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Searched defs:clearDepth (Results 1 – 22 of 22) sorted by relevance

/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DI.js31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) argument
56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) argument
/external/deqp/modules/gles3/functional/
Des3fFboDepthbufferTests.cpp76 float clearDepth = 1.0f; in render() local
168 const float clearDepth = 1.0f; in render() local
254 const float clearDepth = 1.0f; in render() local
Des3fRandomFragmentOpTests.cpp309 const float clearDepth = CLEAR_DEPTH; in iterate() local
Des3fDepthStencilClearTests.cpp80 float clearDepth; member
Des3fStencilTests.cpp157 static StencilOp clearDepth (float depth) in clearDepth() function in deqp::gles3::Functional::StencilOp
/external/swiftshader/src/Vulkan/
DVkFramebuffer.cpp54 bool clearDepth = (isDepth && (attachment.loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)); in clear() local
/external/deqp/external/vulkancts/framework/vulkan/
DvkCmdUtil.cpp136 const float clearDepth, in beginRenderPass()
/external/deqp/framework/referencerenderer/
DrrMultisamplePixelBufferAccess.cpp234 void clearDepth (const MultisamplePixelBufferAccess& access, float depth) in clearDepth() function
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp185 void Device::clearDepth(float z) in clearDepth() function in es1::Device
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp309 const float clearDepth = CLEAR_DEPTH; in iterate() local
Des2fDepthStencilClearTests.cpp80 float clearDepth; member
Des2fStencilTests.cpp154 static StencilOp clearDepth (float depth) in clearDepth() function in deqp::gles2::Functional::StencilOp
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp217 void Device::clearDepth(float z) in clearDepth() function in es2::Device
/external/deqp/modules/glshared/
DglsScissorTests.cpp800 const float clearDepth = 0.5f; in render() local
/external/deqp/modules/gles31/functional/
Des31fTextureMultisampleTests.cpp1423 const float clearDepth = 0.5f; in renderToTexture() local
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dcontext.h108 float clearDepth; // [0..1] member
/external/deqp/framework/common/
DtcuTextureUtil.cpp781 void clearDepth (const PixelBufferAccess& access, float depth) in clearDepth() function
/external/deqp/external/vulkancts/modules/vulkan/multiview/
DvktMultiViewRenderTests.cpp3282 const float clearDepth = baseColor[0]; in beforeDraw() local
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl64 glClearDepthFunc clearDepth; variable
/external/swiftshader/src/Device/
DSurface.cpp2718 void Surface::clearDepth(float depth, int x0, int y0, int width, int height) in clearDepth() function in sw::Surface
/external/swiftshader/src/Renderer/
DSurface.cpp3317 void Surface::clearDepth(float depth, int x0, int y0, int width, int height) in clearDepth() function in sw::Surface
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassTests.cpp2479 …const float clearDepth = hasDepthComponent(format.order) ? clearValues[attachmentNdx]->depth… in pushImageInitializationCommands() local