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Searched defs:depthBits (Results 1 – 25 of 27) sorted by relevance

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/external/deqp/framework/opengl/
DgluFboRenderContext.cpp70 static void getDepthStencilBits (deUint32 depthStencilFormat, int* depthBits, int* stencilBits) in getDepthStencilBits()
135 const int depthBits = getNumDepthBits(combinedFormat); in chooseDepthStencilFormat() local
220 int depthBits = 0; in createFramebuffer() local
DgluRenderConfig.hpp88 int depthBits; member
/external/deqp/framework/common/
DtcuRenderTarget.cpp39 RenderTarget::RenderTarget (int width, int height, const PixelFormat& format, int depthBits, int st… in RenderTarget()
/external/mesa3d/src/mesa/swrast/
Ds_linetemp.h79 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; in NAME() local
86 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; in NAME() local
Ds_renderbuffer.c294 GLuint depthBits) in add_depth_renderbuffer()
Ds_tritemp.h135 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; in NAME() local
/external/deqp/framework/platform/win32/
DtcuWGL.hpp122 int depthBits; member in tcu::wgl::PixelFormatInfo
/external/mesa3d/src/amd/addrlib/core/
Daddrlib.cpp460 UINT_32 depthBits = 0; in Flt32ToDepthPixel() local
/external/mesa3d/src/mesa/main/
Dcontext.c224 GLint depthBits, in _mesa_create_visual()
266 GLint depthBits, in _mesa_initialize_visual()
/external/deqp/modules/gles3/functional/
Des3fStencilTests.cpp280 int depthBits = renderTarget.getDepthBits(); in iterate() local
401 void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) in genOps()
Des3fDepthStencilClearTests.cpp90 tcu::TextureFormat getDepthFormat (int depthBits) in getDepthFormat()
Des3fDepthStencilTests.cpp209 int depthBits; member
Des3fFboInvalidateTests.cpp119 const int depthBits = renderTargetInfo.getDepthBits(); in getCompatibleDepthStencilFormat() local
/external/deqp/modules/gles2/functional/
Des2fStencilTests.cpp277 int depthBits = renderTarget.getDepthBits(); in iterate() local
398 void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) in genOps()
Des2fDepthStencilClearTests.cpp90 tcu::TextureFormat getDepthFormat (int depthBits) in getDepthFormat()
Des2fDepthStencilTests.cpp209 int depthBits; member
/external/deqp/external/openglcts/modules/common/
DglcConfigList.hpp132 deInt32 depthBits; member
/external/deqp/modules/egl/
DteglRenderTests.cpp396 tcu::TextureFormat getDepthFormat (const int depthBits) in getDepthFormat()
419 …ctor<DrawPrimitiveOp>& drawOps, const tcu::PixelFormat& colorBits, const int depthBits, const int … in renderReference()
742 const int depthBits = eglu::getConfigAttribInt(egl, display, config.config, EGL_DEPTH_SIZE); in executeForContexts() local
946 const int depthBits = eglu::getConfigAttribInt(egl, display, config.config, EGL_DEPTH_SIZE); in executeForContexts() local
/external/mesa3d/src/gallium/state_trackers/osmesa/
Dosmesa.c557 OSMesaCreateContextExt(GLenum format, GLint depthBits, GLint stencilBits, in OSMesaCreateContextExt()
590 int depthBits = 0, stencilBits = 0, accumBits = 0; in OSMesaCreateContextAttribs() local
/external/deqp/external/openglcts/modules/runner/
DglcTestRunner.cpp108 deInt32 depthBits; member
143 int depthBits; in parseConfigBitsFromName() member
/external/mesa3d/src/mesa/drivers/osmesa/
Dosmesa.c650 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits, in OSMesaCreateContextExt()
682 GLint depthBits = 0, stencilBits = 0, accumBits = 0; in OSMesaCreateContextAttribs() local
/external/mesa3d/src/glx/
Dglxconfig.h48 GLint depthBits; member
/external/deqp/framework/egl/
DegluGLContextFactory.cpp450 EGLint width, height, depthBits, stencilBits, numSamples; in create() local
/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp747 const int depthBits = getValueOrDefault(renderCfg, &RenderConfig::depthBits, 24); in toRenderTarget() local
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp195 tcu::TextureFormat getDepthFormat (int depthBits) in getDepthFormat()
290 ReferenceContextBuffers::ReferenceContextBuffers (const tcu::PixelFormat& colorBits, int depthBits,… in ReferenceContextBuffers()

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