Searched defs:asset_path (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/libs/androidfw/include/androidfw/ |
D | AssetManager.h | 218 struct asset_path struct 220 asset_path() : path(""), rawFd(-1), type(kFileTypeRegular), idmap(""), in asset_path() argument 233 asset_path& path); argument
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/frameworks/opt/gamesdk/samples/tuningfork/tfvalidate/ |
D | main.cpp | 21 int validateApk(const char *apk_path, const std::string asset_path, in validateApk() 43 std::string asset_path = "assets/tuningfork/"; in main() local
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D | apk_validator.cpp | 107 const std::string& asset_path, bool debug) in ApkValidator()
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/frameworks/base/core/jni/ |
D | android_util_AssetManager.cpp | 600 static jlong NativeOpenAsset(JNIEnv* env, jclass /*clazz*/, jlong ptr, jstring asset_path, in NativeOpenAsset() 626 static jobject NativeOpenAssetFd(JNIEnv* env, jclass /*clazz*/, jlong ptr, jstring asset_path, in NativeOpenAssetFd() 646 jstring asset_path, jint access_mode) { in NativeOpenNonAsset() 680 jstring asset_path, jlongArray out_offsets) { in NativeOpenNonAssetFd() 706 jstring asset_path) { in NativeOpenXmlAsset()
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