1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #include "main/compiler.h"
34 #include "main/context.h"
35 #include "brw_context.h"
36 #include "brw_vs.h"
37 #include "brw_util.h"
38 #include "brw_state.h"
39 #include "program/prog_print.h"
40 #include "program/prog_parameter.h"
41 #include "compiler/brw_nir.h"
42 #include "brw_program.h"
43
44 #include "util/ralloc.h"
45
46 /**
47 * Decide which set of clip planes should be used when clipping via
48 * gl_Position or gl_ClipVertex.
49 */
50 gl_clip_plane *
brw_select_clip_planes(struct gl_context * ctx)51 brw_select_clip_planes(struct gl_context *ctx)
52 {
53 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
54 /* There is currently a GLSL vertex shader, so clip according to GLSL
55 * rules, which means compare gl_ClipVertex (or gl_Position, if
56 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
57 * that were stored in EyeUserPlane at the time the clip planes were
58 * specified.
59 */
60 return ctx->Transform.EyeUserPlane;
61 } else {
62 /* Either we are using fixed function or an ARB vertex program. In
63 * either case the clip planes are going to be compared against
64 * gl_Position (which is in clip coordinates) so we have to clip using
65 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
66 * core.
67 */
68 return ctx->Transform._ClipUserPlane;
69 }
70 }
71
72 GLbitfield64
brw_vs_outputs_written(struct brw_context * brw,struct brw_vs_prog_key * key,GLbitfield64 user_varyings)73 brw_vs_outputs_written(struct brw_context *brw, struct brw_vs_prog_key *key,
74 GLbitfield64 user_varyings)
75 {
76 const struct gen_device_info *devinfo = &brw->screen->devinfo;
77 GLbitfield64 outputs_written = user_varyings;
78
79 if (key->copy_edgeflag) {
80 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_EDGE);
81 }
82
83 if (devinfo->gen < 6) {
84 /* Put dummy slots into the VUE for the SF to put the replaced
85 * point sprite coords in. We shouldn't need these dummy slots,
86 * which take up precious URB space, but it would mean that the SF
87 * doesn't get nice aligned pairs of input coords into output
88 * coords, which would be a pain to handle.
89 */
90 for (unsigned i = 0; i < 8; i++) {
91 if (key->point_coord_replace & (1 << i))
92 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_TEX0 + i);
93 }
94
95 /* if back colors are written, allocate slots for front colors too */
96 if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC0))
97 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL0);
98 if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC1))
99 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL1);
100 }
101
102 /* In order for legacy clipping to work, we need to populate the clip
103 * distance varying slots whenever clipping is enabled, even if the vertex
104 * shader doesn't write to gl_ClipDistance.
105 */
106 if (key->nr_userclip_plane_consts > 0) {
107 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0);
108 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1);
109 }
110
111 return outputs_written;
112 }
113
114 static void
brw_vs_debug_recompile(struct brw_context * brw,struct gl_program * prog,const struct brw_vs_prog_key * key)115 brw_vs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
116 const struct brw_vs_prog_key *key)
117 {
118 perf_debug("Recompiling vertex shader for program %d\n", prog->Id);
119
120 bool found = false;
121 const struct brw_vs_prog_key *old_key =
122 brw_find_previous_compile(&brw->cache, BRW_CACHE_VS_PROG,
123 key->program_string_id);
124
125 if (!old_key) {
126 perf_debug(" Didn't find previous compile in the shader cache for "
127 "debug\n");
128 return;
129 }
130
131 for (unsigned int i = 0; i < VERT_ATTRIB_MAX; i++) {
132 found |= key_debug(brw, "Vertex attrib w/a flags",
133 old_key->gl_attrib_wa_flags[i],
134 key->gl_attrib_wa_flags[i]);
135 }
136
137 found |= key_debug(brw, "legacy user clipping",
138 old_key->nr_userclip_plane_consts,
139 key->nr_userclip_plane_consts);
140
141 found |= key_debug(brw, "copy edgeflag",
142 old_key->copy_edgeflag, key->copy_edgeflag);
143 found |= key_debug(brw, "PointCoord replace",
144 old_key->point_coord_replace, key->point_coord_replace);
145 found |= key_debug(brw, "vertex color clamping",
146 old_key->clamp_vertex_color, key->clamp_vertex_color);
147
148 found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
149
150 if (!found) {
151 perf_debug(" Something else\n");
152 }
153 }
154
155 static bool
brw_codegen_vs_prog(struct brw_context * brw,struct brw_program * vp,struct brw_vs_prog_key * key)156 brw_codegen_vs_prog(struct brw_context *brw,
157 struct brw_program *vp,
158 struct brw_vs_prog_key *key)
159 {
160 const struct brw_compiler *compiler = brw->screen->compiler;
161 const struct gen_device_info *devinfo = &brw->screen->devinfo;
162 const GLuint *program;
163 struct brw_vs_prog_data prog_data;
164 struct brw_stage_prog_data *stage_prog_data = &prog_data.base.base;
165 void *mem_ctx;
166 bool start_busy = false;
167 double start_time = 0;
168
169 memset(&prog_data, 0, sizeof(prog_data));
170
171 /* Use ALT floating point mode for ARB programs so that 0^0 == 1. */
172 if (vp->program.is_arb_asm)
173 stage_prog_data->use_alt_mode = true;
174
175 mem_ctx = ralloc_context(NULL);
176
177 brw_assign_common_binding_table_offsets(devinfo, &vp->program,
178 &prog_data.base.base, 0);
179
180 if (!vp->program.is_arb_asm) {
181 brw_nir_setup_glsl_uniforms(mem_ctx, vp->program.nir, &vp->program,
182 &prog_data.base.base,
183 compiler->scalar_stage[MESA_SHADER_VERTEX]);
184 brw_nir_analyze_ubo_ranges(compiler, vp->program.nir,
185 prog_data.base.base.ubo_ranges);
186 } else {
187 brw_nir_setup_arb_uniforms(mem_ctx, vp->program.nir, &vp->program,
188 &prog_data.base.base);
189 }
190
191 uint64_t outputs_written =
192 brw_vs_outputs_written(brw, key, vp->program.nir->info.outputs_written);
193
194 brw_compute_vue_map(devinfo,
195 &prog_data.base.vue_map, outputs_written,
196 vp->program.nir->info.separate_shader);
197
198 if (0) {
199 _mesa_fprint_program_opt(stderr, &vp->program, PROG_PRINT_DEBUG, true);
200 }
201
202 if (unlikely(brw->perf_debug)) {
203 start_busy = (brw->batch.last_bo &&
204 brw_bo_busy(brw->batch.last_bo));
205 start_time = get_time();
206 }
207
208 if (unlikely(INTEL_DEBUG & DEBUG_VS)) {
209 if (vp->program.is_arb_asm)
210 brw_dump_arb_asm("vertex", &vp->program);
211 }
212
213 int st_index = -1;
214 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
215 st_index = brw_get_shader_time_index(brw, &vp->program, ST_VS,
216 !vp->program.is_arb_asm);
217 }
218
219 /* Emit GEN4 code.
220 */
221 char *error_str;
222 program = brw_compile_vs(compiler, brw, mem_ctx, key, &prog_data,
223 vp->program.nir,
224 st_index, &error_str);
225 if (program == NULL) {
226 if (!vp->program.is_arb_asm) {
227 vp->program.sh.data->LinkStatus = linking_failure;
228 ralloc_strcat(&vp->program.sh.data->InfoLog, error_str);
229 }
230
231 _mesa_problem(NULL, "Failed to compile vertex shader: %s\n", error_str);
232
233 ralloc_free(mem_ctx);
234 return false;
235 }
236
237 if (unlikely(brw->perf_debug)) {
238 if (vp->compiled_once) {
239 brw_vs_debug_recompile(brw, &vp->program, key);
240 }
241 if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
242 perf_debug("VS compile took %.03f ms and stalled the GPU\n",
243 (get_time() - start_time) * 1000);
244 }
245 vp->compiled_once = true;
246 }
247
248 /* Scratch space is used for register spilling */
249 brw_alloc_stage_scratch(brw, &brw->vs.base,
250 prog_data.base.base.total_scratch);
251
252 /* The param and pull_param arrays will be freed by the shader cache. */
253 ralloc_steal(NULL, prog_data.base.base.param);
254 ralloc_steal(NULL, prog_data.base.base.pull_param);
255 brw_upload_cache(&brw->cache, BRW_CACHE_VS_PROG,
256 key, sizeof(struct brw_vs_prog_key),
257 program, prog_data.base.base.program_size,
258 &prog_data, sizeof(prog_data),
259 &brw->vs.base.prog_offset, &brw->vs.base.prog_data);
260 ralloc_free(mem_ctx);
261
262 return true;
263 }
264
265 static bool
brw_vs_state_dirty(const struct brw_context * brw)266 brw_vs_state_dirty(const struct brw_context *brw)
267 {
268 return brw_state_dirty(brw,
269 _NEW_BUFFERS |
270 _NEW_LIGHT |
271 _NEW_POINT |
272 _NEW_POLYGON |
273 _NEW_TEXTURE |
274 _NEW_TRANSFORM,
275 BRW_NEW_VERTEX_PROGRAM |
276 BRW_NEW_VS_ATTRIB_WORKAROUNDS);
277 }
278
279 void
brw_vs_populate_key(struct brw_context * brw,struct brw_vs_prog_key * key)280 brw_vs_populate_key(struct brw_context *brw,
281 struct brw_vs_prog_key *key)
282 {
283 struct gl_context *ctx = &brw->ctx;
284 /* BRW_NEW_VERTEX_PROGRAM */
285 struct gl_program *prog = brw->programs[MESA_SHADER_VERTEX];
286 struct brw_program *vp = (struct brw_program *) prog;
287 const struct gen_device_info *devinfo = &brw->screen->devinfo;
288
289 memset(key, 0, sizeof(*key));
290
291 /* Just upload the program verbatim for now. Always send it all
292 * the inputs it asks for, whether they are varying or not.
293 */
294 key->program_string_id = vp->id;
295
296 if (ctx->Transform.ClipPlanesEnabled != 0 &&
297 (ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES) &&
298 vp->program.info.clip_distance_array_size == 0) {
299 key->nr_userclip_plane_consts =
300 _mesa_logbase2(ctx->Transform.ClipPlanesEnabled) + 1;
301 }
302
303 if (devinfo->gen < 6) {
304 /* _NEW_POLYGON */
305 key->copy_edgeflag = (ctx->Polygon.FrontMode != GL_FILL ||
306 ctx->Polygon.BackMode != GL_FILL);
307
308 /* _NEW_POINT */
309 if (ctx->Point.PointSprite) {
310 key->point_coord_replace = ctx->Point.CoordReplace & 0xff;
311 }
312 }
313
314 if (prog->info.outputs_written &
315 (VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
316 VARYING_BIT_BFC1)) {
317 /* _NEW_LIGHT | _NEW_BUFFERS */
318 key->clamp_vertex_color = ctx->Light._ClampVertexColor;
319 }
320
321 /* _NEW_TEXTURE */
322 brw_populate_sampler_prog_key_data(ctx, prog, &key->tex);
323
324 /* BRW_NEW_VS_ATTRIB_WORKAROUNDS */
325 if (devinfo->gen < 8 && !devinfo->is_haswell) {
326 memcpy(key->gl_attrib_wa_flags, brw->vb.attrib_wa_flags,
327 sizeof(brw->vb.attrib_wa_flags));
328 }
329 }
330
331 void
brw_upload_vs_prog(struct brw_context * brw)332 brw_upload_vs_prog(struct brw_context *brw)
333 {
334 struct brw_vs_prog_key key;
335 /* BRW_NEW_VERTEX_PROGRAM */
336 struct brw_program *vp =
337 (struct brw_program *) brw->programs[MESA_SHADER_VERTEX];
338
339 if (!brw_vs_state_dirty(brw))
340 return;
341
342 brw_vs_populate_key(brw, &key);
343
344 if (brw_search_cache(&brw->cache, BRW_CACHE_VS_PROG,
345 &key, sizeof(key),
346 &brw->vs.base.prog_offset, &brw->vs.base.prog_data))
347 return;
348
349 if (brw_disk_cache_upload_program(brw, MESA_SHADER_VERTEX))
350 return;
351
352 vp = (struct brw_program *) brw->programs[MESA_SHADER_VERTEX];
353 vp->id = key.program_string_id;
354
355 MAYBE_UNUSED bool success = brw_codegen_vs_prog(brw, vp, &key);
356 assert(success);
357 }
358
359 bool
brw_vs_precompile(struct gl_context * ctx,struct gl_program * prog)360 brw_vs_precompile(struct gl_context *ctx, struct gl_program *prog)
361 {
362 struct brw_context *brw = brw_context(ctx);
363 struct brw_vs_prog_key key;
364 uint32_t old_prog_offset = brw->vs.base.prog_offset;
365 struct brw_stage_prog_data *old_prog_data = brw->vs.base.prog_data;
366 bool success;
367
368 struct brw_program *bvp = brw_program(prog);
369
370 memset(&key, 0, sizeof(key));
371
372 brw_setup_tex_for_precompile(brw, &key.tex, prog);
373 key.program_string_id = bvp->id;
374 key.clamp_vertex_color =
375 (prog->info.outputs_written &
376 (VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
377 VARYING_BIT_BFC1));
378
379 success = brw_codegen_vs_prog(brw, bvp, &key);
380
381 brw->vs.base.prog_offset = old_prog_offset;
382 brw->vs.base.prog_data = old_prog_data;
383
384 return success;
385 }
386