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Searched defs:depthRange (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DInitialize.cpp456 TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct)); in InsertBuiltInFunctions() local
/external/deqp/external/openglcts/modules/common/
DglcViewportArrayTests.hpp246 void depthRange(glw::GLfloat near, glw::GLfloat far) in depthRange() function in glcts::ViewportArray::Utils::DepthFuncWrapper
251 void depthRange(glw::GLdouble near, glw::GLdouble far) in depthRange() function in glcts::ViewportArray::Utils::DepthFuncWrapper
/external/swiftshader/src/Device/
DRenderer.hpp170 float depthRange; member
/external/swiftshader/src/Renderer/
DRenderer.hpp189 float depthRange; member
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.cpp525 void GLContext::depthRange (double n, double f) in depthRange() function in sglr::GLContext
DsglrReferenceContext.cpp2828 void ReferenceContext::depthRange (double n, double f) in depthRange() function in sglr::ReferenceContext
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl159 glDepthRangeFunc depthRange; variable