Searched defs:color_name (Results 1 – 2 of 2) sorted by relevance
2023 color_name[MagickPathExtent] = "gray"; in XAnnotateEditImage() local2068 color_name[MagickPathExtent] = "gray"; in XAnnotateEditImage() local3449 color_name[MagickPathExtent] = "gray"; in XColorEditImage() local3495 color_name[MagickPathExtent] = "gray"; in XColorEditImage() local5620 color_name[MagickPathExtent] = "gray"; in XDrawEditImage() local9825 color_name[MagickPathExtent] = "gray"; in XMatteEditImage() local12165 color_name[MagickPathExtent] = "gray"; in XRotateImage() local
2784 static const GLchar* color_name = "color"; in prepareShaderSourceForDraw() local