1 /*
2 * Copyright 2003 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include <sys/errno.h>
27
28 #include "main/blend.h"
29 #include "main/context.h"
30 #include "main/condrender.h"
31 #include "main/samplerobj.h"
32 #include "main/state.h"
33 #include "main/enums.h"
34 #include "main/macros.h"
35 #include "main/transformfeedback.h"
36 #include "main/framebuffer.h"
37 #include "tnl/tnl.h"
38 #include "vbo/vbo_context.h"
39 #include "swrast/swrast.h"
40 #include "swrast_setup/swrast_setup.h"
41 #include "drivers/common/meta.h"
42 #include "util/bitscan.h"
43 #include "util/bitset.h"
44
45 #include "brw_blorp.h"
46 #include "brw_draw.h"
47 #include "brw_defines.h"
48 #include "compiler/brw_eu_defines.h"
49 #include "brw_context.h"
50 #include "brw_state.h"
51
52 #include "intel_batchbuffer.h"
53 #include "intel_buffers.h"
54 #include "intel_fbo.h"
55 #include "intel_mipmap_tree.h"
56 #include "intel_buffer_objects.h"
57
58 #define FILE_DEBUG_FLAG DEBUG_PRIMS
59
60
61 static const GLenum reduced_prim[GL_POLYGON+1] = {
62 [GL_POINTS] = GL_POINTS,
63 [GL_LINES] = GL_LINES,
64 [GL_LINE_LOOP] = GL_LINES,
65 [GL_LINE_STRIP] = GL_LINES,
66 [GL_TRIANGLES] = GL_TRIANGLES,
67 [GL_TRIANGLE_STRIP] = GL_TRIANGLES,
68 [GL_TRIANGLE_FAN] = GL_TRIANGLES,
69 [GL_QUADS] = GL_TRIANGLES,
70 [GL_QUAD_STRIP] = GL_TRIANGLES,
71 [GL_POLYGON] = GL_TRIANGLES
72 };
73
74 /* When the primitive changes, set a state bit and re-validate. Not
75 * the nicest and would rather deal with this by having all the
76 * programs be immune to the active primitive (ie. cope with all
77 * possibilities). That may not be realistic however.
78 */
79 static void
brw_set_prim(struct brw_context * brw,const struct _mesa_prim * prim)80 brw_set_prim(struct brw_context *brw, const struct _mesa_prim *prim)
81 {
82 struct gl_context *ctx = &brw->ctx;
83 uint32_t hw_prim = get_hw_prim_for_gl_prim(prim->mode);
84
85 DBG("PRIM: %s\n", _mesa_enum_to_string(prim->mode));
86
87 /* Slight optimization to avoid the GS program when not needed:
88 */
89 if (prim->mode == GL_QUAD_STRIP &&
90 ctx->Light.ShadeModel != GL_FLAT &&
91 ctx->Polygon.FrontMode == GL_FILL &&
92 ctx->Polygon.BackMode == GL_FILL)
93 hw_prim = _3DPRIM_TRISTRIP;
94
95 if (prim->mode == GL_QUADS && prim->count == 4 &&
96 ctx->Light.ShadeModel != GL_FLAT &&
97 ctx->Polygon.FrontMode == GL_FILL &&
98 ctx->Polygon.BackMode == GL_FILL) {
99 hw_prim = _3DPRIM_TRIFAN;
100 }
101
102 if (hw_prim != brw->primitive) {
103 brw->primitive = hw_prim;
104 brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE;
105
106 if (reduced_prim[prim->mode] != brw->reduced_primitive) {
107 brw->reduced_primitive = reduced_prim[prim->mode];
108 brw->ctx.NewDriverState |= BRW_NEW_REDUCED_PRIMITIVE;
109 }
110 }
111 }
112
113 static void
gen6_set_prim(struct brw_context * brw,const struct _mesa_prim * prim)114 gen6_set_prim(struct brw_context *brw, const struct _mesa_prim *prim)
115 {
116 const struct gl_context *ctx = &brw->ctx;
117 uint32_t hw_prim;
118
119 DBG("PRIM: %s\n", _mesa_enum_to_string(prim->mode));
120
121 if (prim->mode == GL_PATCHES) {
122 hw_prim = _3DPRIM_PATCHLIST(ctx->TessCtrlProgram.patch_vertices);
123 } else {
124 hw_prim = get_hw_prim_for_gl_prim(prim->mode);
125 }
126
127 if (hw_prim != brw->primitive) {
128 brw->primitive = hw_prim;
129 brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE;
130 if (prim->mode == GL_PATCHES)
131 brw->ctx.NewDriverState |= BRW_NEW_PATCH_PRIMITIVE;
132 }
133 }
134
135
136 /**
137 * The hardware is capable of removing dangling vertices on its own; however,
138 * prior to Gen6, we sometimes convert quads into trifans (and quad strips
139 * into tristrips), since pre-Gen6 hardware requires a GS to render quads.
140 * This function manually trims dangling vertices from a draw call involving
141 * quads so that those dangling vertices won't get drawn when we convert to
142 * trifans/tristrips.
143 */
144 static GLuint
trim(GLenum prim,GLuint length)145 trim(GLenum prim, GLuint length)
146 {
147 if (prim == GL_QUAD_STRIP)
148 return length > 3 ? (length - length % 2) : 0;
149 else if (prim == GL_QUADS)
150 return length - length % 4;
151 else
152 return length;
153 }
154
155
156 static void
brw_emit_prim(struct brw_context * brw,const struct _mesa_prim * prim,uint32_t hw_prim,struct brw_transform_feedback_object * xfb_obj,unsigned stream)157 brw_emit_prim(struct brw_context *brw,
158 const struct _mesa_prim *prim,
159 uint32_t hw_prim,
160 struct brw_transform_feedback_object *xfb_obj,
161 unsigned stream)
162 {
163 const struct gen_device_info *devinfo = &brw->screen->devinfo;
164 int verts_per_instance;
165 int vertex_access_type;
166 int indirect_flag;
167
168 DBG("PRIM: %s %d %d\n", _mesa_enum_to_string(prim->mode),
169 prim->start, prim->count);
170
171 int start_vertex_location = prim->start;
172 int base_vertex_location = prim->basevertex;
173
174 if (prim->indexed) {
175 vertex_access_type = devinfo->gen >= 7 ?
176 GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM :
177 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM;
178 start_vertex_location += brw->ib.start_vertex_offset;
179 base_vertex_location += brw->vb.start_vertex_bias;
180 } else {
181 vertex_access_type = devinfo->gen >= 7 ?
182 GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL :
183 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL;
184 start_vertex_location += brw->vb.start_vertex_bias;
185 }
186
187 /* We only need to trim the primitive count on pre-Gen6. */
188 if (devinfo->gen < 6)
189 verts_per_instance = trim(prim->mode, prim->count);
190 else
191 verts_per_instance = prim->count;
192
193 /* If nothing to emit, just return. */
194 if (verts_per_instance == 0 && !prim->is_indirect && !xfb_obj)
195 return;
196
197 /* If we're set to always flush, do it before and after the primitive emit.
198 * We want to catch both missed flushes that hurt instruction/state cache
199 * and missed flushes of the render cache as it heads to other parts of
200 * the besides the draw code.
201 */
202 if (brw->always_flush_cache)
203 brw_emit_mi_flush(brw);
204
205 /* If indirect, emit a bunch of loads from the indirect BO. */
206 if (xfb_obj) {
207 indirect_flag = GEN7_3DPRIM_INDIRECT_PARAMETER_ENABLE;
208
209 brw_load_register_mem(brw, GEN7_3DPRIM_VERTEX_COUNT,
210 xfb_obj->prim_count_bo,
211 stream * sizeof(uint32_t));
212 BEGIN_BATCH(9);
213 OUT_BATCH(MI_LOAD_REGISTER_IMM | (9 - 2));
214 OUT_BATCH(GEN7_3DPRIM_INSTANCE_COUNT);
215 OUT_BATCH(prim->num_instances);
216 OUT_BATCH(GEN7_3DPRIM_START_VERTEX);
217 OUT_BATCH(0);
218 OUT_BATCH(GEN7_3DPRIM_BASE_VERTEX);
219 OUT_BATCH(0);
220 OUT_BATCH(GEN7_3DPRIM_START_INSTANCE);
221 OUT_BATCH(0);
222 ADVANCE_BATCH();
223 } else if (prim->is_indirect) {
224 struct gl_buffer_object *indirect_buffer = brw->ctx.DrawIndirectBuffer;
225 struct brw_bo *bo = intel_bufferobj_buffer(brw,
226 intel_buffer_object(indirect_buffer),
227 prim->indirect_offset, 5 * sizeof(GLuint), false);
228
229 indirect_flag = GEN7_3DPRIM_INDIRECT_PARAMETER_ENABLE;
230
231 brw_load_register_mem(brw, GEN7_3DPRIM_VERTEX_COUNT, bo,
232 prim->indirect_offset + 0);
233 brw_load_register_mem(brw, GEN7_3DPRIM_INSTANCE_COUNT, bo,
234 prim->indirect_offset + 4);
235
236 brw_load_register_mem(brw, GEN7_3DPRIM_START_VERTEX, bo,
237 prim->indirect_offset + 8);
238 if (prim->indexed) {
239 brw_load_register_mem(brw, GEN7_3DPRIM_BASE_VERTEX, bo,
240 prim->indirect_offset + 12);
241 brw_load_register_mem(brw, GEN7_3DPRIM_START_INSTANCE, bo,
242 prim->indirect_offset + 16);
243 } else {
244 brw_load_register_mem(brw, GEN7_3DPRIM_START_INSTANCE, bo,
245 prim->indirect_offset + 12);
246 brw_load_register_imm32(brw, GEN7_3DPRIM_BASE_VERTEX, 0);
247 }
248 } else {
249 indirect_flag = 0;
250 }
251
252 BEGIN_BATCH(devinfo->gen >= 7 ? 7 : 6);
253
254 if (devinfo->gen >= 7) {
255 const int predicate_enable =
256 (brw->predicate.state == BRW_PREDICATE_STATE_USE_BIT)
257 ? GEN7_3DPRIM_PREDICATE_ENABLE : 0;
258
259 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2) | indirect_flag | predicate_enable);
260 OUT_BATCH(hw_prim | vertex_access_type);
261 } else {
262 OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
263 hw_prim << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
264 vertex_access_type);
265 }
266 OUT_BATCH(verts_per_instance);
267 OUT_BATCH(start_vertex_location);
268 OUT_BATCH(prim->num_instances);
269 OUT_BATCH(prim->base_instance);
270 OUT_BATCH(base_vertex_location);
271 ADVANCE_BATCH();
272
273 if (brw->always_flush_cache)
274 brw_emit_mi_flush(brw);
275 }
276
277
278 static void
brw_merge_inputs(struct brw_context * brw,const struct gl_vertex_array * arrays[])279 brw_merge_inputs(struct brw_context *brw,
280 const struct gl_vertex_array *arrays[])
281 {
282 const struct gen_device_info *devinfo = &brw->screen->devinfo;
283 const struct gl_context *ctx = &brw->ctx;
284 GLuint i;
285
286 for (i = 0; i < brw->vb.nr_buffers; i++) {
287 brw_bo_unreference(brw->vb.buffers[i].bo);
288 brw->vb.buffers[i].bo = NULL;
289 }
290 brw->vb.nr_buffers = 0;
291
292 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
293 brw->vb.inputs[i].buffer = -1;
294 brw->vb.inputs[i].glarray = arrays[i];
295 }
296
297 if (devinfo->gen < 8 && !devinfo->is_haswell) {
298 uint64_t mask = ctx->VertexProgram._Current->info.inputs_read;
299 /* Prior to Haswell, the hardware can't natively support GL_FIXED or
300 * 2_10_10_10_REV vertex formats. Set appropriate workaround flags.
301 */
302 while (mask) {
303 uint8_t wa_flags = 0;
304
305 i = u_bit_scan64(&mask);
306
307 switch (brw->vb.inputs[i].glarray->Type) {
308
309 case GL_FIXED:
310 wa_flags = brw->vb.inputs[i].glarray->Size;
311 break;
312
313 case GL_INT_2_10_10_10_REV:
314 wa_flags |= BRW_ATTRIB_WA_SIGN;
315 /* fallthough */
316
317 case GL_UNSIGNED_INT_2_10_10_10_REV:
318 if (brw->vb.inputs[i].glarray->Format == GL_BGRA)
319 wa_flags |= BRW_ATTRIB_WA_BGRA;
320
321 if (brw->vb.inputs[i].glarray->Normalized)
322 wa_flags |= BRW_ATTRIB_WA_NORMALIZE;
323 else if (!brw->vb.inputs[i].glarray->Integer)
324 wa_flags |= BRW_ATTRIB_WA_SCALE;
325
326 break;
327 }
328
329 if (brw->vb.attrib_wa_flags[i] != wa_flags) {
330 brw->vb.attrib_wa_flags[i] = wa_flags;
331 brw->ctx.NewDriverState |= BRW_NEW_VS_ATTRIB_WORKAROUNDS;
332 }
333 }
334 }
335 }
336
337 /* Disable auxiliary buffers if a renderbuffer is also bound as a texture
338 * or shader image. This causes a self-dependency, where both rendering
339 * and sampling may concurrently read or write the CCS buffer, causing
340 * incorrect pixels.
341 */
342 static bool
intel_disable_rb_aux_buffer(struct brw_context * brw,bool * draw_aux_buffer_disabled,struct intel_mipmap_tree * tex_mt,unsigned min_level,unsigned num_levels,const char * usage)343 intel_disable_rb_aux_buffer(struct brw_context *brw,
344 bool *draw_aux_buffer_disabled,
345 struct intel_mipmap_tree *tex_mt,
346 unsigned min_level, unsigned num_levels,
347 const char *usage)
348 {
349 const struct gl_framebuffer *fb = brw->ctx.DrawBuffer;
350 bool found = false;
351
352 /* We only need to worry about color compression and fast clears. */
353 if (tex_mt->aux_usage != ISL_AUX_USAGE_CCS_D &&
354 tex_mt->aux_usage != ISL_AUX_USAGE_CCS_E)
355 return false;
356
357 for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
358 const struct intel_renderbuffer *irb =
359 intel_renderbuffer(fb->_ColorDrawBuffers[i]);
360
361 if (irb && irb->mt->bo == tex_mt->bo &&
362 irb->mt_level >= min_level &&
363 irb->mt_level < min_level + num_levels) {
364 found = draw_aux_buffer_disabled[i] = true;
365 }
366 }
367
368 if (found) {
369 perf_debug("Disabling CCS because a renderbuffer is also bound %s.\n",
370 usage);
371 }
372
373 return found;
374 }
375
376 static void
mark_textures_used_for_txf(BITSET_WORD * used_for_txf,const struct gl_program * prog)377 mark_textures_used_for_txf(BITSET_WORD *used_for_txf,
378 const struct gl_program *prog)
379 {
380 if (!prog)
381 return;
382
383 unsigned mask = prog->SamplersUsed & prog->info.textures_used_by_txf;
384 while (mask) {
385 int s = u_bit_scan(&mask);
386 BITSET_SET(used_for_txf, prog->SamplerUnits[s]);
387 }
388 }
389
390 /**
391 * \brief Resolve buffers before drawing.
392 *
393 * Resolve the depth buffer's HiZ buffer, resolve the depth buffer of each
394 * enabled depth texture, and flush the render cache for any dirty textures.
395 */
396 void
brw_predraw_resolve_inputs(struct brw_context * brw,bool rendering,bool * draw_aux_buffer_disabled)397 brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering,
398 bool *draw_aux_buffer_disabled)
399 {
400 struct gl_context *ctx = &brw->ctx;
401 struct intel_texture_object *tex_obj;
402
403 BITSET_DECLARE(used_for_txf, MAX_COMBINED_TEXTURE_IMAGE_UNITS);
404 memset(used_for_txf, 0, sizeof(used_for_txf));
405 if (rendering) {
406 mark_textures_used_for_txf(used_for_txf, ctx->VertexProgram._Current);
407 mark_textures_used_for_txf(used_for_txf, ctx->TessCtrlProgram._Current);
408 mark_textures_used_for_txf(used_for_txf, ctx->TessEvalProgram._Current);
409 mark_textures_used_for_txf(used_for_txf, ctx->GeometryProgram._Current);
410 mark_textures_used_for_txf(used_for_txf, ctx->FragmentProgram._Current);
411 } else {
412 mark_textures_used_for_txf(used_for_txf, ctx->ComputeProgram._Current);
413 }
414
415 /* Resolve depth buffer and render cache of each enabled texture. */
416 int maxEnabledUnit = ctx->Texture._MaxEnabledTexImageUnit;
417 for (int i = 0; i <= maxEnabledUnit; i++) {
418 if (!ctx->Texture.Unit[i]._Current)
419 continue;
420 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
421 if (!tex_obj || !tex_obj->mt)
422 continue;
423
424 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, i);
425 enum isl_format view_format =
426 translate_tex_format(brw, tex_obj->_Format, sampler->sRGBDecode);
427
428 unsigned min_level, min_layer, num_levels, num_layers;
429 if (tex_obj->base.Immutable) {
430 min_level = tex_obj->base.MinLevel;
431 num_levels = MIN2(tex_obj->base.NumLevels, tex_obj->_MaxLevel + 1);
432 min_layer = tex_obj->base.MinLayer;
433 num_layers = tex_obj->base.Target != GL_TEXTURE_3D ?
434 tex_obj->base.NumLayers : INTEL_REMAINING_LAYERS;
435 } else {
436 min_level = tex_obj->base.BaseLevel;
437 num_levels = tex_obj->_MaxLevel - tex_obj->base.BaseLevel + 1;
438 min_layer = 0;
439 num_layers = INTEL_REMAINING_LAYERS;
440 }
441
442 const bool disable_aux = rendering &&
443 intel_disable_rb_aux_buffer(brw, draw_aux_buffer_disabled,
444 tex_obj->mt, min_level, num_levels,
445 "for sampling");
446
447 intel_miptree_prepare_texture(brw, tex_obj->mt, view_format,
448 min_level, num_levels,
449 min_layer, num_layers,
450 disable_aux);
451
452 /* If any programs are using it with texelFetch, we may need to also do
453 * a prepare with an sRGB format to ensure texelFetch works "properly".
454 */
455 if (BITSET_TEST(used_for_txf, i)) {
456 enum isl_format txf_format =
457 translate_tex_format(brw, tex_obj->_Format, GL_DECODE_EXT);
458 if (txf_format != view_format) {
459 intel_miptree_prepare_texture(brw, tex_obj->mt, txf_format,
460 min_level, num_levels,
461 min_layer, num_layers,
462 disable_aux);
463 }
464 }
465
466 brw_cache_flush_for_read(brw, tex_obj->mt->bo);
467
468 if (tex_obj->base.StencilSampling ||
469 tex_obj->mt->format == MESA_FORMAT_S_UINT8) {
470 intel_update_r8stencil(brw, tex_obj->mt);
471 }
472 }
473
474 /* Resolve color for each active shader image. */
475 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
476 const struct gl_program *prog = ctx->_Shader->CurrentProgram[i];
477
478 if (unlikely(prog && prog->info.num_images)) {
479 for (unsigned j = 0; j < prog->info.num_images; j++) {
480 struct gl_image_unit *u =
481 &ctx->ImageUnits[prog->sh.ImageUnits[j]];
482 tex_obj = intel_texture_object(u->TexObj);
483
484 if (tex_obj && tex_obj->mt) {
485 if (rendering) {
486 intel_disable_rb_aux_buffer(brw, draw_aux_buffer_disabled,
487 tex_obj->mt, 0, ~0,
488 "as a shader image");
489 }
490
491 intel_miptree_prepare_image(brw, tex_obj->mt);
492
493 brw_cache_flush_for_read(brw, tex_obj->mt->bo);
494 }
495 }
496 }
497 }
498 }
499
500 static void
brw_predraw_resolve_framebuffer(struct brw_context * brw,bool * draw_aux_buffer_disabled)501 brw_predraw_resolve_framebuffer(struct brw_context *brw,
502 bool *draw_aux_buffer_disabled)
503 {
504 struct gl_context *ctx = &brw->ctx;
505 struct intel_renderbuffer *depth_irb;
506
507 /* Resolve the depth buffer's HiZ buffer. */
508 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
509 if (depth_irb && depth_irb->mt) {
510 intel_miptree_prepare_depth(brw, depth_irb->mt,
511 depth_irb->mt_level,
512 depth_irb->mt_layer,
513 depth_irb->layer_count);
514 }
515
516 /* Resolve color buffers for non-coherent framebuffer fetch. */
517 if (!ctx->Extensions.MESA_shader_framebuffer_fetch &&
518 ctx->FragmentProgram._Current &&
519 ctx->FragmentProgram._Current->info.outputs_read) {
520 const struct gl_framebuffer *fb = ctx->DrawBuffer;
521
522 /* This is only used for non-coherent framebuffer fetch, so we don't
523 * need to worry about CCS_E and can simply pass 'false' below.
524 */
525 assert(brw->screen->devinfo.gen < 9);
526
527 for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
528 const struct intel_renderbuffer *irb =
529 intel_renderbuffer(fb->_ColorDrawBuffers[i]);
530
531 if (irb) {
532 intel_miptree_prepare_texture(brw, irb->mt, irb->mt->surf.format,
533 irb->mt_level, 1,
534 irb->mt_layer, irb->layer_count,
535 false);
536 }
537 }
538 }
539
540 struct gl_framebuffer *fb = ctx->DrawBuffer;
541 for (int i = 0; i < fb->_NumColorDrawBuffers; i++) {
542 struct intel_renderbuffer *irb =
543 intel_renderbuffer(fb->_ColorDrawBuffers[i]);
544
545 if (irb == NULL || irb->mt == NULL)
546 continue;
547
548 mesa_format mesa_format =
549 _mesa_get_render_format(ctx, intel_rb_format(irb));
550 enum isl_format isl_format = brw_isl_format_for_mesa_format(mesa_format);
551 bool blend_enabled = ctx->Color.BlendEnabled & (1 << i);
552 enum isl_aux_usage aux_usage =
553 intel_miptree_render_aux_usage(brw, irb->mt, isl_format,
554 blend_enabled,
555 draw_aux_buffer_disabled[i]);
556 if (brw->draw_aux_usage[i] != aux_usage) {
557 brw->ctx.NewDriverState |= BRW_NEW_AUX_STATE;
558 brw->draw_aux_usage[i] = aux_usage;
559 }
560
561 intel_miptree_prepare_render(brw, irb->mt, irb->mt_level,
562 irb->mt_layer, irb->layer_count,
563 aux_usage);
564
565 brw_cache_flush_for_render(brw, irb->mt->bo,
566 isl_format, aux_usage);
567 }
568 }
569
570 /**
571 * \brief Call this after drawing to mark which buffers need resolving
572 *
573 * If the depth buffer was written to and if it has an accompanying HiZ
574 * buffer, then mark that it needs a depth resolve.
575 *
576 * If the color buffer is a multisample window system buffer, then
577 * mark that it needs a downsample.
578 *
579 * Also mark any render targets which will be textured as needing a render
580 * cache flush.
581 */
582 static void
brw_postdraw_set_buffers_need_resolve(struct brw_context * brw)583 brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
584 {
585 struct gl_context *ctx = &brw->ctx;
586 struct gl_framebuffer *fb = ctx->DrawBuffer;
587
588 struct intel_renderbuffer *front_irb = NULL;
589 struct intel_renderbuffer *back_irb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
590 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
591 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
592 struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
593
594 if (_mesa_is_front_buffer_drawing(fb))
595 front_irb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
596
597 if (front_irb)
598 front_irb->need_downsample = true;
599 if (back_irb)
600 back_irb->need_downsample = true;
601 if (depth_irb) {
602 bool depth_written = brw_depth_writes_enabled(brw);
603 if (depth_att->Layered) {
604 intel_miptree_finish_depth(brw, depth_irb->mt,
605 depth_irb->mt_level,
606 depth_irb->mt_layer,
607 depth_irb->layer_count,
608 depth_written);
609 } else {
610 intel_miptree_finish_depth(brw, depth_irb->mt,
611 depth_irb->mt_level,
612 depth_irb->mt_layer, 1,
613 depth_written);
614 }
615 if (depth_written)
616 brw_depth_cache_add_bo(brw, depth_irb->mt->bo);
617 }
618
619 if (stencil_irb && brw->stencil_write_enabled)
620 brw_depth_cache_add_bo(brw, stencil_irb->mt->bo);
621
622 for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
623 struct intel_renderbuffer *irb =
624 intel_renderbuffer(fb->_ColorDrawBuffers[i]);
625
626 if (!irb)
627 continue;
628
629 mesa_format mesa_format =
630 _mesa_get_render_format(ctx, intel_rb_format(irb));
631 enum isl_format isl_format = brw_isl_format_for_mesa_format(mesa_format);
632 enum isl_aux_usage aux_usage = brw->draw_aux_usage[i];
633
634 brw_render_cache_add_bo(brw, irb->mt->bo, isl_format, aux_usage);
635
636 intel_miptree_finish_render(brw, irb->mt, irb->mt_level,
637 irb->mt_layer, irb->layer_count,
638 aux_usage);
639 }
640 }
641
642 static void
intel_renderbuffer_move_temp_back(struct brw_context * brw,struct intel_renderbuffer * irb)643 intel_renderbuffer_move_temp_back(struct brw_context *brw,
644 struct intel_renderbuffer *irb)
645 {
646 if (irb->align_wa_mt == NULL)
647 return;
648
649 brw_cache_flush_for_read(brw, irb->align_wa_mt->bo);
650
651 intel_miptree_copy_slice(brw, irb->align_wa_mt, 0, 0,
652 irb->mt,
653 irb->Base.Base.TexImage->Level, irb->mt_layer);
654
655 intel_miptree_reference(&irb->align_wa_mt, NULL);
656
657 /* Finally restore the x,y to correspond to full miptree. */
658 intel_renderbuffer_set_draw_offset(irb);
659
660 /* Make sure render surface state gets re-emitted with updated miptree. */
661 brw->NewGLState |= _NEW_BUFFERS;
662 }
663
664 static void
brw_postdraw_reconcile_align_wa_slices(struct brw_context * brw)665 brw_postdraw_reconcile_align_wa_slices(struct brw_context *brw)
666 {
667 struct gl_context *ctx = &brw->ctx;
668 struct gl_framebuffer *fb = ctx->DrawBuffer;
669
670 struct intel_renderbuffer *depth_irb =
671 intel_get_renderbuffer(fb, BUFFER_DEPTH);
672 struct intel_renderbuffer *stencil_irb =
673 intel_get_renderbuffer(fb, BUFFER_STENCIL);
674
675 if (depth_irb && depth_irb->align_wa_mt)
676 intel_renderbuffer_move_temp_back(brw, depth_irb);
677
678 if (stencil_irb && stencil_irb->align_wa_mt)
679 intel_renderbuffer_move_temp_back(brw, stencil_irb);
680
681 for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
682 struct intel_renderbuffer *irb =
683 intel_renderbuffer(fb->_ColorDrawBuffers[i]);
684
685 if (!irb || irb->align_wa_mt == NULL)
686 continue;
687
688 intel_renderbuffer_move_temp_back(brw, irb);
689 }
690 }
691
692 static void
brw_prepare_drawing(struct gl_context * ctx,const struct gl_vertex_array * arrays[],const struct _mesa_index_buffer * ib,bool index_bounds_valid,GLuint min_index,GLuint max_index)693 brw_prepare_drawing(struct gl_context *ctx,
694 const struct gl_vertex_array *arrays[],
695 const struct _mesa_index_buffer *ib,
696 bool index_bounds_valid,
697 GLuint min_index,
698 GLuint max_index)
699 {
700 struct brw_context *brw = brw_context(ctx);
701
702 if (ctx->NewState)
703 _mesa_update_state(ctx);
704
705 /* We have to validate the textures *before* checking for fallbacks;
706 * otherwise, the software fallback won't be able to rely on the
707 * texture state, the firstLevel and lastLevel fields won't be
708 * set in the intel texture object (they'll both be 0), and the
709 * software fallback will segfault if it attempts to access any
710 * texture level other than level 0.
711 */
712 brw_validate_textures(brw);
713
714 /* Find the highest sampler unit used by each shader program. A bit-count
715 * won't work since ARB programs use the texture unit number as the sampler
716 * index.
717 */
718 brw->wm.base.sampler_count =
719 util_last_bit(ctx->FragmentProgram._Current->SamplersUsed);
720 brw->gs.base.sampler_count = ctx->GeometryProgram._Current ?
721 util_last_bit(ctx->GeometryProgram._Current->SamplersUsed) : 0;
722 brw->tes.base.sampler_count = ctx->TessEvalProgram._Current ?
723 util_last_bit(ctx->TessEvalProgram._Current->SamplersUsed) : 0;
724 brw->tcs.base.sampler_count = ctx->TessCtrlProgram._Current ?
725 util_last_bit(ctx->TessCtrlProgram._Current->SamplersUsed) : 0;
726 brw->vs.base.sampler_count =
727 util_last_bit(ctx->VertexProgram._Current->SamplersUsed);
728
729 intel_prepare_render(brw);
730
731 /* This workaround has to happen outside of brw_upload_render_state()
732 * because it may flush the batchbuffer for a blit, affecting the state
733 * flags.
734 */
735 brw_workaround_depthstencil_alignment(brw, 0);
736
737 /* Resolves must occur after updating renderbuffers, updating context state,
738 * and finalizing textures but before setting up any hardware state for
739 * this draw call.
740 */
741 bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS] = { };
742 brw_predraw_resolve_inputs(brw, true, draw_aux_buffer_disabled);
743 brw_predraw_resolve_framebuffer(brw, draw_aux_buffer_disabled);
744
745 /* Bind all inputs, derive varying and size information:
746 */
747 brw_merge_inputs(brw, arrays);
748
749 brw->ib.ib = ib;
750 brw->ctx.NewDriverState |= BRW_NEW_INDICES;
751
752 brw->vb.index_bounds_valid = index_bounds_valid;
753 brw->vb.min_index = min_index;
754 brw->vb.max_index = max_index;
755 brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
756 }
757
758 static void
brw_finish_drawing(struct gl_context * ctx)759 brw_finish_drawing(struct gl_context *ctx)
760 {
761 struct brw_context *brw = brw_context(ctx);
762
763 if (brw->always_flush_batch)
764 intel_batchbuffer_flush(brw);
765
766 brw_program_cache_check_size(brw);
767 brw_postdraw_reconcile_align_wa_slices(brw);
768 brw_postdraw_set_buffers_need_resolve(brw);
769
770 if (brw->draw.draw_params_count_bo) {
771 brw_bo_unreference(brw->draw.draw_params_count_bo);
772 brw->draw.draw_params_count_bo = NULL;
773 }
774 }
775
776 /* May fail if out of video memory for texture or vbo upload, or on
777 * fallback conditions.
778 */
779 static void
brw_draw_single_prim(struct gl_context * ctx,const struct gl_vertex_array * arrays[],const struct _mesa_prim * prim,unsigned prim_id,struct brw_transform_feedback_object * xfb_obj,unsigned stream,struct gl_buffer_object * indirect)780 brw_draw_single_prim(struct gl_context *ctx,
781 const struct gl_vertex_array *arrays[],
782 const struct _mesa_prim *prim,
783 unsigned prim_id,
784 struct brw_transform_feedback_object *xfb_obj,
785 unsigned stream,
786 struct gl_buffer_object *indirect)
787 {
788 struct brw_context *brw = brw_context(ctx);
789 const struct gen_device_info *devinfo = &brw->screen->devinfo;
790 bool fail_next = false;
791
792 /* Flag BRW_NEW_DRAW_CALL on every draw. This allows us to have
793 * atoms that happen on every draw call.
794 */
795 brw->ctx.NewDriverState |= BRW_NEW_DRAW_CALL;
796
797 /* Flush the batch if the batch/state buffers are nearly full. We can
798 * grow them if needed, but this is not free, so we'd like to avoid it.
799 */
800 intel_batchbuffer_require_space(brw, 1500, RENDER_RING);
801 brw_require_statebuffer_space(brw, 2400);
802 intel_batchbuffer_save_state(brw);
803
804 if (brw->num_instances != prim->num_instances ||
805 brw->basevertex != prim->basevertex ||
806 brw->baseinstance != prim->base_instance) {
807 brw->num_instances = prim->num_instances;
808 brw->basevertex = prim->basevertex;
809 brw->baseinstance = prim->base_instance;
810 if (prim_id > 0) { /* For i == 0 we just did this before the loop */
811 brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
812 brw_merge_inputs(brw, arrays);
813 }
814 }
815
816 /* Determine if we need to flag BRW_NEW_VERTICES for updating the
817 * gl_BaseVertexARB or gl_BaseInstanceARB values. For indirect draw, we
818 * always flag if the shader uses one of the values. For direct draws,
819 * we only flag if the values change.
820 */
821 const int new_basevertex =
822 prim->indexed ? prim->basevertex : prim->start;
823 const int new_baseinstance = prim->base_instance;
824 const struct brw_vs_prog_data *vs_prog_data =
825 brw_vs_prog_data(brw->vs.base.prog_data);
826 if (prim_id > 0) {
827 const bool uses_draw_parameters =
828 vs_prog_data->uses_basevertex ||
829 vs_prog_data->uses_baseinstance;
830
831 if ((uses_draw_parameters && prim->is_indirect) ||
832 (vs_prog_data->uses_basevertex &&
833 brw->draw.params.gl_basevertex != new_basevertex) ||
834 (vs_prog_data->uses_baseinstance &&
835 brw->draw.params.gl_baseinstance != new_baseinstance))
836 brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
837 }
838
839 brw->draw.params.gl_basevertex = new_basevertex;
840 brw->draw.params.gl_baseinstance = new_baseinstance;
841 brw_bo_unreference(brw->draw.draw_params_bo);
842
843 if (prim->is_indirect) {
844 /* Point draw_params_bo at the indirect buffer. */
845 brw->draw.draw_params_bo =
846 intel_buffer_object(ctx->DrawIndirectBuffer)->buffer;
847 brw_bo_reference(brw->draw.draw_params_bo);
848 brw->draw.draw_params_offset =
849 prim->indirect_offset + (prim->indexed ? 12 : 8);
850 } else {
851 /* Set draw_params_bo to NULL so brw_prepare_vertices knows it
852 * has to upload gl_BaseVertex and such if they're needed.
853 */
854 brw->draw.draw_params_bo = NULL;
855 brw->draw.draw_params_offset = 0;
856 }
857
858 /* gl_DrawID always needs its own vertex buffer since it's not part of
859 * the indirect parameter buffer. If the program uses gl_DrawID we need
860 * to flag BRW_NEW_VERTICES. For the first iteration, we don't have
861 * valid vs_prog_data, but we always flag BRW_NEW_VERTICES before
862 * the loop.
863 */
864 brw->draw.gl_drawid = prim->draw_id;
865 brw_bo_unreference(brw->draw.draw_id_bo);
866 brw->draw.draw_id_bo = NULL;
867 if (prim_id > 0 && vs_prog_data->uses_drawid)
868 brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
869
870 if (devinfo->gen < 6)
871 brw_set_prim(brw, prim);
872 else
873 gen6_set_prim(brw, prim);
874
875 retry:
876
877 /* Note that before the loop, brw->ctx.NewDriverState was set to != 0, and
878 * that the state updated in the loop outside of this block is that in
879 * *_set_prim or intel_batchbuffer_flush(), which only impacts
880 * brw->ctx.NewDriverState.
881 */
882 if (brw->ctx.NewDriverState) {
883 brw->batch.no_wrap = true;
884 brw_upload_render_state(brw);
885 }
886
887 brw_emit_prim(brw, prim, brw->primitive, xfb_obj, stream);
888
889 brw->batch.no_wrap = false;
890
891 if (!brw_batch_has_aperture_space(brw, 0)) {
892 if (!fail_next) {
893 intel_batchbuffer_reset_to_saved(brw);
894 intel_batchbuffer_flush(brw);
895 fail_next = true;
896 goto retry;
897 } else {
898 int ret = intel_batchbuffer_flush(brw);
899 WARN_ONCE(ret == -ENOSPC,
900 "i965: Single primitive emit exceeded "
901 "available aperture space\n");
902 }
903 }
904
905 /* Now that we know we haven't run out of aperture space, we can safely
906 * reset the dirty bits.
907 */
908 if (brw->ctx.NewDriverState)
909 brw_render_state_finished(brw);
910
911 return;
912 }
913
914 void
brw_draw_prims(struct gl_context * ctx,const struct _mesa_prim * prims,GLuint nr_prims,const struct _mesa_index_buffer * ib,GLboolean index_bounds_valid,GLuint min_index,GLuint max_index,struct gl_transform_feedback_object * gl_xfb_obj,unsigned stream,struct gl_buffer_object * indirect)915 brw_draw_prims(struct gl_context *ctx,
916 const struct _mesa_prim *prims,
917 GLuint nr_prims,
918 const struct _mesa_index_buffer *ib,
919 GLboolean index_bounds_valid,
920 GLuint min_index,
921 GLuint max_index,
922 struct gl_transform_feedback_object *gl_xfb_obj,
923 unsigned stream,
924 struct gl_buffer_object *indirect)
925 {
926 unsigned i;
927 struct brw_context *brw = brw_context(ctx);
928 const struct gl_vertex_array **arrays = ctx->Array._DrawArrays;
929 int predicate_state = brw->predicate.state;
930 struct brw_transform_feedback_object *xfb_obj =
931 (struct brw_transform_feedback_object *) gl_xfb_obj;
932
933 if (!brw_check_conditional_render(brw))
934 return;
935
936 /* Handle primitive restart if needed */
937 if (brw_handle_primitive_restart(ctx, prims, nr_prims, ib, indirect)) {
938 /* The draw was handled, so we can exit now */
939 return;
940 }
941
942 /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it
943 * won't support all the extensions we support.
944 */
945 if (ctx->RenderMode != GL_RENDER) {
946 perf_debug("%s render mode not supported in hardware\n",
947 _mesa_enum_to_string(ctx->RenderMode));
948 _swsetup_Wakeup(ctx);
949 _tnl_wakeup(ctx);
950 _tnl_draw_prims(ctx, prims, nr_prims, ib,
951 index_bounds_valid, min_index, max_index, NULL, 0, NULL);
952 return;
953 }
954
955 /* If we're going to have to upload any of the user's vertex arrays, then
956 * get the minimum and maximum of their index buffer so we know what range
957 * to upload.
958 */
959 if (!index_bounds_valid && !vbo_all_varyings_in_vbos(arrays)) {
960 perf_debug("Scanning index buffer to compute index buffer bounds. "
961 "Use glDrawRangeElements() to avoid this.\n");
962 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
963 index_bounds_valid = true;
964 }
965
966 brw_prepare_drawing(ctx, arrays, ib, index_bounds_valid, min_index,
967 max_index);
968 /* Try drawing with the hardware, but don't do anything else if we can't
969 * manage it. swrast doesn't support our featureset, so we can't fall back
970 * to it.
971 */
972
973 for (i = 0; i < nr_prims; i++) {
974 /* Implementation of ARB_indirect_parameters via predicates */
975 if (brw->draw.draw_params_count_bo) {
976 brw_emit_pipe_control_flush(brw, PIPE_CONTROL_FLUSH_ENABLE);
977
978 /* Upload the current draw count from the draw parameters buffer to
979 * MI_PREDICATE_SRC0.
980 */
981 brw_load_register_mem(brw, MI_PREDICATE_SRC0,
982 brw->draw.draw_params_count_bo,
983 brw->draw.draw_params_count_offset);
984 /* Zero the top 32-bits of MI_PREDICATE_SRC0 */
985 brw_load_register_imm32(brw, MI_PREDICATE_SRC0 + 4, 0);
986 /* Upload the id of the current primitive to MI_PREDICATE_SRC1. */
987 brw_load_register_imm64(brw, MI_PREDICATE_SRC1, prims[i].draw_id);
988
989 BEGIN_BATCH(1);
990 if (i == 0 && brw->predicate.state != BRW_PREDICATE_STATE_USE_BIT) {
991 OUT_BATCH(GEN7_MI_PREDICATE | MI_PREDICATE_LOADOP_LOADINV |
992 MI_PREDICATE_COMBINEOP_SET |
993 MI_PREDICATE_COMPAREOP_SRCS_EQUAL);
994 } else {
995 OUT_BATCH(GEN7_MI_PREDICATE |
996 MI_PREDICATE_LOADOP_LOAD | MI_PREDICATE_COMBINEOP_XOR |
997 MI_PREDICATE_COMPAREOP_SRCS_EQUAL);
998 }
999 ADVANCE_BATCH();
1000
1001 brw->predicate.state = BRW_PREDICATE_STATE_USE_BIT;
1002 }
1003
1004 brw_draw_single_prim(ctx, arrays, &prims[i], i, xfb_obj, stream,
1005 indirect);
1006 }
1007
1008 brw_finish_drawing(ctx);
1009 brw->predicate.state = predicate_state;
1010 }
1011
1012 void
brw_draw_indirect_prims(struct gl_context * ctx,GLuint mode,struct gl_buffer_object * indirect_data,GLsizeiptr indirect_offset,unsigned draw_count,unsigned stride,struct gl_buffer_object * indirect_params,GLsizeiptr indirect_params_offset,const struct _mesa_index_buffer * ib)1013 brw_draw_indirect_prims(struct gl_context *ctx,
1014 GLuint mode,
1015 struct gl_buffer_object *indirect_data,
1016 GLsizeiptr indirect_offset,
1017 unsigned draw_count,
1018 unsigned stride,
1019 struct gl_buffer_object *indirect_params,
1020 GLsizeiptr indirect_params_offset,
1021 const struct _mesa_index_buffer *ib)
1022 {
1023 struct brw_context *brw = brw_context(ctx);
1024 struct _mesa_prim *prim;
1025 GLsizei i;
1026
1027 prim = calloc(draw_count, sizeof(*prim));
1028 if (prim == NULL) {
1029 _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDraw%sIndirect%s",
1030 (draw_count > 1) ? "Multi" : "",
1031 ib ? "Elements" : "Arrays",
1032 indirect_params ? "CountARB" : "");
1033 return;
1034 }
1035
1036 prim[0].begin = 1;
1037 prim[draw_count - 1].end = 1;
1038 for (i = 0; i < draw_count; ++i, indirect_offset += stride) {
1039 prim[i].mode = mode;
1040 prim[i].indexed = ib != NULL;
1041 prim[i].indirect_offset = indirect_offset;
1042 prim[i].is_indirect = 1;
1043 prim[i].draw_id = i;
1044 }
1045
1046 if (indirect_params) {
1047 brw->draw.draw_params_count_bo =
1048 intel_buffer_object(indirect_params)->buffer;
1049 brw_bo_reference(brw->draw.draw_params_count_bo);
1050 brw->draw.draw_params_count_offset = indirect_params_offset;
1051 }
1052
1053 brw_draw_prims(ctx, prim, draw_count,
1054 ib, false, 0, ~0,
1055 NULL, 0,
1056 indirect_data);
1057
1058 free(prim);
1059 }
1060
1061 void
brw_draw_init(struct brw_context * brw)1062 brw_draw_init(struct brw_context *brw)
1063 {
1064 struct gl_context *ctx = &brw->ctx;
1065 struct vbo_context *vbo = vbo_context(ctx);
1066
1067 /* Register our drawing function:
1068 */
1069 vbo->draw_prims = brw_draw_prims;
1070 vbo->draw_indirect_prims = brw_draw_indirect_prims;
1071
1072 for (int i = 0; i < VERT_ATTRIB_MAX; i++)
1073 brw->vb.inputs[i].buffer = -1;
1074 brw->vb.nr_buffers = 0;
1075 brw->vb.nr_enabled = 0;
1076 }
1077
1078 void
brw_draw_destroy(struct brw_context * brw)1079 brw_draw_destroy(struct brw_context *brw)
1080 {
1081 unsigned i;
1082
1083 for (i = 0; i < brw->vb.nr_buffers; i++) {
1084 brw_bo_unreference(brw->vb.buffers[i].bo);
1085 brw->vb.buffers[i].bo = NULL;
1086 }
1087 brw->vb.nr_buffers = 0;
1088
1089 for (i = 0; i < brw->vb.nr_enabled; i++) {
1090 brw->vb.enabled[i]->buffer = -1;
1091 }
1092 brw->vb.nr_enabled = 0;
1093
1094 brw_bo_unreference(brw->ib.bo);
1095 brw->ib.bo = NULL;
1096 }
1097