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Searched defs:ambient (Results 1 – 14 of 14) sorted by relevance

/external/linux-kselftest/tools/testing/selftests/capabilities/
Dtest_execve.c207 bool eff, bool perm, bool inh, bool ambient) in exec_other_validate_cap()
215 static void exec_validate_cap(bool eff, bool perm, bool inh, bool ambient) in exec_validate_cap()
/external/skia/src/effects/
DSkEmbossMaskFilter.cpp42 SkScalar ambient, SkScalar specular) { in MakeEmboss()
DSkEmbossMask.cpp52 int ambient = light.fAmbient; in Emboss() local
/external/skqp/src/effects/
DSkEmbossMaskFilter.cpp42 SkScalar ambient, SkScalar specular) { in MakeEmboss()
DSkEmbossMask.cpp52 int ambient = light.fAmbient; in Emboss() local
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dshader.h24 GLint ambient; member
/external/skqp/src/utils/
DSkShadowUtils.cpp186 sk_sp<SkVertices> find(const AmbientVerticesFactory& ambient, const SkMatrix& matrix, in find()
191 sk_sp<SkVertices> add(const SkPath& devPath, const AmbientVerticesFactory& ambient, in add()
/external/skia/src/utils/
DSkShadowUtils.cpp187 sk_sp<SkVertices> find(const AmbientVerticesFactory& ambient, const SkMatrix& matrix, in find()
192 sk_sp<SkVertices> add(const SkPath& devPath, const AmbientVerticesFactory& ambient, in add()
/external/swiftshader/src/Shader/
DVertexPipeline.cpp242 Vector4f ambient; in pipeline() local
/external/mesa3d/src/mesa/main/
Dffvertex_prog.c1174 struct ureg ambient = get_lightprod(p, i, 0, STATE_AMBIENT); in build_lighting() local
1229 struct ureg ambient = get_lightprod(p, i, 1, STATE_AMBIENT); in build_lighting() local
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h135 Color ambient; member
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp4625 sw::Color<float> ambient(l.Ambient.r, l.Ambient.g, l.Ambient.b, l.Ambient.a); in bindLights() local
/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_cmd.h400 float ambient[4]; member
894 float ambient[4]; member
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp5946 sw::Color<float> ambient(l.Ambient.r, l.Ambient.g, l.Ambient.b, l.Ambient.a); in bindLights() local