Searched defs:conditionalUsage (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 1413 static string textureLookupVertexTemplate (ConditionalUsage conditionalUsage, ConditionalType condi… in textureLookupVertexTemplate() 1448 static string textureLookupFragmentTemplate (int numLookups, ConditionalUsage conditionalUsage, Con… in textureLookupFragmentTemplate() 1517 …reLookupShaderAttributes (const string& nameSpecialization, ConditionalUsage conditionalUsage, Con… in textureLookupShaderAttributes() 1541 …Uniforms (const string& nameSpecialization, int numLookups, ConditionalUsage conditionalUsage, Con… in textureLookupShaderUniforms() 2206 … avoidCache, bool addWhitespaceAndComments, int numLookups, ConditionalUsage conditionalUsage, Con… in ShaderCompilerTextureCase() 2683 … int caseID, InvalidityType invalidityType, int numLookups, ConditionalUsage conditionalUsage, Con… in InvalidShaderCompilerTextureCase() 2888 for (int conditionalUsage = 0; conditionalUsage < (int)CONDITIONAL_USAGE_LAST; conditionalUsage++) in addShaderCompilationPerformanceCases() local
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 1427 static string textureLookupVertexTemplate (ConditionalUsage conditionalUsage, ConditionalType condi… in textureLookupVertexTemplate() 1463 static string textureLookupFragmentTemplate (int numLookups, ConditionalUsage conditionalUsage, Con… in textureLookupFragmentTemplate() 1534 …reLookupShaderAttributes (const string& nameSpecialization, ConditionalUsage conditionalUsage, Con… in textureLookupShaderAttributes() 1558 …Uniforms (const string& nameSpecialization, int numLookups, ConditionalUsage conditionalUsage, Con… in textureLookupShaderUniforms() 2226 … avoidCache, bool addWhitespaceAndComments, int numLookups, ConditionalUsage conditionalUsage, Con… in ShaderCompilerTextureCase() 2703 … int caseID, InvalidityType invalidityType, int numLookups, ConditionalUsage conditionalUsage, Con… in InvalidShaderCompilerTextureCase() 2908 for (int conditionalUsage = 0; conditionalUsage < (int)CONDITIONAL_USAGE_LAST; conditionalUsage++) in addShaderCompilationPerformanceCases() local
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