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Searched defs:c00 (Results 1 – 19 of 19) sorted by relevance

/external/skqp/src/core/
DSkMipMap.cpp121 auto c00 = F::Expand(p0[0]); in downsample_1_2() local
139 auto c00 = F::Expand(p0[0]); in downsample_1_3() local
157 auto c00 = F::Expand(p0[0]); in downsample_2_1() local
173 auto c00 = F::Expand(p0[0]); in downsample_2_2() local
193 auto c00 = F::Expand(p0[0]); in downsample_2_3() local
215 auto c00 = c02; in downsample_3_1() local
/external/skia/src/core/
DSkMipMap.cpp121 auto c00 = F::Expand(p0[0]); in downsample_1_2() local
139 auto c00 = F::Expand(p0[0]); in downsample_1_3() local
157 auto c00 = F::Expand(p0[0]); in downsample_2_1() local
173 auto c00 = F::Expand(p0[0]); in downsample_2_2() local
193 auto c00 = F::Expand(p0[0]); in downsample_2_3() local
215 auto c00 = c02; in downsample_3_1() local
/external/clang/test/CXX/lex/lex.charset/
Dp2-cxx11.cpp3 char c00 = '\u0000'; // ok variable
Dp2-cxx98.cpp3 char c00 = '\u0000'; // expected-error {{universal character name refers to a control character}} variable
/external/skia/src/utils/
DSkPatchUtils.cpp147 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, in bilerp()
155 const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) { in bilerp()
/external/skqp/src/utils/
DSkPatchUtils.cpp147 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, in bilerp()
155 const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) { in bilerp()
/external/deqp/framework/common/
DtcuTexCompareVerifier.cpp924 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+0)… in isSeamplessLinearMipmapLinearCompareResultValid() local
951 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+0)… in isSeamplessLinearMipmapLinearCompareResultValid() local
1033 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+0)),… in isSeamlessLinearCompareResultValid() local
DtcuTexLookupVerifier.cpp530 …const Vec4 c00 = quad00.p00*(1.0f-a0)*(1.0f-b0) + quad00.p10*a0*(1.0f-b0) + quad00.p01*(1.0f-a0)*… in is3DTrilinearFilterResultValid() local
1550 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+0)),… in isSeamlessLinearSampleResultValid() local
1638 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+0)… in isSeamplessLinearMipmapLinearSampleResultValid() local
1672 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+0)… in isSeamplessLinearMipmapLinearSampleResultValid() local
/external/swiftshader/src/Renderer/
DBlitter.cpp1346 Float4 c00; if(!read(c00, s00, state)) return nullptr; in generate() local
DSurface.cpp1111 Color<float> c00 = read(x0, y0, layer); in sample() local
/external/swiftshader/src/Device/
DBlitter.cpp1586 Float4 c00; if(!read(c00, s00, state)) return nullptr; in generate() local
DSurface.cpp637 Color<float> c00 = read(x0, y0, layer); in sample() local
/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp394 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.cpp743 Vec4 c00 = colors[v00]; in computeVertexReference() local
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp690 Vec4 c00 = colors[v00]; in computeVertexReference() local
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp944 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local
1148 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local
2498 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_minCoord[0], m_minCoord[1], m_minCoo… in TextureQueryLodInstance() local
DvktShaderRender.cpp2370 const tcu::Vec4 c00 = colors[v00]; in computeVertexReference() local
/external/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_sample_soa.c1378 LLVMValueRef c00, c01, c10, c11, c00f, c01f, c10f, c11f; in lp_build_sample_image_linear() local
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp653 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local