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/external/vulkan-validation-layers/layers/
Dshader_validation.cpp1610 …sBuiltIn(shader_module const *src, const uint32_t ID, std::vector<uint32_t> const &builtInBlockIDs, in VariableIsBuiltIn()
1659 std::vector<uint32_t> builtInBlockIDs; in ValidateShaderStageInputOutputLimits() local