Home
last modified time | relevance | path

Searched defs:asset_path (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/androidfw/include/androidfw/
DAssetManager.h218 struct asset_path struct
220 asset_path() : path(""), rawFd(-1), type(kFileTypeRegular), idmap(""), in asset_path() argument
233 asset_path& path); argument
/frameworks/opt/gamesdk/samples/tuningfork/tfvalidate/
Dmain.cpp21 int validateApk(const char *apk_path, const std::string asset_path, in validateApk()
43 std::string asset_path = "assets/tuningfork/"; in main() local
Dapk_validator.cpp107 const std::string& asset_path, bool debug) in ApkValidator()
/frameworks/base/core/jni/
Dandroid_util_AssetManager.cpp600 static jlong NativeOpenAsset(JNIEnv* env, jclass /*clazz*/, jlong ptr, jstring asset_path, in NativeOpenAsset()
626 static jobject NativeOpenAssetFd(JNIEnv* env, jclass /*clazz*/, jlong ptr, jstring asset_path, in NativeOpenAssetFd()
646 jstring asset_path, jint access_mode) { in NativeOpenNonAsset()
680 jstring asset_path, jlongArray out_offsets) { in NativeOpenNonAssetFd()
706 jstring asset_path) { in NativeOpenXmlAsset()