Searched defs:compute_shader (Results 1 – 10 of 10) sorted by relevance
/external/mesa3d/src/amd/vulkan/ |
D | radv_debug.c | 446 struct radv_shader_variant *compute_shader, in radv_dump_annotated_shaders() 518 struct radv_shader_variant *compute_shader, FILE *f) in radv_dump_shaders() 537 struct radv_shader_variant *compute_shader = in radv_dump_graphics_state() local
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D | radv_cmd_buffer.c | 2627 struct radv_shader_variant *compute_shader; in radv_emit_compute_pipeline() local 3646 struct radv_shader_variant *compute_shader = pipeline->shaders[MESA_SHADER_COMPUTE]; in radv_emit_dispatch_packets() local
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cBufferStorageTests.cpp | 986 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init() 2967 static const GLchar* compute_shader = "#version 430 core\n" in iterate() local 3142 static const GLchar* compute_shader = "#version 430 core\n" in iterate() local
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D | gl4cShadingLanguage420PackTests.cpp | 1766 Utils::shaderSource compute_shader; in testCompute() local 2050 Utils::shaderSource compute_shader; in testCompute() local 18004 const shaderSource compute_shader(compute_shader_code); in build() local 18027 void Utils::program::build(const shaderSource& compute_shader, const shaderSource& fragment_shader, in build()
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D | gl4cMultiBindTests.cpp | 672 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
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D | gl4cEnhancedLayoutsTests.cpp | 2651 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init() 2709 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init() 3119 …:BuildException::BuildException(const glw::GLchar* error_message, const std::string compute_shader, in BuildException() 7622 const std::string& compute_shader = in test() local 7811 const std::string& compute_shader = in test() local
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.hpp | 502 const shaderDefinition* compute_shader; member in glcts::TextureCubeMapArraySamplingTest::programDefinition
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/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
D | cso_context.c | 117 void *compute_shader; member
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/external/deqp/external/openglcts/modules/common/ |
D | glcRobustBufferAccessBehaviorTests.cpp | 322 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
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/external/mesa3d/src/compiler/glsl/ |
D | builtin_functions.cpp | 594 compute_shader(const _mesa_glsl_parse_state *state) in compute_shader() function
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