Searched defs:end_y (Results 1 – 6 of 6) sorted by relevance
100 static void draw_test_pattern_part(IFramebuffer& fb, unsigned start_y, unsigned end_y, YUVType yuvt) in draw_test_pattern_part()
311 float end_y = m_info.fillColor.GetShading()->m_endPoint.y; in FillPathWithShading() local
2148 float end_y = 0; in GeometryShaderRenderingLinesCase() local3418 int end_y = 0; in verify() local3904 float end_y = 0.0f; in GeometryShaderRenderingTrianglesCase() local
462 const int end_y = start_y + quadrant_height; in FindFastKeypoints() local
2045 float end_y = pCoords->GetNumberAt(3); in DrawShading() local2086 float end_y = pCoords->GetNumberAt(4); in DrawShading() local
118 float end_y = pCoords->GetNumberAt(3); in DrawAxialShading() local204 float end_y = pCoords->GetNumberAt(4); in DrawRadialShading() local