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Searched defs:conditionalType (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp1413 …ng textureLookupVertexTemplate (ConditionalUsage conditionalUsage, ConditionalType conditionalType) in textureLookupVertexTemplate()
1448 …agmentTemplate (int numLookups, ConditionalUsage conditionalUsage, ConditionalType conditionalType) in textureLookupFragmentTemplate()
1517 …nst string& nameSpecialization, ConditionalUsage conditionalUsage, ConditionalType conditionalType) in textureLookupShaderAttributes()
1541 …Specialization, int numLookups, ConditionalUsage conditionalUsage, ConditionalType conditionalType) in textureLookupShaderUniforms()
2206 …aceAndComments, int numLookups, ConditionalUsage conditionalUsage, ConditionalType conditionalType) in ShaderCompilerTextureCase()
2683 …invalidityType, int numLookups, ConditionalUsage conditionalUsage, ConditionalType conditionalType) in InvalidShaderCompilerTextureCase()
2899 for (int conditionalType = 0; conditionalType < lastConditionalType; conditionalType++) in addShaderCompilationPerformanceCases() local
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp1427 …ng textureLookupVertexTemplate (ConditionalUsage conditionalUsage, ConditionalType conditionalType) in textureLookupVertexTemplate()
1463 …agmentTemplate (int numLookups, ConditionalUsage conditionalUsage, ConditionalType conditionalType) in textureLookupFragmentTemplate()
1534 …nst string& nameSpecialization, ConditionalUsage conditionalUsage, ConditionalType conditionalType) in textureLookupShaderAttributes()
1558 …Specialization, int numLookups, ConditionalUsage conditionalUsage, ConditionalType conditionalType) in textureLookupShaderUniforms()
2226 …aceAndComments, int numLookups, ConditionalUsage conditionalUsage, ConditionalType conditionalType) in ShaderCompilerTextureCase()
2703 …invalidityType, int numLookups, ConditionalUsage conditionalUsage, ConditionalType conditionalType) in InvalidShaderCompilerTextureCase()
2919 for (int conditionalType = 0; conditionalType < lastConditionalType; conditionalType++) in addShaderCompilationPerformanceCases() local