Home
last modified time | relevance | path

Searched defs:caseID (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp1650 …ilerCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache… in ShaderCompilerCase()
2146 …ightCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache… in ShaderCompilerLightCase()
2206 …tureCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache… in ShaderCompilerTextureCase()
2272 …LoopCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache… in ShaderCompilerLoopCase()
2300 …OperCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache… in ShaderCompilerOperCase()
2336 …brotCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache… in ShaderCompilerMandelbrotCase()
2361 …ilerCase (Context& context, const char* name, const char* description, int caseID, InvalidityType … in InvalidShaderCompilerCase()
2655 …ightCase (Context& context, const char* name, const char* description, int caseID, InvalidityType … in InvalidShaderCompilerLightCase()
2683 …tureCase (Context& context, const char* name, const char* description, int caseID, InvalidityType … in InvalidShaderCompilerTextureCase()
2711 …LoopCase (Context& context, const char* name, const char* description, int caseID, InvalidityType … in InvalidShaderCompilerLoopCase()
[all …]
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp1670 …ilerCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache… in ShaderCompilerCase()
2166 …ightCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache… in ShaderCompilerLightCase()
2226 …tureCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache… in ShaderCompilerTextureCase()
2292 …LoopCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache… in ShaderCompilerLoopCase()
2320 …OperCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache… in ShaderCompilerOperCase()
2356 …brotCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache… in ShaderCompilerMandelbrotCase()
2381 …ilerCase (Context& context, const char* name, const char* description, int caseID, InvalidityType … in InvalidShaderCompilerCase()
2675 …ightCase (Context& context, const char* name, const char* description, int caseID, InvalidityType … in InvalidShaderCompilerLightCase()
2703 …tureCase (Context& context, const char* name, const char* description, int caseID, InvalidityType … in InvalidShaderCompilerTextureCase()
2731 …LoopCase (Context& context, const char* name, const char* description, int caseID, InvalidityType … in InvalidShaderCompilerLoopCase()
[all …]