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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Keith Whitwell <keithw@vmware.com>
31   */
32 
33 #include "draw/draw_context.h"
34 #include "draw/draw_gs.h"
35 #include "draw/draw_private.h"
36 #include "draw/draw_pt.h"
37 #include "draw/draw_vbuf.h"
38 #include "draw/draw_vs.h"
39 #include "tgsi/tgsi_dump.h"
40 #include "util/u_math.h"
41 #include "util/u_prim.h"
42 #include "util/u_format.h"
43 #include "util/u_draw.h"
44 
45 
46 DEBUG_GET_ONCE_BOOL_OPTION(draw_fse, "DRAW_FSE", FALSE)
47 DEBUG_GET_ONCE_BOOL_OPTION(draw_no_fse, "DRAW_NO_FSE", FALSE)
48 
49 /* Overall we split things into:
50  *     - frontend -- prepare fetch_elts, draw_elts - eg vsplit
51  *     - middle   -- fetch, shade, cliptest, viewport
52  *     - pipeline -- the prim pipeline: clipping, wide lines, etc
53  *     - backend  -- the vbuf_render provided by the driver.
54  */
55 static boolean
draw_pt_arrays(struct draw_context * draw,unsigned prim,unsigned start,unsigned count)56 draw_pt_arrays(struct draw_context *draw,
57                unsigned prim,
58                unsigned start,
59                unsigned count)
60 {
61    struct draw_pt_front_end *frontend = NULL;
62    struct draw_pt_middle_end *middle = NULL;
63    unsigned opt = 0;
64 
65    /* Sanitize primitive length:
66     */
67    {
68       unsigned first, incr;
69       draw_pt_split_prim(prim, &first, &incr);
70       count = draw_pt_trim_count(count, first, incr);
71       if (count < first)
72          return TRUE;
73    }
74 
75    if (!draw->force_passthrough) {
76       unsigned gs_out_prim = (draw->gs.geometry_shader ?
77                               draw->gs.geometry_shader->output_primitive :
78                               prim);
79 
80       if (!draw->render) {
81          opt |= PT_PIPELINE;
82       }
83 
84       if (draw_need_pipeline(draw,
85                              draw->rasterizer,
86                              gs_out_prim)) {
87          opt |= PT_PIPELINE;
88       }
89 
90       if ((draw->clip_xy ||
91            draw->clip_z ||
92            draw->clip_user) && !draw->pt.test_fse) {
93          opt |= PT_CLIPTEST;
94       }
95 
96       opt |= PT_SHADE;
97    }
98 
99    if (draw->pt.middle.llvm) {
100       middle = draw->pt.middle.llvm;
101    } else {
102       if (opt == 0)
103          middle = draw->pt.middle.fetch_emit;
104       else if (opt == PT_SHADE && !draw->pt.no_fse)
105          middle = draw->pt.middle.fetch_shade_emit;
106       else
107          middle = draw->pt.middle.general;
108    }
109 
110    frontend = draw->pt.frontend;
111 
112    if (frontend) {
113       if (draw->pt.prim != prim || draw->pt.opt != opt) {
114          /* In certain conditions switching primitives requires us to flush
115           * and validate the different stages. One example is when smooth
116           * lines are active but first drawn with triangles and then with
117           * lines.
118           */
119          draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
120          frontend = NULL;
121       } else if (draw->pt.eltSize != draw->pt.user.eltSize) {
122          /* Flush draw state if eltSize changed.
123           * This could be improved so only the frontend is flushed since it
124           * converts all indices to ushorts and the fetch part of the middle
125           * always prepares both linear and indexed.
126           */
127          frontend->flush( frontend, DRAW_FLUSH_STATE_CHANGE );
128          frontend = NULL;
129       }
130    }
131 
132    if (!frontend) {
133       frontend = draw->pt.front.vsplit;
134 
135       frontend->prepare( frontend, prim, middle, opt );
136 
137       draw->pt.frontend = frontend;
138       draw->pt.eltSize = draw->pt.user.eltSize;
139       draw->pt.prim = prim;
140       draw->pt.opt = opt;
141    }
142 
143    if (draw->pt.rebind_parameters) {
144       /* update constants, viewport dims, clip planes, etc */
145       middle->bind_parameters(middle);
146       draw->pt.rebind_parameters = FALSE;
147    }
148 
149    frontend->run( frontend, start, count );
150 
151    return TRUE;
152 }
153 
draw_pt_flush(struct draw_context * draw,unsigned flags)154 void draw_pt_flush( struct draw_context *draw, unsigned flags )
155 {
156    assert(flags);
157 
158    if (draw->pt.frontend) {
159       draw->pt.frontend->flush( draw->pt.frontend, flags );
160 
161       /* don't prepare if we only are flushing the backend */
162       if (flags & DRAW_FLUSH_STATE_CHANGE)
163          draw->pt.frontend = NULL;
164    }
165 
166    if (flags & DRAW_FLUSH_PARAMETER_CHANGE) {
167       draw->pt.rebind_parameters = TRUE;
168    }
169 }
170 
171 
172 
draw_pt_init(struct draw_context * draw)173 boolean draw_pt_init( struct draw_context *draw )
174 {
175    draw->pt.test_fse = debug_get_option_draw_fse();
176    draw->pt.no_fse = debug_get_option_draw_no_fse();
177 
178    draw->pt.front.vsplit = draw_pt_vsplit(draw);
179    if (!draw->pt.front.vsplit)
180       return FALSE;
181 
182    draw->pt.middle.fetch_emit = draw_pt_fetch_emit( draw );
183    if (!draw->pt.middle.fetch_emit)
184       return FALSE;
185 
186    draw->pt.middle.fetch_shade_emit = draw_pt_middle_fse( draw );
187    if (!draw->pt.middle.fetch_shade_emit)
188       return FALSE;
189 
190    draw->pt.middle.general = draw_pt_fetch_pipeline_or_emit( draw );
191    if (!draw->pt.middle.general)
192       return FALSE;
193 
194 #if HAVE_LLVM
195    if (draw->llvm)
196       draw->pt.middle.llvm = draw_pt_fetch_pipeline_or_emit_llvm( draw );
197 #endif
198 
199    return TRUE;
200 }
201 
202 
draw_pt_destroy(struct draw_context * draw)203 void draw_pt_destroy( struct draw_context *draw )
204 {
205    if (draw->pt.middle.llvm) {
206       draw->pt.middle.llvm->destroy( draw->pt.middle.llvm );
207       draw->pt.middle.llvm = NULL;
208    }
209 
210    if (draw->pt.middle.general) {
211       draw->pt.middle.general->destroy( draw->pt.middle.general );
212       draw->pt.middle.general = NULL;
213    }
214 
215    if (draw->pt.middle.fetch_emit) {
216       draw->pt.middle.fetch_emit->destroy( draw->pt.middle.fetch_emit );
217       draw->pt.middle.fetch_emit = NULL;
218    }
219 
220    if (draw->pt.middle.fetch_shade_emit) {
221       draw->pt.middle.fetch_shade_emit->destroy( draw->pt.middle.fetch_shade_emit );
222       draw->pt.middle.fetch_shade_emit = NULL;
223    }
224 
225    if (draw->pt.front.vsplit) {
226       draw->pt.front.vsplit->destroy( draw->pt.front.vsplit );
227       draw->pt.front.vsplit = NULL;
228    }
229 }
230 
231 
232 /**
233  * Debug- print the first 'count' vertices.
234  */
235 static void
draw_print_arrays(struct draw_context * draw,uint prim,int start,uint count)236 draw_print_arrays(struct draw_context *draw, uint prim, int start, uint count)
237 {
238    uint i;
239 
240    debug_printf("Draw arrays(prim = %u, start = %u, count = %u)\n",
241                 prim, start, count);
242 
243    for (i = 0; i < count; i++) {
244       uint ii = 0;
245       uint j;
246 
247       if (draw->pt.user.eltSize) {
248          /* indexed arrays */
249 
250          switch (draw->pt.user.eltSize) {
251          case 1:
252             {
253                const ubyte *elem = (const ubyte *) draw->pt.user.elts;
254                ii = elem[start + i];
255             }
256             break;
257          case 2:
258             {
259                const ushort *elem = (const ushort *) draw->pt.user.elts;
260                ii = elem[start + i];
261             }
262             break;
263          case 4:
264             {
265                const uint *elem = (const uint *) draw->pt.user.elts;
266                ii = elem[start + i];
267             }
268             break;
269          default:
270             assert(0);
271             return;
272          }
273          ii += draw->pt.user.eltBias;
274          debug_printf("Element[%u + %u] + %i -> Vertex %u:\n", start, i,
275                       draw->pt.user.eltBias, ii);
276       }
277       else {
278          /* non-indexed arrays */
279          ii = start + i;
280          debug_printf("Vertex %u:\n", ii);
281       }
282 
283       for (j = 0; j < draw->pt.nr_vertex_elements; j++) {
284          uint buf = draw->pt.vertex_element[j].vertex_buffer_index;
285          ubyte *ptr = (ubyte *) draw->pt.user.vbuffer[buf].map;
286 
287          if (draw->pt.vertex_element[j].instance_divisor) {
288             ii = draw->instance_id / draw->pt.vertex_element[j].instance_divisor;
289          }
290 
291          ptr += draw->pt.vertex_buffer[buf].buffer_offset;
292          ptr += draw->pt.vertex_buffer[buf].stride * ii;
293          ptr += draw->pt.vertex_element[j].src_offset;
294 
295          debug_printf("  Attr %u: ", j);
296          switch (draw->pt.vertex_element[j].src_format) {
297          case PIPE_FORMAT_R32_FLOAT:
298             {
299                float *v = (float *) ptr;
300                debug_printf("R %f  @ %p\n", v[0], (void *) v);
301             }
302             break;
303          case PIPE_FORMAT_R32G32_FLOAT:
304             {
305                float *v = (float *) ptr;
306                debug_printf("RG %f %f  @ %p\n", v[0], v[1], (void *) v);
307             }
308             break;
309          case PIPE_FORMAT_R32G32B32_FLOAT:
310             {
311                float *v = (float *) ptr;
312                debug_printf("RGB %f %f %f  @ %p\n", v[0], v[1], v[2], (void *) v);
313             }
314             break;
315          case PIPE_FORMAT_R32G32B32A32_FLOAT:
316             {
317                float *v = (float *) ptr;
318                debug_printf("RGBA %f %f %f %f  @ %p\n", v[0], v[1], v[2], v[3],
319                             (void *) v);
320             }
321             break;
322          case PIPE_FORMAT_B8G8R8A8_UNORM:
323             {
324                ubyte *u = (ubyte *) ptr;
325                debug_printf("BGRA %d %d %d %d  @ %p\n", u[0], u[1], u[2], u[3],
326                             (void *) u);
327             }
328             break;
329          case PIPE_FORMAT_A8R8G8B8_UNORM:
330             {
331                ubyte *u = (ubyte *) ptr;
332                debug_printf("ARGB %d %d %d %d  @ %p\n", u[0], u[1], u[2], u[3],
333                             (void *) u);
334             }
335             break;
336          default:
337             debug_printf("other format %s (fix me)\n",
338                      util_format_name(draw->pt.vertex_element[j].src_format));
339          }
340       }
341    }
342 }
343 
344 
345 /** Helper code for below */
346 #define PRIM_RESTART_LOOP(elements) \
347    do { \
348       for (j = 0; j < count; j++) {               \
349          i = draw_overflow_uadd(start, j, MAX_LOOP_IDX);  \
350          if (i < elt_max && elements[i] == info->restart_index) { \
351             if (cur_count > 0) { \
352                /* draw elts up to prev pos */ \
353                draw_pt_arrays(draw, prim, cur_start, cur_count); \
354             } \
355             /* begin new prim at next elt */ \
356             cur_start = i + 1; \
357             cur_count = 0; \
358          } \
359          else { \
360             cur_count++; \
361          } \
362       } \
363       if (cur_count > 0) { \
364          draw_pt_arrays(draw, prim, cur_start, cur_count); \
365       } \
366    } while (0)
367 
368 
369 /**
370  * For drawing prims with primitive restart enabled.
371  * Scan for restart indexes and draw the runs of elements/vertices between
372  * the restarts.
373  */
374 static void
draw_pt_arrays_restart(struct draw_context * draw,const struct pipe_draw_info * info)375 draw_pt_arrays_restart(struct draw_context *draw,
376                        const struct pipe_draw_info *info)
377 {
378    const unsigned prim = info->mode;
379    const unsigned start = info->start;
380    const unsigned count = info->count;
381    const unsigned elt_max = draw->pt.user.eltMax;
382    unsigned i, j, cur_start, cur_count;
383    /* The largest index within a loop using the i variable as the index.
384     * Used for overflow detection */
385    const unsigned MAX_LOOP_IDX = 0xffffffff;
386 
387    assert(info->primitive_restart);
388 
389    if (draw->pt.user.eltSize) {
390       /* indexed prims (draw_elements) */
391       cur_start = start;
392       cur_count = 0;
393 
394       switch (draw->pt.user.eltSize) {
395       case 1:
396          {
397             const ubyte *elt_ub = (const ubyte *) draw->pt.user.elts;
398             PRIM_RESTART_LOOP(elt_ub);
399          }
400          break;
401       case 2:
402          {
403             const ushort *elt_us = (const ushort *) draw->pt.user.elts;
404             PRIM_RESTART_LOOP(elt_us);
405          }
406          break;
407       case 4:
408          {
409             const uint *elt_ui = (const uint *) draw->pt.user.elts;
410             PRIM_RESTART_LOOP(elt_ui);
411          }
412          break;
413       default:
414          assert(0 && "bad eltSize in draw_arrays()");
415       }
416    }
417    else {
418       /* Non-indexed prims (draw_arrays).
419        * Primitive restart should have been handled in the state tracker.
420        */
421       draw_pt_arrays(draw, prim, start, count);
422    }
423 }
424 
425 
426 /**
427  * Resolve true values within pipe_draw_info.
428  * If we're rendering from transform feedback/stream output
429  * buffers both the count and max_index need to be computed
430  * from the attached stream output target.
431  */
432 static void
resolve_draw_info(const struct pipe_draw_info * raw_info,struct pipe_draw_info * info,struct pipe_vertex_buffer * vertex_buffer)433 resolve_draw_info(const struct pipe_draw_info *raw_info,
434                   struct pipe_draw_info *info,
435                   struct pipe_vertex_buffer *vertex_buffer)
436 {
437    memcpy(info, raw_info, sizeof(struct pipe_draw_info));
438 
439    if (raw_info->count_from_stream_output) {
440       struct draw_so_target *target =
441          (struct draw_so_target *)info->count_from_stream_output;
442       assert(vertex_buffer != NULL);
443       info->count = target->internal_offset / vertex_buffer->stride;
444 
445       /* Stream output draw can not be indexed */
446       debug_assert(!info->index_size);
447       info->max_index = info->count - 1;
448    }
449 }
450 
451 /**
452  * Draw vertex arrays.
453  * This is the main entrypoint into the drawing module.  If drawing an indexed
454  * primitive, the draw_set_indexes() function should have already been called
455  * to specify the element/index buffer information.
456  */
457 void
draw_vbo(struct draw_context * draw,const struct pipe_draw_info * info)458 draw_vbo(struct draw_context *draw,
459          const struct pipe_draw_info *info)
460 {
461    unsigned instance;
462    unsigned index_limit;
463    unsigned count;
464    unsigned fpstate = util_fpstate_get();
465    struct pipe_draw_info resolved_info;
466 
467    /* Make sure that denorms are treated like zeros. This is
468     * the behavior required by D3D10. OpenGL doesn't care.
469     */
470    util_fpstate_set_denorms_to_zero(fpstate);
471 
472    resolve_draw_info(info, &resolved_info, &(draw->pt.vertex_buffer[0]));
473    info = &resolved_info;
474 
475    assert(info->instance_count > 0);
476    if (info->index_size)
477       assert(draw->pt.user.elts);
478 
479    count = info->count;
480 
481    draw->pt.user.eltBias = info->index_bias;
482    draw->pt.user.min_index = info->min_index;
483    draw->pt.user.max_index = info->max_index;
484    draw->pt.user.eltSize = info->index_size ? draw->pt.user.eltSizeIB : 0;
485 
486    if (0)
487       debug_printf("draw_vbo(mode=%u start=%u count=%u):\n",
488                    info->mode, info->start, count);
489 
490    if (0)
491       tgsi_dump(draw->vs.vertex_shader->state.tokens, 0);
492 
493    if (0) {
494       unsigned int i;
495       debug_printf("Elements:\n");
496       for (i = 0; i < draw->pt.nr_vertex_elements; i++) {
497          debug_printf("  %u: src_offset=%u  inst_div=%u   vbuf=%u  format=%s\n",
498                       i,
499                       draw->pt.vertex_element[i].src_offset,
500                       draw->pt.vertex_element[i].instance_divisor,
501                       draw->pt.vertex_element[i].vertex_buffer_index,
502                       util_format_name(draw->pt.vertex_element[i].src_format));
503       }
504       debug_printf("Buffers:\n");
505       for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
506          debug_printf("  %u: stride=%u offset=%u size=%d ptr=%p\n",
507                       i,
508                       draw->pt.vertex_buffer[i].stride,
509                       draw->pt.vertex_buffer[i].buffer_offset,
510                       (int) draw->pt.user.vbuffer[i].size,
511                       draw->pt.user.vbuffer[i].map);
512       }
513    }
514 
515    if (0)
516       draw_print_arrays(draw, info->mode, info->start, MIN2(count, 20));
517 
518    index_limit = util_draw_max_index(draw->pt.vertex_buffer,
519                                      draw->pt.vertex_element,
520                                      draw->pt.nr_vertex_elements,
521                                      info);
522 #if HAVE_LLVM
523    if (!draw->llvm)
524 #endif
525    {
526       if (index_limit == 0) {
527          /* one of the buffers is too small to do any valid drawing */
528          debug_warning("draw: VBO too small to draw anything\n");
529          util_fpstate_set(fpstate);
530          return;
531       }
532    }
533 
534    /* If we're collecting stats then make sure we start from scratch */
535    if (draw->collect_statistics) {
536       memset(&draw->statistics, 0, sizeof(draw->statistics));
537    }
538 
539    draw->pt.max_index = index_limit - 1;
540    draw->start_index = info->start;
541 
542    /*
543     * TODO: We could use draw->pt.max_index to further narrow
544     * the min_index/max_index hints given by the state tracker.
545     */
546 
547    for (instance = 0; instance < info->instance_count; instance++) {
548       unsigned instance_idx = instance + info->start_instance;
549       draw->start_instance = info->start_instance;
550       draw->instance_id = instance;
551       /* check for overflow */
552       if (instance_idx < instance ||
553           instance_idx < draw->start_instance) {
554          /* if we overflown just set the instance id to the max */
555          draw->instance_id = 0xffffffff;
556       }
557 
558       draw_new_instance(draw);
559 
560       if (info->primitive_restart) {
561          draw_pt_arrays_restart(draw, info);
562       }
563       else {
564          draw_pt_arrays(draw, info->mode, info->start, count);
565       }
566    }
567 
568    /* If requested emit the pipeline statistics for this run */
569    if (draw->collect_statistics) {
570       draw->render->pipeline_statistics(draw->render, &draw->statistics);
571    }
572    util_fpstate_set(fpstate);
573 }
574