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1 /*
2  * Copyright © 2014 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file brw_tes.c
26  *
27  * Tessellation evaluation shader state upload code.
28  */
29 
30 #include "brw_context.h"
31 #include "compiler/brw_nir.h"
32 #include "brw_program.h"
33 #include "brw_state.h"
34 #include "program/prog_parameter.h"
35 
36 static void
brw_tes_debug_recompile(struct brw_context * brw,struct gl_program * prog,const struct brw_tes_prog_key * key)37 brw_tes_debug_recompile(struct brw_context *brw, struct gl_program *prog,
38                        const struct brw_tes_prog_key *key)
39 {
40    perf_debug("Recompiling tessellation evaluation shader for program %d\n",
41               prog->Id);
42 
43    bool found = false;
44    const struct brw_tes_prog_key *old_key =
45       brw_find_previous_compile(&brw->cache, BRW_CACHE_TES_PROG,
46                                 key->program_string_id);
47 
48    if (!old_key) {
49       perf_debug("  Didn't find previous compile in the shader cache for "
50                  "debug\n");
51       return;
52    }
53 
54    found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
55    found |= key_debug(brw, "inputs read", old_key->inputs_read,
56                       key->inputs_read);
57    found |= key_debug(brw, "patch inputs read", old_key->patch_inputs_read,
58                       key->patch_inputs_read);
59 
60    if (!found) {
61       perf_debug("  Something else\n");
62    }
63 }
64 
65 static bool
brw_codegen_tes_prog(struct brw_context * brw,struct brw_program * tep,struct brw_tes_prog_key * key)66 brw_codegen_tes_prog(struct brw_context *brw,
67                      struct brw_program *tep,
68                      struct brw_tes_prog_key *key)
69 {
70    const struct brw_compiler *compiler = brw->screen->compiler;
71    const struct gen_device_info *devinfo = &brw->screen->devinfo;
72    struct brw_stage_state *stage_state = &brw->tes.base;
73    nir_shader *nir = tep->program.nir;
74    struct brw_tes_prog_data prog_data;
75    bool start_busy = false;
76    double start_time = 0;
77 
78    memset(&prog_data, 0, sizeof(prog_data));
79 
80    void *mem_ctx = ralloc_context(NULL);
81 
82    brw_assign_common_binding_table_offsets(devinfo, &tep->program,
83                                            &prog_data.base.base, 0);
84 
85    brw_nir_setup_glsl_uniforms(mem_ctx, nir, &tep->program,
86                                &prog_data.base.base,
87                                compiler->scalar_stage[MESA_SHADER_TESS_EVAL]);
88    brw_nir_analyze_ubo_ranges(compiler, tep->program.nir,
89                               prog_data.base.base.ubo_ranges);
90 
91    int st_index = -1;
92    if (unlikely(INTEL_DEBUG & DEBUG_SHADER_TIME))
93       st_index = brw_get_shader_time_index(brw, &tep->program, ST_TES, true);
94 
95    if (unlikely(brw->perf_debug)) {
96       start_busy = brw->batch.last_bo && brw_bo_busy(brw->batch.last_bo);
97       start_time = get_time();
98    }
99 
100    struct brw_vue_map input_vue_map;
101    brw_compute_tess_vue_map(&input_vue_map, key->inputs_read,
102                             key->patch_inputs_read);
103 
104    char *error_str;
105    const unsigned *program =
106       brw_compile_tes(compiler, brw, mem_ctx, key, &input_vue_map, &prog_data,
107                       nir, &tep->program, st_index, &error_str);
108    if (program == NULL) {
109       tep->program.sh.data->LinkStatus = linking_failure;
110       ralloc_strcat(&tep->program.sh.data->InfoLog, error_str);
111 
112       _mesa_problem(NULL, "Failed to compile tessellation evaluation shader: "
113                     "%s\n", error_str);
114 
115       ralloc_free(mem_ctx);
116       return false;
117    }
118 
119    if (unlikely(brw->perf_debug)) {
120       if (tep->compiled_once) {
121          brw_tes_debug_recompile(brw, &tep->program, key);
122       }
123       if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
124          perf_debug("TES compile took %.03f ms and stalled the GPU\n",
125                     (get_time() - start_time) * 1000);
126       }
127       tep->compiled_once = true;
128    }
129 
130    /* Scratch space is used for register spilling */
131    brw_alloc_stage_scratch(brw, stage_state,
132                            prog_data.base.base.total_scratch);
133 
134    /* The param and pull_param arrays will be freed by the shader cache. */
135    ralloc_steal(NULL, prog_data.base.base.param);
136    ralloc_steal(NULL, prog_data.base.base.pull_param);
137    brw_upload_cache(&brw->cache, BRW_CACHE_TES_PROG,
138                     key, sizeof(*key),
139                     program, prog_data.base.base.program_size,
140                     &prog_data, sizeof(prog_data),
141                     &stage_state->prog_offset, &brw->tes.base.prog_data);
142    ralloc_free(mem_ctx);
143 
144    return true;
145 }
146 
147 void
brw_tes_populate_key(struct brw_context * brw,struct brw_tes_prog_key * key)148 brw_tes_populate_key(struct brw_context *brw,
149                      struct brw_tes_prog_key *key)
150 {
151    struct brw_program *tcp =
152       (struct brw_program *) brw->programs[MESA_SHADER_TESS_CTRL];
153    struct brw_program *tep =
154       (struct brw_program *) brw->programs[MESA_SHADER_TESS_EVAL];
155    struct gl_program *prog = &tep->program;
156 
157    uint64_t per_vertex_slots = prog->info.inputs_read;
158    uint32_t per_patch_slots = prog->info.patch_inputs_read;
159 
160    memset(key, 0, sizeof(*key));
161 
162    key->program_string_id = tep->id;
163 
164    /* The TCS may have additional outputs which aren't read by the
165     * TES (possibly for cross-thread communication).  These need to
166     * be stored in the Patch URB Entry as well.
167     */
168    if (tcp) {
169       struct gl_program *tcp_prog = &tcp->program;
170       per_vertex_slots |= tcp_prog->info.outputs_written &
171          ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
172       per_patch_slots |= tcp_prog->info.patch_outputs_written;
173    }
174 
175    key->inputs_read = per_vertex_slots;
176    key->patch_inputs_read = per_patch_slots;
177 
178    /* _NEW_TEXTURE */
179    brw_populate_sampler_prog_key_data(&brw->ctx, prog, &key->tex);
180 }
181 
182 void
brw_upload_tes_prog(struct brw_context * brw)183 brw_upload_tes_prog(struct brw_context *brw)
184 {
185    struct brw_stage_state *stage_state = &brw->tes.base;
186    struct brw_tes_prog_key key;
187    /* BRW_NEW_TESS_PROGRAMS */
188    struct brw_program *tep =
189       (struct brw_program *) brw->programs[MESA_SHADER_TESS_EVAL];
190 
191    if (!brw_state_dirty(brw,
192                         _NEW_TEXTURE,
193                         BRW_NEW_TESS_PROGRAMS))
194       return;
195 
196    brw_tes_populate_key(brw, &key);
197 
198    if (brw_search_cache(&brw->cache, BRW_CACHE_TES_PROG,
199                         &key, sizeof(key),
200                         &stage_state->prog_offset,
201                         &brw->tes.base.prog_data))
202       return;
203 
204    if (brw_disk_cache_upload_program(brw, MESA_SHADER_TESS_EVAL))
205       return;
206 
207    tep = (struct brw_program *) brw->programs[MESA_SHADER_TESS_EVAL];
208    tep->id = key.program_string_id;
209 
210    MAYBE_UNUSED bool success = brw_codegen_tes_prog(brw, tep, &key);
211    assert(success);
212 }
213 
214 
215 bool
brw_tes_precompile(struct gl_context * ctx,struct gl_shader_program * shader_prog,struct gl_program * prog)216 brw_tes_precompile(struct gl_context *ctx,
217                    struct gl_shader_program *shader_prog,
218                    struct gl_program *prog)
219 {
220    struct brw_context *brw = brw_context(ctx);
221    struct brw_tes_prog_key key;
222    uint32_t old_prog_offset = brw->tes.base.prog_offset;
223    struct brw_stage_prog_data *old_prog_data = brw->tes.base.prog_data;
224    bool success;
225 
226    struct brw_program *btep = brw_program(prog);
227 
228    memset(&key, 0, sizeof(key));
229 
230    key.program_string_id = btep->id;
231    key.inputs_read = prog->nir->info.inputs_read;
232    key.patch_inputs_read = prog->nir->info.patch_inputs_read;
233 
234    if (shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]) {
235       struct gl_program *tcp =
236          shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program;
237       key.inputs_read |= tcp->nir->info.outputs_written &
238          ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
239       key.patch_inputs_read |= tcp->nir->info.patch_outputs_written;
240    }
241 
242    brw_setup_tex_for_precompile(brw, &key.tex, prog);
243 
244    success = brw_codegen_tes_prog(brw, btep, &key);
245 
246    brw->tes.base.prog_offset = old_prog_offset;
247    brw->tes.base.prog_data = old_prog_data;
248 
249    return success;
250 }
251