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/frameworks/rs/driver/
DrsdShader.cpp412 DrvAllocation *drvTex = (DrvAllocation *)tex->mHal.drv; in setupSampler() local
493 DrvAllocation *drvTex = (DrvAllocation *)mRSProgram->mHal.state.textures[ct]->mHal.drv; in setupTextures() local