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1 /*
2  * Copyright (c) 2014 - 2015 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include "util/ralloc.h"
25 #include "brw_context.h"
26 #include "brw_cs.h"
27 #include "brw_wm.h"
28 #include "intel_mipmap_tree.h"
29 #include "brw_state.h"
30 #include "intel_batchbuffer.h"
31 #include "compiler/brw_nir.h"
32 #include "brw_program.h"
33 #include "compiler/glsl/ir_uniform.h"
34 
35 static void
assign_cs_binding_table_offsets(const struct gen_device_info * devinfo,const struct gl_program * prog,struct brw_cs_prog_data * prog_data)36 assign_cs_binding_table_offsets(const struct gen_device_info *devinfo,
37                                 const struct gl_program *prog,
38                                 struct brw_cs_prog_data *prog_data)
39 {
40    uint32_t next_binding_table_offset = 0;
41 
42    /* May not be used if the gl_NumWorkGroups variable is not accessed. */
43    prog_data->binding_table.work_groups_start = next_binding_table_offset;
44    next_binding_table_offset++;
45 
46    brw_assign_common_binding_table_offsets(devinfo, prog, &prog_data->base,
47                                            next_binding_table_offset);
48 }
49 
50 static bool
brw_codegen_cs_prog(struct brw_context * brw,struct brw_program * cp,struct brw_cs_prog_key * key)51 brw_codegen_cs_prog(struct brw_context *brw,
52                     struct brw_program *cp,
53                     struct brw_cs_prog_key *key)
54 {
55    const struct gen_device_info *devinfo = &brw->screen->devinfo;
56    const GLuint *program;
57    void *mem_ctx = ralloc_context(NULL);
58    struct brw_cs_prog_data prog_data;
59    bool start_busy = false;
60    double start_time = 0;
61 
62    memset(&prog_data, 0, sizeof(prog_data));
63 
64    if (cp->program.info.cs.shared_size > 64 * 1024) {
65       cp->program.sh.data->LinkStatus = linking_failure;
66       const char *error_str =
67          "Compute shader used more than 64KB of shared variables";
68       ralloc_strcat(&cp->program.sh.data->InfoLog, error_str);
69       _mesa_problem(NULL, "Failed to link compute shader: %s\n", error_str);
70 
71       ralloc_free(mem_ctx);
72       return false;
73    } else {
74       prog_data.base.total_shared = cp->program.info.cs.shared_size;
75    }
76 
77    assign_cs_binding_table_offsets(devinfo, &cp->program, &prog_data);
78 
79    brw_nir_setup_glsl_uniforms(mem_ctx, cp->program.nir,
80                                &cp->program, &prog_data.base, true);
81 
82    if (unlikely(brw->perf_debug)) {
83       start_busy = (brw->batch.last_bo &&
84                     brw_bo_busy(brw->batch.last_bo));
85       start_time = get_time();
86    }
87 
88    int st_index = -1;
89    if (INTEL_DEBUG & DEBUG_SHADER_TIME)
90       st_index = brw_get_shader_time_index(brw, &cp->program, ST_CS, true);
91 
92    char *error_str;
93    program = brw_compile_cs(brw->screen->compiler, brw, mem_ctx, key,
94                             &prog_data, cp->program.nir, st_index,
95                             &error_str);
96    if (program == NULL) {
97       cp->program.sh.data->LinkStatus = linking_failure;
98       ralloc_strcat(&cp->program.sh.data->InfoLog, error_str);
99       _mesa_problem(NULL, "Failed to compile compute shader: %s\n", error_str);
100 
101       ralloc_free(mem_ctx);
102       return false;
103    }
104 
105    if (unlikely(brw->perf_debug)) {
106       if (cp->compiled_once) {
107          _mesa_problem(&brw->ctx, "CS programs shouldn't need recompiles");
108       }
109       cp->compiled_once = true;
110 
111       if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
112          perf_debug("CS compile took %.03f ms and stalled the GPU\n",
113                     (get_time() - start_time) * 1000);
114       }
115    }
116 
117    brw_alloc_stage_scratch(brw, &brw->cs.base, prog_data.base.total_scratch);
118 
119    /* The param and pull_param arrays will be freed by the shader cache. */
120    ralloc_steal(NULL, prog_data.base.param);
121    ralloc_steal(NULL, prog_data.base.pull_param);
122    brw_upload_cache(&brw->cache, BRW_CACHE_CS_PROG,
123                     key, sizeof(*key),
124                     program, prog_data.base.program_size,
125                     &prog_data, sizeof(prog_data),
126                     &brw->cs.base.prog_offset, &brw->cs.base.prog_data);
127    ralloc_free(mem_ctx);
128 
129    return true;
130 }
131 
132 
133 void
brw_cs_populate_key(struct brw_context * brw,struct brw_cs_prog_key * key)134 brw_cs_populate_key(struct brw_context *brw, struct brw_cs_prog_key *key)
135 {
136    struct gl_context *ctx = &brw->ctx;
137    /* BRW_NEW_COMPUTE_PROGRAM */
138    const struct brw_program *cp =
139       (struct brw_program *) brw->programs[MESA_SHADER_COMPUTE];
140    const struct gl_program *prog = (struct gl_program *) cp;
141 
142    memset(key, 0, sizeof(*key));
143 
144    /* _NEW_TEXTURE */
145    brw_populate_sampler_prog_key_data(ctx, prog, &key->tex);
146 
147    /* The unique compute program ID */
148    key->program_string_id = cp->id;
149 }
150 
151 
152 void
brw_upload_cs_prog(struct brw_context * brw)153 brw_upload_cs_prog(struct brw_context *brw)
154 {
155    struct gl_context *ctx = &brw->ctx;
156    struct brw_cs_prog_key key;
157    struct brw_program *cp =
158       (struct brw_program *) brw->programs[MESA_SHADER_COMPUTE];
159 
160    if (!cp)
161       return;
162 
163    if (!brw_state_dirty(brw, _NEW_TEXTURE, BRW_NEW_COMPUTE_PROGRAM))
164       return;
165 
166    brw->cs.base.sampler_count =
167       util_last_bit(ctx->ComputeProgram._Current->SamplersUsed);
168 
169    brw_cs_populate_key(brw, &key);
170 
171    if (brw_search_cache(&brw->cache, BRW_CACHE_CS_PROG,
172                         &key, sizeof(key),
173                         &brw->cs.base.prog_offset,
174                         &brw->cs.base.prog_data))
175       return;
176 
177    if (brw_disk_cache_upload_program(brw, MESA_SHADER_COMPUTE))
178       return;
179 
180    cp = (struct brw_program *) brw->programs[MESA_SHADER_COMPUTE];
181    cp->id = key.program_string_id;
182 
183    MAYBE_UNUSED bool success = brw_codegen_cs_prog(brw, cp, &key);
184    assert(success);
185 }
186 
187 
188 bool
brw_cs_precompile(struct gl_context * ctx,struct gl_program * prog)189 brw_cs_precompile(struct gl_context *ctx, struct gl_program *prog)
190 {
191    struct brw_context *brw = brw_context(ctx);
192    struct brw_cs_prog_key key;
193 
194    struct brw_program *bcp = brw_program(prog);
195 
196    memset(&key, 0, sizeof(key));
197    key.program_string_id = bcp->id;
198 
199    brw_setup_tex_for_precompile(brw, &key.tex, prog);
200 
201    uint32_t old_prog_offset = brw->cs.base.prog_offset;
202    struct brw_stage_prog_data *old_prog_data = brw->cs.base.prog_data;
203 
204    bool success = brw_codegen_cs_prog(brw, bcp, &key);
205 
206    brw->cs.base.prog_offset = old_prog_offset;
207    brw->cs.base.prog_data = old_prog_data;
208 
209    return success;
210 }
211