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1 /**************************************************************************
2  *
3  * Copyright 2013 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "draw_prim_assembler.h"
29 
30 #include "draw_fs.h"
31 #include "draw_gs.h"
32 
33 #include "util/u_debug.h"
34 #include "util/u_memory.h"
35 #include "util/u_prim.h"
36 
37 #include "pipe/p_defines.h"
38 
39 struct draw_assembler
40 {
41    struct draw_context *draw;
42 
43    struct draw_prim_info *output_prims;
44    struct draw_vertex_info *output_verts;
45 
46    const struct draw_prim_info *input_prims;
47    const struct draw_vertex_info *input_verts;
48 
49    boolean needs_primid;
50    int primid_slot;
51    unsigned primid;
52 
53    unsigned num_prims;
54 };
55 
56 
57 static boolean
needs_primid(const struct draw_context * draw)58 needs_primid(const struct draw_context *draw)
59 {
60    const struct draw_fragment_shader *fs = draw->fs.fragment_shader;
61    const struct draw_geometry_shader *gs = draw->gs.geometry_shader;
62    if (fs && fs->info.uses_primid) {
63       return !gs || !gs->info.uses_primid;
64    }
65    return FALSE;
66 }
67 
68 boolean
draw_prim_assembler_is_required(const struct draw_context * draw,const struct draw_prim_info * prim_info,const struct draw_vertex_info * vert_info)69 draw_prim_assembler_is_required(const struct draw_context *draw,
70                                 const struct draw_prim_info *prim_info,
71                                 const struct draw_vertex_info *vert_info)
72 {
73    switch (prim_info->prim) {
74    case PIPE_PRIM_LINES_ADJACENCY:
75    case PIPE_PRIM_LINE_STRIP_ADJACENCY:
76    case PIPE_PRIM_TRIANGLES_ADJACENCY:
77    case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
78       return TRUE;
79    default:
80       return needs_primid(draw);
81    }
82 }
83 
84 /*
85  * Copy the vertex header along with its data from the current
86  * vertex buffer into a buffer holding vertices arranged
87  * into decomposed primitives (i.e. buffer without the
88  * adjacency vertices)
89  */
90 static void
copy_verts(struct draw_assembler * asmblr,unsigned * indices,unsigned num_indices)91 copy_verts(struct draw_assembler *asmblr,
92            unsigned *indices, unsigned num_indices)
93 {
94    unsigned i;
95 
96    char *output = (char*)asmblr->output_verts->verts;
97    const char *input = (const char*)asmblr->input_verts->verts;
98 
99    for (i = 0; i < num_indices; ++i) {
100       unsigned idx = indices[i];
101       unsigned output_offset =
102          asmblr->output_verts->count * asmblr->output_verts->stride;
103       unsigned input_offset = asmblr->input_verts->stride * idx;
104       memcpy(output + output_offset, input + input_offset,
105              asmblr->input_verts->vertex_size);
106       asmblr->output_verts->count += 1;
107    }
108    ++asmblr->num_prims;
109 }
110 
111 
112 static void
inject_primid(struct draw_assembler * asmblr,unsigned idx,unsigned primid)113 inject_primid(struct draw_assembler *asmblr,
114               unsigned idx,
115               unsigned primid)
116 {
117    int slot = asmblr->primid_slot;
118    char *input = (char*)asmblr->input_verts->verts;
119    unsigned input_offset = asmblr->input_verts->stride * idx;
120    struct vertex_header *v = (struct vertex_header*)(input + input_offset);
121 
122    /* In case the backend doesn't care about it */
123    if (slot < 0) {
124       return;
125    }
126 
127    memcpy(&v->data[slot][0], &primid, sizeof(primid));
128    memcpy(&v->data[slot][1], &primid, sizeof(primid));
129    memcpy(&v->data[slot][2], &primid, sizeof(primid));
130    memcpy(&v->data[slot][3], &primid, sizeof(primid));
131 }
132 
133 
134 static void
prim_point(struct draw_assembler * asmblr,unsigned idx)135 prim_point(struct draw_assembler *asmblr,
136            unsigned idx)
137 {
138    unsigned indices[1];
139 
140    if (asmblr->needs_primid) {
141       inject_primid(asmblr, idx, asmblr->primid++);
142    }
143    indices[0] = idx;
144 
145    copy_verts(asmblr, indices, 1);
146 }
147 
148 static void
prim_line(struct draw_assembler * asmblr,unsigned i0,unsigned i1)149 prim_line(struct draw_assembler *asmblr,
150           unsigned i0, unsigned i1)
151 {
152    unsigned indices[2];
153 
154    if (asmblr->needs_primid) {
155       inject_primid(asmblr, i0, asmblr->primid);
156       inject_primid(asmblr, i1, asmblr->primid++);
157    }
158    indices[0] = i0;
159    indices[1] = i1;
160 
161    copy_verts(asmblr, indices, 2);
162 }
163 
164 static void
prim_tri(struct draw_assembler * asmblr,unsigned i0,unsigned i1,unsigned i2)165 prim_tri(struct draw_assembler *asmblr,
166          unsigned i0, unsigned i1, unsigned i2)
167 {
168    unsigned indices[3];
169 
170    if (asmblr->needs_primid) {
171       inject_primid(asmblr, i0, asmblr->primid);
172       inject_primid(asmblr, i1, asmblr->primid);
173       inject_primid(asmblr, i2, asmblr->primid++);
174    }
175    indices[0] = i0;
176    indices[1] = i1;
177    indices[2] = i2;
178 
179    copy_verts(asmblr, indices, 3);
180 }
181 
182 void
draw_prim_assembler_prepare_outputs(struct draw_assembler * ia)183 draw_prim_assembler_prepare_outputs(struct draw_assembler *ia)
184 {
185    struct draw_context *draw = ia->draw;
186    if (needs_primid(draw)) {
187       ia->primid_slot = draw_alloc_extra_vertex_attrib(
188          ia->draw, TGSI_SEMANTIC_PRIMID, 0);
189    } else {
190       ia->primid_slot = -1;
191    }
192 }
193 
194 
195 #define FUNC assembler_run_linear
196 #define GET_ELT(idx) (start + (idx))
197 #include "draw_prim_assembler_tmp.h"
198 
199 #define FUNC assembler_run_elts
200 #define LOCAL_VARS   const ushort *elts = input_prims->elts;
201 #define GET_ELT(idx) (elts[start + (idx)])
202 #include "draw_prim_assembler_tmp.h"
203 
204 
205 
206 /*
207  * Primitive assembler breaks up adjacency primitives and assembles
208  * the base primitives they represent, e.g. vertices forming
209  * PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
210  * become vertices forming PIPE_PRIM_TRIANGLES
211  * This is needed because specification says that the adjacency
212  * primitives are only visible in the geometry shader so we need
213  * to get rid of them so that the rest of the pipeline can
214  * process the inputs.
215  */
216 void
draw_prim_assembler_run(struct draw_context * draw,const struct draw_prim_info * input_prims,const struct draw_vertex_info * input_verts,struct draw_prim_info * output_prims,struct draw_vertex_info * output_verts)217 draw_prim_assembler_run(struct draw_context *draw,
218                         const struct draw_prim_info *input_prims,
219                         const struct draw_vertex_info *input_verts,
220                         struct draw_prim_info *output_prims,
221                         struct draw_vertex_info *output_verts)
222 {
223    struct draw_assembler *asmblr = draw->ia;
224    unsigned start, i;
225    unsigned assembled_prim = u_reduced_prim(input_prims->prim);
226    unsigned max_primitives = u_decomposed_prims_for_vertices(
227       input_prims->prim, input_prims->count);
228    unsigned max_verts = u_vertices_per_prim(assembled_prim) * max_primitives;
229 
230    asmblr->output_prims = output_prims;
231    asmblr->output_verts = output_verts;
232    asmblr->input_prims = input_prims;
233    asmblr->input_verts = input_verts;
234    asmblr->needs_primid = needs_primid(asmblr->draw);
235    asmblr->num_prims = 0;
236 
237    output_prims->linear = TRUE;
238    output_prims->elts = NULL;
239    output_prims->start = 0;
240    output_prims->prim = assembled_prim;
241    output_prims->flags = 0x0;
242    output_prims->primitive_lengths = MALLOC(sizeof(unsigned));
243    output_prims->primitive_lengths[0] = 0;
244    output_prims->primitive_count = 1;
245 
246    output_verts->vertex_size = input_verts->vertex_size;
247    output_verts->stride = input_verts->stride;
248    output_verts->verts = (struct vertex_header*)MALLOC(
249       input_verts->vertex_size * max_verts);
250    output_verts->count = 0;
251 
252 
253    for (start = i = 0; i < input_prims->primitive_count;
254         start += input_prims->primitive_lengths[i], i++)
255    {
256       unsigned count = input_prims->primitive_lengths[i];
257       if (input_prims->linear) {
258          assembler_run_linear(asmblr, input_prims, input_verts,
259                               start, count);
260       } else {
261          assembler_run_elts(asmblr, input_prims, input_verts,
262                             start, count);
263       }
264    }
265 
266    output_prims->primitive_lengths[0] = output_verts->count;
267    output_prims->count = output_verts->count;
268 }
269 
270 struct draw_assembler *
draw_prim_assembler_create(struct draw_context * draw)271 draw_prim_assembler_create(struct draw_context *draw)
272 {
273    struct draw_assembler *ia = CALLOC_STRUCT( draw_assembler );
274 
275    ia->draw = draw;
276 
277    return ia;
278 }
279 
280 void
draw_prim_assembler_destroy(struct draw_assembler * ia)281 draw_prim_assembler_destroy(struct draw_assembler *ia)
282 {
283    FREE(ia);
284 }
285 
286 
287 /*
288  * Called at the very begin of the draw call with a new instance
289  * Used to reset state that should persist between primitive restart.
290  */
291 void
draw_prim_assembler_new_instance(struct draw_assembler * asmblr)292 draw_prim_assembler_new_instance(struct draw_assembler *asmblr)
293 {
294    asmblr->primid = 0;
295 }
296