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1 /* libs/pixelflinger/scanline.cpp
2 **
3 ** Copyright 2006-2011, The Android Open Source Project
4 **
5 ** Licensed under the Apache License, Version 2.0 (the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 **     http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing, software
12 ** distributed under the License is distributed on an "AS IS" BASIS,
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17 
18 #define LOG_TAG "pixelflinger"
19 
20 #include <assert.h>
21 #include <stdio.h>
22 #include <stdlib.h>
23 #include <string.h>
24 
25 #include <cutils/memory.h>
26 #include <log/log.h>
27 
28 #include "buffer.h"
29 #include "scanline.h"
30 
31 #include "codeflinger/CodeCache.h"
32 #include "codeflinger/GGLAssembler.h"
33 #if defined(__arm__)
34 #include "codeflinger/ARMAssembler.h"
35 #elif defined(__aarch64__)
36 #include "codeflinger/Arm64Assembler.h"
37 #elif defined(__mips__) && !defined(__LP64__) && __mips_isa_rev < 6
38 #include "codeflinger/MIPSAssembler.h"
39 #elif defined(__mips__) && defined(__LP64__)
40 #include "codeflinger/MIPS64Assembler.h"
41 #endif
42 //#include "codeflinger/ARMAssemblerOptimizer.h"
43 
44 // ----------------------------------------------------------------------------
45 
46 #define ANDROID_CODEGEN_GENERIC     0   // force generic pixel pipeline
47 #define ANDROID_CODEGEN_C           1   // hand-written C, fallback generic
48 #define ANDROID_CODEGEN_ASM         2   // hand-written asm, fallback generic
49 #define ANDROID_CODEGEN_GENERATED   3   // hand-written asm, fallback codegen
50 
51 #ifdef NDEBUG
52 #   define ANDROID_RELEASE
53 #   define ANDROID_CODEGEN      ANDROID_CODEGEN_GENERATED
54 #else
55 #   define ANDROID_DEBUG
56 #   define ANDROID_CODEGEN      ANDROID_CODEGEN_GENERATED
57 #endif
58 
59 #if defined(__arm__) || (defined(__mips__) && ((!defined(__LP64__) && __mips_isa_rev < 6) || defined(__LP64__))) || defined(__aarch64__)
60 #   define ANDROID_ARM_CODEGEN  1
61 #else
62 #   define ANDROID_ARM_CODEGEN  0
63 #endif
64 
65 #define DEBUG__CODEGEN_ONLY     0
66 
67 /* Set to 1 to dump to the log the states that need a new
68  * code-generated scanline callback, i.e. those that don't
69  * have a corresponding shortcut function.
70  */
71 #define DEBUG_NEEDS  0
72 
73 #if defined( __mips__) && ((!defined(__LP64__) && __mips_isa_rev < 6) || defined(__LP64__))
74 #define ASSEMBLY_SCRATCH_SIZE   4096
75 #elif defined(__aarch64__)
76 #define ASSEMBLY_SCRATCH_SIZE   8192
77 #else
78 #define ASSEMBLY_SCRATCH_SIZE   2048
79 #endif
80 
81 // ----------------------------------------------------------------------------
82 namespace android {
83 // ----------------------------------------------------------------------------
84 
85 static void init_y(context_t*, int32_t);
86 static void init_y_noop(context_t*, int32_t);
87 static void init_y_packed(context_t*, int32_t);
88 static void init_y_error(context_t*, int32_t);
89 
90 static void step_y__generic(context_t* c);
91 static void step_y__nop(context_t*);
92 static void step_y__smooth(context_t* c);
93 static void step_y__tmu(context_t* c);
94 static void step_y__w(context_t* c);
95 
96 static void scanline(context_t* c);
97 static void scanline_perspective(context_t* c);
98 static void scanline_perspective_single(context_t* c);
99 static void scanline_t32cb16blend(context_t* c);
100 static void scanline_t32cb16blend_dither(context_t* c);
101 static void scanline_t32cb16blend_srca(context_t* c);
102 static void scanline_t32cb16blend_clamp(context_t* c);
103 static void scanline_t32cb16blend_clamp_dither(context_t* c);
104 static void scanline_t32cb16blend_clamp_mod(context_t* c);
105 static void scanline_x32cb16blend_clamp_mod(context_t* c);
106 static void scanline_t32cb16blend_clamp_mod_dither(context_t* c);
107 static void scanline_x32cb16blend_clamp_mod_dither(context_t* c);
108 static void scanline_t32cb16(context_t* c);
109 static void scanline_t32cb16_dither(context_t* c);
110 static void scanline_t32cb16_clamp(context_t* c);
111 static void scanline_t32cb16_clamp_dither(context_t* c);
112 static void scanline_col32cb16blend(context_t* c);
113 static void scanline_t16cb16_clamp(context_t* c);
114 static void scanline_t16cb16blend_clamp_mod(context_t* c);
115 static void scanline_memcpy(context_t* c);
116 static void scanline_memset8(context_t* c);
117 static void scanline_memset16(context_t* c);
118 static void scanline_memset32(context_t* c);
119 static void scanline_noop(context_t* c);
120 static void scanline_set(context_t* c);
121 static void scanline_clear(context_t* c);
122 
123 static void rect_generic(context_t* c, size_t yc);
124 static void rect_memcpy(context_t* c, size_t yc);
125 
126 #if defined( __arm__)
127 extern "C" void scanline_t32cb16blend_arm(uint16_t*, uint32_t*, size_t);
128 extern "C" void scanline_t32cb16_arm(uint16_t *dst, uint32_t *src, size_t ct);
129 extern "C" void scanline_col32cb16blend_neon(uint16_t *dst, uint32_t *col, size_t ct);
130 extern "C" void scanline_col32cb16blend_arm(uint16_t *dst, uint32_t col, size_t ct);
131 #elif defined(__aarch64__)
132 extern "C" void scanline_t32cb16blend_arm64(uint16_t*, uint32_t*, size_t);
133 extern "C" void scanline_col32cb16blend_arm64(uint16_t *dst, uint32_t col, size_t ct);
134 #elif defined(__mips__) && !defined(__LP64__) && __mips_isa_rev < 6
135 extern "C" void scanline_t32cb16blend_mips(uint16_t*, uint32_t*, size_t);
136 #elif defined(__mips__) && defined(__LP64__)
137 extern "C" void scanline_t32cb16blend_mips64(uint16_t*, uint32_t*, size_t);
138 extern "C" void scanline_col32cb16blend_mips64(uint16_t *dst, uint32_t col, size_t ct);
139 #endif
140 
141 // ----------------------------------------------------------------------------
142 
convertAbgr8888ToRgb565(uint32_t pix)143 static inline uint16_t  convertAbgr8888ToRgb565(uint32_t  pix)
144 {
145     return uint16_t( ((pix << 8) & 0xf800) |
146                       ((pix >> 5) & 0x07e0) |
147                       ((pix >> 19) & 0x001f) );
148 }
149 
150 struct shortcut_t {
151     needs_filter_t  filter;
152     const char*     desc;
153     void            (*scanline)(context_t*);
154     void            (*init_y)(context_t*, int32_t);
155 };
156 
157 // Keep in sync with needs
158 
159 /* To understand the values here, have a look at:
160  *     system/core/include/private/pixelflinger/ggl_context.h
161  *
162  * Especially the lines defining and using GGL_RESERVE_NEEDS
163  *
164  * Quick reminders:
165  *   - the last nibble of the first value is the destination buffer format.
166  *   - the last nibble of the third value is the source texture format
167  *   - formats: 4=rgb565 1=abgr8888 2=xbgr8888
168  *
169  * In the descriptions below:
170  *
171  *   SRC      means we copy the source pixels to the destination
172  *
173  *   SRC_OVER means we blend the source pixels to the destination
174  *            with dstFactor = 1-srcA, srcFactor=1  (premultiplied source).
175  *            This mode is otherwise called 'blend'.
176  *
177  *   SRCA_OVER means we blend the source pixels to the destination
178  *             with dstFactor=srcA*(1-srcA) srcFactor=srcA (non-premul source).
179  *             This mode is otherwise called 'blend_srca'
180  *
181  *   clamp    means we fetch source pixels from a texture with u/v clamping
182  *
183  *   mod      means the source pixels are modulated (multiplied) by the
184  *            a/r/g/b of the current context's color. Typically used for
185  *            fade-in / fade-out.
186  *
187  *   dither   means we dither 32 bit values to 16 bits
188  */
189 static shortcut_t shortcuts[] = {
190     { { { 0x03515104, 0x00000077, { 0x00000A01, 0x00000000 } },
191         { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
192         "565 fb, 8888 tx, blend SRC_OVER", scanline_t32cb16blend, init_y_noop },
193     { { { 0x03010104, 0x00000077, { 0x00000A01, 0x00000000 } },
194         { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
195         "565 fb, 8888 tx, SRC", scanline_t32cb16, init_y_noop  },
196     /* same as first entry, but with dithering */
197     { { { 0x03515104, 0x00000177, { 0x00000A01, 0x00000000 } },
198         { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
199         "565 fb, 8888 tx, blend SRC_OVER dither", scanline_t32cb16blend_dither, init_y_noop },
200     /* same as second entry, but with dithering */
201     { { { 0x03010104, 0x00000177, { 0x00000A01, 0x00000000 } },
202         { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
203         "565 fb, 8888 tx, SRC dither", scanline_t32cb16_dither, init_y_noop  },
204     /* this is used during the boot animation - CHEAT: ignore dithering */
205     { { { 0x03545404, 0x00000077, { 0x00000A01, 0x00000000 } },
206         { 0xFFFFFFFF, 0xFFFFFEFF, { 0xFFFFFFFF, 0x0000003F } } },
207         "565 fb, 8888 tx, blend dst:ONE_MINUS_SRCA src:SRCA", scanline_t32cb16blend_srca, init_y_noop },
208     /* special case for arbitrary texture coordinates (think scaling) */
209     { { { 0x03515104, 0x00000077, { 0x00000001, 0x00000000 } },
210         { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
211         "565 fb, 8888 tx, SRC_OVER clamp", scanline_t32cb16blend_clamp, init_y },
212     { { { 0x03515104, 0x00000177, { 0x00000001, 0x00000000 } },
213         { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
214         "565 fb, 8888 tx, SRC_OVER clamp dither", scanline_t32cb16blend_clamp_dither, init_y },
215     /* another case used during emulation */
216     { { { 0x03515104, 0x00000077, { 0x00001001, 0x00000000 } },
217         { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
218         "565 fb, 8888 tx, SRC_OVER clamp modulate", scanline_t32cb16blend_clamp_mod, init_y },
219     /* and this */
220     { { { 0x03515104, 0x00000077, { 0x00001002, 0x00000000 } },
221         { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
222         "565 fb, x888 tx, SRC_OVER clamp modulate", scanline_x32cb16blend_clamp_mod, init_y },
223     { { { 0x03515104, 0x00000177, { 0x00001001, 0x00000000 } },
224         { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
225         "565 fb, 8888 tx, SRC_OVER clamp modulate dither", scanline_t32cb16blend_clamp_mod_dither, init_y },
226     { { { 0x03515104, 0x00000177, { 0x00001002, 0x00000000 } },
227         { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
228         "565 fb, x888 tx, SRC_OVER clamp modulate dither", scanline_x32cb16blend_clamp_mod_dither, init_y },
229     { { { 0x03010104, 0x00000077, { 0x00000001, 0x00000000 } },
230         { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
231         "565 fb, 8888 tx, SRC clamp", scanline_t32cb16_clamp, init_y  },
232     { { { 0x03010104, 0x00000077, { 0x00000002, 0x00000000 } },
233         { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
234         "565 fb, x888 tx, SRC clamp", scanline_t32cb16_clamp, init_y  },
235     { { { 0x03010104, 0x00000177, { 0x00000001, 0x00000000 } },
236         { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
237         "565 fb, 8888 tx, SRC clamp dither", scanline_t32cb16_clamp_dither, init_y  },
238     { { { 0x03010104, 0x00000177, { 0x00000002, 0x00000000 } },
239         { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
240         "565 fb, x888 tx, SRC clamp dither", scanline_t32cb16_clamp_dither, init_y  },
241     { { { 0x03010104, 0x00000077, { 0x00000004, 0x00000000 } },
242         { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
243         "565 fb, 565 tx, SRC clamp", scanline_t16cb16_clamp, init_y  },
244     { { { 0x03515104, 0x00000077, { 0x00001004, 0x00000000 } },
245         { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } },
246         "565 fb, 565 tx, SRC_OVER clamp", scanline_t16cb16blend_clamp_mod, init_y  },
247     { { { 0x03515104, 0x00000077, { 0x00000000, 0x00000000 } },
248         { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0xFFFFFFFF } } },
249         "565 fb, 8888 fixed color", scanline_col32cb16blend, init_y_packed  },
250     { { { 0x00000000, 0x00000000, { 0x00000000, 0x00000000 } },
251         { 0x00000000, 0x00000007, { 0x00000000, 0x00000000 } } },
252         "(nop) alpha test", scanline_noop, init_y_noop },
253     { { { 0x00000000, 0x00000000, { 0x00000000, 0x00000000 } },
254         { 0x00000000, 0x00000070, { 0x00000000, 0x00000000 } } },
255         "(nop) depth test", scanline_noop, init_y_noop },
256     { { { 0x05000000, 0x00000000, { 0x00000000, 0x00000000 } },
257         { 0x0F000000, 0x00000080, { 0x00000000, 0x00000000 } } },
258         "(nop) logic_op", scanline_noop, init_y_noop },
259     { { { 0xF0000000, 0x00000000, { 0x00000000, 0x00000000 } },
260         { 0xF0000000, 0x00000080, { 0x00000000, 0x00000000 } } },
261         "(nop) color mask", scanline_noop, init_y_noop },
262     { { { 0x0F000000, 0x00000077, { 0x00000000, 0x00000000 } },
263         { 0xFF000000, 0x000000F7, { 0x00000000, 0x00000000 } } },
264         "(set) logic_op", scanline_set, init_y_noop },
265     { { { 0x00000000, 0x00000077, { 0x00000000, 0x00000000 } },
266         { 0xFF000000, 0x000000F7, { 0x00000000, 0x00000000 } } },
267         "(clear) logic_op", scanline_clear, init_y_noop },
268     { { { 0x03000000, 0x00000077, { 0x00000000, 0x00000000 } },
269         { 0xFFFFFF00, 0x000000F7, { 0x00000000, 0x00000000 } } },
270         "(clear) blending 0/0", scanline_clear, init_y_noop },
271     { { { 0x00000000, 0x00000000, { 0x00000000, 0x00000000 } },
272         { 0x0000003F, 0x00000000, { 0x00000000, 0x00000000 } } },
273         "(error) invalid color-buffer format", scanline_noop, init_y_error },
274 };
275 static const needs_filter_t noblend1to1 = {
276         // (disregard dithering, see below)
277         { 0x03010100, 0x00000077, { 0x00000A00, 0x00000000 } },
278         { 0xFFFFFFC0, 0xFFFFFEFF, { 0xFFFFFFC0, 0x0000003F } }
279 };
280 static  const needs_filter_t fill16noblend = {
281         { 0x03010100, 0x00000077, { 0x00000000, 0x00000000 } },
282         { 0xFFFFFFC0, 0xFFFFFFFF, { 0x0000003F, 0x0000003F } }
283 };
284 
285 // ----------------------------------------------------------------------------
286 
287 #if ANDROID_ARM_CODEGEN
288 
289 #if defined(__mips__) && ((!defined(__LP64__) && __mips_isa_rev < 6) || defined(__LP64__))
290 static CodeCache gCodeCache(32 * 1024);
291 #elif defined(__aarch64__)
292 static CodeCache gCodeCache(48 * 1024);
293 #else
294 static CodeCache gCodeCache(12 * 1024);
295 #endif
296 
297 class ScanlineAssembly : public Assembly {
298     AssemblyKey<needs_t> mKey;
299 public:
ScanlineAssembly(needs_t needs,size_t size)300     ScanlineAssembly(needs_t needs, size_t size)
301         : Assembly(size), mKey(needs) { }
key() const302     const AssemblyKey<needs_t>& key() const { return mKey; }
303 };
304 #endif
305 
306 // ----------------------------------------------------------------------------
307 
ggl_init_scanline(context_t * c)308 void ggl_init_scanline(context_t* c)
309 {
310     c->init_y = init_y;
311     c->step_y = step_y__generic;
312     c->scanline = scanline;
313 }
314 
ggl_uninit_scanline(context_t * c)315 void ggl_uninit_scanline(context_t* c)
316 {
317     if (c->state.buffers.coverage)
318         free(c->state.buffers.coverage);
319 #if ANDROID_ARM_CODEGEN
320     if (c->scanline_as)
321         c->scanline_as->decStrong(c);
322 #endif
323 }
324 
325 // ----------------------------------------------------------------------------
326 
pick_scanline(context_t * c)327 static void pick_scanline(context_t* c)
328 {
329 #if (!defined(DEBUG__CODEGEN_ONLY) || (DEBUG__CODEGEN_ONLY == 0))
330 
331 #if ANDROID_CODEGEN == ANDROID_CODEGEN_GENERIC
332     c->init_y = init_y;
333     c->step_y = step_y__generic;
334     c->scanline = scanline;
335     return;
336 #endif
337 
338     //printf("*** needs [%08lx:%08lx:%08lx:%08lx]\n",
339     //    c->state.needs.n, c->state.needs.p,
340     //    c->state.needs.t[0], c->state.needs.t[1]);
341 
342     // first handle the special case that we cannot test with a filter
343     const uint32_t cb_format = GGL_READ_NEEDS(CB_FORMAT, c->state.needs.n);
344     if (GGL_READ_NEEDS(T_FORMAT, c->state.needs.t[0]) == cb_format) {
345         if (c->state.needs.match(noblend1to1)) {
346             // this will match regardless of dithering state, since both
347             // src and dest have the same format anyway, there is no dithering
348             // to be done.
349             const GGLFormat* f =
350                 &(c->formats[GGL_READ_NEEDS(T_FORMAT, c->state.needs.t[0])]);
351             if ((f->components == GGL_RGB) ||
352                 (f->components == GGL_RGBA) ||
353                 (f->components == GGL_LUMINANCE) ||
354                 (f->components == GGL_LUMINANCE_ALPHA))
355             {
356                 // format must have all of RGB components
357                 // (so the current color doesn't show through)
358                 c->scanline = scanline_memcpy;
359                 c->init_y = init_y_noop;
360                 return;
361             }
362         }
363     }
364 
365     if (c->state.needs.match(fill16noblend)) {
366         c->init_y = init_y_packed;
367         switch (c->formats[cb_format].size) {
368         case 1: c->scanline = scanline_memset8;  return;
369         case 2: c->scanline = scanline_memset16; return;
370         case 4: c->scanline = scanline_memset32; return;
371         }
372     }
373 
374     const int numFilters = sizeof(shortcuts)/sizeof(shortcut_t);
375     for (int i=0 ; i<numFilters ; i++) {
376         if (c->state.needs.match(shortcuts[i].filter)) {
377             c->scanline = shortcuts[i].scanline;
378             c->init_y = shortcuts[i].init_y;
379             return;
380         }
381     }
382 
383 #if DEBUG_NEEDS
384     ALOGI("Needs: n=0x%08x p=0x%08x t0=0x%08x t1=0x%08x",
385          c->state.needs.n, c->state.needs.p,
386          c->state.needs.t[0], c->state.needs.t[1]);
387 #endif
388 
389 #endif // DEBUG__CODEGEN_ONLY
390 
391     c->init_y = init_y;
392     c->step_y = step_y__generic;
393 
394 #if ANDROID_ARM_CODEGEN
395     // we're going to have to generate some code...
396     // here, generate code for our pixel pipeline
397     const AssemblyKey<needs_t> key(c->state.needs);
398     sp<Assembly> assembly = gCodeCache.lookup(key);
399     if (assembly == 0) {
400         // create a new assembly region
401         sp<ScanlineAssembly> a = new ScanlineAssembly(c->state.needs,
402                 ASSEMBLY_SCRATCH_SIZE);
403         // initialize our assembler
404 #if defined(__arm__)
405         GGLAssembler assembler( new ARMAssembler(a) );
406         //GGLAssembler assembler(
407         //        new ARMAssemblerOptimizer(new ARMAssembler(a)) );
408 #endif
409 #if defined(__mips__) && !defined(__LP64__) && __mips_isa_rev < 6
410         GGLAssembler assembler( new ArmToMipsAssembler(a) );
411 #elif defined(__mips__) && defined(__LP64__)
412         GGLAssembler assembler( new ArmToMips64Assembler(a) );
413 #elif defined(__aarch64__)
414         GGLAssembler assembler( new ArmToArm64Assembler(a) );
415 #endif
416         // generate the scanline code for the given needs
417         bool err = assembler.scanline(c->state.needs, c) != 0;
418         if (ggl_likely(!err)) {
419             // finally, cache this assembly
420             err = gCodeCache.cache(a->key(), a) < 0;
421         }
422         if (ggl_unlikely(err)) {
423             ALOGE("error generating or caching assembly. Reverting to NOP.");
424             c->scanline = scanline_noop;
425             c->init_y = init_y_noop;
426             c->step_y = step_y__nop;
427             return;
428         }
429         assembly = a;
430     }
431 
432     // release the previous assembly
433     if (c->scanline_as) {
434         c->scanline_as->decStrong(c);
435     }
436 
437     //ALOGI("using generated pixel-pipeline");
438     c->scanline_as = assembly.get();
439     c->scanline_as->incStrong(c); //  hold on to assembly
440     c->scanline = (void(*)(context_t* c))assembly->base();
441 #else
442 //    ALOGW("using generic (slow) pixel-pipeline");
443     c->scanline = scanline;
444 #endif
445 }
446 
ggl_pick_scanline(context_t * c)447 void ggl_pick_scanline(context_t* c)
448 {
449     pick_scanline(c);
450     if ((c->state.enables & GGL_ENABLE_W) &&
451         (c->state.enables & GGL_ENABLE_TMUS))
452     {
453         c->span = c->scanline;
454         c->scanline = scanline_perspective;
455         if (!(c->state.enabled_tmu & (c->state.enabled_tmu - 1))) {
456             // only one TMU enabled
457             c->scanline = scanline_perspective_single;
458         }
459     }
460 }
461 
462 // ----------------------------------------------------------------------------
463 
464 static void blending(context_t* c, pixel_t* fragment, pixel_t* fb);
465 static void blend_factor(context_t* c, pixel_t* r, uint32_t factor,
466         const pixel_t* src, const pixel_t* dst);
467 static void rescale(uint32_t& u, uint8_t& su, uint32_t& v, uint8_t& sv);
468 
469 #if ANDROID_ARM_CODEGEN && (ANDROID_CODEGEN == ANDROID_CODEGEN_GENERATED)
470 
471 // no need to compile the generic-pipeline, it can't be reached
scanline(context_t *)472 void scanline(context_t*)
473 {
474 }
475 
476 #else
477 
rescale(uint32_t & u,uint8_t & su,uint32_t & v,uint8_t & sv)478 void rescale(uint32_t& u, uint8_t& su, uint32_t& v, uint8_t& sv)
479 {
480     if (su && sv) {
481         if (su > sv) {
482             v = ggl_expand(v, sv, su);
483             sv = su;
484         } else if (su < sv) {
485             u = ggl_expand(u, su, sv);
486             su = sv;
487         }
488     }
489 }
490 
blending(context_t * c,pixel_t * fragment,pixel_t * fb)491 void blending(context_t* c, pixel_t* fragment, pixel_t* fb)
492 {
493     rescale(fragment->c[0], fragment->s[0], fb->c[0], fb->s[0]);
494     rescale(fragment->c[1], fragment->s[1], fb->c[1], fb->s[1]);
495     rescale(fragment->c[2], fragment->s[2], fb->c[2], fb->s[2]);
496     rescale(fragment->c[3], fragment->s[3], fb->c[3], fb->s[3]);
497 
498     pixel_t sf, df;
499     blend_factor(c, &sf, c->state.blend.src, fragment, fb);
500     blend_factor(c, &df, c->state.blend.dst, fragment, fb);
501 
502     fragment->c[1] =
503             gglMulAddx(fragment->c[1], sf.c[1], gglMulx(fb->c[1], df.c[1]));
504     fragment->c[2] =
505             gglMulAddx(fragment->c[2], sf.c[2], gglMulx(fb->c[2], df.c[2]));
506     fragment->c[3] =
507             gglMulAddx(fragment->c[3], sf.c[3], gglMulx(fb->c[3], df.c[3]));
508 
509     if (c->state.blend.alpha_separate) {
510         blend_factor(c, &sf, c->state.blend.src_alpha, fragment, fb);
511         blend_factor(c, &df, c->state.blend.dst_alpha, fragment, fb);
512     }
513 
514     fragment->c[0] =
515             gglMulAddx(fragment->c[0], sf.c[0], gglMulx(fb->c[0], df.c[0]));
516 
517     // clamp to 1.0
518     if (fragment->c[0] >= (1LU<<fragment->s[0]))
519         fragment->c[0] = (1<<fragment->s[0])-1;
520     if (fragment->c[1] >= (1LU<<fragment->s[1]))
521         fragment->c[1] = (1<<fragment->s[1])-1;
522     if (fragment->c[2] >= (1LU<<fragment->s[2]))
523         fragment->c[2] = (1<<fragment->s[2])-1;
524     if (fragment->c[3] >= (1LU<<fragment->s[3]))
525         fragment->c[3] = (1<<fragment->s[3])-1;
526 }
527 
blendfactor(uint32_t x,uint32_t size,uint32_t def=0)528 static inline int blendfactor(uint32_t x, uint32_t size, uint32_t def = 0)
529 {
530     if (!size)
531         return def;
532 
533     // scale to 16 bits
534     if (size > 16) {
535         x >>= (size - 16);
536     } else if (size < 16) {
537         x = ggl_expand(x, size, 16);
538     }
539     x += x >> 15;
540     return x;
541 }
542 
blend_factor(context_t *,pixel_t * r,uint32_t factor,const pixel_t * src,const pixel_t * dst)543 void blend_factor(context_t* /*c*/, pixel_t* r,
544         uint32_t factor, const pixel_t* src, const pixel_t* dst)
545 {
546     switch (factor) {
547         case GGL_ZERO:
548             r->c[1] =
549             r->c[2] =
550             r->c[3] =
551             r->c[0] = 0;
552             break;
553         case GGL_ONE:
554             r->c[1] =
555             r->c[2] =
556             r->c[3] =
557             r->c[0] = FIXED_ONE;
558             break;
559         case GGL_DST_COLOR:
560             r->c[1] = blendfactor(dst->c[1], dst->s[1]);
561             r->c[2] = blendfactor(dst->c[2], dst->s[2]);
562             r->c[3] = blendfactor(dst->c[3], dst->s[3]);
563             r->c[0] = blendfactor(dst->c[0], dst->s[0]);
564             break;
565         case GGL_SRC_COLOR:
566             r->c[1] = blendfactor(src->c[1], src->s[1]);
567             r->c[2] = blendfactor(src->c[2], src->s[2]);
568             r->c[3] = blendfactor(src->c[3], src->s[3]);
569             r->c[0] = blendfactor(src->c[0], src->s[0]);
570             break;
571         case GGL_ONE_MINUS_DST_COLOR:
572             r->c[1] = FIXED_ONE - blendfactor(dst->c[1], dst->s[1]);
573             r->c[2] = FIXED_ONE - blendfactor(dst->c[2], dst->s[2]);
574             r->c[3] = FIXED_ONE - blendfactor(dst->c[3], dst->s[3]);
575             r->c[0] = FIXED_ONE - blendfactor(dst->c[0], dst->s[0]);
576             break;
577         case GGL_ONE_MINUS_SRC_COLOR:
578             r->c[1] = FIXED_ONE - blendfactor(src->c[1], src->s[1]);
579             r->c[2] = FIXED_ONE - blendfactor(src->c[2], src->s[2]);
580             r->c[3] = FIXED_ONE - blendfactor(src->c[3], src->s[3]);
581             r->c[0] = FIXED_ONE - blendfactor(src->c[0], src->s[0]);
582             break;
583         case GGL_SRC_ALPHA:
584             r->c[1] =
585             r->c[2] =
586             r->c[3] =
587             r->c[0] = blendfactor(src->c[0], src->s[0], FIXED_ONE);
588             break;
589         case GGL_ONE_MINUS_SRC_ALPHA:
590             r->c[1] =
591             r->c[2] =
592             r->c[3] =
593             r->c[0] = FIXED_ONE - blendfactor(src->c[0], src->s[0], FIXED_ONE);
594             break;
595         case GGL_DST_ALPHA:
596             r->c[1] =
597             r->c[2] =
598             r->c[3] =
599             r->c[0] = blendfactor(dst->c[0], dst->s[0], FIXED_ONE);
600             break;
601         case GGL_ONE_MINUS_DST_ALPHA:
602             r->c[1] =
603             r->c[2] =
604             r->c[3] =
605             r->c[0] = FIXED_ONE - blendfactor(dst->c[0], dst->s[0], FIXED_ONE);
606             break;
607         case GGL_SRC_ALPHA_SATURATE:
608             // XXX: GGL_SRC_ALPHA_SATURATE
609             break;
610     }
611 }
612 
wrapping(int32_t coord,uint32_t size,int tx_wrap)613 static GGLfixed wrapping(int32_t coord, uint32_t size, int tx_wrap)
614 {
615     GGLfixed d;
616     if (tx_wrap == GGL_REPEAT) {
617         d = (uint32_t(coord)>>16) * size;
618     } else if (tx_wrap == GGL_CLAMP) { // CLAMP_TO_EDGE semantics
619         const GGLfixed clamp_min = FIXED_HALF;
620         const GGLfixed clamp_max = (size << 16) - FIXED_HALF;
621         if (coord < clamp_min)     coord = clamp_min;
622         if (coord > clamp_max)     coord = clamp_max;
623         d = coord;
624     } else { // 1:1
625         const GGLfixed clamp_min = 0;
626         const GGLfixed clamp_max = (size << 16);
627         if (coord < clamp_min)     coord = clamp_min;
628         if (coord > clamp_max)     coord = clamp_max;
629         d = coord;
630     }
631     return d;
632 }
633 
634 static inline
ADJUST_COLOR_ITERATOR(GGLcolor v,GGLcolor dvdx,int len)635 GGLcolor ADJUST_COLOR_ITERATOR(GGLcolor v, GGLcolor dvdx, int len)
636 {
637     const int32_t end = dvdx * (len-1) + v;
638     if (end < 0)
639         v -= end;
640     v &= ~(v>>31);
641     return v;
642 }
643 
scanline(context_t * c)644 void scanline(context_t* c)
645 {
646     const uint32_t enables = c->state.enables;
647     const int xs = c->iterators.xl;
648     const int x1 = c->iterators.xr;
649 	int xc = x1 - xs;
650     const int16_t* covPtr = c->state.buffers.coverage + xs;
651 
652     // All iterated values are sampled at the pixel center
653 
654     // reset iterators for that scanline...
655     GGLcolor r, g, b, a;
656     iterators_t& ci = c->iterators;
657     if (enables & GGL_ENABLE_SMOOTH) {
658         r = (xs * c->shade.drdx) + ci.ydrdy;
659         g = (xs * c->shade.dgdx) + ci.ydgdy;
660         b = (xs * c->shade.dbdx) + ci.ydbdy;
661         a = (xs * c->shade.dadx) + ci.ydady;
662         r = ADJUST_COLOR_ITERATOR(r, c->shade.drdx, xc);
663         g = ADJUST_COLOR_ITERATOR(g, c->shade.dgdx, xc);
664         b = ADJUST_COLOR_ITERATOR(b, c->shade.dbdx, xc);
665         a = ADJUST_COLOR_ITERATOR(a, c->shade.dadx, xc);
666     } else {
667         r = ci.ydrdy;
668         g = ci.ydgdy;
669         b = ci.ydbdy;
670         a = ci.ydady;
671     }
672 
673     // z iterators are 1.31
674     GGLfixed z = (xs * c->shade.dzdx) + ci.ydzdy;
675     GGLfixed f = (xs * c->shade.dfdx) + ci.ydfdy;
676 
677     struct {
678         GGLfixed s, t;
679     } tc[GGL_TEXTURE_UNIT_COUNT];
680     if (enables & GGL_ENABLE_TMUS) {
681         for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {
682             if (c->state.texture[i].enable) {
683                 texture_iterators_t& ti = c->state.texture[i].iterators;
684                 if (enables & GGL_ENABLE_W) {
685                     tc[i].s = ti.ydsdy;
686                     tc[i].t = ti.ydtdy;
687                 } else {
688                     tc[i].s = (xs * ti.dsdx) + ti.ydsdy;
689                     tc[i].t = (xs * ti.dtdx) + ti.ydtdy;
690                 }
691             }
692         }
693     }
694 
695     pixel_t fragment;
696     pixel_t texel;
697     pixel_t fb;
698 
699 	uint32_t x = xs;
700 	uint32_t y = c->iterators.y;
701 
702 	while (xc--) {
703 
704         { // just a scope
705 
706 		// read color (convert to 8 bits by keeping only the integer part)
707         fragment.s[1] = fragment.s[2] =
708         fragment.s[3] = fragment.s[0] = 8;
709         fragment.c[1] = r >> (GGL_COLOR_BITS-8);
710         fragment.c[2] = g >> (GGL_COLOR_BITS-8);
711         fragment.c[3] = b >> (GGL_COLOR_BITS-8);
712         fragment.c[0] = a >> (GGL_COLOR_BITS-8);
713 
714 		// texturing
715         if (enables & GGL_ENABLE_TMUS) {
716             for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {
717                 texture_t& tx = c->state.texture[i];
718                 if (!tx.enable)
719                     continue;
720                 texture_iterators_t& ti = tx.iterators;
721                 int32_t u, v;
722 
723                 // s-coordinate
724                 if (tx.s_coord != GGL_ONE_TO_ONE) {
725                     const int w = tx.surface.width;
726                     u = wrapping(tc[i].s, w, tx.s_wrap);
727                     tc[i].s += ti.dsdx;
728                 } else {
729                     u = (((tx.shade.is0>>16) + x)<<16) + FIXED_HALF;
730                 }
731 
732                 // t-coordinate
733                 if (tx.t_coord != GGL_ONE_TO_ONE) {
734                     const int h = tx.surface.height;
735                     v = wrapping(tc[i].t, h, tx.t_wrap);
736                     tc[i].t += ti.dtdx;
737                 } else {
738                     v = (((tx.shade.it0>>16) + y)<<16) + FIXED_HALF;
739                 }
740 
741                 // read texture
742                 if (tx.mag_filter == GGL_NEAREST &&
743                     tx.min_filter == GGL_NEAREST)
744                 {
745                     u >>= 16;
746                     v >>= 16;
747                     tx.surface.read(&tx.surface, c, u, v, &texel);
748                 } else {
749                     const int w = tx.surface.width;
750                     const int h = tx.surface.height;
751                     u -= FIXED_HALF;
752                     v -= FIXED_HALF;
753                     int u0 = u >> 16;
754                     int v0 = v >> 16;
755                     int u1 = u0 + 1;
756                     int v1 = v0 + 1;
757                     if (tx.s_wrap == GGL_REPEAT) {
758                         if (u0<0)  u0 += w;
759                         if (u1<0)  u1 += w;
760                         if (u0>=w) u0 -= w;
761                         if (u1>=w) u1 -= w;
762                     } else {
763                         if (u0<0)  u0 = 0;
764                         if (u1<0)  u1 = 0;
765                         if (u0>=w) u0 = w-1;
766                         if (u1>=w) u1 = w-1;
767                     }
768                     if (tx.t_wrap == GGL_REPEAT) {
769                         if (v0<0)  v0 += h;
770                         if (v1<0)  v1 += h;
771                         if (v0>=h) v0 -= h;
772                         if (v1>=h) v1 -= h;
773                     } else {
774                         if (v0<0)  v0 = 0;
775                         if (v1<0)  v1 = 0;
776                         if (v0>=h) v0 = h-1;
777                         if (v1>=h) v1 = h-1;
778                     }
779                     pixel_t texels[4];
780                     uint32_t mm[4];
781                     tx.surface.read(&tx.surface, c, u0, v0, &texels[0]);
782                     tx.surface.read(&tx.surface, c, u0, v1, &texels[1]);
783                     tx.surface.read(&tx.surface, c, u1, v0, &texels[2]);
784                     tx.surface.read(&tx.surface, c, u1, v1, &texels[3]);
785                     u = (u >> 12) & 0xF;
786                     v = (v >> 12) & 0xF;
787                     u += u>>3;
788                     v += v>>3;
789                     mm[0] = (0x10 - u) * (0x10 - v);
790                     mm[1] = (0x10 - u) * v;
791                     mm[2] = u * (0x10 - v);
792                     mm[3] = 0x100 - (mm[0] + mm[1] + mm[2]);
793                     for (int j=0 ; j<4 ; j++) {
794                         texel.s[j] = texels[0].s[j];
795                         if (!texel.s[j]) continue;
796                         texel.s[j] += 8;
797                         texel.c[j] =    texels[0].c[j]*mm[0] +
798                                         texels[1].c[j]*mm[1] +
799                                         texels[2].c[j]*mm[2] +
800                                         texels[3].c[j]*mm[3] ;
801                     }
802                 }
803 
804                 // Texture environnement...
805                 for (int j=0 ; j<4 ; j++) {
806                     uint32_t& Cf = fragment.c[j];
807                     uint32_t& Ct = texel.c[j];
808                     uint8_t& sf  = fragment.s[j];
809                     uint8_t& st  = texel.s[j];
810                     uint32_t At = texel.c[0];
811                     uint8_t sat = texel.s[0];
812                     switch (tx.env) {
813                     case GGL_REPLACE:
814                         if (st) {
815                             Cf = Ct;
816                             sf = st;
817                         }
818                         break;
819                     case GGL_MODULATE:
820                         if (st) {
821                             uint32_t factor = Ct + (Ct>>(st-1));
822                             Cf = (Cf * factor) >> st;
823                         }
824                         break;
825                     case GGL_DECAL:
826                         if (sat) {
827                             rescale(Cf, sf, Ct, st);
828                             Cf += ((Ct - Cf) * (At + (At>>(sat-1)))) >> sat;
829                         }
830                         break;
831                     case GGL_BLEND:
832                         if (st) {
833                             uint32_t Cc = tx.env_color[i];
834                             if (sf>8)       Cc = (Cc * ((1<<sf)-1))>>8;
835                             else if (sf<8)  Cc = (Cc - (Cc>>(8-sf)))>>(8-sf);
836                             uint32_t factor = Ct + (Ct>>(st-1));
837                             Cf = ((((1<<st) - factor) * Cf) + Ct*Cc)>>st;
838                         }
839                         break;
840                     case GGL_ADD:
841                         if (st) {
842                             rescale(Cf, sf, Ct, st);
843                             Cf += Ct;
844                         }
845                         break;
846                     }
847                 }
848             }
849 		}
850 
851         // coverage application
852         if (enables & GGL_ENABLE_AA) {
853             int16_t cf = *covPtr++;
854             fragment.c[0] = (int64_t(fragment.c[0]) * cf) >> 15;
855         }
856 
857         // alpha-test
858         if (enables & GGL_ENABLE_ALPHA_TEST) {
859             GGLcolor ref = c->state.alpha_test.ref;
860             GGLcolor alpha = (uint64_t(fragment.c[0]) *
861                     ((1<<GGL_COLOR_BITS)-1)) / ((1<<fragment.s[0])-1);
862             switch (c->state.alpha_test.func) {
863             case GGL_NEVER:     goto discard;
864             case GGL_LESS:      if (alpha<ref)  break; goto discard;
865             case GGL_EQUAL:     if (alpha==ref) break; goto discard;
866             case GGL_LEQUAL:    if (alpha<=ref) break; goto discard;
867             case GGL_GREATER:   if (alpha>ref)  break; goto discard;
868             case GGL_NOTEQUAL:  if (alpha!=ref) break; goto discard;
869             case GGL_GEQUAL:    if (alpha>=ref) break; goto discard;
870             }
871         }
872 
873         // depth test
874         if (c->state.buffers.depth.format) {
875             if (enables & GGL_ENABLE_DEPTH_TEST) {
876                 surface_t* cb = &(c->state.buffers.depth);
877                 uint16_t* p = (uint16_t*)(cb->data)+(x+(cb->stride*y));
878                 uint16_t zz = uint32_t(z)>>(16);
879                 uint16_t depth = *p;
880                 switch (c->state.depth_test.func) {
881                 case GGL_NEVER:     goto discard;
882                 case GGL_LESS:      if (zz<depth)    break; goto discard;
883                 case GGL_EQUAL:     if (zz==depth)   break; goto discard;
884                 case GGL_LEQUAL:    if (zz<=depth)   break; goto discard;
885                 case GGL_GREATER:   if (zz>depth)    break; goto discard;
886                 case GGL_NOTEQUAL:  if (zz!=depth)   break; goto discard;
887                 case GGL_GEQUAL:    if (zz>=depth)   break; goto discard;
888                 }
889                 // depth buffer is not enabled, if depth-test is not enabled
890 /*
891         fragment.s[1] = fragment.s[2] =
892         fragment.s[3] = fragment.s[0] = 8;
893         fragment.c[1] =
894         fragment.c[2] =
895         fragment.c[3] =
896         fragment.c[0] = 255 - (zz>>8);
897 */
898                 if (c->state.mask.depth) {
899                     *p = zz;
900                 }
901             }
902         }
903 
904         // fog
905         if (enables & GGL_ENABLE_FOG) {
906             for (int i=1 ; i<=3 ; i++) {
907                 GGLfixed fc = (c->state.fog.color[i] * 0x10000) / 0xFF;
908                 uint32_t& c = fragment.c[i];
909                 uint8_t& s  = fragment.s[i];
910                 c = (c * 0x10000) / ((1<<s)-1);
911                 c = gglMulAddx(c, f, gglMulx(fc, 0x10000 - f));
912                 s = 16;
913             }
914         }
915 
916         // blending
917         if (enables & GGL_ENABLE_BLENDING) {
918             fb.c[1] = fb.c[2] = fb.c[3] = fb.c[0] = 0; // placate valgrind
919             fb.s[1] = fb.s[2] = fb.s[3] = fb.s[0] = 0;
920             c->state.buffers.color.read(
921                     &(c->state.buffers.color), c, x, y, &fb);
922             blending( c, &fragment, &fb );
923         }
924 
925 		// write
926         c->state.buffers.color.write(
927                 &(c->state.buffers.color), c, x, y, &fragment);
928         }
929 
930 discard:
931 		// iterate...
932         x += 1;
933         if (enables & GGL_ENABLE_SMOOTH) {
934             r += c->shade.drdx;
935             g += c->shade.dgdx;
936             b += c->shade.dbdx;
937             a += c->shade.dadx;
938         }
939         z += c->shade.dzdx;
940         f += c->shade.dfdx;
941 	}
942 }
943 
944 #endif // ANDROID_ARM_CODEGEN && (ANDROID_CODEGEN == ANDROID_CODEGEN_GENERATED)
945 
946 // ----------------------------------------------------------------------------
947 #if 0
948 #pragma mark -
949 #pragma mark Scanline
950 #endif
951 
952 /* Used to parse a 32-bit source texture linearly. Usage is:
953  *
954  * horz_iterator32  hi(context);
955  * while (...) {
956  *    uint32_t  src_pixel = hi.get_pixel32();
957  *    ...
958  * }
959  *
960  * Use only for one-to-one texture mapping.
961  */
962 struct horz_iterator32 {
horz_iterator32android::horz_iterator32963     explicit horz_iterator32(context_t* c) {
964         const int x = c->iterators.xl;
965         const int y = c->iterators.y;
966         texture_t& tx = c->state.texture[0];
967         const int32_t u = (tx.shade.is0>>16) + x;
968         const int32_t v = (tx.shade.it0>>16) + y;
969         m_src = reinterpret_cast<uint32_t*>(tx.surface.data)+(u+(tx.surface.stride*v));
970     }
get_pixel32android::horz_iterator32971     uint32_t  get_pixel32() {
972         return *m_src++;
973     }
974 protected:
975     uint32_t* m_src;
976 };
977 
978 /* A variant for 16-bit source textures. */
979 struct horz_iterator16 {
horz_iterator16android::horz_iterator16980     explicit horz_iterator16(context_t* c) {
981         const int x = c->iterators.xl;
982         const int y = c->iterators.y;
983         texture_t& tx = c->state.texture[0];
984         const int32_t u = (tx.shade.is0>>16) + x;
985         const int32_t v = (tx.shade.it0>>16) + y;
986         m_src = reinterpret_cast<uint16_t*>(tx.surface.data)+(u+(tx.surface.stride*v));
987     }
get_pixel16android::horz_iterator16988     uint16_t  get_pixel16() {
989         return *m_src++;
990     }
991 protected:
992     uint16_t* m_src;
993 };
994 
995 /* A clamp iterator is used to iterate inside a texture with GGL_CLAMP.
996  * After initialization, call get_src16() or get_src32() to get the current
997  * texture pixel value.
998  */
999 struct clamp_iterator {
clamp_iteratorandroid::clamp_iterator1000     explicit clamp_iterator(context_t* c) {
1001         const int xs = c->iterators.xl;
1002         texture_t& tx = c->state.texture[0];
1003         texture_iterators_t& ti = tx.iterators;
1004         m_s = (xs * ti.dsdx) + ti.ydsdy;
1005         m_t = (xs * ti.dtdx) + ti.ydtdy;
1006         m_ds = ti.dsdx;
1007         m_dt = ti.dtdx;
1008         m_width_m1 = tx.surface.width - 1;
1009         m_height_m1 = tx.surface.height - 1;
1010         m_data = tx.surface.data;
1011         m_stride = tx.surface.stride;
1012     }
get_pixel16android::clamp_iterator1013     uint16_t get_pixel16() {
1014         int  u, v;
1015         get_uv(u, v);
1016         uint16_t* src = reinterpret_cast<uint16_t*>(m_data) + (u + (m_stride*v));
1017         return src[0];
1018     }
get_pixel32android::clamp_iterator1019     uint32_t get_pixel32() {
1020         int  u, v;
1021         get_uv(u, v);
1022         uint32_t* src = reinterpret_cast<uint32_t*>(m_data) + (u + (m_stride*v));
1023         return src[0];
1024     }
1025 private:
get_uvandroid::clamp_iterator1026     void   get_uv(int& u, int& v) {
1027         int  uu = m_s >> 16;
1028         int  vv = m_t >> 16;
1029         if (uu < 0)
1030             uu = 0;
1031         if (uu > m_width_m1)
1032             uu = m_width_m1;
1033         if (vv < 0)
1034             vv = 0;
1035         if (vv > m_height_m1)
1036             vv = m_height_m1;
1037         u = uu;
1038         v = vv;
1039         m_s += m_ds;
1040         m_t += m_dt;
1041     }
1042 
1043     GGLfixed  m_s, m_t;
1044     GGLfixed  m_ds, m_dt;
1045     int       m_width_m1, m_height_m1;
1046     uint8_t*  m_data;
1047     int       m_stride;
1048 };
1049 
1050 /*
1051  * The 'horizontal clamp iterator' variant corresponds to the case where
1052  * the 'v' coordinate doesn't change. This is useful to avoid one mult and
1053  * extra adds / checks per pixels, if the blending/processing operation after
1054  * this is very fast.
1055  */
is_context_horizontal(const context_t * c)1056 static int is_context_horizontal(const context_t* c) {
1057     return (c->state.texture[0].iterators.dtdx == 0);
1058 }
1059 
1060 struct horz_clamp_iterator {
get_pixel16android::horz_clamp_iterator1061     uint16_t  get_pixel16() {
1062         int  u = m_s >> 16;
1063         m_s += m_ds;
1064         if (u < 0)
1065             u = 0;
1066         if (u > m_width_m1)
1067             u = m_width_m1;
1068         const uint16_t* src = reinterpret_cast<const uint16_t*>(m_data);
1069         return src[u];
1070     }
get_pixel32android::horz_clamp_iterator1071     uint32_t  get_pixel32() {
1072         int  u = m_s >> 16;
1073         m_s += m_ds;
1074         if (u < 0)
1075             u = 0;
1076         if (u > m_width_m1)
1077             u = m_width_m1;
1078         const uint32_t* src = reinterpret_cast<const uint32_t*>(m_data);
1079         return src[u];
1080     }
1081 protected:
1082     void init(const context_t* c, int shift);
1083     GGLfixed       m_s;
1084     GGLfixed       m_ds;
1085     int            m_width_m1;
1086     const uint8_t* m_data;
1087 };
1088 
init(const context_t * c,int shift)1089 void horz_clamp_iterator::init(const context_t* c, int shift)
1090 {
1091     const int xs = c->iterators.xl;
1092     const texture_t& tx = c->state.texture[0];
1093     const texture_iterators_t& ti = tx.iterators;
1094     m_s = (xs * ti.dsdx) + ti.ydsdy;
1095     m_ds = ti.dsdx;
1096     m_width_m1 = tx.surface.width-1;
1097     m_data = tx.surface.data;
1098 
1099     GGLfixed t = (xs * ti.dtdx) + ti.ydtdy;
1100     int      v = t >> 16;
1101     if (v < 0)
1102         v = 0;
1103     else if (v >= (int)tx.surface.height)
1104         v = (int)tx.surface.height-1;
1105 
1106     m_data += (tx.surface.stride*v) << shift;
1107 }
1108 
1109 struct horz_clamp_iterator16 : horz_clamp_iterator {
horz_clamp_iterator16android::horz_clamp_iterator161110     explicit horz_clamp_iterator16(const context_t* c) {
1111         init(c,1);
1112     };
1113 };
1114 
1115 struct horz_clamp_iterator32 : horz_clamp_iterator {
horz_clamp_iterator32android::horz_clamp_iterator321116     explicit horz_clamp_iterator32(context_t* c) {
1117         init(c,2);
1118     };
1119 };
1120 
1121 /* This is used to perform dithering operations.
1122  */
1123 struct ditherer {
dithererandroid::ditherer1124     explicit ditherer(const context_t* c) {
1125         const int x = c->iterators.xl;
1126         const int y = c->iterators.y;
1127         m_line = &c->ditherMatrix[ ((y & GGL_DITHER_MASK)<<GGL_DITHER_ORDER_SHIFT) ];
1128         m_index = x & GGL_DITHER_MASK;
1129     }
stepandroid::ditherer1130     void step(void) {
1131         m_index++;
1132     }
get_valueandroid::ditherer1133     int  get_value(void) {
1134         int ret = m_line[m_index & GGL_DITHER_MASK];
1135         m_index++;
1136         return ret;
1137     }
abgr8888ToRgb565android::ditherer1138     uint16_t abgr8888ToRgb565(uint32_t s) {
1139         uint32_t r = s & 0xff;
1140         uint32_t g = (s >> 8) & 0xff;
1141         uint32_t b = (s >> 16) & 0xff;
1142         return rgb888ToRgb565(r,g,b);
1143     }
1144     /* The following assumes that r/g/b are in the 0..255 range each */
rgb888ToRgb565android::ditherer1145     uint16_t rgb888ToRgb565(uint32_t& r, uint32_t& g, uint32_t &b) {
1146         int threshold = get_value();
1147         /* dither in on GGL_DITHER_BITS, and each of r, g, b is on 8 bits */
1148         r += (threshold >> (GGL_DITHER_BITS-8 +5));
1149         g += (threshold >> (GGL_DITHER_BITS-8 +6));
1150         b += (threshold >> (GGL_DITHER_BITS-8 +5));
1151         if (r > 0xff)
1152             r = 0xff;
1153         if (g > 0xff)
1154             g = 0xff;
1155         if (b > 0xff)
1156             b = 0xff;
1157         return uint16_t(((r & 0xf8) << 8) | ((g & 0xfc) << 3) | (b >> 3));
1158     }
1159 protected:
1160     const uint8_t* m_line;
1161     int            m_index;
1162 };
1163 
1164 /* This structure is used to blend (SRC_OVER) 32-bit source pixels
1165  * onto 16-bit destination ones. Usage is simply:
1166  *
1167  *   blender.blend(<32-bit-src-pixel-value>,<ptr-to-16-bit-dest-pixel>)
1168  */
1169 struct blender_32to16 {
blender_32to16android::blender_32to161170     explicit blender_32to16(context_t* /*c*/) { }
writeandroid::blender_32to161171     void write(uint32_t s, uint16_t* dst) {
1172         if (s == 0)
1173             return;
1174         s = GGL_RGBA_TO_HOST(s);
1175         int sA = (s>>24);
1176         if (sA == 0xff) {
1177             *dst = convertAbgr8888ToRgb565(s);
1178         } else {
1179             int f = 0x100 - (sA + (sA>>7));
1180             int sR = (s >> (   3))&0x1F;
1181             int sG = (s >> ( 8+2))&0x3F;
1182             int sB = (s >> (16+3))&0x1F;
1183             uint16_t d = *dst;
1184             int dR = (d>>11)&0x1f;
1185             int dG = (d>>5)&0x3f;
1186             int dB = (d)&0x1f;
1187             sR += (f*dR)>>8;
1188             sG += (f*dG)>>8;
1189             sB += (f*dB)>>8;
1190             *dst = uint16_t((sR<<11)|(sG<<5)|sB);
1191         }
1192     }
writeandroid::blender_32to161193     void write(uint32_t s, uint16_t* dst, ditherer& di) {
1194         if (s == 0) {
1195             di.step();
1196             return;
1197         }
1198         s = GGL_RGBA_TO_HOST(s);
1199         int sA = (s>>24);
1200         if (sA == 0xff) {
1201             *dst = di.abgr8888ToRgb565(s);
1202         } else {
1203             int threshold = di.get_value() << (8 - GGL_DITHER_BITS);
1204             int f = 0x100 - (sA + (sA>>7));
1205             int sR = (s >> (   3))&0x1F;
1206             int sG = (s >> ( 8+2))&0x3F;
1207             int sB = (s >> (16+3))&0x1F;
1208             uint16_t d = *dst;
1209             int dR = (d>>11)&0x1f;
1210             int dG = (d>>5)&0x3f;
1211             int dB = (d)&0x1f;
1212             sR = ((sR << 8) + f*dR + threshold)>>8;
1213             sG = ((sG << 8) + f*dG + threshold)>>8;
1214             sB = ((sB << 8) + f*dB + threshold)>>8;
1215             if (sR > 0x1f) sR = 0x1f;
1216             if (sG > 0x3f) sG = 0x3f;
1217             if (sB > 0x1f) sB = 0x1f;
1218             *dst = uint16_t((sR<<11)|(sG<<5)|sB);
1219         }
1220     }
1221 };
1222 
1223 /* This blender does the same for the 'blend_srca' operation.
1224  * where dstFactor=srcA*(1-srcA) srcFactor=srcA
1225  */
1226 struct blender_32to16_srcA {
blender_32to16_srcAandroid::blender_32to16_srcA1227     explicit blender_32to16_srcA(const context_t* /*c*/) { }
writeandroid::blender_32to16_srcA1228     void write(uint32_t s, uint16_t* dst) {
1229         if (!s) {
1230             return;
1231         }
1232         uint16_t d = *dst;
1233         s = GGL_RGBA_TO_HOST(s);
1234         int sR = (s >> (   3))&0x1F;
1235         int sG = (s >> ( 8+2))&0x3F;
1236         int sB = (s >> (16+3))&0x1F;
1237         int sA = (s>>24);
1238         int f1 = (sA + (sA>>7));
1239         int f2 = 0x100-f1;
1240         int dR = (d>>11)&0x1f;
1241         int dG = (d>>5)&0x3f;
1242         int dB = (d)&0x1f;
1243         sR = (f1*sR + f2*dR)>>8;
1244         sG = (f1*sG + f2*dG)>>8;
1245         sB = (f1*sB + f2*dB)>>8;
1246         *dst = uint16_t((sR<<11)|(sG<<5)|sB);
1247     }
1248 };
1249 
1250 /* Common init code the modulating blenders */
1251 struct blender_modulate {
initandroid::blender_modulate1252     void init(const context_t* c) {
1253         const int r = c->iterators.ydrdy >> (GGL_COLOR_BITS-8);
1254         const int g = c->iterators.ydgdy >> (GGL_COLOR_BITS-8);
1255         const int b = c->iterators.ydbdy >> (GGL_COLOR_BITS-8);
1256         const int a = c->iterators.ydady >> (GGL_COLOR_BITS-8);
1257         m_r = r + (r >> 7);
1258         m_g = g + (g >> 7);
1259         m_b = b + (b >> 7);
1260         m_a = a + (a >> 7);
1261     }
1262 protected:
1263     int m_r, m_g, m_b, m_a;
1264 };
1265 
1266 /* This blender does a normal blend after modulation.
1267  */
1268 struct blender_32to16_modulate : blender_modulate {
blender_32to16_modulateandroid::blender_32to16_modulate1269     explicit blender_32to16_modulate(const context_t* c) {
1270         init(c);
1271     }
writeandroid::blender_32to16_modulate1272     void write(uint32_t s, uint16_t* dst) {
1273         // blend source and destination
1274         if (!s) {
1275             return;
1276         }
1277         s = GGL_RGBA_TO_HOST(s);
1278 
1279         /* We need to modulate s */
1280         uint32_t  sA = (s >> 24);
1281         uint32_t  sB = (s >> 16) & 0xff;
1282         uint32_t  sG = (s >> 8) & 0xff;
1283         uint32_t  sR = s & 0xff;
1284 
1285         sA = (sA*m_a) >> 8;
1286         /* Keep R/G/B scaled to 5.8 or 6.8 fixed float format */
1287         sR = (sR*m_r) >> (8 - 5);
1288         sG = (sG*m_g) >> (8 - 6);
1289         sB = (sB*m_b) >> (8 - 5);
1290 
1291         /* Now do a normal blend */
1292         int f = 0x100 - (sA + (sA>>7));
1293         uint16_t d = *dst;
1294         int dR = (d>>11)&0x1f;
1295         int dG = (d>>5)&0x3f;
1296         int dB = (d)&0x1f;
1297         sR = (sR + f*dR)>>8;
1298         sG = (sG + f*dG)>>8;
1299         sB = (sB + f*dB)>>8;
1300         *dst = uint16_t((sR<<11)|(sG<<5)|sB);
1301     }
writeandroid::blender_32to16_modulate1302     void write(uint32_t s, uint16_t* dst, ditherer& di) {
1303         // blend source and destination
1304         if (!s) {
1305             di.step();
1306             return;
1307         }
1308         s = GGL_RGBA_TO_HOST(s);
1309 
1310         /* We need to modulate s */
1311         uint32_t  sA = (s >> 24);
1312         uint32_t  sB = (s >> 16) & 0xff;
1313         uint32_t  sG = (s >> 8) & 0xff;
1314         uint32_t  sR = s & 0xff;
1315 
1316         sA = (sA*m_a) >> 8;
1317         /* keep R/G/B scaled to 5.8 or 6.8 fixed float format */
1318         sR = (sR*m_r) >> (8 - 5);
1319         sG = (sG*m_g) >> (8 - 6);
1320         sB = (sB*m_b) >> (8 - 5);
1321 
1322         /* Scale threshold to 0.8 fixed float format */
1323         int threshold = di.get_value() << (8 - GGL_DITHER_BITS);
1324         int f = 0x100 - (sA + (sA>>7));
1325         uint16_t d = *dst;
1326         int dR = (d>>11)&0x1f;
1327         int dG = (d>>5)&0x3f;
1328         int dB = (d)&0x1f;
1329         sR = (sR + f*dR + threshold)>>8;
1330         sG = (sG + f*dG + threshold)>>8;
1331         sB = (sB + f*dB + threshold)>>8;
1332         if (sR > 0x1f) sR = 0x1f;
1333         if (sG > 0x3f) sG = 0x3f;
1334         if (sB > 0x1f) sB = 0x1f;
1335         *dst = uint16_t((sR<<11)|(sG<<5)|sB);
1336     }
1337 };
1338 
1339 /* same as 32to16_modulate, except that the input is xRGB, instead of ARGB */
1340 struct blender_x32to16_modulate : blender_modulate {
blender_x32to16_modulateandroid::blender_x32to16_modulate1341     explicit blender_x32to16_modulate(const context_t* c) {
1342         init(c);
1343     }
writeandroid::blender_x32to16_modulate1344     void write(uint32_t s, uint16_t* dst) {
1345         s = GGL_RGBA_TO_HOST(s);
1346 
1347         uint32_t  sB = (s >> 16) & 0xff;
1348         uint32_t  sG = (s >> 8) & 0xff;
1349         uint32_t  sR = s & 0xff;
1350 
1351         /* Keep R/G/B in 5.8 or 6.8 format */
1352         sR = (sR*m_r) >> (8 - 5);
1353         sG = (sG*m_g) >> (8 - 6);
1354         sB = (sB*m_b) >> (8 - 5);
1355 
1356         int f = 0x100 - m_a;
1357         uint16_t d = *dst;
1358         int dR = (d>>11)&0x1f;
1359         int dG = (d>>5)&0x3f;
1360         int dB = (d)&0x1f;
1361         sR = (sR + f*dR)>>8;
1362         sG = (sG + f*dG)>>8;
1363         sB = (sB + f*dB)>>8;
1364         *dst = uint16_t((sR<<11)|(sG<<5)|sB);
1365     }
writeandroid::blender_x32to16_modulate1366     void write(uint32_t s, uint16_t* dst, ditherer& di) {
1367         s = GGL_RGBA_TO_HOST(s);
1368 
1369         uint32_t  sB = (s >> 16) & 0xff;
1370         uint32_t  sG = (s >> 8) & 0xff;
1371         uint32_t  sR = s & 0xff;
1372 
1373         sR = (sR*m_r) >> (8 - 5);
1374         sG = (sG*m_g) >> (8 - 6);
1375         sB = (sB*m_b) >> (8 - 5);
1376 
1377         /* Now do a normal blend */
1378         int threshold = di.get_value() << (8 - GGL_DITHER_BITS);
1379         int f = 0x100 - m_a;
1380         uint16_t d = *dst;
1381         int dR = (d>>11)&0x1f;
1382         int dG = (d>>5)&0x3f;
1383         int dB = (d)&0x1f;
1384         sR = (sR + f*dR + threshold)>>8;
1385         sG = (sG + f*dG + threshold)>>8;
1386         sB = (sB + f*dB + threshold)>>8;
1387         if (sR > 0x1f) sR = 0x1f;
1388         if (sG > 0x3f) sG = 0x3f;
1389         if (sB > 0x1f) sB = 0x1f;
1390         *dst = uint16_t((sR<<11)|(sG<<5)|sB);
1391     }
1392 };
1393 
1394 /* Same as above, but source is 16bit rgb565 */
1395 struct blender_16to16_modulate : blender_modulate {
blender_16to16_modulateandroid::blender_16to16_modulate1396     explicit blender_16to16_modulate(const context_t* c) {
1397         init(c);
1398     }
writeandroid::blender_16to16_modulate1399     void write(uint16_t s16, uint16_t* dst) {
1400         uint32_t  s = s16;
1401 
1402         uint32_t  sR = s >> 11;
1403         uint32_t  sG = (s >> 5) & 0x3f;
1404         uint32_t  sB = s & 0x1f;
1405 
1406         sR = (sR*m_r);
1407         sG = (sG*m_g);
1408         sB = (sB*m_b);
1409 
1410         int f = 0x100 - m_a;
1411         uint16_t d = *dst;
1412         int dR = (d>>11)&0x1f;
1413         int dG = (d>>5)&0x3f;
1414         int dB = (d)&0x1f;
1415         sR = (sR + f*dR)>>8;
1416         sG = (sG + f*dG)>>8;
1417         sB = (sB + f*dB)>>8;
1418         *dst = uint16_t((sR<<11)|(sG<<5)|sB);
1419     }
1420 };
1421 
1422 /* This is used to iterate over a 16-bit destination color buffer.
1423  * Usage is:
1424  *
1425  *   dst_iterator16  di(context);
1426  *   while (di.count--) {
1427  *       <do stuff with dest pixel at di.dst>
1428  *       di.dst++;
1429  *   }
1430  */
1431 struct dst_iterator16 {
dst_iterator16android::dst_iterator161432     explicit dst_iterator16(const context_t* c) {
1433         const int x = c->iterators.xl;
1434         const int width = c->iterators.xr - x;
1435         const int32_t y = c->iterators.y;
1436         const surface_t* cb = &(c->state.buffers.color);
1437         count = width;
1438         dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y));
1439     }
1440     int        count;
1441     uint16_t*  dst;
1442 };
1443 
1444 
scanline_t32cb16_clamp(context_t * c)1445 static void scanline_t32cb16_clamp(context_t* c)
1446 {
1447     dst_iterator16  di(c);
1448 
1449     if (is_context_horizontal(c)) {
1450         /* Special case for simple horizontal scaling */
1451         horz_clamp_iterator32 ci(c);
1452         while (di.count--) {
1453             uint32_t s = ci.get_pixel32();
1454             *di.dst++ = convertAbgr8888ToRgb565(s);
1455         }
1456     } else {
1457         /* General case */
1458         clamp_iterator ci(c);
1459         while (di.count--) {
1460             uint32_t s = ci.get_pixel32();
1461             *di.dst++ = convertAbgr8888ToRgb565(s);
1462         }
1463     }
1464 }
1465 
scanline_t32cb16_dither(context_t * c)1466 static void scanline_t32cb16_dither(context_t* c)
1467 {
1468     horz_iterator32 si(c);
1469     dst_iterator16  di(c);
1470     ditherer        dither(c);
1471 
1472     while (di.count--) {
1473         uint32_t s = si.get_pixel32();
1474         *di.dst++ = dither.abgr8888ToRgb565(s);
1475     }
1476 }
1477 
scanline_t32cb16_clamp_dither(context_t * c)1478 static void scanline_t32cb16_clamp_dither(context_t* c)
1479 {
1480     dst_iterator16  di(c);
1481     ditherer        dither(c);
1482 
1483     if (is_context_horizontal(c)) {
1484         /* Special case for simple horizontal scaling */
1485         horz_clamp_iterator32 ci(c);
1486         while (di.count--) {
1487             uint32_t s = ci.get_pixel32();
1488             *di.dst++ = dither.abgr8888ToRgb565(s);
1489         }
1490     } else {
1491         /* General case */
1492         clamp_iterator ci(c);
1493         while (di.count--) {
1494             uint32_t s = ci.get_pixel32();
1495             *di.dst++ = dither.abgr8888ToRgb565(s);
1496         }
1497     }
1498 }
1499 
scanline_t32cb16blend_dither(context_t * c)1500 static void scanline_t32cb16blend_dither(context_t* c)
1501 {
1502     dst_iterator16 di(c);
1503     ditherer       dither(c);
1504     blender_32to16 bl(c);
1505     horz_iterator32  hi(c);
1506     while (di.count--) {
1507         uint32_t s = hi.get_pixel32();
1508         bl.write(s, di.dst, dither);
1509         di.dst++;
1510     }
1511 }
1512 
scanline_t32cb16blend_clamp(context_t * c)1513 static void scanline_t32cb16blend_clamp(context_t* c)
1514 {
1515     dst_iterator16  di(c);
1516     blender_32to16  bl(c);
1517 
1518     if (is_context_horizontal(c)) {
1519         horz_clamp_iterator32 ci(c);
1520         while (di.count--) {
1521             uint32_t s = ci.get_pixel32();
1522             bl.write(s, di.dst);
1523             di.dst++;
1524         }
1525     } else {
1526         clamp_iterator ci(c);
1527         while (di.count--) {
1528             uint32_t s = ci.get_pixel32();
1529             bl.write(s, di.dst);
1530             di.dst++;
1531         }
1532     }
1533 }
1534 
scanline_t32cb16blend_clamp_dither(context_t * c)1535 static void scanline_t32cb16blend_clamp_dither(context_t* c)
1536 {
1537     dst_iterator16 di(c);
1538     ditherer       dither(c);
1539     blender_32to16 bl(c);
1540 
1541     clamp_iterator ci(c);
1542     while (di.count--) {
1543         uint32_t s = ci.get_pixel32();
1544         bl.write(s, di.dst, dither);
1545         di.dst++;
1546     }
1547 }
1548 
scanline_t32cb16blend_clamp_mod(context_t * c)1549 void scanline_t32cb16blend_clamp_mod(context_t* c)
1550 {
1551     dst_iterator16 di(c);
1552     blender_32to16_modulate bl(c);
1553 
1554     clamp_iterator ci(c);
1555     while (di.count--) {
1556         uint32_t s = ci.get_pixel32();
1557         bl.write(s, di.dst);
1558         di.dst++;
1559     }
1560 }
1561 
scanline_t32cb16blend_clamp_mod_dither(context_t * c)1562 void scanline_t32cb16blend_clamp_mod_dither(context_t* c)
1563 {
1564     dst_iterator16 di(c);
1565     blender_32to16_modulate bl(c);
1566     ditherer dither(c);
1567 
1568     clamp_iterator ci(c);
1569     while (di.count--) {
1570         uint32_t s = ci.get_pixel32();
1571         bl.write(s, di.dst, dither);
1572         di.dst++;
1573     }
1574 }
1575 
1576 /* Variant of scanline_t32cb16blend_clamp_mod with a xRGB texture */
scanline_x32cb16blend_clamp_mod(context_t * c)1577 void scanline_x32cb16blend_clamp_mod(context_t* c)
1578 {
1579     dst_iterator16 di(c);
1580     blender_x32to16_modulate  bl(c);
1581 
1582     clamp_iterator ci(c);
1583     while (di.count--) {
1584         uint32_t s = ci.get_pixel32();
1585         bl.write(s, di.dst);
1586         di.dst++;
1587     }
1588 }
1589 
scanline_x32cb16blend_clamp_mod_dither(context_t * c)1590 void scanline_x32cb16blend_clamp_mod_dither(context_t* c)
1591 {
1592     dst_iterator16 di(c);
1593     blender_x32to16_modulate  bl(c);
1594     ditherer dither(c);
1595 
1596     clamp_iterator ci(c);
1597     while (di.count--) {
1598         uint32_t s = ci.get_pixel32();
1599         bl.write(s, di.dst, dither);
1600         di.dst++;
1601     }
1602 }
1603 
scanline_t16cb16_clamp(context_t * c)1604 void scanline_t16cb16_clamp(context_t* c)
1605 {
1606     dst_iterator16  di(c);
1607 
1608     /* Special case for simple horizontal scaling */
1609     if (is_context_horizontal(c)) {
1610         horz_clamp_iterator16 ci(c);
1611         while (di.count--) {
1612             *di.dst++ = ci.get_pixel16();
1613         }
1614     } else {
1615         clamp_iterator ci(c);
1616         while (di.count--) {
1617             *di.dst++ = ci.get_pixel16();
1618         }
1619     }
1620 }
1621 
1622 
1623 
1624 template <typename T, typename U>
1625 static inline __attribute__((const))
interpolate(int y,T v0,U dvdx,U dvdy)1626 T interpolate(int y, T v0, U dvdx, U dvdy) {
1627     // interpolates in pixel's centers
1628     // v = v0 + (y + 0.5) * dvdy + (0.5 * dvdx)
1629     return (y * dvdy) + (v0 + ((dvdy + dvdx) >> 1));
1630 }
1631 
1632 // ----------------------------------------------------------------------------
1633 #if 0
1634 #pragma mark -
1635 #endif
1636 
init_y(context_t * c,int32_t ys)1637 void init_y(context_t* c, int32_t ys)
1638 {
1639     const uint32_t enables = c->state.enables;
1640 
1641     // compute iterators...
1642     iterators_t& ci = c->iterators;
1643 
1644     // sample in the center
1645     ci.y = ys;
1646 
1647     if (enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_W|GGL_ENABLE_FOG)) {
1648         ci.ydzdy = interpolate(ys, c->shade.z0, c->shade.dzdx, c->shade.dzdy);
1649         ci.ydwdy = interpolate(ys, c->shade.w0, c->shade.dwdx, c->shade.dwdy);
1650         ci.ydfdy = interpolate(ys, c->shade.f0, c->shade.dfdx, c->shade.dfdy);
1651     }
1652 
1653     if (ggl_unlikely(enables & GGL_ENABLE_SMOOTH)) {
1654         ci.ydrdy = interpolate(ys, c->shade.r0, c->shade.drdx, c->shade.drdy);
1655         ci.ydgdy = interpolate(ys, c->shade.g0, c->shade.dgdx, c->shade.dgdy);
1656         ci.ydbdy = interpolate(ys, c->shade.b0, c->shade.dbdx, c->shade.dbdy);
1657         ci.ydady = interpolate(ys, c->shade.a0, c->shade.dadx, c->shade.dady);
1658         c->step_y = step_y__smooth;
1659     } else {
1660         ci.ydrdy = c->shade.r0;
1661         ci.ydgdy = c->shade.g0;
1662         ci.ydbdy = c->shade.b0;
1663         ci.ydady = c->shade.a0;
1664         // XXX: do only if needed, or make sure this is fast
1665         c->packed = ggl_pack_color(c, c->state.buffers.color.format,
1666                 ci.ydrdy, ci.ydgdy, ci.ydbdy, ci.ydady);
1667         c->packed8888 = ggl_pack_color(c, GGL_PIXEL_FORMAT_RGBA_8888,
1668                 ci.ydrdy, ci.ydgdy, ci.ydbdy, ci.ydady);
1669     }
1670 
1671     // initialize the variables we need in the shader
1672     generated_vars_t& gen = c->generated_vars;
1673     gen.argb[GGLFormat::ALPHA].c  = ci.ydady;
1674     gen.argb[GGLFormat::ALPHA].dx = c->shade.dadx;
1675     gen.argb[GGLFormat::RED  ].c  = ci.ydrdy;
1676     gen.argb[GGLFormat::RED  ].dx = c->shade.drdx;
1677     gen.argb[GGLFormat::GREEN].c  = ci.ydgdy;
1678     gen.argb[GGLFormat::GREEN].dx = c->shade.dgdx;
1679     gen.argb[GGLFormat::BLUE ].c  = ci.ydbdy;
1680     gen.argb[GGLFormat::BLUE ].dx = c->shade.dbdx;
1681     gen.dzdx = c->shade.dzdx;
1682     gen.f    = ci.ydfdy;
1683     gen.dfdx = c->shade.dfdx;
1684 
1685     if (enables & GGL_ENABLE_TMUS) {
1686         for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {
1687             texture_t& t = c->state.texture[i];
1688             if (!t.enable) continue;
1689 
1690             texture_iterators_t& ti = t.iterators;
1691             if (t.s_coord == GGL_ONE_TO_ONE && t.t_coord == GGL_ONE_TO_ONE) {
1692                 // we need to set all of these to 0 because in some cases
1693                 // step_y__generic() or step_y__tmu() will be used and
1694                 // therefore will update dtdy, however, in 1:1 mode
1695                 // this is always done by the scanline rasterizer.
1696                 ti.dsdx = ti.dsdy = ti.dtdx = ti.dtdy = 0;
1697                 ti.ydsdy = t.shade.is0;
1698                 ti.ydtdy = t.shade.it0;
1699             } else {
1700                 const int adjustSWrap = ((t.s_wrap==GGL_CLAMP)?0:16);
1701                 const int adjustTWrap = ((t.t_wrap==GGL_CLAMP)?0:16);
1702                 ti.sscale = t.shade.sscale + adjustSWrap;
1703                 ti.tscale = t.shade.tscale + adjustTWrap;
1704                 if (!(enables & GGL_ENABLE_W)) {
1705                     // S coordinate
1706                     const int32_t sscale = ti.sscale;
1707                     const int32_t sy = interpolate(ys,
1708                             t.shade.is0, t.shade.idsdx, t.shade.idsdy);
1709                     if (sscale>=0) {
1710                         ti.ydsdy= sy            << sscale;
1711                         ti.dsdx = t.shade.idsdx << sscale;
1712                         ti.dsdy = t.shade.idsdy << sscale;
1713                     } else {
1714                         ti.ydsdy= sy            >> -sscale;
1715                         ti.dsdx = t.shade.idsdx >> -sscale;
1716                         ti.dsdy = t.shade.idsdy >> -sscale;
1717                     }
1718                     // T coordinate
1719                     const int32_t tscale = ti.tscale;
1720                     const int32_t ty = interpolate(ys,
1721                             t.shade.it0, t.shade.idtdx, t.shade.idtdy);
1722                     if (tscale>=0) {
1723                         ti.ydtdy= ty            << tscale;
1724                         ti.dtdx = t.shade.idtdx << tscale;
1725                         ti.dtdy = t.shade.idtdy << tscale;
1726                     } else {
1727                         ti.ydtdy= ty            >> -tscale;
1728                         ti.dtdx = t.shade.idtdx >> -tscale;
1729                         ti.dtdy = t.shade.idtdy >> -tscale;
1730                     }
1731                 }
1732             }
1733             // mirror for generated code...
1734             generated_tex_vars_t& gen = c->generated_vars.texture[i];
1735             gen.width   = t.surface.width;
1736             gen.height  = t.surface.height;
1737             gen.stride  = t.surface.stride;
1738             gen.data    = uintptr_t(t.surface.data);
1739             gen.dsdx = ti.dsdx;
1740             gen.dtdx = ti.dtdx;
1741         }
1742     }
1743 
1744     // choose the y-stepper
1745     c->step_y = step_y__nop;
1746     if (enables & GGL_ENABLE_FOG) {
1747         c->step_y = step_y__generic;
1748     } else if (enables & GGL_ENABLE_TMUS) {
1749         if (enables & GGL_ENABLE_SMOOTH) {
1750             c->step_y = step_y__generic;
1751         } else if (enables & GGL_ENABLE_W) {
1752             c->step_y = step_y__w;
1753         } else {
1754             c->step_y = step_y__tmu;
1755         }
1756     } else {
1757         if (enables & GGL_ENABLE_SMOOTH) {
1758             c->step_y = step_y__smooth;
1759         }
1760     }
1761 
1762     // choose the rectangle blitter
1763     c->rect = rect_generic;
1764     if ((c->step_y == step_y__nop) &&
1765         (c->scanline == scanline_memcpy))
1766     {
1767         c->rect = rect_memcpy;
1768     }
1769 }
1770 
init_y_packed(context_t * c,int32_t y0)1771 void init_y_packed(context_t* c, int32_t y0)
1772 {
1773     uint8_t f = c->state.buffers.color.format;
1774     c->packed = ggl_pack_color(c, f,
1775             c->shade.r0, c->shade.g0, c->shade.b0, c->shade.a0);
1776     c->packed8888 = ggl_pack_color(c, GGL_PIXEL_FORMAT_RGBA_8888,
1777             c->shade.r0, c->shade.g0, c->shade.b0, c->shade.a0);
1778     c->iterators.y = y0;
1779     c->step_y = step_y__nop;
1780     // choose the rectangle blitter
1781     c->rect = rect_generic;
1782     if (c->scanline == scanline_memcpy) {
1783         c->rect = rect_memcpy;
1784     }
1785 }
1786 
init_y_noop(context_t * c,int32_t y0)1787 void init_y_noop(context_t* c, int32_t y0)
1788 {
1789     c->iterators.y = y0;
1790     c->step_y = step_y__nop;
1791     // choose the rectangle blitter
1792     c->rect = rect_generic;
1793     if (c->scanline == scanline_memcpy) {
1794         c->rect = rect_memcpy;
1795     }
1796 }
1797 
init_y_error(context_t * c,int32_t y0)1798 void init_y_error(context_t* c, int32_t y0)
1799 {
1800     // woooops, shoud never happen,
1801     // fail gracefully (don't display anything)
1802     init_y_noop(c, y0);
1803     ALOGE("color-buffer has an invalid format!");
1804 }
1805 
1806 // ----------------------------------------------------------------------------
1807 #if 0
1808 #pragma mark -
1809 #endif
1810 
step_y__generic(context_t * c)1811 void step_y__generic(context_t* c)
1812 {
1813     const uint32_t enables = c->state.enables;
1814 
1815     // iterate...
1816     iterators_t& ci = c->iterators;
1817     ci.y += 1;
1818 
1819     if (enables & GGL_ENABLE_SMOOTH) {
1820         ci.ydrdy += c->shade.drdy;
1821         ci.ydgdy += c->shade.dgdy;
1822         ci.ydbdy += c->shade.dbdy;
1823         ci.ydady += c->shade.dady;
1824     }
1825 
1826     const uint32_t mask =
1827             GGL_ENABLE_DEPTH_TEST |
1828             GGL_ENABLE_W |
1829             GGL_ENABLE_FOG;
1830     if (enables & mask) {
1831         ci.ydzdy += c->shade.dzdy;
1832         ci.ydwdy += c->shade.dwdy;
1833         ci.ydfdy += c->shade.dfdy;
1834     }
1835 
1836     if ((enables & GGL_ENABLE_TMUS) && (!(enables & GGL_ENABLE_W))) {
1837         for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {
1838             if (c->state.texture[i].enable) {
1839                 texture_iterators_t& ti = c->state.texture[i].iterators;
1840                 ti.ydsdy += ti.dsdy;
1841                 ti.ydtdy += ti.dtdy;
1842             }
1843         }
1844     }
1845 }
1846 
step_y__nop(context_t * c)1847 void step_y__nop(context_t* c)
1848 {
1849     c->iterators.y += 1;
1850     c->iterators.ydzdy += c->shade.dzdy;
1851 }
1852 
step_y__smooth(context_t * c)1853 void step_y__smooth(context_t* c)
1854 {
1855     iterators_t& ci = c->iterators;
1856     ci.y += 1;
1857     ci.ydrdy += c->shade.drdy;
1858     ci.ydgdy += c->shade.dgdy;
1859     ci.ydbdy += c->shade.dbdy;
1860     ci.ydady += c->shade.dady;
1861     ci.ydzdy += c->shade.dzdy;
1862 }
1863 
step_y__w(context_t * c)1864 void step_y__w(context_t* c)
1865 {
1866     iterators_t& ci = c->iterators;
1867     ci.y += 1;
1868     ci.ydzdy += c->shade.dzdy;
1869     ci.ydwdy += c->shade.dwdy;
1870 }
1871 
step_y__tmu(context_t * c)1872 void step_y__tmu(context_t* c)
1873 {
1874     iterators_t& ci = c->iterators;
1875     ci.y += 1;
1876     ci.ydzdy += c->shade.dzdy;
1877     for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {
1878         if (c->state.texture[i].enable) {
1879             texture_iterators_t& ti = c->state.texture[i].iterators;
1880             ti.ydsdy += ti.dsdy;
1881             ti.ydtdy += ti.dtdy;
1882         }
1883     }
1884 }
1885 
1886 // ----------------------------------------------------------------------------
1887 #if 0
1888 #pragma mark -
1889 #endif
1890 
scanline_perspective(context_t * c)1891 void scanline_perspective(context_t* c)
1892 {
1893     struct {
1894         union {
1895             struct {
1896                 int32_t s, sq;
1897                 int32_t t, tq;
1898             } sqtq;
1899             struct {
1900                 int32_t v, q;
1901             } st[2];
1902         };
1903     } tc[GGL_TEXTURE_UNIT_COUNT] __attribute__((aligned(16)));
1904 
1905     // XXX: we should have a special case when dwdx = 0
1906 
1907     // 32 pixels spans works okay. 16 is a lot better,
1908     // but hey, it's a software renderer...
1909     const uint32_t SPAN_BITS = 5;
1910     const uint32_t ys = c->iterators.y;
1911     const uint32_t xs = c->iterators.xl;
1912     const uint32_t x1 = c->iterators.xr;
1913 	const uint32_t xc = x1 - xs;
1914     uint32_t remainder = xc & ((1<<SPAN_BITS)-1);
1915     uint32_t numSpans = xc >> SPAN_BITS;
1916 
1917     const iterators_t& ci = c->iterators;
1918     int32_t w0 = (xs * c->shade.dwdx) + ci.ydwdy;
1919     int32_t q0 = gglRecipQ(w0, 30);
1920     const int iwscale = 32 - gglClz(q0);
1921 
1922     const int32_t dwdx = c->shade.dwdx << SPAN_BITS;
1923     int32_t xl = c->iterators.xl;
1924 
1925     // We process s & t with a loop to reduce the code size
1926     // (and i-cache pressure).
1927 
1928     for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {
1929         const texture_t& tmu = c->state.texture[i];
1930         if (!tmu.enable) continue;
1931         int32_t s =   tmu.shade.is0 +
1932                      (tmu.shade.idsdy * ys) + (tmu.shade.idsdx * xs) +
1933                      ((tmu.shade.idsdx + tmu.shade.idsdy)>>1);
1934         int32_t t =   tmu.shade.it0 +
1935                      (tmu.shade.idtdy * ys) + (tmu.shade.idtdx * xs) +
1936                      ((tmu.shade.idtdx + tmu.shade.idtdy)>>1);
1937         tc[i].sqtq.s  = s;
1938         tc[i].sqtq.t  = t;
1939         tc[i].sqtq.sq = gglMulx(s, q0, iwscale);
1940         tc[i].sqtq.tq = gglMulx(t, q0, iwscale);
1941     }
1942 
1943     int32_t span = 0;
1944     do {
1945         int32_t w1;
1946         if (ggl_likely(numSpans)) {
1947             w1 = w0 + dwdx;
1948         } else {
1949             if (remainder) {
1950                 // finish off the scanline...
1951                 span = remainder;
1952                 w1 = (c->shade.dwdx * span) + w0;
1953             } else {
1954                 break;
1955             }
1956         }
1957         int32_t q1 = gglRecipQ(w1, 30);
1958         for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {
1959             texture_t& tmu = c->state.texture[i];
1960             if (!tmu.enable) continue;
1961             texture_iterators_t& ti = tmu.iterators;
1962 
1963             for (int j=0 ; j<2 ; j++) {
1964                 int32_t v = tc[i].st[j].v;
1965                 if (span)   v += (tmu.shade.st[j].dx)*span;
1966                 else        v += (tmu.shade.st[j].dx)<<SPAN_BITS;
1967                 const int32_t v0 = tc[i].st[j].q;
1968                 const int32_t v1 = gglMulx(v, q1, iwscale);
1969                 int32_t dvdx = v1 - v0;
1970                 if (span)   dvdx /= span;
1971                 else        dvdx >>= SPAN_BITS;
1972                 tc[i].st[j].v = v;
1973                 tc[i].st[j].q = v1;
1974 
1975                 const int scale = ti.st[j].scale + (iwscale - 30);
1976                 if (scale >= 0) {
1977                     ti.st[j].ydvdy = v0   << scale;
1978                     ti.st[j].dvdx  = dvdx << scale;
1979                 } else {
1980                     ti.st[j].ydvdy = v0   >> -scale;
1981                     ti.st[j].dvdx  = dvdx >> -scale;
1982                 }
1983             }
1984             generated_tex_vars_t& gen = c->generated_vars.texture[i];
1985             gen.dsdx = ti.st[0].dvdx;
1986             gen.dtdx = ti.st[1].dvdx;
1987         }
1988         c->iterators.xl = xl;
1989         c->iterators.xr = xl = xl + (span ? span : (1<<SPAN_BITS));
1990         w0 = w1;
1991         q0 = q1;
1992         c->span(c);
1993     } while(numSpans--);
1994 }
1995 
scanline_perspective_single(context_t * c)1996 void scanline_perspective_single(context_t* c)
1997 {
1998     // 32 pixels spans works okay. 16 is a lot better,
1999     // but hey, it's a software renderer...
2000     const uint32_t SPAN_BITS = 5;
2001     const uint32_t ys = c->iterators.y;
2002     const uint32_t xs = c->iterators.xl;
2003     const uint32_t x1 = c->iterators.xr;
2004 	const uint32_t xc = x1 - xs;
2005 
2006     const iterators_t& ci = c->iterators;
2007     int32_t w = (xs * c->shade.dwdx) + ci.ydwdy;
2008     int32_t iw = gglRecipQ(w, 30);
2009     const int iwscale = 32 - gglClz(iw);
2010 
2011     const int i = 31 - gglClz(c->state.enabled_tmu);
2012     generated_tex_vars_t& gen = c->generated_vars.texture[i];
2013     texture_t& tmu = c->state.texture[i];
2014     texture_iterators_t& ti = tmu.iterators;
2015     const int sscale = ti.sscale + (iwscale - 30);
2016     const int tscale = ti.tscale + (iwscale - 30);
2017     int32_t s =   tmu.shade.is0 +
2018                  (tmu.shade.idsdy * ys) + (tmu.shade.idsdx * xs) +
2019                  ((tmu.shade.idsdx + tmu.shade.idsdy)>>1);
2020     int32_t t =   tmu.shade.it0 +
2021                  (tmu.shade.idtdy * ys) + (tmu.shade.idtdx * xs) +
2022                  ((tmu.shade.idtdx + tmu.shade.idtdy)>>1);
2023     int32_t s0 = gglMulx(s, iw, iwscale);
2024     int32_t t0 = gglMulx(t, iw, iwscale);
2025     int32_t xl = c->iterators.xl;
2026 
2027     int32_t sq, tq, dsdx, dtdx;
2028     int32_t premainder = xc & ((1<<SPAN_BITS)-1);
2029     uint32_t numSpans = xc >> SPAN_BITS;
2030     if (c->shade.dwdx == 0) {
2031         // XXX: we could choose to do this if the error is small enough
2032         numSpans = 0;
2033         premainder = xc;
2034         goto no_perspective;
2035     }
2036 
2037     if (premainder) {
2038         w += c->shade.dwdx   * premainder;
2039         iw = gglRecipQ(w, 30);
2040 no_perspective:
2041         s += tmu.shade.idsdx * premainder;
2042         t += tmu.shade.idtdx * premainder;
2043         sq = gglMulx(s, iw, iwscale);
2044         tq = gglMulx(t, iw, iwscale);
2045         dsdx = (sq - s0) / premainder;
2046         dtdx = (tq - t0) / premainder;
2047         c->iterators.xl = xl;
2048         c->iterators.xr = xl = xl + premainder;
2049         goto finish;
2050     }
2051 
2052     while (numSpans--) {
2053         w += c->shade.dwdx   << SPAN_BITS;
2054         s += tmu.shade.idsdx << SPAN_BITS;
2055         t += tmu.shade.idtdx << SPAN_BITS;
2056         iw = gglRecipQ(w, 30);
2057         sq = gglMulx(s, iw, iwscale);
2058         tq = gglMulx(t, iw, iwscale);
2059         dsdx = (sq - s0) >> SPAN_BITS;
2060         dtdx = (tq - t0) >> SPAN_BITS;
2061         c->iterators.xl = xl;
2062         c->iterators.xr = xl = xl + (1<<SPAN_BITS);
2063 finish:
2064         if (sscale >= 0) {
2065             ti.ydsdy = s0   << sscale;
2066             ti.dsdx  = dsdx << sscale;
2067         } else {
2068             ti.ydsdy = s0   >>-sscale;
2069             ti.dsdx  = dsdx >>-sscale;
2070         }
2071         if (tscale >= 0) {
2072             ti.ydtdy = t0   << tscale;
2073             ti.dtdx  = dtdx << tscale;
2074         } else {
2075             ti.ydtdy = t0   >>-tscale;
2076             ti.dtdx  = dtdx >>-tscale;
2077         }
2078         s0 = sq;
2079         t0 = tq;
2080         gen.dsdx = ti.dsdx;
2081         gen.dtdx = ti.dtdx;
2082         c->span(c);
2083     }
2084 }
2085 
2086 // ----------------------------------------------------------------------------
2087 
scanline_col32cb16blend(context_t * c)2088 void scanline_col32cb16blend(context_t* c)
2089 {
2090     int32_t x = c->iterators.xl;
2091     size_t ct = c->iterators.xr - x;
2092     int32_t y = c->iterators.y;
2093     surface_t* cb = &(c->state.buffers.color);
2094     union {
2095         uint16_t* dst;
2096         uint32_t* dst32;
2097     };
2098     dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y));
2099 
2100 #if ((ANDROID_CODEGEN >= ANDROID_CODEGEN_ASM) && defined(__arm__))
2101 #if defined(__ARM_HAVE_NEON) && BYTE_ORDER == LITTLE_ENDIAN
2102     scanline_col32cb16blend_neon(dst, &(c->packed8888), ct);
2103 #else  // defined(__ARM_HAVE_NEON) && BYTE_ORDER == LITTLE_ENDIAN
2104     scanline_col32cb16blend_arm(dst, GGL_RGBA_TO_HOST(c->packed8888), ct);
2105 #endif // defined(__ARM_HAVE_NEON) && BYTE_ORDER == LITTLE_ENDIAN
2106 #elif ((ANDROID_CODEGEN >= ANDROID_CODEGEN_ASM) && defined(__aarch64__))
2107     scanline_col32cb16blend_arm64(dst, GGL_RGBA_TO_HOST(c->packed8888), ct);
2108 #elif ((ANDROID_CODEGEN >= ANDROID_CODEGEN_ASM) && (defined(__mips__) && defined(__LP64__)))
2109     scanline_col32cb16blend_mips64(dst, GGL_RGBA_TO_HOST(c->packed8888), ct);
2110 #else
2111     uint32_t s = GGL_RGBA_TO_HOST(c->packed8888);
2112     int sA = (s>>24);
2113     int f = 0x100 - (sA + (sA>>7));
2114     while (ct--) {
2115         uint16_t d = *dst;
2116         int dR = (d>>11)&0x1f;
2117         int dG = (d>>5)&0x3f;
2118         int dB = (d)&0x1f;
2119         int sR = (s >> (   3))&0x1F;
2120         int sG = (s >> ( 8+2))&0x3F;
2121         int sB = (s >> (16+3))&0x1F;
2122         sR += (f*dR)>>8;
2123         sG += (f*dG)>>8;
2124         sB += (f*dB)>>8;
2125         *dst++ = uint16_t((sR<<11)|(sG<<5)|sB);
2126     }
2127 #endif
2128 
2129 }
2130 
scanline_t32cb16(context_t * c)2131 void scanline_t32cb16(context_t* c)
2132 {
2133     int32_t x = c->iterators.xl;
2134     size_t ct = c->iterators.xr - x;
2135     int32_t y = c->iterators.y;
2136     surface_t* cb = &(c->state.buffers.color);
2137     union {
2138         uint16_t* dst;
2139         uint32_t* dst32;
2140     };
2141     dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y));
2142 
2143     surface_t* tex = &(c->state.texture[0].surface);
2144     const int32_t u = (c->state.texture[0].shade.is0>>16) + x;
2145     const int32_t v = (c->state.texture[0].shade.it0>>16) + y;
2146     uint32_t *src = reinterpret_cast<uint32_t*>(tex->data)+(u+(tex->stride*v));
2147     uint32_t s, d;
2148 
2149     if (ct==1 || uintptr_t(dst)&2) {
2150 last_one:
2151         s = GGL_RGBA_TO_HOST( *src++ );
2152         *dst++ = convertAbgr8888ToRgb565(s);
2153         ct--;
2154     }
2155 
2156     while (ct >= 2) {
2157 #if BYTE_ORDER == BIG_ENDIAN
2158         s = GGL_RGBA_TO_HOST( *src++ );
2159         d = convertAbgr8888ToRgb565_hi16(s);
2160 
2161         s = GGL_RGBA_TO_HOST( *src++ );
2162         d |= convertAbgr8888ToRgb565(s);
2163 #else
2164         s = GGL_RGBA_TO_HOST( *src++ );
2165         d = convertAbgr8888ToRgb565(s);
2166 
2167         s = GGL_RGBA_TO_HOST( *src++ );
2168         d |= convertAbgr8888ToRgb565(s) << 16;
2169 #endif
2170         *dst32++ = d;
2171         ct -= 2;
2172     }
2173 
2174     if (ct > 0) {
2175         goto last_one;
2176     }
2177 }
2178 
scanline_t32cb16blend(context_t * c)2179 void scanline_t32cb16blend(context_t* c)
2180 {
2181 #if ((ANDROID_CODEGEN >= ANDROID_CODEGEN_ASM) && (defined(__arm__) || defined(__aarch64__) || \
2182     (defined(__mips__) && ((!defined(__LP64__) && __mips_isa_rev < 6) || defined(__LP64__)))))
2183     int32_t x = c->iterators.xl;
2184     size_t ct = c->iterators.xr - x;
2185     int32_t y = c->iterators.y;
2186     surface_t* cb = &(c->state.buffers.color);
2187     uint16_t* dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y));
2188 
2189     surface_t* tex = &(c->state.texture[0].surface);
2190     const int32_t u = (c->state.texture[0].shade.is0>>16) + x;
2191     const int32_t v = (c->state.texture[0].shade.it0>>16) + y;
2192     uint32_t *src = reinterpret_cast<uint32_t*>(tex->data)+(u+(tex->stride*v));
2193 
2194 #ifdef __arm__
2195     scanline_t32cb16blend_arm(dst, src, ct);
2196 #elif defined(__aarch64__)
2197     scanline_t32cb16blend_arm64(dst, src, ct);
2198 #elif defined(__mips__) && !defined(__LP64__) && __mips_isa_rev < 6
2199     scanline_t32cb16blend_mips(dst, src, ct);
2200 #elif defined(__mips__) && defined(__LP64__)
2201     scanline_t32cb16blend_mips64(dst, src, ct);
2202 #endif
2203 #else
2204     dst_iterator16  di(c);
2205     horz_iterator32  hi(c);
2206     blender_32to16  bl(c);
2207     while (di.count--) {
2208         uint32_t s = hi.get_pixel32();
2209         bl.write(s, di.dst);
2210         di.dst++;
2211     }
2212 #endif
2213 }
2214 
scanline_t32cb16blend_srca(context_t * c)2215 void scanline_t32cb16blend_srca(context_t* c)
2216 {
2217     dst_iterator16  di(c);
2218     horz_iterator32  hi(c);
2219     blender_32to16_srcA  blender(c);
2220 
2221     while (di.count--) {
2222         uint32_t s = hi.get_pixel32();
2223         blender.write(s,di.dst);
2224         di.dst++;
2225     }
2226 }
2227 
scanline_t16cb16blend_clamp_mod(context_t * c)2228 void scanline_t16cb16blend_clamp_mod(context_t* c)
2229 {
2230     const int a = c->iterators.ydady >> (GGL_COLOR_BITS-8);
2231     if (a == 0) {
2232         return;
2233     }
2234 
2235     if (a == 255) {
2236         scanline_t16cb16_clamp(c);
2237         return;
2238     }
2239 
2240     dst_iterator16  di(c);
2241     blender_16to16_modulate  blender(c);
2242     clamp_iterator  ci(c);
2243 
2244     while (di.count--) {
2245         uint16_t s = ci.get_pixel16();
2246         blender.write(s, di.dst);
2247         di.dst++;
2248     }
2249 }
2250 
scanline_memcpy(context_t * c)2251 void scanline_memcpy(context_t* c)
2252 {
2253     int32_t x = c->iterators.xl;
2254     size_t ct = c->iterators.xr - x;
2255     int32_t y = c->iterators.y;
2256     surface_t* cb = &(c->state.buffers.color);
2257     const GGLFormat* fp = &(c->formats[cb->format]);
2258     uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) +
2259                             (x + (cb->stride * y)) * fp->size;
2260 
2261     surface_t* tex = &(c->state.texture[0].surface);
2262     const int32_t u = (c->state.texture[0].shade.is0>>16) + x;
2263     const int32_t v = (c->state.texture[0].shade.it0>>16) + y;
2264     uint8_t *src = reinterpret_cast<uint8_t*>(tex->data) +
2265                             (u + (tex->stride * v)) * fp->size;
2266 
2267     const size_t size = ct * fp->size;
2268     memcpy(dst, src, size);
2269 }
2270 
scanline_memset8(context_t * c)2271 void scanline_memset8(context_t* c)
2272 {
2273     int32_t x = c->iterators.xl;
2274     size_t ct = c->iterators.xr - x;
2275     int32_t y = c->iterators.y;
2276     surface_t* cb = &(c->state.buffers.color);
2277     uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) + (x+(cb->stride*y));
2278     uint32_t packed = c->packed;
2279     memset(dst, packed, ct);
2280 }
2281 
scanline_memset16(context_t * c)2282 void scanline_memset16(context_t* c)
2283 {
2284     int32_t x = c->iterators.xl;
2285     size_t ct = c->iterators.xr - x;
2286     int32_t y = c->iterators.y;
2287     surface_t* cb = &(c->state.buffers.color);
2288     uint16_t* dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y));
2289     uint32_t packed = c->packed;
2290     android_memset16(dst, packed, ct*2);
2291 }
2292 
scanline_memset32(context_t * c)2293 void scanline_memset32(context_t* c)
2294 {
2295     int32_t x = c->iterators.xl;
2296     size_t ct = c->iterators.xr - x;
2297     int32_t y = c->iterators.y;
2298     surface_t* cb = &(c->state.buffers.color);
2299     uint32_t* dst = reinterpret_cast<uint32_t*>(cb->data) + (x+(cb->stride*y));
2300     uint32_t packed = GGL_HOST_TO_RGBA(c->packed);
2301     android_memset32(dst, packed, ct*4);
2302 }
2303 
scanline_clear(context_t * c)2304 void scanline_clear(context_t* c)
2305 {
2306     int32_t x = c->iterators.xl;
2307     size_t ct = c->iterators.xr - x;
2308     int32_t y = c->iterators.y;
2309     surface_t* cb = &(c->state.buffers.color);
2310     const GGLFormat* fp = &(c->formats[cb->format]);
2311     uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) +
2312                             (x + (cb->stride * y)) * fp->size;
2313     const size_t size = ct * fp->size;
2314     memset(dst, 0, size);
2315 }
2316 
scanline_set(context_t * c)2317 void scanline_set(context_t* c)
2318 {
2319     int32_t x = c->iterators.xl;
2320     size_t ct = c->iterators.xr - x;
2321     int32_t y = c->iterators.y;
2322     surface_t* cb = &(c->state.buffers.color);
2323     const GGLFormat* fp = &(c->formats[cb->format]);
2324     uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) +
2325                             (x + (cb->stride * y)) * fp->size;
2326     const size_t size = ct * fp->size;
2327     memset(dst, 0xFF, size);
2328 }
2329 
scanline_noop(context_t *)2330 void scanline_noop(context_t* /*c*/)
2331 {
2332 }
2333 
rect_generic(context_t * c,size_t yc)2334 void rect_generic(context_t* c, size_t yc)
2335 {
2336     do {
2337         c->scanline(c);
2338         c->step_y(c);
2339     } while (--yc);
2340 }
2341 
rect_memcpy(context_t * c,size_t yc)2342 void rect_memcpy(context_t* c, size_t yc)
2343 {
2344     int32_t x = c->iterators.xl;
2345     size_t ct = c->iterators.xr - x;
2346     int32_t y = c->iterators.y;
2347     surface_t* cb = &(c->state.buffers.color);
2348     const GGLFormat* fp = &(c->formats[cb->format]);
2349     uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) +
2350                             (x + (cb->stride * y)) * fp->size;
2351 
2352     surface_t* tex = &(c->state.texture[0].surface);
2353     const int32_t u = (c->state.texture[0].shade.is0>>16) + x;
2354     const int32_t v = (c->state.texture[0].shade.it0>>16) + y;
2355     uint8_t *src = reinterpret_cast<uint8_t*>(tex->data) +
2356                             (u + (tex->stride * v)) * fp->size;
2357 
2358     if (cb->stride == tex->stride && ct == size_t(cb->stride)) {
2359         memcpy(dst, src, ct * fp->size * yc);
2360     } else {
2361         const size_t size = ct * fp->size;
2362         const size_t dbpr = cb->stride  * fp->size;
2363         const size_t sbpr = tex->stride * fp->size;
2364         do {
2365             memcpy(dst, src, size);
2366             dst += dbpr;
2367             src += sbpr;
2368         } while (--yc);
2369     }
2370 }
2371 // ----------------------------------------------------------------------------
2372 }; // namespace android
2373 
2374