1 // 2 // Copyright (C) 2011 The Android Open Source Project 3 // 4 // Licensed under the Apache License, Version 2.0 (the "License"); 5 // you may not use this file except in compliance with the License. 6 // You may obtain a copy of the License at 7 // 8 // http://www.apache.org/licenses/LICENSE-2.0 9 // 10 // Unless required by applicable law or agreed to in writing, software 11 // distributed under the License is distributed on an "AS IS" BASIS, 12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 // See the License for the specific language governing permissions and 14 // limitations under the License. 15 // 16 17 #ifndef UPDATE_ENGINE_COMMON_ACTION_PROCESSOR_H_ 18 #define UPDATE_ENGINE_COMMON_ACTION_PROCESSOR_H_ 19 20 #include <deque> 21 #include <memory> 22 #include <vector> 23 24 #include <base/macros.h> 25 #include <brillo/errors/error.h> 26 27 #include "update_engine/common/error_code.h" 28 29 #include <gtest/gtest_prod.h> 30 31 // The structure of these classes (Action, ActionPipe, ActionProcessor, etc.) 32 // is based on the KSAction* classes from the Google Update Engine code at 33 // http://code.google.com/p/update-engine/ . The author of this file sends 34 // a big thanks to that team for their high quality design, implementation, 35 // and documentation. 36 37 // See action.h for an overview of this class and other Action* classes. 38 39 // An ActionProcessor keeps a queue of Actions and processes them in order. 40 41 namespace chromeos_update_engine { 42 43 class AbstractAction; 44 class ActionProcessorDelegate; 45 46 class ActionProcessor { 47 public: 48 ActionProcessor() = default; 49 50 virtual ~ActionProcessor(); 51 52 // Starts processing the first Action in the queue. If there's a delegate, 53 // when all processing is complete, ProcessingDone() will be called on the 54 // delegate. 55 virtual void StartProcessing(); 56 57 // Aborts processing. If an Action is running, it will have 58 // TerminateProcessing() called on it. The Action that was running and all the 59 // remaining actions will be lost and must be re-enqueued if this Processor is 60 // to use it. 61 void StopProcessing(); 62 63 // Suspend the processing. If an Action is running, it will have the 64 // SuspendProcessing() called on it, and it should suspend operations until 65 // ResumeProcessing() is called on this class to continue. While suspended, 66 // no new actions will be started. Calling SuspendProcessing while the 67 // processing is suspended or not running this method performs no action. 68 void SuspendProcessing(); 69 70 // Resume the suspended processing. If the ActionProcessor is not suspended 71 // or not running in the first place this method performs no action. 72 void ResumeProcessing(); 73 74 // Returns true iff the processing was started but not yet completed nor 75 // stopped. 76 bool IsRunning() const; 77 78 // Adds another Action to the end of the queue. 79 virtual void EnqueueAction(std::unique_ptr<AbstractAction> action); 80 81 // Sets/gets the current delegate. Set to null to remove a delegate. delegate()82 ActionProcessorDelegate* delegate() const { return delegate_; } set_delegate(ActionProcessorDelegate * delegate)83 void set_delegate(ActionProcessorDelegate* delegate) { delegate_ = delegate; } 84 85 // Returns a pointer to the current Action that's processing. current_action()86 AbstractAction* current_action() const { return current_action_.get(); } 87 88 // Called by an action to notify processor that it's done. Caller passes self. 89 // But this call deletes the action if there no other object has a reference 90 // to it, so in that case, the caller should not try to access any of its 91 // member variables after this call. 92 void ActionComplete(AbstractAction* actionptr, ErrorCode code); 93 94 private: 95 FRIEND_TEST(ActionProcessorTest, ChainActionsTest); 96 97 // Continue processing actions (if any) after the last action terminated with 98 // the passed error code. If there are no more actions to process, the 99 // processing will terminate. 100 void StartNextActionOrFinish(ErrorCode code); 101 102 // Actions that have not yet begun processing, in the order in which 103 // they'll be processed. 104 std::deque<std::unique_ptr<AbstractAction>> actions_; 105 106 // A pointer to the currently processing Action, if any. 107 std::unique_ptr<AbstractAction> current_action_; 108 109 // The ErrorCode reported by an action that was suspended but finished while 110 // being suspended. This error code is stored here to be reported back to the 111 // delegate once the processor is resumed. 112 ErrorCode suspended_error_code_{ErrorCode::kSuccess}; 113 114 // Whether the action processor is or should be suspended. 115 bool suspended_{false}; 116 117 // A pointer to the delegate, or null if none. 118 ActionProcessorDelegate* delegate_{nullptr}; 119 120 DISALLOW_COPY_AND_ASSIGN(ActionProcessor); 121 }; 122 123 // A delegate object can be used to be notified of events that happen 124 // in an ActionProcessor. An instance of this class can be passed to an 125 // ActionProcessor to register itself. 126 class ActionProcessorDelegate { 127 public: 128 virtual ~ActionProcessorDelegate() = default; 129 130 // Called when all processing in an ActionProcessor has completed. A pointer 131 // to the ActionProcessor is passed. |code| is set to the exit code of the 132 // last completed action. ProcessingDone(const ActionProcessor * processor,ErrorCode code)133 virtual void ProcessingDone(const ActionProcessor* processor, 134 ErrorCode code) {} 135 136 // Called when processing has stopped. Does not mean that all Actions have 137 // completed. If/when all Actions complete, ProcessingDone() will be called. ProcessingStopped(const ActionProcessor * processor)138 virtual void ProcessingStopped(const ActionProcessor* processor) {} 139 140 // Called whenever an action has finished processing, either successfully 141 // or otherwise. ActionCompleted(ActionProcessor * processor,AbstractAction * action,ErrorCode code)142 virtual void ActionCompleted(ActionProcessor* processor, 143 AbstractAction* action, 144 ErrorCode code) {} 145 }; 146 147 } // namespace chromeos_update_engine 148 149 #endif // UPDATE_ENGINE_COMMON_ACTION_PROCESSOR_H_ 150