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Searched defs:beginPath (Results 1 – 13 of 13) sorted by relevance

/external/fonttools/Lib/fontTools/pens/
DpointPen.py33 def beginPath(self, identifier=None, **kwargs): member in AbstractPointPen
64 def beginPath(self, identifier=None, **kwargs): member in BasePointToSegmentPen
318 def beginPath(self, identifier=None, **kwargs): member in GuessSmoothPointPen
406 def beginPath(self, identifier=None, **kwargs): member in ReverseContourPointPen
/external/fonttools/Tests/ufoLib/
DtestSupport.py51 def beginPath(self, **kwargs): member in Glyph
/external/skqp/gm/
Dpoly2poly.cpp59 void SkJSCanvas::beginPath() { fPath.reset(); } in beginPath() function in SkJSCanvas
/external/fonttools/Tests/pens/
DpointPen_test.py62 def beginPath(self, identifier=None, **kwargs): member in _TestPointPen
/external/skia/src/gpu/ccpr/
DGrCCStrokeGeometry.cpp66 void GrCCStrokeGeometry::beginPath(const SkStrokeRec& stroke, float strokeDevWidth, in beginPath() function in GrCCStrokeGeometry
DGrCCFillGeometry.cpp18 void GrCCFillGeometry::beginPath() { in beginPath() function in GrCCFillGeometry
/external/skqp/src/gpu/ccpr/
DGrCCStrokeGeometry.cpp66 void GrCCStrokeGeometry::beginPath(const SkStrokeRec& stroke, float strokeDevWidth, in beginPath() function in GrCCStrokeGeometry
DGrCCFillGeometry.cpp18 void GrCCFillGeometry::beginPath() { in beginPath() function in GrCCFillGeometry
/external/skqp/experimental/canvaskit/htmlcanvas/
Dcanvas2dcontext.js501 this.beginPath = function() { method in CanvasRenderingContext2D
/external/skia/modules/canvaskit/htmlcanvas/
Dcanvas2dcontext.js501 this.beginPath = function() { method in CanvasRenderingContext2D
/external/fonttools/Lib/fontTools/ufoLib/
DglifLib.py1528 def beginPath(self, identifier=None, **kwargs): member in GLIFPointPen
/external/skia/modules/canvaskit/
Dexterns.js519 CanvasRenderingContext2D.prototype.beginPath = function() {}; method in CanvasRenderingContext2D
/external/skqp/experimental/canvaskit/
Dexterns.js500 CanvasRenderingContext2D.prototype.beginPath = function() {}; method in CanvasRenderingContext2D