Searched defs:bindTexture (Results 1 – 12 of 12) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | OpenGLSystem.java | 53 public static final void bindTexture(int target, int texture) { in bindTexture() method in OpenGLSystem
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/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.cpp | 92 void TextureManager::bindTexture (int unit, const glu::Texture2D* tex2D) in bindTexture() function in deqp::gls::TextureManager 97 void TextureManager::bindTexture (int unit, const glu::TextureCube* texCube) in bindTexture() function in deqp::gls::TextureManager
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/external/autotest/client/deps/webgl_mpd/src/debug/ |
D | webgl-debug.js | 90 'bindTexture': {2: { 0:true }}, property
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.cpp | 174 void GLContext::bindTexture (deUint32 target, deUint32 texture) in bindTexture() function in sglr::GLContext
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D | sglrReferenceContext.cpp | 592 void ReferenceContext::bindTexture (deUint32 target, deUint32 texture) in bindTexture() function in sglr::ReferenceContext
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 1020 void Context::bindTexture(TextureType type, GLuint texture) in bindTexture() function in es1::Context
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 1182 void Context::bindTexture(TextureType type, GLuint texture) in bindTexture() function in es2::Context
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/external/deqp/framework/opengl/wrapper/ |
D | glwFunctions.inl | 29 glBindTextureFunc bindTexture; variable
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/external/skqp/src/gpu/gl/ |
D | GrGLGpu.cpp | 2936 void GrGLGpu::bindTexture(int unitIdx, GrSamplerState samplerState, GrGLTexture* texture) { in bindTexture() function in GrGLGpu
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D | GrGLTestInterface.h | 28 virtual GrGLvoid bindTexture(GrGLenum target, GrGLuint texture) {} in bindTexture() function
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/external/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 2949 void GrGLGpu::bindTexture(int unitIdx, GrSamplerState samplerState, GrGLTexture* texture) { in bindTexture() function in GrGLGpu
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D | GrGLTestInterface.h | 28 virtual GrGLvoid bindTexture(GrGLenum target, GrGLuint texture) {} in bindTexture() function
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