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1 /**************************************************************************
2  *
3  * Copyright 2010 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "pipe/p_shader_tokens.h"
29 
30 #include "util/u_math.h"
31 #include "util/u_memory.h"
32 #include "util/u_prim.h"
33 
34 #include "tgsi/tgsi_parse.h"
35 
36 #include "draw_fs.h"
37 #include "draw_private.h"
38 #include "draw_context.h"
39 
40 
41 struct draw_fragment_shader *
draw_create_fragment_shader(struct draw_context * draw,const struct pipe_shader_state * shader)42 draw_create_fragment_shader(struct draw_context *draw,
43                             const struct pipe_shader_state *shader)
44 {
45    struct draw_fragment_shader *dfs;
46 
47    dfs = CALLOC_STRUCT(draw_fragment_shader);
48    if (dfs) {
49       dfs->base = *shader;
50       tgsi_scan_shader(shader->tokens, &dfs->info);
51    }
52 
53    return dfs;
54 }
55 
56 
57 void
draw_bind_fragment_shader(struct draw_context * draw,struct draw_fragment_shader * dfs)58 draw_bind_fragment_shader(struct draw_context *draw,
59                           struct draw_fragment_shader *dfs)
60 {
61    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
62 
63    draw->fs.fragment_shader = dfs;
64 }
65 
66 
67 void
draw_delete_fragment_shader(struct draw_context * draw,struct draw_fragment_shader * dfs)68 draw_delete_fragment_shader(struct draw_context *draw,
69                             struct draw_fragment_shader *dfs)
70 {
71    FREE(dfs);
72 }
73 
74