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Searched defs:depthStencil (Results 1 – 25 of 28) sorted by relevance

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/external/swiftshader/src/OpenGL/libGLES_CM/
DRenderbuffer.cpp361 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil) in DepthStencilbuffer()
439 Depthbuffer::Depthbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Depthbuffer()
451 Stencilbuffer::Stencilbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Stencilbuffer()
DFramebuffer.cpp446 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) in DefaultFramebuffer()
DDevice.cpp360 …bool depthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(sour… in stretchRect() local
DContext.cpp308 egl::Image *depthStencil = surface ? surface->getDepthStencil() : nullptr; in makeCurrent() local
/external/deqp/modules/gles2/functional/
Des2fMultisampledRenderToTextureTests.cpp99 GLuint depthStencil = 0; in iterate() local
/external/swiftshader/src/OpenGL/libGLESv2/
DRenderbuffer.cpp560 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil) in DepthStencilbuffer()
638 Depthbuffer::Depthbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Depthbuffer()
650 Stencilbuffer::Stencilbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Stencilbuffer()
DFramebuffer.cpp700 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) in DefaultFramebuffer()
DContext.cpp291 egl::Image *depthStencil = surface->getDepthStencil(); in makeCurrent() local
/external/swiftshader/src/OpenGL/libEGL/
DSurface.hpp82 Image *depthStencil = nullptr; member in egl::Surface
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_blit.c55 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | in st_BlitFramebuffer() local
/external/swiftshader/src/D3D8/
DDirect3DDevice8.hpp235 Direct3DSurface8 *depthStencil; member in D3D8::Direct3DDevice8
DDirect3DDevice8.cpp3025 Direct3DSurface8 *depthStencil = static_cast<Direct3DSurface8*>(newDepthStencil); in SetRenderTarget() local
/external/swiftshader/src/D3D9/
DDirect3DDevice9.hpp288 Direct3DSurface9 *depthStencil; member in D3D9::Direct3DDevice9
DDirect3DDevice9.cpp2691 Direct3DSurface9 *depthStencil = static_cast<Direct3DSurface9*>(iDepthStencil); in SetDepthStencilSurface() local
6240 bool depthStencil = (sourceDescription.Usage & D3DUSAGE_DEPTHSTENCIL) == D3DUSAGE_DEPTHSTENCIL; in stretchRect() local
/external/deqp/modules/internal/
DditFrameworkTests.cpp710 …TextureLevel depthStencil (TextureFormat(TextureFormat::DS, TextureFormat::FLOAT_UNSIGNED_INT_24_8… in runCase() local
/external/deqp/external/vulkancts/modules/vulkan/conditional_rendering/
DvktConditionalDrawAndClearTests.cpp542 …ringBaseTestInstance::clearDepthWithClearAttachments (const VkClearDepthStencilValue& depthStencil in clearDepthWithClearAttachments()
/external/swiftshader/src/Vulkan/
DVkCommandBuffer.cpp324 const VkClearDepthStencilValue depthStencil; member
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassTests.cpp2481 const VkClearDepthStencilValue depthStencil = in pushImageInitializationCommands() local
/external/deqp/external/vulkancts/framework/vulkan/
DvkStructTypes.inl1090 VkClearDepthStencilValue depthStencil; member
DvkVulkan_c.inl2540 VkClearDepthStencilValue depthStencil; member
/external/mesa3d/include/vulkan/
Dvulkan.h2467 VkClearDepthStencilValue depthStencil; member
/external/skia/include/third_party/vulkan/vulkan/
Dvulkan_core.h2637 VkClearDepthStencilValue depthStencil; member
/external/skqp/include/third_party/vulkan/vulkan/
Dvulkan_core.h2637 VkClearDepthStencilValue depthStencil; member
/external/deqp/external/vulkancts/scripts/src/
Dvulkan.h.in2537 VkClearDepthStencilValue depthStencil; member
/external/swiftshader/include/vulkan/
Dvulkan.hpp6217 ClearDepthStencilValue depthStencil; member
6220 VkClearDepthStencilValue depthStencil; member
38670 …pthStencilImage( Image image, ImageLayout imageLayout, const ClearDepthStencilValue & depthStencil in clearDepthStencilImage()

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