• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright © 2013 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file brw_vec4_gs.c
26  *
27  * State atom for client-programmable geometry shaders, and support code.
28  */
29 
30 #include "brw_gs.h"
31 #include "brw_context.h"
32 #include "brw_state.h"
33 #include "brw_ff_gs.h"
34 #include "compiler/brw_nir.h"
35 #include "brw_program.h"
36 #include "compiler/glsl/ir_uniform.h"
37 
38 static void
brw_gs_debug_recompile(struct brw_context * brw,struct gl_program * prog,const struct brw_gs_prog_key * key)39 brw_gs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
40                        const struct brw_gs_prog_key *key)
41 {
42    perf_debug("Recompiling geometry shader for program %d\n", prog->Id);
43 
44    bool found = false;
45    const struct brw_gs_prog_key *old_key =
46       brw_find_previous_compile(&brw->cache, BRW_CACHE_GS_PROG,
47                                 key->program_string_id);
48 
49    if (!old_key) {
50       perf_debug("  Didn't find previous compile in the shader cache for "
51                  "debug\n");
52       return;
53    }
54 
55    found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
56 
57    if (!found) {
58       perf_debug("  Something else\n");
59    }
60 }
61 
62 static void
assign_gs_binding_table_offsets(const struct gen_device_info * devinfo,const struct gl_program * prog,struct brw_gs_prog_data * prog_data)63 assign_gs_binding_table_offsets(const struct gen_device_info *devinfo,
64                                 const struct gl_program *prog,
65                                 struct brw_gs_prog_data *prog_data)
66 {
67    /* In gen6 we reserve the first BRW_MAX_SOL_BINDINGS entries for transform
68     * feedback surfaces.
69     */
70    uint32_t reserved = devinfo->gen == 6 ? BRW_MAX_SOL_BINDINGS : 0;
71 
72    brw_assign_common_binding_table_offsets(devinfo, prog,
73                                            &prog_data->base.base, reserved);
74 }
75 
76 static bool
brw_codegen_gs_prog(struct brw_context * brw,struct brw_program * gp,struct brw_gs_prog_key * key)77 brw_codegen_gs_prog(struct brw_context *brw,
78                     struct brw_program *gp,
79                     struct brw_gs_prog_key *key)
80 {
81    struct brw_compiler *compiler = brw->screen->compiler;
82    const struct gen_device_info *devinfo = &brw->screen->devinfo;
83    struct brw_stage_state *stage_state = &brw->gs.base;
84    struct brw_gs_prog_data prog_data;
85    bool start_busy = false;
86    double start_time = 0;
87 
88    memset(&prog_data, 0, sizeof(prog_data));
89 
90    void *mem_ctx = ralloc_context(NULL);
91 
92    assign_gs_binding_table_offsets(devinfo, &gp->program, &prog_data);
93 
94    brw_nir_setup_glsl_uniforms(mem_ctx, gp->program.nir, &gp->program,
95                                &prog_data.base.base,
96                                compiler->scalar_stage[MESA_SHADER_GEOMETRY]);
97    brw_nir_analyze_ubo_ranges(compiler, gp->program.nir,
98                               prog_data.base.base.ubo_ranges);
99 
100    uint64_t outputs_written = gp->program.nir->info.outputs_written;
101 
102    brw_compute_vue_map(devinfo,
103                        &prog_data.base.vue_map, outputs_written,
104                        gp->program.info.separate_shader);
105 
106    int st_index = -1;
107    if (INTEL_DEBUG & DEBUG_SHADER_TIME)
108       st_index = brw_get_shader_time_index(brw, &gp->program, ST_GS, true);
109 
110    if (unlikely(brw->perf_debug)) {
111       start_busy = brw->batch.last_bo && brw_bo_busy(brw->batch.last_bo);
112       start_time = get_time();
113    }
114 
115    char *error_str;
116    const unsigned *program =
117       brw_compile_gs(brw->screen->compiler, brw, mem_ctx, key,
118                      &prog_data, gp->program.nir, &gp->program,
119                      st_index, &error_str);
120    if (program == NULL) {
121       ralloc_strcat(&gp->program.sh.data->InfoLog, error_str);
122       _mesa_problem(NULL, "Failed to compile geometry shader: %s\n", error_str);
123 
124       ralloc_free(mem_ctx);
125       return false;
126    }
127 
128    if (unlikely(brw->perf_debug)) {
129       if (gp->compiled_once) {
130          brw_gs_debug_recompile(brw, &gp->program, key);
131       }
132       if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
133          perf_debug("GS compile took %.03f ms and stalled the GPU\n",
134                     (get_time() - start_time) * 1000);
135       }
136       gp->compiled_once = true;
137    }
138 
139    /* Scratch space is used for register spilling */
140    brw_alloc_stage_scratch(brw, stage_state,
141                            prog_data.base.base.total_scratch);
142 
143    /* The param and pull_param arrays will be freed by the shader cache. */
144    ralloc_steal(NULL, prog_data.base.base.param);
145    ralloc_steal(NULL, prog_data.base.base.pull_param);
146    brw_upload_cache(&brw->cache, BRW_CACHE_GS_PROG,
147                     key, sizeof(*key),
148                     program, prog_data.base.base.program_size,
149                     &prog_data, sizeof(prog_data),
150                     &stage_state->prog_offset, &brw->gs.base.prog_data);
151    ralloc_free(mem_ctx);
152 
153    return true;
154 }
155 
156 static bool
brw_gs_state_dirty(const struct brw_context * brw)157 brw_gs_state_dirty(const struct brw_context *brw)
158 {
159    return brw_state_dirty(brw,
160                           _NEW_TEXTURE,
161                           BRW_NEW_GEOMETRY_PROGRAM |
162                           BRW_NEW_TRANSFORM_FEEDBACK);
163 }
164 
165 void
brw_gs_populate_key(struct brw_context * brw,struct brw_gs_prog_key * key)166 brw_gs_populate_key(struct brw_context *brw,
167                     struct brw_gs_prog_key *key)
168 {
169    struct gl_context *ctx = &brw->ctx;
170    struct brw_program *gp =
171       (struct brw_program *) brw->programs[MESA_SHADER_GEOMETRY];
172 
173    memset(key, 0, sizeof(*key));
174 
175    key->program_string_id = gp->id;
176 
177    /* _NEW_TEXTURE */
178    brw_populate_sampler_prog_key_data(ctx, &gp->program, &key->tex);
179 }
180 
181 void
brw_upload_gs_prog(struct brw_context * brw)182 brw_upload_gs_prog(struct brw_context *brw)
183 {
184    struct brw_stage_state *stage_state = &brw->gs.base;
185    struct brw_gs_prog_key key;
186    /* BRW_NEW_GEOMETRY_PROGRAM */
187    struct brw_program *gp =
188       (struct brw_program *) brw->programs[MESA_SHADER_GEOMETRY];
189 
190    if (!brw_gs_state_dirty(brw))
191       return;
192 
193    brw_gs_populate_key(brw, &key);
194 
195    if (brw_search_cache(&brw->cache, BRW_CACHE_GS_PROG,
196                         &key, sizeof(key),
197                         &stage_state->prog_offset,
198                         &brw->gs.base.prog_data))
199       return;
200 
201    if (brw_disk_cache_upload_program(brw, MESA_SHADER_GEOMETRY))
202       return;
203 
204    gp = (struct brw_program *) brw->programs[MESA_SHADER_GEOMETRY];
205    gp->id = key.program_string_id;
206 
207    MAYBE_UNUSED bool success = brw_codegen_gs_prog(brw, gp, &key);
208    assert(success);
209 }
210 
211 bool
brw_gs_precompile(struct gl_context * ctx,struct gl_program * prog)212 brw_gs_precompile(struct gl_context *ctx, struct gl_program *prog)
213 {
214    struct brw_context *brw = brw_context(ctx);
215    struct brw_gs_prog_key key;
216    uint32_t old_prog_offset = brw->gs.base.prog_offset;
217    struct brw_stage_prog_data *old_prog_data = brw->gs.base.prog_data;
218    bool success;
219 
220    struct brw_program *bgp = brw_program(prog);
221 
222    memset(&key, 0, sizeof(key));
223 
224    brw_setup_tex_for_precompile(brw, &key.tex, prog);
225    key.program_string_id = bgp->id;
226 
227    success = brw_codegen_gs_prog(brw, bgp, &key);
228 
229    brw->gs.base.prog_offset = old_prog_offset;
230    brw->gs.base.prog_data = old_prog_data;
231 
232    return success;
233 }
234