL_NONE);
5846    assert(texFormat != MESA_FORMAT_NONE);
5847 
5848    dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
5849          width, height, depth, 0);
5850 
5851    sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, 0, texFormat,
5852                                           samples, width, height, depth);
5853 
5854    if (_mesa_is_proxy_texture(target)) {
5855       if (samplesOK && dimensionsOK && sizeOK) {
5856          _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5857                                        internalformat, texFormat,
5858                                        samples, fixedsamplelocations);
5859       }
5860       else {
5861          /* clear all image fields */
5862          clear_teximage_fields(texImage);
5863       }
5864    }
5865    else {
5866       if (!dimensionsOK) {
5867          _mesa_error(ctx, GL_INVALID_VALUE,
5868                      "%s(invalid width=%d or height=%d)", func, width, height);
5869          return;
5870       }
5871 
5872       if (!sizeOK) {
5873          _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func);
5874          return;
5875       }
5876 
5877       /* Check if texObj->Immutable is set */
5878       if (texObj->Immutable) {
5879          _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
5880          return;
5881       }
5882 
5883       ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
5884 
5885       _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5886                                     internalformat, texFormat,
5887                                     samples, fixedsamplelocations);
5888 
5889       if (width > 0 && height > 0 && depth > 0) {
5890          if (memObj) {
5891             if (!ctx->Driver.SetTextureStorageForMemoryObject(ctx, texObj,
5892                                                               memObj, 1, width,
5893                                                               height, depth,
5894                                                               offset)) {
5895 
5896                _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
5897                                           internalformat, texFormat);
5898             }
5899          } else {
5900             if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
5901                                                  width, height, depth)) {
5902                /* tidy up the texture image state. strictly speaking,
5903                 * we're allowed to just leave this in whatever state we
5904                 * like, but being tidy is good.
5905                 */
5906                _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
5907                                           internalformat, texFormat);
5908             }
5909          }
5910       }
5911 
5912       texObj->Immutable |= immutable;
5913 
5914       if (immutable) {
5915          _mesa_set_texture_view_state(ctx, texObj, target, 1);
5916       }
5917 
5918       _mesa_update_fbo_texture(ctx, texObj, 0, 0);
5919    }
5920 }
5921 
5922 
5923 void GLAPIENTRY
_mesa_TexImage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)5924 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
5925                             GLenum internalformat, GLsizei width,
5926                             GLsizei height, GLboolean fixedsamplelocations)
5927 {
5928    struct gl_texture_object *texObj;
5929    GET_CURRENT_CONTEXT(ctx);
5930 
5931    texObj = _mesa_get_current_tex_object(ctx, target);
5932    if (!texObj)
5933       return;
5934 
5935    texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
5936                              internalformat, width, height, 1,
5937                              fixedsamplelocations, GL_FALSE, 0,
5938                              "glTexImage2DMultisample");
5939 }
5940 
5941 
5942 void GLAPIENTRY
_mesa_TexImage3DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)5943 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
5944                             GLenum internalformat, GLsizei width,
5945                             GLsizei height, GLsizei depth,
5946                             GLboolean fixedsamplelocations)
5947 {
5948    struct gl_texture_object *texObj;
5949    GET_CURRENT_CONTEXT(ctx);
5950 
5951    texObj = _mesa_get_current_tex_object(ctx, target);
5952    if (!texObj)
5953       return;
5954 
5955    texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
5956                              internalformat, width, height, depth,
5957                              fixedsamplelocations, GL_FALSE, 0,
5958                              "glTexImage3DMultisample");
5959 }
5960 
5961 static bool
valid_texstorage_ms_parameters(GLsizei width,GLsizei height,GLsizei depth,GLsizei samples,unsigned dims)5962 valid_texstorage_ms_parameters(GLsizei width, GLsizei height, GLsizei depth,
5963                                GLsizei samples, unsigned dims)
5964 {
5965    GET_CURRENT_CONTEXT(ctx);
5966 
5967    if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
5968       _mesa_error(ctx, GL_INVALID_VALUE,
5969                   "glTexStorage%uDMultisample(width=%d,height=%d,depth=%d)",
5970                   dims, width, height, depth);
5971       return false;
5972    }
5973    return true;
5974 }
5975 
5976 void GLAPIENTRY
_mesa_TexStorage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)5977 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
5978                               GLenum internalformat, GLsizei width,
5979                               GLsizei height, GLboolean fixedsamplelocations)
5980 {
5981    struct gl_texture_object *texObj;
5982    GET_CURRENT_CONTEXT(ctx);
5983 
5984    texObj = _mesa_get_current_tex_object(ctx, target);
5985    if (!texObj)
5986       return;
5987 
5988    if (!valid_texstorage_ms_parameters(width, height, 1, samples, 2))
5989       return;
5990 
5991    texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
5992                              internalformat, width, height, 1,
5993                              fixedsamplelocations, GL_TRUE, 0,
5994                              "glTexStorage2DMultisample");
5995 }
5996 
5997 void GLAPIENTRY
_mesa_TexStorage3DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)5998 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
5999                               GLenum internalformat, GLsizei width,
6000                               GLsizei height, GLsizei depth,
6001                               GLboolean fixedsamplelocations)
6002 {
6003    struct gl_texture_object *texObj;
6004    GET_CURRENT_CONTEXT(ctx);
6005 
6006    texObj = _mesa_get_current_tex_object(ctx, target);
6007    if (!texObj)
6008       return;
6009 
6010    if (!valid_texstorage_ms_parameters(width, height, depth, samples, 3))
6011       return;
6012 
6013    texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
6014                              internalformat, width, height, depth,
6015                              fixedsamplelocations, GL_TRUE, 0,
6016                              "glTexStorage3DMultisample");
6017 }
6018 
6019 void GLAPIENTRY
_mesa_TextureStorage2DMultisample(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)6020 _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
6021                                   GLenum internalformat, GLsizei width,
6022                                   GLsizei height,
6023                                   GLboolean fixedsamplelocations)
6024 {
6025    struct gl_texture_object *texObj;
6026    GET_CURRENT_CONTEXT(ctx);
6027 
6028    texObj = _mesa_lookup_texture_err(ctx, texture,
6029                                      "glTextureStorage2DMultisample");
6030    if (!texObj)
6031       return;
6032 
6033    if (!valid_texstorage_ms_parameters(width, height, 1, samples, 2))
6034       return;
6035 
6036    texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
6037                              samples, internalformat, width, height, 1,
6038                              fixedsamplelocations, GL_TRUE, 0,
6039                              "glTextureStorage2DMultisample");
6040 }
6041 
6042 void GLAPIENTRY
_mesa_TextureStorage3DMultisample(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)6043 _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
6044                                   GLenum internalformat, GLsizei width,
6045                                   GLsizei height, GLsizei depth,
6046                                   GLboolean fixedsamplelocations)
6047 {
6048    struct gl_texture_object *texObj;
6049    GET_CURRENT_CONTEXT(ctx);
6050 
6051    /* Get the texture object by Name. */
6052    texObj = _mesa_lookup_texture_err(ctx, texture,
6053                                      "glTextureStorage3DMultisample");
6054    if (!texObj)
6055       return;
6056 
6057    if (!valid_texstorage_ms_parameters(width, height, depth, samples, 3))
6058       return;
6059 
6060    texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
6061                              internalformat, width, height, depth,
6062                              fixedsamplelocations, GL_TRUE, 0,
6063                              "glTextureStorage3DMultisample");
6064 }
6065 
6066 void
_mesa_texture_storage_ms_memory(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_memory_object * memObj,GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint64 offset,const char * func)6067 _mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
6068                                 struct gl_texture_object *texObj,
6069                                 struct gl_memory_object *memObj,
6070                                 GLenum target, GLsizei samples,
6071                                 GLenum internalFormat, GLsizei width,
6072                                 GLsizei height, GLsizei depth,
6073                                 GLboolean fixedSampleLocations,
6074                                 GLuint64 offset, const char* func)
6075 {
6076    assert(memObj);
6077 
6078    texture_image_multisample(ctx, dims, texObj, memObj, target, samples,
6079                              internalFormat, width, height, depth,
6080                              fixedSampleLocations, GL_TRUE, offset,
6081                              func);
6082 }
6083