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1 //===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This pass assigns local frame indices to stack slots relative to one another
11 // and allocates additional base registers to access them when the target
12 // estimates they are likely to be out of range of stack pointer and frame
13 // pointer relative addressing.
14 //
15 //===----------------------------------------------------------------------===//
16 
17 #define DEBUG_TYPE "localstackalloc"
18 #include "llvm/Constants.h"
19 #include "llvm/DerivedTypes.h"
20 #include "llvm/Instructions.h"
21 #include "llvm/Intrinsics.h"
22 #include "llvm/LLVMContext.h"
23 #include "llvm/Module.h"
24 #include "llvm/Pass.h"
25 #include "llvm/ADT/SmallSet.h"
26 #include "llvm/ADT/Statistic.h"
27 #include "llvm/ADT/STLExtras.h"
28 #include "llvm/CodeGen/MachineFrameInfo.h"
29 #include "llvm/CodeGen/MachineFunction.h"
30 #include "llvm/CodeGen/MachineFunctionPass.h"
31 #include "llvm/CodeGen/MachineRegisterInfo.h"
32 #include "llvm/CodeGen/Passes.h"
33 #include "llvm/Support/Debug.h"
34 #include "llvm/Support/ErrorHandling.h"
35 #include "llvm/Support/raw_ostream.h"
36 #include "llvm/Target/TargetRegisterInfo.h"
37 #include "llvm/Target/TargetFrameLowering.h"
38 
39 using namespace llvm;
40 
41 STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
42 STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
43 STATISTIC(NumReplacements, "Number of frame indices references replaced");
44 
45 namespace {
46   class FrameRef {
47     MachineBasicBlock::iterator MI; // Instr referencing the frame
48     int64_t LocalOffset;            // Local offset of the frame idx referenced
49   public:
FrameRef(MachineBasicBlock::iterator I,int64_t Offset)50     FrameRef(MachineBasicBlock::iterator I, int64_t Offset) :
51       MI(I), LocalOffset(Offset) {}
operator <(const FrameRef & RHS) const52     bool operator<(const FrameRef &RHS) const {
53       return LocalOffset < RHS.LocalOffset;
54     }
getMachineInstr()55     MachineBasicBlock::iterator getMachineInstr() { return MI; }
56   };
57 
58   class LocalStackSlotPass: public MachineFunctionPass {
59     SmallVector<int64_t,16> LocalOffsets;
60 
61     void AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset,
62                            bool StackGrowsDown, unsigned &MaxAlign);
63     void calculateFrameObjectOffsets(MachineFunction &Fn);
64     bool insertFrameReferenceRegisters(MachineFunction &Fn);
65   public:
66     static char ID; // Pass identification, replacement for typeid
LocalStackSlotPass()67     explicit LocalStackSlotPass() : MachineFunctionPass(ID) { }
68     bool runOnMachineFunction(MachineFunction &MF);
69 
getAnalysisUsage(AnalysisUsage & AU) const70     virtual void getAnalysisUsage(AnalysisUsage &AU) const {
71       AU.setPreservesCFG();
72       MachineFunctionPass::getAnalysisUsage(AU);
73     }
getPassName() const74     const char *getPassName() const {
75       return "Local Stack Slot Allocation";
76     }
77 
78   private:
79   };
80 } // end anonymous namespace
81 
82 char LocalStackSlotPass::ID = 0;
83 
createLocalStackSlotAllocationPass()84 FunctionPass *llvm::createLocalStackSlotAllocationPass() {
85   return new LocalStackSlotPass();
86 }
87 
runOnMachineFunction(MachineFunction & MF)88 bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
89   MachineFrameInfo *MFI = MF.getFrameInfo();
90   const TargetRegisterInfo *TRI = MF.getTarget().getRegisterInfo();
91   unsigned LocalObjectCount = MFI->getObjectIndexEnd();
92 
93   // If the target doesn't want/need this pass, or if there are no locals
94   // to consider, early exit.
95   if (!TRI->requiresVirtualBaseRegisters(MF) || LocalObjectCount == 0)
96     return true;
97 
98   // Make sure we have enough space to store the local offsets.
99   LocalOffsets.resize(MFI->getObjectIndexEnd());
100 
101   // Lay out the local blob.
102   calculateFrameObjectOffsets(MF);
103 
104   // Insert virtual base registers to resolve frame index references.
105   bool UsedBaseRegs = insertFrameReferenceRegisters(MF);
106 
107   // Tell MFI whether any base registers were allocated. PEI will only
108   // want to use the local block allocations from this pass if there were any.
109   // Otherwise, PEI can do a bit better job of getting the alignment right
110   // without a hole at the start since it knows the alignment of the stack
111   // at the start of local allocation, and this pass doesn't.
112   MFI->setUseLocalStackAllocationBlock(UsedBaseRegs);
113 
114   return true;
115 }
116 
117 /// AdjustStackOffset - Helper function used to adjust the stack frame offset.
AdjustStackOffset(MachineFrameInfo * MFI,int FrameIdx,int64_t & Offset,bool StackGrowsDown,unsigned & MaxAlign)118 void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo *MFI,
119                                            int FrameIdx, int64_t &Offset,
120                                            bool StackGrowsDown,
121                                            unsigned &MaxAlign) {
122   // If the stack grows down, add the object size to find the lowest address.
123   if (StackGrowsDown)
124     Offset += MFI->getObjectSize(FrameIdx);
125 
126   unsigned Align = MFI->getObjectAlignment(FrameIdx);
127 
128   // If the alignment of this object is greater than that of the stack, then
129   // increase the stack alignment to match.
130   MaxAlign = std::max(MaxAlign, Align);
131 
132   // Adjust to alignment boundary.
133   Offset = (Offset + Align - 1) / Align * Align;
134 
135   int64_t LocalOffset = StackGrowsDown ? -Offset : Offset;
136   DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
137         << LocalOffset << "\n");
138   // Keep the offset available for base register allocation
139   LocalOffsets[FrameIdx] = LocalOffset;
140   // And tell MFI about it for PEI to use later
141   MFI->mapLocalFrameObject(FrameIdx, LocalOffset);
142 
143   if (!StackGrowsDown)
144     Offset += MFI->getObjectSize(FrameIdx);
145 
146   ++NumAllocations;
147 }
148 
149 /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
150 /// abstract stack objects.
151 ///
calculateFrameObjectOffsets(MachineFunction & Fn)152 void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
153   // Loop over all of the stack objects, assigning sequential addresses...
154   MachineFrameInfo *MFI = Fn.getFrameInfo();
155   const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering();
156   bool StackGrowsDown =
157     TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
158   int64_t Offset = 0;
159   unsigned MaxAlign = 0;
160 
161   // Make sure that the stack protector comes before the local variables on the
162   // stack.
163   SmallSet<int, 16> LargeStackObjs;
164   if (MFI->getStackProtectorIndex() >= 0) {
165     AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset,
166                       StackGrowsDown, MaxAlign);
167 
168     // Assign large stack objects first.
169     for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
170       if (MFI->isDeadObjectIndex(i))
171         continue;
172       if (MFI->getStackProtectorIndex() == (int)i)
173         continue;
174       if (!MFI->MayNeedStackProtector(i))
175         continue;
176 
177       AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
178       LargeStackObjs.insert(i);
179     }
180   }
181 
182   // Then assign frame offsets to stack objects that are not used to spill
183   // callee saved registers.
184   for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
185     if (MFI->isDeadObjectIndex(i))
186       continue;
187     if (MFI->getStackProtectorIndex() == (int)i)
188       continue;
189     if (LargeStackObjs.count(i))
190       continue;
191 
192     AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
193   }
194 
195   // Remember how big this blob of stack space is
196   MFI->setLocalFrameSize(Offset);
197   MFI->setLocalFrameMaxAlign(MaxAlign);
198 }
199 
200 static inline bool
lookupCandidateBaseReg(const SmallVector<std::pair<unsigned,int64_t>,8> & Regs,std::pair<unsigned,int64_t> & RegOffset,int64_t FrameSizeAdjust,int64_t LocalFrameOffset,const MachineInstr * MI,const TargetRegisterInfo * TRI)201 lookupCandidateBaseReg(const SmallVector<std::pair<unsigned, int64_t>, 8> &Regs,
202                        std::pair<unsigned, int64_t> &RegOffset,
203                        int64_t FrameSizeAdjust,
204                        int64_t LocalFrameOffset,
205                        const MachineInstr *MI,
206                        const TargetRegisterInfo *TRI) {
207   unsigned e = Regs.size();
208   for (unsigned i = 0; i < e; ++i) {
209     RegOffset = Regs[i];
210     // Check if the relative offset from the where the base register references
211     // to the target address is in range for the instruction.
212     int64_t Offset = FrameSizeAdjust + LocalFrameOffset - RegOffset.second;
213     if (TRI->isFrameOffsetLegal(MI, Offset))
214       return true;
215   }
216   return false;
217 }
218 
insertFrameReferenceRegisters(MachineFunction & Fn)219 bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
220   // Scan the function's instructions looking for frame index references.
221   // For each, ask the target if it wants a virtual base register for it
222   // based on what we can tell it about where the local will end up in the
223   // stack frame. If it wants one, re-use a suitable one we've previously
224   // allocated, or if there isn't one that fits the bill, allocate a new one
225   // and ask the target to create a defining instruction for it.
226   bool UsedBaseReg = false;
227 
228   MachineFrameInfo *MFI = Fn.getFrameInfo();
229   const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo();
230   const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering();
231   bool StackGrowsDown =
232     TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
233 
234   // Collect all of the instructions in the block that reference
235   // a frame index. Also store the frame index referenced to ease later
236   // lookup. (For any insn that has more than one FI reference, we arbitrarily
237   // choose the first one).
238   SmallVector<FrameRef, 64> FrameReferenceInsns;
239 
240   // A base register definition is a register + offset pair.
241   SmallVector<std::pair<unsigned, int64_t>, 8> BaseRegisters;
242 
243   for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB) {
244     for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
245       MachineInstr *MI = I;
246 
247       // Debug value instructions can't be out of range, so they don't need
248       // any updates.
249       if (MI->isDebugValue())
250         continue;
251 
252       // For now, allocate the base register(s) within the basic block
253       // where they're used, and don't try to keep them around outside
254       // of that. It may be beneficial to try sharing them more broadly
255       // than that, but the increased register pressure makes that a
256       // tricky thing to balance. Investigate if re-materializing these
257       // becomes an issue.
258       for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
259         // Consider replacing all frame index operands that reference
260         // an object allocated in the local block.
261         if (MI->getOperand(i).isFI()) {
262           // Don't try this with values not in the local block.
263           if (!MFI->isObjectPreAllocated(MI->getOperand(i).getIndex()))
264             break;
265           FrameReferenceInsns.
266             push_back(FrameRef(MI, LocalOffsets[MI->getOperand(i).getIndex()]));
267           break;
268         }
269       }
270     }
271   }
272 
273   // Sort the frame references by local offset
274   array_pod_sort(FrameReferenceInsns.begin(), FrameReferenceInsns.end());
275 
276   MachineBasicBlock *Entry = Fn.begin();
277 
278   // Loop through the frame references and allocate for them as necessary.
279   for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) {
280     MachineBasicBlock::iterator I =
281       FrameReferenceInsns[ref].getMachineInstr();
282     MachineInstr *MI = I;
283     for (unsigned idx = 0, e = MI->getNumOperands(); idx != e; ++idx) {
284       // Consider replacing all frame index operands that reference
285       // an object allocated in the local block.
286       if (MI->getOperand(idx).isFI()) {
287         int FrameIdx = MI->getOperand(idx).getIndex();
288 
289         assert(MFI->isObjectPreAllocated(FrameIdx) &&
290                "Only pre-allocated locals expected!");
291 
292         DEBUG(dbgs() << "Considering: " << *MI);
293         if (TRI->needsFrameBaseReg(MI, LocalOffsets[FrameIdx])) {
294           unsigned BaseReg = 0;
295           int64_t Offset = 0;
296           int64_t FrameSizeAdjust =
297             StackGrowsDown ? MFI->getLocalFrameSize() : 0;
298 
299           DEBUG(dbgs() << "  Replacing FI in: " << *MI);
300 
301           // If we have a suitable base register available, use it; otherwise
302           // create a new one. Note that any offset encoded in the
303           // instruction itself will be taken into account by the target,
304           // so we don't have to adjust for it here when reusing a base
305           // register.
306           std::pair<unsigned, int64_t> RegOffset;
307           if (lookupCandidateBaseReg(BaseRegisters, RegOffset,
308                                      FrameSizeAdjust,
309                                      LocalOffsets[FrameIdx],
310                                      MI, TRI)) {
311             DEBUG(dbgs() << "  Reusing base register " <<
312                   RegOffset.first << "\n");
313             // We found a register to reuse.
314             BaseReg = RegOffset.first;
315             Offset = FrameSizeAdjust + LocalOffsets[FrameIdx] -
316               RegOffset.second;
317           } else {
318             // No previously defined register was in range, so create a
319             // new one.
320             int64_t InstrOffset = TRI->getFrameIndexInstrOffset(MI, idx);
321             const TargetRegisterClass *RC = TRI->getPointerRegClass();
322             BaseReg = Fn.getRegInfo().createVirtualRegister(RC);
323 
324             DEBUG(dbgs() << "  Materializing base register " << BaseReg <<
325                   " at frame local offset " <<
326                   LocalOffsets[FrameIdx] + InstrOffset << "\n");
327 
328             // Tell the target to insert the instruction to initialize
329             // the base register.
330             //            MachineBasicBlock::iterator InsertionPt = Entry->begin();
331             TRI->materializeFrameBaseRegister(Entry, BaseReg, FrameIdx,
332                                               InstrOffset);
333 
334             // The base register already includes any offset specified
335             // by the instruction, so account for that so it doesn't get
336             // applied twice.
337             Offset = -InstrOffset;
338 
339             int64_t BaseOffset = FrameSizeAdjust + LocalOffsets[FrameIdx] +
340               InstrOffset;
341             BaseRegisters.push_back(
342               std::pair<unsigned, int64_t>(BaseReg, BaseOffset));
343             ++NumBaseRegisters;
344             UsedBaseReg = true;
345           }
346           assert(BaseReg != 0 && "Unable to allocate virtual base register!");
347 
348           // Modify the instruction to use the new base register rather
349           // than the frame index operand.
350           TRI->resolveFrameIndex(I, BaseReg, Offset);
351           DEBUG(dbgs() << "Resolved: " << *MI);
352 
353           ++NumReplacements;
354         }
355       }
356     }
357   }
358   return UsedBaseReg;
359 }
360