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Searched defs:c01 (Results 1 – 25 of 26) sorted by relevance

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/external/clang/test/CXX/lex/lex.charset/
Dp2-cxx11.cpp4 char c01 = '\u0001'; // ok variable
Dp2-cxx98.cpp4 char c01 = '\u0001'; // expected-error {{universal character name refers to a control character}} variable
/external/libvpx/libvpx/vp9/encoder/
Dvp9_segmentation.c65 const int c01 = segcounts[0] + segcounts[1]; in calc_segtree_probs() local
81 const int c01 = segcounts[0] + segcounts[1]; in cost_segmap() local
/external/skqp/src/core/
DSkMipMap.cpp158 auto c01 = F::Expand(p0[1]); in downsample_2_1() local
174 auto c01 = F::Expand(p0[1]); in downsample_2_2() local
194 auto c01 = F::Expand(p0[1]); in downsample_2_3() local
216 auto c01 = F::Expand(p0[1]); in downsample_3_1() local
/external/skia/src/core/
DSkMipMap.cpp158 auto c01 = F::Expand(p0[1]); in downsample_2_1() local
174 auto c01 = F::Expand(p0[1]); in downsample_2_2() local
194 auto c01 = F::Expand(p0[1]); in downsample_2_3() local
216 auto c01 = F::Expand(p0[1]); in downsample_3_1() local
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp927 Short4 c01; in readPixel() local
1390 Short4 c01 = current.z; in writeColor() local
1416 Int c01 = Extract(As<Int2>(current.x), 0); in writeColor() local
1812 Short4 c01; in alphaBlend() local
/external/swiftshader/src/Shader/
DPixelRoutine.cpp1000 Short4 c01; in readPixel() local
1556 Short4 c01 = current.z; in writeColor() local
1582 Int c01 = Extract(As<Int2>(current.x), 0); in writeColor() local
2041 Short4 c01; in alphaBlend() local
/external/skia/src/utils/
DSkPatchUtils.cpp147 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, in bilerp()
155 const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) { in bilerp()
/external/skqp/src/utils/
DSkPatchUtils.cpp147 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, in bilerp()
155 const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) { in bilerp()
/external/deqp/framework/common/
DtcuTexCompareVerifier.cpp926 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+1)… in isSeamplessLinearMipmapLinearCompareResultValid() local
953 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+1)… in isSeamplessLinearMipmapLinearCompareResultValid() local
1035 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+1)),… in isSeamlessLinearCompareResultValid() local
DtcuTexLookupVerifier.cpp531 …const Vec4 c01 = quad01.p00*(1.0f-a0)*(1.0f-b0) + quad01.p10*a0*(1.0f-b0) + quad01.p01*(1.0f-a0)*… in is3DTrilinearFilterResultValid() local
1552 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+1)),… in isSeamlessLinearSampleResultValid() local
1640 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+1)… in isSeamplessLinearMipmapLinearSampleResultValid() local
1674 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+1)… in isSeamplessLinearMipmapLinearSampleResultValid() local
/external/swiftshader/src/Renderer/
DBlitter.cpp1347 Float4 c01; if(!read(c01, s01, state)) return nullptr; in generate() local
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_setup_tri.c404 __m128i c01, c23, unused; in do_triangle_ccw() local
/external/swiftshader/src/Device/
DBlitter.cpp1587 Float4 c01; if(!read(c01, s01, state)) return nullptr; in generate() local
DSurface.cpp639 Color<float> c01 = read(x0, y1, layer); in sample() local
/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp396 …tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dformat_utils.h234 …simd4scalari c01 = SIMD128::unpacklo_epi8(c0c2, c1c3); //… in Transpose() local
/external/libhevc/encoder/arm/
Dihevce_had_compute_neon.c151 int64x2_t c01, c23; in hadamard_sad4x4_4() local
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.cpp744 Vec4 c01 = colors[v01]; in computeVertexReference() local
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp691 Vec4 c01 = colors[v01]; in computeVertexReference() local
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp946 …tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local
1150 …tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local
2500 …tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_minCoord[0], m_maxCoord[1], m_minCoo… in TextureQueryLodInstance() local
DvktShaderRender.cpp2371 const tcu::Vec4 c01 = colors[v01]; in computeVertexReference() local
/external/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_sample_soa.c1378 LLVMValueRef c00, c01, c10, c11, c00f, c01f, c10f, c11f; in lp_build_sample_image_linear() local
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp655 …tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local
/external/u-boot/drivers/video/
Dstb_truetype.h2180 int c01,c12,c,m,i,j; in stbtt__sort_edges_quicksort() local

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