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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Keith Whitwell <keithw@vmware.com>
31   */
32 
33 
34 #include "pipe/p_context.h"
35 #include "util/u_memory.h"
36 #include "util/u_math.h"
37 #include "util/u_cpu_detect.h"
38 #include "util/u_inlines.h"
39 #include "util/u_helpers.h"
40 #include "util/u_prim.h"
41 #include "util/u_format.h"
42 #include "draw_context.h"
43 #include "draw_pipe.h"
44 #include "draw_prim_assembler.h"
45 #include "draw_vs.h"
46 #include "draw_gs.h"
47 
48 #if HAVE_LLVM
49 #include "gallivm/lp_bld_init.h"
50 #include "gallivm/lp_bld_limits.h"
51 #include "draw_llvm.h"
52 
53 boolean
draw_get_option_use_llvm(void)54 draw_get_option_use_llvm(void)
55 {
56    return debug_get_bool_option("DRAW_USE_LLVM", TRUE);
57 }
58 #else
59 boolean
draw_get_option_use_llvm(void)60 draw_get_option_use_llvm(void)
61 {
62    return FALSE;
63 }
64 #endif
65 
66 
67 /**
68  * Create new draw module context with gallivm state for LLVM JIT.
69  */
70 static struct draw_context *
draw_create_context(struct pipe_context * pipe,void * context,boolean try_llvm)71 draw_create_context(struct pipe_context *pipe, void *context,
72                     boolean try_llvm)
73 {
74    struct draw_context *draw = CALLOC_STRUCT( draw_context );
75    if (!draw)
76       goto err_out;
77 
78    /* we need correct cpu caps for disabling denorms in draw_vbo() */
79    util_cpu_detect();
80 
81 #if HAVE_LLVM
82    if (try_llvm && draw_get_option_use_llvm()) {
83       draw->llvm = draw_llvm_create(draw, (LLVMContextRef)context);
84    }
85 #endif
86 
87    draw->pipe = pipe;
88 
89    if (!draw_init(draw))
90       goto err_destroy;
91 
92    draw->ia = draw_prim_assembler_create(draw);
93    if (!draw->ia)
94       goto err_destroy;
95 
96    return draw;
97 
98 err_destroy:
99    draw_destroy( draw );
100 err_out:
101    return NULL;
102 }
103 
104 
105 /**
106  * Create new draw module context, with LLVM JIT.
107  */
108 struct draw_context *
draw_create(struct pipe_context * pipe)109 draw_create(struct pipe_context *pipe)
110 {
111    return draw_create_context(pipe, NULL, TRUE);
112 }
113 
114 
115 #if HAVE_LLVM
116 struct draw_context *
draw_create_with_llvm_context(struct pipe_context * pipe,void * context)117 draw_create_with_llvm_context(struct pipe_context *pipe,
118                               void *context)
119 {
120    return draw_create_context(pipe, context, TRUE);
121 }
122 #endif
123 
124 /**
125  * Create a new draw context, without LLVM JIT.
126  */
127 struct draw_context *
draw_create_no_llvm(struct pipe_context * pipe)128 draw_create_no_llvm(struct pipe_context *pipe)
129 {
130    return draw_create_context(pipe, NULL, FALSE);
131 }
132 
133 
draw_init(struct draw_context * draw)134 boolean draw_init(struct draw_context *draw)
135 {
136    /*
137     * Note that several functions compute the clipmask of the predefined
138     * formats with hardcoded formulas instead of using these. So modifications
139     * here must be reflected there too.
140     */
141 
142    ASSIGN_4V( draw->plane[0], -1,  0,  0, 1 );
143    ASSIGN_4V( draw->plane[1],  1,  0,  0, 1 );
144    ASSIGN_4V( draw->plane[2],  0, -1,  0, 1 );
145    ASSIGN_4V( draw->plane[3],  0,  1,  0, 1 );
146    ASSIGN_4V( draw->plane[4],  0,  0,  1, 1 ); /* yes these are correct */
147    ASSIGN_4V( draw->plane[5],  0,  0, -1, 1 ); /* mesa's a bit wonky */
148    draw->clip_xy = TRUE;
149    draw->clip_z = TRUE;
150 
151    draw->pt.user.planes = (float (*) [DRAW_TOTAL_CLIP_PLANES][4]) &(draw->plane[0]);
152    draw->pt.user.eltMax = ~0;
153 
154    if (!draw_pipeline_init( draw ))
155       return FALSE;
156 
157    if (!draw_pt_init( draw ))
158       return FALSE;
159 
160    if (!draw_vs_init( draw ))
161       return FALSE;
162 
163    if (!draw_gs_init( draw ))
164       return FALSE;
165 
166    draw->quads_always_flatshade_last = !draw->pipe->screen->get_param(
167       draw->pipe->screen, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
168 
169    draw->floating_point_depth = false;
170 
171    return TRUE;
172 }
173 
174 /*
175  * Called whenever we're starting to draw a new instance.
176  * Some internal structures don't want to have to reset internal
177  * members on each invocation (because their state might have to persist
178  * between multiple primitive restart rendering call) but might have to
179  * for each new instance.
180  * This is particularly the case for primitive id's in geometry shader.
181  */
draw_new_instance(struct draw_context * draw)182 void draw_new_instance(struct draw_context *draw)
183 {
184    draw_geometry_shader_new_instance(draw->gs.geometry_shader);
185    draw_prim_assembler_new_instance(draw->ia);
186 }
187 
188 
draw_destroy(struct draw_context * draw)189 void draw_destroy( struct draw_context *draw )
190 {
191    struct pipe_context *pipe;
192    unsigned i, j;
193 
194    if (!draw)
195       return;
196 
197    pipe = draw->pipe;
198 
199    /* free any rasterizer CSOs that we may have created.
200     */
201    for (i = 0; i < 2; i++) {
202       for (j = 0; j < 2; j++) {
203          if (draw->rasterizer_no_cull[i][j]) {
204             pipe->delete_rasterizer_state(pipe, draw->rasterizer_no_cull[i][j]);
205          }
206       }
207    }
208 
209    for (i = 0; i < draw->pt.nr_vertex_buffers; i++)
210       pipe_vertex_buffer_unreference(&draw->pt.vertex_buffer[i]);
211 
212    /* Not so fast -- we're just borrowing this at the moment.
213     *
214    if (draw->render)
215       draw->render->destroy( draw->render );
216    */
217 
218    draw_prim_assembler_destroy(draw->ia);
219    draw_pipeline_destroy( draw );
220    draw_pt_destroy( draw );
221    draw_vs_destroy( draw );
222    draw_gs_destroy( draw );
223 #ifdef HAVE_LLVM
224    if (draw->llvm)
225       draw_llvm_destroy( draw->llvm );
226 #endif
227 
228    FREE( draw );
229 }
230 
231 
232 
draw_flush(struct draw_context * draw)233 void draw_flush( struct draw_context *draw )
234 {
235    draw_do_flush( draw, DRAW_FLUSH_BACKEND );
236 }
237 
238 
239 /**
240  * Specify the depth stencil format for the draw pipeline. This function
241  * determines the Minimum Resolvable Depth factor for polygon offset.
242  * This factor potentially depends on the number of Z buffer bits,
243  * the rasterization algorithm and the arithmetic performed on Z
244  * values between vertex shading and rasterization.
245  */
draw_set_zs_format(struct draw_context * draw,enum pipe_format format)246 void draw_set_zs_format(struct draw_context *draw, enum pipe_format format)
247 {
248    const struct util_format_description *desc = util_format_description(format);
249 
250    draw->floating_point_depth =
251       (util_get_depth_format_type(desc) == UTIL_FORMAT_TYPE_FLOAT);
252 
253    draw->mrd = util_get_depth_format_mrd(desc);
254 }
255 
256 
257 static bool
draw_is_vs_window_space(struct draw_context * draw)258 draw_is_vs_window_space(struct draw_context *draw)
259 {
260    if (draw->vs.vertex_shader) {
261       struct tgsi_shader_info *info = &draw->vs.vertex_shader->info;
262 
263       return info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] != 0;
264    }
265    return false;
266 }
267 
268 
269 void
draw_update_clip_flags(struct draw_context * draw)270 draw_update_clip_flags(struct draw_context *draw)
271 {
272    bool window_space = draw_is_vs_window_space(draw);
273 
274    draw->clip_xy = !draw->driver.bypass_clip_xy && !window_space;
275    draw->guard_band_xy = (!draw->driver.bypass_clip_xy &&
276                           draw->driver.guard_band_xy);
277    draw->clip_z = (!draw->driver.bypass_clip_z &&
278                    draw->rasterizer && draw->rasterizer->depth_clip) &&
279                   !window_space;
280    draw->clip_user = draw->rasterizer &&
281                      draw->rasterizer->clip_plane_enable != 0 &&
282                      !window_space;
283    draw->guard_band_points_xy = draw->guard_band_xy ||
284                                 (draw->driver.bypass_clip_points &&
285                                 (draw->rasterizer &&
286                                  draw->rasterizer->point_tri_clip));
287 }
288 
289 
290 void
draw_update_viewport_flags(struct draw_context * draw)291 draw_update_viewport_flags(struct draw_context *draw)
292 {
293    bool window_space = draw_is_vs_window_space(draw);
294 
295    draw->bypass_viewport = window_space || draw->identity_viewport;
296 }
297 
298 
299 /**
300  * Register new primitive rasterization/rendering state.
301  * This causes the drawing pipeline to be rebuilt.
302  */
draw_set_rasterizer_state(struct draw_context * draw,const struct pipe_rasterizer_state * raster,void * rast_handle)303 void draw_set_rasterizer_state( struct draw_context *draw,
304                                 const struct pipe_rasterizer_state *raster,
305                                 void *rast_handle )
306 {
307    if (!draw->suspend_flushing) {
308       draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
309 
310       draw->rasterizer = raster;
311       draw->rast_handle = rast_handle;
312       draw_update_clip_flags(draw);
313    }
314 }
315 
316 /* With a little more work, llvmpipe will be able to turn this off and
317  * do its own x/y clipping.
318  *
319  * Some hardware can turn off clipping altogether - in particular any
320  * hardware with a TNL unit can do its own clipping, even if it is
321  * relying on the draw module for some other reason.
322  * Setting bypass_clip_points to achieve d3d-style point clipping (the driver
323  * will need to do the "vp scissoring") _requires_ the driver to implement
324  * wide points / point sprites itself (points will still be clipped if rasterizer
325  * point_tri_clip isn't set). Only relevant if bypass_clip_xy isn't set.
326  */
draw_set_driver_clipping(struct draw_context * draw,boolean bypass_clip_xy,boolean bypass_clip_z,boolean guard_band_xy,boolean bypass_clip_points)327 void draw_set_driver_clipping( struct draw_context *draw,
328                                boolean bypass_clip_xy,
329                                boolean bypass_clip_z,
330                                boolean guard_band_xy,
331                                boolean bypass_clip_points)
332 {
333    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
334 
335    draw->driver.bypass_clip_xy = bypass_clip_xy;
336    draw->driver.bypass_clip_z = bypass_clip_z;
337    draw->driver.guard_band_xy = guard_band_xy;
338    draw->driver.bypass_clip_points = bypass_clip_points;
339    draw_update_clip_flags(draw);
340 }
341 
342 
343 /**
344  * Plug in the primitive rendering/rasterization stage (which is the last
345  * stage in the drawing pipeline).
346  * This is provided by the device driver.
347  */
draw_set_rasterize_stage(struct draw_context * draw,struct draw_stage * stage)348 void draw_set_rasterize_stage( struct draw_context *draw,
349                                struct draw_stage *stage )
350 {
351    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
352 
353    draw->pipeline.rasterize = stage;
354 }
355 
356 
357 /**
358  * Set the draw module's clipping state.
359  */
draw_set_clip_state(struct draw_context * draw,const struct pipe_clip_state * clip)360 void draw_set_clip_state( struct draw_context *draw,
361                           const struct pipe_clip_state *clip )
362 {
363    draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
364 
365    memcpy(&draw->plane[6], clip->ucp, sizeof(clip->ucp));
366 }
367 
368 
369 /**
370  * Set the draw module's viewport state.
371  */
draw_set_viewport_states(struct draw_context * draw,unsigned start_slot,unsigned num_viewports,const struct pipe_viewport_state * vps)372 void draw_set_viewport_states( struct draw_context *draw,
373                                unsigned start_slot,
374                                unsigned num_viewports,
375                                const struct pipe_viewport_state *vps )
376 {
377    const struct pipe_viewport_state *viewport = vps;
378    draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
379 
380    debug_assert(start_slot < PIPE_MAX_VIEWPORTS);
381    debug_assert((start_slot + num_viewports) <= PIPE_MAX_VIEWPORTS);
382 
383    memcpy(draw->viewports + start_slot, vps,
384           sizeof(struct pipe_viewport_state) * num_viewports);
385 
386    draw->identity_viewport = (num_viewports == 1) &&
387       (viewport->scale[0] == 1.0f &&
388        viewport->scale[1] == 1.0f &&
389        viewport->scale[2] == 1.0f &&
390        viewport->translate[0] == 0.0f &&
391        viewport->translate[1] == 0.0f &&
392        viewport->translate[2] == 0.0f);
393    draw_update_viewport_flags(draw);
394 }
395 
396 
397 
398 void
draw_set_vertex_buffers(struct draw_context * draw,unsigned start_slot,unsigned count,const struct pipe_vertex_buffer * buffers)399 draw_set_vertex_buffers(struct draw_context *draw,
400                         unsigned start_slot, unsigned count,
401                         const struct pipe_vertex_buffer *buffers)
402 {
403    assert(start_slot + count <= PIPE_MAX_ATTRIBS);
404 
405    util_set_vertex_buffers_count(draw->pt.vertex_buffer,
406                                  &draw->pt.nr_vertex_buffers,
407                                  buffers, start_slot, count);
408 }
409 
410 
411 void
draw_set_vertex_elements(struct draw_context * draw,unsigned count,const struct pipe_vertex_element * elements)412 draw_set_vertex_elements(struct draw_context *draw,
413                          unsigned count,
414                          const struct pipe_vertex_element *elements)
415 {
416    assert(count <= PIPE_MAX_ATTRIBS);
417 
418    /* We could improve this by only flushing the frontend and the fetch part
419     * of the middle. This would avoid recalculating the emit keys.*/
420    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
421 
422    memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
423    draw->pt.nr_vertex_elements = count;
424 }
425 
426 
427 /**
428  * Tell drawing context where to find mapped vertex buffers.
429  */
430 void
draw_set_mapped_vertex_buffer(struct draw_context * draw,unsigned attr,const void * buffer,size_t size)431 draw_set_mapped_vertex_buffer(struct draw_context *draw,
432                               unsigned attr, const void *buffer,
433                               size_t size)
434 {
435    draw->pt.user.vbuffer[attr].map  = buffer;
436    draw->pt.user.vbuffer[attr].size = size;
437 }
438 
439 
440 void
draw_set_mapped_constant_buffer(struct draw_context * draw,enum pipe_shader_type shader_type,unsigned slot,const void * buffer,unsigned size)441 draw_set_mapped_constant_buffer(struct draw_context *draw,
442                                 enum pipe_shader_type shader_type,
443                                 unsigned slot,
444                                 const void *buffer,
445                                 unsigned size )
446 {
447    debug_assert(shader_type == PIPE_SHADER_VERTEX ||
448                 shader_type == PIPE_SHADER_GEOMETRY);
449    debug_assert(slot < PIPE_MAX_CONSTANT_BUFFERS);
450 
451    draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
452 
453    switch (shader_type) {
454    case PIPE_SHADER_VERTEX:
455       draw->pt.user.vs_constants[slot] = buffer;
456       draw->pt.user.vs_constants_size[slot] = size;
457       break;
458    case PIPE_SHADER_GEOMETRY:
459       draw->pt.user.gs_constants[slot] = buffer;
460       draw->pt.user.gs_constants_size[slot] = size;
461       break;
462    default:
463       assert(0 && "invalid shader type in draw_set_mapped_constant_buffer");
464    }
465 }
466 
467 
468 /**
469  * Tells the draw module to draw points with triangles if their size
470  * is greater than this threshold.
471  */
472 void
draw_wide_point_threshold(struct draw_context * draw,float threshold)473 draw_wide_point_threshold(struct draw_context *draw, float threshold)
474 {
475    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
476    draw->pipeline.wide_point_threshold = threshold;
477 }
478 
479 
480 /**
481  * Should the draw module handle point->quad conversion for drawing sprites?
482  */
483 void
draw_wide_point_sprites(struct draw_context * draw,boolean draw_sprite)484 draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite)
485 {
486    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
487    draw->pipeline.wide_point_sprites = draw_sprite;
488 }
489 
490 
491 /**
492  * Tells the draw module to draw lines with triangles if their width
493  * is greater than this threshold.
494  */
495 void
draw_wide_line_threshold(struct draw_context * draw,float threshold)496 draw_wide_line_threshold(struct draw_context *draw, float threshold)
497 {
498    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
499    draw->pipeline.wide_line_threshold = roundf(threshold);
500 }
501 
502 
503 /**
504  * Tells the draw module whether or not to implement line stipple.
505  */
506 void
draw_enable_line_stipple(struct draw_context * draw,boolean enable)507 draw_enable_line_stipple(struct draw_context *draw, boolean enable)
508 {
509    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
510    draw->pipeline.line_stipple = enable;
511 }
512 
513 
514 /**
515  * Tells draw module whether to convert points to quads for sprite mode.
516  */
517 void
draw_enable_point_sprites(struct draw_context * draw,boolean enable)518 draw_enable_point_sprites(struct draw_context *draw, boolean enable)
519 {
520    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
521    draw->pipeline.point_sprite = enable;
522 }
523 
524 
525 void
draw_set_force_passthrough(struct draw_context * draw,boolean enable)526 draw_set_force_passthrough( struct draw_context *draw, boolean enable )
527 {
528    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
529    draw->force_passthrough = enable;
530 }
531 
532 
533 
534 /**
535  * Allocate an extra vertex/geometry shader vertex attribute, if it doesn't
536  * exist already.
537  *
538  * This is used by some of the optional draw module stages such
539  * as wide_point which may need to allocate additional generic/texcoord
540  * attributes.
541  */
542 int
draw_alloc_extra_vertex_attrib(struct draw_context * draw,uint semantic_name,uint semantic_index)543 draw_alloc_extra_vertex_attrib(struct draw_context *draw,
544                                uint semantic_name, uint semantic_index)
545 {
546    int slot;
547    uint num_outputs;
548    uint n;
549 
550    slot = draw_find_shader_output(draw, semantic_name, semantic_index);
551    if (slot >= 0) {
552       return slot;
553    }
554 
555    num_outputs = draw_current_shader_outputs(draw);
556    n = draw->extra_shader_outputs.num;
557 
558    assert(n < ARRAY_SIZE(draw->extra_shader_outputs.semantic_name));
559 
560    draw->extra_shader_outputs.semantic_name[n] = semantic_name;
561    draw->extra_shader_outputs.semantic_index[n] = semantic_index;
562    draw->extra_shader_outputs.slot[n] = num_outputs + n;
563    draw->extra_shader_outputs.num++;
564 
565    return draw->extra_shader_outputs.slot[n];
566 }
567 
568 
569 /**
570  * Remove all extra vertex attributes that were allocated with
571  * draw_alloc_extra_vertex_attrib().
572  */
573 void
draw_remove_extra_vertex_attribs(struct draw_context * draw)574 draw_remove_extra_vertex_attribs(struct draw_context *draw)
575 {
576    draw->extra_shader_outputs.num = 0;
577 }
578 
579 
580 /**
581  * If a geometry shader is present, return its info, else the vertex shader's
582  * info.
583  */
584 struct tgsi_shader_info *
draw_get_shader_info(const struct draw_context * draw)585 draw_get_shader_info(const struct draw_context *draw)
586 {
587 
588    if (draw->gs.geometry_shader) {
589       return &draw->gs.geometry_shader->info;
590    } else {
591       return &draw->vs.vertex_shader->info;
592    }
593 }
594 
595 /**
596  * Prepare outputs slots from the draw module
597  *
598  * Certain parts of the draw module can emit additional
599  * outputs that can be quite useful to the backends, a good
600  * example of it is the process of decomposing primitives
601  * into wireframes (aka. lines) which normally would lose
602  * the face-side information, but using this method we can
603  * inject another shader output which passes the original
604  * face side information to the backend.
605  */
606 void
draw_prepare_shader_outputs(struct draw_context * draw)607 draw_prepare_shader_outputs(struct draw_context *draw)
608 {
609    draw_remove_extra_vertex_attribs(draw);
610    draw_prim_assembler_prepare_outputs(draw->ia);
611    draw_unfilled_prepare_outputs(draw, draw->pipeline.unfilled);
612    if (draw->pipeline.aapoint)
613       draw_aapoint_prepare_outputs(draw, draw->pipeline.aapoint);
614    if (draw->pipeline.aaline)
615       draw_aaline_prepare_outputs(draw, draw->pipeline.aaline);
616 }
617 
618 /**
619  * Ask the draw module for the location/slot of the given vertex attribute in
620  * a post-transformed vertex.
621  *
622  * With this function, drivers that use the draw module should have no reason
623  * to track the current vertex/geometry shader.
624  *
625  * Note that the draw module may sometimes generate vertices with extra
626  * attributes (such as texcoords for AA lines).  The driver can call this
627  * function to find those attributes.
628  *
629  * -1 is returned if the attribute is not found since this is
630  * an undefined situation. Note, that zero is valid and can
631  * be used by any of the attributes, because position is not
632  * required to be attribute 0 or even at all present.
633  */
634 int
draw_find_shader_output(const struct draw_context * draw,uint semantic_name,uint semantic_index)635 draw_find_shader_output(const struct draw_context *draw,
636                         uint semantic_name, uint semantic_index)
637 {
638    const struct tgsi_shader_info *info = draw_get_shader_info(draw);
639    uint i;
640 
641    for (i = 0; i < info->num_outputs; i++) {
642       if (info->output_semantic_name[i] == semantic_name &&
643           info->output_semantic_index[i] == semantic_index)
644          return i;
645    }
646 
647    /* Search the extra vertex attributes */
648    for (i = 0; i < draw->extra_shader_outputs.num; i++) {
649       if (draw->extra_shader_outputs.semantic_name[i] == semantic_name &&
650           draw->extra_shader_outputs.semantic_index[i] == semantic_index) {
651          return draw->extra_shader_outputs.slot[i];
652       }
653    }
654 
655    return -1;
656 }
657 
658 
659 /**
660  * Return total number of the shader outputs.  This function is similar to
661  * draw_current_shader_outputs() but this function also counts any extra
662  * vertex/geometry output attributes that may be filled in by some draw
663  * stages (such as AA point, AA line).
664  *
665  * If geometry shader is present, its output will be returned,
666  * if not vertex shader is used.
667  */
668 uint
draw_num_shader_outputs(const struct draw_context * draw)669 draw_num_shader_outputs(const struct draw_context *draw)
670 {
671    const struct tgsi_shader_info *info = draw_get_shader_info(draw);
672    uint count;
673 
674    count = info->num_outputs;
675    count += draw->extra_shader_outputs.num;
676 
677    return count;
678 }
679 
680 
681 /**
682  * Return total number of the vertex shader outputs.  This function
683  * also counts any extra vertex output attributes that may
684  * be filled in by some draw stages (such as AA point, AA line,
685  * front face).
686  */
687 uint
draw_total_vs_outputs(const struct draw_context * draw)688 draw_total_vs_outputs(const struct draw_context *draw)
689 {
690    const struct tgsi_shader_info *info = &draw->vs.vertex_shader->info;
691 
692    return info->num_outputs + draw->extra_shader_outputs.num;
693 }
694 
695 /**
696  * Return total number of the geometry shader outputs. This function
697  * also counts any extra geometry output attributes that may
698  * be filled in by some draw stages (such as AA point, AA line, front
699  * face).
700  */
701 uint
draw_total_gs_outputs(const struct draw_context * draw)702 draw_total_gs_outputs(const struct draw_context *draw)
703 {
704    const struct tgsi_shader_info *info;
705 
706    if (!draw->gs.geometry_shader)
707       return 0;
708 
709    info = &draw->gs.geometry_shader->info;
710 
711    return info->num_outputs + draw->extra_shader_outputs.num;
712 }
713 
714 
715 /**
716  * Provide TGSI sampler objects for vertex/geometry shaders that use
717  * texture fetches.  This state only needs to be set once per context.
718  * This might only be used by software drivers for the time being.
719  */
720 void
draw_texture_sampler(struct draw_context * draw,enum pipe_shader_type shader,struct tgsi_sampler * sampler)721 draw_texture_sampler(struct draw_context *draw,
722                      enum pipe_shader_type shader,
723                      struct tgsi_sampler *sampler)
724 {
725    if (shader == PIPE_SHADER_VERTEX) {
726       draw->vs.tgsi.sampler = sampler;
727    } else {
728       debug_assert(shader == PIPE_SHADER_GEOMETRY);
729       draw->gs.tgsi.sampler = sampler;
730    }
731 }
732 
733 /**
734  * Provide TGSI image objects for vertex/geometry shaders that use
735  * texture fetches.  This state only needs to be set once per context.
736  * This might only be used by software drivers for the time being.
737  */
738 void
draw_image(struct draw_context * draw,enum pipe_shader_type shader,struct tgsi_image * image)739 draw_image(struct draw_context *draw,
740            enum pipe_shader_type shader,
741            struct tgsi_image *image)
742 {
743    if (shader == PIPE_SHADER_VERTEX) {
744       draw->vs.tgsi.image = image;
745    } else {
746       debug_assert(shader == PIPE_SHADER_GEOMETRY);
747       draw->gs.tgsi.image = image;
748    }
749 }
750 
751 /**
752  * Provide TGSI buffer objects for vertex/geometry shaders that use
753  * load/store/atomic ops.  This state only needs to be set once per context.
754  * This might only be used by software drivers for the time being.
755  */
756 void
draw_buffer(struct draw_context * draw,enum pipe_shader_type shader,struct tgsi_buffer * buffer)757 draw_buffer(struct draw_context *draw,
758             enum pipe_shader_type shader,
759             struct tgsi_buffer *buffer)
760 {
761    if (shader == PIPE_SHADER_VERTEX) {
762       draw->vs.tgsi.buffer = buffer;
763    } else {
764       debug_assert(shader == PIPE_SHADER_GEOMETRY);
765       draw->gs.tgsi.buffer = buffer;
766    }
767 }
768 
769 
draw_set_render(struct draw_context * draw,struct vbuf_render * render)770 void draw_set_render( struct draw_context *draw,
771 		      struct vbuf_render *render )
772 {
773    draw->render = render;
774 }
775 
776 
777 /**
778  * Tell the draw module where vertex indexes/elements are located, and
779  * their size (in bytes).
780  */
781 void
draw_set_indexes(struct draw_context * draw,const void * elements,unsigned elem_size,unsigned elem_buffer_space)782 draw_set_indexes(struct draw_context *draw,
783                  const void *elements, unsigned elem_size,
784                  unsigned elem_buffer_space)
785 {
786    assert(elem_size == 0 ||
787           elem_size == 1 ||
788           elem_size == 2 ||
789           elem_size == 4);
790    draw->pt.user.elts = elements;
791    draw->pt.user.eltSizeIB = elem_size;
792    if (elem_size)
793       draw->pt.user.eltMax = elem_buffer_space / elem_size;
794    else
795       draw->pt.user.eltMax = 0;
796 }
797 
798 
799 /* Revamp me please:
800  */
draw_do_flush(struct draw_context * draw,unsigned flags)801 void draw_do_flush( struct draw_context *draw, unsigned flags )
802 {
803    if (!draw->suspend_flushing)
804    {
805       assert(!draw->flushing); /* catch inadvertant recursion */
806 
807       draw->flushing = TRUE;
808 
809       draw_pipeline_flush( draw, flags );
810 
811       draw_pt_flush( draw, flags );
812 
813       draw->flushing = FALSE;
814    }
815 }
816 
817 
818 /**
819  * Return the number of output attributes produced by the geometry
820  * shader, if present.  If no geometry shader, return the number of
821  * outputs from the vertex shader.
822  * \sa draw_num_shader_outputs
823  */
824 uint
draw_current_shader_outputs(const struct draw_context * draw)825 draw_current_shader_outputs(const struct draw_context *draw)
826 {
827    if (draw->gs.geometry_shader)
828       return draw->gs.num_gs_outputs;
829    return draw->vs.num_vs_outputs;
830 }
831 
832 
833 /**
834  * Return the index of the shader output which will contain the
835  * vertex position.
836  */
837 uint
draw_current_shader_position_output(const struct draw_context * draw)838 draw_current_shader_position_output(const struct draw_context *draw)
839 {
840    if (draw->gs.geometry_shader)
841       return draw->gs.position_output;
842    return draw->vs.position_output;
843 }
844 
845 
846 /**
847  * Return the index of the shader output which will contain the
848  * viewport index.
849  */
850 uint
draw_current_shader_viewport_index_output(const struct draw_context * draw)851 draw_current_shader_viewport_index_output(const struct draw_context *draw)
852 {
853    if (draw->gs.geometry_shader)
854       return draw->gs.geometry_shader->viewport_index_output;
855    return draw->vs.vertex_shader->viewport_index_output;
856 }
857 
858 /**
859  * Returns true if there's a geometry shader bound and the geometry
860  * shader writes out a viewport index.
861  */
862 boolean
draw_current_shader_uses_viewport_index(const struct draw_context * draw)863 draw_current_shader_uses_viewport_index(const struct draw_context *draw)
864 {
865    if (draw->gs.geometry_shader)
866       return draw->gs.geometry_shader->info.writes_viewport_index;
867    return draw->vs.vertex_shader->info.writes_viewport_index;
868 }
869 
870 
871 /**
872  * Return the index of the shader output which will contain the
873  * clip vertex position.
874  * Note we don't support clipvertex output in the gs. For clipping
875  * to work correctly hence we return ordinary position output instead.
876  */
877 uint
draw_current_shader_clipvertex_output(const struct draw_context * draw)878 draw_current_shader_clipvertex_output(const struct draw_context *draw)
879 {
880    if (draw->gs.geometry_shader)
881       return draw->gs.position_output;
882    return draw->vs.clipvertex_output;
883 }
884 
885 uint
draw_current_shader_ccdistance_output(const struct draw_context * draw,int index)886 draw_current_shader_ccdistance_output(const struct draw_context *draw, int index)
887 {
888    debug_assert(index < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
889    if (draw->gs.geometry_shader)
890       return draw->gs.geometry_shader->ccdistance_output[index];
891    return draw->vs.ccdistance_output[index];
892 }
893 
894 
895 uint
draw_current_shader_num_written_clipdistances(const struct draw_context * draw)896 draw_current_shader_num_written_clipdistances(const struct draw_context *draw)
897 {
898    if (draw->gs.geometry_shader)
899       return draw->gs.geometry_shader->info.num_written_clipdistance;
900    return draw->vs.vertex_shader->info.num_written_clipdistance;
901 }
902 
903 uint
draw_current_shader_num_written_culldistances(const struct draw_context * draw)904 draw_current_shader_num_written_culldistances(const struct draw_context *draw)
905 {
906    if (draw->gs.geometry_shader)
907       return draw->gs.geometry_shader->info.num_written_culldistance;
908    return draw->vs.vertex_shader->info.num_written_culldistance;
909 }
910 
911 /**
912  * Return a pointer/handle for a driver/CSO rasterizer object which
913  * disabled culling, stippling, unfilled tris, etc.
914  * This is used by some pipeline stages (such as wide_point, aa_line
915  * and aa_point) which convert points/lines into triangles.  In those
916  * cases we don't want to accidentally cull the triangles.
917  *
918  * \param scissor  should the rasterizer state enable scissoring?
919  * \param flatshade  should the rasterizer state use flat shading?
920  * \return  rasterizer CSO handle
921  */
922 void *
draw_get_rasterizer_no_cull(struct draw_context * draw,boolean scissor,boolean flatshade)923 draw_get_rasterizer_no_cull( struct draw_context *draw,
924                              boolean scissor,
925                              boolean flatshade )
926 {
927    if (!draw->rasterizer_no_cull[scissor][flatshade]) {
928       /* create now */
929       struct pipe_context *pipe = draw->pipe;
930       struct pipe_rasterizer_state rast;
931 
932       memset(&rast, 0, sizeof(rast));
933       rast.scissor = scissor;
934       rast.flatshade = flatshade;
935       rast.front_ccw = 1;
936       rast.half_pixel_center = draw->rasterizer->half_pixel_center;
937       rast.bottom_edge_rule = draw->rasterizer->bottom_edge_rule;
938       rast.clip_halfz = draw->rasterizer->clip_halfz;
939 
940       draw->rasterizer_no_cull[scissor][flatshade] =
941          pipe->create_rasterizer_state(pipe, &rast);
942    }
943    return draw->rasterizer_no_cull[scissor][flatshade];
944 }
945 
946 void
draw_set_mapped_so_targets(struct draw_context * draw,int num_targets,struct draw_so_target * targets[PIPE_MAX_SO_BUFFERS])947 draw_set_mapped_so_targets(struct draw_context *draw,
948                            int num_targets,
949                            struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS])
950 {
951    int i;
952 
953    for (i = 0; i < num_targets; i++)
954       draw->so.targets[i] = targets[i];
955    for (i = num_targets; i < PIPE_MAX_SO_BUFFERS; i++)
956       draw->so.targets[i] = NULL;
957 
958    draw->so.num_targets = num_targets;
959 }
960 
961 void
draw_set_sampler_views(struct draw_context * draw,enum pipe_shader_type shader_stage,struct pipe_sampler_view ** views,unsigned num)962 draw_set_sampler_views(struct draw_context *draw,
963                        enum pipe_shader_type shader_stage,
964                        struct pipe_sampler_view **views,
965                        unsigned num)
966 {
967    unsigned i;
968 
969    debug_assert(shader_stage < PIPE_SHADER_TYPES);
970    debug_assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
971 
972    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
973 
974    for (i = 0; i < num; ++i)
975       draw->sampler_views[shader_stage][i] = views[i];
976    for (i = num; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; ++i)
977       draw->sampler_views[shader_stage][i] = NULL;
978 
979    draw->num_sampler_views[shader_stage] = num;
980 }
981 
982 void
draw_set_samplers(struct draw_context * draw,enum pipe_shader_type shader_stage,struct pipe_sampler_state ** samplers,unsigned num)983 draw_set_samplers(struct draw_context *draw,
984                   enum pipe_shader_type shader_stage,
985                   struct pipe_sampler_state **samplers,
986                   unsigned num)
987 {
988    unsigned i;
989 
990    debug_assert(shader_stage < PIPE_SHADER_TYPES);
991    debug_assert(num <= PIPE_MAX_SAMPLERS);
992 
993    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
994 
995    for (i = 0; i < num; ++i)
996       draw->samplers[shader_stage][i] = samplers[i];
997    for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
998       draw->samplers[shader_stage][i] = NULL;
999 
1000    draw->num_samplers[shader_stage] = num;
1001 
1002 #ifdef HAVE_LLVM
1003    if (draw->llvm)
1004       draw_llvm_set_sampler_state(draw, shader_stage);
1005 #endif
1006 }
1007 
1008 void
draw_set_mapped_texture(struct draw_context * draw,enum pipe_shader_type shader_stage,unsigned sview_idx,uint32_t width,uint32_t height,uint32_t depth,uint32_t first_level,uint32_t last_level,const void * base_ptr,uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS])1009 draw_set_mapped_texture(struct draw_context *draw,
1010                         enum pipe_shader_type shader_stage,
1011                         unsigned sview_idx,
1012                         uint32_t width, uint32_t height, uint32_t depth,
1013                         uint32_t first_level, uint32_t last_level,
1014                         const void *base_ptr,
1015                         uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
1016                         uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
1017                         uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS])
1018 {
1019 #ifdef HAVE_LLVM
1020    if (draw->llvm)
1021       draw_llvm_set_mapped_texture(draw,
1022                                    shader_stage,
1023                                    sview_idx,
1024                                    width, height, depth, first_level,
1025                                    last_level, base_ptr,
1026                                    row_stride, img_stride, mip_offsets);
1027 #endif
1028 }
1029 
1030 /**
1031  * XXX: Results for PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS because there are two
1032  * different ways of setting textures, and drivers typically only support one.
1033  */
1034 int
draw_get_shader_param_no_llvm(enum pipe_shader_type shader,enum pipe_shader_cap param)1035 draw_get_shader_param_no_llvm(enum pipe_shader_type shader,
1036                               enum pipe_shader_cap param)
1037 {
1038    switch(shader) {
1039    case PIPE_SHADER_VERTEX:
1040    case PIPE_SHADER_GEOMETRY:
1041       return tgsi_exec_get_shader_param(param);
1042    default:
1043       return 0;
1044    }
1045 }
1046 
1047 /**
1048  * XXX: Results for PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS because there are two
1049  * different ways of setting textures, and drivers typically only support one.
1050  * Drivers requesting a draw context explicitly without llvm must call
1051  * draw_get_shader_param_no_llvm instead.
1052  */
1053 int
draw_get_shader_param(enum pipe_shader_type shader,enum pipe_shader_cap param)1054 draw_get_shader_param(enum pipe_shader_type shader, enum pipe_shader_cap param)
1055 {
1056 
1057 #ifdef HAVE_LLVM
1058    if (draw_get_option_use_llvm()) {
1059       switch(shader) {
1060       case PIPE_SHADER_VERTEX:
1061       case PIPE_SHADER_GEOMETRY:
1062          return gallivm_get_shader_param(param);
1063       default:
1064          return 0;
1065       }
1066    }
1067 #endif
1068 
1069    return draw_get_shader_param_no_llvm(shader, param);
1070 }
1071 
1072 /**
1073  * Enables or disables collection of statistics.
1074  *
1075  * Draw module is capable of generating statistics for the vertex
1076  * processing pipeline. Collection of that data isn't free and so
1077  * it's disabled by default. The users of the module can enable
1078  * (or disable) this functionality through this function.
1079  * The actual data will be emitted through the VBUF interface,
1080  * the 'pipeline_statistics' callback to be exact.
1081  */
1082 void
draw_collect_pipeline_statistics(struct draw_context * draw,boolean enable)1083 draw_collect_pipeline_statistics(struct draw_context *draw,
1084                                  boolean enable)
1085 {
1086    draw->collect_statistics = enable;
1087 }
1088 
1089 /**
1090  * Computes clipper invocation statistics.
1091  *
1092  * Figures out how many primitives would have been
1093  * sent to the clipper given the specified
1094  * prim info data.
1095  */
1096 void
draw_stats_clipper_primitives(struct draw_context * draw,const struct draw_prim_info * prim_info)1097 draw_stats_clipper_primitives(struct draw_context *draw,
1098                               const struct draw_prim_info *prim_info)
1099 {
1100    if (draw->collect_statistics) {
1101       unsigned i;
1102       for (i = 0; i < prim_info->primitive_count; i++) {
1103          draw->statistics.c_invocations +=
1104             u_decomposed_prims_for_vertices(prim_info->prim,
1105                                             prim_info->primitive_lengths[i]);
1106       }
1107    }
1108 }
1109 
1110 
1111 /**
1112  * Returns true if the draw module will inject the frontface
1113  * info into the outputs.
1114  *
1115  * Given the specified primitive and rasterizer state
1116  * the function will figure out if the draw module
1117  * will inject the front-face information into shader
1118  * outputs. This is done to preserve the front-facing
1119  * info when decomposing primitives into wireframes.
1120  */
1121 boolean
draw_will_inject_frontface(const struct draw_context * draw)1122 draw_will_inject_frontface(const struct draw_context *draw)
1123 {
1124    unsigned reduced_prim = u_reduced_prim(draw->pt.prim);
1125    const struct pipe_rasterizer_state *rast = draw->rasterizer;
1126 
1127    if (reduced_prim != PIPE_PRIM_TRIANGLES) {
1128       return FALSE;
1129    }
1130 
1131    return (rast &&
1132            (rast->fill_front != PIPE_POLYGON_MODE_FILL ||
1133             rast->fill_back != PIPE_POLYGON_MODE_FILL));
1134 }
1135