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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 #ifndef STATE_H
27 #define STATE_H
28 
29 #include "mtypes.h"
30 
31 extern void
32 _mesa_update_state(struct gl_context *ctx);
33 
34 /* As above but can only be called between _mesa_lock_context_textures() and
35  * _mesa_unlock_context_textures().
36  */
37 extern void
38 _mesa_update_state_locked(struct gl_context *ctx);
39 
40 
41 extern void
42 _mesa_set_varying_vp_inputs(struct gl_context *ctx, GLbitfield varying_inputs);
43 
44 
45 extern void
46 _mesa_set_vp_override(struct gl_context *ctx, GLboolean flag);
47 
48 
49 static inline bool
_mesa_ati_fragment_shader_enabled(const struct gl_context * ctx)50 _mesa_ati_fragment_shader_enabled(const struct gl_context *ctx)
51 {
52    return ctx->ATIFragmentShader.Enabled &&
53           ctx->ATIFragmentShader.Current->Instructions[0];
54 }
55 
56 /**
57  * Is the secondary color needed?
58  */
59 static inline GLboolean
_mesa_need_secondary_color(const struct gl_context * ctx)60 _mesa_need_secondary_color(const struct gl_context *ctx)
61 {
62    if (ctx->Light.Enabled &&
63        ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
64        return GL_TRUE;
65 
66    if (ctx->Fog.ColorSumEnabled)
67       return GL_TRUE;
68 
69    if (ctx->VertexProgram._Current &&
70        (ctx->VertexProgram._Current != ctx->VertexProgram._TnlProgram) &&
71        (ctx->VertexProgram._Current->info.inputs_read & VERT_BIT_COLOR1))
72       return GL_TRUE;
73 
74    if (ctx->FragmentProgram._Current &&
75        (ctx->FragmentProgram._Current != ctx->FragmentProgram._TexEnvProgram) &&
76        (ctx->FragmentProgram._Current->info.inputs_read & VARYING_BIT_COL1))
77       return GL_TRUE;
78 
79    if (_mesa_ati_fragment_shader_enabled(ctx))
80       return GL_TRUE;
81 
82    return GL_FALSE;
83 }
84 
85 static inline bool
_mesa_arb_vertex_program_enabled(const struct gl_context * ctx)86 _mesa_arb_vertex_program_enabled(const struct gl_context *ctx)
87 {
88    return ctx->VertexProgram.Enabled &&
89           ctx->VertexProgram.Current->arb.Instructions;
90 }
91 
92 /** Compute two sided lighting state for fixed function or programs. */
93 static inline bool
_mesa_vertex_program_two_side_enabled(const struct gl_context * ctx)94 _mesa_vertex_program_two_side_enabled(const struct gl_context *ctx)
95 {
96    if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] ||
97        _mesa_arb_vertex_program_enabled(ctx))
98       return ctx->VertexProgram.TwoSideEnabled;
99 
100    return ctx->Light.Enabled && ctx->Light.Model.TwoSide;
101 }
102 
103 /** Return 0=GL_CCW or 1=GL_CW */
104 static inline bool
_mesa_polygon_get_front_bit(const struct gl_context * ctx)105 _mesa_polygon_get_front_bit(const struct gl_context *ctx)
106 {
107    if (ctx->Transform.ClipOrigin == GL_LOWER_LEFT)
108       return ctx->Polygon.FrontFace == GL_CW;
109 
110    return ctx->Polygon.FrontFace == GL_CCW;
111 }
112 
113 static inline bool
_mesa_arb_fragment_program_enabled(const struct gl_context * ctx)114 _mesa_arb_fragment_program_enabled(const struct gl_context *ctx)
115 {
116    return ctx->FragmentProgram.Enabled &&
117           ctx->FragmentProgram.Current->arb.Instructions;
118 }
119 
120 #endif
121