1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file program.c
27 * Vertex and fragment program support functions.
28 * \author Brian Paul
29 */
30
31
32 #include "main/glheader.h"
33 #include "main/context.h"
34 #include "main/framebuffer.h"
35 #include "main/hash.h"
36 #include "main/macros.h"
37 #include "main/shaderobj.h"
38 #include "program.h"
39 #include "prog_cache.h"
40 #include "prog_parameter.h"
41 #include "prog_instruction.h"
42 #include "util/bitscan.h"
43 #include "util/ralloc.h"
44 #include "util/u_atomic.h"
45
46
47 /**
48 * A pointer to this dummy program is put into the hash table when
49 * glGenPrograms is called.
50 */
51 struct gl_program _mesa_DummyProgram;
52
53
54 /**
55 * Init context's vertex/fragment program state
56 */
57 void
_mesa_init_program(struct gl_context * ctx)58 _mesa_init_program(struct gl_context *ctx)
59 {
60 /*
61 * If this assertion fails, we need to increase the field
62 * size for register indexes (see INST_INDEX_BITS).
63 */
64 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4
65 <= (1 << INST_INDEX_BITS));
66 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4
67 <= (1 << INST_INDEX_BITS));
68
69 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps <= (1 << INST_INDEX_BITS));
70 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= (1 << INST_INDEX_BITS));
71 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTemps <= (1 << INST_INDEX_BITS));
72 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= (1 << INST_INDEX_BITS));
73
74 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents <= 4 * MAX_UNIFORMS);
75 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents <= 4 * MAX_UNIFORMS);
76
77 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxAddressOffset <= (1 << INST_INDEX_BITS));
78 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAddressOffset <= (1 << INST_INDEX_BITS));
79
80 /* If this fails, increase prog_instruction::TexSrcUnit size */
81 STATIC_ASSERT(MAX_TEXTURE_UNITS <= (1 << 5));
82
83 /* If this fails, increase prog_instruction::TexSrcTarget size */
84 STATIC_ASSERT(NUM_TEXTURE_TARGETS <= (1 << 4));
85
86 ctx->Program.ErrorPos = -1;
87 ctx->Program.ErrorString = strdup("");
88
89 ctx->VertexProgram.Enabled = GL_FALSE;
90 ctx->VertexProgram.PointSizeEnabled =
91 (ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE;
92 ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
93 _mesa_reference_program(ctx, &ctx->VertexProgram.Current,
94 ctx->Shared->DefaultVertexProgram);
95 assert(ctx->VertexProgram.Current);
96 ctx->VertexProgram.Cache = _mesa_new_program_cache();
97
98 ctx->FragmentProgram.Enabled = GL_FALSE;
99 _mesa_reference_program(ctx, &ctx->FragmentProgram.Current,
100 ctx->Shared->DefaultFragmentProgram);
101 assert(ctx->FragmentProgram.Current);
102 ctx->FragmentProgram.Cache = _mesa_new_program_cache();
103
104 /* XXX probably move this stuff */
105 ctx->ATIFragmentShader.Enabled = GL_FALSE;
106 ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
107 assert(ctx->ATIFragmentShader.Current);
108 ctx->ATIFragmentShader.Current->RefCount++;
109 }
110
111
112 /**
113 * Free a context's vertex/fragment program state
114 */
115 void
_mesa_free_program_data(struct gl_context * ctx)116 _mesa_free_program_data(struct gl_context *ctx)
117 {
118 _mesa_reference_program(ctx, &ctx->VertexProgram.Current, NULL);
119 _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
120 _mesa_reference_program(ctx, &ctx->FragmentProgram.Current, NULL);
121 _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
122
123 /* XXX probably move this stuff */
124 if (ctx->ATIFragmentShader.Current) {
125 ctx->ATIFragmentShader.Current->RefCount--;
126 if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
127 free(ctx->ATIFragmentShader.Current);
128 }
129 }
130
131 free((void *) ctx->Program.ErrorString);
132 }
133
134
135 /**
136 * Update the default program objects in the given context to reference those
137 * specified in the shared state and release those referencing the old
138 * shared state.
139 */
140 void
_mesa_update_default_objects_program(struct gl_context * ctx)141 _mesa_update_default_objects_program(struct gl_context *ctx)
142 {
143 _mesa_reference_program(ctx, &ctx->VertexProgram.Current,
144 ctx->Shared->DefaultVertexProgram);
145 assert(ctx->VertexProgram.Current);
146
147 _mesa_reference_program(ctx, &ctx->FragmentProgram.Current,
148 ctx->Shared->DefaultFragmentProgram);
149 assert(ctx->FragmentProgram.Current);
150
151 /* XXX probably move this stuff */
152 if (ctx->ATIFragmentShader.Current) {
153 ctx->ATIFragmentShader.Current->RefCount--;
154 if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
155 free(ctx->ATIFragmentShader.Current);
156 }
157 }
158 ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
159 assert(ctx->ATIFragmentShader.Current);
160 ctx->ATIFragmentShader.Current->RefCount++;
161 }
162
163
164 /**
165 * Set the vertex/fragment program error state (position and error string).
166 * This is generally called from within the parsers.
167 */
168 void
_mesa_set_program_error(struct gl_context * ctx,GLint pos,const char * string)169 _mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string)
170 {
171 ctx->Program.ErrorPos = pos;
172 free((void *) ctx->Program.ErrorString);
173 if (!string)
174 string = "";
175 ctx->Program.ErrorString = strdup(string);
176 }
177
178
179 /**
180 * Initialize a new gl_program object.
181 */
182 struct gl_program *
_mesa_init_gl_program(struct gl_program * prog,GLenum target,GLuint id,bool is_arb_asm)183 _mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id,
184 bool is_arb_asm)
185 {
186 if (!prog)
187 return NULL;
188
189 memset(prog, 0, sizeof(*prog));
190 prog->Id = id;
191 prog->Target = target;
192 prog->RefCount = 1;
193 prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
194 prog->info.stage = _mesa_program_enum_to_shader_stage(target);
195 prog->is_arb_asm = is_arb_asm;
196
197 /* Uniforms that lack an initializer in the shader code have an initial
198 * value of zero. This includes sampler uniforms.
199 *
200 * Page 24 (page 30 of the PDF) of the GLSL 1.20 spec says:
201 *
202 * "The link time initial value is either the value of the variable's
203 * initializer, if present, or 0 if no initializer is present. Sampler
204 * types cannot have initializers."
205 *
206 * So we only initialise ARB assembly style programs.
207 */
208 if (is_arb_asm) {
209 /* default mapping from samplers to texture units */
210 for (unsigned i = 0; i < MAX_SAMPLERS; i++)
211 prog->SamplerUnits[i] = i;
212 }
213
214 return prog;
215 }
216
217
218 /**
219 * Allocate and initialize a new fragment/vertex program object but
220 * don't put it into the program hash table. Called via
221 * ctx->Driver.NewProgram. May be overridden (ie. replaced) by a
222 * device driver function to implement OO deriviation with additional
223 * types not understood by this function.
224 *
225 * \param ctx context
226 * \param id program id/number
227 * \param target program target/type
228 * \return pointer to new program object
229 */
230 struct gl_program *
_mesa_new_program(struct gl_context * ctx,GLenum target,GLuint id,bool is_arb_asm)231 _mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id,
232 bool is_arb_asm)
233 {
234 switch (target) {
235 case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
236 case GL_GEOMETRY_PROGRAM_NV:
237 case GL_TESS_CONTROL_PROGRAM_NV:
238 case GL_TESS_EVALUATION_PROGRAM_NV:
239 case GL_FRAGMENT_PROGRAM_ARB:
240 case GL_COMPUTE_PROGRAM_NV: {
241 struct gl_program *prog = rzalloc(NULL, struct gl_program);
242 return _mesa_init_gl_program(prog, target, id, is_arb_asm);
243 }
244 default:
245 _mesa_problem(ctx, "bad target in _mesa_new_program");
246 return NULL;
247 }
248 }
249
250
251 /**
252 * Delete a program and remove it from the hash table, ignoring the
253 * reference count.
254 * Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation)
255 * by a device driver function.
256 */
257 void
_mesa_delete_program(struct gl_context * ctx,struct gl_program * prog)258 _mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
259 {
260 (void) ctx;
261 assert(prog);
262 assert(prog->RefCount==0);
263
264 if (prog == &_mesa_DummyProgram)
265 return;
266
267 if (prog->Parameters) {
268 _mesa_free_parameter_list(prog->Parameters);
269 }
270
271 if (prog->nir) {
272 ralloc_free(prog->nir);
273 }
274
275 if (prog->sh.BindlessSamplers) {
276 ralloc_free(prog->sh.BindlessSamplers);
277 }
278
279 if (prog->sh.BindlessImages) {
280 ralloc_free(prog->sh.BindlessImages);
281 }
282
283 if (prog->driver_cache_blob) {
284 ralloc_free(prog->driver_cache_blob);
285 }
286
287 ralloc_free(prog);
288 }
289
290
291 /**
292 * Return the gl_program object for a given ID.
293 * Basically just a wrapper for _mesa_HashLookup() to avoid a lot of
294 * casts elsewhere.
295 */
296 struct gl_program *
_mesa_lookup_program(struct gl_context * ctx,GLuint id)297 _mesa_lookup_program(struct gl_context *ctx, GLuint id)
298 {
299 if (id)
300 return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
301 else
302 return NULL;
303 }
304
305
306 /**
307 * Reference counting for vertex/fragment programs
308 * This is normally only called from the _mesa_reference_program() macro
309 * when there's a real pointer change.
310 */
311 void
_mesa_reference_program_(struct gl_context * ctx,struct gl_program ** ptr,struct gl_program * prog)312 _mesa_reference_program_(struct gl_context *ctx,
313 struct gl_program **ptr,
314 struct gl_program *prog)
315 {
316 #ifndef NDEBUG
317 assert(ptr);
318 if (*ptr && prog) {
319 /* sanity check */
320 if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB)
321 assert(prog->Target == GL_VERTEX_PROGRAM_ARB);
322 else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB)
323 assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
324 prog->Target == GL_FRAGMENT_PROGRAM_NV);
325 else if ((*ptr)->Target == GL_GEOMETRY_PROGRAM_NV)
326 assert(prog->Target == GL_GEOMETRY_PROGRAM_NV);
327 }
328 #endif
329
330 if (*ptr) {
331 struct gl_program *oldProg = *ptr;
332
333 assert(oldProg->RefCount > 0);
334
335 if (p_atomic_dec_zero(&oldProg->RefCount)) {
336 assert(ctx);
337 _mesa_reference_shader_program_data(ctx, &oldProg->sh.data, NULL);
338 ctx->Driver.DeleteProgram(ctx, oldProg);
339 }
340
341 *ptr = NULL;
342 }
343
344 assert(!*ptr);
345 if (prog) {
346 p_atomic_inc(&prog->RefCount);
347 }
348
349 *ptr = prog;
350 }
351
352
353 /**
354 * Insert 'count' NOP instructions at 'start' in the given program.
355 * Adjust branch targets accordingly.
356 */
357 GLboolean
_mesa_insert_instructions(struct gl_program * prog,GLuint start,GLuint count)358 _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
359 {
360 const GLuint origLen = prog->arb.NumInstructions;
361 const GLuint newLen = origLen + count;
362 struct prog_instruction *newInst;
363 GLuint i;
364
365 /* adjust branches */
366 for (i = 0; i < prog->arb.NumInstructions; i++) {
367 struct prog_instruction *inst = prog->arb.Instructions + i;
368 if (inst->BranchTarget > 0) {
369 if ((GLuint)inst->BranchTarget >= start) {
370 inst->BranchTarget += count;
371 }
372 }
373 }
374
375 /* Alloc storage for new instructions */
376 newInst = rzalloc_array(prog, struct prog_instruction, newLen);
377 if (!newInst) {
378 return GL_FALSE;
379 }
380
381 /* Copy 'start' instructions into new instruction buffer */
382 _mesa_copy_instructions(newInst, prog->arb.Instructions, start);
383
384 /* init the new instructions */
385 _mesa_init_instructions(newInst + start, count);
386
387 /* Copy the remaining/tail instructions to new inst buffer */
388 _mesa_copy_instructions(newInst + start + count,
389 prog->arb.Instructions + start,
390 origLen - start);
391
392 /* free old instructions */
393 ralloc_free(prog->arb.Instructions);
394
395 /* install new instructions */
396 prog->arb.Instructions = newInst;
397 prog->arb.NumInstructions = newLen;
398
399 return GL_TRUE;
400 }
401
402 /**
403 * Delete 'count' instructions at 'start' in the given program.
404 * Adjust branch targets accordingly.
405 */
406 GLboolean
_mesa_delete_instructions(struct gl_program * prog,GLuint start,GLuint count,void * mem_ctx)407 _mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count,
408 void *mem_ctx)
409 {
410 const GLuint origLen = prog->arb.NumInstructions;
411 const GLuint newLen = origLen - count;
412 struct prog_instruction *newInst;
413 GLuint i;
414
415 /* adjust branches */
416 for (i = 0; i < prog->arb.NumInstructions; i++) {
417 struct prog_instruction *inst = prog->arb.Instructions + i;
418 if (inst->BranchTarget > 0) {
419 if (inst->BranchTarget > (GLint) start) {
420 inst->BranchTarget -= count;
421 }
422 }
423 }
424
425 /* Alloc storage for new instructions */
426 newInst = rzalloc_array(mem_ctx, struct prog_instruction, newLen);
427 if (!newInst) {
428 return GL_FALSE;
429 }
430
431 /* Copy 'start' instructions into new instruction buffer */
432 _mesa_copy_instructions(newInst, prog->arb.Instructions, start);
433
434 /* Copy the remaining/tail instructions to new inst buffer */
435 _mesa_copy_instructions(newInst + start,
436 prog->arb.Instructions + start + count,
437 newLen - start);
438
439 /* free old instructions */
440 ralloc_free(prog->arb.Instructions);
441
442 /* install new instructions */
443 prog->arb.Instructions = newInst;
444 prog->arb.NumInstructions = newLen;
445
446 return GL_TRUE;
447 }
448
449
450 /**
451 * Populate the 'used' array with flags indicating which registers (TEMPs,
452 * INPUTs, OUTPUTs, etc, are used by the given program.
453 * \param file type of register to scan for
454 * \param used returns true/false flags for in use / free
455 * \param usedSize size of the 'used' array
456 */
457 void
_mesa_find_used_registers(const struct gl_program * prog,gl_register_file file,GLboolean used[],GLuint usedSize)458 _mesa_find_used_registers(const struct gl_program *prog,
459 gl_register_file file,
460 GLboolean used[], GLuint usedSize)
461 {
462 GLuint i, j;
463
464 memset(used, 0, usedSize);
465
466 for (i = 0; i < prog->arb.NumInstructions; i++) {
467 const struct prog_instruction *inst = prog->arb.Instructions + i;
468 const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
469
470 if (inst->DstReg.File == file) {
471 assert(inst->DstReg.Index < usedSize);
472 if(inst->DstReg.Index < usedSize)
473 used[inst->DstReg.Index] = GL_TRUE;
474 }
475
476 for (j = 0; j < n; j++) {
477 if (inst->SrcReg[j].File == file) {
478 assert(inst->SrcReg[j].Index < (GLint) usedSize);
479 if (inst->SrcReg[j].Index < (GLint) usedSize)
480 used[inst->SrcReg[j].Index] = GL_TRUE;
481 }
482 }
483 }
484 }
485
486
487 /**
488 * Scan the given 'used' register flag array for the first entry
489 * that's >= firstReg.
490 * \param used vector of flags indicating registers in use (as returned
491 * by _mesa_find_used_registers())
492 * \param usedSize size of the 'used' array
493 * \param firstReg first register to start searching at
494 * \return index of unused register, or -1 if none.
495 */
496 GLint
_mesa_find_free_register(const GLboolean used[],GLuint usedSize,GLuint firstReg)497 _mesa_find_free_register(const GLboolean used[],
498 GLuint usedSize, GLuint firstReg)
499 {
500 GLuint i;
501
502 assert(firstReg < usedSize);
503
504 for (i = firstReg; i < usedSize; i++)
505 if (!used[i])
506 return i;
507
508 return -1;
509 }
510
511
512 /* Gets the minimum number of shader invocations per fragment.
513 * This function is useful to determine if we need to do per
514 * sample shading or per fragment shading.
515 */
516 GLint
_mesa_get_min_invocations_per_fragment(struct gl_context * ctx,const struct gl_program * prog,bool ignore_sample_qualifier)517 _mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
518 const struct gl_program *prog,
519 bool ignore_sample_qualifier)
520 {
521 /* From ARB_sample_shading specification:
522 * "Using gl_SampleID in a fragment shader causes the entire shader
523 * to be evaluated per-sample."
524 *
525 * "Using gl_SamplePosition in a fragment shader causes the entire
526 * shader to be evaluated per-sample."
527 *
528 * "If MULTISAMPLE or SAMPLE_SHADING_ARB is disabled, sample shading
529 * has no effect."
530 */
531 if (ctx->Multisample.Enabled) {
532 /* The ARB_gpu_shader5 specification says:
533 *
534 * "Use of the "sample" qualifier on a fragment shader input
535 * forces per-sample shading"
536 */
537 if (prog->info.fs.uses_sample_qualifier && !ignore_sample_qualifier)
538 return MAX2(_mesa_geometric_samples(ctx->DrawBuffer), 1);
539
540 if (prog->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID |
541 SYSTEM_BIT_SAMPLE_POS))
542 return MAX2(_mesa_geometric_samples(ctx->DrawBuffer), 1);
543 else if (ctx->Multisample.SampleShading)
544 return MAX2(ceil(ctx->Multisample.MinSampleShadingValue *
545 _mesa_geometric_samples(ctx->DrawBuffer)), 1);
546 else
547 return 1;
548 }
549 return 1;
550 }
551
552
553 GLbitfield
gl_external_samplers(const struct gl_program * prog)554 gl_external_samplers(const struct gl_program *prog)
555 {
556 GLbitfield external_samplers = 0;
557 GLbitfield mask = prog->SamplersUsed;
558
559 while (mask) {
560 int idx = u_bit_scan(&mask);
561 if (prog->sh.SamplerTargets[idx] == TEXTURE_EXTERNAL_INDEX)
562 external_samplers |= (1 << idx);
563 }
564
565 return external_samplers;
566 }
567