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Searched defs:deviceContext (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DSurface9.cpp216 long Direct3DSurface9::GetDC(HDC *deviceContext) in GetDC()
232 long Direct3DSurface9::ReleaseDC(HDC deviceContext) in ReleaseDC()
DDirect3D9.cpp994 HDC deviceContext = GetDC(0); in GetAdapterDisplayMode() local
/external/swiftshader/src/D3D8/
DDirect3D8.cpp657 HDC deviceContext = GetDC(0); in GetAdapterDisplayMode() local
/external/swiftshader/src/OpenGL/libEGL/
DDisplay.cpp776 HDC deviceContext = GetDC(0); in getDisplayFormat() local
/external/skia/src/ports/
DSkFontHost_win.cpp104 static void dcfontname_to_skstring(HDC deviceContext, const LOGFONT& lf, SkString* familyName) { in dcfontname_to_skstring()
220 HDC deviceContext = ::CreateCompatibleDC(nullptr); in LogFontTypeface() local
1614 HDC deviceContext = ::CreateCompatibleDC(nullptr); in onGetFamilyName() local
/external/skqp/src/ports/
DSkFontHost_win.cpp104 static void dcfontname_to_skstring(HDC deviceContext, const LOGFONT& lf, SkString* familyName) { in dcfontname_to_skstring()
220 HDC deviceContext = ::CreateCompatibleDC(nullptr); in LogFontTypeface() local
1613 HDC deviceContext = ::CreateCompatibleDC(nullptr); in onGetFamilyName() local