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1 /*
2  Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3  Intel funded Tungsten Graphics to
4  develop this 3D driver.
5 
6  Permission is hereby granted, free of charge, to any person obtaining
7  a copy of this software and associated documentation files (the
8  "Software"), to deal in the Software without restriction, including
9  without limitation the rights to use, copy, modify, merge, publish,
10  distribute, sublicense, and/or sell copies of the Software, and to
11  permit persons to whom the Software is furnished to do so, subject to
12  the following conditions:
13 
14  The above copyright notice and this permission notice (including the
15  next paragraph) shall be included in all copies or substantial
16  portions of the Software.
17 
18  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21  IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 
26  **********************************************************************/
27  /*
28   * Authors:
29   *   Keith Whitwell <keithw@vmware.com>
30   */
31 
32 
33 #include "main/compiler.h"
34 #include "main/context.h"
35 #include "brw_context.h"
36 #include "brw_vs.h"
37 #include "brw_util.h"
38 #include "brw_state.h"
39 #include "program/prog_print.h"
40 #include "program/prog_parameter.h"
41 #include "compiler/brw_nir.h"
42 #include "brw_program.h"
43 
44 #include "util/ralloc.h"
45 
46 /**
47  * Decide which set of clip planes should be used when clipping via
48  * gl_Position or gl_ClipVertex.
49  */
50 gl_clip_plane *
brw_select_clip_planes(struct gl_context * ctx)51 brw_select_clip_planes(struct gl_context *ctx)
52 {
53    if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
54       /* There is currently a GLSL vertex shader, so clip according to GLSL
55        * rules, which means compare gl_ClipVertex (or gl_Position, if
56        * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
57        * that were stored in EyeUserPlane at the time the clip planes were
58        * specified.
59        */
60       return ctx->Transform.EyeUserPlane;
61    } else {
62       /* Either we are using fixed function or an ARB vertex program.  In
63        * either case the clip planes are going to be compared against
64        * gl_Position (which is in clip coordinates) so we have to clip using
65        * _ClipUserPlane, which was transformed into clip coordinates by Mesa
66        * core.
67        */
68       return ctx->Transform._ClipUserPlane;
69    }
70 }
71 
72 GLbitfield64
brw_vs_outputs_written(struct brw_context * brw,struct brw_vs_prog_key * key,GLbitfield64 user_varyings)73 brw_vs_outputs_written(struct brw_context *brw, struct brw_vs_prog_key *key,
74                        GLbitfield64 user_varyings)
75 {
76    const struct gen_device_info *devinfo = &brw->screen->devinfo;
77    GLbitfield64 outputs_written = user_varyings;
78 
79    if (key->copy_edgeflag) {
80       outputs_written |= BITFIELD64_BIT(VARYING_SLOT_EDGE);
81    }
82 
83    if (devinfo->gen < 6) {
84       /* Put dummy slots into the VUE for the SF to put the replaced
85        * point sprite coords in.  We shouldn't need these dummy slots,
86        * which take up precious URB space, but it would mean that the SF
87        * doesn't get nice aligned pairs of input coords into output
88        * coords, which would be a pain to handle.
89        */
90       for (unsigned i = 0; i < 8; i++) {
91          if (key->point_coord_replace & (1 << i))
92             outputs_written |= BITFIELD64_BIT(VARYING_SLOT_TEX0 + i);
93       }
94 
95       /* if back colors are written, allocate slots for front colors too */
96       if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC0))
97          outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL0);
98       if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC1))
99          outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL1);
100    }
101 
102    /* In order for legacy clipping to work, we need to populate the clip
103     * distance varying slots whenever clipping is enabled, even if the vertex
104     * shader doesn't write to gl_ClipDistance.
105     */
106    if (key->nr_userclip_plane_consts > 0) {
107       outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0);
108       outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1);
109    }
110 
111    return outputs_written;
112 }
113 
114 static void
brw_vs_debug_recompile(struct brw_context * brw,struct gl_program * prog,const struct brw_vs_prog_key * key)115 brw_vs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
116                        const struct brw_vs_prog_key *key)
117 {
118    perf_debug("Recompiling vertex shader for program %d\n", prog->Id);
119 
120    bool found = false;
121    const struct brw_vs_prog_key *old_key =
122       brw_find_previous_compile(&brw->cache, BRW_CACHE_VS_PROG,
123                                 key->program_string_id);
124 
125    if (!old_key) {
126       perf_debug("  Didn't find previous compile in the shader cache for "
127                  "debug\n");
128       return;
129    }
130 
131    for (unsigned int i = 0; i < VERT_ATTRIB_MAX; i++) {
132       found |= key_debug(brw, "Vertex attrib w/a flags",
133                          old_key->gl_attrib_wa_flags[i],
134                          key->gl_attrib_wa_flags[i]);
135    }
136 
137    found |= key_debug(brw, "legacy user clipping",
138                       old_key->nr_userclip_plane_consts,
139                       key->nr_userclip_plane_consts);
140 
141    found |= key_debug(brw, "copy edgeflag",
142                       old_key->copy_edgeflag, key->copy_edgeflag);
143    found |= key_debug(brw, "PointCoord replace",
144                       old_key->point_coord_replace, key->point_coord_replace);
145    found |= key_debug(brw, "vertex color clamping",
146                       old_key->clamp_vertex_color, key->clamp_vertex_color);
147 
148    found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
149 
150    if (!found) {
151       perf_debug("  Something else\n");
152    }
153 }
154 
155 static bool
brw_codegen_vs_prog(struct brw_context * brw,struct brw_program * vp,struct brw_vs_prog_key * key)156 brw_codegen_vs_prog(struct brw_context *brw,
157                     struct brw_program *vp,
158                     struct brw_vs_prog_key *key)
159 {
160    const struct brw_compiler *compiler = brw->screen->compiler;
161    const struct gen_device_info *devinfo = &brw->screen->devinfo;
162    const GLuint *program;
163    struct brw_vs_prog_data prog_data;
164    struct brw_stage_prog_data *stage_prog_data = &prog_data.base.base;
165    void *mem_ctx;
166    bool start_busy = false;
167    double start_time = 0;
168 
169    memset(&prog_data, 0, sizeof(prog_data));
170 
171    /* Use ALT floating point mode for ARB programs so that 0^0 == 1. */
172    if (vp->program.is_arb_asm)
173       stage_prog_data->use_alt_mode = true;
174 
175    mem_ctx = ralloc_context(NULL);
176 
177    brw_assign_common_binding_table_offsets(devinfo, &vp->program,
178                                            &prog_data.base.base, 0);
179 
180    if (!vp->program.is_arb_asm) {
181       brw_nir_setup_glsl_uniforms(mem_ctx, vp->program.nir, &vp->program,
182                                   &prog_data.base.base,
183                                   compiler->scalar_stage[MESA_SHADER_VERTEX]);
184       brw_nir_analyze_ubo_ranges(compiler, vp->program.nir,
185                                  prog_data.base.base.ubo_ranges);
186    } else {
187       brw_nir_setup_arb_uniforms(mem_ctx, vp->program.nir, &vp->program,
188                                  &prog_data.base.base);
189    }
190 
191    uint64_t outputs_written =
192       brw_vs_outputs_written(brw, key, vp->program.nir->info.outputs_written);
193 
194    brw_compute_vue_map(devinfo,
195                        &prog_data.base.vue_map, outputs_written,
196                        vp->program.nir->info.separate_shader);
197 
198    if (0) {
199       _mesa_fprint_program_opt(stderr, &vp->program, PROG_PRINT_DEBUG, true);
200    }
201 
202    if (unlikely(brw->perf_debug)) {
203       start_busy = (brw->batch.last_bo &&
204                     brw_bo_busy(brw->batch.last_bo));
205       start_time = get_time();
206    }
207 
208    if (unlikely(INTEL_DEBUG & DEBUG_VS)) {
209       if (vp->program.is_arb_asm)
210          brw_dump_arb_asm("vertex", &vp->program);
211    }
212 
213    int st_index = -1;
214    if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
215       st_index = brw_get_shader_time_index(brw, &vp->program, ST_VS,
216                                            !vp->program.is_arb_asm);
217    }
218 
219    /* Emit GEN4 code.
220     */
221    char *error_str;
222    program = brw_compile_vs(compiler, brw, mem_ctx, key, &prog_data,
223                             vp->program.nir,
224                             st_index, &error_str);
225    if (program == NULL) {
226       if (!vp->program.is_arb_asm) {
227          vp->program.sh.data->LinkStatus = linking_failure;
228          ralloc_strcat(&vp->program.sh.data->InfoLog, error_str);
229       }
230 
231       _mesa_problem(NULL, "Failed to compile vertex shader: %s\n", error_str);
232 
233       ralloc_free(mem_ctx);
234       return false;
235    }
236 
237    if (unlikely(brw->perf_debug)) {
238       if (vp->compiled_once) {
239          brw_vs_debug_recompile(brw, &vp->program, key);
240       }
241       if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
242          perf_debug("VS compile took %.03f ms and stalled the GPU\n",
243                     (get_time() - start_time) * 1000);
244       }
245       vp->compiled_once = true;
246    }
247 
248    /* Scratch space is used for register spilling */
249    brw_alloc_stage_scratch(brw, &brw->vs.base,
250                            prog_data.base.base.total_scratch);
251 
252    /* The param and pull_param arrays will be freed by the shader cache. */
253    ralloc_steal(NULL, prog_data.base.base.param);
254    ralloc_steal(NULL, prog_data.base.base.pull_param);
255    brw_upload_cache(&brw->cache, BRW_CACHE_VS_PROG,
256                     key, sizeof(struct brw_vs_prog_key),
257                     program, prog_data.base.base.program_size,
258                     &prog_data, sizeof(prog_data),
259                     &brw->vs.base.prog_offset, &brw->vs.base.prog_data);
260    ralloc_free(mem_ctx);
261 
262    return true;
263 }
264 
265 static bool
brw_vs_state_dirty(const struct brw_context * brw)266 brw_vs_state_dirty(const struct brw_context *brw)
267 {
268    return brw_state_dirty(brw,
269                           _NEW_BUFFERS |
270                           _NEW_LIGHT |
271                           _NEW_POINT |
272                           _NEW_POLYGON |
273                           _NEW_TEXTURE |
274                           _NEW_TRANSFORM,
275                           BRW_NEW_VERTEX_PROGRAM |
276                           BRW_NEW_VS_ATTRIB_WORKAROUNDS);
277 }
278 
279 void
brw_vs_populate_key(struct brw_context * brw,struct brw_vs_prog_key * key)280 brw_vs_populate_key(struct brw_context *brw,
281                     struct brw_vs_prog_key *key)
282 {
283    struct gl_context *ctx = &brw->ctx;
284    /* BRW_NEW_VERTEX_PROGRAM */
285    struct gl_program *prog = brw->programs[MESA_SHADER_VERTEX];
286    struct brw_program *vp = (struct brw_program *) prog;
287    const struct gen_device_info *devinfo = &brw->screen->devinfo;
288 
289    memset(key, 0, sizeof(*key));
290 
291    /* Just upload the program verbatim for now.  Always send it all
292     * the inputs it asks for, whether they are varying or not.
293     */
294    key->program_string_id = vp->id;
295 
296    if (ctx->Transform.ClipPlanesEnabled != 0 &&
297        (ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES) &&
298        vp->program.info.clip_distance_array_size == 0) {
299       key->nr_userclip_plane_consts =
300          _mesa_logbase2(ctx->Transform.ClipPlanesEnabled) + 1;
301    }
302 
303    if (devinfo->gen < 6) {
304       /* _NEW_POLYGON */
305       key->copy_edgeflag = (ctx->Polygon.FrontMode != GL_FILL ||
306                             ctx->Polygon.BackMode != GL_FILL);
307 
308       /* _NEW_POINT */
309       if (ctx->Point.PointSprite) {
310          key->point_coord_replace = ctx->Point.CoordReplace & 0xff;
311       }
312    }
313 
314    if (prog->info.outputs_written &
315        (VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
316         VARYING_BIT_BFC1)) {
317       /* _NEW_LIGHT | _NEW_BUFFERS */
318       key->clamp_vertex_color = ctx->Light._ClampVertexColor;
319    }
320 
321    /* _NEW_TEXTURE */
322    brw_populate_sampler_prog_key_data(ctx, prog, &key->tex);
323 
324    /* BRW_NEW_VS_ATTRIB_WORKAROUNDS */
325    if (devinfo->gen < 8 && !devinfo->is_haswell) {
326       memcpy(key->gl_attrib_wa_flags, brw->vb.attrib_wa_flags,
327              sizeof(brw->vb.attrib_wa_flags));
328    }
329 }
330 
331 void
brw_upload_vs_prog(struct brw_context * brw)332 brw_upload_vs_prog(struct brw_context *brw)
333 {
334    struct brw_vs_prog_key key;
335    /* BRW_NEW_VERTEX_PROGRAM */
336    struct brw_program *vp =
337       (struct brw_program *) brw->programs[MESA_SHADER_VERTEX];
338 
339    if (!brw_vs_state_dirty(brw))
340       return;
341 
342    brw_vs_populate_key(brw, &key);
343 
344    if (brw_search_cache(&brw->cache, BRW_CACHE_VS_PROG,
345                         &key, sizeof(key),
346                         &brw->vs.base.prog_offset, &brw->vs.base.prog_data))
347       return;
348 
349    if (brw_disk_cache_upload_program(brw, MESA_SHADER_VERTEX))
350       return;
351 
352    vp = (struct brw_program *) brw->programs[MESA_SHADER_VERTEX];
353    vp->id = key.program_string_id;
354 
355    MAYBE_UNUSED bool success = brw_codegen_vs_prog(brw, vp, &key);
356    assert(success);
357 }
358 
359 bool
brw_vs_precompile(struct gl_context * ctx,struct gl_program * prog)360 brw_vs_precompile(struct gl_context *ctx, struct gl_program *prog)
361 {
362    struct brw_context *brw = brw_context(ctx);
363    struct brw_vs_prog_key key;
364    uint32_t old_prog_offset = brw->vs.base.prog_offset;
365    struct brw_stage_prog_data *old_prog_data = brw->vs.base.prog_data;
366    bool success;
367 
368    struct brw_program *bvp = brw_program(prog);
369 
370    memset(&key, 0, sizeof(key));
371 
372    brw_setup_tex_for_precompile(brw, &key.tex, prog);
373    key.program_string_id = bvp->id;
374    key.clamp_vertex_color =
375       (prog->info.outputs_written &
376        (VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
377         VARYING_BIT_BFC1));
378 
379    success = brw_codegen_vs_prog(brw, bvp, &key);
380 
381    brw->vs.base.prog_offset = old_prog_offset;
382    brw->vs.base.prog_data = old_prog_data;
383 
384    return success;
385 }
386