| /external/skia/tools/sk_app/ |
| D | GLWindowContext.cpp | 42 void GLWindowContext::destroyContext() { in destroyContext() function in sk_app::GLWindowContext
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| D | VulkanWindowContext.cpp | 398 void VulkanWindowContext::destroyContext() { in destroyContext() function in sk_app::VulkanWindowContext
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| /external/skqp/tools/sk_app/ |
| D | GLWindowContext.cpp | 42 void GLWindowContext::destroyContext() { in destroyContext() function in sk_app::GLWindowContext
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| D | VulkanWindowContext.cpp | 449 void VulkanWindowContext::destroyContext() { in destroyContext() function in sk_app::VulkanWindowContext
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| /external/deqp/framework/egl/wrapper/ |
| D | eglwFunctions.inl | 25 eglDestroyContextFunc destroyContext; variable
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| D | eglwFuncPtrLibraryImpl.inl | 102 EGLBoolean FuncPtrLibrary::destroyContext (EGLDisplay dpy, EGLContext ctx) const function in FuncPtrLibrary
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| /external/swiftshader/src/OpenGL/libEGL/ |
| D | Display.cpp | 624 void Display::destroyContext(egl::Context *context) in destroyContext() function in egl::Display
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| /external/webrtc/webrtc/modules/video_render/android/java/src/org/webrtc/videoengine/ |
| D | ViEAndroidGLES20.java | 98 public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) { in destroyContext() method in ViEAndroidGLES20.ContextFactory
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| /external/replicaisland/src/com/replica/replicaisland/ |
| D | GLSurfaceView.java | 702 void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context); in destroyContext() method 716 public void destroyContext(EGL10 egl, EGLDisplay display, in destroyContext() method in GLSurfaceView.DefaultContextFactory
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| /external/deqp/modules/egl/ |
| D | teglRobustnessTests.cpp | 527 void RenderingContext::destroyContext (void) in destroyContext() function in deqp::egl::__anon78dce4ca0111::RenderingContext
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| /external/mesa3d/include/GL/internal/ |
| D | dri_interface.h | 789 void (*destroyContext)(__DRIcontext *context); member
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| /external/v8/tools/profviz/ |
| D | gnuplot-4.6.3-emscripten.js | 4187 …},destroyContext:function (canvas, useWebGL, setInModule) {},fullScreenHandlersInstalled:false,loc… method
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