1 /* 2 * Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com> 3 * Copyright 2009 Marek Olšák <maraeo@gmail.com> 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * on the rights to use, copy, modify, merge, publish, distribute, sub 9 * license, and/or sell copies of the Software, and to permit persons to whom 10 * the Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 23 24 #ifndef R300_VS_H 25 #define R300_VS_H 26 27 #include "pipe/p_state.h" 28 #include "tgsi/tgsi_scan.h" 29 #include "compiler/radeon_code.h" 30 31 #include "r300_context.h" 32 #include "r300_shader_semantics.h" 33 34 struct r300_context; 35 36 struct r300_vertex_shader { 37 /* Parent class */ 38 struct pipe_shader_state state; 39 40 struct tgsi_shader_info info; 41 struct r300_shader_semantics outputs; 42 43 /* Whether the shader was replaced by a dummy one due to a shader 44 * compilation failure. */ 45 boolean dummy; 46 47 /* Numbers of constants for each type. */ 48 unsigned externals_count; 49 unsigned immediates_count; 50 51 /* HWTCL-specific. */ 52 /* Machine code (if translated) */ 53 struct r300_vertex_program_code code; 54 55 /* SWTCL-specific. */ 56 void *draw_vs; 57 }; 58 59 void r300_init_vs_outputs(struct r300_context *r300, 60 struct r300_vertex_shader *vs); 61 62 void r300_translate_vertex_shader(struct r300_context *r300, 63 struct r300_vertex_shader *vs); 64 65 void r300_draw_init_vertex_shader(struct r300_context *r300, 66 struct r300_vertex_shader *vs); 67 68 #endif /* R300_VS_H */ 69