Searched defs:bufferId (Results 1 – 3 of 3) sorted by relevance
258 BufferData* GLSharedGroup::getBufferData(GLuint bufferId) { in getBufferData()269 void GLSharedGroup::addBufferData(GLuint bufferId, GLsizeiptr size, const void* data) { in addBufferData()276 void GLSharedGroup::updateBufferData(GLuint bufferId, GLsizeiptr size, const void* data) { in updateBufferData()287 void GLSharedGroup::setBufferUsage(GLuint bufferId, GLenum usage) { in setBufferUsage()296 void GLSharedGroup::setBufferMapped(GLuint bufferId, bool mapped) { in setBufferMapped()304 GLenum GLSharedGroup::getBufferUsage(GLuint bufferId) { in getBufferUsage()312 bool GLSharedGroup::isBufferMapped(GLuint bufferId) { in isBufferMapped()320 GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, const … in subUpdateBufferData()336 void GLSharedGroup::deleteBufferData(GLuint bufferId) { in deleteBufferData()
373 GLuint bufferId = ctx->m_state->getBuffer(target); in s_glBufferData() local384 GLuint bufferId = ctx->m_state->getBuffer(target); in s_glBufferSubData() local
572 GLuint bufferId = ctx->m_state->getBuffer(target); in s_glBufferData() local585 GLuint bufferId = ctx->m_state->getBuffer(target); in s_glBufferSubData() local2606 GLuint bufferId = m_state->getBuffer(target); in getBufferData() local