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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 
27 /**
28  * \file tnl/t_vb_program.c
29  * \brief Pipeline stage for executing vertex programs.
30  * \author Brian Paul,  Keith Whitwell
31  */
32 
33 
34 #include "main/glheader.h"
35 #include "main/macros.h"
36 #include "main/imports.h"
37 #include "main/samplerobj.h"
38 #include "main/state.h"
39 #include "math/m_xform.h"
40 #include "program/prog_instruction.h"
41 #include "program/prog_statevars.h"
42 #include "program/prog_execute.h"
43 #include "swrast/s_context.h"
44 #include "util/bitscan.h"
45 
46 #include "tnl/tnl.h"
47 #include "tnl/t_context.h"
48 #include "tnl/t_pipeline.h"
49 
50 
51 #ifdef NAN_CHECK
52 /** Check for NaNs and very large values */
53 static inline void
check_float(float x)54 check_float(float x)
55 {
56    assert(!IS_INF_OR_NAN(x));
57    assert(1.0e-15 <= x && x <= 1.0e15);
58 }
59 #endif
60 
61 
62 /*!
63  * Private storage for the vertex program pipeline stage.
64  */
65 struct vp_stage_data {
66    /** The results of running the vertex program go into these arrays. */
67    GLvector4f results[VARYING_SLOT_MAX];
68 
69    GLvector4f ndcCoords;              /**< normalized device coords */
70    GLubyte *clipmask;                 /**< clip flags */
71    GLubyte ormask, andmask;           /**< for clipping */
72 
73    GLboolean vertex_textures;
74 
75    struct gl_program_machine machine;
76 };
77 
78 
79 #define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
80 
81 
82 static void
userclip(struct gl_context * ctx,GLvector4f * clip,GLubyte * clipmask,GLubyte * clipormask,GLubyte * clipandmask)83 userclip( struct gl_context *ctx,
84           GLvector4f *clip,
85           GLubyte *clipmask,
86           GLubyte *clipormask,
87           GLubyte *clipandmask )
88 {
89    GLbitfield mask = ctx->Transform.ClipPlanesEnabled;
90    while (mask) {
91       const int p = u_bit_scan(&mask);
92       GLuint nr, i;
93       const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
94       const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
95       const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
96       const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
97       GLfloat *coord = (GLfloat *)clip->data;
98       GLuint stride = clip->stride;
99       GLuint count = clip->count;
100 
101       for (nr = 0, i = 0 ; i < count ; i++) {
102          GLfloat dp = (coord[0] * a +
103                        coord[1] * b +
104                        coord[2] * c +
105                        coord[3] * d);
106 
107          if (dp < 0) {
108             nr++;
109             clipmask[i] |= CLIP_USER_BIT;
110          }
111 
112          STRIDE_F(coord, stride);
113       }
114 
115       if (nr > 0) {
116          *clipormask |= CLIP_USER_BIT;
117          if (nr == count) {
118             *clipandmask |= CLIP_USER_BIT;
119             return;
120          }
121       }
122    }
123 }
124 
125 
126 static GLboolean
do_ndc_cliptest(struct gl_context * ctx,struct vp_stage_data * store)127 do_ndc_cliptest(struct gl_context *ctx, struct vp_stage_data *store)
128 {
129    TNLcontext *tnl = TNL_CONTEXT(ctx);
130    struct vertex_buffer *VB = &tnl->vb;
131    /* Cliptest and perspective divide.  Clip functions must clear
132     * the clipmask.
133     */
134    store->ormask = 0;
135    store->andmask = CLIP_FRUSTUM_BITS;
136 
137    tnl_clip_prepare(ctx);
138 
139    if (tnl->NeedNdcCoords) {
140       VB->NdcPtr =
141          _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
142                                             &store->ndcCoords,
143                                             store->clipmask,
144                                             &store->ormask,
145                                             &store->andmask,
146 					    !ctx->Transform.DepthClamp );
147    }
148    else {
149       VB->NdcPtr = NULL;
150       _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
151                                             NULL,
152                                             store->clipmask,
153                                             &store->ormask,
154                                             &store->andmask,
155 					    !ctx->Transform.DepthClamp );
156    }
157 
158    if (store->andmask) {
159       /* All vertices are outside the frustum */
160       return GL_FALSE;
161    }
162 
163    /* Test userclip planes.  This contributes to VB->ClipMask.
164     */
165    /** XXX NEW_SLANG _Enabled ??? */
166    if (ctx->Transform.ClipPlanesEnabled &&
167        (!_mesa_arb_vertex_program_enabled(ctx) ||
168       ctx->VertexProgram.Current->arb.IsPositionInvariant)) {
169       userclip( ctx,
170 		VB->ClipPtr,
171 		store->clipmask,
172 		&store->ormask,
173 		&store->andmask );
174 
175       if (store->andmask) {
176 	 return GL_FALSE;
177       }
178    }
179 
180    VB->ClipAndMask = store->andmask;
181    VB->ClipOrMask = store->ormask;
182    VB->ClipMask = store->clipmask;
183 
184    return GL_TRUE;
185 }
186 
187 
188 /**
189  * XXX the texture sampling code in this module is a bit of a hack.
190  * The texture sampling code is in swrast, though it doesn't have any
191  * real dependencies on the rest of swrast.  It should probably be
192  * moved into main/ someday.
193  */
194 static void
vp_fetch_texel(struct gl_context * ctx,const GLfloat texcoord[4],GLfloat lambda,GLuint unit,GLfloat color[4])195 vp_fetch_texel(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda,
196                GLuint unit, GLfloat color[4])
197 {
198    SWcontext *swrast = SWRAST_CONTEXT(ctx);
199 
200    /* XXX use a float-valued TextureSample routine here!!! */
201    swrast->TextureSample[unit](ctx, _mesa_get_samplerobj(ctx, unit),
202                                ctx->Texture.Unit[unit]._Current,
203                                1, (const GLfloat (*)[4]) texcoord,
204                                &lambda,  (GLfloat (*)[4]) color);
205 }
206 
207 
208 /**
209  * Called via ctx->Driver.ProgramStringNotify() after a new vertex program
210  * string has been parsed.
211  */
212 GLboolean
_tnl_program_string(struct gl_context * ctx,GLenum target,struct gl_program * program)213 _tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *program)
214 {
215    /* No-op.
216     * If we had derived anything from the program that was private to this
217     * stage we'd recompute/validate it here.
218     */
219    return GL_TRUE;
220 }
221 
222 
223 /**
224  * Initialize virtual machine state prior to executing vertex program.
225  */
226 static void
init_machine(struct gl_context * ctx,struct gl_program_machine * machine,GLuint instID)227 init_machine(struct gl_context *ctx, struct gl_program_machine *machine,
228              GLuint instID)
229 {
230    /* Input registers get initialized from the current vertex attribs */
231    memcpy(machine->VertAttribs, ctx->Current.Attrib,
232           MAX_VERTEX_GENERIC_ATTRIBS * 4 * sizeof(GLfloat));
233 
234    machine->NumDeriv = 0;
235 
236    /* init call stack */
237    machine->StackDepth = 0;
238 
239    machine->FetchTexelLod = vp_fetch_texel;
240    machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
241 
242    machine->Samplers = ctx->VertexProgram._Current->SamplerUnits;
243 
244    machine->SystemValues[SYSTEM_VALUE_INSTANCE_ID][0] = (GLfloat) instID;
245 }
246 
247 
248 /**
249  * Map the texture images which the vertex program will access (if any).
250  */
251 static void
map_textures(struct gl_context * ctx,const struct gl_program * vp)252 map_textures(struct gl_context *ctx, const struct gl_program *vp)
253 {
254    GLuint u;
255 
256    for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) {
257       if (vp->TexturesUsed[u]) {
258          /* Note: _Current *should* correspond to the target indicated
259           * in TexturesUsed[u].
260           */
261          _swrast_map_texture(ctx, ctx->Texture.Unit[u]._Current);
262       }
263    }
264 }
265 
266 
267 /**
268  * Unmap the texture images which were used by the vertex program (if any).
269  */
270 static void
unmap_textures(struct gl_context * ctx,const struct gl_program * vp)271 unmap_textures(struct gl_context *ctx, const struct gl_program *vp)
272 {
273    GLuint u;
274 
275    for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) {
276       if (vp->TexturesUsed[u]) {
277          /* Note: _Current *should* correspond to the target indicated
278           * in TexturesUsed[u].
279           */
280          _swrast_unmap_texture(ctx, ctx->Texture.Unit[u]._Current);
281       }
282    }
283 }
284 
285 
286 /**
287  * This function executes vertex programs
288  */
289 static GLboolean
run_vp(struct gl_context * ctx,struct tnl_pipeline_stage * stage)290 run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
291 {
292    TNLcontext *tnl = TNL_CONTEXT(ctx);
293    struct vp_stage_data *store = VP_STAGE_DATA(stage);
294    struct vertex_buffer *VB = &tnl->vb;
295    struct gl_program *program = ctx->VertexProgram._Current;
296    struct gl_program_machine *machine = &store->machine;
297    GLuint outputs[VARYING_SLOT_MAX], numOutputs;
298    GLuint i, j;
299 
300    if (!program)
301       return GL_TRUE;
302 
303    /* ARB program or vertex shader */
304    _mesa_load_state_parameters(ctx, program->Parameters);
305 
306    /* make list of outputs to save some time below */
307    numOutputs = 0;
308    for (i = 0; i < VARYING_SLOT_MAX; i++) {
309       if (program->info.outputs_written & BITFIELD64_BIT(i)) {
310          outputs[numOutputs++] = i;
311       }
312    }
313 
314    /* Allocate result vectors.  We delay this until now to avoid allocating
315     * memory that would never be used if we don't run the software tnl pipeline.
316     */
317    if (!store->results[0].storage) {
318       for (i = 0; i < VARYING_SLOT_MAX; i++) {
319          assert(!store->results[i].storage);
320          _mesa_vector4f_alloc( &store->results[i], 0, VB->Size, 32 );
321          store->results[i].size = 4;
322       }
323    }
324 
325    map_textures(ctx, program);
326 
327    for (i = 0; i < VB->Count; i++) {
328       GLuint attr;
329 
330       init_machine(ctx, machine, tnl->CurInstance);
331 
332 #if 0
333       printf("Input  %d: %f, %f, %f, %f\n", i,
334              VB->AttribPtr[0]->data[i][0],
335              VB->AttribPtr[0]->data[i][1],
336              VB->AttribPtr[0]->data[i][2],
337              VB->AttribPtr[0]->data[i][3]);
338       printf("   color: %f, %f, %f, %f\n",
339              VB->AttribPtr[3]->data[i][0],
340              VB->AttribPtr[3]->data[i][1],
341              VB->AttribPtr[3]->data[i][2],
342              VB->AttribPtr[3]->data[i][3]);
343       printf("  normal: %f, %f, %f, %f\n",
344              VB->AttribPtr[2]->data[i][0],
345              VB->AttribPtr[2]->data[i][1],
346              VB->AttribPtr[2]->data[i][2],
347              VB->AttribPtr[2]->data[i][3]);
348 #endif
349 
350       /* the vertex array case */
351       for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
352 	 if (program->info.inputs_read & BITFIELD64_BIT(attr)) {
353 	    const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;
354 	    const GLuint size = VB->AttribPtr[attr]->size;
355 	    const GLuint stride = VB->AttribPtr[attr]->stride;
356 	    const GLfloat *data = (GLfloat *) (ptr + stride * i);
357 #ifdef NAN_CHECK
358             check_float(data[0]);
359             check_float(data[1]);
360             check_float(data[2]);
361             check_float(data[3]);
362 #endif
363 	    COPY_CLEAN_4V(machine->VertAttribs[attr], size, data);
364 	 }
365       }
366 
367       /* execute the program */
368       _mesa_execute_program(ctx, program, machine);
369 
370       /* copy the output registers into the VB->attribs arrays */
371       for (j = 0; j < numOutputs; j++) {
372          const GLuint attr = outputs[j];
373 #ifdef NAN_CHECK
374          check_float(machine->Outputs[attr][0]);
375          check_float(machine->Outputs[attr][1]);
376          check_float(machine->Outputs[attr][2]);
377          check_float(machine->Outputs[attr][3]);
378 #endif
379          COPY_4V(store->results[attr].data[i], machine->Outputs[attr]);
380       }
381 
382       /* FOGC is a special case.  Fragment shader expects (f,0,0,1) */
383       if (program->info.outputs_written & BITFIELD64_BIT(VARYING_SLOT_FOGC)) {
384          store->results[VARYING_SLOT_FOGC].data[i][1] = 0.0;
385          store->results[VARYING_SLOT_FOGC].data[i][2] = 0.0;
386          store->results[VARYING_SLOT_FOGC].data[i][3] = 1.0;
387       }
388 #ifdef NAN_CHECK
389       assert(machine->Outputs[0][3] != 0.0F);
390 #endif
391 #if 0
392       printf("HPOS: %f %f %f %f\n",
393              machine->Outputs[0][0],
394              machine->Outputs[0][1],
395              machine->Outputs[0][2],
396              machine->Outputs[0][3]);
397 #endif
398    }
399 
400    unmap_textures(ctx, program);
401 
402    if (program->arb.IsPositionInvariant) {
403       /* We need the exact same transform as in the fixed function path here
404        * to guarantee invariance, depending on compiler optimization flags
405        * results could be different otherwise.
406        */
407       VB->ClipPtr = TransformRaw( &store->results[0],
408 				  &ctx->_ModelProjectMatrix,
409 				  VB->AttribPtr[0] );
410 
411       /* Drivers expect this to be clean to element 4...
412        */
413       switch (VB->ClipPtr->size) {
414       case 1:
415 	 /* impossible */
416       case 2:
417 	 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
418 	 /* fall-through */
419       case 3:
420 	 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
421 	 /* fall-through */
422       case 4:
423 	 break;
424       }
425    }
426    else {
427       /* Setup the VB pointers so that the next pipeline stages get
428        * their data from the right place (the program output arrays).
429        */
430       VB->ClipPtr = &store->results[VARYING_SLOT_POS];
431       VB->ClipPtr->size = 4;
432       VB->ClipPtr->count = VB->Count;
433    }
434 
435    VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VARYING_SLOT_COL0];
436    VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VARYING_SLOT_COL1];
437    VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VARYING_SLOT_FOGC];
438    VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VARYING_SLOT_PSIZ];
439    VB->BackfaceColorPtr = &store->results[VARYING_SLOT_BFC0];
440    VB->BackfaceSecondaryColorPtr = &store->results[VARYING_SLOT_BFC1];
441 
442    for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
443       VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]
444          = &store->results[VARYING_SLOT_TEX0 + i];
445    }
446 
447    for (i = 0; i < ctx->Const.MaxVarying; i++) {
448       if (program->info.outputs_written &
449           BITFIELD64_BIT(VARYING_SLOT_VAR0 + i)) {
450          /* Note: varying results get put into the generic attributes */
451 	 VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
452             = &store->results[VARYING_SLOT_VAR0 + i];
453       }
454    }
455 
456 
457    /* Perform NDC and cliptest operations:
458     */
459    return do_ndc_cliptest(ctx, store);
460 }
461 
462 
463 /**
464  * Called the first time stage->run is called.  In effect, don't
465  * allocate data until the first time the stage is run.
466  */
467 static GLboolean
init_vp(struct gl_context * ctx,struct tnl_pipeline_stage * stage)468 init_vp(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
469 {
470    TNLcontext *tnl = TNL_CONTEXT(ctx);
471    struct vertex_buffer *VB = &(tnl->vb);
472    struct vp_stage_data *store;
473    const GLuint size = VB->Size;
474 
475    stage->privatePtr = calloc(1, sizeof(*store));
476    store = VP_STAGE_DATA(stage);
477    if (!store)
478       return GL_FALSE;
479 
480    /* a few other misc allocations */
481    _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
482    store->clipmask = _mesa_align_malloc(sizeof(GLubyte)*size, 32 );
483 
484    return GL_TRUE;
485 }
486 
487 
488 /**
489  * Destructor for this pipeline stage.
490  */
491 static void
dtr(struct tnl_pipeline_stage * stage)492 dtr(struct tnl_pipeline_stage *stage)
493 {
494    struct vp_stage_data *store = VP_STAGE_DATA(stage);
495 
496    if (store) {
497       GLuint i;
498 
499       /* free the vertex program result arrays */
500       for (i = 0; i < VARYING_SLOT_MAX; i++)
501          _mesa_vector4f_free( &store->results[i] );
502 
503       /* free misc arrays */
504       _mesa_vector4f_free( &store->ndcCoords );
505       _mesa_align_free( store->clipmask );
506 
507       free( store );
508       stage->privatePtr = NULL;
509    }
510 }
511 
512 
513 static void
validate_vp_stage(struct gl_context * ctx,struct tnl_pipeline_stage * stage)514 validate_vp_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
515 {
516    if (ctx->VertexProgram._Current) {
517       _swrast_update_texture_samplers(ctx);
518    }
519 }
520 
521 
522 
523 /**
524  * Public description of this pipeline stage.
525  */
526 const struct tnl_pipeline_stage _tnl_vertex_program_stage =
527 {
528    "vertex-program",
529    NULL,			/* private_data */
530    init_vp,			/* create */
531    dtr,				/* destroy */
532    validate_vp_stage, 		/* validate */
533    run_vp			/* run -- initially set to ctr */
534 };
535