Searched defs:ambient (Results 1 – 14 of 14) sorted by relevance
/external/linux-kselftest/tools/testing/selftests/capabilities/ |
D | test_execve.c | 207 bool eff, bool perm, bool inh, bool ambient) in exec_other_validate_cap() 215 static void exec_validate_cap(bool eff, bool perm, bool inh, bool ambient) in exec_validate_cap()
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/external/skia/src/effects/ |
D | SkEmbossMaskFilter.cpp | 42 SkScalar ambient, SkScalar specular) { in MakeEmboss()
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D | SkEmbossMask.cpp | 52 int ambient = light.fAmbient; in Emboss() local
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/external/skqp/src/effects/ |
D | SkEmbossMaskFilter.cpp | 42 SkScalar ambient, SkScalar specular) { in MakeEmboss()
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D | SkEmbossMask.cpp | 52 int ambient = light.fAmbient; in Emboss() local
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | shader.h | 24 GLint ambient; member
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/external/skqp/src/utils/ |
D | SkShadowUtils.cpp | 186 sk_sp<SkVertices> find(const AmbientVerticesFactory& ambient, const SkMatrix& matrix, in find() 191 sk_sp<SkVertices> add(const SkPath& devPath, const AmbientVerticesFactory& ambient, in add()
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/external/skia/src/utils/ |
D | SkShadowUtils.cpp | 187 sk_sp<SkVertices> find(const AmbientVerticesFactory& ambient, const SkMatrix& matrix, in find() 192 sk_sp<SkVertices> add(const SkPath& devPath, const AmbientVerticesFactory& ambient, in add()
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/external/swiftshader/src/Shader/ |
D | VertexPipeline.cpp | 242 Vector4f ambient; in pipeline() local
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/external/mesa3d/src/mesa/main/ |
D | ffvertex_prog.c | 1174 struct ureg ambient = get_lightprod(p, i, 0, STATE_AMBIENT); in build_lighting() local 1229 struct ureg ambient = get_lightprod(p, i, 1, STATE_AMBIENT); in build_lighting() local
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.h | 135 Color ambient; member
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 4625 sw::Color<float> ambient(l.Ambient.r, l.Ambient.g, l.Ambient.b, l.Ambient.a); in bindLights() local
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/external/mesa3d/src/gallium/drivers/svga/include/ |
D | svga3d_cmd.h | 400 float ambient[4]; member 894 float ambient[4]; member
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 5946 sw::Color<float> ambient(l.Ambient.r, l.Ambient.g, l.Ambient.b, l.Ambient.a); in bindLights() local
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