Searched defs:baseFuncName (Results 1 – 3 of 3) sorted by relevance
430 const char* baseFuncName = m_textureSpec.type == TEXTURETYPE_2D ? "texture2D" : "textureCube"; in initShaderSources() local
763 const char* baseFuncName = DE_NULL; in initShaderSources() local
1248 const char* baseFuncName = DE_NULL; in initShaderSources() local2982 const char* baseFuncName = DE_NULL; in initShaderSources() local