/external/fonttools/Lib/fontTools/pens/ |
D | pointPen.py | 33 def beginPath(self, identifier=None, **kwargs): member in AbstractPointPen 64 def beginPath(self, identifier=None, **kwargs): member in BasePointToSegmentPen 318 def beginPath(self, identifier=None, **kwargs): member in GuessSmoothPointPen 406 def beginPath(self, identifier=None, **kwargs): member in ReverseContourPointPen
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/external/fonttools/Tests/ufoLib/ |
D | testSupport.py | 51 def beginPath(self, **kwargs): member in Glyph
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/external/skqp/gm/ |
D | poly2poly.cpp | 59 void SkJSCanvas::beginPath() { fPath.reset(); } in beginPath() function in SkJSCanvas
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/external/fonttools/Tests/pens/ |
D | pointPen_test.py | 62 def beginPath(self, identifier=None, **kwargs): member in _TestPointPen
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/external/skia/src/gpu/ccpr/ |
D | GrCCStrokeGeometry.cpp | 66 void GrCCStrokeGeometry::beginPath(const SkStrokeRec& stroke, float strokeDevWidth, in beginPath() function in GrCCStrokeGeometry
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D | GrCCFillGeometry.cpp | 18 void GrCCFillGeometry::beginPath() { in beginPath() function in GrCCFillGeometry
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/external/skqp/src/gpu/ccpr/ |
D | GrCCStrokeGeometry.cpp | 66 void GrCCStrokeGeometry::beginPath(const SkStrokeRec& stroke, float strokeDevWidth, in beginPath() function in GrCCStrokeGeometry
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D | GrCCFillGeometry.cpp | 18 void GrCCFillGeometry::beginPath() { in beginPath() function in GrCCFillGeometry
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/external/skqp/experimental/canvaskit/htmlcanvas/ |
D | canvas2dcontext.js | 501 this.beginPath = function() { method in CanvasRenderingContext2D
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/external/skia/modules/canvaskit/htmlcanvas/ |
D | canvas2dcontext.js | 501 this.beginPath = function() { method in CanvasRenderingContext2D
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/external/fonttools/Lib/fontTools/ufoLib/ |
D | glifLib.py | 1528 def beginPath(self, identifier=None, **kwargs): member in GLIFPointPen
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/external/skia/modules/canvaskit/ |
D | externs.js | 519 CanvasRenderingContext2D.prototype.beginPath = function() {}; method in CanvasRenderingContext2D
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/external/skqp/experimental/canvaskit/ |
D | externs.js | 500 CanvasRenderingContext2D.prototype.beginPath = function() {}; method in CanvasRenderingContext2D
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