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1 /*
2  * Copyright © 2014 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "compiler/blob.h"
25 #include "compiler/glsl/ir_uniform.h"
26 #include "compiler/glsl/shader_cache.h"
27 #include "main/mtypes.h"
28 #include "util/build_id.h"
29 #include "util/debug.h"
30 #include "util/disk_cache.h"
31 #include "util/macros.h"
32 #include "util/mesa-sha1.h"
33 
34 #include "brw_context.h"
35 #include "brw_program.h"
36 #include "brw_cs.h"
37 #include "brw_gs.h"
38 #include "brw_state.h"
39 #include "brw_vs.h"
40 #include "brw_wm.h"
41 
42 static void
gen_shader_sha1(struct brw_context * brw,struct gl_program * prog,gl_shader_stage stage,void * key,unsigned char * out_sha1)43 gen_shader_sha1(struct brw_context *brw, struct gl_program *prog,
44                 gl_shader_stage stage, void *key, unsigned char *out_sha1)
45 {
46    char sha1_buf[41];
47    unsigned char sha1[20];
48    char manifest[256];
49    int offset = 0;
50 
51    _mesa_sha1_format(sha1_buf, prog->sh.data->sha1);
52    offset += snprintf(manifest, sizeof(manifest), "program: %s\n", sha1_buf);
53 
54    _mesa_sha1_compute(key, brw_prog_key_size(stage), sha1);
55    _mesa_sha1_format(sha1_buf, sha1);
56    offset += snprintf(manifest + offset, sizeof(manifest) - offset,
57                       "%s_key: %s\n", _mesa_shader_stage_to_abbrev(stage),
58                       sha1_buf);
59 
60    _mesa_sha1_compute(manifest, strlen(manifest), out_sha1);
61 }
62 
63 static void
write_blob_program_data(struct blob * binary,gl_shader_stage stage,const void * program,struct brw_stage_prog_data * prog_data)64 write_blob_program_data(struct blob *binary, gl_shader_stage stage,
65                         const void *program,
66                         struct brw_stage_prog_data *prog_data)
67 {
68    /* Write prog_data to blob. */
69    blob_write_bytes(binary, prog_data, brw_prog_data_size(stage));
70 
71    /* Write program to blob. */
72    blob_write_bytes(binary, program, prog_data->program_size);
73 
74    /* Write push params */
75    blob_write_bytes(binary, prog_data->param,
76                     sizeof(uint32_t) * prog_data->nr_params);
77 
78    /* Write pull params */
79    blob_write_bytes(binary, prog_data->pull_param,
80                     sizeof(uint32_t) * prog_data->nr_pull_params);
81 }
82 
83 static bool
read_blob_program_data(struct blob_reader * binary,struct gl_program * prog,gl_shader_stage stage,const uint8_t ** program,struct brw_stage_prog_data * prog_data)84 read_blob_program_data(struct blob_reader *binary, struct gl_program *prog,
85                        gl_shader_stage stage, const uint8_t **program,
86                        struct brw_stage_prog_data *prog_data)
87 {
88    /* Read shader prog_data from blob. */
89    blob_copy_bytes(binary, prog_data, brw_prog_data_size(stage));
90    if (binary->overrun)
91       return false;
92 
93    /* Read shader program from blob. */
94    *program = blob_read_bytes(binary, prog_data->program_size);
95 
96    /* Read push params */
97    prog_data->param = rzalloc_array(NULL, uint32_t, prog_data->nr_params);
98    blob_copy_bytes(binary, prog_data->param,
99                    sizeof(uint32_t) * prog_data->nr_params);
100 
101    /* Read pull params */
102    prog_data->pull_param = rzalloc_array(NULL, uint32_t,
103                                          prog_data->nr_pull_params);
104    blob_copy_bytes(binary, prog_data->pull_param,
105                    sizeof(uint32_t) * prog_data->nr_pull_params);
106 
107    return (binary->current == binary->end && !binary->overrun);
108 }
109 
110 static bool
read_and_upload(struct brw_context * brw,struct disk_cache * cache,struct gl_program * prog,gl_shader_stage stage)111 read_and_upload(struct brw_context *brw, struct disk_cache *cache,
112                 struct gl_program *prog, gl_shader_stage stage)
113 {
114    unsigned char binary_sha1[20];
115 
116    union brw_any_prog_key prog_key;
117 
118    switch (stage) {
119    case MESA_SHADER_VERTEX:
120       brw_vs_populate_key(brw, &prog_key.vs);
121       /* We don't care what instance of the program it is for the disk cache
122        * hash lookup, so set the id to 0 for the sha1 hashing.
123        * program_string_id will be set below.
124        */
125       prog_key.vs.program_string_id = 0;
126       break;
127    case MESA_SHADER_TESS_CTRL:
128       brw_tcs_populate_key(brw, &prog_key.tcs);
129       prog_key.tcs.program_string_id = 0;
130       break;
131    case MESA_SHADER_TESS_EVAL:
132       brw_tes_populate_key(brw, &prog_key.tes);
133       prog_key.tes.program_string_id = 0;
134       break;
135    case MESA_SHADER_GEOMETRY:
136       brw_gs_populate_key(brw, &prog_key.gs);
137       prog_key.gs.program_string_id = 0;
138       break;
139    case MESA_SHADER_FRAGMENT:
140       brw_wm_populate_key(brw, &prog_key.wm);
141       prog_key.wm.program_string_id = 0;
142       break;
143    case MESA_SHADER_COMPUTE:
144       brw_cs_populate_key(brw, &prog_key.cs);
145       prog_key.cs.program_string_id = 0;
146       break;
147    default:
148       unreachable("Unsupported stage!");
149    }
150 
151    gen_shader_sha1(brw, prog, stage, &prog_key, binary_sha1);
152 
153    size_t buffer_size;
154    uint8_t *buffer = disk_cache_get(cache, binary_sha1, &buffer_size);
155    if (buffer == NULL) {
156       if (brw->ctx._Shader->Flags & GLSL_CACHE_INFO) {
157          char sha1_buf[41];
158          _mesa_sha1_format(sha1_buf, binary_sha1);
159          fprintf(stderr, "No cached %s binary found for: %s\n",
160                  _mesa_shader_stage_to_abbrev(stage), sha1_buf);
161       }
162       return false;
163    }
164 
165    if (brw->ctx._Shader->Flags & GLSL_CACHE_INFO) {
166       char sha1_buf[41];
167       _mesa_sha1_format(sha1_buf, binary_sha1);
168       fprintf(stderr, "attempting to populate bo cache with binary: %s\n",
169               sha1_buf);
170    }
171 
172    struct blob_reader binary;
173    blob_reader_init(&binary, buffer, buffer_size);
174 
175    const uint8_t *program;
176    struct brw_stage_prog_data *prog_data =
177       ralloc_size(NULL, sizeof(union brw_any_prog_data));
178    if (!read_blob_program_data(&binary, prog, stage, &program, prog_data)) {
179       /* Something very bad has gone wrong discard the item from the cache and
180        * rebuild from source.
181        */
182       if (brw->ctx._Shader->Flags & GLSL_CACHE_INFO) {
183          fprintf(stderr, "Error reading program from cache (invalid i965 "
184                  "cache item)\n");
185       }
186 
187       disk_cache_remove(cache, binary_sha1);
188       ralloc_free(prog_data);
189       free(buffer);
190       return false;
191    }
192 
193    enum brw_cache_id cache_id;
194    struct brw_stage_state *stage_state;
195 
196    switch (stage) {
197    case MESA_SHADER_VERTEX:
198       prog_key.vs.program_string_id = brw_program(prog)->id;
199       cache_id = BRW_CACHE_VS_PROG;
200       stage_state = &brw->vs.base;
201       break;
202    case MESA_SHADER_TESS_CTRL:
203       prog_key.tcs.program_string_id = brw_program(prog)->id;
204       cache_id = BRW_CACHE_TCS_PROG;
205       stage_state = &brw->tcs.base;
206       break;
207    case MESA_SHADER_TESS_EVAL:
208       prog_key.tes.program_string_id = brw_program(prog)->id;
209       cache_id = BRW_CACHE_TES_PROG;
210       stage_state = &brw->tes.base;
211       break;
212    case MESA_SHADER_GEOMETRY:
213       prog_key.gs.program_string_id = brw_program(prog)->id;
214       cache_id = BRW_CACHE_GS_PROG;
215       stage_state = &brw->gs.base;
216       break;
217    case MESA_SHADER_FRAGMENT:
218       prog_key.wm.program_string_id = brw_program(prog)->id;
219       cache_id = BRW_CACHE_FS_PROG;
220       stage_state = &brw->wm.base;
221       break;
222    case MESA_SHADER_COMPUTE:
223       prog_key.cs.program_string_id = brw_program(prog)->id;
224       cache_id = BRW_CACHE_CS_PROG;
225       stage_state = &brw->cs.base;
226       break;
227    default:
228       unreachable("Unsupported stage!");
229    }
230 
231    brw_alloc_stage_scratch(brw, stage_state, prog_data->total_scratch);
232 
233    brw_upload_cache(&brw->cache, cache_id, &prog_key, brw_prog_key_size(stage),
234                     program, prog_data->program_size, prog_data,
235                     brw_prog_data_size(stage), &stage_state->prog_offset,
236                     &stage_state->prog_data);
237 
238    prog->program_written_to_cache = true;
239 
240    ralloc_free(prog_data);
241    free(buffer);
242 
243    return true;
244 }
245 
246 bool
brw_disk_cache_upload_program(struct brw_context * brw,gl_shader_stage stage)247 brw_disk_cache_upload_program(struct brw_context *brw, gl_shader_stage stage)
248 {
249    struct disk_cache *cache = brw->ctx.Cache;
250    if (cache == NULL)
251       return false;
252 
253    struct gl_program *prog = brw->ctx._Shader->CurrentProgram[stage];
254    if (prog == NULL)
255       return false;
256 
257    /* FIXME: For now we don't read from the cache if transform feedback is
258     * enabled via the API. However the shader cache does support transform
259     * feedback when enabled via in shader xfb qualifiers.
260     */
261    if (prog->sh.LinkedTransformFeedback &&
262        prog->sh.LinkedTransformFeedback->api_enabled)
263       return false;
264 
265    if (brw->ctx._Shader->Flags & GLSL_CACHE_FALLBACK)
266       goto fail;
267 
268    if (prog->sh.data->LinkStatus != linking_skipped)
269       goto fail;
270 
271    if (!read_and_upload(brw, cache, prog, stage))
272       goto fail;
273 
274    if (brw->ctx._Shader->Flags & GLSL_CACHE_INFO) {
275       fprintf(stderr, "read gen program from cache\n");
276    }
277 
278    return true;
279 
280 fail:
281    prog->program_written_to_cache = false;
282    if (brw->ctx._Shader->Flags & GLSL_CACHE_INFO) {
283       fprintf(stderr, "falling back to nir %s.\n",
284               _mesa_shader_stage_to_abbrev(prog->info.stage));
285    }
286 
287    brw_program_deserialize_nir(&brw->ctx, prog, stage);
288 
289    return false;
290 }
291 
292 static void
write_program_data(struct brw_context * brw,struct gl_program * prog,void * key,struct brw_stage_prog_data * prog_data,uint32_t prog_offset,struct disk_cache * cache,gl_shader_stage stage)293 write_program_data(struct brw_context *brw, struct gl_program *prog,
294                    void *key, struct brw_stage_prog_data *prog_data,
295                    uint32_t prog_offset, struct disk_cache *cache,
296                    gl_shader_stage stage)
297 {
298    struct blob binary;
299    blob_init(&binary);
300 
301    const void *program_map = brw->cache.map + prog_offset;
302    /* TODO: Improve perf for non-LLC. It would be best to save it at program
303     * generation time when the program is in normal memory accessible with
304     * cache to the CPU. Another easier change would be to use
305     * _mesa_streaming_load_memcpy to read from the program mapped memory. */
306    write_blob_program_data(&binary, stage, program_map, prog_data);
307 
308    unsigned char sha1[20];
309    char buf[41];
310    gen_shader_sha1(brw, prog, stage, key, sha1);
311    _mesa_sha1_format(buf, sha1);
312    if (brw->ctx._Shader->Flags & GLSL_CACHE_INFO) {
313       fprintf(stderr, "putting binary in cache: %s\n", buf);
314    }
315 
316    disk_cache_put(cache, sha1, binary.data, binary.size, NULL);
317 
318    prog->program_written_to_cache = true;
319    blob_finish(&binary);
320 }
321 
322 void
brw_disk_cache_write_render_programs(struct brw_context * brw)323 brw_disk_cache_write_render_programs(struct brw_context *brw)
324 {
325    struct disk_cache *cache = brw->ctx.Cache;
326    if (cache == NULL)
327       return;
328 
329    struct gl_program *prog =
330       brw->ctx._Shader->CurrentProgram[MESA_SHADER_VERTEX];
331    if (prog && !prog->program_written_to_cache) {
332       struct brw_vs_prog_key vs_key;
333       brw_vs_populate_key(brw, &vs_key);
334       vs_key.program_string_id = 0;
335 
336       write_program_data(brw, prog, &vs_key, brw->vs.base.prog_data,
337                          brw->vs.base.prog_offset, cache,
338                          MESA_SHADER_VERTEX);
339    }
340 
341    prog = brw->ctx._Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
342    if (prog && !prog->program_written_to_cache) {
343       struct brw_tcs_prog_key tcs_key;
344       brw_tcs_populate_key(brw, &tcs_key);
345       tcs_key.program_string_id = 0;
346 
347       write_program_data(brw, prog, &tcs_key, brw->tcs.base.prog_data,
348                          brw->tcs.base.prog_offset, cache,
349                          MESA_SHADER_TESS_CTRL);
350    }
351 
352    prog = brw->ctx._Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
353    if (prog && !prog->program_written_to_cache) {
354       struct brw_tes_prog_key tes_key;
355       brw_tes_populate_key(brw, &tes_key);
356       tes_key.program_string_id = 0;
357 
358       write_program_data(brw, prog, &tes_key, brw->tes.base.prog_data,
359                          brw->tes.base.prog_offset, cache,
360                          MESA_SHADER_TESS_EVAL);
361    }
362 
363    prog = brw->ctx._Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
364    if (prog && !prog->program_written_to_cache) {
365       struct brw_gs_prog_key gs_key;
366       brw_gs_populate_key(brw, &gs_key);
367       gs_key.program_string_id = 0;
368 
369       write_program_data(brw, prog, &gs_key, brw->gs.base.prog_data,
370                          brw->gs.base.prog_offset, cache,
371                          MESA_SHADER_GEOMETRY);
372    }
373 
374    prog = brw->ctx._Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
375    if (prog && !prog->program_written_to_cache) {
376       struct brw_wm_prog_key wm_key;
377       brw_wm_populate_key(brw, &wm_key);
378       wm_key.program_string_id = 0;
379 
380       write_program_data(brw, prog, &wm_key, brw->wm.base.prog_data,
381                          brw->wm.base.prog_offset, cache,
382                          MESA_SHADER_FRAGMENT);
383    }
384 }
385 
386 void
brw_disk_cache_write_compute_program(struct brw_context * brw)387 brw_disk_cache_write_compute_program(struct brw_context *brw)
388 {
389    struct disk_cache *cache = brw->ctx.Cache;
390    if (cache == NULL)
391       return;
392 
393    struct gl_program *prog =
394       brw->ctx._Shader->CurrentProgram[MESA_SHADER_COMPUTE];
395    if (prog && !prog->program_written_to_cache) {
396       struct brw_cs_prog_key cs_key;
397       brw_cs_populate_key(brw, &cs_key);
398       cs_key.program_string_id = 0;
399 
400       write_program_data(brw, prog, &cs_key, brw->cs.base.prog_data,
401                          brw->cs.base.prog_offset, cache,
402                          MESA_SHADER_COMPUTE);
403    }
404 }
405 
406 void
brw_disk_cache_init(struct brw_context * brw)407 brw_disk_cache_init(struct brw_context *brw)
408 {
409 #ifdef ENABLE_SHADER_CACHE
410    if (env_var_as_boolean("MESA_GLSL_CACHE_DISABLE", true))
411       return;
412 
413    char renderer[10];
414    MAYBE_UNUSED int len = snprintf(renderer, sizeof(renderer), "i965_%04x",
415                                    brw->screen->deviceID);
416    assert(len == sizeof(renderer) - 1);
417 
418    const struct build_id_note *note =
419       build_id_find_nhdr_for_addr(brw_disk_cache_init);
420    assert(note && build_id_length(note) == 20 /* sha1 */);
421 
422    const uint8_t *id_sha1 = build_id_data(note);
423    assert(id_sha1);
424 
425    char timestamp[41];
426    _mesa_sha1_format(timestamp, id_sha1);
427 
428    brw->ctx.Cache = disk_cache_create(renderer, timestamp, 0);
429 #endif
430 }
431