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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 //#define LOG_NDEBUG 0
18 #undef LOG_TAG
19 #define LOG_TAG "Layer"
20 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
21 
22 #include "Layer.h"
23 
24 #include <android-base/stringprintf.h>
25 #include <compositionengine/Display.h>
26 #include <compositionengine/Layer.h>
27 #include <compositionengine/LayerFECompositionState.h>
28 #include <compositionengine/OutputLayer.h>
29 #include <compositionengine/impl/LayerCompositionState.h>
30 #include <compositionengine/impl/OutputLayerCompositionState.h>
31 #include <cutils/compiler.h>
32 #include <cutils/native_handle.h>
33 #include <cutils/properties.h>
34 #include <gui/BufferItem.h>
35 #include <gui/LayerDebugInfo.h>
36 #include <gui/Surface.h>
37 #include <math.h>
38 #include <renderengine/RenderEngine.h>
39 #include <stdint.h>
40 #include <stdlib.h>
41 #include <sys/types.h>
42 #include <ui/DebugUtils.h>
43 #include <ui/GraphicBuffer.h>
44 #include <ui/PixelFormat.h>
45 #include <utils/Errors.h>
46 #include <utils/Log.h>
47 #include <utils/NativeHandle.h>
48 #include <utils/StopWatch.h>
49 #include <utils/Trace.h>
50 
51 #include <algorithm>
52 #include <mutex>
53 #include <sstream>
54 
55 #include "BufferLayer.h"
56 #include "ColorLayer.h"
57 #include "Colorizer.h"
58 #include "DisplayDevice.h"
59 #include "DisplayHardware/HWComposer.h"
60 #include "LayerProtoHelper.h"
61 #include "LayerRejecter.h"
62 #include "MonitoredProducer.h"
63 #include "SurfaceFlinger.h"
64 #include "TimeStats/TimeStats.h"
65 
66 #define DEBUG_RESIZE 0
67 
68 namespace android {
69 
70 using base::StringAppendF;
71 
72 std::atomic<int32_t> Layer::sSequence{1};
73 
Layer(const LayerCreationArgs & args)74 Layer::Layer(const LayerCreationArgs& args)
75       : mFlinger(args.flinger),
76         mName(args.name),
77         mClientRef(args.client),
78         mWindowType(args.metadata.getInt32(METADATA_WINDOW_TYPE, 0)) {
79     mCurrentCrop.makeInvalid();
80 
81     uint32_t layerFlags = 0;
82     if (args.flags & ISurfaceComposerClient::eHidden) layerFlags |= layer_state_t::eLayerHidden;
83     if (args.flags & ISurfaceComposerClient::eOpaque) layerFlags |= layer_state_t::eLayerOpaque;
84     if (args.flags & ISurfaceComposerClient::eSecure) layerFlags |= layer_state_t::eLayerSecure;
85 
86     mTransactionName = String8("TX - ") + mName;
87 
88     mCurrentState.active_legacy.w = args.w;
89     mCurrentState.active_legacy.h = args.h;
90     mCurrentState.flags = layerFlags;
91     mCurrentState.active_legacy.transform.set(0, 0);
92     mCurrentState.crop_legacy.makeInvalid();
93     mCurrentState.requestedCrop_legacy = mCurrentState.crop_legacy;
94     mCurrentState.z = 0;
95     mCurrentState.color.a = 1.0f;
96     mCurrentState.layerStack = 0;
97     mCurrentState.sequence = 0;
98     mCurrentState.requested_legacy = mCurrentState.active_legacy;
99     mCurrentState.active.w = UINT32_MAX;
100     mCurrentState.active.h = UINT32_MAX;
101     mCurrentState.active.transform.set(0, 0);
102     mCurrentState.transform = 0;
103     mCurrentState.transformToDisplayInverse = false;
104     mCurrentState.crop.makeInvalid();
105     mCurrentState.acquireFence = new Fence(-1);
106     mCurrentState.dataspace = ui::Dataspace::UNKNOWN;
107     mCurrentState.hdrMetadata.validTypes = 0;
108     mCurrentState.surfaceDamageRegion.clear();
109     mCurrentState.cornerRadius = 0.0f;
110     mCurrentState.api = -1;
111     mCurrentState.hasColorTransform = false;
112     mCurrentState.colorSpaceAgnostic = false;
113     mCurrentState.metadata = args.metadata;
114 
115     // drawing state & current state are identical
116     mDrawingState = mCurrentState;
117 
118     CompositorTiming compositorTiming;
119     args.flinger->getCompositorTiming(&compositorTiming);
120     mFrameEventHistory.initializeCompositorTiming(compositorTiming);
121     mFrameTracker.setDisplayRefreshPeriod(compositorTiming.interval);
122 
123     mSchedulerLayerHandle = mFlinger->mScheduler->registerLayer(mName.c_str(), mWindowType);
124 
125     mFlinger->onLayerCreated();
126 }
127 
~Layer()128 Layer::~Layer() {
129     sp<Client> c(mClientRef.promote());
130     if (c != 0) {
131         c->detachLayer(this);
132     }
133 
134     mFrameTracker.logAndResetStats(mName);
135     mFlinger->onLayerDestroyed(this);
136 }
137 
138 // ---------------------------------------------------------------------------
139 // callbacks
140 // ---------------------------------------------------------------------------
141 
142 /*
143  * onLayerDisplayed is only meaningful for BufferLayer, but, is called through
144  * Layer.  So, the implementation is done in BufferLayer.  When called on a
145  * ColorLayer object, it's essentially a NOP.
146  */
onLayerDisplayed(const sp<Fence> &)147 void Layer::onLayerDisplayed(const sp<Fence>& /*releaseFence*/) {}
148 
removeRemoteSyncPoints()149 void Layer::removeRemoteSyncPoints() {
150     for (auto& point : mRemoteSyncPoints) {
151         point->setTransactionApplied();
152     }
153     mRemoteSyncPoints.clear();
154 
155     {
156         Mutex::Autolock pendingStateLock(mPendingStateMutex);
157         for (State pendingState : mPendingStates) {
158             pendingState.barrierLayer_legacy = nullptr;
159         }
160     }
161 }
162 
removeRelativeZ(const std::vector<Layer * > & layersInTree)163 void Layer::removeRelativeZ(const std::vector<Layer*>& layersInTree) {
164     if (mCurrentState.zOrderRelativeOf == nullptr) {
165         return;
166     }
167 
168     sp<Layer> strongRelative = mCurrentState.zOrderRelativeOf.promote();
169     if (strongRelative == nullptr) {
170         setZOrderRelativeOf(nullptr);
171         return;
172     }
173 
174     if (!std::binary_search(layersInTree.begin(), layersInTree.end(), strongRelative.get())) {
175         strongRelative->removeZOrderRelative(this);
176         mFlinger->setTransactionFlags(eTraversalNeeded);
177         setZOrderRelativeOf(nullptr);
178     }
179 }
180 
removeFromCurrentState()181 void Layer::removeFromCurrentState() {
182     mRemovedFromCurrentState = true;
183 
184     // Since we are no longer reachable from CurrentState SurfaceFlinger
185     // will no longer invoke doTransaction for us, and so we will
186     // never finish applying transactions. We signal the sync point
187     // now so that another layer will not become indefinitely
188     // blocked.
189     removeRemoteSyncPoints();
190 
191     {
192     Mutex::Autolock syncLock(mLocalSyncPointMutex);
193     for (auto& point : mLocalSyncPoints) {
194         point->setFrameAvailable();
195     }
196     mLocalSyncPoints.clear();
197     }
198 
199     mFlinger->markLayerPendingRemovalLocked(this);
200 }
201 
onRemovedFromCurrentState()202 void Layer::onRemovedFromCurrentState() {
203     auto layersInTree = getLayersInTree(LayerVector::StateSet::Current);
204     std::sort(layersInTree.begin(), layersInTree.end());
205     for (const auto& layer : layersInTree) {
206         layer->removeFromCurrentState();
207         layer->removeRelativeZ(layersInTree);
208     }
209 }
210 
addToCurrentState()211 void Layer::addToCurrentState() {
212     mRemovedFromCurrentState = false;
213 
214     for (const auto& child : mCurrentChildren) {
215         child->addToCurrentState();
216     }
217 }
218 
219 // ---------------------------------------------------------------------------
220 // set-up
221 // ---------------------------------------------------------------------------
222 
getName() const223 const String8& Layer::getName() const {
224     return mName;
225 }
226 
getPremultipledAlpha() const227 bool Layer::getPremultipledAlpha() const {
228     return mPremultipliedAlpha;
229 }
230 
getHandle()231 sp<IBinder> Layer::getHandle() {
232     Mutex::Autolock _l(mLock);
233     if (mGetHandleCalled) {
234         ALOGE("Get handle called twice" );
235         return nullptr;
236     }
237     mGetHandleCalled = true;
238     return new Handle(mFlinger, this);
239 }
240 
241 // ---------------------------------------------------------------------------
242 // h/w composer set-up
243 // ---------------------------------------------------------------------------
244 
hasHwcLayer(const sp<const DisplayDevice> & displayDevice)245 bool Layer::hasHwcLayer(const sp<const DisplayDevice>& displayDevice) {
246     auto outputLayer = findOutputLayerForDisplay(displayDevice);
247     LOG_FATAL_IF(!outputLayer);
248     return outputLayer->getState().hwc && (*outputLayer->getState().hwc).hwcLayer != nullptr;
249 }
250 
getHwcLayer(const sp<const DisplayDevice> & displayDevice)251 HWC2::Layer* Layer::getHwcLayer(const sp<const DisplayDevice>& displayDevice) {
252     auto outputLayer = findOutputLayerForDisplay(displayDevice);
253     if (!outputLayer || !outputLayer->getState().hwc) {
254         return nullptr;
255     }
256     return (*outputLayer->getState().hwc).hwcLayer.get();
257 }
258 
getContentCrop() const259 Rect Layer::getContentCrop() const {
260     // this is the crop rectangle that applies to the buffer
261     // itself (as opposed to the window)
262     Rect crop;
263     if (!mCurrentCrop.isEmpty()) {
264         // if the buffer crop is defined, we use that
265         crop = mCurrentCrop;
266     } else if (mActiveBuffer != nullptr) {
267         // otherwise we use the whole buffer
268         crop = mActiveBuffer->getBounds();
269     } else {
270         // if we don't have a buffer yet, we use an empty/invalid crop
271         crop.makeInvalid();
272     }
273     return crop;
274 }
275 
reduce(const Rect & win,const Region & exclude)276 static Rect reduce(const Rect& win, const Region& exclude) {
277     if (CC_LIKELY(exclude.isEmpty())) {
278         return win;
279     }
280     if (exclude.isRect()) {
281         return win.reduce(exclude.getBounds());
282     }
283     return Region(win).subtract(exclude).getBounds();
284 }
285 
reduce(const FloatRect & win,const Region & exclude)286 static FloatRect reduce(const FloatRect& win, const Region& exclude) {
287     if (CC_LIKELY(exclude.isEmpty())) {
288         return win;
289     }
290     // Convert through Rect (by rounding) for lack of FloatRegion
291     return Region(Rect{win}).subtract(exclude).getBounds().toFloatRect();
292 }
293 
getScreenBounds(bool reduceTransparentRegion) const294 Rect Layer::getScreenBounds(bool reduceTransparentRegion) const {
295     if (!reduceTransparentRegion) {
296         return Rect{mScreenBounds};
297     }
298 
299     FloatRect bounds = getBounds();
300     ui::Transform t = getTransform();
301     // Transform to screen space.
302     bounds = t.transform(bounds);
303     return Rect{bounds};
304 }
305 
getBounds() const306 FloatRect Layer::getBounds() const {
307     const State& s(getDrawingState());
308     return getBounds(getActiveTransparentRegion(s));
309 }
310 
getBounds(const Region & activeTransparentRegion) const311 FloatRect Layer::getBounds(const Region& activeTransparentRegion) const {
312     // Subtract the transparent region and snap to the bounds.
313     return reduce(mBounds, activeTransparentRegion);
314 }
315 
getBufferScaleTransform() const316 ui::Transform Layer::getBufferScaleTransform() const {
317     // If the layer is not using NATIVE_WINDOW_SCALING_MODE_FREEZE (e.g.
318     // it isFixedSize) then there may be additional scaling not accounted
319     // for in the layer transform.
320     if (!isFixedSize() || !mActiveBuffer) {
321         return {};
322     }
323 
324     // If the layer is a buffer state layer, the active width and height
325     // could be infinite. In that case, return the effective transform.
326     const uint32_t activeWidth = getActiveWidth(getDrawingState());
327     const uint32_t activeHeight = getActiveHeight(getDrawingState());
328     if (activeWidth >= UINT32_MAX && activeHeight >= UINT32_MAX) {
329         return {};
330     }
331 
332     int bufferWidth = mActiveBuffer->getWidth();
333     int bufferHeight = mActiveBuffer->getHeight();
334 
335     if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
336         std::swap(bufferWidth, bufferHeight);
337     }
338 
339     float sx = activeWidth / static_cast<float>(bufferWidth);
340     float sy = activeHeight / static_cast<float>(bufferHeight);
341 
342     ui::Transform extraParentScaling;
343     extraParentScaling.set(sx, 0, 0, sy);
344     return extraParentScaling;
345 }
346 
getTransformWithScale(const ui::Transform & bufferScaleTransform) const347 ui::Transform Layer::getTransformWithScale(const ui::Transform& bufferScaleTransform) const {
348     // We need to mirror this scaling to child surfaces or we will break the contract where WM can
349     // treat child surfaces as pixels in the parent surface.
350     if (!isFixedSize() || !mActiveBuffer) {
351         return mEffectiveTransform;
352     }
353     return mEffectiveTransform * bufferScaleTransform;
354 }
355 
getBoundsPreScaling(const ui::Transform & bufferScaleTransform) const356 FloatRect Layer::getBoundsPreScaling(const ui::Transform& bufferScaleTransform) const {
357     // We need the pre scaled layer bounds when computing child bounds to make sure the child is
358     // cropped to its parent layer after any buffer transform scaling is applied.
359     if (!isFixedSize() || !mActiveBuffer) {
360         return mBounds;
361     }
362     return bufferScaleTransform.inverse().transform(mBounds);
363 }
364 
computeBounds(FloatRect parentBounds,ui::Transform parentTransform)365 void Layer::computeBounds(FloatRect parentBounds, ui::Transform parentTransform) {
366     const State& s(getDrawingState());
367 
368     // Calculate effective layer transform
369     mEffectiveTransform = parentTransform * getActiveTransform(s);
370 
371     // Transform parent bounds to layer space
372     parentBounds = getActiveTransform(s).inverse().transform(parentBounds);
373 
374     // Calculate source bounds
375     mSourceBounds = computeSourceBounds(parentBounds);
376 
377     // Calculate bounds by croping diplay frame with layer crop and parent bounds
378     FloatRect bounds = mSourceBounds;
379     const Rect layerCrop = getCrop(s);
380     if (!layerCrop.isEmpty()) {
381         bounds = mSourceBounds.intersect(layerCrop.toFloatRect());
382     }
383     bounds = bounds.intersect(parentBounds);
384 
385     mBounds = bounds;
386     mScreenBounds = mEffectiveTransform.transform(mBounds);
387 
388     // Add any buffer scaling to the layer's children.
389     ui::Transform bufferScaleTransform = getBufferScaleTransform();
390     for (const sp<Layer>& child : mDrawingChildren) {
391         child->computeBounds(getBoundsPreScaling(bufferScaleTransform),
392                              getTransformWithScale(bufferScaleTransform));
393     }
394 }
395 
getCroppedBufferSize(const State & s) const396 Rect Layer::getCroppedBufferSize(const State& s) const {
397     Rect size = getBufferSize(s);
398     Rect crop = getCrop(s);
399     if (!crop.isEmpty() && size.isValid()) {
400         size.intersect(crop, &size);
401     } else if (!crop.isEmpty()) {
402         size = crop;
403     }
404     return size;
405 }
406 
setupRoundedCornersCropCoordinates(Rect win,const FloatRect & roundedCornersCrop) const407 void Layer::setupRoundedCornersCropCoordinates(Rect win,
408                                                const FloatRect& roundedCornersCrop) const {
409     // Translate win by the rounded corners rect coordinates, to have all values in
410     // layer coordinate space.
411     win.left -= roundedCornersCrop.left;
412     win.right -= roundedCornersCrop.left;
413     win.top -= roundedCornersCrop.top;
414     win.bottom -= roundedCornersCrop.top;
415 }
416 
latchGeometry(compositionengine::LayerFECompositionState & compositionState) const417 void Layer::latchGeometry(compositionengine::LayerFECompositionState& compositionState) const {
418     const auto& drawingState{getDrawingState()};
419     auto alpha = static_cast<float>(getAlpha());
420     auto blendMode = HWC2::BlendMode::None;
421     if (!isOpaque(drawingState) || alpha != 1.0f) {
422         blendMode =
423                 mPremultipliedAlpha ? HWC2::BlendMode::Premultiplied : HWC2::BlendMode::Coverage;
424     }
425 
426     int type = drawingState.metadata.getInt32(METADATA_WINDOW_TYPE, 0);
427     int appId = drawingState.metadata.getInt32(METADATA_OWNER_UID, 0);
428     sp<Layer> parent = mDrawingParent.promote();
429     if (parent.get()) {
430         auto& parentState = parent->getDrawingState();
431         const int parentType = parentState.metadata.getInt32(METADATA_WINDOW_TYPE, 0);
432         const int parentAppId = parentState.metadata.getInt32(METADATA_OWNER_UID, 0);
433         if (parentType >= 0 || parentAppId >= 0) {
434             type = parentType;
435             appId = parentAppId;
436         }
437     }
438 
439     compositionState.geomLayerTransform = getTransform();
440     compositionState.geomInverseLayerTransform = compositionState.geomLayerTransform.inverse();
441     compositionState.geomBufferSize = getBufferSize(drawingState);
442     compositionState.geomContentCrop = getContentCrop();
443     compositionState.geomCrop = getCrop(drawingState);
444     compositionState.geomBufferTransform = mCurrentTransform;
445     compositionState.geomBufferUsesDisplayInverseTransform = getTransformToDisplayInverse();
446     compositionState.geomActiveTransparentRegion = getActiveTransparentRegion(drawingState);
447     compositionState.geomLayerBounds = mBounds;
448     compositionState.geomUsesSourceCrop = usesSourceCrop();
449     compositionState.isSecure = isSecure();
450 
451     compositionState.blendMode = static_cast<Hwc2::IComposerClient::BlendMode>(blendMode);
452     compositionState.alpha = alpha;
453     compositionState.type = type;
454     compositionState.appId = appId;
455 }
456 
latchCompositionState(compositionengine::LayerFECompositionState & compositionState,bool includeGeometry) const457 void Layer::latchCompositionState(compositionengine::LayerFECompositionState& compositionState,
458                                   bool includeGeometry) const {
459     if (includeGeometry) {
460         latchGeometry(compositionState);
461     }
462 }
463 
getDebugName() const464 const char* Layer::getDebugName() const {
465     return mName.string();
466 }
467 
forceClientComposition(const sp<DisplayDevice> & display)468 void Layer::forceClientComposition(const sp<DisplayDevice>& display) {
469     const auto outputLayer = findOutputLayerForDisplay(display);
470     LOG_FATAL_IF(!outputLayer);
471     outputLayer->editState().forceClientComposition = true;
472 }
473 
getForceClientComposition(const sp<DisplayDevice> & display)474 bool Layer::getForceClientComposition(const sp<DisplayDevice>& display) {
475     const auto outputLayer = findOutputLayerForDisplay(display);
476     LOG_FATAL_IF(!outputLayer);
477     return outputLayer->getState().forceClientComposition;
478 }
479 
updateCursorPosition(const sp<const DisplayDevice> & display)480 void Layer::updateCursorPosition(const sp<const DisplayDevice>& display) {
481     const auto outputLayer = findOutputLayerForDisplay(display);
482     LOG_FATAL_IF(!outputLayer);
483 
484     if (!outputLayer->getState().hwc ||
485         (*outputLayer->getState().hwc).hwcCompositionType !=
486                 Hwc2::IComposerClient::Composition::CURSOR) {
487         return;
488     }
489 
490     // This gives us only the "orientation" component of the transform
491     const State& s(getDrawingState());
492 
493     // Apply the layer's transform, followed by the display's global transform
494     // Here we're guaranteed that the layer's transform preserves rects
495     Rect win = getCroppedBufferSize(s);
496     // Subtract the transparent region and snap to the bounds
497     Rect bounds = reduce(win, getActiveTransparentRegion(s));
498     Rect frame(getTransform().transform(bounds));
499     frame.intersect(display->getViewport(), &frame);
500     auto& displayTransform = display->getTransform();
501     auto position = displayTransform.transform(frame);
502 
503     auto error =
504             (*outputLayer->getState().hwc).hwcLayer->setCursorPosition(position.left, position.top);
505     ALOGE_IF(error != HWC2::Error::None,
506              "[%s] Failed to set cursor position "
507              "to (%d, %d): %s (%d)",
508              mName.string(), position.left, position.top, to_string(error).c_str(),
509              static_cast<int32_t>(error));
510 }
511 
512 // ---------------------------------------------------------------------------
513 // drawing...
514 // ---------------------------------------------------------------------------
515 
prepareClientLayer(const RenderArea & renderArea,const Region & clip,Region & clearRegion,const bool supportProtectedContent,renderengine::LayerSettings & layer)516 bool Layer::prepareClientLayer(const RenderArea& renderArea, const Region& clip,
517                                Region& clearRegion, const bool supportProtectedContent,
518                                renderengine::LayerSettings& layer) {
519     return prepareClientLayer(renderArea, clip, false, clearRegion, supportProtectedContent, layer);
520 }
521 
prepareClientLayer(const RenderArea & renderArea,bool useIdentityTransform,Region & clearRegion,const bool supportProtectedContent,renderengine::LayerSettings & layer)522 bool Layer::prepareClientLayer(const RenderArea& renderArea, bool useIdentityTransform,
523                                Region& clearRegion, const bool supportProtectedContent,
524                                renderengine::LayerSettings& layer) {
525     return prepareClientLayer(renderArea, Region(renderArea.getBounds()), useIdentityTransform,
526                               clearRegion, supportProtectedContent, layer);
527 }
528 
prepareClientLayer(const RenderArea &,const Region &,bool useIdentityTransform,Region &,const bool,renderengine::LayerSettings & layer)529 bool Layer::prepareClientLayer(const RenderArea& /*renderArea*/, const Region& /*clip*/,
530                                bool useIdentityTransform, Region& /*clearRegion*/,
531                                const bool /*supportProtectedContent*/,
532                                renderengine::LayerSettings& layer) {
533     FloatRect bounds = getBounds();
534     half alpha = getAlpha();
535     layer.geometry.boundaries = bounds;
536     if (useIdentityTransform) {
537         layer.geometry.positionTransform = mat4();
538     } else {
539         const ui::Transform transform = getTransform();
540         mat4 m;
541         m[0][0] = transform[0][0];
542         m[0][1] = transform[0][1];
543         m[0][3] = transform[0][2];
544         m[1][0] = transform[1][0];
545         m[1][1] = transform[1][1];
546         m[1][3] = transform[1][2];
547         m[3][0] = transform[2][0];
548         m[3][1] = transform[2][1];
549         m[3][3] = transform[2][2];
550         layer.geometry.positionTransform = m;
551     }
552 
553     if (hasColorTransform()) {
554         layer.colorTransform = getColorTransform();
555     }
556 
557     const auto roundedCornerState = getRoundedCornerState();
558     layer.geometry.roundedCornersRadius = roundedCornerState.radius;
559     layer.geometry.roundedCornersCrop = roundedCornerState.cropRect;
560 
561     layer.alpha = alpha;
562     layer.sourceDataspace = mCurrentDataSpace;
563     return true;
564 }
565 
setCompositionType(const sp<const DisplayDevice> & display,Hwc2::IComposerClient::Composition type)566 void Layer::setCompositionType(const sp<const DisplayDevice>& display,
567                                Hwc2::IComposerClient::Composition type) {
568     const auto outputLayer = findOutputLayerForDisplay(display);
569     LOG_FATAL_IF(!outputLayer);
570     LOG_FATAL_IF(!outputLayer->getState().hwc);
571     auto& compositionState = outputLayer->editState();
572 
573     ALOGV("setCompositionType(%" PRIx64 ", %s, %d)", ((*compositionState.hwc).hwcLayer)->getId(),
574           toString(type).c_str(), 1);
575     if ((*compositionState.hwc).hwcCompositionType != type) {
576         ALOGV("    actually setting");
577         (*compositionState.hwc).hwcCompositionType = type;
578 
579         auto error = (*compositionState.hwc)
580                              .hwcLayer->setCompositionType(static_cast<HWC2::Composition>(type));
581         ALOGE_IF(error != HWC2::Error::None,
582                  "[%s] Failed to set "
583                  "composition type %s: %s (%d)",
584                  mName.string(), toString(type).c_str(), to_string(error).c_str(),
585                  static_cast<int32_t>(error));
586     }
587 }
588 
getCompositionType(const sp<const DisplayDevice> & display) const589 Hwc2::IComposerClient::Composition Layer::getCompositionType(
590         const sp<const DisplayDevice>& display) const {
591     const auto outputLayer = findOutputLayerForDisplay(display);
592     LOG_FATAL_IF(!outputLayer);
593     return outputLayer->getState().hwc ? (*outputLayer->getState().hwc).hwcCompositionType
594                                        : Hwc2::IComposerClient::Composition::CLIENT;
595 }
596 
getClearClientTarget(const sp<const DisplayDevice> & display) const597 bool Layer::getClearClientTarget(const sp<const DisplayDevice>& display) const {
598     const auto outputLayer = findOutputLayerForDisplay(display);
599     LOG_FATAL_IF(!outputLayer);
600     return outputLayer->getState().clearClientTarget;
601 }
602 
addSyncPoint(const std::shared_ptr<SyncPoint> & point)603 bool Layer::addSyncPoint(const std::shared_ptr<SyncPoint>& point) {
604     if (point->getFrameNumber() <= mCurrentFrameNumber) {
605         // Don't bother with a SyncPoint, since we've already latched the
606         // relevant frame
607         return false;
608     }
609     if (isRemovedFromCurrentState()) {
610         return false;
611     }
612 
613     Mutex::Autolock lock(mLocalSyncPointMutex);
614     mLocalSyncPoints.push_back(point);
615     return true;
616 }
617 
618 // ----------------------------------------------------------------------------
619 // local state
620 // ----------------------------------------------------------------------------
621 
computeGeometry(const RenderArea & renderArea,renderengine::Mesh & mesh,bool useIdentityTransform) const622 void Layer::computeGeometry(const RenderArea& renderArea,
623                             renderengine::Mesh& mesh,
624                             bool useIdentityTransform) const {
625     const ui::Transform renderAreaTransform(renderArea.getTransform());
626     FloatRect win = getBounds();
627 
628     vec2 lt = vec2(win.left, win.top);
629     vec2 lb = vec2(win.left, win.bottom);
630     vec2 rb = vec2(win.right, win.bottom);
631     vec2 rt = vec2(win.right, win.top);
632 
633     ui::Transform layerTransform = getTransform();
634     if (!useIdentityTransform) {
635         lt = layerTransform.transform(lt);
636         lb = layerTransform.transform(lb);
637         rb = layerTransform.transform(rb);
638         rt = layerTransform.transform(rt);
639     }
640 
641     renderengine::Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
642     position[0] = renderAreaTransform.transform(lt);
643     position[1] = renderAreaTransform.transform(lb);
644     position[2] = renderAreaTransform.transform(rb);
645     position[3] = renderAreaTransform.transform(rt);
646 }
647 
isSecure() const648 bool Layer::isSecure() const {
649     const State& s(mDrawingState);
650     return (s.flags & layer_state_t::eLayerSecure);
651 }
652 
setVisibleRegion(const Region & visibleRegion)653 void Layer::setVisibleRegion(const Region& visibleRegion) {
654     // always called from main thread
655     this->visibleRegion = visibleRegion;
656 }
657 
setCoveredRegion(const Region & coveredRegion)658 void Layer::setCoveredRegion(const Region& coveredRegion) {
659     // always called from main thread
660     this->coveredRegion = coveredRegion;
661 }
662 
setVisibleNonTransparentRegion(const Region & setVisibleNonTransparentRegion)663 void Layer::setVisibleNonTransparentRegion(const Region& setVisibleNonTransparentRegion) {
664     // always called from main thread
665     this->visibleNonTransparentRegion = setVisibleNonTransparentRegion;
666 }
667 
clearVisibilityRegions()668 void Layer::clearVisibilityRegions() {
669     visibleRegion.clear();
670     visibleNonTransparentRegion.clear();
671     coveredRegion.clear();
672 }
673 
674 // ----------------------------------------------------------------------------
675 // transaction
676 // ----------------------------------------------------------------------------
677 
pushPendingState()678 void Layer::pushPendingState() {
679     if (!mCurrentState.modified) {
680         return;
681     }
682     ATRACE_CALL();
683 
684     // If this transaction is waiting on the receipt of a frame, generate a sync
685     // point and send it to the remote layer.
686     // We don't allow installing sync points after we are removed from the current state
687     // as we won't be able to signal our end.
688     if (mCurrentState.barrierLayer_legacy != nullptr && !isRemovedFromCurrentState()) {
689         sp<Layer> barrierLayer = mCurrentState.barrierLayer_legacy.promote();
690         if (barrierLayer == nullptr) {
691             ALOGE("[%s] Unable to promote barrier Layer.", mName.string());
692             // If we can't promote the layer we are intended to wait on,
693             // then it is expired or otherwise invalid. Allow this transaction
694             // to be applied as per normal (no synchronization).
695             mCurrentState.barrierLayer_legacy = nullptr;
696         } else {
697             auto syncPoint = std::make_shared<SyncPoint>(mCurrentState.frameNumber_legacy, this);
698             if (barrierLayer->addSyncPoint(syncPoint)) {
699                 std::stringstream ss;
700                 ss << "Adding sync point " << mCurrentState.frameNumber_legacy;
701                 ATRACE_NAME(ss.str().c_str());
702                 mRemoteSyncPoints.push_back(std::move(syncPoint));
703             } else {
704                 // We already missed the frame we're supposed to synchronize
705                 // on, so go ahead and apply the state update
706                 mCurrentState.barrierLayer_legacy = nullptr;
707             }
708         }
709 
710         // Wake us up to check if the frame has been received
711         setTransactionFlags(eTransactionNeeded);
712         mFlinger->setTransactionFlags(eTraversalNeeded);
713     }
714     mPendingStates.push_back(mCurrentState);
715     ATRACE_INT(mTransactionName.string(), mPendingStates.size());
716 }
717 
popPendingState(State * stateToCommit)718 void Layer::popPendingState(State* stateToCommit) {
719     ATRACE_CALL();
720     *stateToCommit = mPendingStates[0];
721 
722     mPendingStates.removeAt(0);
723     ATRACE_INT(mTransactionName.string(), mPendingStates.size());
724 }
725 
applyPendingStates(State * stateToCommit)726 bool Layer::applyPendingStates(State* stateToCommit) {
727     bool stateUpdateAvailable = false;
728     while (!mPendingStates.empty()) {
729         if (mPendingStates[0].barrierLayer_legacy != nullptr) {
730             if (mRemoteSyncPoints.empty()) {
731                 // If we don't have a sync point for this, apply it anyway. It
732                 // will be visually wrong, but it should keep us from getting
733                 // into too much trouble.
734                 ALOGE("[%s] No local sync point found", mName.string());
735                 popPendingState(stateToCommit);
736                 stateUpdateAvailable = true;
737                 continue;
738             }
739 
740             if (mRemoteSyncPoints.front()->getFrameNumber() !=
741                 mPendingStates[0].frameNumber_legacy) {
742                 ALOGE("[%s] Unexpected sync point frame number found", mName.string());
743 
744                 // Signal our end of the sync point and then dispose of it
745                 mRemoteSyncPoints.front()->setTransactionApplied();
746                 mRemoteSyncPoints.pop_front();
747                 continue;
748             }
749 
750             if (mRemoteSyncPoints.front()->frameIsAvailable()) {
751                 ATRACE_NAME("frameIsAvailable");
752                 // Apply the state update
753                 popPendingState(stateToCommit);
754                 stateUpdateAvailable = true;
755 
756                 // Signal our end of the sync point and then dispose of it
757                 mRemoteSyncPoints.front()->setTransactionApplied();
758                 mRemoteSyncPoints.pop_front();
759             } else {
760                 ATRACE_NAME("!frameIsAvailable");
761                 break;
762             }
763         } else {
764             popPendingState(stateToCommit);
765             stateUpdateAvailable = true;
766         }
767     }
768 
769     // If we still have pending updates, wake SurfaceFlinger back up and point
770     // it at this layer so we can process them
771     if (!mPendingStates.empty()) {
772         setTransactionFlags(eTransactionNeeded);
773         mFlinger->setTransactionFlags(eTraversalNeeded);
774     }
775 
776     mCurrentState.modified = false;
777     return stateUpdateAvailable;
778 }
779 
doTransactionResize(uint32_t flags,State * stateToCommit)780 uint32_t Layer::doTransactionResize(uint32_t flags, State* stateToCommit) {
781     const State& s(getDrawingState());
782 
783     const bool sizeChanged = (stateToCommit->requested_legacy.w != s.requested_legacy.w) ||
784             (stateToCommit->requested_legacy.h != s.requested_legacy.h);
785 
786     if (sizeChanged) {
787         // the size changed, we need to ask our client to request a new buffer
788         ALOGD_IF(DEBUG_RESIZE,
789                  "doTransaction: geometry (layer=%p '%s'), tr=%02x, scalingMode=%d\n"
790                  "  current={ active   ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
791                  "            requested={ wh={%4u,%4u} }}\n"
792                  "  drawing={ active   ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
793                  "            requested={ wh={%4u,%4u} }}\n",
794                  this, getName().string(), mCurrentTransform, getEffectiveScalingMode(),
795                  stateToCommit->active_legacy.w, stateToCommit->active_legacy.h,
796                  stateToCommit->crop_legacy.left, stateToCommit->crop_legacy.top,
797                  stateToCommit->crop_legacy.right, stateToCommit->crop_legacy.bottom,
798                  stateToCommit->crop_legacy.getWidth(), stateToCommit->crop_legacy.getHeight(),
799                  stateToCommit->requested_legacy.w, stateToCommit->requested_legacy.h,
800                  s.active_legacy.w, s.active_legacy.h, s.crop_legacy.left, s.crop_legacy.top,
801                  s.crop_legacy.right, s.crop_legacy.bottom, s.crop_legacy.getWidth(),
802                  s.crop_legacy.getHeight(), s.requested_legacy.w, s.requested_legacy.h);
803     }
804 
805     // Don't let Layer::doTransaction update the drawing state
806     // if we have a pending resize, unless we are in fixed-size mode.
807     // the drawing state will be updated only once we receive a buffer
808     // with the correct size.
809     //
810     // In particular, we want to make sure the clip (which is part
811     // of the geometry state) is latched together with the size but is
812     // latched immediately when no resizing is involved.
813     //
814     // If a sideband stream is attached, however, we want to skip this
815     // optimization so that transactions aren't missed when a buffer
816     // never arrives
817     //
818     // In the case that we don't have a buffer we ignore other factors
819     // and avoid entering the resizePending state. At a high level the
820     // resizePending state is to avoid applying the state of the new buffer
821     // to the old buffer. However in the state where we don't have an old buffer
822     // there is no such concern but we may still be being used as a parent layer.
823     const bool resizePending =
824             ((stateToCommit->requested_legacy.w != stateToCommit->active_legacy.w) ||
825              (stateToCommit->requested_legacy.h != stateToCommit->active_legacy.h)) &&
826             (mActiveBuffer != nullptr);
827     if (!isFixedSize()) {
828         if (resizePending && mSidebandStream == nullptr) {
829             flags |= eDontUpdateGeometryState;
830         }
831     }
832 
833     // Here we apply various requested geometry states, depending on our
834     // latching configuration. See Layer.h for a detailed discussion of
835     // how geometry latching is controlled.
836     if (!(flags & eDontUpdateGeometryState)) {
837         State& editCurrentState(getCurrentState());
838 
839         // If mFreezeGeometryUpdates is true we are in the setGeometryAppliesWithResize
840         // mode, which causes attributes which normally latch regardless of scaling mode,
841         // to be delayed. We copy the requested state to the active state making sure
842         // to respect these rules (again see Layer.h for a detailed discussion).
843         //
844         // There is an awkward asymmetry in the handling of the crop states in the position
845         // states, as can be seen below. Largely this arises from position and transform
846         // being stored in the same data structure while having different latching rules.
847         // b/38182305
848         //
849         // Careful that "stateToCommit" and editCurrentState may not begin as equivalent due to
850         // applyPendingStates in the presence of deferred transactions.
851         if (mFreezeGeometryUpdates) {
852             float tx = stateToCommit->active_legacy.transform.tx();
853             float ty = stateToCommit->active_legacy.transform.ty();
854             stateToCommit->active_legacy = stateToCommit->requested_legacy;
855             stateToCommit->active_legacy.transform.set(tx, ty);
856             editCurrentState.active_legacy = stateToCommit->active_legacy;
857         } else {
858             editCurrentState.active_legacy = editCurrentState.requested_legacy;
859             stateToCommit->active_legacy = stateToCommit->requested_legacy;
860         }
861     }
862 
863     return flags;
864 }
865 
doTransaction(uint32_t flags)866 uint32_t Layer::doTransaction(uint32_t flags) {
867     ATRACE_CALL();
868 
869     if (mLayerDetached) {
870         return flags;
871     }
872 
873     if (mChildrenChanged) {
874         flags |= eVisibleRegion;
875         mChildrenChanged = false;
876     }
877 
878     pushPendingState();
879     State c = getCurrentState();
880     if (!applyPendingStates(&c)) {
881         return flags;
882     }
883 
884     flags = doTransactionResize(flags, &c);
885 
886     const State& s(getDrawingState());
887 
888     if (getActiveGeometry(c) != getActiveGeometry(s)) {
889         // invalidate and recompute the visible regions if needed
890         flags |= Layer::eVisibleRegion;
891     }
892 
893     if (c.sequence != s.sequence) {
894         // invalidate and recompute the visible regions if needed
895         flags |= eVisibleRegion;
896         this->contentDirty = true;
897 
898         // we may use linear filtering, if the matrix scales us
899         const uint8_t type = getActiveTransform(c).getType();
900         mNeedsFiltering = (!getActiveTransform(c).preserveRects() || type >= ui::Transform::SCALE);
901     }
902 
903     if (mCurrentState.inputInfoChanged) {
904         flags |= eInputInfoChanged;
905         mCurrentState.inputInfoChanged = false;
906     }
907 
908     // Commit the transaction
909     commitTransaction(c);
910     mCurrentState.callbackHandles = {};
911     return flags;
912 }
913 
commitTransaction(const State & stateToCommit)914 void Layer::commitTransaction(const State& stateToCommit) {
915     mDrawingState = stateToCommit;
916 }
917 
getTransactionFlags(uint32_t flags)918 uint32_t Layer::getTransactionFlags(uint32_t flags) {
919     return mTransactionFlags.fetch_and(~flags) & flags;
920 }
921 
setTransactionFlags(uint32_t flags)922 uint32_t Layer::setTransactionFlags(uint32_t flags) {
923     return mTransactionFlags.fetch_or(flags);
924 }
925 
setPosition(float x,float y,bool immediate)926 bool Layer::setPosition(float x, float y, bool immediate) {
927     if (mCurrentState.requested_legacy.transform.tx() == x &&
928         mCurrentState.requested_legacy.transform.ty() == y)
929         return false;
930     mCurrentState.sequence++;
931 
932     // We update the requested and active position simultaneously because
933     // we want to apply the position portion of the transform matrix immediately,
934     // but still delay scaling when resizing a SCALING_MODE_FREEZE layer.
935     mCurrentState.requested_legacy.transform.set(x, y);
936     if (immediate && !mFreezeGeometryUpdates) {
937         // Here we directly update the active state
938         // unlike other setters, because we store it within
939         // the transform, but use different latching rules.
940         // b/38182305
941         mCurrentState.active_legacy.transform.set(x, y);
942     }
943     mFreezeGeometryUpdates = mFreezeGeometryUpdates || !immediate;
944 
945     mCurrentState.modified = true;
946     setTransactionFlags(eTransactionNeeded);
947     return true;
948 }
949 
setChildLayer(const sp<Layer> & childLayer,int32_t z)950 bool Layer::setChildLayer(const sp<Layer>& childLayer, int32_t z) {
951     ssize_t idx = mCurrentChildren.indexOf(childLayer);
952     if (idx < 0) {
953         return false;
954     }
955     if (childLayer->setLayer(z)) {
956         mCurrentChildren.removeAt(idx);
957         mCurrentChildren.add(childLayer);
958         return true;
959     }
960     return false;
961 }
962 
setChildRelativeLayer(const sp<Layer> & childLayer,const sp<IBinder> & relativeToHandle,int32_t relativeZ)963 bool Layer::setChildRelativeLayer(const sp<Layer>& childLayer,
964         const sp<IBinder>& relativeToHandle, int32_t relativeZ) {
965     ssize_t idx = mCurrentChildren.indexOf(childLayer);
966     if (idx < 0) {
967         return false;
968     }
969     if (childLayer->setRelativeLayer(relativeToHandle, relativeZ)) {
970         mCurrentChildren.removeAt(idx);
971         mCurrentChildren.add(childLayer);
972         return true;
973     }
974     return false;
975 }
976 
setLayer(int32_t z)977 bool Layer::setLayer(int32_t z) {
978     if (mCurrentState.z == z && !usingRelativeZ(LayerVector::StateSet::Current)) return false;
979     mCurrentState.sequence++;
980     mCurrentState.z = z;
981     mCurrentState.modified = true;
982 
983     // Discard all relative layering.
984     if (mCurrentState.zOrderRelativeOf != nullptr) {
985         sp<Layer> strongRelative = mCurrentState.zOrderRelativeOf.promote();
986         if (strongRelative != nullptr) {
987             strongRelative->removeZOrderRelative(this);
988         }
989         setZOrderRelativeOf(nullptr);
990     }
991     setTransactionFlags(eTransactionNeeded);
992     return true;
993 }
994 
removeZOrderRelative(const wp<Layer> & relative)995 void Layer::removeZOrderRelative(const wp<Layer>& relative) {
996     mCurrentState.zOrderRelatives.remove(relative);
997     mCurrentState.sequence++;
998     mCurrentState.modified = true;
999     setTransactionFlags(eTransactionNeeded);
1000 }
1001 
addZOrderRelative(const wp<Layer> & relative)1002 void Layer::addZOrderRelative(const wp<Layer>& relative) {
1003     mCurrentState.zOrderRelatives.add(relative);
1004     mCurrentState.modified = true;
1005     mCurrentState.sequence++;
1006     setTransactionFlags(eTransactionNeeded);
1007 }
1008 
setZOrderRelativeOf(const wp<Layer> & relativeOf)1009 void Layer::setZOrderRelativeOf(const wp<Layer>& relativeOf) {
1010     mCurrentState.zOrderRelativeOf = relativeOf;
1011     mCurrentState.sequence++;
1012     mCurrentState.modified = true;
1013     setTransactionFlags(eTransactionNeeded);
1014 }
1015 
setRelativeLayer(const sp<IBinder> & relativeToHandle,int32_t relativeZ)1016 bool Layer::setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ) {
1017     sp<Handle> handle = static_cast<Handle*>(relativeToHandle.get());
1018     if (handle == nullptr) {
1019         return false;
1020     }
1021     sp<Layer> relative = handle->owner.promote();
1022     if (relative == nullptr) {
1023         return false;
1024     }
1025 
1026     if (mCurrentState.z == relativeZ && usingRelativeZ(LayerVector::StateSet::Current) &&
1027         mCurrentState.zOrderRelativeOf == relative) {
1028         return false;
1029     }
1030 
1031     mCurrentState.sequence++;
1032     mCurrentState.modified = true;
1033     mCurrentState.z = relativeZ;
1034 
1035     auto oldZOrderRelativeOf = mCurrentState.zOrderRelativeOf.promote();
1036     if (oldZOrderRelativeOf != nullptr) {
1037         oldZOrderRelativeOf->removeZOrderRelative(this);
1038     }
1039     setZOrderRelativeOf(relative);
1040     relative->addZOrderRelative(this);
1041 
1042     setTransactionFlags(eTransactionNeeded);
1043 
1044     return true;
1045 }
1046 
setSize(uint32_t w,uint32_t h)1047 bool Layer::setSize(uint32_t w, uint32_t h) {
1048     if (mCurrentState.requested_legacy.w == w && mCurrentState.requested_legacy.h == h)
1049         return false;
1050     mCurrentState.requested_legacy.w = w;
1051     mCurrentState.requested_legacy.h = h;
1052     mCurrentState.modified = true;
1053     setTransactionFlags(eTransactionNeeded);
1054 
1055     // record the new size, from this point on, when the client request
1056     // a buffer, it'll get the new size.
1057     setDefaultBufferSize(mCurrentState.requested_legacy.w, mCurrentState.requested_legacy.h);
1058     return true;
1059 }
setAlpha(float alpha)1060 bool Layer::setAlpha(float alpha) {
1061     if (mCurrentState.color.a == alpha) return false;
1062     mCurrentState.sequence++;
1063     mCurrentState.color.a = alpha;
1064     mCurrentState.modified = true;
1065     setTransactionFlags(eTransactionNeeded);
1066     return true;
1067 }
1068 
setBackgroundColor(const half3 & color,float alpha,ui::Dataspace dataspace)1069 bool Layer::setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace) {
1070     if (!mCurrentState.bgColorLayer && alpha == 0) {
1071         return false;
1072     }
1073     mCurrentState.sequence++;
1074     mCurrentState.modified = true;
1075     setTransactionFlags(eTransactionNeeded);
1076 
1077     if (!mCurrentState.bgColorLayer && alpha != 0) {
1078         // create background color layer if one does not yet exist
1079         uint32_t flags = ISurfaceComposerClient::eFXSurfaceColor;
1080         const String8& name = mName + "BackgroundColorLayer";
1081         mCurrentState.bgColorLayer = new ColorLayer(
1082                 LayerCreationArgs(mFlinger.get(), nullptr, name, 0, 0, flags, LayerMetadata()));
1083 
1084         // add to child list
1085         addChild(mCurrentState.bgColorLayer);
1086         mFlinger->mLayersAdded = true;
1087         // set up SF to handle added color layer
1088         if (isRemovedFromCurrentState()) {
1089             mCurrentState.bgColorLayer->onRemovedFromCurrentState();
1090         }
1091         mFlinger->setTransactionFlags(eTransactionNeeded);
1092     } else if (mCurrentState.bgColorLayer && alpha == 0) {
1093         mCurrentState.bgColorLayer->reparent(nullptr);
1094         mCurrentState.bgColorLayer = nullptr;
1095         return true;
1096     }
1097 
1098     mCurrentState.bgColorLayer->setColor(color);
1099     mCurrentState.bgColorLayer->setLayer(std::numeric_limits<int32_t>::min());
1100     mCurrentState.bgColorLayer->setAlpha(alpha);
1101     mCurrentState.bgColorLayer->setDataspace(dataspace);
1102 
1103     return true;
1104 }
1105 
setCornerRadius(float cornerRadius)1106 bool Layer::setCornerRadius(float cornerRadius) {
1107     if (mCurrentState.cornerRadius == cornerRadius) return false;
1108 
1109     mCurrentState.sequence++;
1110     mCurrentState.cornerRadius = cornerRadius;
1111     mCurrentState.modified = true;
1112     setTransactionFlags(eTransactionNeeded);
1113     return true;
1114 }
1115 
setMatrix(const layer_state_t::matrix22_t & matrix,bool allowNonRectPreservingTransforms)1116 bool Layer::setMatrix(const layer_state_t::matrix22_t& matrix,
1117         bool allowNonRectPreservingTransforms) {
1118     ui::Transform t;
1119     t.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy);
1120 
1121     if (!allowNonRectPreservingTransforms && !t.preserveRects()) {
1122         ALOGW("Attempt to set rotation matrix without permission ACCESS_SURFACE_FLINGER ignored");
1123         return false;
1124     }
1125     mCurrentState.sequence++;
1126     mCurrentState.requested_legacy.transform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx,
1127                                                  matrix.dsdy);
1128     mCurrentState.modified = true;
1129     setTransactionFlags(eTransactionNeeded);
1130     return true;
1131 }
1132 
setTransparentRegionHint(const Region & transparent)1133 bool Layer::setTransparentRegionHint(const Region& transparent) {
1134     mCurrentState.requestedTransparentRegion_legacy = transparent;
1135     mCurrentState.modified = true;
1136     setTransactionFlags(eTransactionNeeded);
1137     return true;
1138 }
setFlags(uint8_t flags,uint8_t mask)1139 bool Layer::setFlags(uint8_t flags, uint8_t mask) {
1140     const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask);
1141     if (mCurrentState.flags == newFlags) return false;
1142     mCurrentState.sequence++;
1143     mCurrentState.flags = newFlags;
1144     mCurrentState.modified = true;
1145     setTransactionFlags(eTransactionNeeded);
1146     return true;
1147 }
1148 
setCrop_legacy(const Rect & crop,bool immediate)1149 bool Layer::setCrop_legacy(const Rect& crop, bool immediate) {
1150     if (mCurrentState.requestedCrop_legacy == crop) return false;
1151     mCurrentState.sequence++;
1152     mCurrentState.requestedCrop_legacy = crop;
1153     if (immediate && !mFreezeGeometryUpdates) {
1154         mCurrentState.crop_legacy = crop;
1155     }
1156     mFreezeGeometryUpdates = mFreezeGeometryUpdates || !immediate;
1157 
1158     mCurrentState.modified = true;
1159     setTransactionFlags(eTransactionNeeded);
1160     return true;
1161 }
1162 
setOverrideScalingMode(int32_t scalingMode)1163 bool Layer::setOverrideScalingMode(int32_t scalingMode) {
1164     if (scalingMode == mOverrideScalingMode) return false;
1165     mOverrideScalingMode = scalingMode;
1166     setTransactionFlags(eTransactionNeeded);
1167     return true;
1168 }
1169 
setMetadata(const LayerMetadata & data)1170 bool Layer::setMetadata(const LayerMetadata& data) {
1171     if (!mCurrentState.metadata.merge(data, true /* eraseEmpty */)) return false;
1172     mCurrentState.sequence++;
1173     mCurrentState.modified = true;
1174     setTransactionFlags(eTransactionNeeded);
1175     return true;
1176 }
1177 
setLayerStack(uint32_t layerStack)1178 bool Layer::setLayerStack(uint32_t layerStack) {
1179     if (mCurrentState.layerStack == layerStack) return false;
1180     mCurrentState.sequence++;
1181     mCurrentState.layerStack = layerStack;
1182     mCurrentState.modified = true;
1183     setTransactionFlags(eTransactionNeeded);
1184     return true;
1185 }
1186 
setColorSpaceAgnostic(const bool agnostic)1187 bool Layer::setColorSpaceAgnostic(const bool agnostic) {
1188     if (mCurrentState.colorSpaceAgnostic == agnostic) {
1189         return false;
1190     }
1191     mCurrentState.sequence++;
1192     mCurrentState.colorSpaceAgnostic = agnostic;
1193     mCurrentState.modified = true;
1194     setTransactionFlags(eTransactionNeeded);
1195     return true;
1196 }
1197 
getLayerStack() const1198 uint32_t Layer::getLayerStack() const {
1199     auto p = mDrawingParent.promote();
1200     if (p == nullptr) {
1201         return getDrawingState().layerStack;
1202     }
1203     return p->getLayerStack();
1204 }
1205 
deferTransactionUntil_legacy(const sp<Layer> & barrierLayer,uint64_t frameNumber)1206 void Layer::deferTransactionUntil_legacy(const sp<Layer>& barrierLayer, uint64_t frameNumber) {
1207     ATRACE_CALL();
1208     mCurrentState.barrierLayer_legacy = barrierLayer;
1209     mCurrentState.frameNumber_legacy = frameNumber;
1210     // We don't set eTransactionNeeded, because just receiving a deferral
1211     // request without any other state updates shouldn't actually induce a delay
1212     mCurrentState.modified = true;
1213     pushPendingState();
1214     mCurrentState.barrierLayer_legacy = nullptr;
1215     mCurrentState.frameNumber_legacy = 0;
1216     mCurrentState.modified = false;
1217 }
1218 
deferTransactionUntil_legacy(const sp<IBinder> & barrierHandle,uint64_t frameNumber)1219 void Layer::deferTransactionUntil_legacy(const sp<IBinder>& barrierHandle, uint64_t frameNumber) {
1220     sp<Handle> handle = static_cast<Handle*>(barrierHandle.get());
1221     deferTransactionUntil_legacy(handle->owner.promote(), frameNumber);
1222 }
1223 
1224 // ----------------------------------------------------------------------------
1225 // pageflip handling...
1226 // ----------------------------------------------------------------------------
1227 
isHiddenByPolicy() const1228 bool Layer::isHiddenByPolicy() const {
1229     const State& s(mDrawingState);
1230     const auto& parent = mDrawingParent.promote();
1231     if (parent != nullptr && parent->isHiddenByPolicy()) {
1232         return true;
1233     }
1234     if (usingRelativeZ(LayerVector::StateSet::Drawing)) {
1235         auto zOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote();
1236         if (zOrderRelativeOf != nullptr) {
1237             if (zOrderRelativeOf->isHiddenByPolicy()) {
1238                 return true;
1239             }
1240         }
1241     }
1242     return s.flags & layer_state_t::eLayerHidden;
1243 }
1244 
getEffectiveUsage(uint32_t usage) const1245 uint32_t Layer::getEffectiveUsage(uint32_t usage) const {
1246     // TODO: should we do something special if mSecure is set?
1247     if (mProtectedByApp) {
1248         // need a hardware-protected path to external video sink
1249         usage |= GraphicBuffer::USAGE_PROTECTED;
1250     }
1251     if (mPotentialCursor) {
1252         usage |= GraphicBuffer::USAGE_CURSOR;
1253     }
1254     usage |= GraphicBuffer::USAGE_HW_COMPOSER;
1255     return usage;
1256 }
1257 
updateTransformHint(const sp<const DisplayDevice> & display) const1258 void Layer::updateTransformHint(const sp<const DisplayDevice>& display) const {
1259     uint32_t orientation = 0;
1260     // Disable setting transform hint if the debug flag is set.
1261     if (!mFlinger->mDebugDisableTransformHint) {
1262         // The transform hint is used to improve performance, but we can
1263         // only have a single transform hint, it cannot
1264         // apply to all displays.
1265         const ui::Transform& planeTransform = display->getTransform();
1266         orientation = planeTransform.getOrientation();
1267         if (orientation & ui::Transform::ROT_INVALID) {
1268             orientation = 0;
1269         }
1270     }
1271     setTransformHint(orientation);
1272 }
1273 
1274 // ----------------------------------------------------------------------------
1275 // debugging
1276 // ----------------------------------------------------------------------------
1277 
1278 // TODO(marissaw): add new layer state info to layer debugging
getLayerDebugInfo() const1279 LayerDebugInfo Layer::getLayerDebugInfo() const {
1280     LayerDebugInfo info;
1281     const State& ds = getDrawingState();
1282     info.mName = getName();
1283     sp<Layer> parent = mDrawingParent.promote();
1284     info.mParentName = (parent == nullptr ? std::string("none") : parent->getName().string());
1285     info.mType = std::string(getTypeId());
1286     info.mTransparentRegion = ds.activeTransparentRegion_legacy;
1287     info.mVisibleRegion = visibleRegion;
1288     info.mSurfaceDamageRegion = surfaceDamageRegion;
1289     info.mLayerStack = getLayerStack();
1290     info.mX = ds.active_legacy.transform.tx();
1291     info.mY = ds.active_legacy.transform.ty();
1292     info.mZ = ds.z;
1293     info.mWidth = ds.active_legacy.w;
1294     info.mHeight = ds.active_legacy.h;
1295     info.mCrop = ds.crop_legacy;
1296     info.mColor = ds.color;
1297     info.mFlags = ds.flags;
1298     info.mPixelFormat = getPixelFormat();
1299     info.mDataSpace = static_cast<android_dataspace>(mCurrentDataSpace);
1300     info.mMatrix[0][0] = ds.active_legacy.transform[0][0];
1301     info.mMatrix[0][1] = ds.active_legacy.transform[0][1];
1302     info.mMatrix[1][0] = ds.active_legacy.transform[1][0];
1303     info.mMatrix[1][1] = ds.active_legacy.transform[1][1];
1304     {
1305         sp<const GraphicBuffer> buffer = mActiveBuffer;
1306         if (buffer != 0) {
1307             info.mActiveBufferWidth = buffer->getWidth();
1308             info.mActiveBufferHeight = buffer->getHeight();
1309             info.mActiveBufferStride = buffer->getStride();
1310             info.mActiveBufferFormat = buffer->format;
1311         } else {
1312             info.mActiveBufferWidth = 0;
1313             info.mActiveBufferHeight = 0;
1314             info.mActiveBufferStride = 0;
1315             info.mActiveBufferFormat = 0;
1316         }
1317     }
1318     info.mNumQueuedFrames = getQueuedFrameCount();
1319     info.mRefreshPending = isBufferLatched();
1320     info.mIsOpaque = isOpaque(ds);
1321     info.mContentDirty = contentDirty;
1322     return info;
1323 }
1324 
miniDumpHeader(std::string & result)1325 void Layer::miniDumpHeader(std::string& result) {
1326     result.append("-------------------------------");
1327     result.append("-------------------------------");
1328     result.append("-----------------------------\n");
1329     result.append(" Layer name\n");
1330     result.append("           Z | ");
1331     result.append(" Window Type | ");
1332     result.append(" Comp Type | ");
1333     result.append(" Transform | ");
1334     result.append("  Disp Frame (LTRB) | ");
1335     result.append("         Source Crop (LTRB)\n");
1336     result.append("-------------------------------");
1337     result.append("-------------------------------");
1338     result.append("-----------------------------\n");
1339 }
1340 
miniDump(std::string & result,const sp<DisplayDevice> & displayDevice) const1341 void Layer::miniDump(std::string& result, const sp<DisplayDevice>& displayDevice) const {
1342     auto outputLayer = findOutputLayerForDisplay(displayDevice);
1343     if (!outputLayer) {
1344         return;
1345     }
1346 
1347     std::string name;
1348     if (mName.length() > 77) {
1349         std::string shortened;
1350         shortened.append(mName.string(), 36);
1351         shortened.append("[...]");
1352         shortened.append(mName.string() + (mName.length() - 36), 36);
1353         name = shortened;
1354     } else {
1355         name = std::string(mName.string(), mName.size());
1356     }
1357 
1358     StringAppendF(&result, " %s\n", name.c_str());
1359 
1360     const State& layerState(getDrawingState());
1361     const auto& compositionState = outputLayer->getState();
1362 
1363     if (layerState.zOrderRelativeOf != nullptr || mDrawingParent != nullptr) {
1364         StringAppendF(&result, "  rel %6d | ", layerState.z);
1365     } else {
1366         StringAppendF(&result, "  %10d | ", layerState.z);
1367     }
1368     StringAppendF(&result, "  %10d | ", mWindowType);
1369     StringAppendF(&result, "%10s | ", toString(getCompositionType(displayDevice)).c_str());
1370     StringAppendF(&result, "%10s | ",
1371                   toString(getCompositionLayer() ? compositionState.bufferTransform
1372                                                  : static_cast<Hwc2::Transform>(0))
1373                           .c_str());
1374     const Rect& frame = compositionState.displayFrame;
1375     StringAppendF(&result, "%4d %4d %4d %4d | ", frame.left, frame.top, frame.right, frame.bottom);
1376     const FloatRect& crop = compositionState.sourceCrop;
1377     StringAppendF(&result, "%6.1f %6.1f %6.1f %6.1f\n", crop.left, crop.top, crop.right,
1378                   crop.bottom);
1379 
1380     result.append("- - - - - - - - - - - - - - - -");
1381     result.append("- - - - - - - - - - - - - - - -");
1382     result.append("- - - - - - - - - - - - - - -\n");
1383 }
1384 
dumpFrameStats(std::string & result) const1385 void Layer::dumpFrameStats(std::string& result) const {
1386     mFrameTracker.dumpStats(result);
1387 }
1388 
clearFrameStats()1389 void Layer::clearFrameStats() {
1390     mFrameTracker.clearStats();
1391 }
1392 
logFrameStats()1393 void Layer::logFrameStats() {
1394     mFrameTracker.logAndResetStats(mName);
1395 }
1396 
getFrameStats(FrameStats * outStats) const1397 void Layer::getFrameStats(FrameStats* outStats) const {
1398     mFrameTracker.getStats(outStats);
1399 }
1400 
dumpFrameEvents(std::string & result)1401 void Layer::dumpFrameEvents(std::string& result) {
1402     StringAppendF(&result, "- Layer %s (%s, %p)\n", getName().string(), getTypeId(), this);
1403     Mutex::Autolock lock(mFrameEventHistoryMutex);
1404     mFrameEventHistory.checkFencesForCompletion();
1405     mFrameEventHistory.dump(result);
1406 }
1407 
onDisconnect()1408 void Layer::onDisconnect() {
1409     Mutex::Autolock lock(mFrameEventHistoryMutex);
1410     mFrameEventHistory.onDisconnect();
1411     mFlinger->mTimeStats->onDestroy(getSequence());
1412 }
1413 
addAndGetFrameTimestamps(const NewFrameEventsEntry * newTimestamps,FrameEventHistoryDelta * outDelta)1414 void Layer::addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps,
1415                                      FrameEventHistoryDelta* outDelta) {
1416     if (newTimestamps) {
1417         mFlinger->mTimeStats->setPostTime(getSequence(), newTimestamps->frameNumber,
1418                                           getName().c_str(), newTimestamps->postedTime);
1419     }
1420 
1421     Mutex::Autolock lock(mFrameEventHistoryMutex);
1422     if (newTimestamps) {
1423         // If there are any unsignaled fences in the aquire timeline at this
1424         // point, the previously queued frame hasn't been latched yet. Go ahead
1425         // and try to get the signal time here so the syscall is taken out of
1426         // the main thread's critical path.
1427         mAcquireTimeline.updateSignalTimes();
1428         // Push the new fence after updating since it's likely still pending.
1429         mAcquireTimeline.push(newTimestamps->acquireFence);
1430         mFrameEventHistory.addQueue(*newTimestamps);
1431     }
1432 
1433     if (outDelta) {
1434         mFrameEventHistory.getAndResetDelta(outDelta);
1435     }
1436 }
1437 
getChildrenCount() const1438 size_t Layer::getChildrenCount() const {
1439     size_t count = 0;
1440     for (const sp<Layer>& child : mCurrentChildren) {
1441         count += 1 + child->getChildrenCount();
1442     }
1443     return count;
1444 }
1445 
addChild(const sp<Layer> & layer)1446 void Layer::addChild(const sp<Layer>& layer) {
1447     mChildrenChanged = true;
1448     setTransactionFlags(eTransactionNeeded);
1449 
1450     mCurrentChildren.add(layer);
1451     layer->setParent(this);
1452 }
1453 
removeChild(const sp<Layer> & layer)1454 ssize_t Layer::removeChild(const sp<Layer>& layer) {
1455     mChildrenChanged = true;
1456     setTransactionFlags(eTransactionNeeded);
1457 
1458     layer->setParent(nullptr);
1459     return mCurrentChildren.remove(layer);
1460 }
1461 
reparentChildren(const sp<IBinder> & newParentHandle)1462 bool Layer::reparentChildren(const sp<IBinder>& newParentHandle) {
1463     sp<Handle> handle = nullptr;
1464     sp<Layer> newParent = nullptr;
1465     if (newParentHandle == nullptr) {
1466         return false;
1467     }
1468     handle = static_cast<Handle*>(newParentHandle.get());
1469     newParent = handle->owner.promote();
1470     if (newParent == nullptr) {
1471         ALOGE("Unable to promote Layer handle");
1472         return false;
1473     }
1474 
1475     if (attachChildren()) {
1476         setTransactionFlags(eTransactionNeeded);
1477     }
1478     for (const sp<Layer>& child : mCurrentChildren) {
1479         newParent->addChild(child);
1480     }
1481     mCurrentChildren.clear();
1482 
1483     return true;
1484 }
1485 
setChildrenDrawingParent(const sp<Layer> & newParent)1486 void Layer::setChildrenDrawingParent(const sp<Layer>& newParent) {
1487     for (const sp<Layer>& child : mDrawingChildren) {
1488         child->mDrawingParent = newParent;
1489         child->computeBounds(newParent->mBounds,
1490                              newParent->getTransformWithScale(
1491                                      newParent->getBufferScaleTransform()));
1492     }
1493 }
1494 
reparent(const sp<IBinder> & newParentHandle)1495 bool Layer::reparent(const sp<IBinder>& newParentHandle) {
1496     bool callSetTransactionFlags = false;
1497 
1498     // While layers are detached, we allow most operations
1499     // and simply halt performing the actual transaction. However
1500     // for reparent != null we would enter the mRemovedFromCurrentState
1501     // state, regardless of whether doTransaction was called, and
1502     // so we need to prevent the update here.
1503     if (mLayerDetached && newParentHandle == nullptr) {
1504         return false;
1505     }
1506 
1507     sp<Layer> newParent;
1508     if (newParentHandle != nullptr) {
1509         auto handle = static_cast<Handle*>(newParentHandle.get());
1510         newParent = handle->owner.promote();
1511         if (newParent == nullptr) {
1512             ALOGE("Unable to promote Layer handle");
1513             return false;
1514         }
1515         if (newParent == this) {
1516             ALOGE("Invalid attempt to reparent Layer (%s) to itself", getName().c_str());
1517             return false;
1518         }
1519     }
1520 
1521     sp<Layer> parent = getParent();
1522     if (parent != nullptr) {
1523         parent->removeChild(this);
1524     }
1525 
1526     if (newParentHandle != nullptr) {
1527         newParent->addChild(this);
1528         if (!newParent->isRemovedFromCurrentState()) {
1529             addToCurrentState();
1530         } else {
1531             onRemovedFromCurrentState();
1532         }
1533 
1534         if (mLayerDetached) {
1535             mLayerDetached = false;
1536             callSetTransactionFlags = true;
1537         }
1538     } else {
1539         onRemovedFromCurrentState();
1540     }
1541 
1542     if (callSetTransactionFlags || attachChildren()) {
1543         setTransactionFlags(eTransactionNeeded);
1544     }
1545     return true;
1546 }
1547 
detachChildren()1548 bool Layer::detachChildren() {
1549     for (const sp<Layer>& child : mCurrentChildren) {
1550         sp<Client> parentClient = mClientRef.promote();
1551         sp<Client> client(child->mClientRef.promote());
1552         if (client != nullptr && parentClient != client) {
1553             child->mLayerDetached = true;
1554             child->detachChildren();
1555             child->removeRemoteSyncPoints();
1556         }
1557     }
1558 
1559     return true;
1560 }
1561 
attachChildren()1562 bool Layer::attachChildren() {
1563     bool changed = false;
1564     for (const sp<Layer>& child : mCurrentChildren) {
1565         sp<Client> parentClient = mClientRef.promote();
1566         sp<Client> client(child->mClientRef.promote());
1567         if (client != nullptr && parentClient != client) {
1568             if (child->mLayerDetached) {
1569                 child->mLayerDetached = false;
1570                 changed = true;
1571             }
1572             changed |= child->attachChildren();
1573         }
1574     }
1575 
1576     return changed;
1577 }
1578 
setColorTransform(const mat4 & matrix)1579 bool Layer::setColorTransform(const mat4& matrix) {
1580     static const mat4 identityMatrix = mat4();
1581 
1582     if (mCurrentState.colorTransform == matrix) {
1583         return false;
1584     }
1585     ++mCurrentState.sequence;
1586     mCurrentState.colorTransform = matrix;
1587     mCurrentState.hasColorTransform = matrix != identityMatrix;
1588     mCurrentState.modified = true;
1589     setTransactionFlags(eTransactionNeeded);
1590     return true;
1591 }
1592 
getColorTransform() const1593 mat4 Layer::getColorTransform() const {
1594     mat4 colorTransform = mat4(getDrawingState().colorTransform);
1595     if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) {
1596         colorTransform = parent->getColorTransform() * colorTransform;
1597     }
1598     return colorTransform;
1599 }
1600 
hasColorTransform() const1601 bool Layer::hasColorTransform() const {
1602     bool hasColorTransform = getDrawingState().hasColorTransform;
1603     if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) {
1604         hasColorTransform = hasColorTransform || parent->hasColorTransform();
1605     }
1606     return hasColorTransform;
1607 }
1608 
isLegacyDataSpace() const1609 bool Layer::isLegacyDataSpace() const {
1610     // return true when no higher bits are set
1611     return !(mCurrentDataSpace & (ui::Dataspace::STANDARD_MASK |
1612                 ui::Dataspace::TRANSFER_MASK | ui::Dataspace::RANGE_MASK));
1613 }
1614 
setParent(const sp<Layer> & layer)1615 void Layer::setParent(const sp<Layer>& layer) {
1616     mCurrentParent = layer;
1617 }
1618 
getZ() const1619 int32_t Layer::getZ() const {
1620     return mDrawingState.z;
1621 }
1622 
usingRelativeZ(LayerVector::StateSet stateSet) const1623 bool Layer::usingRelativeZ(LayerVector::StateSet stateSet) const {
1624     const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
1625     const State& state = useDrawing ? mDrawingState : mCurrentState;
1626     return state.zOrderRelativeOf != nullptr;
1627 }
1628 
makeTraversalList(LayerVector::StateSet stateSet,bool * outSkipRelativeZUsers)1629 __attribute__((no_sanitize("unsigned-integer-overflow"))) LayerVector Layer::makeTraversalList(
1630         LayerVector::StateSet stateSet, bool* outSkipRelativeZUsers) {
1631     LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid,
1632                         "makeTraversalList received invalid stateSet");
1633     const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
1634     const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
1635     const State& state = useDrawing ? mDrawingState : mCurrentState;
1636 
1637     if (state.zOrderRelatives.size() == 0) {
1638         *outSkipRelativeZUsers = true;
1639         return children;
1640     }
1641 
1642     LayerVector traverse(stateSet);
1643     for (const wp<Layer>& weakRelative : state.zOrderRelatives) {
1644         sp<Layer> strongRelative = weakRelative.promote();
1645         if (strongRelative != nullptr) {
1646             traverse.add(strongRelative);
1647         }
1648     }
1649 
1650     for (const sp<Layer>& child : children) {
1651         const State& childState = useDrawing ? child->mDrawingState : child->mCurrentState;
1652         if (childState.zOrderRelativeOf != nullptr) {
1653             continue;
1654         }
1655         traverse.add(child);
1656     }
1657 
1658     return traverse;
1659 }
1660 
1661 /**
1662  * Negatively signed relatives are before 'this' in Z-order.
1663  */
traverseInZOrder(LayerVector::StateSet stateSet,const LayerVector::Visitor & visitor)1664 void Layer::traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor) {
1665     // In the case we have other layers who are using a relative Z to us, makeTraversalList will
1666     // produce a new list for traversing, including our relatives, and not including our children
1667     // who are relatives of another surface. In the case that there are no relative Z,
1668     // makeTraversalList returns our children directly to avoid significant overhead.
1669     // However in this case we need to take the responsibility for filtering children which
1670     // are relatives of another surface here.
1671     bool skipRelativeZUsers = false;
1672     const LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers);
1673 
1674     size_t i = 0;
1675     for (; i < list.size(); i++) {
1676         const auto& relative = list[i];
1677         if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
1678             continue;
1679         }
1680 
1681         if (relative->getZ() >= 0) {
1682             break;
1683         }
1684         relative->traverseInZOrder(stateSet, visitor);
1685     }
1686 
1687     visitor(this);
1688     for (; i < list.size(); i++) {
1689         const auto& relative = list[i];
1690 
1691         if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
1692             continue;
1693         }
1694         relative->traverseInZOrder(stateSet, visitor);
1695     }
1696 }
1697 
1698 /**
1699  * Positively signed relatives are before 'this' in reverse Z-order.
1700  */
traverseInReverseZOrder(LayerVector::StateSet stateSet,const LayerVector::Visitor & visitor)1701 void Layer::traverseInReverseZOrder(LayerVector::StateSet stateSet,
1702                                     const LayerVector::Visitor& visitor) {
1703     // See traverseInZOrder for documentation.
1704     bool skipRelativeZUsers = false;
1705     LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers);
1706 
1707     int32_t i = 0;
1708     for (i = int32_t(list.size()) - 1; i >= 0; i--) {
1709         const auto& relative = list[i];
1710 
1711         if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
1712             continue;
1713         }
1714 
1715         if (relative->getZ() < 0) {
1716             break;
1717         }
1718         relative->traverseInReverseZOrder(stateSet, visitor);
1719     }
1720     visitor(this);
1721     for (; i >= 0; i--) {
1722         const auto& relative = list[i];
1723 
1724         if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) {
1725             continue;
1726         }
1727 
1728         relative->traverseInReverseZOrder(stateSet, visitor);
1729     }
1730 }
1731 
makeChildrenTraversalList(LayerVector::StateSet stateSet,const std::vector<Layer * > & layersInTree)1732 LayerVector Layer::makeChildrenTraversalList(LayerVector::StateSet stateSet,
1733                                              const std::vector<Layer*>& layersInTree) {
1734     LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid,
1735                         "makeTraversalList received invalid stateSet");
1736     const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
1737     const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
1738     const State& state = useDrawing ? mDrawingState : mCurrentState;
1739 
1740     LayerVector traverse(stateSet);
1741     for (const wp<Layer>& weakRelative : state.zOrderRelatives) {
1742         sp<Layer> strongRelative = weakRelative.promote();
1743         // Only add relative layers that are also descendents of the top most parent of the tree.
1744         // If a relative layer is not a descendent, then it should be ignored.
1745         if (std::binary_search(layersInTree.begin(), layersInTree.end(), strongRelative.get())) {
1746             traverse.add(strongRelative);
1747         }
1748     }
1749 
1750     for (const sp<Layer>& child : children) {
1751         const State& childState = useDrawing ? child->mDrawingState : child->mCurrentState;
1752         // If a layer has a relativeOf layer, only ignore if the layer it's relative to is a
1753         // descendent of the top most parent of the tree. If it's not a descendent, then just add
1754         // the child here since it won't be added later as a relative.
1755         if (std::binary_search(layersInTree.begin(), layersInTree.end(),
1756                                childState.zOrderRelativeOf.promote().get())) {
1757             continue;
1758         }
1759         traverse.add(child);
1760     }
1761 
1762     return traverse;
1763 }
1764 
traverseChildrenInZOrderInner(const std::vector<Layer * > & layersInTree,LayerVector::StateSet stateSet,const LayerVector::Visitor & visitor)1765 void Layer::traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree,
1766                                           LayerVector::StateSet stateSet,
1767                                           const LayerVector::Visitor& visitor) {
1768     const LayerVector list = makeChildrenTraversalList(stateSet, layersInTree);
1769 
1770     size_t i = 0;
1771     for (; i < list.size(); i++) {
1772         const auto& relative = list[i];
1773         if (relative->getZ() >= 0) {
1774             break;
1775         }
1776         relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor);
1777     }
1778 
1779     visitor(this);
1780     for (; i < list.size(); i++) {
1781         const auto& relative = list[i];
1782         relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor);
1783     }
1784 }
1785 
getLayersInTree(LayerVector::StateSet stateSet)1786 std::vector<Layer*> Layer::getLayersInTree(LayerVector::StateSet stateSet) {
1787     const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
1788     const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
1789 
1790     std::vector<Layer*> layersInTree = {this};
1791     for (size_t i = 0; i < children.size(); i++) {
1792         const auto& child = children[i];
1793         std::vector<Layer*> childLayers = child->getLayersInTree(stateSet);
1794         layersInTree.insert(layersInTree.end(), childLayers.cbegin(), childLayers.cend());
1795     }
1796 
1797     return layersInTree;
1798 }
1799 
traverseChildrenInZOrder(LayerVector::StateSet stateSet,const LayerVector::Visitor & visitor)1800 void Layer::traverseChildrenInZOrder(LayerVector::StateSet stateSet,
1801                                      const LayerVector::Visitor& visitor) {
1802     std::vector<Layer*> layersInTree = getLayersInTree(stateSet);
1803     std::sort(layersInTree.begin(), layersInTree.end());
1804     traverseChildrenInZOrderInner(layersInTree, stateSet, visitor);
1805 }
1806 
getTransform() const1807 ui::Transform Layer::getTransform() const {
1808     return mEffectiveTransform;
1809 }
1810 
getAlpha() const1811 half Layer::getAlpha() const {
1812     const auto& p = mDrawingParent.promote();
1813 
1814     half parentAlpha = (p != nullptr) ? p->getAlpha() : 1.0_hf;
1815     return parentAlpha * getDrawingState().color.a;
1816 }
1817 
getColor() const1818 half4 Layer::getColor() const {
1819     const half4 color(getDrawingState().color);
1820     return half4(color.r, color.g, color.b, getAlpha());
1821 }
1822 
getRoundedCornerState() const1823 Layer::RoundedCornerState Layer::getRoundedCornerState() const {
1824     const auto& p = mDrawingParent.promote();
1825     if (p != nullptr) {
1826         RoundedCornerState parentState = p->getRoundedCornerState();
1827         if (parentState.radius > 0) {
1828             ui::Transform t = getActiveTransform(getDrawingState());
1829             t = t.inverse();
1830             parentState.cropRect = t.transform(parentState.cropRect);
1831             // The rounded corners shader only accepts 1 corner radius for performance reasons,
1832             // but a transform matrix can define horizontal and vertical scales.
1833             // Let's take the average between both of them and pass into the shader, practically we
1834             // never do this type of transformation on windows anyway.
1835             parentState.radius *= (t[0][0] + t[1][1]) / 2.0f;
1836             return parentState;
1837         }
1838     }
1839     const float radius = getDrawingState().cornerRadius;
1840     return radius > 0 && getCrop(getDrawingState()).isValid()
1841             ? RoundedCornerState(getCrop(getDrawingState()).toFloatRect(), radius)
1842             : RoundedCornerState();
1843 }
1844 
commitChildList()1845 void Layer::commitChildList() {
1846     for (size_t i = 0; i < mCurrentChildren.size(); i++) {
1847         const auto& child = mCurrentChildren[i];
1848         child->commitChildList();
1849     }
1850     mDrawingChildren = mCurrentChildren;
1851     mDrawingParent = mCurrentParent;
1852 }
1853 
extractLayerFromBinder(const wp<IBinder> & weakBinderHandle)1854 static wp<Layer> extractLayerFromBinder(const wp<IBinder>& weakBinderHandle) {
1855     if (weakBinderHandle == nullptr) {
1856         return nullptr;
1857     }
1858     sp<IBinder> binderHandle = weakBinderHandle.promote();
1859     if (binderHandle == nullptr) {
1860         return nullptr;
1861     }
1862     sp<Layer::Handle> handle = static_cast<Layer::Handle*>(binderHandle.get());
1863     if (handle == nullptr) {
1864         return nullptr;
1865     }
1866     return handle->owner;
1867 }
1868 
setInputInfo(const InputWindowInfo & info)1869 void Layer::setInputInfo(const InputWindowInfo& info) {
1870     mCurrentState.inputInfo = info;
1871     mCurrentState.touchableRegionCrop = extractLayerFromBinder(info.touchableRegionCropHandle);
1872     mCurrentState.modified = true;
1873     mCurrentState.inputInfoChanged = true;
1874     setTransactionFlags(eTransactionNeeded);
1875 }
1876 
writeToProto(LayerProto * layerInfo,LayerVector::StateSet stateSet,uint32_t traceFlags)1877 void Layer::writeToProto(LayerProto* layerInfo, LayerVector::StateSet stateSet,
1878                          uint32_t traceFlags) {
1879     const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
1880     const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren;
1881     const State& state = useDrawing ? mDrawingState : mCurrentState;
1882 
1883     ui::Transform requestedTransform = state.active_legacy.transform;
1884     ui::Transform transform = getTransform();
1885 
1886     if (traceFlags & SurfaceTracing::TRACE_CRITICAL) {
1887         layerInfo->set_id(sequence);
1888         layerInfo->set_name(getName().c_str());
1889         layerInfo->set_type(String8(getTypeId()));
1890 
1891         for (const auto& child : children) {
1892             layerInfo->add_children(child->sequence);
1893         }
1894 
1895         for (const wp<Layer>& weakRelative : state.zOrderRelatives) {
1896             sp<Layer> strongRelative = weakRelative.promote();
1897             if (strongRelative != nullptr) {
1898                 layerInfo->add_relatives(strongRelative->sequence);
1899             }
1900         }
1901 
1902         LayerProtoHelper::writeToProto(state.activeTransparentRegion_legacy,
1903                                        [&]() { return layerInfo->mutable_transparent_region(); });
1904         LayerProtoHelper::writeToProto(visibleRegion,
1905                                        [&]() { return layerInfo->mutable_visible_region(); });
1906         LayerProtoHelper::writeToProto(surfaceDamageRegion,
1907                                        [&]() { return layerInfo->mutable_damage_region(); });
1908 
1909         layerInfo->set_layer_stack(getLayerStack());
1910         layerInfo->set_z(state.z);
1911 
1912         LayerProtoHelper::writePositionToProto(transform.tx(), transform.ty(),
1913                                                [&]() { return layerInfo->mutable_position(); });
1914 
1915         LayerProtoHelper::writePositionToProto(requestedTransform.tx(), requestedTransform.ty(),
1916                                                [&]() {
1917                                                    return layerInfo->mutable_requested_position();
1918                                                });
1919 
1920         LayerProtoHelper::writeSizeToProto(state.active_legacy.w, state.active_legacy.h,
1921                                            [&]() { return layerInfo->mutable_size(); });
1922 
1923         LayerProtoHelper::writeToProto(state.crop_legacy,
1924                                        [&]() { return layerInfo->mutable_crop(); });
1925         layerInfo->set_corner_radius(getRoundedCornerState().radius);
1926 
1927         layerInfo->set_is_opaque(isOpaque(state));
1928         layerInfo->set_invalidate(contentDirty);
1929         layerInfo->set_is_protected(isProtected());
1930 
1931         // XXX (b/79210409) mCurrentDataSpace is not protected
1932         layerInfo->set_dataspace(
1933                 dataspaceDetails(static_cast<android_dataspace>(mCurrentDataSpace)));
1934 
1935         layerInfo->set_pixel_format(decodePixelFormat(getPixelFormat()));
1936         LayerProtoHelper::writeToProto(getColor(), [&]() { return layerInfo->mutable_color(); });
1937         LayerProtoHelper::writeToProto(state.color,
1938                                        [&]() { return layerInfo->mutable_requested_color(); });
1939         layerInfo->set_flags(state.flags);
1940 
1941         LayerProtoHelper::writeToProto(transform, layerInfo->mutable_transform());
1942         LayerProtoHelper::writeToProto(requestedTransform,
1943                                        layerInfo->mutable_requested_transform());
1944 
1945         auto parent = useDrawing ? mDrawingParent.promote() : mCurrentParent.promote();
1946         if (parent != nullptr) {
1947             layerInfo->set_parent(parent->sequence);
1948         } else {
1949             layerInfo->set_parent(-1);
1950         }
1951 
1952         auto zOrderRelativeOf = state.zOrderRelativeOf.promote();
1953         if (zOrderRelativeOf != nullptr) {
1954             layerInfo->set_z_order_relative_of(zOrderRelativeOf->sequence);
1955         } else {
1956             layerInfo->set_z_order_relative_of(-1);
1957         }
1958 
1959         auto buffer = mActiveBuffer;
1960         if (buffer != nullptr) {
1961             LayerProtoHelper::writeToProto(buffer,
1962                                            [&]() { return layerInfo->mutable_active_buffer(); });
1963             LayerProtoHelper::writeToProto(ui::Transform(mCurrentTransform),
1964                                            layerInfo->mutable_buffer_transform());
1965         }
1966 
1967         layerInfo->set_queued_frames(getQueuedFrameCount());
1968         layerInfo->set_refresh_pending(isBufferLatched());
1969         layerInfo->set_curr_frame(mCurrentFrameNumber);
1970         layerInfo->set_effective_scaling_mode(getEffectiveScalingMode());
1971 
1972         for (const auto& pendingState : mPendingStates) {
1973             auto barrierLayer = pendingState.barrierLayer_legacy.promote();
1974             if (barrierLayer != nullptr) {
1975                 BarrierLayerProto* barrierLayerProto = layerInfo->add_barrier_layer();
1976                 barrierLayerProto->set_id(barrierLayer->sequence);
1977                 barrierLayerProto->set_frame_number(pendingState.frameNumber_legacy);
1978             }
1979         }
1980         LayerProtoHelper::writeToProto(mBounds, [&]() { return layerInfo->mutable_bounds(); });
1981     }
1982 
1983     if (traceFlags & SurfaceTracing::TRACE_INPUT) {
1984         LayerProtoHelper::writeToProto(state.inputInfo, state.touchableRegionCrop,
1985                                        [&]() { return layerInfo->mutable_input_window_info(); });
1986     }
1987 
1988     if (traceFlags & SurfaceTracing::TRACE_EXTRA) {
1989         auto protoMap = layerInfo->mutable_metadata();
1990         for (const auto& entry : state.metadata.mMap) {
1991             (*protoMap)[entry.first] = std::string(entry.second.cbegin(), entry.second.cend());
1992         }
1993         LayerProtoHelper::writeToProto(mEffectiveTransform,
1994                                        layerInfo->mutable_effective_transform());
1995         LayerProtoHelper::writeToProto(mSourceBounds,
1996                                        [&]() { return layerInfo->mutable_source_bounds(); });
1997         LayerProtoHelper::writeToProto(mScreenBounds,
1998                                        [&]() { return layerInfo->mutable_screen_bounds(); });
1999     }
2000 }
2001 
writeToProto(LayerProto * layerInfo,const sp<DisplayDevice> & displayDevice,uint32_t traceFlags)2002 void Layer::writeToProto(LayerProto* layerInfo, const sp<DisplayDevice>& displayDevice,
2003                          uint32_t traceFlags) {
2004     auto outputLayer = findOutputLayerForDisplay(displayDevice);
2005     if (!outputLayer) {
2006         return;
2007     }
2008 
2009     writeToProto(layerInfo, LayerVector::StateSet::Drawing, traceFlags);
2010 
2011     const auto& compositionState = outputLayer->getState();
2012 
2013     const Rect& frame = compositionState.displayFrame;
2014     LayerProtoHelper::writeToProto(frame, [&]() { return layerInfo->mutable_hwc_frame(); });
2015 
2016     const FloatRect& crop = compositionState.sourceCrop;
2017     LayerProtoHelper::writeToProto(crop, [&]() { return layerInfo->mutable_hwc_crop(); });
2018 
2019     const int32_t transform =
2020             getCompositionLayer() ? static_cast<int32_t>(compositionState.bufferTransform) : 0;
2021     layerInfo->set_hwc_transform(transform);
2022 
2023     const int32_t compositionType =
2024             static_cast<int32_t>(compositionState.hwc ? (*compositionState.hwc).hwcCompositionType
2025                                                       : Hwc2::IComposerClient::Composition::CLIENT);
2026     layerInfo->set_hwc_composition_type(compositionType);
2027 
2028     if (std::strcmp(getTypeId(), "BufferLayer") == 0 &&
2029         static_cast<BufferLayer*>(this)->isProtected()) {
2030         layerInfo->set_is_protected(true);
2031     } else {
2032         layerInfo->set_is_protected(false);
2033     }
2034 }
2035 
isRemovedFromCurrentState() const2036 bool Layer::isRemovedFromCurrentState() const  {
2037     return mRemovedFromCurrentState;
2038 }
2039 
fillInputInfo()2040 InputWindowInfo Layer::fillInputInfo() {
2041     InputWindowInfo info = mDrawingState.inputInfo;
2042 
2043     if (info.displayId == ADISPLAY_ID_NONE) {
2044         info.displayId = mDrawingState.layerStack;
2045     }
2046 
2047     ui::Transform t = getTransform();
2048     const float xScale = t.sx();
2049     const float yScale = t.sy();
2050     float xSurfaceInset = info.surfaceInset;
2051     float ySurfaceInset = info.surfaceInset;
2052     if (xScale != 1.0f || yScale != 1.0f) {
2053         info.windowXScale *= 1.0f / xScale;
2054         info.windowYScale *= 1.0f / yScale;
2055         info.touchableRegion.scaleSelf(xScale, yScale);
2056         xSurfaceInset *= xScale;
2057         ySurfaceInset *= yScale;
2058     }
2059 
2060     // Transform layer size to screen space and inset it by surface insets.
2061     // If this is a portal window, set the touchableRegion to the layerBounds.
2062     Rect layerBounds = info.portalToDisplayId == ADISPLAY_ID_NONE
2063             ? getBufferSize(getDrawingState())
2064             : info.touchableRegion.getBounds();
2065     if (!layerBounds.isValid()) {
2066         layerBounds = getCroppedBufferSize(getDrawingState());
2067     }
2068     layerBounds = t.transform(layerBounds);
2069     layerBounds.inset(xSurfaceInset, ySurfaceInset, xSurfaceInset, ySurfaceInset);
2070 
2071     // Input coordinate should match the layer bounds.
2072     info.frameLeft = layerBounds.left;
2073     info.frameTop = layerBounds.top;
2074     info.frameRight = layerBounds.right;
2075     info.frameBottom = layerBounds.bottom;
2076 
2077     // Position the touchable region relative to frame screen location and restrict it to frame
2078     // bounds.
2079     info.touchableRegion = info.touchableRegion.translate(info.frameLeft, info.frameTop);
2080     info.visible = canReceiveInput();
2081 
2082     auto cropLayer = mDrawingState.touchableRegionCrop.promote();
2083     if (info.replaceTouchableRegionWithCrop) {
2084         if (cropLayer == nullptr) {
2085             info.touchableRegion = Region(Rect{mScreenBounds});
2086         } else {
2087             info.touchableRegion = Region(Rect{cropLayer->mScreenBounds});
2088         }
2089     } else if (cropLayer != nullptr) {
2090         info.touchableRegion = info.touchableRegion.intersect(Rect{cropLayer->mScreenBounds});
2091     }
2092 
2093     return info;
2094 }
2095 
hasInput() const2096 bool Layer::hasInput() const {
2097     return mDrawingState.inputInfo.token != nullptr;
2098 }
2099 
getCompositionLayer() const2100 std::shared_ptr<compositionengine::Layer> Layer::getCompositionLayer() const {
2101     return nullptr;
2102 }
2103 
canReceiveInput() const2104 bool Layer::canReceiveInput() const {
2105     return isVisible();
2106 }
2107 
findOutputLayerForDisplay(const sp<const DisplayDevice> & display) const2108 compositionengine::OutputLayer* Layer::findOutputLayerForDisplay(
2109         const sp<const DisplayDevice>& display) const {
2110     return display->getCompositionDisplay()->getOutputLayerForLayer(getCompositionLayer().get());
2111 }
2112 
2113 // ---------------------------------------------------------------------------
2114 
2115 }; // namespace android
2116 
2117 #if defined(__gl_h_)
2118 #error "don't include gl/gl.h in this file"
2119 #endif
2120 
2121 #if defined(__gl2_h_)
2122 #error "don't include gl2/gl2.h in this file"
2123 #endif
2124