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Searched defs:compute_shader (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_debug.c446 struct radv_shader_variant *compute_shader, in radv_dump_annotated_shaders()
518 struct radv_shader_variant *compute_shader, FILE *f) in radv_dump_shaders()
537 struct radv_shader_variant *compute_shader = in radv_dump_graphics_state() local
Dradv_cmd_buffer.c2627 struct radv_shader_variant *compute_shader; in radv_emit_compute_pipeline() local
3646 struct radv_shader_variant *compute_shader = pipeline->shaders[MESA_SHADER_COMPUTE]; in radv_emit_dispatch_packets() local
/external/deqp/external/openglcts/modules/gl/
Dgl4cBufferStorageTests.cpp986 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
2967 static const GLchar* compute_shader = "#version 430 core\n" in iterate() local
3142 static const GLchar* compute_shader = "#version 430 core\n" in iterate() local
Dgl4cShadingLanguage420PackTests.cpp1766 Utils::shaderSource compute_shader; in testCompute() local
2050 Utils::shaderSource compute_shader; in testCompute() local
18004 const shaderSource compute_shader(compute_shader_code); in build() local
18027 void Utils::program::build(const shaderSource& compute_shader, const shaderSource& fragment_shader, in build()
Dgl4cMultiBindTests.cpp672 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
Dgl4cEnhancedLayoutsTests.cpp2651 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
2709 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
3119 …:BuildException::BuildException(const glw::GLchar* error_message, const std::string compute_shader, in BuildException()
7622 const std::string& compute_shader = in test() local
7811 const std::string& compute_shader = in test() local
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.hpp502 const shaderDefinition* compute_shader; member in glcts::TextureCubeMapArraySamplingTest::programDefinition
/external/mesa3d/src/gallium/auxiliary/cso_cache/
Dcso_context.c117 void *compute_shader; member
/external/deqp/external/openglcts/modules/common/
DglcRobustBufferAccessBehaviorTests.cpp322 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
/external/mesa3d/src/compiler/glsl/
Dbuiltin_functions.cpp594 compute_shader(const _mesa_glsl_parse_state *state) in compute_shader() function