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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "rsFBOCache.h"
18 
19 #include "rsContext.h"
20 #include "rsAllocation.h"
21 
22 namespace android {
23 namespace renderscript {
24 
FBOCache()25 FBOCache::FBOCache() {
26     mDirty = true;
27     mHal.state.colorTargetsCount = 1;
28     mHal.state.colorTargets = new Allocation*[mHal.state.colorTargetsCount];
29     mColorTargets = new ObjectBaseRef<Allocation>[mHal.state.colorTargetsCount];
30     resetAll(nullptr);
31 }
32 
~FBOCache()33 FBOCache::~FBOCache() {
34     delete[] mHal.state.colorTargets;
35     delete[] mColorTargets;
36 }
37 
init(Context * rsc)38 void FBOCache::init(Context *rsc) {
39     rsc->mHal.funcs.framebuffer.init(rsc, this);
40 }
41 
deinit(Context * rsc)42 void FBOCache::deinit(Context *rsc) {
43     rsc->mHal.funcs.framebuffer.destroy(rsc, this);
44 }
45 
bindColorTarget(Context * rsc,Allocation * a,uint32_t slot)46 void FBOCache::bindColorTarget(Context *rsc, Allocation *a, uint32_t slot) {
47     if (slot >= mHal.state.colorTargetsCount) {
48         ALOGE("Invalid render target index");
49         return;
50     }
51     if (a != nullptr) {
52         if (!(a->getIsTexture() || (a->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT))) {
53             ALOGE("Invalid Color Target");
54             return;
55         }
56     }
57     mColorTargets[slot].set(a);
58     mHal.state.colorTargets[slot] = a;
59     mDirty = true;
60 }
61 
bindDepthTarget(Context * rsc,Allocation * a)62 void FBOCache::bindDepthTarget(Context *rsc, Allocation *a) {
63     if (a != nullptr) {
64         if (!a->getIsRenderTarget()) {
65             ALOGE("Invalid Depth Target");
66             return;
67         }
68     }
69     mDepthTarget.set(a);
70     mHal.state.depthTarget = a;
71     mDirty = true;
72 }
73 
resetAll(Context *)74 void FBOCache::resetAll(Context *) {
75     for (uint32_t i = 0; i < mHal.state.colorTargetsCount; i ++) {
76         mColorTargets[i].set(nullptr);
77         mHal.state.colorTargets[i] = nullptr;
78     }
79     mDepthTarget.set(nullptr);
80     mHal.state.depthTarget = nullptr;
81     mDirty = true;
82 }
83 
setup(Context * rsc)84 void FBOCache::setup(Context *rsc) {
85     if (!mDirty) {
86         return;
87     }
88 
89     rsc->mHal.funcs.framebuffer.setActive(rsc, this);
90 
91     mDirty = false;
92 }
93 
94 } // namespace renderscript
95 } // namespace android
96