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Searched defs:coordTransform (Results 1 – 12 of 12) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp71 while (const GrCoordTransform* coordTransform = handler->nextCoordTransform()) { in emitTransforms() local
104 while (const GrCoordTransform* coordTransform = transformIter->next()) { in setTransformDataHelper() local
DGrGLSLPrimitiveProcessor.cpp18 const GrCoordTransform& coordTransform) { in GetTransformMatrix()
/external/skqp/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp71 while (const GrCoordTransform* coordTransform = handler->nextCoordTransform()) { in emitTransforms() local
104 while (const GrCoordTransform* coordTransform = transformIter->next()) { in setTransformDataHelper() local
DGrGLSLPrimitiveProcessor.cpp18 const GrCoordTransform& coordTransform) { in GetTransformMatrix()
/external/skqp/src/gpu/
DGrPathProcessor.cpp55 while (const GrCoordTransform* coordTransform = transformHandler->nextCoordTransform()) { in emitTransforms() local
84 while (const GrCoordTransform* coordTransform = transformIter.next()) { in setData() local
DGrPrimitiveProcessor.cpp33 const GrCoordTransform* coordTransform = coords[t]; in getTransformKey() local
DGrFragmentProcessor.h114 const GrCoordTransform& coordTransform(int index) const { return *fCoordTransforms[index]; } in coordTransform() function
/external/skia/src/gpu/
DGrPathProcessor.cpp55 while (const GrCoordTransform* coordTransform = transformHandler->nextCoordTransform()) { in emitTransforms() local
84 while (const GrCoordTransform* coordTransform = transformIter.next()) { in setData() local
DGrPrimitiveProcessor.cpp33 const GrCoordTransform* coordTransform = coords[t]; in getTransformKey() local
DGrFragmentProcessor.h115 const GrCoordTransform& coordTransform(int index) const { return *fCoordTransforms[index]; } in coordTransform() function
/external/deqp/modules/gles2/performance/
Des2pTextureCases.cpp62 const tcu::Mat3& coordTransform, in Texture2DRenderCase()
/external/deqp/modules/gles3/performance/
Des3pTextureCases.cpp62 const tcu::Mat3& coordTransform, in Texture2DRenderCase()