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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 #include "c99_math.h"
27 #include "main/glheader.h"
28 #include "main/macros.h"
29 
30 #include "s_context.h"
31 #include "s_fog.h"
32 
33 
34 /**
35  * Used to convert current raster distance to a fog factor in [0,1].
36  */
37 GLfloat
_swrast_z_to_fogfactor(struct gl_context * ctx,GLfloat z)38 _swrast_z_to_fogfactor(struct gl_context *ctx, GLfloat z)
39 {
40    GLfloat d, f;
41 
42    switch (ctx->Fog.Mode) {
43    case GL_LINEAR:
44       if (ctx->Fog.Start == ctx->Fog.End)
45          d = 1.0F;
46       else
47          d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
48       f = (ctx->Fog.End - z) * d;
49       return CLAMP(f, 0.0F, 1.0F);
50    case GL_EXP:
51       d = ctx->Fog.Density;
52       f = expf(-d * z);
53       f = CLAMP(f, 0.0F, 1.0F);
54       return f;
55    case GL_EXP2:
56       d = ctx->Fog.Density;
57       f = expf(-(d * d * z * z));
58       f = CLAMP(f, 0.0F, 1.0F);
59       return f;
60    default:
61       _mesa_problem(ctx, "Bad fog mode in _swrast_z_to_fogfactor");
62       return 0.0;
63    }
64 }
65 
66 
67 #define LINEAR_FOG(f, coord)  f = (fogEnd - coord) * fogScale
68 
69 #define EXP_FOG(f, coord)  f = expf(density * coord)
70 
71 #define EXP2_FOG(f, coord)				\
72 do {							\
73    GLfloat tmp = negDensitySquared * coord * coord;	\
74    if (tmp < FLT_MIN_10_EXP)				\
75       tmp = FLT_MIN_10_EXP;				\
76    f = expf(tmp);					\
77  } while(0)
78 
79 
80 #define BLEND_FOG(f, coord)  f = coord
81 
82 
83 
84 /**
85  * Template code for computing fog blend factor and applying it to colors.
86  * \param TYPE  either GLubyte, GLushort or GLfloat.
87  * \param COMPUTE_F  code to compute the fog blend factor, f.
88  */
89 #define FOG_LOOP(TYPE, FOG_FUNC)						\
90 if (span->arrayAttribs & VARYING_BIT_FOGC) {					\
91    GLuint i;									\
92    for (i = 0; i < span->end; i++) {						\
93       const GLfloat fogCoord = span->array->attribs[VARYING_SLOT_FOGC][i][0];	\
94       const GLfloat c = fabsf(fogCoord);					\
95       GLfloat f, oneMinusF;							\
96       FOG_FUNC(f, c);								\
97       f = CLAMP(f, 0.0F, 1.0F);							\
98       oneMinusF = 1.0F - f;							\
99       rgba[i][RCOMP] = (TYPE) (f * rgba[i][RCOMP] + oneMinusF * rFog);		\
100       rgba[i][GCOMP] = (TYPE) (f * rgba[i][GCOMP] + oneMinusF * gFog);		\
101       rgba[i][BCOMP] = (TYPE) (f * rgba[i][BCOMP] + oneMinusF * bFog);		\
102    }										\
103 }										\
104 else {										\
105    const GLfloat fogStep = span->attrStepX[VARYING_SLOT_FOGC][0];		\
106    GLfloat fogCoord = span->attrStart[VARYING_SLOT_FOGC][0];			\
107    const GLfloat wStep = span->attrStepX[VARYING_SLOT_POS][3];			\
108    GLfloat w = span->attrStart[VARYING_SLOT_POS][3];				\
109    GLuint i;									\
110    for (i = 0; i < span->end; i++) {						\
111       const GLfloat c = fabsf(fogCoord) / w;					\
112       GLfloat f, oneMinusF;							\
113       FOG_FUNC(f, c);								\
114       f = CLAMP(f, 0.0F, 1.0F);							\
115       oneMinusF = 1.0F - f;							\
116       rgba[i][RCOMP] = (TYPE) (f * rgba[i][RCOMP] + oneMinusF * rFog);		\
117       rgba[i][GCOMP] = (TYPE) (f * rgba[i][GCOMP] + oneMinusF * gFog);		\
118       rgba[i][BCOMP] = (TYPE) (f * rgba[i][BCOMP] + oneMinusF * bFog);		\
119       fogCoord += fogStep;							\
120       w += wStep;								\
121    }										\
122 }
123 
124 /**
125  * Apply fog to a span of RGBA pixels.
126  * The fog value are either in the span->array->fog array or interpolated from
127  * the fog/fogStep values.
128  * They fog values are either fog coordinates (Z) or fog blend factors.
129  * _PreferPixelFog should be in sync with that state!
130  */
131 void
_swrast_fog_rgba_span(const struct gl_context * ctx,SWspan * span)132 _swrast_fog_rgba_span( const struct gl_context *ctx, SWspan *span )
133 {
134    const SWcontext *swrast = CONST_SWRAST_CONTEXT(ctx);
135    GLfloat rFog, gFog, bFog;
136 
137    assert(swrast->_FogEnabled);
138    assert(span->arrayMask & SPAN_RGBA);
139 
140    /* compute (scaled) fog color */
141    if (span->array->ChanType == GL_UNSIGNED_BYTE) {
142       rFog = ctx->Fog.Color[RCOMP] * 255.0F;
143       gFog = ctx->Fog.Color[GCOMP] * 255.0F;
144       bFog = ctx->Fog.Color[BCOMP] * 255.0F;
145    }
146    else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
147       rFog = ctx->Fog.Color[RCOMP] * 65535.0F;
148       gFog = ctx->Fog.Color[GCOMP] * 65535.0F;
149       bFog = ctx->Fog.Color[BCOMP] * 65535.0F;
150    }
151    else {
152       rFog = ctx->Fog.Color[RCOMP];
153       gFog = ctx->Fog.Color[GCOMP];
154       bFog = ctx->Fog.Color[BCOMP];
155    }
156 
157    if (swrast->_PreferPixelFog) {
158       /* The span's fog values are fog coordinates, now compute blend factors
159        * and blend the fragment colors with the fog color.
160        */
161       switch (ctx->Fog.Mode) {
162       case GL_LINEAR:
163          {
164             const GLfloat fogEnd = ctx->Fog.End;
165             const GLfloat fogScale = (ctx->Fog.Start == ctx->Fog.End)
166                ? 1.0F : 1.0F / (ctx->Fog.End - ctx->Fog.Start);
167             if (span->array->ChanType == GL_UNSIGNED_BYTE) {
168                GLubyte (*rgba)[4] = span->array->rgba8;
169                FOG_LOOP(GLubyte, LINEAR_FOG);
170             }
171             else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
172                GLushort (*rgba)[4] = span->array->rgba16;
173                FOG_LOOP(GLushort, LINEAR_FOG);
174             }
175             else {
176                GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0];
177                assert(span->array->ChanType == GL_FLOAT);
178                FOG_LOOP(GLfloat, LINEAR_FOG);
179             }
180          }
181          break;
182 
183       case GL_EXP:
184          {
185             const GLfloat density = -ctx->Fog.Density;
186             if (span->array->ChanType == GL_UNSIGNED_BYTE) {
187                GLubyte (*rgba)[4] = span->array->rgba8;
188                FOG_LOOP(GLubyte, EXP_FOG);
189             }
190             else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
191                GLushort (*rgba)[4] = span->array->rgba16;
192                FOG_LOOP(GLushort, EXP_FOG);
193             }
194             else {
195                GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0];
196                assert(span->array->ChanType == GL_FLOAT);
197                FOG_LOOP(GLfloat, EXP_FOG);
198             }
199          }
200          break;
201 
202       case GL_EXP2:
203          {
204             const GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density;
205             if (span->array->ChanType == GL_UNSIGNED_BYTE) {
206                GLubyte (*rgba)[4] = span->array->rgba8;
207                FOG_LOOP(GLubyte, EXP2_FOG);
208             }
209             else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
210                GLushort (*rgba)[4] = span->array->rgba16;
211                FOG_LOOP(GLushort, EXP2_FOG);
212             }
213             else {
214                GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0];
215                assert(span->array->ChanType == GL_FLOAT);
216                FOG_LOOP(GLfloat, EXP2_FOG);
217             }
218          }
219          break;
220 
221       default:
222          _mesa_problem(ctx, "Bad fog mode in _swrast_fog_rgba_span");
223          return;
224       }
225    }
226    else {
227       /* The span's fog start/step/array values are blend factors in [0,1].
228        * They were previously computed per-vertex.
229        */
230       if (span->array->ChanType == GL_UNSIGNED_BYTE) {
231          GLubyte (*rgba)[4] = span->array->rgba8;
232          FOG_LOOP(GLubyte, BLEND_FOG);
233       }
234       else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
235          GLushort (*rgba)[4] = span->array->rgba16;
236          FOG_LOOP(GLushort, BLEND_FOG);
237       }
238       else {
239          GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0];
240          assert(span->array->ChanType == GL_FLOAT);
241          FOG_LOOP(GLfloat, BLEND_FOG);
242       }
243    }
244 }
245